Mercurial > mm7
comparison mm7_6.cpp @ 194:650d96af8855
Vis overhaul; sprites can be picked by mouse
author | Nomad |
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date | Sat, 16 Feb 2013 18:32:37 +0200 |
parents | 9b77686e2239 |
children | 1bd823f52e3a |
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192:1c8add70bcf9 | 194:650d96af8855 |
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8146 if ( pRenderer->pRenderD3D ) | 8146 if ( pRenderer->pRenderD3D ) |
8147 { | 8147 { |
8148 v6 = a3 != 0; | 8148 v6 = a3 != 0; |
8149 if ( a4 ) | 8149 if ( a4 ) |
8150 LOBYTE(v6) = v6 | 8; | 8150 LOBYTE(v6) = v6 | 8; |
8151 v7 = pGame->pVisInstance->_4C1944(3, a2, v6, 657456, -1); | 8151 v7 = pGame->pVisInstance->_4C1944(OBJECT_Actor, a2, v6, 657456, -1); |
8152 if ( v7 != -1 ) | 8152 if ( v7 != -1 ) |
8153 return (unsigned __int16)v7; | 8153 return (unsigned __int16)v7; |
8154 } | 8154 } |
8155 else | 8155 else |
8156 { | 8156 { |