comparison mm7_data.h @ 1390:613c77e51e38

Messed with spell effects drawing a bit.
author Nomad
date Thu, 18 Jul 2013 04:08:20 +0200
parents 78671379d8da
children cc9a3a24d61d
comparison
equal deleted inserted replaced
1389:4dc34f7acb0b 1390:613c77e51e38
1383 int __cdecl GetPartyReputation(); 1383 int __cdecl GetPartyReputation();
1384 void __cdecl sub_4783FA_construct_global_73D150(); 1384 void __cdecl sub_4783FA_construct_global_73D150();
1385 void __cdecl loc_4789D4(); // idb 1385 void __cdecl loc_4789D4(); // idb
1386 void __cdecl loc_47907F(); // idb 1386 void __cdecl loc_47907F(); // idb
1387 bool __fastcall IsBModelVisible(unsigned int uModelID, int *unused); 1387 bool __fastcall IsBModelVisible(unsigned int uModelID, int *unused);
1388 void __fastcall _479A53_draw_some_blv_poly(unsigned int uNumVertices, unsigned int uFaceID); // idb
1389 void __thiscall ODM_LoadAndInitialize(const char *pLevelFilename, struct OutdoorCamera *thisa); 1388 void __thiscall ODM_LoadAndInitialize(const char *pLevelFilename, struct OutdoorCamera *thisa);
1390 unsigned __int16 *__fastcall GetBillboardPalette(struct RenderBillboard *a1, int a2, signed int a3, int a4); 1389 unsigned __int16 *__fastcall GetBillboardPalette(struct RenderBillboard *a1, int a2, signed int a3, int a4);
1391 int __fastcall sr_sub_47BEB1(signed int a1, stru148 *a2, int terrain_gamma, int a4, int *a5, int *a6, int a7, int a8); 1390 int __fastcall sr_sub_47BEB1(signed int a1, stru148 *a2, int terrain_gamma, int a4, int *a5, int *a6, int a7, int a8);
1392 void *__fastcall sr_sub_47C178(signed int a1, stru148 *a2, int terrain_gamma, int a4); 1391 void *__fastcall sr_sub_47C178(signed int a1, stru148 *a2, int terrain_gamma, int a4);
1393 void *__fastcall sr_sub_47C1CA(stru148 *a1, char a2, int a3, signed int a4); 1392 void *__fastcall sr_sub_47C1CA(stru148 *a1, char a2, int a3, signed int a4);
1462 unsigned int BlendColors(unsigned int c1, unsigned int c2); // weak 1461 unsigned int BlendColors(unsigned int c1, unsigned int c2); // weak
1463 void DoRenderBillboards_D3D(); 1462 void DoRenderBillboards_D3D();
1464 int __fastcall sr_4A46E6_draw_particle_segment(unsigned int x, signed int y, signed int z, int a4, unsigned int lightColor); 1463 int __fastcall sr_4A46E6_draw_particle_segment(unsigned int x, signed int y, signed int z, int a4, unsigned int lightColor);
1465 void Present_ColorKey(); 1464 void Present_ColorKey();
1466 void Present_NoColorKey(); 1465 void Present_NoColorKey();
1467 int __thiscall sub_4A7063(unsigned int uDiffuse, float a2); // idb 1466 unsigned int ModulateColor(unsigned int diffuse, float multiplier); // idb
1468 struct SoundHeader *__fastcall FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName); 1467 struct SoundHeader *__fastcall FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName);
1469 struct SoundData *LoadSound(const char *pSoundName, struct SoundData *pOutBuff, unsigned int uID); 1468 struct SoundData *LoadSound(const char *pSoundName, struct SoundData *pOutBuff, unsigned int uID);
1470 int __fastcall sub_4AAEA6_transform(RenderVertexSoft *a1); 1469 int __fastcall sub_4AAEA6_transform(RenderVertexSoft *a1);
1471 int __fastcall sub_4AB66C(int, int); // weak 1470 int __fastcall sub_4AB66C(int, int); // weak
1472 int __fastcall GetSoundStrengthByDistanceFromParty(int a1, int a2, int a3); 1471 int __fastcall GetSoundStrengthByDistanceFromParty(int a1, int a2, int a3);