comparison Build/Visual Studio 2012/World of Might and Magic.vcxproj @ 2054:62a27b2cfcc2

Player.swig
author Nomad
date Sat, 30 Nov 2013 21:00:37 +0200
parents 71a814f4482a
children b7485a6502f2
comparison
equal deleted inserted replaced
2053:64e23bf9d27e 2054:62a27b2cfcc2
164 <ClCompile Include="..\..\lib\zlib\zutil.c" /> 164 <ClCompile Include="..\..\lib\zlib\zutil.c" />
165 <ClCompile Include="..\..\LightmapBuilder.cpp" /> 165 <ClCompile Include="..\..\LightmapBuilder.cpp" />
166 <ClCompile Include="..\..\LightsStack.cpp" /> 166 <ClCompile Include="..\..\LightsStack.cpp" />
167 <ClCompile Include="..\..\LOD.cpp" /> 167 <ClCompile Include="..\..\LOD.cpp" />
168 <ClCompile Include="..\..\Log.cpp" /> 168 <ClCompile Include="..\..\Log.cpp" />
169 <ClCompile Include="..\..\LuaVM.cpp" />
169 <ClCompile Include="..\..\mm7text_ru.cpp" /> 170 <ClCompile Include="..\..\mm7text_ru.cpp" />
170 <ClCompile Include="..\..\mm7_2.cpp" /> 171 <ClCompile Include="..\..\mm7_2.cpp" />
171 <ClCompile Include="..\..\mm7_3.cpp" /> 172 <ClCompile Include="..\..\mm7_3.cpp" />
172 <ClCompile Include="..\..\mm7_4.cpp" /> 173 <ClCompile Include="..\..\mm7_4.cpp" />
173 <ClCompile Include="..\..\mm7_5.cpp" /> 174 <ClCompile Include="..\..\mm7_5.cpp" />
186 <ClCompile Include="..\..\Overlays.cpp" /> 187 <ClCompile Include="..\..\Overlays.cpp" />
187 <ClCompile Include="..\..\PaletteManager.cpp" /> 188 <ClCompile Include="..\..\PaletteManager.cpp" />
188 <ClCompile Include="..\..\ParticleEngine.cpp" /> 189 <ClCompile Include="..\..\ParticleEngine.cpp" />
189 <ClCompile Include="..\..\Party.cpp" /> 190 <ClCompile Include="..\..\Party.cpp" />
190 <ClCompile Include="..\..\Player.cpp" /> 191 <ClCompile Include="..\..\Player.cpp" />
192 <ClCompile Include="..\..\Player_wrap.cxx" />
191 <ClCompile Include="..\..\Random.cpp" /> 193 <ClCompile Include="..\..\Random.cpp" />
192 <ClCompile Include="..\..\Render.cpp" /> 194 <ClCompile Include="..\..\Render.cpp" />
193 <ClCompile Include="..\..\SaveLoad.cpp" /> 195 <ClCompile Include="..\..\SaveLoad.cpp" />
194 <ClCompile Include="..\..\Spells.cpp" /> 196 <ClCompile Include="..\..\Spells.cpp" />
195 <ClCompile Include="..\..\SpriteObject.cpp" /> 197 <ClCompile Include="..\..\SpriteObject.cpp" />
224 <ClCompile Include="..\..\VideoPlayer.cpp" /> 226 <ClCompile Include="..\..\VideoPlayer.cpp" />
225 <ClCompile Include="..\..\Viewport.cpp" /> 227 <ClCompile Include="..\..\Viewport.cpp" />
226 <ClCompile Include="..\..\Vis.cpp" /> 228 <ClCompile Include="..\..\Vis.cpp" />
227 <ClCompile Include="..\..\Weather.cpp" /> 229 <ClCompile Include="..\..\Weather.cpp" />
228 <ClCompile Include="..\..\_deleted.cpp" /> 230 <ClCompile Include="..\..\_deleted.cpp" />
229 <ClCompile Include="LuaVM.cpp" />
230 </ItemGroup> 231 </ItemGroup>
231 <ItemGroup> 232 <ItemGroup>
232 <ClInclude Include="..\..\Actor.h" /> 233 <ClInclude Include="..\..\Actor.h" />
233 <ClInclude Include="..\..\AIL.h" /> 234 <ClInclude Include="..\..\AIL.h" />
234 <ClInclude Include="..\..\Arcomage.h" /> 235 <ClInclude Include="..\..\Arcomage.h" />
384 <None Include="..\..\lib\legacy_dx\d3dvec.inl" /> 385 <None Include="..\..\lib\legacy_dx\d3dvec.inl" />
385 <CustomBuild Include="..\..\NewUI\Core\UIControlModule.swig"> 386 <CustomBuild Include="..\..\NewUI\Core\UIControlModule.swig">
386 <FileType>Document</FileType> 387 <FileType>Document</FileType>
387 <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call "../../lib/swig" "%(FileName)" %(RelativeDir) "%(FileName)%(Extension)" "%(FullPath)" "$(SolutionDir)" %(Filename)_wrap.cxx</Command> 388 <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call "../../lib/swig" "%(FileName)" %(RelativeDir) "%(FileName)%(Extension)" "%(FullPath)" "$(SolutionDir)" %(Filename)_wrap.cxx</Command>
388 <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename)_wrap.cxx</Outputs> 389 <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename)_wrap.cxx</Outputs>
390 <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).swig</Message>
389 </CustomBuild> 391 </CustomBuild>
390 <None Include="..\..\lib\swig.bat" /> 392 <None Include="..\..\lib\swig.bat" />
393 <CustomBuild Include="..\..\Player.swig">
394 <FileType>Document</FileType>
395 <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call "../../lib/swig" "%(FileName)" %(RelativeDir) "%(FileName)%(Extension)" "%(FullPath)" "$(SolutionDir)" %(Filename)_wrap.cxx</Command>
396 <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename)_wrap.cxx</Outputs>
397 <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).swig</Message>
398 </CustomBuild>
391 </ItemGroup> 399 </ItemGroup>
392 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> 400 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
393 <ImportGroup Label="ExtensionTargets"> 401 <ImportGroup Label="ExtensionTargets">
394 </ImportGroup> 402 </ImportGroup>
395 </Project> 403 </Project>