comparison Engine/Events.cpp @ 2499:68cdef6879a0

engine folder
author Ritor1
date Fri, 19 Sep 2014 02:57:42 +0600
parents
children 0ff6a9e9bf7f
comparison
equal deleted inserted replaced
2498:92eeeb5200f2 2499:68cdef6879a0
1 #define _CRTDBG_MAP_ALLOC
2 #include <stdlib.h>
3 #include <crtdbg.h>
4
5 #define _CRT_SECURE_NO_WARNINGS
6
7 #include "ErrorHandling.h"
8
9 #include "Engine/Graphics/Weather.h"
10 #include "Engine/Graphics/Texture.h"
11 #include "mm7_data.h"
12 #include "MediaPlayer.h"
13 #include "Mouse.h"
14
15 #include "MapInfo.h"
16 #include "Game.h"
17 #include "Engine/Graphics/Render.h"
18 #include "GUIWindow.h"
19 #include "GUIProgressBar.h"
20 #include "Engine/Objects/SpriteObject.h"
21 #include "Engine/Objects/Chest.h"
22 #include "MapsLongTimer.h"
23 #include "LOD.h"
24 #include "Engine/Objects/Actor.h"
25 #include "Party.h"
26 #include "OurMath.h"
27 #include "AudioPlayer.h"
28 #include "Engine/Graphics/Indoor.h"
29 #include "Engine/Graphics/Viewport.h"
30 #include "texts.h"
31 #include "stru123.h"
32 #include "stru159.h"
33 #include "Events.h"
34 #include "Events2D.h"
35 #include "UI\UIHouses.h"
36 #include "MM7.h"
37 #include "Engine/Graphics/Level/Decoration.h"
38 #include "LuaVM.h"
39 #include "Log.h"
40 #include "Engine/Graphics/DecorationList.h"
41
42
43 std::array<EventIndex, 4400> pSomeOtherEVT_Events;
44 signed int uSomeOtherEVT_NumEvents;
45 char *pSomeOtherEVT;
46 std::array<EventIndex, 4400> pSomeEVT_Events;
47 signed int uSomeEVT_NumEvents;
48 char *pSomeEVT;
49
50 unsigned int uGlobalEVT_NumEvents;
51 unsigned int uGlobalEVT_Size;
52 std::array<char, 46080> pGlobalEVT;
53 std::array<EventIndex, 4400> pGlobalEVT_Index;
54
55 std::array<unsigned int, 500> pLevelStrOffsets;
56 unsigned int uLevelStrNumStrings;
57 unsigned int uLevelStrFileSize;
58 signed int uLevelEVT_NumEvents;
59 unsigned int uLevelEVT_Size;
60 std::array<char, 9216> pLevelStr;
61 std::array<char, 9216> pLevelEVT;
62 std::array<EventIndex, 4400> pLevelEVT_Index;
63
64 _2devent p2DEvents[525];
65
66
67
68 //----- (00443CE1) --------------------------------------------------------
69 unsigned int LoadEventsToBuffer(const char *pContainerName, char *pBuffer, unsigned int uBufferSize)
70 {
71 FILE *pLodFile; // eax@1
72 unsigned int uTextureSize; // esi@3
73 //char Args[60]; // [sp+8h] [bp-B4h]@6
74 void *ptr; // [sp+B8h] [bp-4h]@1
75 Texture DstBuf; // [sp+6Ch] [bp-50h]@1
76
77 ptr = pEvents_LOD->LoadRaw(pContainerName, 0);
78 pLodFile = pEvents_LOD->FindContainer(pContainerName, 0);
79 if ( !pLodFile )
80 Error("Unable to load %s", pContainerName);
81
82 fread(&DstBuf, 1, 48, pLodFile);
83 uTextureSize = DstBuf.uDecompressedSize;
84 if ( !DstBuf.uDecompressedSize )
85 uTextureSize = DstBuf.uTextureSize;
86 memset(&DstBuf, 0, 72);
87 if ( uTextureSize >= (signed int)uBufferSize )
88 Error("File %s Size %lu - Buffer size %lu", pContainerName, uTextureSize, uBufferSize);
89
90 memcpy(pBuffer, ptr, uTextureSize);
91 free(ptr);
92 return uTextureSize;
93 }
94
95 //----- (00443DA1) --------------------------------------------------------
96 void Initialize_GlobalEVT()
97 {
98 struct raw_event_header
99 {
100 unsigned char evt_size;
101 unsigned char evt_id_l;
102 unsigned char evt_id_h;
103 unsigned char evt_sequence_num;
104 } ;
105 uint events_count;
106 unsigned int offset_in;
107 raw_event_header *current_hdr;
108 uGlobalEVT_NumEvents = 0;
109 uGlobalEVT_Size = LoadEventsToBuffer("global.evt", pGlobalEVT.data(), 46080);
110 if ( !uGlobalEVT_Size )
111 return;
112 memset(pGlobalEVT_Index.data(), 0x80, sizeof(pGlobalEVT_Index));//52800
113 events_count = uGlobalEVT_NumEvents;
114 current_hdr=(raw_event_header *)pGlobalEVT.data();
115 offset_in=0;
116 for (events_count = 0, offset_in = 0; offset_in < uGlobalEVT_Size; ++events_count)
117 {
118 pGlobalEVT_Index[events_count].uEventID=current_hdr->evt_id_l+(current_hdr->evt_id_h<<8);
119 pGlobalEVT_Index[events_count].event_sequence_num=current_hdr->evt_sequence_num;
120 pGlobalEVT_Index[events_count].uEventOffsetInEVT=offset_in;
121 offset_in+=current_hdr->evt_size+1;
122
123 current_hdr=(raw_event_header *)&pGlobalEVT[offset_in];
124 }
125 uGlobalEVT_NumEvents = events_count;
126
127 assert(uGlobalEVT_NumEvents < 4400);
128 }
129
130
131
132 //----- (00443EF8) --------------------------------------------------------
133 void LoadLevel_InitializeLevelEvt()
134 {
135 struct raw_event_header
136 {
137 unsigned char evt_size;
138 unsigned char evt_id_l;
139 unsigned char evt_id_h;
140 unsigned char evt_sequence_num;
141 } ;
142 uint events_count;
143 unsigned int offset_in;
144 raw_event_header *current_hdr;
145
146 if (!uLevelEVT_Size)
147 return;
148
149 memset(MapsLongTimersList, 0, 3200);
150 memset(pLevelEVT_Index.data(), 80, sizeof(EventIndex)*4400);
151
152 uLevelEVT_NumEvents = 0;
153 MapsLongTimers_count = 0;
154
155 current_hdr=(raw_event_header *)pLevelEVT.data();
156 offset_in=0;
157 for (events_count = 0, offset_in = 0; offset_in < uLevelEVT_Size; ++events_count)
158 {
159 pLevelEVT_Index[events_count].uEventID=current_hdr->evt_id_l+(current_hdr->evt_id_h<<8);
160 pLevelEVT_Index[events_count].event_sequence_num=current_hdr->evt_sequence_num;
161 pLevelEVT_Index[events_count].uEventOffsetInEVT=offset_in;
162 offset_in+=current_hdr->evt_size+1;
163
164 current_hdr=(raw_event_header *)&pLevelEVT[offset_in];
165 }
166 uLevelEVT_NumEvents = events_count;
167
168 /*
169 EmeraldIsle::Variables:
170 [0] ???
171 [1] ???
172 [2] Luck Fountain uses left
173 [3] Gold Fountain used this week
174 [4] Gold Fountain total uses
175
176
177 Emerald Isle #110 // Fire Resistance fountain
178 0 LocationName
179 0 if (Player.FireResistance < 50)
180 {
181 1 Set(Player.FireResistance, 50)
182 2 SetFooterString(22) // +50 Fire Resistance (temporarily)
183 3 Add(Party.Autonotes, 2)
184 4 goto return
185 }
186 5 SetFooterString(11) // Refreshing!
187 6 return
188
189
190
191 Emerald Isle #111 // ???
192 Initialize
193 Set(Map.Variables[0], 30)
194 Set(Map.Variables[1], 30)
195
196
197 Emerald Isle #114 // month timer - manage luck fountain
198 0 LocationName
199 0 if (Player.BaseLuck >= 15)
200 {
201 2 SetFooterString(11) // Refreshing!
202 3 return
203 }
204 else
205 {
206 1 if (Map.Variables[2] >= 1)
207 {
208 4 Sub(Map.Variables[2], 1)
209 5 Add(Player.BaseLuck, 2)
210 6 SetFooterString(25) // +2 Luck (Permament)
211 7 return
212 }
213 else
214 {
215 2 SetFooterString(11) // Refreshing!
216 3 return
217 }
218 }
219
220 8 Initialize
221 9 Set Map.Variables[2], 8
222
223
224
225 Emerald Isle #115 // week timer - gold fountain in the center of town
226 0 LocationName
227 0 if (Map.Variables[4] < 3)
228 {
229 1 if (Map.Variables[3] == 0)
230 {
231 2 if (Party.Gold < 201)
232 {
233 3 if (Player.BaseLuck >= 15)
234 {
235 5 Add(Map.Variables[3], 1)
236 6 Add(Party.Gold, 1000)
237 7 Add(Map.Variables[4], 1)
238 8 goto return
239 }
240 else
241 {
242 4 goto 9
243 }
244 }
245 }
246 }
247 9 SetFooterString(11) // Refreshing!
248 10 return
249
250 11 Initialize
251 12 Set(Map.Variables[3], 0)
252
253
254
255
256
257 Emerald Isle #220 // day timer - monster spawner
258 0 LocationName
259 0 Initialize
260 1 if (NumAliveActors(group=20) != 0)
261 2 return
262 3 SpawnMonsters(1, level=1, count=10, x=-336, y=14512, z=0, group=20)
263 4 SpawnMonsters(1, level=2, count=5, x=16, y=16352, z=90, group=20)
264 5 SpawnMonsters(1, level=1, count=10, x=480, y=18288, z=6, group=20)
265
266
267
268 Emerald Isle #200 // margareth dock tip
269 0 if (!QBits.QuestDone[17])
270 {
271 1 InitiateNPCDialogue(npc=19)
272 }
273 2 return
274
275
276 Emerald Isle #201 // margareth armoury tip
277 0 if (!QBits.QuestDone[17])
278 {
279 1 InitiateNPCDialogue(npc=20)
280 }
281 2 return
282 */
283 }
284
285
286 //----- (0044684A) --------------------------------------------------------
287 void EventProcessor(int uEventID, int targetObj, int canShowMessages, int entry_line)
288 {
289 signed int v4; // esi@7
290 int v11; // eax@14
291 char *v12; // eax@15
292 const char *v16; // esi@21
293 bool v17; // edx@21
294 int v18; // ecx@22
295 int v19; // ebp@36
296 signed int v20; // ecx@40
297 int v21; // eax@40
298 int v22; // edx@40
299 int v23; // eax@40
300 unsigned __int16 v24; // ax@45
301 LevelDecoration *v26; // eax@55
302 int v27; // eax@57
303 int pEventID; // eax@58
304 int pNPC_ID; // ecx@58
305 int pIndex; // esi@58
306 NPCData *pNPC; // ecx@58
307 int v38; // eax@78
308 int v39; // ecx@78
309 int v42; // eax@84
310 int v43; // ecx@84
311 GUIButton *v48; // ecx@93
312 GUIButton *v49; // esi@94
313 signed int pValue; // ebp@124
314 Player *pPlayer; // esi@125
315 int v83; // eax@212
316 int v84; // ebp@220
317 int v90; // eax@243
318 const char *v91; // ecx@247
319 int v94; // ecx@262
320 int v95; // ebp@262
321 int v96; // edx@262
322 int v97; // eax@262
323 unsigned int v98; // edx@265
324 const char *v99; // esi@267
325 int v100; // edx@267
326 unsigned int v102; // esi@281
327 int v104; // eax@288
328 int v106; // [sp-20h] [bp-4C8h]@278
329 signed int v109; // [sp-14h] [bp-4BCh]@278
330 signed int v110; // [sp-10h] [bp-4B8h]@278
331 int curr_seq_num; // [sp+10h] [bp-498h]@4
332 int v126; // [sp+1Ch] [bp-48Ch]@262
333 int player_choose; // [sp+20h] [bp-488h]@4
334 int v128; // [sp+24h] [bp-484h]@21
335 int v129; // [sp+24h] [bp-484h]@262
336 signed int v130; // [sp+28h] [bp-480h]@0
337 int v132; // [sp+30h] [bp-478h]@262
338 signed int v133; // [sp+34h] [bp-474h]@1
339 int v134; // [sp+38h] [bp-470h]@262
340 int v135; // [sp+3Ch] [bp-46Ch]@262
341 int v136; // [sp+40h] [bp-468h]@40
342 int v137; // [sp+44h] [bp-464h]@40
343 int v138; // [sp+48h] [bp-460h]@40
344 int v139; // [sp+4Ch] [bp-45Ch]@40
345 ItemGen item; // [sp+50h] [bp-458h]@15
346 char Source[120]; // [sp+74h] [bp-434h]@15
347 char Str[120]; // [sp+ECh] [bp-3BCh]@21
348 Actor Dst; // [sp+164h] [bp-344h]@53
349
350 v133 = 0;
351 EvtTargetObj = targetObj;
352 dword_5B65C4_cancelEventProcessing = 0;
353 if ( uEventID == 114 )//for test script
354 {
355 if (!lua->DoFile("out01.lua"))
356 Log::Warning(L"Error opening out01.lua\n");
357 Log::Warning(L"being tested that well\n");
358 return;
359 }
360 if ( !uEventID )
361 {
362 if ( !GameUI_Footer_TimeLeft )
363 ShowStatusBarString(pGlobalTXT_LocalizationStrings[521], 2u);// Nothing here
364 return;
365 }
366 player_choose = (uActiveCharacter == 0)?6:4; //4 - active or 6 - random player if active =0
367 curr_seq_num = entry_line;
368
369 if ( activeLevelDecoration )
370 {
371 uSomeEVT_NumEvents = uGlobalEVT_NumEvents;
372 pSomeEVT = pGlobalEVT.data();
373 memcpy(pSomeEVT_Events.data(), pGlobalEVT_Index.data(), sizeof(EventIndex)*4400); //4400 evts
374 }
375 else
376 {
377 uSomeEVT_NumEvents = uLevelEVT_NumEvents;
378 pSomeEVT = pLevelEVT.data();
379 memcpy(pSomeEVT_Events.data(), pLevelEVT_Index.data(), sizeof(EventIndex)*4400);
380 }
381
382 for ( v4 = 0; v4 < uSomeEVT_NumEvents; ++v4 )
383 {
384 if ( dword_5B65C4_cancelEventProcessing )
385 {
386 if ( v133 == 1 )
387 OnMapLeave();
388 return;
389 }
390 if ( pSomeEVT_Events[v4].uEventID == uEventID && pSomeEVT_Events[v4].event_sequence_num == curr_seq_num )
391 {
392 _evt_raw * _evt = (_evt_raw *)(pSomeEVT + pSomeEVT_Events[v4].uEventOffsetInEVT);
393
394 switch (_evt->_e_type)
395 {
396 case EVENT_CheckSeason:
397 if ( !sub_4465DF_check_season(_evt->v5) )
398 {
399 ++curr_seq_num;
400 //v4 = v124;
401 break;
402 }
403 v4 = -1;
404 curr_seq_num = _evt->v6 - 1;
405 ++curr_seq_num;
406 break;
407 case EVENT_ShowMovie:
408 {
409 strcpy(Source, (char *)&_evt->v7);
410 v12 = (char *)&item.uExpireTime + strlen(Source) + 7;
411 if ( *v12 == 32 )
412 *v12 = 0;
413 if (pMediaPlayer->bPlaying_Movie)
414 pMediaPlayer->Unload();
415 pMediaPlayer->bStopBeforeSchedule = 0;
416 // pMediaPlayer->pResetflag = 0;
417
418 v128 = pCurrentScreen;
419 strcpy(Str, Source);
420 v16 = RemoveQuotes(Str);
421 pMediaPlayer->FullscreenMovieLoop(v16, 0/*, _evt->v5*/);
422 if ( !_stricmp(v16, "arbiter good") )
423 {
424 pParty->alignment = PartyAlignment_Good;
425 v18 = 0;
426 LOBYTE(v17) = 1;
427 SetUserInterface(PartyAlignment_Good, v17);
428 if ( !_evt->v6 || v128 == 3 )
429 {
430 pCurrentScreen = v128;
431 if ( v128 == 3 )
432 pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen;
433 if ( v128 == 13 )
434 pMediaPlayer->OpenHouseMovie(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1u);
435 }
436 ++curr_seq_num;
437 break;
438 }
439 if ( !_stricmp(v16, "arbiter evil") )
440 {
441 v18 = 2;
442 pParty->alignment = PartyAlignment_Evil;
443 LOBYTE(v17) = 1;
444 SetUserInterface(PartyAlignment_Evil, v17);
445 if ( !_evt->v6 || v128 == 3 )
446 {
447 pCurrentScreen = v128;
448 if ( v128 == 3 )
449 pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen;
450 if ( v128 == 13 )
451 pMediaPlayer->OpenHouseMovie(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1);
452 }
453 ++curr_seq_num;
454 break;
455 }
456 if ( !_stricmp(v16, "pcout01") ) // moving to harmondale from emerald isle
457 {
458 Rest(0x2760u);
459 pParty->RestAndHeal();
460 pParty->days_played_without_rest = 0;
461 }
462 if ( !_evt->v6 || v128 == 3 )
463 {
464 pCurrentScreen = v128;
465 if ( v128 == 3 )
466 pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen;
467 if ( v128 == 13 )
468 pMediaPlayer->OpenHouseMovie(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1);
469 }
470 ++curr_seq_num;
471 }
472 break;
473 case EVENT_CheckSkill:
474 {
475 v19 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((unsigned int)_evt->v10 << 8)) << 8)) << 8);
476 if ( player_choose < 0 )
477 goto LABEL_47;
478 if ( player_choose <= 3 )
479 v24 = pParty->pPlayers[0].pActiveSkills[3486 * player_choose + _evt->v5];
480 else
481 {
482 if ( player_choose == 4 )
483 v24 = pPlayers[uActiveCharacter]->pActiveSkills[_evt->v5];
484 else
485 {
486 if ( player_choose == 5 )
487 {
488 v20 = 0;
489 v21 = 3486 * v130 + _evt->v5;
490 v136 = 1;
491 LOWORD(v21) = pParty->pPlayers[0].pActiveSkills[v21];
492 v137 = v21 & 0x40;
493 v138 = v21 & 0x80;
494 v22 = v21 & 0x100;
495 v23 = v21 & 0x3F;
496 v139 = v22;
497 while ( v23 < v19 || !*(&v136 + _evt->v6) )
498 {
499 ++v20;
500 if ( v20 >= 4 )
501 {
502 ++curr_seq_num;
503 break;
504 }
505 }
506 curr_seq_num = _evt->v11 - 1;
507 ++curr_seq_num;
508 break;
509 }
510 LABEL_47:
511 //v10 = (ByteArray *)&v5[v9];
512 v24 = pParty->pPlayers[0].pActiveSkills[_evt->v5 + 3486 * rand() % 4];
513 }
514 }
515 v136 = 1;
516 v137 = v24 & 0x40;
517 v138 = v24 & 0x80;
518 v139 = v24 & 0x100;
519 if ( (v24 & 0x3F) >= v19 && *(&v136 + _evt->v6) )
520 {
521 curr_seq_num = _evt->v11 - 1;
522 ++curr_seq_num;
523 break;
524 }
525 ++curr_seq_num;
526 }
527 break;
528
529 case EVENT_SpeakNPC:
530 if ( canShowMessages )
531 {
532 //Actor::Actor(&Dst);
533 memset(&Dst, 0, 0x344u);
534 dword_5B65D0_dialogue_actor_npc_id = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((unsigned int)_evt->v8 << 8)) << 8)) << 8);
535 Dst.sNPC_ID = dword_5B65D0_dialogue_actor_npc_id;
536 GameUI_InitializeDialogue(&Dst, false);
537 }
538 else
539 bDialogueUI_InitializeActor_NPC_ID = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((unsigned int)_evt->v8 << 8)) << 8)) << 8);
540 ++curr_seq_num;
541 break;
542 case EVENT_ChangeEvent:
543 if ( EVT_DWORD(_evt->v5) )
544 stru_5E4C90_MapPersistVars._decor_events[activeLevelDecoration->_idx_in_stru123] = _evt->v5 - 124;
545 else
546 {
547 v26 = (LevelDecoration *)activeLevelDecoration;
548 stru_5E4C90_MapPersistVars._decor_events[activeLevelDecoration ->_idx_in_stru123] = 0;
549 v26->uFlags |= LEVEL_DECORATION_INVISIBLE;
550 }
551 ++curr_seq_num;
552
553 break;
554 case EVENT_SetNPCGreeting:
555 v27 = EVT_DWORD(_evt->v5);
556 pNPCStats->pNewNPCData[v27].uFlags &= 0xFFFFFFFCu;
557 pNPCStats->pNewNPCData[v27].greet = EVT_DWORD(_evt->v9);
558 ++curr_seq_num;
559 break;
560 case EVENT_SetNPCTopic:
561 {
562 //v29 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
563 pEventID = _evt->v10 + ((_evt->v11 + ((_evt->v12 + ((uint)_evt->v13 << 8)) << 8)) << 8);
564 pNPC_ID = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
565 pIndex = _evt->v9;
566 pNPC = &pNPCStats->pNewNPCData[pNPC_ID];
567 if ( pIndex == 0 )
568 pNPC->evt_A = pEventID;
569 if ( pIndex == 1 )
570 pNPC->evt_B = pEventID;
571 if ( pIndex == 2 )
572 pNPC->evt_C = pEventID;
573 if ( pIndex == 3 )
574 pNPC->evt_D = pEventID;
575 if ( pIndex == 4 )
576 pNPC->evt_E = pEventID;
577 if ( pIndex == 5 )
578 pNPC->evt_F = pEventID;
579 if ( pNPC_ID == 8 )
580 {
581 if ( pEventID == 78 )
582 {
583 HouseDialogPressCloseBtn();
584 window_SpeakInHouse->Release();
585 pParty->uFlags &= ~2;
586 if ( EnterHouse(HOUSE_DARK_GUILD_PIT) )
587 {
588 pAudioPlayer->StopChannels(-1, -1);
589 window_SpeakInHouse = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_HouseInterior, 170, 0);
590 window_SpeakInHouse->CreateButton( 61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);
591 window_SpeakInHouse->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0);
592 window_SpeakInHouse->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0);
593 window_SpeakInHouse->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0);
594 window_SpeakInHouse->CreateButton( 0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, '\t', "", 0);
595 current_npc_text = pNPCTopics[90].pText;
596 }
597 }
598 }
599 ++curr_seq_num;
600 }
601 break;
602 case EVENT_NPCSetItem:
603 sub_448518_npc_set_item(EVT_DWORD(_evt->v5),EVT_DWORD(_evt->v9), _evt->v13);
604 ++curr_seq_num;
605 break;
606 case EVENT_SetActorItem:
607 Actor::GiveItem(EVT_DWORD(_evt->v5),EVT_DWORD(_evt->v9), _evt->v13);
608 ++curr_seq_num;
609 break;
610 case EVENT_SetNPCGroupNews:
611 pNPCStats->pGroups_copy[_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8)] = _evt->v9 + ((uint)_evt->v10 << 8);
612 ++curr_seq_num;
613 break;
614 case EVENT_SetActorGroup:
615 __debugbreak();
616 *(&pActors[0].uGroup + 0x11000000 * _evt->v8 + 209 * (_evt->v5 + ((_evt->v6 + ((uint)_evt->v7 << 8)) << 8))) = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
617 ++curr_seq_num;
618 break;
619 case EVENT_ChangeGroup:
620 v38 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
621 v39 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
622 __debugbreak();
623 for ( uint actor_id = 0; actor_id < uNumActors; actor_id++ )
624 {
625 if ( pActors[actor_id].uGroup == v38 )
626 pActors[actor_id].uGroup = v39;
627 }
628 ++curr_seq_num;
629 break;
630 case EVENT_ChangeGroupAlly:
631 v42 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
632 v43 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
633 __debugbreak();
634 for ( uint actor_id = 0; actor_id < uNumActors; actor_id++ )
635 {
636 if ( pActors[actor_id].uGroup == v42 )
637 pActors[actor_id].uAlly = v43;
638 }
639 ++curr_seq_num;
640 break;
641 case EVENT_MoveNPC:
642 {
643 pNPCStats->pNewNPCData[EVT_DWORD(_evt->v5)].Location2D =EVT_DWORD(_evt->v9);
644 if ( window_SpeakInHouse )
645 {
646
647 if ( window_SpeakInHouse->par1C == 165 )
648 {
649 HouseDialogPressCloseBtn();
650 pMediaPlayer->Unload();
651 window_SpeakInHouse->Release();
652 pParty->uFlags &= ~2;
653 activeLevelDecoration = (LevelDecoration*)1;
654 if ( EnterHouse(HOUSE_BODY_GUILD_ERATHIA) )
655 {
656 pAudioPlayer->PlaySound((SoundID)0, 0, 0, -1, 0, 0, 0, 0);
657 window_SpeakInHouse = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_HouseInterior, 165, 0);
658 v48 = window_SpeakInHouse->pControlsHead;
659 if ( window_SpeakInHouse->pControlsHead )
660 {
661 do
662 {
663 v49 = v48->pNext;
664 free(v48);
665 v48 = v49;
666 }
667 while ( v49 );
668 }
669 window_SpeakInHouse->pControlsHead = 0;
670 window_SpeakInHouse->pControlsTail = 0;
671 window_SpeakInHouse->uNumControls = 0;
672 }
673 }
674 else
675 {
676 if ( window_SpeakInHouse->par1C == 553 )
677 pMediaPlayer->bLoopPlaying = 0;
678 }
679 }
680
681 }
682 ++curr_seq_num;
683 break;
684 case EVENT_Jmp:
685 curr_seq_num = _evt->v5 - 1;
686 ++curr_seq_num;
687 v4 = -1;
688
689 break;
690 case EVENT_ShowFace:
691 if ( _evt->v5 <= 3u ) //someone
692 pParty->pPlayers[_evt->v5].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0);
693 else if ( _evt->v5 == 4 ) //active
694 pParty->pPlayers[uActiveCharacter].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0);
695 else if ( _evt->v5 == 5 ) //all players
696 {
697 for(int i = 0; i < 4; ++i)
698 pParty->pPlayers[i].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0);
699 }
700 else //random player
701 pParty->pPlayers[rand() % 4].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0);
702 ++curr_seq_num;
703 break;
704 case EVENT_CharacterAnimation:
705 if ( _evt->v5 <= 3 ) //someone
706 pParty->pPlayers[_evt->v5].PlaySound((PlayerSpeech) _evt->v6, 0);
707 else if ( _evt->v5 == 4 ) //active
708 pParty->pPlayers[uActiveCharacter].PlaySound((PlayerSpeech) _evt->v6, 0);
709 else if ( _evt->v5 == 5 ) //all
710 for(int i = 0; i < 4; ++i)
711 pParty->pPlayers[i].PlaySound((PlayerSpeech) _evt->v6, 0);
712 else //random
713 pParty->pPlayers[rand() % 4].PlaySound((PlayerSpeech) _evt->v6, 0);
714 ++curr_seq_num;
715 break;
716 case EVENT_ForPartyMember:
717 player_choose = _evt->v5;
718 ++curr_seq_num;
719 break;
720 case EVENT_SummonItem:
721 SpriteObject::sub_42F7EB_DropItemAt(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8),
722 _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8),
723 _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8),
724 _evt->v17 + ((_evt->v18 + ((_evt->v19 + ((uint)_evt->v20 << 8)) << 8)) << 8),
725 _evt->v21 + ((_evt->v22 + ((_evt->v23 + ((uint)_evt->v24 << 8)) << 8)) << 8),
726 _evt->v25, _evt->v26, 0, 0);
727 ++curr_seq_num;
728 break;
729 case EVENT_Compare:
730 pValue = EVT_DWORD(_evt->v7);
731 if ( player_choose <= 3 )
732 {
733 if ( pPlayers[player_choose]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) )
734 {
735 // v124 = -1;
736 curr_seq_num = _evt->v11 - 1;
737 }
738 }
739 else if ( player_choose == 4 ) //active
740 {
741 if ( uActiveCharacter )
742 {
743 if ( pPlayers[uActiveCharacter]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) )
744 {
745 // v124 = -1;
746 curr_seq_num = _evt->v11 - 1;
747 }
748 }
749 }
750 else if ( player_choose == 5 )//all
751 {
752 v130 = 0;
753 for(int i = 1; i < 5; ++i)
754 {
755 if ( pPlayers[i]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) )
756 {
757 // v124 = -1;
758 curr_seq_num = _evt->v11 - 1;
759 break;
760 }
761 ++v130;
762 }
763 }
764 else if ( player_choose == 6 ) //random
765 {
766 if ( pPlayers[rand() % 4 + 1]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) )
767 {
768 // v124 = -1;
769 curr_seq_num = _evt->v11 - 1;
770 }
771 }
772 ++curr_seq_num;
773 v4 = -1;
774 break;
775 case EVENT_IsActorAlive:
776 if (IsActorAlive(EVT_BYTE(_evt->v5), EVT_DWORD(_evt->v6), EVT_BYTE(_evt->v10)))
777 {
778 //v124 = -1;
779 curr_seq_num = _evt->v11 - 1;
780 }
781 ++curr_seq_num;
782 v4 = -1;
783 break;
784 case EVENT_Substract:
785 pValue = EVT_DWORD(_evt->v7);
786 /*if ( EVT_WORD(_evt->v5) == VAR_PlayerItemInHands )
787 {
788 if ( pParty->pPickedItem.uItemID == pValue )//In hand
789 {
790 pMouse->RemoveHoldingItem();
791 ++curr_seq_num;
792 v4 = v124;
793 break;
794 }
795 //v67 = (int)pPlayers[uActiveCharacter]->pInventoryMatrix.data();
796 for ( v65 = 0; v65 < 126; ++v65 )
797 {
798 v67 = &pPlayers[uActiveCharacter]->pInventoryMatrix[v65];
799 if ( v67 > 0 )
800 {
801 if ( pPlayers[uActiveCharacter]->pInventoryItemList[v67 - 1].uItemID == pValue )
802 {
803 pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(v65);
804 //++curr_seq_num;
805 //v4 = v124;
806 goto substract;
807 }
808 }
809 //v67 += 4;
810 }
811 //while ( (signed int)v65 < 126 );
812 //v69 = (int)&pPlayers[uActiveCharacter]->pEquipment.pIndices;
813 for ( v68 = 0; v68 < 16; ++v68 )
814 {
815 if ( pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->pEquipment.pIndices[v68]].uItemID == pValue )
816 {
817 pPlayers[uActiveCharacter]->pEquipment.pIndices[v68] = 0;
818 //++curr_seq_num;
819 //v4 = v124;
820 goto substract;
821 }
822 //v69 += 4;
823 }
824 for (int i = 1; i < 5; i++)
825 {
826 //v72 = (int)pPlayers[i]->pInventoryMatrix.data();
827 for ( int v71 = 0; v71 < 126; ++v71 )
828 {
829 v72 = &pPlayers[i]->pInventoryMatrix[v71];
830 if ( v72 > 0 )
831 {
832 if ( pPlayers[i]->pInventoryItemList[v72 - 1].uItemID == pValue )
833 {
834 pPlayers[i]->RemoveItemAtInventoryIndex(v71);
835 goto substract;
836 }
837 }
838 //v72 += 4;
839 }
840 for ( v73 = 0; v73 < 16; ++v73 )
841 {
842 //v74 = (int)&pPlayers[i]->pEquipment;
843 if (pPlayers[i]->pEquipment.pIndices[v73])
844 {
845 if (pPlayers[i]->pInventoryItemList[pPlayers[i]->pEquipment.pIndices[v73] - 1].uItemID == pValue )
846 {
847 pPlayers[i]->pEquipment.pIndices[v73] = 0;
848 //v74 += 4;
849 goto substract;
850 }
851 }
852 }
853 }
854 }*/
855 if ( player_choose <= 3 )
856 pParty->pPlayers[player_choose].SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
857 else if ( player_choose == 4 ) //active
858 {
859 if ( uActiveCharacter )
860 pPlayers[uActiveCharacter]->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
861 }
862 else if ( player_choose == 5 )//all
863 {
864 for(int i = 1; i < 5; ++i)
865 pPlayers[i]->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
866 }
867 else if ( player_choose == 6 ) //random
868 pParty->pPlayers[rand() % 4].SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
869 ++curr_seq_num;
870 break;
871 case EVENT_Set:
872 pValue = EVT_DWORD(_evt->v7);
873 if ( player_choose <= 3 )
874 pParty->pPlayers[player_choose].SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
875 else if ( player_choose == 4 ) //active
876 {
877 if ( uActiveCharacter )
878 pPlayers[uActiveCharacter]->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
879 }
880 else if ( player_choose == 5 )//all
881 {
882 //recheck v130
883 for ( int i = 1; i < 5; ++i )
884 pPlayers[i]->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
885 }
886 else if ( player_choose == 6 ) //random
887 pParty->pPlayers[rand() % 4].SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
888 ++curr_seq_num;
889 break;
890 case EVENT_Add:
891 pValue = EVT_DWORD(_evt->v7);
892 if ( player_choose <= 3 )
893 {
894 pPlayer = &pParty->pPlayers[player_choose];
895 pPlayer->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
896 }
897 else if ( player_choose == 4 ) //active
898 {
899 if ( uActiveCharacter )
900 pPlayers[uActiveCharacter]->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
901 }
902 else if ( player_choose == 5 )//all
903 {
904 for(int i = 1; i < 5; ++i)
905 pPlayers[i]->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
906 }
907 else if ( player_choose == 6 ) //random
908 pParty->pPlayers[rand() % 4].AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
909 v83 = EVT_WORD(_evt->v5);
910 if (v83 == 21 || // gold well on emerald isle
911 v83 == 22 || v83 == 23 || v83 == 24 )
912 {
913 //__debugbreak(); // bonfire
914 viewparams->bRedrawGameUI = true;
915 }
916 ++curr_seq_num;
917 break;
918 case EVENT_InputString:
919 if ( !entry_line )
920 {
921 strcpy(GameUI_Footer_TimedString.data(), &pLevelStr[pLevelStrOffsets[EVT_DWORD(_evt->v5 )]]);
922 sub_4451A8_press_any_key(uEventID, curr_seq_num, 26);
923 if ( v133 == 1 )
924 OnMapLeave();
925 return;
926 }
927 v84 = _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8);
928 if ( !_stricmp(GameUI_Footer_TimedString.data(), &pLevelStr[pLevelStrOffsets[_evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8)]])
929 || !_stricmp(GameUI_Footer_TimedString.data(), &pLevelStr[pLevelStrOffsets[v84]]) )
930 {
931 v11 = _evt->v17;
932 curr_seq_num = v11 - 1;
933 }
934 ++curr_seq_num;
935 v4 = -1;
936 break;
937 case EVENT_RandomGoTo:
938 //v124 = -1;
939 v11 = (unsigned __int8)*(&_evt->v5 + rand() % ((_evt->v5 != 0) + (_evt->v6 != 0) + (_evt->v7 != 0) + (_evt->v8 != 0) + (_evt->v9 != 0)
940 + (_evt->v10 != 0)));
941 curr_seq_num = v11 - 1;
942 ++curr_seq_num;
943 v4 = -1;
944 break;
945 case EVENT_ReceiveDamage:
946 if ( (unsigned __int8)_evt->v5 <= 3 )
947 {
948 pParty->pPlayers[(unsigned __int8)_evt->v5].ReceiveDamage(EVT_DWORD(_evt->v7 ), (DAMAGE_TYPE)_evt->v6);
949 ++curr_seq_num;
950 break;
951 }
952 if ( _evt->v5 == 4 )
953 {
954 if ( !uActiveCharacter )
955 {
956 ++curr_seq_num;
957 break;
958 }
959 pPlayers[uActiveCharacter]->ReceiveDamage(EVT_DWORD(_evt->v7 ), (DAMAGE_TYPE)_evt->v6);
960 ++curr_seq_num;
961 break;
962 }
963 if ( _evt->v5 != 5 )
964 {
965 pParty->pPlayers[rand() % 4].ReceiveDamage(EVT_DWORD(_evt->v7 ), (DAMAGE_TYPE)_evt->v6);
966 ++curr_seq_num;
967 break;
968 }
969 for ( uint pl_id = 0;pl_id < 4; pl_id++ )
970 pParty->pPlayers[pl_id].ReceiveDamage(EVT_DWORD(_evt->v7 ), (DAMAGE_TYPE)_evt->v6);
971 ++curr_seq_num;
972 break;
973 case EVENT_ToggleIndoorLight:
974 pIndoor->ToggleLight(EVT_DWORD(_evt->v5 ), _evt->v9);
975 ++curr_seq_num;
976 break;
977 case EVENT_SetFacesBit:
978 sub_44892E_set_faces_bit(EVT_DWORD(_evt->v5),EVT_DWORD(_evt->v9), _evt->v13);
979 ++curr_seq_num;
980 break;
981 case EVENT_ToggleChestFlag:
982 Chest::ToggleFlag(EVT_DWORD(_evt->v5 ), EVT_DWORD(_evt->v9 ), _evt->v13);
983 ++curr_seq_num;
984 break;
985 case EVENT_ToggleActorFlag:
986 Actor::ToggleFlag(EVT_DWORD(_evt->v5 ), EVT_DWORD(_evt->v9 ), _evt->v13);
987 ++curr_seq_num;
988 break;
989 case EVENT_ToggleActorGroupFlag:
990 ToggleActorGroupFlag(EVT_DWORD(_evt->v5 ), EVT_DWORD(_evt->v9 ), _evt->v13);
991 ++curr_seq_num;
992 break;
993 case EVENT_SetSnow:
994 if ( !_evt->v5 )
995 pWeather->bRenderSnow = _evt->v6 != 0;
996 ++curr_seq_num;
997 break;
998 case EVENT_StatusText:
999 v90 = EVT_DWORD(_evt->v5 );
1000 if ( activeLevelDecoration )
1001 {
1002 if ( activeLevelDecoration == (LevelDecoration*)1 )
1003 current_npc_text = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90];
1004 if ( canShowMessages == 1 )
1005 {
1006 v91 = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90];
1007 //LABEL_248:
1008 ShowStatusBarString(v91, 2);
1009 }
1010 }
1011 else
1012 {
1013 if ( canShowMessages == 1 )
1014 {
1015 v91 = &pLevelStr[pLevelStrOffsets[v90]];
1016 ShowStatusBarString(v91, 2);
1017 }
1018 }
1019 ++curr_seq_num;
1020 break;
1021 case EVENT_ShowMessage:
1022 if ( activeLevelDecoration )
1023 {
1024 current_npc_text = pNPCTopics[EVT_DWORD(_evt->v5 )-1].pText;//(&dword_721664)[8 * v92];
1025 byte_5B0938[0] = 0;
1026 }
1027 else
1028 strcpy(byte_5B0938.data(), &pLevelStr[pLevelStrOffsets[EVT_DWORD(_evt->v5 )]]);
1029 ++curr_seq_num;
1030 break;
1031 case EVENT_CastSpell:
1032 EventCastSpell(_evt->v5, _evt->v6, _evt->v7, EVT_DWORD(_evt->v8 ),
1033 EVT_DWORD(_evt->v12 ), EVT_DWORD(_evt->v16 ), EVT_DWORD(_evt->v20 ),
1034 EVT_DWORD(_evt->v24 ), EVT_DWORD(_evt->v28 ));
1035 ++curr_seq_num;
1036 break;
1037 case EVENT_SetTexture:
1038 sub_44861E_set_texture(EVT_DWORD(_evt->v5 ), (char *)&_evt->v9);
1039 ++curr_seq_num;
1040 break;
1041 case EVENT_SetSprite:
1042 SetDecorationSprite(EVT_DWORD(_evt->v5 ), _evt->v9, (char *)&_evt->v10);
1043 ++curr_seq_num;
1044 break;
1045 case EVENT_SummonMonsters:
1046 sub_448CF4_spawn_monsters(_evt->v5, _evt->v6, _evt->v7,EVT_DWORD(_evt->v8 ),
1047 EVT_DWORD(_evt->v12 ), EVT_DWORD(_evt->v16 ), EVT_DWORD(_evt->v20 ),
1048 EVT_DWORD(_evt->v24 ));
1049 ++curr_seq_num;
1050 break;
1051 case EVENT_MouseOver:
1052 case EVENT_LocationName:
1053 --curr_seq_num;
1054 ++curr_seq_num;
1055 break;
1056 case EVENT_ChangeDoorState:
1057 Door_switch_animation(_evt->v5, _evt->v6);
1058 ++curr_seq_num;
1059 break;
1060 case EVENT_OpenChest:
1061 if ( !Chest::Open(_evt->v5) )
1062 {
1063 if ( v133 == 1 )
1064 OnMapLeave();
1065 return;
1066 }
1067 ++curr_seq_num;
1068 break;
1069 case EVENT_MoveToMap:
1070 v94 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
1071 v135 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
1072 v132 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
1073 v126 = _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8);
1074 v129 = _evt->v17 + ((_evt->v18 + ((_evt->v19 + ((uint)_evt->v20 << 8)) << 8)) << 8);
1075 v95 = _evt->v21 + ((_evt->v22 + ((_evt->v23 + ((uint)_evt->v24 << 8)) << 8)) << 8);
1076 v96 = _evt->v25;
1077 v97 = v96 + ((_evt->v26 + ((_evt->v27 + ((uint)_evt->v28 << 8)) << 8)) << 8);
1078 v134 = v96 + ((_evt->v26 + ((_evt->v27 + ((uint)_evt->v28 << 8)) << 8)) << 8);
1079 if ( _evt->v29 || _evt->v30 )
1080 {
1081 pRenderer->Sub01();
1082 TransitionUI_Load(_evt->v29, _evt->v30, v135, v132, v126, v129, v95, v134, (char *)&_evt->v31);
1083 dword_5C3418 = uEventID;
1084 dword_5C341C = curr_seq_num + 1;
1085 if ( v133 == 1 )
1086 OnMapLeave();
1087 return;
1088 }
1089 _5B65AC_npcdata_fame_or_other = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
1090 _5B65A8_npcdata_uflags_or_other = v94;
1091 _5B65B0_npcdata_rep_or_other = v126;
1092 if ( v129 == -1 )
1093 v98 = _5B65B4_npcdata_loword_house_or_other;
1094 else
1095 {
1096 v98 = v129 & stru_5C6E00->uDoublePiMask;
1097 _5B65B4_npcdata_loword_house_or_other = v129 & stru_5C6E00->uDoublePiMask;
1098 }
1099 v99 = (char *)&_evt->v31;
1100 _5B65B8_npcdata_hiword_house_or_other = v95;
1101 dword_5B65BC = v97;
1102 v100 = v94 | v132 | v126 | v95 | v97 | v98;
1103 dword_5B65C0 = v100;
1104 if ( *v99 == 48 )
1105 {
1106 if ( v100 )
1107 {
1108 pParty->vPosition.x = v135;
1109 pParty->vPosition.y = v132;
1110 pParty->vPosition.z = v126;
1111 pParty->uFallStartY = v126;
1112 if ( _5B65B4_npcdata_loword_house_or_other != -1 )
1113 pParty->sRotationY = _5B65B4_npcdata_loword_house_or_other;
1114 _5B65B4_npcdata_loword_house_or_other = -1;
1115 pParty->sRotationX = v95;
1116 pParty->uFallSpeed = v134;
1117 dword_5B65C0 = 0;
1118 dword_5B65BC = 0;
1119 _5B65B8_npcdata_hiword_house_or_other = 0;
1120 _5B65B0_npcdata_rep_or_other = 0;
1121 _5B65AC_npcdata_fame_or_other = 0;
1122 _5B65A8_npcdata_uflags_or_other = 0;
1123 v106 = 232;
1124 pAudioPlayer->PlaySound((SoundID)v106, 0, 0, -1, 0, 0, 0, 0);
1125 }
1126 }
1127 else
1128 {
1129 pGameLoadingUI_ProgressBar->uType = (GUIProgressBar::Type)((activeLevelDecoration == NULL) + 1);
1130 Transition_StopSound_Autosave(v99, MapStartPoint_Party);
1131 v133 = 1;
1132 if ( pCurrentScreen == SCREEN_HOUSE )
1133 {
1134 if ( uGameState == GAME_STATE_CHANGE_LOCATION )
1135 {
1136 pAudioPlayer->StopChannels(-1, -1);
1137 dialog_menu_id = HOUSE_DIALOGUE_NULL;
1138 while ( HouseDialogPressCloseBtn() )
1139 ;
1140 pMediaPlayer->Unload();
1141 window_SpeakInHouse->Release();
1142 window_SpeakInHouse = 0;
1143 if ( pMessageQueue_50CBD0->uNumMessages )
1144 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
1145 pCurrentScreen = SCREEN_GAME;
1146 viewparams->bRedrawGameUI = 1;
1147 pDialogueNPCCount = 0;
1148 pDialogueWindow->Release();
1149 dialog_menu_id = HOUSE_DIALOGUE_NULL;
1150 pDialogueWindow = 0;
1151 pIcons_LOD->SyncLoadedFilesCount();
1152 }
1153 OnMapLeave();
1154 return;
1155 }
1156 }
1157 ++curr_seq_num;
1158 break;
1159 case EVENT_PlaySound:
1160 v110 = _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8);
1161 v109 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
1162 v106 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
1163 pAudioPlayer->PlaySound((SoundID)v106, 0, 0, v109, v110, 0, 0, 0);
1164 ++curr_seq_num;
1165 break;
1166 case EVENT_GiveItem:
1167 item.Reset();
1168 v102 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10 << 8)) << 8)) << 8);
1169 pItemsTable->GenerateItem(_evt->v5, _evt->v6, &item);
1170 if ( v102 )
1171 item.uItemID = v102;
1172 pParty->SetHoldingItem(&item);
1173 ++curr_seq_num;
1174 break;
1175 case EVENT_SpeakInHouse:
1176 if ( EnterHouse((enum HOUSE_ID)EVT_DWORD(_evt->v5)))
1177 {
1178 pRenderer->Sub01();
1179 pAudioPlayer->PlaySound((SoundID)0, 0, 0, -1, 0, 0, 0, 0);
1180 pAudioPlayer->PlaySound(SOUND_EnteringAHouse, 814, 0, -1, 0, 0, 0, 0);
1181 v104 = 187;
1182 if ( uCurrentHouse_Animation != 167 )
1183 v104 = EVT_DWORD(_evt->v5);
1184 window_SpeakInHouse = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_HouseInterior, v104, 0);
1185 window_SpeakInHouse->CreateButton( 61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);
1186 window_SpeakInHouse->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0);
1187 window_SpeakInHouse->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0);
1188 window_SpeakInHouse->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0);
1189 window_SpeakInHouse->CreateButton( 0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, '\t', "", 0);
1190 }
1191 ++curr_seq_num;
1192 break;
1193 case EVENT_PressAnyKey:
1194 sub_4451A8_press_any_key(uEventID, curr_seq_num + 1, 33);
1195 if ( v133 == 1 )
1196 OnMapLeave();
1197 return;
1198 case EVENT_Exit:
1199 if ( v133 == 1 )
1200 OnMapLeave();
1201 return;
1202 default:
1203 ++curr_seq_num;
1204 break;
1205 }
1206 }
1207 }
1208 if ( v133 == 1 )
1209 OnMapLeave();
1210 return;
1211 }
1212
1213 //----- (00444732) --------------------------------------------------------
1214 char *GetEventHintString(unsigned int uEventID)
1215 {
1216 signed int event_index; // edx@1
1217 int event_pos; // esi@4
1218 char *result; // eax@6
1219 unsigned int str_index; // eax@9
1220 int i; // esi@11
1221 _evt_raw* test_evt;
1222 _evt_raw* last_evt;
1223
1224 event_index = 0;
1225 if ( uLevelEVT_NumEvents <= 0 )
1226 return NULL;
1227
1228 //v2 = (char *)&pLevelEVT_Index[0].uEventOffsetInEVT;
1229 while ( 1 )
1230 {
1231 if ( pLevelEVT_Index[event_index].uEventID == uEventID )
1232 {
1233 test_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index].uEventOffsetInEVT];
1234 last_evt=test_evt;
1235 event_pos = pLevelEVT_Index[event_index+1].uEventOffsetInEVT;
1236 if ( test_evt->_e_type == EVENT_MouseOver )
1237 break;
1238 }
1239 ++event_index;
1240 if ( event_index >= uLevelEVT_NumEvents )
1241 return NULL;
1242 }
1243 test_evt=(_evt_raw*)&pLevelEVT[event_pos];
1244 if ( test_evt->_e_type== EVENT_SpeakInHouse )
1245 {
1246 str_index = EVT_DWORD(test_evt->v5);
1247 result = (char *)p2DEvents[str_index - 1].pName;
1248 }
1249 else
1250 {
1251 for ( i = event_index + 1; pLevelEVT_Index[i].uEventID == uEventID; ++i )
1252 {
1253 event_pos = pLevelEVT_Index[i].uEventOffsetInEVT;
1254 test_evt=(_evt_raw*)&pLevelEVT[event_pos];
1255 if ( test_evt->_e_type == EVENT_SpeakInHouse )
1256 {
1257 str_index = EVT_DWORD(test_evt->v5);
1258 if ( str_index < 600 )
1259 return (char *)p2DEvents[str_index - 1].pName;
1260 }
1261 }
1262 result = &pLevelStr[pLevelStrOffsets[EVT_BYTE(last_evt->v5)]];
1263 }
1264
1265 return result;
1266 }
1267
1268 //----- (004613C4) --------------------------------------------------------
1269 void init_event_triggers()
1270 {
1271 uint id = pDecorationList->GetDecorIdByName("Event Trigger");
1272
1273 num_event_triggers = 0;
1274 for (uint i = 0; i < uNumLevelDecorations; ++i)
1275 if (pLevelDecorations[i].uDecorationDescID == id)
1276 event_triggers[num_event_triggers++] = i;
1277 }
1278
1279 //----- (0046CC4B) --------------------------------------------------------
1280 void check_event_triggers()
1281 {
1282 for (size_t i = 0; i < num_event_triggers; i++)
1283 {
1284 if (pLevelDecorations[event_triggers[i]].uFlags & LEVEL_DECORATION_TRIGGERED_BY_TOUCH
1285 && pLevelDecorations[event_triggers[i]].vPosition.GetDistanceTo(pParty->vPosition) < pLevelDecorations[event_triggers[i]].uTriggerRange)
1286 {
1287 EventProcessor(pLevelDecorations[event_triggers[i]].uEventID, PID(OBJECT_Decoration, i), 1);
1288 }
1289 else if (pLevelDecorations[event_triggers[i]].uFlags & LEVEL_DECORATION_TRIGGERED_BY_MONSTER)
1290 {
1291 for (size_t j = 0; j < uNumActors; j++)
1292 {
1293 if (pLevelDecorations[event_triggers[i]].vPosition.GetDistanceTo(pActors[j].vPosition) < pLevelDecorations[event_triggers[i]].uTriggerRange)
1294 EventProcessor(pLevelDecorations[event_triggers[i]].uEventID, 0, 1);
1295 }
1296 }
1297 else if (pLevelDecorations[event_triggers[i]].uFlags & LEVEL_DECORATION_TRIGGERED_BY_OBJECT)
1298 {
1299 for (size_t j = 0; j < uNumSpriteObjects; j++)
1300 {
1301 if (pLevelDecorations[event_triggers[i]].vPosition.GetDistanceTo(pSpriteObjects[j].vPosition) < pLevelDecorations[event_triggers[i]].uTriggerRange)
1302 EventProcessor(pLevelDecorations[event_triggers[i]].uEventID, 0, 1);
1303 }
1304 }
1305 }
1306 }
1307 // 6836C8: using guessed type int 6836C8_num_decorations_6807E8;
1308
1309 //----- (004465DF) --------------------------------------------------------
1310 bool sub_4465DF_check_season(int a1)
1311 {
1312 unsigned int monthPlusOne; // eax@1
1313 unsigned int daysPlusOne; // edx@1
1314
1315 monthPlusOne = pParty->uCurrentMonth + 1;
1316 daysPlusOne = pParty->uDaysPlayed + 1;
1317
1318 switch (a1)
1319 {
1320 case 3: //winter 12.21 -> 3.20
1321 return (monthPlusOne == 12 && daysPlusOne >= 21 || monthPlusOne == 1 || monthPlusOne == 2 || monthPlusOne == 3 && daysPlusOne <= 20);
1322 break;
1323 case 2:// autumn/fall 9.21 -> 12.20
1324 return (monthPlusOne == 9 && daysPlusOne >= 21 || monthPlusOne == 10 || monthPlusOne == 11 || monthPlusOne == 12 && daysPlusOne <= 20);
1325 break;
1326 case 1://summer 6.21 -> 9.20
1327 return (monthPlusOne == 6 && daysPlusOne >= 21 || monthPlusOne == 7 || monthPlusOne == 8 || monthPlusOne == 9 && daysPlusOne <= 20);
1328 break;
1329 case 0: //spring 3.21 -> 6.20
1330 return (monthPlusOne == 3 && daysPlusOne >= 21 || monthPlusOne == 4 || monthPlusOne == 5 || monthPlusOne == 6 && daysPlusOne <= 20);
1331 break;
1332 }
1333 Error("Unknown season");
1334 return false;
1335 }
1336
1337 //----- (00448CF4) --------------------------------------------------------
1338 void __fastcall sub_448CF4_spawn_monsters(__int16 typeindex, __int16 level, int count, int x, int y, int z, int group, unsigned int uUniqueName)
1339 {
1340 unsigned int map_id; // eax@1
1341 size_t old_num_actors; // ebx@2
1342 AIDirection v15; // [sp+28h] [bp-34h]@2
1343 SpawnPointMM7 pSpawnPoint; // [sp+44h] [bp-18h]@1
1344
1345 pSpawnPoint.vPosition.x = x;
1346 pSpawnPoint.vPosition.y = y;
1347 pSpawnPoint.vPosition.z = z;
1348 pSpawnPoint.uGroup = group;
1349 pSpawnPoint.uRadius = 32;
1350 pSpawnPoint.uKind = 3;
1351 pSpawnPoint.uIndex = typeindex + 2 * level + level;
1352 map_id = pMapStats->GetMapInfo(pCurrentMapName);
1353 if (map_id)
1354 {
1355 old_num_actors = uNumActors;
1356 SpawnEncounter(&pMapStats->pInfos[map_id], &pSpawnPoint, 0, count, 0);
1357 Actor::GetDirectionInfo(PID(OBJECT_Actor, old_num_actors), 4, &v15, 1);
1358 for (uint i = (unsigned int)old_num_actors; i < (unsigned int)uNumActors; ++i)
1359 {
1360 pActors[i].PrepareSprites(0);
1361 pActors[i].uYawAngle = v15.uYawAngle;
1362 pActors[i].dword_000334_unique_name = uUniqueName;
1363 }
1364 }
1365 }