comparison UI/UIHouses.cpp @ 1662:620b6ba3e6b8

Слияние
author Ritor1
date Wed, 18 Sep 2013 14:20:00 +0600
parents e1d1fe32c194 a7eebb6ee7a2
children 4bbb80c7dba7
comparison
equal deleted inserted replaced
1661:e1d1fe32c194 1662:620b6ba3e6b8
3402 { 3402 {
3403 if ( pNPC->greet ) 3403 if ( pNPC->greet )
3404 { 3404 {
3405 house_window.uFrameWidth = game_viewport_width; 3405 house_window.uFrameWidth = game_viewport_width;
3406 house_window.uFrameZ = 452; 3406 house_window.uFrameZ = 452;
3407 pInString = pNPCStats->pNPCGreetings[pNPC->greet].pGreeting[((pNPC->uFlags & 3) == 2)]; 3407 pInString = pNPCStats->pNPCGreetings[pNPC->greet].pGreetings[((pNPC->uFlags & 3) == 2)];
3408 //pInString = (char *)*(&pNPCStats->field_17884 + ((pNPC->uFlags & 3) == 2) + 2 * pNPC->greet); 3408 //pInString = (char *)*(&pNPCStats->field_17884 + ((pNPC->uFlags & 3) == 2) + 2 * pNPC->greet);
3409 pRenderer->GetLeather(8, 352 - (pFontArrus->CalcTextHeight(pInString, &house_window, 13, 0) + 7), 3409 pRenderer->GetLeather(8, 352 - (pFontArrus->CalcTextHeight(pInString, &house_window, 13, 0) + 7),
3410 pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight 3410 pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight
3411 - (pFontArrus->CalcTextHeight(pInString, &house_window, 13, 0) + 7)); 3411 - (pFontArrus->CalcTextHeight(pInString, &house_window, 13, 0) + 7));
3412 pRenderer->DrawTextureIndexed(8, 347 - (pFontArrus->CalcTextHeight(pInString, &house_window, 13, 0) + 7), pTexture_591428); 3412 pRenderer->DrawTextureIndexed(8, 347 - (pFontArrus->CalcTextHeight(pInString, &house_window, 13, 0) + 7), pTexture_591428);