Mercurial > mm7
comparison UIHouses.h @ 735:6daaa2f18d0d
Fixed some house sounds & shop-related stuff
author | Nomad |
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date | Fri, 22 Mar 2013 20:01:46 +0200 |
parents | 9f596a163257 |
children | 585490c29945 |
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734:2f4e33c1ed24 | 735:6daaa2f18d0d |
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55 HOUSE_489_HARMONDALE = 489, | 55 HOUSE_489_HARMONDALE = 489, |
56 HOUSE_600 = 600,//??? | 56 HOUSE_600 = 600,//??? |
57 HOUSE_601 = 601//??? | 57 HOUSE_601 = 601//??? |
58 }; | 58 }; |
59 | 59 |
60 enum HouseSoundID: unsigned __int32 | |
61 { | |
62 HouseSound_Greeting = 1, | |
63 HouseSound_NotEnoughMoney = 2, | |
64 HouseSound_Greeting_2 = 3, // good greeting when you're guild member | |
65 HouseSound_Goodbye = 4 // farewells when bought something | |
66 }; | |
67 | |
60 int __cdecl TrainingDialog(); | 68 int __cdecl TrainingDialog(); |
61 char *__cdecl JailDialog(); | 69 char *__cdecl JailDialog(); |
62 void MagicShopDialog(); | 70 void MagicShopDialog(); |
63 void GuildDialog(); | 71 void GuildDialog(); |
64 void sub_4B6478(); | 72 void sub_4B6478(); |
66 void __cdecl TravelByTransport(); | 74 void __cdecl TravelByTransport(); |
67 void TempleDialog(); | 75 void TempleDialog(); |
68 void __cdecl TownHallDialog(); | 76 void __cdecl TownHallDialog(); |
69 void __cdecl BankDialog(); | 77 void __cdecl BankDialog(); |
70 void __cdecl TavernDialog(); | 78 void __cdecl TavernDialog(); |
71 void __fastcall HousePlaySomeSound(unsigned int uHouseID, int a2); // idb | 79 void PlayHouseSound(unsigned int uHouseID, HouseSoundID sound); // idb |
72 void __cdecl WeaponShopDialog(); | 80 void __cdecl WeaponShopDialog(); |
73 void __cdecl AlchemistDialog(); | 81 void __cdecl AlchemistDialog(); |
74 void __cdecl ArmorShopDialog(); | 82 void __cdecl ArmorShopDialog(); |
75 | 83 |
76 extern int uHouse_ExitPic; // weak | 84 extern int uHouse_ExitPic; // weak |