comparison Player.cpp @ 1388:60d4885eb107

sACModifier zeroed in player constructor so AC is not always 0(or -some value) ingame
author Grumpy7
date Wed, 17 Jul 2013 00:39:37 +0200
parents 297b6f192232
children 28f87f5234a1
comparison
equal deleted inserted replaced
1387:297b6f192232 1388:60d4885eb107
1490 uSpeed = uSpeedBonus = 0; 1490 uSpeed = uSpeedBonus = 0;
1491 uAccuracy = uAccuracyBonus = 0; 1491 uAccuracy = uAccuracyBonus = 0;
1492 uLuck = uLuckBonus = 0; 1492 uLuck = uLuckBonus = 0;
1493 uLevel = sLevelModifier = 0; 1493 uLevel = sLevelModifier = 0;
1494 sAgeModifier = 0; 1494 sAgeModifier = 0;
1495 sACModifier = 0;
1495 1496
1496 // memset(field_1F5, 0, 30); 1497 // memset(field_1F5, 0, 30);
1497 pure_luck_used=0; 1498 pure_luck_used=0;
1498 pure_speed_used=0; 1499 pure_speed_used=0;
1499 pure_intellect_used=0; 1500 pure_intellect_used=0;