comparison UI/UICharacter.cpp @ 1451:6b1c8c41c83f

m
author Ritor1
date Tue, 06 Aug 2013 09:26:06 +0600
parents 28f87f5234a1
children 9add223260ce
comparison
equal deleted inserted replaced
1431:4d13549db029 1451:6b1c8c41c83f
184 ui_game_dialogue_option_normal_color = TargetColor(255, 255, 255); 184 ui_game_dialogue_option_normal_color = TargetColor(255, 255, 255);
185 185
186 ui_house_player_cant_interact_color = TargetColor(255, 255, 155); 186 ui_house_player_cant_interact_color = TargetColor(255, 255, 155);
187 } 187 }
188 188
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194 std::array<unsigned int, 16> papredoll_dbrds; 189 std::array<unsigned int, 16> papredoll_dbrds;
195 unsigned int papredoll_drhs[4]; 190 unsigned int papredoll_drhs[4];
196 unsigned int papredoll_dlhus[4]; 191 unsigned int papredoll_dlhus[4];
197 unsigned int papredoll_dlhs[4]; 192 unsigned int papredoll_dlhs[4];
198 unsigned int papredoll_dbods[5]; 193 unsigned int papredoll_dbods[5];
381 const int pMiscSkills[12] = {PLAYER_SKILL_ALCHEMY, PLAYER_SKILL_ARMSMASTER, PLAYER_SKILL_BODYBUILDING, PLAYER_SKILL_ITEM_ID, PLAYER_SKILL_MONSTER_ID, 376 const int pMiscSkills[12] = {PLAYER_SKILL_ALCHEMY, PLAYER_SKILL_ARMSMASTER, PLAYER_SKILL_BODYBUILDING, PLAYER_SKILL_ITEM_ID, PLAYER_SKILL_MONSTER_ID,
382 PLAYER_SKILL_LEARNING, PLAYER_SKILL_TRAP_DISARM, PLAYER_SKILL_MEDITATION, PLAYER_SKILL_MERCHANT, PLAYER_SKILL_PERCEPTION, 377 PLAYER_SKILL_LEARNING, PLAYER_SKILL_TRAP_DISARM, PLAYER_SKILL_MEDITATION, PLAYER_SKILL_MERCHANT, PLAYER_SKILL_PERCEPTION,
383 PLAYER_SKILL_REPAIR, PLAYER_SKILL_STEALING}; 378 PLAYER_SKILL_REPAIR, PLAYER_SKILL_STEALING};
384 const int pMagicSkills[9] = {PLAYER_SKILL_FIRE, PLAYER_SKILL_AIR, PLAYER_SKILL_WATER, PLAYER_SKILL_EARTH, PLAYER_SKILL_SPIRIT, 379 const int pMagicSkills[9] = {PLAYER_SKILL_FIRE, PLAYER_SKILL_AIR, PLAYER_SKILL_WATER, PLAYER_SKILL_EARTH, PLAYER_SKILL_SPIRIT,
385 PLAYER_SKILL_MIND, PLAYER_SKILL_BODY, PLAYER_SKILL_LIGHT, PLAYER_SKILL_DARK}; 380 PLAYER_SKILL_MIND, PLAYER_SKILL_BODY, PLAYER_SKILL_LIGHT, PLAYER_SKILL_DARK};
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388 381
389 382
390 //----- (00421626) -------------------------------------------------------- 383 //----- (00421626) --------------------------------------------------------
391 GUIWindow *CharacterUI_Initialize(unsigned int _this) 384 GUIWindow *CharacterUI_Initialize(unsigned int _this)
392 { 385 {
470 v2->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); 463 v2->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0);
471 v2->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); 464 v2->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0);
472 465
473 return v2; 466 return v2;
474 } 467 }
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480 468
481 static int CharacterUI_SkillsTab_Draw__DrawSkillTable(Player *player, int x, int y, const int *skill_list, int skill_list_size, int right_margin, const char *skill_group_name) 469 static int CharacterUI_SkillsTab_Draw__DrawSkillTable(Player *player, int x, int y, const int *skill_list, int skill_list_size, int right_margin, const char *skill_group_name)
482 { 470 {
483 int y_offset = y; 471 int y_offset = y;
484 472