Mercurial > mm7
comparison Indoor.h @ 194:650d96af8855
Vis overhaul; sprites can be picked by mouse
author | Nomad |
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date | Sat, 16 Feb 2013 18:32:37 +0200 |
parents | d65528fc3bda |
children | 24936a5ff8ca |
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192:1c8add70bcf9 | 194:650d96af8855 |
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253 #define FACE_TWO_SIDED 0x00000001 // portal/two-sided | 253 #define FACE_TWO_SIDED 0x00000001 // portal/two-sided |
254 // 0x02 color is saturated against lights | 254 // 0x02 color is saturated against lights |
255 #define FACE_TEXTURE_ANIMATED 0x00000010 // like wavy water | 255 #define FACE_TEXTURE_ANIMATED 0x00000010 // like wavy water |
256 #define FACE_INVISIBLE 0x00002000 | 256 #define FACE_INVISIBLE 0x00002000 |
257 #define FACE_TEXTURE_FRAME 0x00004000 // Texture ID is a frameset from TextureFrameTable, otherwise BitmapID | 257 #define FACE_TEXTURE_FRAME 0x00004000 // Texture ID is a frameset from TextureFrameTable, otherwise BitmapID |
258 #define FACE_OUTLINED 0x00010000 // outline face edges | |
258 #define FACE_TEXTURE_FLOW 0x00040000 // The texture moves slowly. For horizontal facets only. | 259 #define FACE_TEXTURE_FLOW 0x00040000 // The texture moves slowly. For horizontal facets only. |
259 #define FACE_CLICKABLE 0x02000000 // Event can be triggered by clicking on the facet. | 260 #define FACE_CLICKABLE 0x02000000 // Event can be triggered by clicking on the facet. |
260 #define FACE_PRESSURE_PLATE 0x04000000 // Event can be triggered by stepping on the facet. | 261 #define FACE_PRESSURE_PLATE 0x04000000 // Event can be triggered by stepping on the facet. |
261 #define FACE_ETHEREAL 0x20000000 // Untouchable. You can pass through it. | 262 #define FACE_ETHEREAL 0x20000000 // Untouchable. You can pass through it. |
262 | 263 |