Mercurial > mm7
comparison UI/UIHouses.h @ 2350:7c10dfb6d802
Finishing moving all known UI functions to their appropriate headers
author | Grumpy7 |
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date | Wed, 09 Apr 2014 21:45:07 +0200 |
parents | 7ebc07cd6c53 |
children | a574a80e7012 |
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2349:7ebc07cd6c53 | 2350:7c10dfb6d802 |
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132 void PlayHouseSound(unsigned int uHouseID, HouseSoundID sound); // idb | 132 void PlayHouseSound(unsigned int uHouseID, HouseSoundID sound); // idb |
133 void WeaponShopDialog(); | 133 void WeaponShopDialog(); |
134 void AlchemistDialog(); | 134 void AlchemistDialog(); |
135 void ArmorShopDialog(); | 135 void ArmorShopDialog(); |
136 void SimpleHouseDialog(); | 136 void SimpleHouseDialog(); |
137 void __fastcall OnSelectShopDialogueOption(signed int uMessageParam); | |
138 void PrepareHouse(enum HOUSE_ID house); // idb | |
139 bool EnterHouse(enum HOUSE_ID uHouseID); | |
137 | 140 |
138 | 141 |
139 void InitializaDialogueOptions_Tavern(BuildingType type); // idb | 142 void InitializaDialogueOptions_Tavern(BuildingType type); // idb |
140 void InitializaDialogueOptions_Shops(BuildingType type); | 143 void InitializaDialogueOptions_Shops(BuildingType type); |
141 void InitializaDialogueOptions(BuildingType type); | 144 void InitializaDialogueOptions(BuildingType type); |