comparison Engine/Tables/PlayerFrameTable.h @ 2499:68cdef6879a0

engine folder
author Ritor1
date Fri, 19 Sep 2014 02:57:42 +0600
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2498:92eeeb5200f2 2499:68cdef6879a0
1 #pragma once
2
3 #include "Engine/Objects/Player.h"
4
5 /* 46 */
6 #pragma pack(push, 1)
7 struct PlayerFrame
8 {
9 CHARACTER_EXPRESSION_ID expression;
10 unsigned __int16 uTextureID;
11 __int16 uAnimTime;
12 __int16 uAnimLength;
13 __int16 uFlags;
14 };
15 #pragma pack(pop)
16
17
18 /* 47 */
19 #pragma pack(push, 1)
20 struct PlayerFrameTable
21 {
22 inline PlayerFrameTable():
23 uNumFrames(0), pFrames(nullptr)
24 {}
25
26 unsigned int GetFrameIdByExpression(CHARACTER_EXPRESSION_ID expression);
27 PlayerFrame *GetFrameBy_x(unsigned int uFramesetID, unsigned int uFrameID);
28 PlayerFrame *GetFrameBy_y(int *a2, int *a3, int a4);
29 void ToFile();
30 void FromFile(void *data_mm6, void *data_mm7, void *data_mm8);
31 int FromFileTxt(const char *Args);
32
33 unsigned int uNumFrames;
34 struct PlayerFrame *pFrames;
35 };
36 #pragma pack(pop)
37
38
39
40 extern struct PlayerFrameTable *pPlayerFrameTable; // idb