comparison mm7_data.h @ 1529:61458df2cb4f

bountyHunting fix
author Ritor1
date Fri, 06 Sep 2013 16:42:23 +0600
parents 4c787c28ddce
children 3c33f3e44f71
comparison
equal deleted inserted replaced
1526:f47eab1a70d8 1529:61458df2cb4f
1007 extern std::array<int, 32> dword_F1B430; // weak 1007 extern std::array<int, 32> dword_F1B430; // weak
1008 extern std::array<int, 4> player_levels; 1008 extern std::array<int, 4> player_levels;
1009 extern std::array<__int16, 777> word_F8B158; // weak 1009 extern std::array<__int16, 777> word_F8B158; // weak
1010 extern struct Texture *ShopTexture; // idb 1010 extern struct Texture *ShopTexture; // idb
1011 extern std::array<struct Texture *, 12> ItemsInShopTexture; 1011 extern std::array<struct Texture *, 12> ItemsInShopTexture;
1012 extern __int16 word_F8B1A0; // weak 1012 extern __int16 bountyHunting_monster_id_for_hunting; // weak
1013 extern const char *dword_F8B1A4; // idb 1013 extern const char *bountyHunting_text; // idb
1014 extern int contract_approved; // weak 1014 extern int contract_approved; // weak
1015 extern int dword_F8B1AC_award_bit_number; // idb 1015 extern int dword_F8B1AC_award_bit_number; // idb
1016 extern int dword_F8B1B0; // weak 1016 extern int dword_F8B1B0; // weak
1017 extern int gold_transaction_amount; // F8B1B4 1017 extern int gold_transaction_amount; // F8B1B4
1018 extern std::array<char *, 4> pShopOptions; 1018 extern std::array<char *, 4> pShopOptions;
1241 void __fastcall sub_4B3FE5(int a4); 1241 void __fastcall sub_4B3FE5(int a4);
1242 void NPCHireableDialogPrepare(); 1242 void NPCHireableDialogPrepare();
1243 void _4B4224_UpdateNPCTopics(int _this); 1243 void _4B4224_UpdateNPCTopics(int _this);
1244 void __fastcall DrawTextAtStatusBar(const char *Str, int a5); 1244 void __fastcall DrawTextAtStatusBar(const char *Str, int a5);
1245 __int64 GetExperienceRequiredForLevel(int a1); 1245 __int64 GetExperienceRequiredForLevel(int a1);
1246 const char *sub_4BBA85_bounties(); 1246 void CheckBountyRespawnAndAward();
1247 void sub_4BBCDD(); 1247 void sub_4BBCDD();
1248 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z); // idb 1248 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z); // idb
1249 void ArenaFight(); 1249 void ArenaFight();
1250 void SpellBookGenerator(); 1250 void SpellBookGenerator();
1251 void UI_CreateEndConversationButton(); 1251 void UI_CreateEndConversationButton();