comparison Indoor.h @ 194:650d96af8855

Vis overhaul; sprites can be picked by mouse
author Nomad
date Sat, 16 Feb 2013 18:32:37 +0200
parents d65528fc3bda
children 24936a5ff8ca
comparison
equal deleted inserted replaced
192:1c8add70bcf9 194:650d96af8855
253 #define FACE_TWO_SIDED 0x00000001 // portal/two-sided 253 #define FACE_TWO_SIDED 0x00000001 // portal/two-sided
254 // 0x02 color is saturated against lights 254 // 0x02 color is saturated against lights
255 #define FACE_TEXTURE_ANIMATED 0x00000010 // like wavy water 255 #define FACE_TEXTURE_ANIMATED 0x00000010 // like wavy water
256 #define FACE_INVISIBLE 0x00002000 256 #define FACE_INVISIBLE 0x00002000
257 #define FACE_TEXTURE_FRAME 0x00004000 // Texture ID is a frameset from TextureFrameTable, otherwise BitmapID 257 #define FACE_TEXTURE_FRAME 0x00004000 // Texture ID is a frameset from TextureFrameTable, otherwise BitmapID
258 #define FACE_OUTLINED 0x00010000 // outline face edges
258 #define FACE_TEXTURE_FLOW 0x00040000 // The texture moves slowly. For horizontal facets only. 259 #define FACE_TEXTURE_FLOW 0x00040000 // The texture moves slowly. For horizontal facets only.
259 #define FACE_CLICKABLE 0x02000000 // Event can be triggered by clicking on the facet. 260 #define FACE_CLICKABLE 0x02000000 // Event can be triggered by clicking on the facet.
260 #define FACE_PRESSURE_PLATE 0x04000000 // Event can be triggered by stepping on the facet. 261 #define FACE_PRESSURE_PLATE 0x04000000 // Event can be triggered by stepping on the facet.
261 #define FACE_ETHEREAL 0x20000000 // Untouchable. You can pass through it. 262 #define FACE_ETHEREAL 0x20000000 // Untouchable. You can pass through it.
262 263