Mercurial > mm7
comparison mm7_data.h @ 735:6daaa2f18d0d
Fixed some house sounds & shop-related stuff
author | Nomad |
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date | Fri, 22 Mar 2013 20:01:46 +0200 |
parents | 700b58aac975 |
children | 225d92620998 |
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734:2f4e33c1ed24 | 735:6daaa2f18d0d |
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1332 extern int dword_59116C_teleport_directionx; // weak | 1332 extern int dword_59116C_teleport_directionx; // weak |
1333 extern int dword_591170_teleport_directiony; // weak | 1333 extern int dword_591170_teleport_directiony; // weak |
1334 extern int dword_591174_teleportz; // weak | 1334 extern int dword_591174_teleportz; // weak |
1335 extern int dword_591178_teleporty; // weak | 1335 extern int dword_591178_teleporty; // weak |
1336 extern int dword_59117C_teleportx; // weak | 1336 extern int dword_59117C_teleportx; // weak |
1337 extern char byte_591180[600]; // idb | 1337 extern char byte_591180[6][100]; // idb |
1338 extern struct NPCData *HouseNPCData[6]; | 1338 extern struct NPCData *HouseNPCData[6]; |
1339 | 1339 |
1340 extern struct Texture *pTexture_591428; | 1340 extern struct Texture *pTexture_591428; |
1341 extern struct Texture *pTexture_outside; // idb | 1341 extern struct Texture *pTexture_outside; // idb |
1342 extern struct Texture *pTexture_Dialogue_Background; | 1342 extern struct Texture *pTexture_Dialogue_Background; |
2315 void SpellBookGenerator(); | 2315 void SpellBookGenerator(); |
2316 void UI_CreateEndConversationButton(); | 2316 void UI_CreateEndConversationButton(); |
2317 void __fastcall OnSelectShopDialogueOption(signed int uMessageParam); | 2317 void __fastcall OnSelectShopDialogueOption(signed int uMessageParam); |
2318 signed int __cdecl sub_4BD8B5(); | 2318 signed int __cdecl sub_4BD8B5(); |
2319 bool __fastcall sub_4BDAAF(ItemGen *a1, int _2da_idx); | 2319 bool __fastcall sub_4BDAAF(ItemGen *a1, int _2da_idx); |
2320 void __cdecl sub_4BDB56_buy_skill____(); | 2320 void __cdecl UIShop_Buy_Identify_Repair(); |
2321 | 2321 |
2322 | 2322 |
2323 void __cdecl ShowIntroVideo_and_LoadingScreen(); | 2323 void __cdecl ShowIntroVideo_and_LoadingScreen(); |
2324 unsigned int __thiscall GameOverMenu(void *ecx0); | 2324 unsigned int __thiscall GameOverMenu(void *ecx0); |
2325 bool __thiscall BinkLockBuffer(struct _BINKBUF *_this); | 2325 bool __thiscall BinkLockBuffer(struct _BINKBUF *_this); |