comparison UIHouses.h @ 735:6daaa2f18d0d

Fixed some house sounds & shop-related stuff
author Nomad
date Fri, 22 Mar 2013 20:01:46 +0200
parents 9f596a163257
children 585490c29945
comparison
equal deleted inserted replaced
734:2f4e33c1ed24 735:6daaa2f18d0d
55 HOUSE_489_HARMONDALE = 489, 55 HOUSE_489_HARMONDALE = 489,
56 HOUSE_600 = 600,//??? 56 HOUSE_600 = 600,//???
57 HOUSE_601 = 601//??? 57 HOUSE_601 = 601//???
58 }; 58 };
59 59
60 enum HouseSoundID: unsigned __int32
61 {
62 HouseSound_Greeting = 1,
63 HouseSound_NotEnoughMoney = 2,
64 HouseSound_Greeting_2 = 3, // good greeting when you're guild member
65 HouseSound_Goodbye = 4 // farewells when bought something
66 };
67
60 int __cdecl TrainingDialog(); 68 int __cdecl TrainingDialog();
61 char *__cdecl JailDialog(); 69 char *__cdecl JailDialog();
62 void MagicShopDialog(); 70 void MagicShopDialog();
63 void GuildDialog(); 71 void GuildDialog();
64 void sub_4B6478(); 72 void sub_4B6478();
66 void __cdecl TravelByTransport(); 74 void __cdecl TravelByTransport();
67 void TempleDialog(); 75 void TempleDialog();
68 void __cdecl TownHallDialog(); 76 void __cdecl TownHallDialog();
69 void __cdecl BankDialog(); 77 void __cdecl BankDialog();
70 void __cdecl TavernDialog(); 78 void __cdecl TavernDialog();
71 void __fastcall HousePlaySomeSound(unsigned int uHouseID, int a2); // idb 79 void PlayHouseSound(unsigned int uHouseID, HouseSoundID sound); // idb
72 void __cdecl WeaponShopDialog(); 80 void __cdecl WeaponShopDialog();
73 void __cdecl AlchemistDialog(); 81 void __cdecl AlchemistDialog();
74 void __cdecl ArmorShopDialog(); 82 void __cdecl ArmorShopDialog();
75 83
76 extern int uHouse_ExitPic; // weak 84 extern int uHouse_ExitPic; // weak