comparison Vis.cpp @ 51:63cfe63ac4c5

22.01.13 come back
author Ritor1
date Tue, 22 Jan 2013 17:50:36 +0600
parents 2ee78ed62d37
children 80484cf3a683 a96ebf3123d2
comparison
equal deleted inserted replaced
50:2ee78ed62d37 51:63cfe63ac4c5
1603 { 1603 {
1604 RenderVertexSoft pMouseRay[2]; // [sp+1Ch] [bp-60h]@1 1604 RenderVertexSoft pMouseRay[2]; // [sp+1Ch] [bp-60h]@1
1605 1605
1606 stru1.uNumPointers = 0; 1606 stru1.uNumPointers = 0;
1607 CastPickRay(pMouseRay, fMouseX, fMouseY, fDepth); 1607 CastPickRay(pMouseRay, fMouseX, fMouseY, fDepth);
1608 //PickBillboards(fDepth, fMouseX, fMouseY, &stru1, a5); 1608 PickBillboards(fDepth, fMouseX, fMouseY, &stru1, a5);
1609 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) 1609 if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
1610 PickIndoor(fDepth, pMouseRay, &stru1, a6); 1610 PickIndoor(fDepth, pMouseRay, &stru1, a6);
1611 else 1611 else
1612 PickOutdoor(fDepth, pMouseRay, &stru1, a6, 0); 1612 PickOutdoor(fDepth, pMouseRay, &stru1, a6, 0);
1613 stru1.create_object_pointers(0); 1613 stru1.create_object_pointers(0);