comparison Level/Decoration.cpp @ 1480:61451d5980bf

LevelDecoration maintenance changes Move LevelDecoration to Level/Decoration.* files. Cleanup of LevelDecoration::_47A825.
author yoctozepto
date Wed, 28 Aug 2013 22:10:13 +0200
parents
children a27cdb3d753e
comparison
equal deleted inserted replaced
1479:59d1da1863df 1480:61451d5980bf
1 #include <assert.h>
2
3 #include "Decoration.h"
4 #include "../Party.h"
5 #include "../mm7_data.h" // for _449B57_test_bit
6
7 //----- (004583B0) --------------------------------------------------------
8 LevelDecoration::LevelDecoration()
9 {
10 this->field_1A = 0;
11 this->field_18 = 0;
12 this->vPosition.z = 0;
13 this->vPosition.y = 0;
14 this->vPosition.x = 0;
15 this->uDecorationDescID = 0;
16 this->field_2 = 0;
17 this->field_16_event_id = 0;
18 this->uCog = 0;
19 }
20
21 //----- (00450929) --------------------------------------------------------
22 int LevelDecoration::GetGlobalEvent()
23 {
24 LevelDecoration *v1; // esi@1
25 signed int v2; // eax@1
26 int v3; // eax@5
27 int v4; // eax@6
28 int v5; // eax@7
29 int v6; // eax@8
30 int v7; // eax@9
31 int result; // eax@14
32 int v9; // eax@18
33 int v10; // eax@19
34 int v11; // eax@20
35 int v12; // eax@21
36 int v13; // eax@22
37
38 switch (uDecorationDescID)
39 {
40 case 0: case 1:
41 case 2: case 3:
42 return 0;
43
44 case 4: return 16; // dec01 "Trash Pile"
45 case 5: return 32; // dec02 "Campfire"
46 case 6: return 12 + rand() % 4; // dec03 "Cauldron"
47 case 7: case 8:
48 case 9: case 10:
49 return 0;
50
51 case 11: return 34; // dec08 "Fruit plate"
52 case 12:
53 return 0;
54
55 case 13: return 17; // dec10 "Trash Pile"
56 case 14: return 18; // dec11 "Filth"
57 case 15: case 16: case 17:
58 case 18: case 19: case 20:
59 case 21: case 22: case 23:
60 return 0;
61
62 case 24: return 36; // dec21 "Keg"
63 case 25: case 26: case 27: case 28: case 29:
64 case 30: case 31: case 32: case 33:
65 return 0;
66
67 case 34: return 4 + rand() % 6; // dec32 "Barrel"
68 case 35: case 36: case 37: case 38: case 39:
69 case 40: case 41: case 42: case 43: case 44: case 45: case 46: case 47: case 48: case 49:
70 case 50: case 51: case 52: case 53: case 54: case 55: case 56: case 57: case 58: case 59:
71 case 60: case 61: case 62: case 63: case 64: case 65: case 66: case 67: case 68: case 69:
72 case 70: case 71: case 72: case 73: case 74: case 75: case 76: case 77: case 78: case 79:
73 case 80: case 81: case 82: case 83: case 84: case 85: case 86: case 87: case 88: case 89:
74 case 90: case 91: case 92: case 93: case 94: case 95: case 96: case 97: case 98: case 99:
75 case 100: case 101: case 102: case 103: case 104: case 105: case 106: case 107: case 108: case 109:
76 case 110: case 111: case 112: case 113: case 114: case 115: case 116: case 117: case 118: case 119:
77 case 120: case 121: case 122: case 123: case 124: case 125: case 126: case 127: case 128: case 129:
78 case 130: case 131: case 132: case 133: case 134: case 135: case 136: case 137: case 138: case 139:
79 case 140: case 141: case 142: case 143: case 144: case 145: case 146: case 147: case 148: case 149:
80 case 150: case 151: case 152: case 153: case 154: case 155: case 156: case 157: case 158: case 159:
81 case 160: case 161: case 162: case 163: case 164: case 165: case 166: case 167: case 168: case 169:
82 case 170: case 171: case 172: case 173: case 174: case 175: case 176: case 177: case 178: case 179:
83 case 180: case 181: case 182: case 183:
84
85 case 184: return 33; // dec24 "Campfire"
86 case 185: case 186:
87 return 0;
88
89 case 187: // dec88 "Mushroom"
90 case 190: // dec91 "Mushroom"
91 return 37;
92
93 case 188: case 189:
94 case 191: case 192: case 193: case 194: case 195: case 196:
95 case 197: case 198: case 199: case 200: case 201: case 202:
96 case 203: case 204: case 205:
97 return 0;
98
99 case 206: return 162 + rand() % 7; // dec60
100 case 207: return 169 + rand() % 7; // dec61
101 case 208: return 176 + rand() % 7; // dec62
102 case 209: return 183 + rand() % 7; // dec63
103 case 210: return 150; // dec64 "Magic Pedistal"
104 case 211: return 151; // dec65 "Magic Pedistal"
105 case 212: return 152; // dec66 "Magic Pedistal"
106 case 213: return 153; // dec67 "Magic Pedistal"
107 case 214: return 154; // dec68 "Magic Pedistal"
108 case 215: return 155; // dec69 "Magic Pedistal"
109 case 216: return 156; // dec70 "Magic Pedistal"
110 case 217: return 157; // dec71 "Magic Pedistal"
111 case 218: return 158; // dec72 "Magic Pedistal"
112 case 219: return 159; // dec73 "Magic Pedistal"
113 case 220: return 160; // dec74 "Magic Pedistal"
114 case 221: return 161; // dec75 "Magic Pedistal"
115
116 case 222: case 223: case 224:
117 case 225: case 226: case 227:
118 return 0;
119
120 default: assert(false && "Invalid Decoration");
121 }
122 }
123
124 //----- (0047A825) --------------------------------------------------------
125 bool LevelDecoration::_47A825()
126 {
127 //bool v1; // ebx@1
128 //LevelDecoration *v2; // edi@1
129
130 if (pParty->uCurrentHour == 0
131 && !_449B57_test_bit(pParty->_quest_bits, 178)
132 && _449B57_test_bit(pParty->_quest_bits, 164)
133 && _449B57_test_bit(pParty->_quest_bits, 165)
134 && _449B57_test_bit(pParty->_quest_bits, 166)
135 && _449B57_test_bit(pParty->_quest_bits, 167)
136 && _449B57_test_bit(pParty->_quest_bits, 168)
137 && _449B57_test_bit(pParty->_quest_bits, 169)
138 && _449B57_test_bit(pParty->_quest_bits, 170)
139 && _449B57_test_bit(pParty->_quest_bits, 171)
140 && _449B57_test_bit(pParty->_quest_bits, 172)
141 && _449B57_test_bit(pParty->_quest_bits, 173)
142 && _449B57_test_bit(pParty->_quest_bits, 174)
143 && _449B57_test_bit(pParty->_quest_bits, 175)
144 && _449B57_test_bit(pParty->_quest_bits, 176)
145 && _449B57_test_bit(pParty->_quest_bits, 177))
146 {
147 this->field_2 &= ~LEVEL_DECORATION_INVISIBLE;
148 return true;
149 }
150
151 this->field_2 |= LEVEL_DECORATION_INVISIBLE;
152 return false;
153 }
154
155 //----- (0044C2F4) --------------------------------------------------------
156 bool LevelDecoration::IsInteractive()
157 {
158 switch (uDecorationDescID)
159 {
160 case 4: // trash pile
161 case 5: // campfire
162 case 6: // cauldron
163 case 11: // fruit plate
164 case 13: // trash pile
165 case 14: // dirt
166 case 24: // keg
167 case 184: // fire
168 case 187: // fire
169 case 190: // fire
170 return true;
171 }
172
173 if (uDecorationDescID >= 206 && uDecorationDescID <= 209) // lighthouse fire
174 return true;
175 if (uDecorationDescID >= 210 && uDecorationDescID <= 221) // magic pedistal
176 return true;
177
178 return false;
179 }