comparison mm7_data.h @ 307:72faa54ff319

Events stuff moved to its file
author Gloval
date Wed, 20 Feb 2013 00:26:17 +0400
parents 0f2541245f65
children 922a96fdcc86
comparison
equal deleted inserted replaced
304:f16ac5e65438 307:72faa54ff319
1998 void GameUI_DrawPartySpells(); 1998 void GameUI_DrawPartySpells();
1999 __int16 __fastcall sub_441A4E(int a1); 1999 __int16 __fastcall sub_441A4E(int a1);
2000 void GameUI_DrawMinimap(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned int uZoom, unsigned int bRedrawOdmMinimap); 2000 void GameUI_DrawMinimap(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned int uZoom, unsigned int bRedrawOdmMinimap);
2001 int __fastcall DrawBook_Map_sub(unsigned int x, unsigned int y, unsigned int a4, int a5, int _48074); // idb 2001 int __fastcall DrawBook_Map_sub(unsigned int x, unsigned int y, unsigned int a4, int a5, int _48074); // idb
2002 void Initialize2DA(); 2002 void Initialize2DA();
2003 unsigned int LoadEventsToBuffer(const char *pContainerName, char *pBuffer, unsigned int uBufferSize); 2003
2004 void __cdecl Initialize_GlobalEVT();
2005 void __cdecl LoadLevel_InitializeLevelStr(); 2004 void __cdecl LoadLevel_InitializeLevelStr();
2006 void __cdecl LoadLevel_InitializeLevelEvt(); 2005
2007 void __cdecl OnMapLeave(); 2006 void __cdecl OnMapLeave();
2008 void /*__usercall*/ OnMapLoad(); 2007 void /*__usercall*/ OnMapLoad();
2009 void __thiscall Level_LoadEvtAndStr(const char *pLevelName); 2008 void __thiscall Level_LoadEvtAndStr(const char *pLevelName);
2010 char *__cdecl _4443D5_GetMinimapRightClickText(); 2009 char *__cdecl _4443D5_GetMinimapRightClickText();
2011 const char *__cdecl sub_444564(); 2010 const char *__cdecl sub_444564();
2028 bool __fastcall EnterHouse(enum HOUSE_TYPE uHouseID); 2027 bool __fastcall EnterHouse(enum HOUSE_TYPE uHouseID);
2029 int sub_4465DF_check_season(int a1); 2028 int sub_4465DF_check_season(int a1);
2030 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive); // idb 2029 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive); // idb
2031 // void __cdecl crt_construct_5773C4(); 2030 // void __cdecl crt_construct_5773C4();
2032 bool __thiscall sub_4466C4(void *_this); 2031 bool __thiscall sub_4466C4(void *_this);
2033 void __fastcall EventProcessor(int a1, int a2, int a3); 2032
2034 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3); 2033 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3);
2035 void __fastcall sub_44861E_set_texture(unsigned int uFaceCog, const char *pFilename); 2034 void __fastcall sub_44861E_set_texture(unsigned int uFaceCog, const char *pFilename);
2036 void __fastcall SetDecorationSprite(unsigned int uCog, int a2, const char *pFileName); // idb 2035 void __fastcall SetDecorationSprite(unsigned int uCog, int a2, const char *pFileName); // idb
2037 void __fastcall sub_44892E_set_faces_bit(int sCogNumber, int bit, int on); 2036 void __fastcall sub_44892E_set_faces_bit(int sCogNumber, int bit, int on);
2038 void __fastcall ToggleActorGroupFlag(unsigned int uGroupID, unsigned int uFlag, unsigned int bToggle); 2037 void __fastcall ToggleActorGroupFlag(unsigned int uGroupID, unsigned int uFlag, unsigned int bToggle);