comparison Engine/OurMath.cpp @ 2499:68cdef6879a0

engine folder
author Ritor1
date Fri, 19 Sep 2014 02:57:42 +0600
parents
children 1bcadc6dd203
comparison
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2498:92eeeb5200f2 2499:68cdef6879a0
1 #define _CRTDBG_MAP_ALLOC
2 #include <stdlib.h>
3 #include <crtdbg.h>
4
5 #include "OurMath.h"
6 #include "MM7_data.h"
7
8 //----- (00452969) --------------------------------------------------------
9 stru193_math::stru193_math()
10 {
11 double v3; // ST18_8@2
12
13 this->pTanTable[0] = 0;
14 this->pCosTable[0] = 65536;
15 this->pInvCosTable[0] = 65536;
16 for(int i = 1; i < (signed int)this->uIntegerHalfPi; i++)
17 {
18 v3 = (double)i * 3.141592653589793 / (double)uIntegerPi;
19 pTanTable[i] = (signed __int64)(tan(v3) * (double)this->pCosTable[0] + 0.5);
20 pCosTable[i] = (signed __int64)(cos(v3) * (double)this->pCosTable[0] + 0.5);
21 pInvCosTable[i] = (signed __int64)(1.0 / cos(v3) * (double)this->pCosTable[0] + 0.5);
22 }
23 for(int i = this->uIntegerHalfPi; i < 520; i++)
24 {
25 this->pTanTable[i] = 0xEFFFFFFFu;
26 this->pCosTable[i] = 0;
27 this->pInvCosTable[i] = 0xEFFFFFFFu;
28 }
29 }
30
31
32 //----- (00402CAE) --------------------------------------------------------
33 int stru193_math::Cos(int angle)
34 {
35 int v2; // eax@1
36
37 //a2: (angle - uIntegerHalfPi) for sin(angle)
38 // (angle) for cos(angle)
39
40 v2 = uDoublePiMask & angle;
41
42 if ( v2 > uIntegerPi )
43 v2 = uIntegerDoublePi - v2;
44 if ( v2 >= uIntegerHalfPi )
45 return -pCosTable[uIntegerPi - v2];
46 else
47 return pCosTable[v2];
48 }
49
50
51 //----- (0045281E) --------------------------------------------------------
52 // Calculates atan2(y/x)
53 // return value: angle in integer format (multiplier of Pi/1024)
54 unsigned int stru193_math::Atan2(int x, int y)
55 {
56 signed int quadrant;
57 __int64 dividend;
58 int quotient;
59 int lowIdx;
60 int highIdx;
61 int angle;
62
63 int X = x;
64 int Y = y;
65
66 if ( abs(X) < 65536 )
67 {
68 if ( (abs(Y) >> 15) >= abs(X) )
69 X = 0;
70 }
71
72 if ( !X )
73 {
74 if ( Y > 0 )
75 {
76 return uIntegerHalfPi; //Pi/2
77 }
78 else
79 {
80 return uIntegerHalfPi + uIntegerPi; //3*(Pi/2)
81 }
82 }
83
84 if ( Y )
85 {
86 if ( X < 0 )
87 {
88 X = -X;
89 if ( Y > 0 )
90 {
91 quadrant = 4;
92 }
93 else
94 {
95 quadrant = 3;
96 }
97 }
98 else
99 {
100 if ( Y > 0 )
101 {
102 quadrant = 1;
103 }
104 else
105 {
106 quadrant = 2;
107 }
108 }
109
110 if ( Y < 0 )
111 Y = -Y;
112
113 LODWORD(dividend) = Y << 16;
114 HIDWORD(dividend) = Y >> 16;
115 quotient = dividend / X;
116
117 //looks like binary search
118 {
119 int i;
120 highIdx = uIntegerHalfPi;
121 lowIdx = 0;
122
123 for (i = 0; i < 6; ++i)
124 {
125 if (quotient <= pTanTable[(lowIdx + highIdx) / 2])
126 highIdx = (lowIdx + highIdx) / 2;
127 else
128 lowIdx = (lowIdx + highIdx) / 2;
129 }
130 }
131
132 angle = lowIdx + 1;
133 while ( angle < (highIdx - 1) && quotient >= pTanTable[angle] )
134 ++angle;
135
136 switch (quadrant)
137 {
138 case 1: //X > 0, Y > 0
139 return angle;
140
141 case 2: //X > 0, Y < 0
142 return uIntegerDoublePi - angle; //2*Pi - angle
143
144 case 3: //X > 0, Y < 0
145 return uIntegerPi + angle; //Pi + angle
146
147 case 4: //X < 0, Y > 0
148 return uIntegerPi - angle; //Pi - angle
149 }
150
151 //should newer get here
152 return 0;
153 }
154
155 if ( X < 0 ) //Y == 0, X < 0
156 return uIntegerPi;
157
158 return 0;
159 }
160
161 //----- (0042EBDB) --------------------------------------------------------
162 int stru193_math::Sin(int angle)
163 {
164 return Cos(angle - this->uIntegerHalfPi);
165 }
166
167 //----- (0042EBBE) --------------------------------------------------------
168 //----- (004453C0) mm6-----------------------------------------------------
169 //----- (004A1760) mm6_chinese---------------------------------------------
170 __int64 fixpoint_mul(int a1, int a2)
171 {
172 return ((__int64)a1 * (__int64)a2) >> 16;
173 }
174
175 __int64 fixpoint_dot(int x1, int x2, int y1, int y2, int z1, int z2)
176 {
177 return fixpoint_mul(x1, x2) +
178 fixpoint_mul(y1, y2) +
179 fixpoint_mul(z1, z2);
180 }
181
182 //----- (004A1780) mm6_chinese---------------------------------------------
183 __int64 fixpoint_div(int a1, int a2)
184 {
185 return ((__int64)a1 << 16) / a2;
186 }
187
188 __int64 fixpoint_sub_unknown(int a1, int a2)
189 {
190 return (((__int64)a1 << 16) * a2) >> 16;
191 }
192
193 //----- (0048B561) --------------------------------------------------------
194 int fixpoint_from_float(float val)
195 {
196 // float X.Yf -> int XXXX YYYY
197 int left = floorf((val - 0.5f) + 0.5f);
198 int right = floorf((val - left) * 65536.0f);
199 return (left << 16) | right;
200 }
201
202 int fixpoint_from_int(int lhv, int rhv)
203 {
204 return (lhv << 16) | rhv;
205 }
206
207
208 //----- (00452A9E) --------------------------------------------------------
209 int integer_sqrt(int val)
210 {
211 ///////////////////////////////
212 //Получение квадратного корня//
213 ///////////////////////////////
214
215 signed int result; // eax@2
216 unsigned int v2; // edx@3
217 unsigned int v3; // edi@3
218 int v5; // esi@4
219
220 if (val < 1)
221 return val;
222
223 v2 = 0;
224 v3 = val;
225 result = 0;
226 for (uint i = 0; i < 16; ++i)
227 {
228 result *= 2;
229 v2 = (v3 >> 30) | 4 * v2;
230 v5 = 2 * result + 1;
231 v3 *= 4;
232 if ( v2 >= v5 )
233 {
234 ++result;
235 v2 -= v5;
236 }
237 }
238 if ( val - result * result >= (unsigned int)(result - 1) )
239 ++result;
240 return result;
241 }
242
243 //----- (00452B2E) --------------------------------------------------------
244 int __fastcall GetDiceResult(unsigned int uNumDice, unsigned int uDiceSides)
245 {
246 int v3; // esi@1
247
248 v3 = 0;
249 if ( uDiceSides )
250 {
251 for ( uint i = 0; i < uNumDice; ++i)
252 v3 += rand() % uDiceSides + 1;
253 return v3;
254 }
255 return 0;
256 }