comparison Build/Visual Studio 2012/World of Might and Magic.vcxproj.filters @ 2052:71a814f4482a

Moved implementation to cpp
author Nomad
date Fri, 29 Nov 2013 12:20:07 +0200
parents bf89a2e9eea1
children 62a27b2cfcc2 a35d173cd99c
comparison
equal deleted inserted replaced
2051:29e16f184db8 2052:71a814f4482a
306 <ClCompile Include="..\..\mm7_7.cpp" /> 306 <ClCompile Include="..\..\mm7_7.cpp" />
307 <ClCompile Include="..\..\NewUI\Core\UIControlModule_wrap.cxx"> 307 <ClCompile Include="..\..\NewUI\Core\UIControlModule_wrap.cxx">
308 <Filter>NewUI\Core</Filter> 308 <Filter>NewUI\Core</Filter>
309 </ClCompile> 309 </ClCompile>
310 <ClCompile Include="..\..\Timer.cpp" /> 310 <ClCompile Include="..\..\Timer.cpp" />
311 <ClCompile Include="LuaVM.cpp" />
311 </ItemGroup> 312 </ItemGroup>
312 <ItemGroup> 313 <ItemGroup>
313 <ClInclude Include="..\..\Level\Decoration.h"> 314 <ClInclude Include="..\..\Level\Decoration.h">
314 <Filter>Level</Filter> 315 <Filter>Level</Filter>
315 </ClInclude> 316 </ClInclude>
591 <ClInclude Include="..\..\Vis.h" /> 592 <ClInclude Include="..\..\Vis.h" />
592 <ClInclude Include="..\..\Weather.h" /> 593 <ClInclude Include="..\..\Weather.h" />
593 <ClInclude Include="..\..\TestClass.h" /> 594 <ClInclude Include="..\..\TestClass.h" />
594 <ClInclude Include="..\..\OurMath.h" /> 595 <ClInclude Include="..\..\OurMath.h" />
595 <ClInclude Include="..\..\Timer.h" /> 596 <ClInclude Include="..\..\Timer.h" />
596 <ClInclude Include="..\..\LuaClass.h" /> 597 <ClInclude Include="..\..\LuaVM.h" />
597 </ItemGroup> 598 </ItemGroup>
598 <ItemGroup> 599 <ItemGroup>
599 <None Include="..\..\lib\legacy_dx\d3dvec.inl"> 600 <None Include="..\..\lib\legacy_dx\d3dvec.inl">
600 <Filter>lib\legacy_dx</Filter> 601 <Filter>lib\legacy_dx</Filter>
601 </None> 602 </None>