comparison UiGame.cpp @ 1030:7735bdb3c30f

Doors and other bmodel triggers are now clickable.
author Nomad
date Tue, 21 May 2013 12:52:38 +0200
parents c94d6a37d298
children 3a5c8df8381d
comparison
equal deleted inserted replaced
1029:c94d6a37d298 1030:7735bdb3c30f
788 uLastPointedObjectID = pMouse->uPointingObjectID; 788 uLastPointedObjectID = pMouse->uPointingObjectID;
789 return; 789 return;
790 } 790 }
791 if (PID_TYPE(v18) == OBJECT_BModel) 791 if (PID_TYPE(v18) == OBJECT_BModel)
792 { 792 {
793 if ( v18 < (signed int)0x2000000 ) 793 if ( HIWORD(v18) < 512)
794 { 794 {
795 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor) 795 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor)
796 { 796 {
797 v18b = (signed int)(unsigned __int16)v18 >> 9; 797 v18b = (signed int)(unsigned __int16)v18 >> 9;
798 v21 = pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID; 798 v21 = pOutdoor->pBModels[v18b].pFaces[v19 & 0x3F].sCogTriggeredID;