comparison Render.cpp @ 1936:68f2d9d3a1d9

MSVS 2010 project file
author Ritor1
date Thu, 24 Oct 2013 15:24:14 +0600
parents f4d5082b4a39
children bd5c3f33bff4
comparison
equal deleted inserted replaced
1930:df4e27f2a541 1936:68f2d9d3a1d9
4962 } 4962 }
4963 4963
4964 //----- (004A2ED5) -------------------------------------------------------- 4964 //----- (004A2ED5) --------------------------------------------------------
4965 void Render::DrawIndoorSkyPolygon(signed int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) 4965 void Render::DrawIndoorSkyPolygon(signed int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture)
4966 { 4966 {
4967 signed int v4; // edi@2
4968 int v5; // eax@3 4967 int v5; // eax@3
4969 int v6; // edx@5
4970 RenderVertexD3D3 *v7; // eax@6
4971 RenderVertexSoft *v8; // ecx@6
4972 //double v9; // st6@7
4973 //int v10; // ebx@7
4974 //int v11; // ebx@7
4975 4968
4976 if ( this->uNumD3DSceneBegins ) 4969 if ( this->uNumD3DSceneBegins )
4977 { 4970 {
4978 v4 = uNumVertices;
4979 if ( uNumVertices >= 3 ) 4971 if ( uNumVertices >= 3 )
4980 { 4972 {
4981 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); 4973 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP));
4982 v5 = 31 - (pSkyPolygon->dimming_level & 0x1F); 4974 v5 = 31 - (pSkyPolygon->dimming_level & 0x1F);
4983 if ( v5 < pOutdoor->max_terrain_dimming_level ) 4975 if ( v5 < pOutdoor->max_terrain_dimming_level )
4984 v5 = pOutdoor->max_terrain_dimming_level; 4976 v5 = pOutdoor->max_terrain_dimming_level;
4985 v6 = 8 * v5 | ((8 * v5 | (v5 << 11)) << 8);
4986 for (uint i = 0; i < uNumVertices; ++i) 4977 for (uint i = 0; i < uNumVertices; ++i)
4987 { 4978 {
4988 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; 4979 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX;
4989 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; 4980 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY;
4990 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / array_507D30[i].vWorldViewPosition.y; 4981 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / array_507D30[i].vWorldViewPosition.y;
4991 d3d_vertex_buffer[i].rhw = array_507D30[i]._rhw; 4982 d3d_vertex_buffer[i].rhw = array_507D30[i]._rhw;
4992 d3d_vertex_buffer[i].diffuse = v6; 4983 d3d_vertex_buffer[i].diffuse = 8 * v5 | ((8 * v5 | (v5 << 11)) << 8);
4993 d3d_vertex_buffer[i].specular = 0; 4984 d3d_vertex_buffer[i].specular = 0;
4994 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u; 4985 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u;
4995 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v; 4986 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v;
4996 } 4987 }
4997 4988
4998 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); 4989 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture));
4999 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, 4990 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
5000 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, 4991 d3d_vertex_buffer, uNumVertices, 28));
5001 d3d_vertex_buffer,
5002 uNumVertices,
5003 28));
5004 } 4992 }
5005 } 4993 }
5006 } 4994 }
5007 4995
5008 //----- (00479A53) -------------------------------------------------------- 4996 //----- (00479A53) --------------------------------------------------------