comparison Build/Visual Studio 2012/World of Might and Magic.vcxproj @ 2499:68cdef6879a0

engine folder
author Ritor1
date Fri, 19 Sep 2014 02:57:42 +0600
parents 82d5d92a097c
children 952025b157aa
comparison
equal deleted inserted replaced
2498:92eeeb5200f2 2499:68cdef6879a0
93 <ClCompile Include="..\..\AIL.cpp" /> 93 <ClCompile Include="..\..\AIL.cpp" />
94 <ClCompile Include="..\..\Arcomage\Arcomage.cpp" /> 94 <ClCompile Include="..\..\Arcomage\Arcomage.cpp" />
95 <ClCompile Include="..\..\Arcomage\ArcomageCards.cpp" /> 95 <ClCompile Include="..\..\Arcomage\ArcomageCards.cpp" />
96 <ClCompile Include="..\..\AudioPlayer.cpp" /> 96 <ClCompile Include="..\..\AudioPlayer.cpp" />
97 <ClCompile Include="..\..\Bink_Smacker.cpp" /> 97 <ClCompile Include="..\..\Bink_Smacker.cpp" />
98 <ClCompile Include="..\..\CastSpellInfo.cpp" /> 98 <ClCompile Include="..\..\Engine\Conditions.cpp" />
99 <ClCompile Include="..\..\Conditions.cpp" /> 99 <ClCompile Include="..\..\Engine\Events.cpp" />
100 <ClCompile Include="..\..\Engine\Game.cpp" />
100 <ClCompile Include="..\..\Engine\Graphics\BSPModel.cpp" /> 101 <ClCompile Include="..\..\Engine\Graphics\BSPModel.cpp" />
101 <ClCompile Include="..\..\Engine\Graphics\DecalBuilder.cpp" /> 102 <ClCompile Include="..\..\Engine\Graphics\DecalBuilder.cpp" />
102 <ClCompile Include="..\..\Engine\Graphics\DecorationList.cpp" /> 103 <ClCompile Include="..\..\Engine\Graphics\DecorationList.cpp" />
103 <ClCompile Include="..\..\Engine\Graphics\GammaControl.cpp" /> 104 <ClCompile Include="..\..\Engine\Graphics\GammaControl.cpp" />
104 <ClCompile Include="..\..\Engine\Graphics\Indoor.cpp" /> 105 <ClCompile Include="..\..\Engine\Graphics\Indoor.cpp" />
117 <ClCompile Include="..\..\Engine\Graphics\stru9.cpp" /> 118 <ClCompile Include="..\..\Engine\Graphics\stru9.cpp" />
118 <ClCompile Include="..\..\Engine\Graphics\Texture.cpp" /> 119 <ClCompile Include="..\..\Engine\Graphics\Texture.cpp" />
119 <ClCompile Include="..\..\Engine\Graphics\Viewport.cpp" /> 120 <ClCompile Include="..\..\Engine\Graphics\Viewport.cpp" />
120 <ClCompile Include="..\..\Engine\Graphics\Vis.cpp" /> 121 <ClCompile Include="..\..\Engine\Graphics\Vis.cpp" />
121 <ClCompile Include="..\..\Engine\Graphics\Weather.cpp" /> 122 <ClCompile Include="..\..\Engine\Graphics\Weather.cpp" />
123 <ClCompile Include="..\..\Engine\LOD.cpp" />
124 <ClCompile Include="..\..\Engine\Log.cpp" />
125 <ClCompile Include="..\..\Engine\LuaVM.cpp" />
126 <ClCompile Include="..\..\Engine\MapInfo.cpp" />
127 <ClCompile Include="..\..\Engine\mm7text_ru.cpp" />
128 <ClCompile Include="..\..\Engine\mm7_7.cpp" />
129 <ClCompile Include="..\..\Engine\mm7_data.cpp" />
130 <ClCompile Include="..\..\Engine\MMT.cpp" />
122 <ClCompile Include="..\..\Engine\Objects\Actor.cpp" /> 131 <ClCompile Include="..\..\Engine\Objects\Actor.cpp" />
123 <ClCompile Include="..\..\Engine\Objects\Chest.cpp" /> 132 <ClCompile Include="..\..\Engine\Objects\Chest.cpp" />
124 <ClCompile Include="..\..\Engine\Objects\Items.cpp" /> 133 <ClCompile Include="..\..\Engine\Objects\Items.cpp" />
125 <ClCompile Include="..\..\Engine\Objects\Monsters.cpp" /> 134 <ClCompile Include="..\..\Engine\Objects\Monsters.cpp" />
126 <ClCompile Include="..\..\Engine\Objects\NPC.cpp" /> 135 <ClCompile Include="..\..\Engine\Objects\NPC.cpp" />
127 <ClCompile Include="..\..\Engine\Objects\ObjectList.cpp" /> 136 <ClCompile Include="..\..\Engine\Objects\ObjectList.cpp" />
128 <ClCompile Include="..\..\Events.cpp" /> 137 <ClCompile Include="..\..\Engine\Objects\Player.cpp" />
129 <ClCompile Include="..\..\FactionTable.cpp" /> 138 <ClCompile Include="..\..\Engine\Objects\SpriteObject.cpp" />
130 <ClCompile Include="..\..\FrameTableInc.cpp" /> 139 <ClCompile Include="..\..\Engine\OurMath.cpp" />
131 <ClCompile Include="..\..\Game.cpp" /> 140 <ClCompile Include="..\..\Engine\Party.cpp" />
141 <ClCompile Include="..\..\Engine\Random.cpp" />
142 <ClCompile Include="..\..\Engine\Registry.cpp" />
143 <ClCompile Include="..\..\Engine\SaveLoad.cpp" />
144 <ClCompile Include="..\..\Engine\Spells\CastSpellInfo.cpp" />
145 <ClCompile Include="..\..\Engine\Spells\Spells.cpp" />
146 <ClCompile Include="..\..\Engine\stru298.cpp" />
147 <ClCompile Include="..\..\Engine\Tables\FactionTable.cpp" />
148 <ClCompile Include="..\..\Engine\Tables\FrameTableInc.cpp" />
149 <ClCompile Include="..\..\Engine\Tables\IconFrameTable.cpp" />
150 <ClCompile Include="..\..\Engine\Tables\PlayerFrameTable.cpp" />
151 <ClCompile Include="..\..\Engine\Tables\StorylineTextTable.cpp" />
152 <ClCompile Include="..\..\Engine\Tables\TileTable.cpp" />
153 <ClCompile Include="..\..\Engine\texts.cpp" />
154 <ClCompile Include="..\..\Engine\Timer.cpp" />
155 <ClCompile Include="..\..\Engine\TurnEngine\TurnEngine.cpp" />
156 <ClCompile Include="..\..\Engine\VectorTypes.cpp" />
157 <ClCompile Include="..\..\Engine\ZlibWrapper.cpp" />
132 <ClCompile Include="..\..\GUIButton.cpp" /> 158 <ClCompile Include="..\..\GUIButton.cpp" />
133 <ClCompile Include="..\..\GUIFont.cpp" /> 159 <ClCompile Include="..\..\GUIFont.cpp" />
134 <ClCompile Include="..\..\GUIProgressBar.cpp" /> 160 <ClCompile Include="..\..\GUIProgressBar.cpp" />
135 <ClCompile Include="..\..\GUIWindow.cpp" /> 161 <ClCompile Include="..\..\GUIWindow.cpp" />
136 <ClCompile Include="..\..\IconFrameTable.cpp" />
137 <ClCompile Include="..\..\Keyboard.cpp" /> 162 <ClCompile Include="..\..\Keyboard.cpp" />
138 <ClCompile Include="..\..\lib\libpng\png.c" /> 163 <ClCompile Include="..\..\lib\libpng\png.c" />
139 <ClCompile Include="..\..\lib\libpng\pngerror.c" /> 164 <ClCompile Include="..\..\lib\libpng\pngerror.c" />
140 <ClCompile Include="..\..\lib\libpng\pngget.c" /> 165 <ClCompile Include="..\..\lib\libpng\pngget.c" />
141 <ClCompile Include="..\..\lib\libpng\pngmem.c" /> 166 <ClCompile Include="..\..\lib\libpng\pngmem.c" />
194 <ClCompile Include="..\..\lib\zlib\inftrees.c" /> 219 <ClCompile Include="..\..\lib\zlib\inftrees.c" />
195 <ClCompile Include="..\..\lib\zlib\infutil.c" /> 220 <ClCompile Include="..\..\lib\zlib\infutil.c" />
196 <ClCompile Include="..\..\lib\zlib\trees.c" /> 221 <ClCompile Include="..\..\lib\zlib\trees.c" />
197 <ClCompile Include="..\..\lib\zlib\uncompr.c" /> 222 <ClCompile Include="..\..\lib\zlib\uncompr.c" />
198 <ClCompile Include="..\..\lib\zlib\zutil.c" /> 223 <ClCompile Include="..\..\lib\zlib\zutil.c" />
199 <ClCompile Include="..\..\LOD.cpp" />
200 <ClCompile Include="..\..\Log.cpp" />
201 <ClCompile Include="..\..\LuaVM.cpp" />
202 <ClCompile Include="..\..\MapInfo.cpp" />
203 <ClCompile Include="..\..\MediaPlayer.cpp" /> 224 <ClCompile Include="..\..\MediaPlayer.cpp" />
204 <ClCompile Include="..\..\mm7text_ru.cpp" />
205 <ClCompile Include="..\..\mm7_7.cpp" />
206 <ClCompile Include="..\..\mm7_data.cpp" />
207 <ClCompile Include="..\..\MMT.cpp" />
208 <ClCompile Include="..\..\Mouse.cpp" /> 225 <ClCompile Include="..\..\Mouse.cpp" />
209 <ClCompile Include="..\..\NewUI\Core\UIControlModule_wrap.cxx" /> 226 <ClCompile Include="..\..\NewUI\Core\UIControlModule_wrap.cxx" />
210 <ClCompile Include="..\..\NewUI\MainMenu.cpp" /> 227 <ClCompile Include="..\..\NewUI\MainMenu.cpp" />
211 <ClCompile Include="..\..\OSAPI.cpp" /> 228 <ClCompile Include="..\..\OSAPI.cpp" />
212 <ClCompile Include="..\..\OSWindow.cpp" /> 229 <ClCompile Include="..\..\OSWindow.cpp" />
213 <ClCompile Include="..\..\OurMath.cpp" />
214 <ClCompile Include="..\..\Party.cpp" />
215 <ClCompile Include="..\..\Player.cpp" />
216 <ClCompile Include="..\..\PlayerFrameTable.cpp" />
217 <ClCompile Include="..\..\Random.cpp" />
218 <ClCompile Include="..\..\Registry.cpp" />
219 <ClCompile Include="..\..\SaveLoad.cpp" />
220 <ClCompile Include="..\..\Spells.cpp" />
221 <ClCompile Include="..\..\SpriteObject.cpp" />
222 <ClCompile Include="..\..\StorylineTextTable.cpp" />
223 <ClCompile Include="..\..\stru298.cpp" />
224 <ClCompile Include="..\..\stru6.cpp" /> 230 <ClCompile Include="..\..\stru6.cpp" />
225 <ClCompile Include="..\..\texts.cpp" />
226 <ClCompile Include="..\..\TileTable.cpp" />
227 <ClCompile Include="..\..\Timer.cpp" />
228 <ClCompile Include="..\..\TurnEngine.cpp" />
229 <ClCompile Include="..\..\UI\Books\UIMapBook.cpp" /> 231 <ClCompile Include="..\..\UI\Books\UIMapBook.cpp" />
230 <ClCompile Include="..\..\UI\Books\UINotesBooks.cpp" /> 232 <ClCompile Include="..\..\UI\Books\UINotesBooks.cpp" />
231 <ClCompile Include="..\..\UI\Books\UISpellBook.cpp" /> 233 <ClCompile Include="..\..\UI\Books\UISpellBook.cpp" />
232 <ClCompile Include="..\..\UI\UIArena.cpp" /> 234 <ClCompile Include="..\..\UI\UIArena.cpp" />
233 <ClCompile Include="..\..\UI\UIBooks.cpp" /> 235 <ClCompile Include="..\..\UI\UIBooks.cpp" />
242 <ClCompile Include="..\..\UI\UIPopup.cpp" /> 244 <ClCompile Include="..\..\UI\UIPopup.cpp" />
243 <ClCompile Include="..\..\UI\UIRest.cpp" /> 245 <ClCompile Include="..\..\UI\UIRest.cpp" />
244 <ClCompile Include="..\..\UI\UISaveLoad.cpp" /> 246 <ClCompile Include="..\..\UI\UISaveLoad.cpp" />
245 <ClCompile Include="..\..\UI\UIShops.cpp" /> 247 <ClCompile Include="..\..\UI\UIShops.cpp" />
246 <ClCompile Include="..\..\UI\UITransition.cpp" /> 248 <ClCompile Include="..\..\UI\UITransition.cpp" />
247 <ClCompile Include="..\..\VectorTypes.cpp" />
248 <ClCompile Include="..\..\ZlibWrapper.cpp" />
249 <ClCompile Include="..\..\_deleted.cpp" /> 249 <ClCompile Include="..\..\_deleted.cpp" />
250 </ItemGroup> 250 </ItemGroup>
251 <ItemGroup> 251 <ItemGroup>
252 <ClInclude Include="..\..\AIL.h" /> 252 <ClInclude Include="..\..\AIL.h" />
253 <ClInclude Include="..\..\Arcomage\Arcomage.h" /> 253 <ClInclude Include="..\..\Arcomage\Arcomage.h" />
254 <ClInclude Include="..\..\AudioPlayer.h" /> 254 <ClInclude Include="..\..\AudioPlayer.h" />
255 <ClInclude Include="..\..\Autonotes.h" />
256 <ClInclude Include="..\..\Awards.h" />
257 <ClInclude Include="..\..\Bink_Smacker.h" /> 255 <ClInclude Include="..\..\Bink_Smacker.h" />
258 <ClInclude Include="..\..\CastSpellInfo.h" /> 256 <ClInclude Include="..\..\Engine\Autonotes.h" />
259 <ClInclude Include="..\..\Conditions.h" /> 257 <ClInclude Include="..\..\Engine\Awards.h" />
258 <ClInclude Include="..\..\Engine\Conditions.h" />
259 <ClInclude Include="..\..\Engine\ErrorHandling.h" />
260 <ClInclude Include="..\..\Engine\Events.h" />
261 <ClInclude Include="..\..\Engine\Events2D.h" />
262 <ClInclude Include="..\..\Engine\Game.h" />
260 <ClInclude Include="..\..\Engine\Graphics\BSPModel.h" /> 263 <ClInclude Include="..\..\Engine\Graphics\BSPModel.h" />
261 <ClInclude Include="..\..\Engine\Graphics\DecalBuilder.h" /> 264 <ClInclude Include="..\..\Engine\Graphics\DecalBuilder.h" />
262 <ClInclude Include="..\..\Engine\Graphics\DecorationList.h" /> 265 <ClInclude Include="..\..\Engine\Graphics\DecorationList.h" />
263 <ClInclude Include="..\..\Engine\Graphics\GammaControl.h" /> 266 <ClInclude Include="..\..\Engine\Graphics\GammaControl.h" />
264 <ClInclude Include="..\..\Engine\Graphics\Indoor.h" /> 267 <ClInclude Include="..\..\Engine\Graphics\Indoor.h" />
279 <ClInclude Include="..\..\Engine\Graphics\stru9.h" /> 282 <ClInclude Include="..\..\Engine\Graphics\stru9.h" />
280 <ClInclude Include="..\..\Engine\Graphics\Texture.h" /> 283 <ClInclude Include="..\..\Engine\Graphics\Texture.h" />
281 <ClInclude Include="..\..\Engine\Graphics\Viewport.h" /> 284 <ClInclude Include="..\..\Engine\Graphics\Viewport.h" />
282 <ClInclude Include="..\..\Engine\Graphics\Vis.h" /> 285 <ClInclude Include="..\..\Engine\Graphics\Vis.h" />
283 <ClInclude Include="..\..\Engine\Graphics\Weather.h" /> 286 <ClInclude Include="..\..\Engine\Graphics\Weather.h" />
287 <ClInclude Include="..\..\Engine\LOD.h" />
288 <ClInclude Include="..\..\Engine\Log.h" />
289 <ClInclude Include="..\..\Engine\LuaVM.h" />
290 <ClInclude Include="..\..\Engine\MapInfo.h" />
291 <ClInclude Include="..\..\Engine\MapsLongTimer.h" />
292 <ClInclude Include="..\..\Engine\MM7.h" />
293 <ClInclude Include="..\..\Engine\mm7_data.h" />
294 <ClInclude Include="..\..\Engine\MMT.h" />
295 <ClInclude Include="..\..\Engine\NZIArray.h" />
284 <ClInclude Include="..\..\Engine\Objects\Actor.h" /> 296 <ClInclude Include="..\..\Engine\Objects\Actor.h" />
285 <ClInclude Include="..\..\Engine\Objects\Chest.h" /> 297 <ClInclude Include="..\..\Engine\Objects\Chest.h" />
286 <ClInclude Include="..\..\Engine\Objects\Items.h" /> 298 <ClInclude Include="..\..\Engine\Objects\Items.h" />
287 <ClInclude Include="..\..\Engine\Objects\Monsters.h" /> 299 <ClInclude Include="..\..\Engine\Objects\Monsters.h" />
288 <ClInclude Include="..\..\Engine\Objects\NPC.h" /> 300 <ClInclude Include="..\..\Engine\Objects\NPC.h" />
289 <ClInclude Include="..\..\Engine\Objects\ObjectList.h" /> 301 <ClInclude Include="..\..\Engine\Objects\ObjectList.h" />
290 <ClInclude Include="..\..\ErrorHandling.h" /> 302 <ClInclude Include="..\..\Engine\Objects\Player.h" />
291 <ClInclude Include="..\..\Events.h" /> 303 <ClInclude Include="..\..\Engine\Objects\SpriteObject.h" />
292 <ClInclude Include="..\..\Events2D.h" /> 304 <ClInclude Include="..\..\Engine\OurMath.h" />
293 <ClInclude Include="..\..\FactionTable.h" /> 305 <ClInclude Include="..\..\Engine\Party.h" />
294 <ClInclude Include="..\..\FrameTableInc.h" /> 306 <ClInclude Include="..\..\Engine\Random.h" />
295 <ClInclude Include="..\..\Game.h" /> 307 <ClInclude Include="..\..\Engine\Registry.h" />
308 <ClInclude Include="..\..\Engine\resource.h" />
309 <ClInclude Include="..\..\Engine\SaveLoad.h" />
310 <ClInclude Include="..\..\Engine\Spells\CastSpellInfo.h" />
311 <ClInclude Include="..\..\Engine\Spells\Spells.h" />
312 <ClInclude Include="..\..\Engine\stru123.h" />
313 <ClInclude Include="..\..\Engine\stru159.h" />
314 <ClInclude Include="..\..\Engine\stru160.h" />
315 <ClInclude Include="..\..\Engine\stru298.h" />
316 <ClInclude Include="..\..\Engine\stru314.h" />
317 <ClInclude Include="..\..\Engine\stru367.h" />
318 <ClInclude Include="..\..\Engine\stuff.h" />
319 <ClInclude Include="..\..\Engine\Tables\FactionTable.h" />
320 <ClInclude Include="..\..\Engine\Tables\FrameTableInc.h" />
321 <ClInclude Include="..\..\Engine\Tables\IconFrameTable.h" />
322 <ClInclude Include="..\..\Engine\Tables\PlayerFrameTable.h" />
323 <ClInclude Include="..\..\Engine\Tables\StorylineTextTable.h" />
324 <ClInclude Include="..\..\Engine\Tables\TileFrameTable.h" />
325 <ClInclude Include="..\..\Engine\texts.h" />
326 <ClInclude Include="..\..\Engine\Timer.h" />
327 <ClInclude Include="..\..\Engine\TurnEngine\TurnEngine.h" />
328 <ClInclude Include="..\..\Engine\VectorTypes.h" />
329 <ClInclude Include="..\..\Engine\ZlibWrapper.h" />
296 <ClInclude Include="..\..\GUIButton.h" /> 330 <ClInclude Include="..\..\GUIButton.h" />
297 <ClInclude Include="..\..\GUIFont.h" /> 331 <ClInclude Include="..\..\GUIFont.h" />
298 <ClInclude Include="..\..\GUIProgressBar.h" /> 332 <ClInclude Include="..\..\GUIProgressBar.h" />
299 <ClInclude Include="..\..\GUIWindow.h" /> 333 <ClInclude Include="..\..\GUIWindow.h" />
300 <ClInclude Include="..\..\IconFrameTable.h" />
301 <ClInclude Include="..\..\Keyboard.h" /> 334 <ClInclude Include="..\..\Keyboard.h" />
302 <ClInclude Include="..\..\lib\legacy_dx\d3d.h" /> 335 <ClInclude Include="..\..\lib\legacy_dx\d3d.h" />
303 <ClInclude Include="..\..\lib\legacy_dx\d3dcaps.h" /> 336 <ClInclude Include="..\..\lib\legacy_dx\d3dcaps.h" />
304 <ClInclude Include="..\..\lib\legacy_dx\d3drm.h" /> 337 <ClInclude Include="..\..\lib\legacy_dx\d3drm.h" />
305 <ClInclude Include="..\..\lib\legacy_dx\d3drmdef.h" /> 338 <ClInclude Include="..\..\lib\legacy_dx\d3drmdef.h" />
438 <ClInclude Include="..\..\lib\zlib\infutil.h" /> 471 <ClInclude Include="..\..\lib\zlib\infutil.h" />
439 <ClInclude Include="..\..\lib\zlib\trees.h" /> 472 <ClInclude Include="..\..\lib\zlib\trees.h" />
440 <ClInclude Include="..\..\lib\zlib\zconf.h" /> 473 <ClInclude Include="..\..\lib\zlib\zconf.h" />
441 <ClInclude Include="..\..\lib\zlib\zlib.h" /> 474 <ClInclude Include="..\..\lib\zlib\zlib.h" />
442 <ClInclude Include="..\..\lib\zlib\zutil.h" /> 475 <ClInclude Include="..\..\lib\zlib\zutil.h" />
443 <ClInclude Include="..\..\LOD.h" />
444 <ClInclude Include="..\..\Log.h" />
445 <ClInclude Include="..\..\LuaVM.h" />
446 <ClInclude Include="..\..\MapInfo.h" />
447 <ClInclude Include="..\..\MapsLongTimer.h" />
448 <ClInclude Include="..\..\MediaPlayer.h" /> 476 <ClInclude Include="..\..\MediaPlayer.h" />
449 <ClInclude Include="..\..\MM7.h" />
450 <ClInclude Include="..\..\mm7_data.h" />
451 <ClInclude Include="..\..\MMT.h" />
452 <ClInclude Include="..\..\Mouse.h" /> 477 <ClInclude Include="..\..\Mouse.h" />
453 <ClInclude Include="..\..\NewUI\Core\UIControl.h" /> 478 <ClInclude Include="..\..\NewUI\Core\UIControl.h" />
454 <ClInclude Include="..\..\NewUI\MainMenu.h" /> 479 <ClInclude Include="..\..\NewUI\MainMenu.h" />
455 <ClInclude Include="..\..\NZIArray.h" />
456 <ClInclude Include="..\..\OpenALSoundProvider.h" /> 480 <ClInclude Include="..\..\OpenALSoundProvider.h" />
457 <ClInclude Include="..\..\OSAPI.h" /> 481 <ClInclude Include="..\..\OSAPI.h" />
458 <ClInclude Include="..\..\OSInfo.h" /> 482 <ClInclude Include="..\..\OSInfo.h" />
459 <ClInclude Include="..\..\OSWindow.h" /> 483 <ClInclude Include="..\..\OSWindow.h" />
460 <ClInclude Include="..\..\OurMath.h" />
461 <ClInclude Include="..\..\Party.h" />
462 <ClInclude Include="..\..\Player.h" />
463 <ClInclude Include="..\..\PlayerFrameTable.h" />
464 <ClInclude Include="..\..\Random.h" />
465 <ClInclude Include="..\..\Registry.h" />
466 <ClInclude Include="..\..\resource.h" />
467 <ClInclude Include="..\..\SaveLoad.h" />
468 <ClInclude Include="..\..\Spells.h" />
469 <ClInclude Include="..\..\SpriteObject.h" />
470 <ClInclude Include="..\..\StorylineTextTable.h" />
471 <ClInclude Include="..\..\stru123.h" />
472 <ClInclude Include="..\..\stru159.h" />
473 <ClInclude Include="..\..\stru160.h" />
474 <ClInclude Include="..\..\stru298.h" />
475 <ClInclude Include="..\..\stru314.h" />
476 <ClInclude Include="..\..\stru367.h" />
477 <ClInclude Include="..\..\stru6.h" />
478 <ClInclude Include="..\..\stuff.h" />
479 <ClInclude Include="..\..\texts.h" />
480 <ClInclude Include="..\..\TileFrameTable.h" />
481 <ClInclude Include="..\..\Timer.h" />
482 <ClInclude Include="..\..\TurnEngine.h" />
483 <ClInclude Include="..\..\UI\Books\UIMapBook.h" /> 484 <ClInclude Include="..\..\UI\Books\UIMapBook.h" />
484 <ClInclude Include="..\..\UI\Books\UINotesBooks.h" /> 485 <ClInclude Include="..\..\UI\Books\UINotesBooks.h" />
485 <ClInclude Include="..\..\UI\Books\UISpellBook.h" /> 486 <ClInclude Include="..\..\UI\Books\UISpellBook.h" />
486 <ClInclude Include="..\..\UI\UIArena.h" /> 487 <ClInclude Include="..\..\UI\UIArena.h" />
487 <ClInclude Include="..\..\UI\UIBooks.h" /> 488 <ClInclude Include="..\..\UI\UIBooks.h" />
496 <ClInclude Include="..\..\UI\UIPopup.h" /> 497 <ClInclude Include="..\..\UI\UIPopup.h" />
497 <ClInclude Include="..\..\UI\UIRest.h" /> 498 <ClInclude Include="..\..\UI\UIRest.h" />
498 <ClInclude Include="..\..\UI\UISaveLoad.h" /> 499 <ClInclude Include="..\..\UI\UISaveLoad.h" />
499 <ClInclude Include="..\..\UI\UIShops.h" /> 500 <ClInclude Include="..\..\UI\UIShops.h" />
500 <ClInclude Include="..\..\UI\UITransition.h" /> 501 <ClInclude Include="..\..\UI\UITransition.h" />
501 <ClInclude Include="..\..\VectorTypes.h" />
502 <ClInclude Include="..\..\ZlibWrapper.h" />
503 </ItemGroup> 502 </ItemGroup>
504 <ItemGroup> 503 <ItemGroup>
504 <None Include="..\..\Engine\Objects\Player.swig" />
505 <None Include="..\..\lib\legacy_dx\d3dvec.inl" /> 505 <None Include="..\..\lib\legacy_dx\d3dvec.inl" />
506 <CustomBuild Include="..\..\NewUI\Core\UIControlModule.swig"> 506 <CustomBuild Include="..\..\NewUI\Core\UIControlModule.swig">
507 <FileType>Document</FileType> 507 <FileType>Document</FileType>
508 <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call "../../lib/swig" "%(FileName)" %(RelativeDir) "%(FileName)%(Extension)" "%(FullPath)" "$(SolutionDir)" %(Filename)_wrap.cxx</Command> 508 <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call "../../lib/swig" "%(FileName)" %(RelativeDir) "%(FileName)%(Extension)" "%(FullPath)" "$(SolutionDir)" %(Filename)_wrap.cxx</Command>
509 <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename)_wrap.cxx</Outputs> 509 <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename)_wrap.cxx</Outputs>
516 <None Include="..\..\lib\OpenAL\lib\x86\avutil-52.def" /> 516 <None Include="..\..\lib\OpenAL\lib\x86\avutil-52.def" />
517 <None Include="..\..\lib\OpenAL\lib\x86\postproc-52.def" /> 517 <None Include="..\..\lib\OpenAL\lib\x86\postproc-52.def" />
518 <None Include="..\..\lib\OpenAL\lib\x86\swresample-0.def" /> 518 <None Include="..\..\lib\OpenAL\lib\x86\swresample-0.def" />
519 <None Include="..\..\lib\OpenAL\lib\x86\swscale-2.def" /> 519 <None Include="..\..\lib\OpenAL\lib\x86\swscale-2.def" />
520 <None Include="..\..\lib\swig.bat" /> 520 <None Include="..\..\lib\swig.bat" />
521 <None Include="..\..\Player.swig">
522 <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call "../../lib/swig" "%(FileName)" %(RelativeDir) "%(FileName)%(Extension)" "%(FullPath)" "$(SolutionDir)" %(Filename)_wrap.cxx</Command>
523 <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename)_wrap.cxx</Outputs>
524 <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).swig</Message>
525 </None>
526 </ItemGroup> 521 </ItemGroup>
527 <ItemGroup> 522 <ItemGroup>
528 <Library Include="..\..\lib\legacy_dx\lib\d3dxof.lib" /> 523 <Library Include="..\..\lib\legacy_dx\lib\d3dxof.lib" />
529 <Library Include="..\..\lib\legacy_dx\lib\ddraw.lib" /> 524 <Library Include="..\..\lib\legacy_dx\lib\ddraw.lib" />
530 <Library Include="..\..\lib\legacy_dx\lib\dinput.lib" /> 525 <Library Include="..\..\lib\legacy_dx\lib\dinput.lib" />