Mercurial > mm7
comparison mm7_data.h @ 733:700b58aac975
MonsterPopup preview doll fixed
author | Nomad |
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date | Fri, 22 Mar 2013 13:24:12 +0200 |
parents | de482c901171 |
children | 6daaa2f18d0d |
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732:93287fb98441 | 733:700b58aac975 |
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470 extern unsigned __int8 pAwardsTextColors[20]; | 470 extern unsigned __int8 pAwardsTextColors[20]; |
471 extern unsigned int pHealthBarPos[4]; | 471 extern unsigned int pHealthBarPos[4]; |
472 extern unsigned int pManaBarPos[4]; | 472 extern unsigned int pManaBarPos[4]; |
473 extern char _4E2AD8_ui_colors[72]; | 473 extern char _4E2AD8_ui_colors[72]; |
474 extern char _4E2B21_buff_spell_tooltip_colors[80]; | 474 extern char _4E2B21_buff_spell_tooltip_colors[80]; |
475 extern char byte_4E2B70[]; // weak | 475 extern char monster_popup_y_offsets[]; // weak |
476 extern unsigned char hourglass_icon_idx; // weak | 476 extern unsigned char hourglass_icon_idx; // weak |
477 | 477 |
478 extern char aSS[]; // idb | 478 extern char aSS[]; // idb |
479 extern char ascii_4E2C54[6]; | 479 extern char ascii_4E2C54[6]; |
480 extern char ascii_4E2C5C[7]; | 480 extern char ascii_4E2C5C[7]; |
1890 void __thiscall sub_41C0B8_set_status_string(const char *pStr); // idb | 1890 void __thiscall sub_41C0B8_set_status_string(const char *pStr); // idb |
1891 void __cdecl GameUI_DrawStatusBar(); | 1891 void __cdecl GameUI_DrawStatusBar(); |
1892 bool __thiscall sub_41CD4F(unsigned int _this); | 1892 bool __thiscall sub_41CD4F(unsigned int _this); |
1893 char __fastcall sub_41D20D_buff_remaining_time_string(int ecx0, struct GUIWindow *edx0, __int64 a3, struct GUIFont *a2); | 1893 char __fastcall sub_41D20D_buff_remaining_time_string(int ecx0, struct GUIWindow *edx0, __int64 a3, struct GUIFont *a2); |
1894 void GameUI_DrawItemInfo(struct ItemGen* inspect_item); // idb | 1894 void GameUI_DrawItemInfo(struct ItemGen* inspect_item); // idb |
1895 char *__fastcall MonsterPopup_Draw(unsigned int uActorID, struct GUIWindow *edx0); | 1895 void MonsterPopup_Draw(unsigned int uActorID, struct GUIWindow *edx0); |
1896 void __cdecl nullsub_3(); // idb | 1896 void __cdecl nullsub_3(); // idb |
1897 void __cdecl LoadActualSkyFrame(); | 1897 void __cdecl LoadActualSkyFrame(); |
1898 void __cdecl Sleep6Hours(); | 1898 void __cdecl Sleep6Hours(); |
1899 void __cdecl RestUI_Initialize(); | 1899 void __cdecl RestUI_Initialize(); |
1900 void __cdecl RestUI_Draw(); // idb | 1900 void __cdecl RestUI_Draw(); // idb |