comparison Actor.cpp @ 1883:7d334cc596e0

Actor::PlaySound cleaned up
author Grumpy7
date Sat, 19 Oct 2013 06:48:02 +0200
parents b3191dddab9f
children c77de46b31b1
comparison
equal deleted inserted replaced
1882:b3191dddab9f 1883:7d334cc596e0
1979 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) 1979 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4)
1980 { 1980 {
1981 unsigned int v7; // eax@3 1981 unsigned int v7; // eax@3
1982 unsigned int v9; // eax@3 1982 unsigned int v9; // eax@3
1983 1983
1984 assert(uActorID < uNumActors); 1984 Actor* actor = &pActors[uActorID];
1985 auto actor = &pActors[uActorID];
1986 1985
1987 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 1986 AIDirection a3; // [sp+Ch] [bp-5Ch]@2
1988 if (!a4) 1987 if (!a4)
1989 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0); 1988 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0);
1990 1989
2011 2010
2012 //----- (00402F27) -------------------------------------------------------- 2011 //----- (00402F27) --------------------------------------------------------
2013 void Actor::Resurrect(unsigned int uActorID) 2012 void Actor::Resurrect(unsigned int uActorID)
2014 { 2013 {
2015 Actor *pActor; // esi@1 2014 Actor *pActor; // esi@1
2016 SpriteFrame *v2; // edx@1
2017 int v3; // eax@1
2018 2015
2019 pActor = &pActors[uActorID]; 2016 pActor = &pActors[uActorID];
2020 v2 = pSpriteFrameTable->pSpriteSFrames;
2021 v3 = pActor->pSpriteIDs[ANIM_Dying];
2022 pActor->uCurrentActionTime = 0; 2017 pActor->uCurrentActionTime = 0;
2023 pActor->uAIState = Resurrected; 2018 pActor->uAIState = Resurrected;
2024 pActor->uCurrentActionAnimation = ANIM_Dying; 2019 pActor->uCurrentActionAnimation = ANIM_Dying;
2025 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength; 2020 pActor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[pActor->pSpriteIDs[ANIM_Dying]].uAnimLength;
2026 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); 2021 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP);
2027 Actor::PlaySound(uActorID, 1u); 2022 Actor::PlaySound(uActorID, 1u);
2028 pActor->UpdateAnimation(); 2023 pActor->UpdateAnimation();
2029 } 2024 }
2030 2025
2093 } 2088 }
2094 2089
2095 //----- (00402CED) -------------------------------------------------------- 2090 //----- (00402CED) --------------------------------------------------------
2096 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) 2091 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID)
2097 { 2092 {
2098 //Actor *v2; // eax@1
2099 unsigned __int16 v3; // dx@1 2093 unsigned __int16 v3; // dx@1
2100 int v4; // eax@3 2094
2101 int v5; // eax@4
2102 unsigned int v6; // eax@6
2103 //signed int v7; // eax@12
2104 signed int v8; // [sp-18h] [bp-1Ch]@10
2105 signed int v9; // [sp-14h] [bp-18h]@10
2106 int v10; // [sp-10h] [bp-14h]@10
2107 unsigned int v11; // [sp-Ch] [bp-10h]@10
2108 int v12; // [sp-8h] [bp-Ch]@10
2109
2110 //v2 = &pActors[uActorID];
2111 v3 = pActors[uActorID].pSoundSampleIDs[uSoundID]; 2095 v3 = pActors[uActorID].pSoundSampleIDs[uSoundID];
2112 if ( v3 ) 2096 if ( v3 )
2113 { 2097 {
2114 if ( (signed __int64)pActors[uActorID].pActorBuffs[3].uExpireTime <= 0 ) 2098 if ( pActors[uActorID].pActorBuffs[3].uExpireTime <= 0 )
2115 { 2099 {
2116 v12 = 0; 2100 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0);
2117 v8 = -1;
2118 } 2101 }
2119 else 2102 else
2120 { 2103 {
2121 v4 = pActors[uActorID].pActorBuffs[3].uPower - 2; 2104 switch(pActors[uActorID].pActorBuffs[3].uPower)
2122 if ( v4 ) 2105 {
2123 { 2106 case 1:
2124 v5 = v4 - 1; 2107 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075);
2125 if ( v5 ) 2108 break;
2126 { 2109 case 2:
2127 if ( v5 == 1 ) 2110 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075);
2128 v6 = 55125; 2111 break;
2129 else 2112 case 3:
2130 v6 = uActorID; 2113 case 4:
2131 } 2114 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075);
2132 else 2115 break;
2133 { 2116 default:
2134 v6 = 44100; 2117 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0);
2135 } 2118 break;
2136 } 2119 }
2137 else 2120 }
2138 {
2139 v6 = 33075;
2140 }
2141 v12 = v6;
2142 v8 = 0;
2143 }
2144 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, PID(OBJECT_Actor, uActorID), 0, v8, 0, 0, 0, v12);
2145 } 2121 }
2146 } 2122 }
2147 2123
2148 //----- (00402AD7) -------------------------------------------------------- 2124 //----- (00402AD7) --------------------------------------------------------
2149 void Actor::AI_Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) 2125 void Actor::AI_Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir)