comparison mm7_data.h @ 733:700b58aac975

MonsterPopup preview doll fixed
author Nomad
date Fri, 22 Mar 2013 13:24:12 +0200
parents de482c901171
children 6daaa2f18d0d
comparison
equal deleted inserted replaced
732:93287fb98441 733:700b58aac975
470 extern unsigned __int8 pAwardsTextColors[20]; 470 extern unsigned __int8 pAwardsTextColors[20];
471 extern unsigned int pHealthBarPos[4]; 471 extern unsigned int pHealthBarPos[4];
472 extern unsigned int pManaBarPos[4]; 472 extern unsigned int pManaBarPos[4];
473 extern char _4E2AD8_ui_colors[72]; 473 extern char _4E2AD8_ui_colors[72];
474 extern char _4E2B21_buff_spell_tooltip_colors[80]; 474 extern char _4E2B21_buff_spell_tooltip_colors[80];
475 extern char byte_4E2B70[]; // weak 475 extern char monster_popup_y_offsets[]; // weak
476 extern unsigned char hourglass_icon_idx; // weak 476 extern unsigned char hourglass_icon_idx; // weak
477 477
478 extern char aSS[]; // idb 478 extern char aSS[]; // idb
479 extern char ascii_4E2C54[6]; 479 extern char ascii_4E2C54[6];
480 extern char ascii_4E2C5C[7]; 480 extern char ascii_4E2C5C[7];
1890 void __thiscall sub_41C0B8_set_status_string(const char *pStr); // idb 1890 void __thiscall sub_41C0B8_set_status_string(const char *pStr); // idb
1891 void __cdecl GameUI_DrawStatusBar(); 1891 void __cdecl GameUI_DrawStatusBar();
1892 bool __thiscall sub_41CD4F(unsigned int _this); 1892 bool __thiscall sub_41CD4F(unsigned int _this);
1893 char __fastcall sub_41D20D_buff_remaining_time_string(int ecx0, struct GUIWindow *edx0, __int64 a3, struct GUIFont *a2); 1893 char __fastcall sub_41D20D_buff_remaining_time_string(int ecx0, struct GUIWindow *edx0, __int64 a3, struct GUIFont *a2);
1894 void GameUI_DrawItemInfo(struct ItemGen* inspect_item); // idb 1894 void GameUI_DrawItemInfo(struct ItemGen* inspect_item); // idb
1895 char *__fastcall MonsterPopup_Draw(unsigned int uActorID, struct GUIWindow *edx0); 1895 void MonsterPopup_Draw(unsigned int uActorID, struct GUIWindow *edx0);
1896 void __cdecl nullsub_3(); // idb 1896 void __cdecl nullsub_3(); // idb
1897 void __cdecl LoadActualSkyFrame(); 1897 void __cdecl LoadActualSkyFrame();
1898 void __cdecl Sleep6Hours(); 1898 void __cdecl Sleep6Hours();
1899 void __cdecl RestUI_Initialize(); 1899 void __cdecl RestUI_Initialize();
1900 void __cdecl RestUI_Draw(); // idb 1900 void __cdecl RestUI_Draw(); // idb