Mercurial > mm7
comparison mm7_data.h @ 1529:61458df2cb4f
bountyHunting fix
author | Ritor1 |
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date | Fri, 06 Sep 2013 16:42:23 +0600 |
parents | 4c787c28ddce |
children | 3c33f3e44f71 |
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1526:f47eab1a70d8 | 1529:61458df2cb4f |
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1007 extern std::array<int, 32> dword_F1B430; // weak | 1007 extern std::array<int, 32> dword_F1B430; // weak |
1008 extern std::array<int, 4> player_levels; | 1008 extern std::array<int, 4> player_levels; |
1009 extern std::array<__int16, 777> word_F8B158; // weak | 1009 extern std::array<__int16, 777> word_F8B158; // weak |
1010 extern struct Texture *ShopTexture; // idb | 1010 extern struct Texture *ShopTexture; // idb |
1011 extern std::array<struct Texture *, 12> ItemsInShopTexture; | 1011 extern std::array<struct Texture *, 12> ItemsInShopTexture; |
1012 extern __int16 word_F8B1A0; // weak | 1012 extern __int16 bountyHunting_monster_id_for_hunting; // weak |
1013 extern const char *dword_F8B1A4; // idb | 1013 extern const char *bountyHunting_text; // idb |
1014 extern int contract_approved; // weak | 1014 extern int contract_approved; // weak |
1015 extern int dword_F8B1AC_award_bit_number; // idb | 1015 extern int dword_F8B1AC_award_bit_number; // idb |
1016 extern int dword_F8B1B0; // weak | 1016 extern int dword_F8B1B0; // weak |
1017 extern int gold_transaction_amount; // F8B1B4 | 1017 extern int gold_transaction_amount; // F8B1B4 |
1018 extern std::array<char *, 4> pShopOptions; | 1018 extern std::array<char *, 4> pShopOptions; |
1241 void __fastcall sub_4B3FE5(int a4); | 1241 void __fastcall sub_4B3FE5(int a4); |
1242 void NPCHireableDialogPrepare(); | 1242 void NPCHireableDialogPrepare(); |
1243 void _4B4224_UpdateNPCTopics(int _this); | 1243 void _4B4224_UpdateNPCTopics(int _this); |
1244 void __fastcall DrawTextAtStatusBar(const char *Str, int a5); | 1244 void __fastcall DrawTextAtStatusBar(const char *Str, int a5); |
1245 __int64 GetExperienceRequiredForLevel(int a1); | 1245 __int64 GetExperienceRequiredForLevel(int a1); |
1246 const char *sub_4BBA85_bounties(); | 1246 void CheckBountyRespawnAndAward(); |
1247 void sub_4BBCDD(); | 1247 void sub_4BBCDD(); |
1248 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z); // idb | 1248 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z); // idb |
1249 void ArenaFight(); | 1249 void ArenaFight(); |
1250 void SpellBookGenerator(); | 1250 void SpellBookGenerator(); |
1251 void UI_CreateEndConversationButton(); | 1251 void UI_CreateEndConversationButton(); |