Mercurial > mm7
comparison mm7_3.cpp @ 724:737d7fec67f0
Слияние
author | Ritor1 |
---|---|
date | Thu, 21 Mar 2013 16:09:59 +0600 |
parents | 256211e8243a af5771589d22 |
children | 9d13d2ec35a6 |
comparison
equal
deleted
inserted
replaced
723:256211e8243a | 724:737d7fec67f0 |
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11171 int v14; // ebx@16 | 11171 int v14; // ebx@16 |
11172 RenderBillboard *v15; // ecx@17 | 11172 RenderBillboard *v15; // ecx@17 |
11173 char v16; // zf@18 | 11173 char v16; // zf@18 |
11174 IndoorCameraD3D **v17; // eax@19 | 11174 IndoorCameraD3D **v17; // eax@19 |
11175 double v18; // st7@19 | 11175 double v18; // st7@19 |
11176 float v19; // eax@19 | 11176 //float v19; // eax@19 |
11177 signed __int64 v20; // qtt@19 | 11177 signed __int64 v20; // qtt@19 |
11178 signed __int64 v21; // qtt@20 | 11178 signed __int64 v21; // qtt@20 |
11179 int v22; // edx@21 | 11179 //int v22; // edx@21 |
11180 int v23; // eax@21 | 11180 //int v23; // eax@21 |
11181 Particle_sw local_0; // [sp+Ch] [bp-A0h]@3 | 11181 Particle_sw local_0; // [sp+Ch] [bp-A0h]@3 |
11182 double v25; // [sp+74h] [bp-38h]@19 | 11182 //double v25; // [sp+74h] [bp-38h]@19 |
11183 unsigned int v26; // [sp+7Ch] [bp-30h]@1 | 11183 //unsigned int v26; // [sp+7Ch] [bp-30h]@1 |
11184 int a2; // [sp+80h] [bp-2Ch]@5 | 11184 int a2; // [sp+80h] [bp-2Ch]@5 |
11185 int a3; // [sp+84h] [bp-28h]@5 | 11185 int a3; // [sp+84h] [bp-28h]@5 |
11186 int a1; // [sp+88h] [bp-24h]@5 | 11186 int a1; // [sp+88h] [bp-24h]@5 |
11187 int v30; // [sp+8Ch] [bp-20h]@7 | 11187 int v30; // [sp+8Ch] [bp-20h]@7 |
11188 float v31; // [sp+90h] [bp-1Ch]@1 | 11188 //float v31; // [sp+90h] [bp-1Ch]@1 |
11189 int a5; // [sp+94h] [bp-18h]@17 | 11189 int a5; // [sp+94h] [bp-18h]@17 |
11190 int z; // [sp+98h] [bp-14h]@15 | 11190 int z; // [sp+98h] [bp-14h]@15 |
11191 int a6; // [sp+9Ch] [bp-10h]@17 | 11191 int a6; // [sp+9Ch] [bp-10h]@17 |
11192 int y; // [sp+A0h] [bp-Ch]@15 | 11192 int y; // [sp+A0h] [bp-Ch]@15 |
11193 int x; // [sp+A4h] [bp-8h]@15 | 11193 int x; // [sp+A4h] [bp-8h]@15 |
11194 int v37; // [sp+A8h] [bp-4h]@5 | 11194 int v37; // [sp+A8h] [bp-4h]@5 |
11195 | 11195 |
11196 v26 = uDecorationID; | 11196 //v26 = uDecorationID; |
11197 LODWORD(v31) = uSectorID; | 11197 //LODWORD(v31) = uSectorID; |
11198 v2 = &pLevelDecorations[uDecorationID]; | 11198 v2 = &pLevelDecorations[uDecorationID]; |
11199 if ( !(v2->field_2 & 0x20) ) | 11199 if (v2->field_2 & 0x20) |
11200 { | 11200 return; |
11201 | |
11201 v3 = &pDecorationList->pDecorations[v2->uDecorationDescID]; | 11202 v3 = &pDecorationList->pDecorations[v2->uDecorationDescID]; |
11202 v4 = v3->uFlags; | 11203 v4 = v3->uFlags; |
11203 if ( (char)v4 >= 0 ) | 11204 if (v3->uFlags & DECORATION_EMITS_FIRE) |
11204 { | 11205 { |
11205 if ( !(v4 & DECORATION_DONT_DRAW) ) | 11206 memset(&local_0, 0, 0x68u); // fire, like at the Pit's tavern |
11206 { | 11207 v5 = (double)v2->vPosition.x; |
11208 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | |
11209 local_0.uDiffuse = 0xFF3C1E; | |
11210 local_0.x = v5; | |
11211 local_0.y = (double)v2->vPosition.y; | |
11212 local_0.z = (double)v2->vPosition.z; | |
11213 local_0.flt_10 = 0.0; | |
11214 local_0.flt_14 = 0.0; | |
11215 local_0.flt_18 = 0.0; | |
11216 local_0.flt_28 = 1.0; | |
11217 local_0.timeToLive = (rand() & 0x80) + 128; | |
11218 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); | |
11219 pGame->pParticleEngine->AddParticle(&local_0); | |
11220 return; | |
11221 } | |
11222 | |
11223 | |
11224 if (v4 & DECORATION_DONT_DRAW) | |
11225 return; | |
11226 | |
11207 v6 = v2->vPosition.x; | 11227 v6 = v2->vPosition.x; |
11208 v7 = v2->vPosition.z; | 11228 v7 = v2->vPosition.z; |
11209 a2 = v2->vPosition.y; | 11229 a2 = v2->vPosition.y; |
11210 a1 = v6; | 11230 a1 = v6; |
11211 a3 = v7; | 11231 a3 = v7; |
11212 v8 = v2->field_10_y_rot | 11232 v8 = v2->field_10_y_rot |
11213 + ((signed int)stru_5C6E00->uIntegerPi >> 3) | 11233 + ((signed int)stru_5C6E00->uIntegerPi >> 3) |
11214 - stru_5C6E00->Atan2(v6 - pBLVRenderParams->vPartyPos.x, a2 - pBLVRenderParams->vPartyPos.y); | 11234 - stru_5C6E00->Atan2(v6 - pBLVRenderParams->vPartyPos.x, a2 - pBLVRenderParams->vPartyPos.y); |
11215 v37 = pBLVRenderParams->field_0_timer_; | 11235 v37 = pBLVRenderParams->field_0_timer_; |
11216 v9 = ((signed int)(stru_5C6E00->uIntegerPi + v8) >> 8) & 7; | 11236 v9 = ((signed int)(stru_5C6E00->uIntegerPi + v8) >> 8) & 7; |
11217 if ( pParty->bTurnBasedModeOn == 1 ) | 11237 if (pParty->bTurnBasedModeOn) |
11218 v37 = pMiscTimer->uTotalGameTimeElapsed; | 11238 v37 = pMiscTimer->uTotalGameTimeElapsed; |
11219 v10 = abs(v2->vPosition.x + v2->vPosition.y); | 11239 v10 = abs(v2->vPosition.x + v2->vPosition.y); |
11220 v11 = pSpriteFrameTable->GetFrame(v3->uSpriteID, v37 + v10); | 11240 v11 = pSpriteFrameTable->GetFrame(v3->uSpriteID, v37 + v10); |
11221 v30 = 0; | 11241 v30 = 0; |
11222 v12 = v11; | 11242 v12 = v11; |
11233 { | 11253 { |
11234 v14 = abs(x); | 11254 v14 = abs(x); |
11235 if ( v14 >= abs(y) ) | 11255 if ( v14 >= abs(y) ) |
11236 { | 11256 { |
11237 pGame->pIndoorCameraD3D->Project(x, y, z, &a5, &a6); | 11257 pGame->pIndoorCameraD3D->Project(x, y, z, &a5, &a6); |
11258 | |
11238 v15 = &pBillboardRenderList[uNumBillboardsToDraw]; | 11259 v15 = &pBillboardRenderList[uNumBillboardsToDraw]; |
11239 if ( (signed int)uNumBillboardsToDraw < 500 ) | 11260 assert(uNumBillboardsToDraw < 500); |
11240 { | 11261 |
11241 ++uNumBillboardsToDraw; | 11262 ++uNumBillboardsToDraw; |
11242 ++uNumDecorationsDrawnThisFrame; | 11263 ++uNumDecorationsDrawnThisFrame; |
11243 v16 = pRenderer->pRenderD3D == 0; | 11264 v16 = pRenderer->pRenderD3D == 0; |
11244 v15->uHwSpriteID = v12->pHwSpriteIDs[v9]; | 11265 v15->uHwSpriteID = v12->pHwSpriteIDs[v9]; |
11245 v15->uPalette = v12->uPaletteIndex; | 11266 v15->uPalette = v12->uPaletteIndex; |
11246 v15->uIndoorSectorID = LOWORD(v31); | 11267 v15->uIndoorSectorID = uSectorID; |
11247 if ( v16 ) | 11268 if ( v16 ) |
11248 { | 11269 { |
11249 LODWORD(v21) = pBLVRenderParams->field_40 << 16; | 11270 LODWORD(v21) = pBLVRenderParams->field_40 << 16; |
11250 HIDWORD(v21) = pBLVRenderParams->field_40 >> 16; | 11271 HIDWORD(v21) = pBLVRenderParams->field_40 >> 16; |
11251 v37 = v21 / x; | 11272 v37 = v21 / x; |
11252 LODWORD(v31) = v12->scale; | 11273 //LODWORD(v31) = v12->scale; |
11253 v37 = v21 / x; | 11274 v37 = v21 / x; |
11254 v15->_screenspace_x_scaler_packedfloat = (unsigned __int64)(SLODWORD(v31) * v21 / x) >> 16; | 11275 v15->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v12->scale * v21 / x) >> 16; |
11255 v37 = (unsigned __int64)(v12->scale * (signed __int64)v37) >> 16; | 11276 v37 = (unsigned __int64)(v12->scale * (signed __int64)v37) >> 16; |
11256 } | 11277 } |
11257 else | 11278 else |
11258 { | 11279 { |
11259 v17 = &pGame->pIndoorCameraD3D; | 11280 v17 = &pGame->pIndoorCameraD3D; |
11260 v15->fov_x = pGame->pIndoorCameraD3D->fov_x; | 11281 v15->fov_x = pGame->pIndoorCameraD3D->fov_x; |
11261 v18 = (*v17)->fov_y; | 11282 v18 = (*v17)->fov_y; |
11262 v19 = v15->fov_x; | 11283 //v19 = v15->fov_x; |
11263 v15->fov_y = v18; | 11284 v15->fov_y = v18; |
11264 v31 = v19; | 11285 //v31 = v19; |
11265 v25 = v19 + 6.7553994e15; | 11286 //v25 = v19 + 6.7553994e15; |
11287 //v25 = floorf(v15->fov_x + 0.5f); | |
11266 LODWORD(v20) = 0; | 11288 LODWORD(v20) = 0; |
11267 HIDWORD(v20) = SLOWORD(v25); | 11289 HIDWORD(v20) = floorf(v15->fov_x + 0.5f); |
11268 v37 = v20 / x; | 11290 v37 = v20 / x; |
11269 LODWORD(v31) = v12->scale; | 11291 //LODWORD(v31) = v12->scale; |
11270 v37 = (unsigned __int64)(SLODWORD(v31) * v20 / x) >> 16; | 11292 v37 = (unsigned __int64)(v12->scale * v20 / x) >> 16; |
11271 v15->_screenspace_x_scaler_packedfloat = (unsigned __int64)(SLODWORD(v31) * v20 / x) >> 16; | 11293 v15->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v12->scale * v20 / x) >> 16; |
11272 v31 = v15->fov_y; | 11294 //v31 = v15->fov_y; |
11273 v25 = v31 + 6.7553994e15; | 11295 //v25 = v31 + 6.7553994e15; |
11296 //v25 = floorf(v15->fov_y + 0.5f); | |
11274 LODWORD(v20) = 0; | 11297 LODWORD(v20) = 0; |
11275 HIDWORD(v20) = SLOWORD(v25); | 11298 HIDWORD(v20) = floorf(v15->fov_y + 0.5f); |
11276 v37 = v20 / x; | 11299 v37 = v20 / x; |
11277 v37 = (unsigned __int64)(v12->scale * v20 / x) >> 16; | 11300 v37 = (unsigned __int64)(v12->scale * v20 / x) >> 16; |
11278 } | 11301 } |
11279 HIWORD(v22) = HIWORD(x); | 11302 //HIWORD(v22) = HIWORD(x); |
11303 //LOWORD(v22) = 0; | |
11280 v15->_screenspace_y_scaler_packedfloat = v37; | 11304 v15->_screenspace_y_scaler_packedfloat = v37; |
11281 v15->field_1E = v30; | 11305 v15->field_1E = v30; |
11282 v15->world_x = a1; | 11306 v15->world_x = a1; |
11283 v15->world_y = a2; | 11307 v15->world_y = a2; |
11284 v15->world_z = a3; | 11308 v15->world_z = a3; |
11285 v15->uScreenSpaceX = a5; | 11309 v15->uScreenSpaceX = a5; |
11286 v15->uScreenSpaceY = a6; | 11310 v15->uScreenSpaceY = a6; |
11287 v23 = 8 * v26; | 11311 //v23 = 8 * uDecorationID; |
11288 LOBYTE(v23) = 8 * v26 | OBJECT_Decoration; | 11312 //LOBYTE(v23) = 8 * uDecorationID | OBJECT_Decoration; |
11289 LOWORD(v22) = 0; | |
11290 | 11313 |
11291 //v15->sZValue = v22 + v23; | 11314 //v15->sZValue = v22 + v23; |
11292 v15->actual_z = HIWORD(x); | 11315 v15->actual_z = HIWORD(x); |
11293 v15->object_pid = 8 * v26 | OBJECT_Decoration; | 11316 v15->object_pid = 8 * uDecorationID | OBJECT_Decoration; |
11294 | 11317 |
11295 v15->uTintColor = 0; | 11318 v15->uTintColor = 0; |
11296 v15->pSpriteFrame = v12; | 11319 v15->pSpriteFrame = v12; |
11297 } | |
11298 } | 11320 } |
11299 } | 11321 } |
11300 } | |
11301 } | |
11302 else | |
11303 { | |
11304 memset(&local_0, 0, 0x68u); // fire, like at the Pit's tavern | |
11305 v5 = (double)v2->vPosition.x; | |
11306 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | |
11307 local_0.uDiffuse = 0xFF3C1E; | |
11308 local_0.x = v5; | |
11309 local_0.y = (double)v2->vPosition.y; | |
11310 local_0.z = (double)v2->vPosition.z; | |
11311 local_0.flt_10 = 0.0; | |
11312 local_0.flt_14 = 0.0; | |
11313 local_0.flt_18 = 0.0; | |
11314 local_0.flt_28 = 1.0; | |
11315 local_0.timeToLive = (rand() & 0x80) + 128; | |
11316 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); | |
11317 pGame->pParticleEngine->AddParticle(&local_0); | |
11318 } | |
11319 } | |
11320 } | 11322 } |
11321 | 11323 |
11322 | 11324 |
11323 //----- (0044028F) -------------------------------------------------------- | 11325 //----- (0044028F) -------------------------------------------------------- |
11324 void PrepareItemsRenderList_BLV() | 11326 void PrepareItemsRenderList_BLV() |
11332 int v7; // ecx@12 | 11334 int v7; // ecx@12 |
11333 int v8; // edx@12 | 11335 int v8; // edx@12 |
11334 int v9; // ecx@12 | 11336 int v9; // ecx@12 |
11335 unsigned __int16 v10; // ax@12 | 11337 unsigned __int16 v10; // ax@12 |
11336 int *v11; // eax@20 | 11338 int *v11; // eax@20 |
11337 char v12; // zf@26 | 11339 //char v12; // zf@26 |
11338 int v18; // ST5C_4@27 | 11340 __int64 v18; // ST5C_4@27 |
11339 signed __int64 v19; // qtt@28 | 11341 signed __int64 v19; // qtt@28 |
11340 int v20; // ST5C_4@28 | 11342 int v20; // ST5C_4@28 |
11341 int v21; // edx@29 | 11343 //int v21; // edx@29 |
11342 __int16 v22; // ax@29 | 11344 __int16 v22; // ax@29 |
11343 int v23; // eax@29 | 11345 //int v23; // eax@29 |
11344 SpriteFrame *v24; // [sp+1Ch] [bp-40h]@12 | 11346 SpriteFrame *v24; // [sp+1Ch] [bp-40h]@12 |
11345 __int16 a5; // [sp+28h] [bp-34h]@12 | 11347 //__int16 a5; // [sp+28h] [bp-34h]@12 |
11346 int a6; // [sp+2Ch] [bp-30h]@12 | 11348 int a6; // [sp+2Ch] [bp-30h]@12 |
11347 int a2; // [sp+30h] [bp-2Ch]@12 | 11349 int a2; // [sp+30h] [bp-2Ch]@12 |
11348 int a1; // [sp+34h] [bp-28h]@12 | 11350 int a1; // [sp+34h] [bp-28h]@12 |
11349 int v30; // [sp+38h] [bp-24h]@12 | 11351 int v30; // [sp+38h] [bp-24h]@12 |
11350 int v31; // [sp+38h] [bp-24h]@27 | 11352 int v31; // [sp+38h] [bp-24h]@27 |
11367 if ( ((v2 = p->uType, v2 < 1000) || v2 >= 10000) | 11369 if ( ((v2 = p->uType, v2 < 1000) || v2 >= 10000) |
11368 && (v2 < 500 || v2 >= 600) | 11370 && (v2 < 500 || v2 >= 600) |
11369 && (v2 < 811 || v2 >= 815) | 11371 && (v2 < 811 || v2 >= 815) |
11370 || pGame->pStru6Instance->_4A81CA(p)) | 11372 || pGame->pStru6Instance->_4A81CA(p)) |
11371 { | 11373 { |
11372 a5 = p->uSectorID; | 11374 //a5 = p->uSectorID; |
11373 a1 = p->vPosition.x; | 11375 a1 = p->vPosition.x; |
11374 a2 = p->vPosition.y; | 11376 a2 = p->vPosition.y; |
11375 a3 = p->vPosition.z; | 11377 a3 = p->vPosition.z; |
11376 v3 = &pBillboardRenderList[uNumBillboardsToDraw]; | 11378 v3 = &pBillboardRenderList[uNumBillboardsToDraw]; |
11377 v4 = pSpriteFrameTable->GetFrame(v1->uSpriteID, p->uSpriteFrameID); | 11379 v4 = pSpriteFrameTable->GetFrame(v1->uSpriteID, p->uSpriteFrameID); |
11387 v10 = v5->pHwSpriteIDs[v9]; | 11389 v10 = v5->pHwSpriteIDs[v9]; |
11388 v3->uHwSpriteID = v10; | 11390 v3->uHwSpriteID = v10; |
11389 if ( v30 & 0x20 ) | 11391 if ( v30 & 0x20 ) |
11390 { | 11392 { |
11391 v8 = v30; | 11393 v8 = v30; |
11392 a3 -= (signed int)((unsigned __int64)(v5->scale | 11394 a3 -= (signed int)((unsigned __int64)(v5->scale * (signed __int64)pSprites_LOD->pSpriteHeaders[(signed __int16)v10].uHeight) >> 16) >> 1; |
11393 * (signed __int64)pSprites_LOD->pSpriteHeaders[(signed __int16)v10].uHeight) >> 16) >> 1; | |
11394 } | 11395 } |
11395 v34 = 0; | 11396 v34 = 0; |
11396 if ( v8 & 2 ) | 11397 if ( v8 & 2 ) |
11397 v34 = 2; | 11398 v34 = 2; |
11398 if ( v8 & 0x40000 ) | 11399 if ( v8 & 0x40000 ) |
11407 LOBYTE(v11) = byte_4E94D3; | 11408 LOBYTE(v11) = byte_4E94D3; |
11408 pMobileLightsStack->AddLight( | 11409 pMobileLightsStack->AddLight( |
11409 a1, | 11410 a1, |
11410 a2, | 11411 a2, |
11411 a3, | 11412 a3, |
11412 a5, | 11413 p->uSectorID, |
11413 a6, | 11414 a6, |
11414 v1->uParticleTrailColorR, | 11415 v1->uParticleTrailColorR, |
11415 v1->uParticleTrailColorG, | 11416 v1->uParticleTrailColorG, |
11416 v1->uParticleTrailColorB, | 11417 v1->uParticleTrailColorB, |
11417 byte_4E94D3); | 11418 byte_4E94D3); |
11424 &y, | 11425 &y, |
11425 &z, | 11426 &z, |
11426 1) ) | 11427 1) ) |
11427 { | 11428 { |
11428 pGame->pIndoorCameraD3D->Project(x, y, z, &v36, &v35); | 11429 pGame->pIndoorCameraD3D->Project(x, y, z, &v36, &v35); |
11429 if ( (signed int)uNumBillboardsToDraw >= 500 ) | 11430 |
11430 return; | 11431 assert(uNumBillboardsToDraw < 500); |
11432 //if ( (signed int)uNumBillboardsToDraw >= 500 ) | |
11433 // return; | |
11431 ++uNumBillboardsToDraw; | 11434 ++uNumBillboardsToDraw; |
11432 ++uNumSpritesDrawnThisFrame; | 11435 ++uNumSpritesDrawnThisFrame; |
11433 p->uAttributes |= 1u; | 11436 p->uAttributes |= 1u; |
11434 v12 = pRenderer->pRenderD3D == 0; | 11437 //v12 = pRenderer->pRenderD3D == 0; |
11435 v3->uPalette = v24->uPaletteIndex; | 11438 v3->uPalette = v24->uPaletteIndex; |
11436 v3->uIndoorSectorID = a5; | 11439 v3->uIndoorSectorID = p->uSectorID; |
11437 if ( v12 ) | 11440 if ( pRenderer->pRenderD3D ) |
11441 { | |
11442 v3->fov_x = pGame->pIndoorCameraD3D->fov_x; | |
11443 v3->fov_y = pGame->pIndoorCameraD3D->fov_y; | |
11444 LODWORD(v18) = 0; | |
11445 HIDWORD(v18) = (int)floorf(v3->fov_x + 0.5f); | |
11446 v18 = v18 / x; | |
11447 v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v24->scale * v18) >> 16; | |
11448 v31 = (unsigned __int64)(v24->scale * v18) >> 16; | |
11449 } | |
11450 else | |
11438 { | 11451 { |
11439 LODWORD(v19) = pBLVRenderParams->field_40 << 16; | 11452 LODWORD(v19) = pBLVRenderParams->field_40 << 16; |
11440 HIDWORD(v19) = pBLVRenderParams->field_40 >> 16; | 11453 HIDWORD(v19) = pBLVRenderParams->field_40 >> 16; |
11441 v20 = v19 / x; | 11454 v20 = v19 / x; |
11442 v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v24->scale * v19 / x) >> 16; | 11455 v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v24->scale * v19 / x) >> 16; |
11443 v31 = (unsigned __int64)(v24->scale * (signed __int64)v20) >> 16; | 11456 v31 = (unsigned __int64)(v24->scale * (signed __int64)v20) >> 16; |
11444 } | 11457 } |
11445 else | 11458 //HIWORD(v21) = HIWORD(x); |
11446 { | 11459 //LOWORD(v21) = 0; |
11447 v3->fov_x = pGame->pIndoorCameraD3D->fov_x; | |
11448 v3->fov_y = pGame->pIndoorCameraD3D->fov_y; | |
11449 v18 = (int)floorf(v3->fov_x + 0.5f) / x; | |
11450 v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v24->scale * (__int64)v18) >> 16; | |
11451 v31 = (unsigned __int64)(v24->scale * (__int64)v18) >> 16; | |
11452 } | |
11453 HIWORD(v21) = HIWORD(x); | |
11454 v3->_screenspace_y_scaler_packedfloat = v31; | 11460 v3->_screenspace_y_scaler_packedfloat = v31; |
11455 v3->field_1E = v34; | 11461 v3->field_1E = v34; |
11456 v3->world_x = a1; | 11462 v3->world_x = a1; |
11457 v3->world_y = a2; | 11463 v3->world_y = a2; |
11458 v3->world_z = a3; | 11464 v3->world_z = a3; |
11459 v3->uScreenSpaceX = v36; | 11465 v3->uScreenSpaceX = v36; |
11460 v22 = v35; | 11466 v22 = v35; |
11461 v3->uTintColor = 0; | 11467 v3->uTintColor = 0; |
11462 v3->uScreenSpaceY = v22; | 11468 v3->uScreenSpaceY = v22; |
11463 LOWORD(v21) = 0; | 11469 //v23 = 8 * i; |
11464 v23 = 8 * i; | 11470 //LOBYTE(v23) = 8 * i | OBJECT_Item; |
11465 LOBYTE(v23) = 8 * i | OBJECT_Item; | |
11466 v3->pSpriteFrame = v24; | 11471 v3->pSpriteFrame = v24; |
11467 v12 = (p->uAttributes & 0x20) == 0; | 11472 //v12 = (p->uAttributes & 0x20) == 0; |
11468 v3->sZValue = v21 + v23; | 11473 //v3->sZValue = v21 + v23; |
11469 if ( !v12 ) | 11474 v3->actual_z = HIWORD(x); |
11475 v3->object_pid = 8 * i | OBJECT_Item; | |
11476 if (p->uAttributes & 0x20) | |
11470 { | 11477 { |
11471 if ( !pRenderer->pRenderD3D ) | 11478 if ( !pRenderer->pRenderD3D ) |
11472 v3->sZValue = 0; | 11479 v3->sZValue = 0; |
11473 } | 11480 } |
11474 } | 11481 } |