Mercurial > mm7
comparison mm7_data.h @ 1390:613c77e51e38
Messed with spell effects drawing a bit.
author | Nomad |
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date | Thu, 18 Jul 2013 04:08:20 +0200 |
parents | 78671379d8da |
children | cc9a3a24d61d |
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1389:4dc34f7acb0b | 1390:613c77e51e38 |
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1383 int __cdecl GetPartyReputation(); | 1383 int __cdecl GetPartyReputation(); |
1384 void __cdecl sub_4783FA_construct_global_73D150(); | 1384 void __cdecl sub_4783FA_construct_global_73D150(); |
1385 void __cdecl loc_4789D4(); // idb | 1385 void __cdecl loc_4789D4(); // idb |
1386 void __cdecl loc_47907F(); // idb | 1386 void __cdecl loc_47907F(); // idb |
1387 bool __fastcall IsBModelVisible(unsigned int uModelID, int *unused); | 1387 bool __fastcall IsBModelVisible(unsigned int uModelID, int *unused); |
1388 void __fastcall _479A53_draw_some_blv_poly(unsigned int uNumVertices, unsigned int uFaceID); // idb | |
1389 void __thiscall ODM_LoadAndInitialize(const char *pLevelFilename, struct OutdoorCamera *thisa); | 1388 void __thiscall ODM_LoadAndInitialize(const char *pLevelFilename, struct OutdoorCamera *thisa); |
1390 unsigned __int16 *__fastcall GetBillboardPalette(struct RenderBillboard *a1, int a2, signed int a3, int a4); | 1389 unsigned __int16 *__fastcall GetBillboardPalette(struct RenderBillboard *a1, int a2, signed int a3, int a4); |
1391 int __fastcall sr_sub_47BEB1(signed int a1, stru148 *a2, int terrain_gamma, int a4, int *a5, int *a6, int a7, int a8); | 1390 int __fastcall sr_sub_47BEB1(signed int a1, stru148 *a2, int terrain_gamma, int a4, int *a5, int *a6, int a7, int a8); |
1392 void *__fastcall sr_sub_47C178(signed int a1, stru148 *a2, int terrain_gamma, int a4); | 1391 void *__fastcall sr_sub_47C178(signed int a1, stru148 *a2, int terrain_gamma, int a4); |
1393 void *__fastcall sr_sub_47C1CA(stru148 *a1, char a2, int a3, signed int a4); | 1392 void *__fastcall sr_sub_47C1CA(stru148 *a1, char a2, int a3, signed int a4); |
1462 unsigned int BlendColors(unsigned int c1, unsigned int c2); // weak | 1461 unsigned int BlendColors(unsigned int c1, unsigned int c2); // weak |
1463 void DoRenderBillboards_D3D(); | 1462 void DoRenderBillboards_D3D(); |
1464 int __fastcall sr_4A46E6_draw_particle_segment(unsigned int x, signed int y, signed int z, int a4, unsigned int lightColor); | 1463 int __fastcall sr_4A46E6_draw_particle_segment(unsigned int x, signed int y, signed int z, int a4, unsigned int lightColor); |
1465 void Present_ColorKey(); | 1464 void Present_ColorKey(); |
1466 void Present_NoColorKey(); | 1465 void Present_NoColorKey(); |
1467 int __thiscall sub_4A7063(unsigned int uDiffuse, float a2); // idb | 1466 unsigned int ModulateColor(unsigned int diffuse, float multiplier); // idb |
1468 struct SoundHeader *__fastcall FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName); | 1467 struct SoundHeader *__fastcall FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName); |
1469 struct SoundData *LoadSound(const char *pSoundName, struct SoundData *pOutBuff, unsigned int uID); | 1468 struct SoundData *LoadSound(const char *pSoundName, struct SoundData *pOutBuff, unsigned int uID); |
1470 int __fastcall sub_4AAEA6_transform(RenderVertexSoft *a1); | 1469 int __fastcall sub_4AAEA6_transform(RenderVertexSoft *a1); |
1471 int __fastcall sub_4AB66C(int, int); // weak | 1470 int __fastcall sub_4AB66C(int, int); // weak |
1472 int __fastcall GetSoundStrengthByDistanceFromParty(int a1, int a2, int a3); | 1471 int __fastcall GetSoundStrengthByDistanceFromParty(int a1, int a2, int a3); |