Mercurial > mm7
comparison mm7_5.cpp @ 821:5e3f4bf3b8e6
* UpdateActorAI clean
* VS 2010 fixes
author | zipi |
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date | Tue, 26 Mar 2013 15:21:03 +0000 |
parents | 9359c114f98c |
children | fe4c8b113548 bebc19f3d2af |
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820:522591080ac5 | 821:5e3f4bf3b8e6 |
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3483 //Player *pPlayer1; // ebx@2 | 3483 //Player *pPlayer1; // ebx@2 |
3484 unsigned int v2; // ecx@18 | 3484 unsigned int v2; // ecx@18 |
3485 void *v3; // edi@21 | 3485 void *v3; // edi@21 |
3486 signed int v4; // eax@29 | 3486 signed int v4; // eax@29 |
3487 int v5; // ecx@29 | 3487 int v5; // ecx@29 |
3488 enum PLAYER_SKILL_TYPE v6; // edi@37 | 3488 PLAYER_SKILL_TYPE v6; // edi@37 |
3489 GUIWindow *pWindow; // eax@56 | 3489 GUIWindow *pWindow; // eax@56 |
3490 unsigned int v8; // edx@56 | 3490 unsigned int v8; // edx@56 |
3491 //Player *pCurrentPlayer; // edi@57 | 3491 //Player *pCurrentPlayer; // edi@57 |
3492 signed int v10; // eax@58 | 3492 signed int v10; // eax@58 |
3493 GUIButton *pButton; // eax@59 | 3493 GUIButton *pButton; // eax@59 |
11800 Dst.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf, 3u); | 11800 Dst.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf, 3u); |
11801 return Dst.DrawText(pFontSmallnum, 1, LOBYTE(pFontLucida->uFontHeight), 0, v2, 0, 0, 0); | 11801 return Dst.DrawText(pFontSmallnum, 1, LOBYTE(pFontLucida->uFontHeight), 0, v2, 0, 0, 0); |
11802 } | 11802 } |
11803 | 11803 |
11804 //----- (00417AD4) -------------------------------------------------------- | 11804 //----- (00417AD4) -------------------------------------------------------- |
11805 unsigned int __fastcall GetSkillColor(unsigned int uPlayerClass, enum PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level) | 11805 unsigned int __fastcall GetSkillColor(unsigned int uPlayerClass, PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level) |
11806 { | 11806 { |
11807 int v8; // eax@10 | 11807 int v8; // eax@10 |
11808 int v12; // eax@14 | 11808 int v12; // eax@14 |
11809 unsigned int yellow; // [sp+Ch] [bp-Ch]@1 | 11809 unsigned int yellow; // [sp+Ch] [bp-Ch]@1 |
11810 unsigned int red; // [sp+10h] [bp-8h]@1 | 11810 unsigned int red; // [sp+10h] [bp-8h]@1 |