comparison UI/UIArena.cpp @ 2374:802460e60eee

add UIArena.cpp and UIArena.h and other
author Ritor1
date Sun, 01 Jun 2014 18:37:09 +0600
parents
children 8cee51ce4382
comparison
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2373:b4a79e3ef2f0 2374:802460e60eee
1 #define _CRT_SECURE_NO_WARNINGS
2
3 #include "mm7_data.h"
4 #include "Sprites.h"
5
6 #include "GUIWindow.h"
7 #include "GUIFont.h"
8 #include "Party.h"
9 #include "AudioPlayer.h"
10 #include "Outdoor.h"
11 #include "LOD.h"
12 #include "Actor.h"
13 #include "Events.h"
14 #include "Viewport.h"
15 #include "texts.h"
16 #include "MM7.h"
17
18 std::array<Vec2_int_, 20> pMonsterArenaPlacements =
19 {{
20 Vec2_int_(1524, 8332),
21 Vec2_int_(2186, 8844),
22 Vec2_int_(3219, 9339),
23 Vec2_int_(4500, 9339),
24 Vec2_int_(5323, 9004),
25 Vec2_int_(0x177D, 0x2098),
26 Vec2_int_(0x50B, 0x1E15),
27 Vec2_int_(0x18FF, 0x1E15),
28 Vec2_int_(0x50B, 0xD69),
29 Vec2_int_(0x18FF, 0x1B15),
30 Vec2_int_(0x50B, 0x1021),
31 Vec2_int_(0x18FF, 0x1848),
32 Vec2_int_(0x50B, 0x12D7),
33 Vec2_int_(0x18FF, 0x15A3),
34 Vec2_int_(0x50B, 0x14DB),
35 Vec2_int_(0x18FF, 0x12D7),
36 Vec2_int_(0x50B, 0x1848),
37 Vec2_int_(0x18FF, 0x1021),
38 Vec2_int_(0x50B, 0x1B15),
39 Vec2_int_(0x18FF, 0xD69),
40 }}
41 ;
42
43 //----- (004BBCDD) --------------------------------------------------------
44 void Arena_SelectionFightLevel()
45 {
46 signed int v0; // ebp@3
47 GUIButton *v5; // eax@18
48 GUIButton *v6; // esi@19
49
50 if ( pParty->field_7B5_in_arena_quest )
51 {
52 if ( pParty->field_7B5_in_arena_quest == -1 )
53 {
54 uDialogueType = DIALOGUE_ARENA_ALREADY_WON;
55 }
56 else
57 {
58 v0 = 0;
59 for (size_t i = 0; i < uNumActors; i++ )
60 {
61 if ( pActors[i].uAIState == Dead
62 || pActors[i].uAIState == Removed
63 || pActors[i].uAIState == Disabled
64 || pActors[i].uSummonerID != 0 && PID_TYPE(pActors[i].uSummonerID) == OBJECT_Player)
65 ++v0;
66 }
67 if ( v0 >= (signed int)uNumActors || (signed int)uNumActors <= 0)
68 {
69 uDialogueType = DIALOGUE_ARENA_REWARD;
70 ++*((char *)&pParty->monster_for_hunting_killed[3] + (unsigned __int8)pParty->field_7B5_in_arena_quest + 1);//Ritor1:I dont know
71 for ( uint i= 0; i < 4; i++ )
72 pParty->pPlayers[i].SetVariable(VAR_Award, (unsigned __int8)pParty->field_7B5_in_arena_quest + 3);
73 pParty->PartyFindsGold(gold_transaction_amount, 0);
74 pAudioPlayer->PlaySound(SOUND_Arena_Welcome, 0, 0, -1, 0, 0, 0, 0);
75 pParty->field_7B5_in_arena_quest = -1;
76 }
77 else
78 {
79 uDialogueType = DIALOGUE_ARENA_WELCOME;
80 pParty->vPosition.x = 3849;
81 pParty->vPosition.y = 5770;
82 pParty->vPosition.z = 1;
83 pParty->uFallStartY = 1;
84 pParty->sRotationY = 512;
85 pParty->sRotationX = 0;
86 pParty->uFallSpeed = 0;
87 pAudioPlayer->PlaySound(SOUND_Arena_Welcome, 0, 0, -1, 0, 0, 0, 0);
88 }
89 }
90 }
91 else
92 {
93 uDialogueType = DIALOGUE_ARENA_WELCOME;
94 v5 = pDialogueWindow->pControlsHead;
95 if ( v5 )
96 {
97 do
98 {
99 v6 = v5->pNext;
100 free(v5);
101 v5 = v6;
102 }
103 while ( v6 );
104 }
105 pDialogueWindow->pControlsHead = 0;
106 pDialogueWindow->pControlsTail = 0;
107 pDialogueWindow->uNumControls = 0;
108 pBtn_ExitCancel = pDialogueWindow->CreateButton(471, 445, 0xA9u, 0x23u, 1, 0, UIMSG_Escape, 0, 0,
109 pGlobalTXT_LocalizationStrings[79], //Close, Закрыть
110 pIcons_LOD->GetTexture(uExitCancelTextureId), 0);
111 pDialogueWindow->CreateButton(480, 160, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 85, 0, "", 0);
112 pDialogueWindow->CreateButton(480, 190, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 86, 0, "", 0);
113 pDialogueWindow->CreateButton(480, 220, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 87, 0, "", 0);
114 pDialogueWindow->CreateButton(480, 250, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 88, 0, "", 0);
115 pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 1);
116 }
117 }
118
119
120 //----- (004BC109) --------------------------------------------------------
121 void ArenaFight()
122 {
123 int v0; // edi@1
124 char *v1; // eax@7
125 int v3; // eax@10
126 signed int v4; // esi@10
127 signed int v6; // ebx@34
128 signed int v13; // eax@49
129 int v14; // esi@49
130 int v15; // edx@50
131 int v16; // eax@51
132 signed int v17; // ecx@51
133 int v18; // edx@53
134 int i; // edi@55
135 signed int v22; // [sp-4h] [bp-144h]@51
136 __int16 v23[100]; // [sp+Ch] [bp-134h]@39
137 GUIWindow window; // [sp+D4h] [bp-6Ch]@1
138 __int16 monster_ids[6]; // [sp+128h] [bp-18h]@56
139 int v26; // [sp+134h] [bp-Ch]@1
140 int num_monsters; // [sp+13Ch] [bp-4h]@17
141
142 v26 = 0;
143 pParty->field_7B5_in_arena_quest = uDialogueType;
144 memcpy(&window, pDialogueWindow, sizeof(window));
145 window.uFrameWidth = game_viewport_width;
146 window.uFrameZ = 452;
147 v0 = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[575], &window, 13, 0) + 7;// Пожалуйста, подождите пока я вызываю существ. Удачи.
148 pRenderer->BeginSceneD3D();
149
150 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
151 pIndoor->Draw();
152 else if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
153 pOutdoor->Draw();
154
155 pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene();
156 pRenderer->BeginScene();
157 //if ( pRenderer->pRenderD3D )
158 pRenderer->FillRectFast(pViewport->uViewportTL_X, pViewport->uViewportTL_Y,
159 pViewport->uViewportBR_X - pViewport->uViewportTL_X,
160 pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1,
161 0x7FF);
162
163 Texture* pTex = pIcons_LOD->GetTexture(uTextureID_Leather);
164 pRenderer->GetLeather(8, 352 - v0, pTex, pTex->uTextureHeight - v0);
165
166 pRenderer->DrawTextureIndexed(8, 347 - v0, pTexture_591428);
167 v1 = FitTextInAWindow(pGlobalTXT_LocalizationStrings[575], pFontArrus, &window, 0xDu, 0);//Пожалуйста, подождите пока я вызываю существ. Удачи.
168 pDialogueWindow->DrawText(pFontArrus, 13, 354 - v0, 0, v1, 0, 0, 0);
169 pRenderer->EndScene();
170 pRenderer->Present();
171 pParty->vPosition.x = 3849;
172 pParty->vPosition.y = 5770;
173 pParty->vPosition.z = 1;
174 pParty->uFallStartY = 1;
175 pParty->sRotationY = 512;
176 pParty->sRotationX = 0;
177 pParty->uFallSpeed = 0;
178 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
179 {
180 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape;
181 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1;
182 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
183 ++pMessageQueue_50CBD0->uNumMessages;
184 }*/
185 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0);
186 //v2 = pParty->pPlayers.data();
187 for ( uint i = 0; i < 4; i++ )
188 {
189 v3 = pParty->pPlayers[i].GetActualLevel();
190 v4 = v26;
191 if ( v3 > v26 )
192 {
193 v26 = pParty->pPlayers[i].GetActualLevel();
194 v4 = pParty->pPlayers[i].GetActualLevel();
195 }
196 //++v2;
197 }
198 //while ( (signed int)v2 < (signed int)pParty->pHirelings.data() );
199 if ( uDialogueType == DIALOGUE_ARENA_SELECT_PAGE )
200 {
201 num_monsters = v4;
202 v4 /= 2;
203 }
204 else if ( uDialogueType == DIALOGUE_ARENA_SELECT_SQUIRE )
205 {
206 //v5 = (signed __int64)((double)v26 * 1.5);
207 num_monsters = (int)((double)v26 * 1.5);
208 v4 /= 2;
209 }
210 else if ( uDialogueType == DIALOGUE_ARENA_SELECT_KNIGHT )
211 {
212 //LODWORD(v5) = 2 * v4;
213 num_monsters = 2 * v4;
214 v4 /= 2;
215 }
216 else if ( uDialogueType == DIALOGUE_ARENA_SELECT_CHAMPION )
217 {
218 num_monsters = 2 * v4;
219 v4 /= 2;
220 }
221 if ( v4 < 1 )
222 v4 = 1;
223 if ( v4 > 100 )
224 v4 = 100;
225 if ( num_monsters > 100 )
226 num_monsters = 100;
227 if ( v4 < 2 )
228 v4 = 2;
229 if ( num_monsters < 2 )
230 num_monsters = 2;
231 v6 = 0;
232 //v27 = 1;
233 //v7 = (char *)&pMonsterStats->pInfos[1].uLevel;
234 for ( uint i = 1; i <= 258; i++ )
235 {
236 if ( pMonsterStats->pInfos[i].uAIType != 1 )//if ( v7[8] != 1 )
237 {
238 if ( !MonsterStats::BelongsToSupertype(pMonsterStats->pInfos[i].uID, MONSTER_SUPERTYPE_8) ) //!MonsterStats::BelongsToSupertype(*((short *)v7 + 22), MONSTER_SUPERTYPE_8)
239 {
240 //v8 = (unsigned __int8)pMonsterStats->pInfos[i].uLevel;
241 if ( pMonsterStats->pInfos[i].uLevel >= v4 )
242 {
243 if ( pMonsterStats->pInfos[i].uLevel <= num_monsters )
244 v23[v6++] = i;
245 }
246 }
247 }
248 // ++v27;
249 //v7 += 88;
250 }
251 //while ( (signed int)v7 <= (signed int)&pMonsterStats->pInfos[258].uLevel );
252 num_monsters = 6;
253 if ( v6 < 6 )
254 num_monsters = v6;
255 //v9 = 0;
256 if ( num_monsters > 0 )
257 {
258 for ( uint i = 0; i < num_monsters; i++ )
259 {
260 //v10 = rand();
261 //++v9;
262 //v12 = __OFSUB__(v9, num_monsters);
263 //v11 = v9 - num_monsters < 0;
264 //*((short *)&window.pControlsTail + v9 + 1) = v23[rand() % v6];
265 monster_ids[i] = v23[rand() % v6];
266 }
267 //while ( v11 ^ v12 );
268 }
269 if ( uDialogueType == DIALOGUE_ARENA_SELECT_PAGE )
270 {
271 v16 = rand();
272 v17 = 3;
273 v22 = 50;
274 v18 = v16 % v17;
275 v13 = v22;
276 v14 = v18 + 6;
277 }
278 else if ( uDialogueType == DIALOGUE_ARENA_SELECT_SQUIRE )
279 {
280 v16 = rand();
281 v17 = 7;
282 v22 = 100;
283 v18 = v16 % v17;
284 v13 = v22;
285 v14 = v18 + 6;
286 }
287 else if ( uDialogueType == DIALOGUE_ARENA_SELECT_KNIGHT )
288 {
289 v15 = rand() % 11;
290 v13 = 200;
291 v14 = v15 + 10;
292 }
293 else
294 {
295 if ( uDialogueType == DIALOGUE_ARENA_SELECT_CHAMPION )
296 {
297 v13 = 500;
298 v14 = 20;
299 }
300 //else
301 //{
302 //v14 = v27;
303 //v13 = gold_transaction_amount;
304 //}
305 }
306 gold_transaction_amount = v26 * v13;
307 for ( i = 0; i < v14; ++i )
308 Actor::Arena_summon_actor(monster_ids[rand() % num_monsters], pMonsterArenaPlacements[i].x, pMonsterArenaPlacements[i].y, 1);
309 pAudioPlayer->PlaySound(SOUND_Arena_Welcome, 0, 0, -1, 0, 0, 0, 0);
310 }