comparison mm7_3.cpp @ 1104:5d5c78088274

strcmpi to stricmp conversion
author Grumpy7
date Mon, 27 May 2013 21:37:14 +0200
parents 8b59f13c9c3e
children cf6cd674c398
comparison
equal deleted inserted replaced
1103:db395ce89ede 1104:5d5c78088274
12174 { 12174 {
12175 v13 = GetEventHintString(v12); 12175 v13 = GetEventHintString(v12);
12176 v14 = v13; 12176 v14 = v13;
12177 if ( v13 ) 12177 if ( v13 )
12178 { 12178 {
12179 if ( _strcmpi(v13, "") ) 12179 if ( _stricmp(v13, "") )
12180 v17 = v14; 12180 v17 = v14;
12181 } 12181 }
12182 } 12182 }
12183 } 12183 }
12184 } 12184 }
12668 v4 = (char *)&pLevelDecorations[0].field_2; 12668 v4 = (char *)&pLevelDecorations[0].field_2;
12669 do 12669 do
12670 { 12670 {
12671 if ( *((_WORD *)v4 + 9) == v6 ) 12671 if ( *((_WORD *)v4 + 9) == v6 )
12672 { 12672 {
12673 if ( pFileName && _strcmpi(pFileName, "0") ) 12673 if ( pFileName && _stricmp(pFileName, "0") )
12674 { 12674 {
12675 v5 = pDecorationList->GetDecorIdByName(pFileName); 12675 v5 = pDecorationList->GetDecorIdByName(pFileName);
12676 *((_WORD *)v4 - 1) = v5; 12676 *((_WORD *)v4 - 1) = v5;
12677 pDecorationList->InitializeDecorationSprite((signed __int16)v5); 12677 pDecorationList->InitializeDecorationSprite((signed __int16)v5);
12678 } 12678 }
12699 12699
12700 v2 = this; 12700 v2 = this;
12701 if ( pName && (uID = 1, (signed int)this->uNumDecorations > 1) ) 12701 if ( pName && (uID = 1, (signed int)this->uNumDecorations > 1) )
12702 { 12702 {
12703 v4 = 1; 12703 v4 = 1;
12704 while ( _strcmpi(pName, v2->pDecorations[v4].pName) ) 12704 while ( _stricmp(pName, v2->pDecorations[v4].pName) )
12705 { 12705 {
12706 ++uID; 12706 ++uID;
12707 ++v4; 12707 ++v4;
12708 if ( uID >= (signed int)v2->uNumDecorations ) 12708 if ( uID >= (signed int)v2->uNumDecorations )
12709 goto LABEL_6; 12709 goto LABEL_6;
13720 const char *v2; // edi@1 13720 const char *v2; // edi@1
13721 13721
13722 v2 = pMapName; 13722 v2 = pMapName;
13723 pAudioPlayer->StopChannels(-1, -1); 13723 pAudioPlayer->StopChannels(-1, -1);
13724 pGameLoadingUI_ProgressBar->Initialize(GUIProgressBar::TYPE_None); 13724 pGameLoadingUI_ProgressBar->Initialize(GUIProgressBar::TYPE_None);
13725 if ( _strcmpi(pCurrentMapName, v2) ) 13725 if ( _stricmp(pCurrentMapName, v2) )
13726 SaveGame(1, 0); 13726 SaveGame(1, 0);
13727 13727
13728 uGameState = GAME_STATE_2; 13728 uGameState = GAME_STATE_2;
13729 strcpy(pCurrentMapName, v2); 13729 strcpy(pCurrentMapName, v2);
13730 uLevel_StartingPointType = start_point; 13730 uLevel_StartingPointType = start_point;
13958 //----- (0044C28F) -------------------------------------------------------- 13958 //----- (0044C28F) --------------------------------------------------------
13959 bool __cdecl sub_44C28F_open_nwc_dungeon() 13959 bool __cdecl sub_44C28F_open_nwc_dungeon()
13960 { 13960 {
13961 bool result; // eax@1 13961 bool result; // eax@1
13962 13962
13963 result = _strcmpi("nwc.blv", pCurrentMapName); 13963 result = _stricmp("nwc.blv", pCurrentMapName);
13964 if ( result ) 13964 if ( result )
13965 { 13965 {
13966 _5B65A8_npcdata_uflags_or_other = 0; 13966 _5B65A8_npcdata_uflags_or_other = 0;
13967 _5B65AC_npcdata_fame_or_other = 0; 13967 _5B65AC_npcdata_fame_or_other = 0;
13968 _5B65B0_npcdata_rep_or_other = 0; 13968 _5B65B0_npcdata_rep_or_other = 0;