comparison mm7_data.h @ 521:663c4f618f56

Awards tab corrrection
author Gloval
date Sat, 02 Mar 2013 01:42:05 +0400
parents 35f28d4c0ff9
children 214d9d47cf1f
comparison
equal deleted inserted replaced
520:35f28d4c0ff9 521:663c4f618f56
1153 extern char byte_506360; // weak 1153 extern char byte_506360; // weak
1154 extern int dword_506364; // weak 1154 extern int dword_506364; // weak
1155 extern Texture *dword_50640C[]; // weak 1155 extern Texture *dword_50640C[]; // weak
1156 extern unsigned int uTextureID_506438; 1156 extern unsigned int uTextureID_506438;
1157 extern int dword_50651C; // weak 1157 extern int dword_50651C; // weak
1158 extern int dword_506520; // weak 1158 extern int awards_count; // weak
1159 extern int dword_506524; // weak 1159 extern int awards_count2; // weak
1160 extern int dword_506528; // weak 1160 extern int dword_506528; // weak
1161 extern int dword_50652C; // weak 1161 extern int dword_50652C; // weak
1162 extern int dword_506530; // weak 1162 extern int dword_506530; // weak
1163 extern int dword_506534; // weak 1163 extern int dword_506534; // weak
1164 extern int dword_506538; // weak 1164 extern int dword_506538; // weak
1408 extern char *pBodyResistanceAttributeDescription; 1408 extern char *pBodyResistanceAttributeDescription;
1409 extern char *pSkillPointsAttributeDescription; 1409 extern char *pSkillPointsAttributeDescription;
1410 extern char *pClassTXT_Raw; 1410 extern char *pClassTXT_Raw;
1411 extern char *pStatsTXT_Raw; 1411 extern char *pStatsTXT_Raw;
1412 extern char *pSkillDescTXT_Raw; 1412 extern char *pSkillDescTXT_Raw;
1413 1413 extern int achievedAwardsIndex[1000];
1414 extern struct FactionTable *pFactionTable; 1414 extern struct FactionTable *pFactionTable;
1415 extern char byte_5C8D1A[]; // weak 1415 extern char byte_5C8D1A[]; // weak
1416 1416
1417 extern char byte_5E4C15[]; // weak 1417 extern char byte_5E4C15[]; // weak
1418 extern char *pSomeItemsNames[14]; 1418 extern char *pSomeItemsNames[14];
1868 unsigned int __fastcall GetSkillColor(unsigned int uPlayerClass, enum PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level); 1868 unsigned int __fastcall GetSkillColor(unsigned int uPlayerClass, enum PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level);
1869 const char *__fastcall CharacterUI_GetSkillDescText(unsigned int uPlayerID, enum PLAYER_SKILL_TYPE uPlayerSkillType); 1869 const char *__fastcall CharacterUI_GetSkillDescText(unsigned int uPlayerID, enum PLAYER_SKILL_TYPE uPlayerSkillType);
1870 char __cdecl CharacterUI_SkillsTab_ShowHint(); 1870 char __cdecl CharacterUI_SkillsTab_ShowHint();
1871 char __cdecl CharacterUI_StatsTab_ShowHint(); 1871 char __cdecl CharacterUI_StatsTab_ShowHint();
1872 char __fastcall CharacterUI_StatsTab_Draw(unsigned int uPlayerID); // idb 1872 char __fastcall CharacterUI_StatsTab_Draw(unsigned int uPlayerID); // idb
1873 int __cdecl sub_419100(); 1873 void FillAwardsData();
1874 void __cdecl sub_419220(); 1874 void __cdecl sub_419220();
1875 void __cdecl sub_419379(); 1875 void __cdecl sub_419379();
1876 void __cdecl CharacterUI_SkillScreen_Draw(); 1876 void __cdecl CharacterUI_SkillScreen_Draw();
1877 void __cdecl sub_4196A0(); 1877 void __cdecl sub_4196A0();
1878 char __fastcall CharacterUI_SkillsTab_Draw(unsigned int uPlayerID); // idb 1878 char __fastcall CharacterUI_SkillsTab_Draw(unsigned int uPlayerID); // idb
1879 unsigned int __fastcall CharacterUI_AwardsTab_Draw(unsigned int uPlayerID); // idb 1879 void CharacterUI_AwardsTab_Draw(unsigned int uPlayerID); // idb
1880 unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels); 1880 unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels);
1881 void __fastcall CharacterUI_InventoryTab_Draw(unsigned int uPlayerID, char a2); 1881 void __fastcall CharacterUI_InventoryTab_Draw(unsigned int uPlayerID, char a2);
1882 void __cdecl draw_leather(); 1882 void __cdecl draw_leather();
1883 char __cdecl QuickRefDraw(); 1883 char __cdecl QuickRefDraw();
1884 void __thiscall CharacterUI_CharacterScreen_Draw(unsigned int uPlayerIdx); // idb 1884 void __thiscall CharacterUI_CharacterScreen_Draw(unsigned int uPlayerIdx); // idb
2043 void __fastcall sub_448CF4_spawn_monsters(__int16 typeindex, __int16 level, int count, int x, int y, int z, int group, unsigned int uUniqueName); 2043 void __fastcall sub_448CF4_spawn_monsters(__int16 typeindex, __int16 level, int count, int x, int y, int z, int group, unsigned int uUniqueName);
2044 void __fastcall sub_448DF8_cast_spell(int spellnum, int rank, int level, int fromx, int fromy, int fromz, int tox, int toy, int toz); 2044 void __fastcall sub_448DF8_cast_spell(int spellnum, int rank, int level, int fromx, int fromy, int fromz, int tox, int toy, int toz);
2045 char *__fastcall sub_44987B(const char *pMapName, unsigned int uStartingPointType); // idb 2045 char *__fastcall sub_44987B(const char *pMapName, unsigned int uStartingPointType); // idb
2046 void __thiscall TeleportToStartingPoint(unsigned int uPointType); // idb 2046 void __thiscall TeleportToStartingPoint(unsigned int uPointType); // idb
2047 __int16 __fastcall sub_449A49_door_switch_animation(unsigned int uDoorID, int a2); // idb 2047 __int16 __fastcall sub_449A49_door_switch_animation(unsigned int uDoorID, int a2); // idb
2048 unsigned int __fastcall _449B57_test_bit(unsigned __int8 *a1, __int16 a2); 2048 bool _449B57_test_bit(unsigned __int8 *a1, __int16 a2);
2049 void _449B7E_toggle_bit(unsigned char *pArray, __int16 a2, unsigned __int16 bToggle); // idb 2049 void _449B7E_toggle_bit(unsigned char *pArray, __int16 a2, unsigned __int16 bToggle); // idb
2050 void __cdecl sub_44A56A(); 2050 void __cdecl sub_44A56A();
2051 void __fastcall ShowStatusBarString(const char *pString, unsigned int uNumSeconds); 2051 void __fastcall ShowStatusBarString(const char *pString, unsigned int uNumSeconds);
2052 void __cdecl ShowNothingHereStatus(); 2052 void __cdecl ShowNothingHereStatus();
2053 signed int __cdecl const_2(); 2053 signed int __cdecl const_2();