comparison Actor.cpp @ 1529:61458df2cb4f

bountyHunting fix
author Ritor1
date Fri, 06 Sep 2013 16:42:23 +0600
parents 4c787c28ddce
children c4ab816fcc5e cdb7fafede0c
comparison
equal deleted inserted replaced
1526:f47eab1a70d8 1529:61458df2cb4f
2983 actor->pActorBuffs[5].Reset(); 2983 actor->pActorBuffs[5].Reset();
2984 Actor::PlaySound(uActorID, 1); 2984 Actor::PlaySound(uActorID, 1);
2985 actor->UpdateAnimation(); 2985 actor->UpdateAnimation();
2986 2986
2987 for (uint i = 0; i < 5; ++i) 2987 for (uint i = 0; i < 5; ++i)
2988 if (pParty->field_750[i] == actor->pMonsterInfo.uID) 2988 if (pParty->monster_id_for_hunting[i] == actor->pMonsterInfo.uID)
2989 pParty->field_75A[i] = true; 2989 pParty->monster_for_hunting_killed[i] = true;
2990 2990
2991 for (uint i = 0; i < 22; ++i) 2991 for (uint i = 0; i < 22; ++i)
2992 actor->pActorBuffs[i].Reset(); 2992 actor->pActorBuffs[i].Reset();
2993 2993
2994 ItemGen drop; 2994 ItemGen drop;