comparison Engine/Conditions.cpp @ 2499:68cdef6879a0

engine folder
author Ritor1
date Fri, 19 Sep 2014 02:57:42 +0600
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2498:92eeeb5200f2 2499:68cdef6879a0
1 #define _CRTDBG_MAP_ALLOC
2 #include <stdlib.h>
3 #include <crtdbg.h>
4
5 #define _CRT_SECURE_NO_WARNINGS
6 #pragma once
7 #include "Conditions.h"
8 #include "Party.h"
9 std::array<ConditionProcessor, 18> conditionArray =
10 {
11 // hint: condname, protfrommagic, gmprot, enchantment, ...
12 ConditionProcessor(Condition_Cursed, false, false, 0),
13 ConditionProcessor(Condition_Weak, true, false, 0),
14 ConditionProcessor(Condition_Sleep, false, false, 22, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR),
15 ConditionProcessor(Condition_Fear, false, false, 0),
16 ConditionProcessor(Condition_Drunk, false, false, 0),
17 ConditionProcessor(Condition_Insane, false, false, 19, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK),
18 ConditionProcessor(Condition_Poison_Weak, true, false, 21, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK),
19 ConditionProcessor(Condition_Disease_Weak, true, false, 18, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK),
20 ConditionProcessor(Condition_Poison_Medium, true, false, 21, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK),
21 ConditionProcessor(Condition_Disease_Medium, true, false, 18, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK),
22 ConditionProcessor(Condition_Poison_Severe, true, false, 21, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK),
23 ConditionProcessor(Condition_Disease_Severe, true, false, 18, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK),
24 ConditionProcessor(Condition_Paralyzed, false, false, 20, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK, ITEM_ARTIFACT_GHOULSBANE, EQIUP_ANY),
25 ConditionProcessor(Condition_Unconcious,false, false, 0),
26 ConditionProcessor(Condition_Dead, true, true, 0),
27 ConditionProcessor(Condition_Pertified, true, false, 23, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK, ITEM_RELIC_KELEBRIM, EQIUP_ANY),
28 ConditionProcessor(Condition_Eradicated, true, true, 0),
29 ConditionProcessor(Condition_Zombie, false, false, 0)
30 };
31
32 bool ConditionProcessor::IsPlayerAffected( Player* inPlayer, int condToCheck, int blockable)
33 {
34 if ( !blockable )
35 return true;
36 ConditionProcessor* thisProc = &conditionArray[condToCheck];
37 if (thisProc->m_IsBlockedByProtFromMagic && pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uExpireTime > 0)
38 {
39 if (!(thisProc->m_DoesNeedGmProtFromMagic && pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uSkill < 4))
40 {
41 --pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower;
42 if ( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower < 1 )
43 pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Reset();
44 return false;
45 }
46 }
47 if (thisProc->m_WorkingEnchantment != 0)
48 {
49 if (inPlayer->HasEnchantedItemEquipped(thisProc->m_WorkingEnchantment))
50 return false;
51 }
52 for (unsigned int i = 0; i < thisProc->m_equipmentPairs.size() / 2; i++)
53 {
54 if (thisProc->m_equipmentPairs[i * 2].m_ItemId == (ITEM_TYPE)0)
55 return true;
56 ITEM_TYPE itemId = thisProc->m_equipmentPairs[i * 2].m_ItemId;
57 ITEM_EQUIP_TYPE slot = thisProc->m_equipmentPairs[i * 2 + 1].m_EquipSlot;
58 if (slot == EQIUP_ANY)
59 {
60 if (inPlayer->WearsItemAnyWhere(itemId))
61 return false;
62 }
63 else
64 {
65 if (inPlayer->WearsItem(itemId, slot))
66 return false;
67 }
68 }
69 return true;
70 }