Mercurial > mm7
comparison Render.h @ 349:672b83584b0f
GetActorTintColor
author | Nomad |
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date | Thu, 21 Feb 2013 02:12:29 +0200 |
parents | 2a09e1d6fc8f |
children | 58b71c1af7d8 |
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344:b7131c52cdd4 | 349:672b83584b0f |
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317 unsigned int Billboard_ProbablyAddToListAndSortByZOrder(float z); | 317 unsigned int Billboard_ProbablyAddToListAndSortByZOrder(float z); |
318 unsigned int GetBillboardDrawListSize(); | 318 unsigned int GetBillboardDrawListSize(); |
319 unsigned int GetParentBillboardID(unsigned int uBillboardID); | 319 unsigned int GetParentBillboardID(unsigned int uBillboardID); |
320 void BeginSceneD3D(); | 320 void BeginSceneD3D(); |
321 void DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); | 321 void DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); |
322 unsigned int GetActorTintColor(float a2, int a3, int a4, int a5, RenderBillboard *a6); | 322 unsigned int GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6); |
323 void DrawPolygon(unsigned int uNumVertices, stru148 *a3, ODMFace *a4, IDirect3DTexture2 *pTexture); | 323 void DrawPolygon(unsigned int uNumVertices, stru148 *a3, ODMFace *a4, IDirect3DTexture2 *pTexture); |
324 void DrawTerrainPolygon(unsigned int uNumVertices, stru148 *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders); | 324 void DrawTerrainPolygon(unsigned int uNumVertices, stru148 *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders); |
325 void DrawStrip(unsigned int uNumVertices, struct stru148 *a3, IDirect3DTexture2 *pTexture); | 325 void DrawStrip(unsigned int uNumVertices, struct stru148 *a3, IDirect3DTexture2 *pTexture); |
326 void DrawFan(unsigned int uNumVertices, stru148 *a3, IDirect3DTexture2 *a4); | 326 void DrawFan(unsigned int uNumVertices, stru148 *a3, IDirect3DTexture2 *a4); |
327 void _4A2ED5(signed int a2, stru148 *a3, IDirect3DTexture2 *pHwTex); | 327 void _4A2ED5(signed int a2, stru148 *a3, IDirect3DTexture2 *pHwTex); |