comparison Engine/LOD.h @ 2499:68cdef6879a0

engine folder
author Ritor1
date Fri, 19 Sep 2014 02:57:42 +0600
parents
children d87bfbd3bb3b
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2498:92eeeb5200f2 2499:68cdef6879a0
1 #pragma once
2 #include <stdio.h>
3 #include <memory.h>
4 #include <cstdint>
5
6 #include "Engine/Graphics/Texture.h"
7
8 class Sprite;
9
10
11 #define MAX_LOD_TEXTURES 1000
12 #define MAX_LOD_SPRITES 1500
13
14 /* 354 */
15 enum TEXTURE_TYPE
16 {
17 TEXTURE_DEFAULT = 0,
18 TEXTURE_24BIT_PALETTE = 0x1,
19 TEXTURE_16BIT_PALETTE = 0x2,
20 };
21
22 namespace LOD
23 {
24 #pragma pack(push, 1)
25 struct FileHeader
26 {
27 //----- (004617B6) --------------------------------------------------------
28 inline FileHeader()
29 {
30 memset(pSignature, 0, 4);
31 memset(LodVersion, 0, 80);
32 memset(LodDescription, 0, 80);
33 memset(array_0000B0, 0, 28);
34 memset(array_0000CC, 0, 52);
35
36 pSignature[0] = 0;
37 LodVersion[0] = 0;
38 LodDescription[0] = 0;
39 LODSize = 0;
40 dword_0000A8 = 0;
41 uNumIndices = 0;
42 }
43
44 char pSignature[4];
45 char LodVersion[80];
46 //char field_C[32];
47 //char field_2C[40];
48 char LodDescription[80];
49 int LODSize;
50 int dword_0000A8;
51 unsigned int uNumIndices;
52 char array_0000B0[28];
53 char array_0000CC[52];
54 };
55 #pragma pack(pop)
56
57
58 #pragma pack(push, 1)
59 struct Directory
60 {
61 Directory();
62
63 char pFilename[15];
64 char field_F;
65 unsigned int uOfsetFromSubindicesStart;
66 unsigned int uDataSize;
67 int dword_000018;
68 unsigned __int16 uNumSubIndices;
69 __int16 word_00001E;
70 };
71 #pragma pack(pop)
72
73
74 #pragma pack(push, 1)
75 struct File
76 {
77 File();
78 virtual ~File();
79 void *LoadRaw(const char *pContainer, int a3);
80 FILE *FindContainer(const char *pContainerName, bool bLinearSearch);
81 bool DoesContainerExist(const char *pContainer);
82 int CalcIndexFast(int startIndex, int maxIndex, const char *pContainerName);
83 bool LoadHeader(const char *pFilename, bool bWriting);
84 int LoadSubIndices(const char *pContainer);
85 void AllocSubIndicesAndIO(unsigned int uNumSubIndices, unsigned int uBufferSize);
86 void FreeSubIndexAndIO();
87 bool AppendDirectory(LOD::Directory *pDir, const void *pData);
88 void ResetSubIndices();
89 void Close();
90
91 FILE *pFile;
92 char pLODName[256];
93 bool isFileOpened;
94 unsigned __int8 *pIOBuffer;
95 unsigned int uIOBufferSize;
96 struct FileHeader header;
97 struct Directory *pRoot;
98 char pContainerName[16];
99 unsigned int uCurrentIndexDir;
100 unsigned int uLODDataSize;
101 unsigned int uNumSubDirs;
102 struct Directory *pSubIndices;
103 unsigned int uOffsetToSubIndex;
104 FILE *pOutputFileHandle;
105 };
106 #pragma pack(pop)
107 };
108
109
110
111
112
113
114 /* 6 */
115 #pragma pack(push, 1)
116 struct LODWriteableFile: public LOD::File
117 {
118 bool LoadFile(const char *pFilename, bool bWriting);
119 unsigned int Write(const LOD::Directory *pDir, const void *pDirData, int a4);
120 void CloseWriteFile();
121 int CreateTempFile();
122 int FixDirectoryOffsets();
123 bool _4621A7();
124 int CreateNewLod(LOD::FileHeader *pHeader, LOD::Directory *pDir, const char *Source);
125
126 /*FILE *pFile;
127 char pLODName[256];
128 unsigned int isFileOpened;
129 unsigned __int8 *pIOBuffer;
130 unsigned int uIOBufferSize;
131 struct LOD::FileHeader header;
132 struct LOD::Directory *pRoot;
133 unsigned __int8 pContainerName[16];
134 unsigned int uCurrentIndexDir;
135 unsigned int uLODDataSize;
136 unsigned int uNumSubIndices;
137 struct LOD::Directory *pSubIndices;
138 unsigned int uOffsetToSubIndex;
139 FILE *pOutputFileHandle;*/
140 };
141 #pragma pack(pop)
142
143
144
145
146 #pragma pack(push, 1)
147 struct LODFile_IconsBitmaps: public LOD::File
148 {
149 LODFile_IconsBitmaps();
150 virtual ~LODFile_IconsBitmaps();
151 void SyncLoadedFilesCount();
152 unsigned int FindTextureByName(const char *pName);
153 bool Load(const char *pFilename, const char *pFolderName);
154 void ReleaseAll();
155 unsigned int LoadTexture(const char *pContainer, enum TEXTURE_TYPE uTextureType = TEXTURE_DEFAULT);
156 struct Texture *LoadTexturePtr(const char *pContainer, enum TEXTURE_TYPE uTextureType = TEXTURE_DEFAULT);
157 int LoadTextureFromLOD(struct Texture *pOutTex, const char *pContainer, enum TEXTURE_TYPE eTextureType);
158 int ReloadTexture(struct Texture *pDst, const char *pContainer, int mode);
159 void ReleaseHardwareTextures();
160 void ReleaseLostHardwareTextures();
161 void _410423_move_textures_to_device();
162 int _410522(struct Texture *pDst, const char *pContainer, unsigned int uTextureType);
163 void SetupPalettes(unsigned int uTargetRBits, unsigned int uTargetGBits, unsigned int uTargetBBits);
164 void ReleaseAll2();
165 void RemoveTexturesPackFromTextureList();
166 void RemoveTexturesFromTextureList();
167 void _inlined_sub0();
168 void _inlined_sub1();
169 void _inlined_sub2();
170
171 inline int LoadDummyTexture()
172 {
173 for (unsigned int i = 0; i < uNumLoadedFiles; ++i)
174 if (!strcmp(pTextures[i].pName, "pending"))
175 return i;
176 return LoadTextureFromLOD(&pTextures[uNumLoadedFiles], "pending", TEXTURE_16BIT_PALETTE);
177 }
178
179 Texture *GetTexture(int idx);
180
181
182 /*FILE *pFile;
183 unsigned __int8 pLODName[256];
184 unsigned int isFileOpened;
185 unsigned __int8 *pIOBuffer;
186 unsigned int uIOBufferSize;
187 struct LOD::FileHeader header;
188 struct LOD::Directory *pRoot;
189 unsigned __int8 pContainerName[16];
190 unsigned int uCurrentIndexDir;
191 unsigned int uLODDataSize;
192 unsigned int uNumSubIndices;
193 struct LOD::Directory *pSubIndices;
194 unsigned int uOffsetToSubIndex;
195 FILE *pOutputFileHandle;*/
196 Texture pTextures[MAX_LOD_TEXTURES];
197 unsigned int uNumLoadedFiles;
198 int dword_11B80;
199 int dword_11B84;
200 int dword_11B88;
201 int uTextureRedBits;
202 int uTextureGreenBits;
203 int uTextureBlueBits;
204 int uNumPrevLoadedFiles;
205 int uTexturePacksCount;
206 int pFacesLock;
207 int dword_011BA4;
208 //int can_load_hardware_sprites;
209 struct IDirectDrawSurface **pHardwareSurfaces;
210 struct IDirect3DTexture2 **pHardwareTextures;
211 char *ptr_011BB4;
212 };
213 #pragma pack(pop)
214
215
216
217
218
219
220 #pragma pack(push, 1)
221 struct LODSprite
222 {
223 //----- (0046244C) --------------------------------------------------------
224 inline LODSprite()
225 {
226 uHeight = 0;
227 uPaletteId = 0;
228 word_1A = 0;
229 pSpriteLines = nullptr;
230 pDecompressedBytes = nullptr;
231 }
232 ~LODSprite();
233
234 void Release();
235 int DrawSprite_sw(struct RenderBillboardTransform_local0 *a2, char a3);
236 int _4AD2D1(struct RenderBillboardTransform_local0 *a2, int a3);
237
238 char pName[12]; //0
239 int uSpriteSize; //C
240 __int16 uWidth; //10
241 __int16 uHeight; //12
242 __int16 uPaletteId; //14
243 __int16 word_16; //16
244 __int16 uTexturePitch; //18
245 __int16 word_1A; //1a
246 int uDecompressedSize; //1c
247 struct LODSprite_stru0 *pSpriteLines; //20
248 void *pDecompressedBytes; //24
249 };
250 #pragma pack(pop)
251
252 /* 15 */
253 #pragma pack(push, 1)
254 struct LODFile_Sprites: public LOD::File
255 {
256 LODFile_Sprites();
257 virtual ~LODFile_Sprites();
258
259 void DeleteSomeSprites();
260 void DeleteSpritesRange(int uStartIndex, int uStopIndex);
261 int _461397();
262 void DeleteSomeOtherSprites();
263 int LoadSpriteFromFile(LODSprite *pSpriteHeader, const char *pContainer);
264 bool LoadSprites(const char *pFilename);
265 int LoadSprite(const char *pContainerName, unsigned int uPaletteID);
266 void ReleaseLostHardwareSprites();
267 void ReleaseAll();
268 void MoveSpritesToVideoMemory();
269 void _inlined_sub0();
270 void _inlined_sub1();
271
272
273 /*FILE *pFile;
274 unsigned __int8 pLODName[256];
275 unsigned int isFileOpened;
276 unsigned __int8 *pIOBuffer;
277 unsigned int uIOBufferSize;
278 struct LOD::FileHeader header;
279 struct LOD::Directory *pRoot;
280 unsigned __int8 pContainerName[16];
281 unsigned int uCurrentIndexDir;
282 unsigned int uLODDataSize;
283 unsigned int uNumSubIndices;
284 struct LOD::Directory *pSubIndices;
285 unsigned int uOffsetToSubIndex;
286 FILE *pOutputFileHandle;*/
287 struct LODSprite pSpriteHeaders[MAX_LOD_SPRITES];
288 signed int uNumLoadedSprites;
289 int field_ECA0;
290 int field_ECA4;
291 int field_ECA8;
292 //int can_load_hardware_sprites;
293 Sprite *pHardwareSprites;
294 int field_ECB4;
295 };
296 #pragma pack(pop)
297
298 /* 17 */
299 #pragma pack(push, 1)
300 struct LODSprite_stru0
301 {
302 int16_t a1;
303 int16_t a2;
304 char* pos;
305 };
306 #pragma pack(pop)
307
308
309
310
311 extern LODFile_IconsBitmaps *pEvents_LOD;
312
313 extern LODFile_IconsBitmaps *pIcons_LOD;
314 extern LODFile_IconsBitmaps *pIcons_LOD_mm6;
315 extern LODFile_IconsBitmaps *pIcons_LOD_mm8;
316
317 extern LODFile_IconsBitmaps *pBitmaps_LOD;
318 extern LODFile_IconsBitmaps *pBitmaps_LOD_mm6;
319 extern LODFile_IconsBitmaps *pBitmaps_LOD_mm8;
320
321 extern LODFile_Sprites *pSprites_LOD;
322 extern LODFile_Sprites *pSprites_LOD_mm6;
323 extern LODFile_Sprites *pSprites_LOD_mm8;
324
325 extern LODWriteableFile *pNew_LOD;
326 extern LODWriteableFile *pGames_LOD;
327
328
329
330
331 extern int _6A0CA4_lod_binary_search; // weak
332 extern int _6A0CA8_lod_unused; // weak