Mercurial > mm7
comparison Engine/Graphics/Weather.cpp @ 2496:5abd8fc8f1c6
for ITEM_ARTIFACT_LADYS_ESCORT
author | Ritor1 |
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date | Thu, 18 Sep 2014 17:38:54 +0600 |
parents | |
children | 68cdef6879a0 |
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2495:7b076fe64f23 | 2496:5abd8fc8f1c6 |
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1 #define _CRTDBG_MAP_ALLOC | |
2 #include <stdlib.h> | |
3 #include <crtdbg.h> | |
4 | |
5 #define _CRT_SECURE_NO_WARNINGS | |
6 #include <stdlib.h> | |
7 | |
8 #include "Weather.h" | |
9 #include "Viewport.h" | |
10 #include "Render.h" | |
11 | |
12 #include "mm7_data.h" ////TODO: remove this once LOWORD/HIWRD stuff is refactored | |
13 | |
14 | |
15 | |
16 | |
17 struct Weather *pWeather = new Weather; | |
18 | |
19 | |
20 | |
21 //----- (004C2AA6) -------------------------------------------------------- | |
22 int Weather::DrawSnow() | |
23 { | |
24 | |
25 // if (!FORCE_16_BITS) | |
26 // __debugbreak(); // function expects 16bit target buffer, will fail otherwise | |
27 for ( uint i = 0; i < 700; ++i ) | |
28 { | |
29 int x = 2 * i; | |
30 int y = 2 * i + 1; | |
31 this->Screen_Coord[x] += rand() % 3 + 1; | |
32 this->Screen_Coord[y] += rand() % 2 + 1; | |
33 if ( this->Screen_Coord[x] < (signed int)(viewparams->uScreen_BttmR_X - 1) )//467 | |
34 { | |
35 if ( this->Screen_Coord[x] < (signed int)viewparams->uScreen_topL_X )//8 | |
36 this->Screen_Coord[x] = viewparams->uScreen_BttmR_X - rand() % 8; | |
37 } | |
38 else | |
39 this->Screen_Coord[x] = viewparams->uScreen_topL_X + rand() % 8; | |
40 if ( this->Screen_Coord[y] < (signed int)viewparams->uScreen_topL_Y//8 | |
41 || this->Screen_Coord[y] >= (signed int)viewparams->uScreen_BttmR_Y )//351 | |
42 { | |
43 this->Screen_Coord[y] = viewparams->uScreen_topL_Y; | |
44 this->Screen_Coord[x] = viewparams->uScreen_topL_X + (rand() % (signed int)((viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X) - 2)); | |
45 } | |
46 //v1[this->Screen_Coord[2 * i] + 640 * this->Screen_Coord[2 * i + 1]] = 0xFFFFu; | |
47 pRenderer->WritePixel16(this->Screen_Coord[x], this->Screen_Coord[y], 0xFFFF);//snowflake - point(снежинка - точка) | |
48 } | |
49 | |
50 for ( uint i = 700; i < 950; ++i ) | |
51 { | |
52 int x = 2 * i; | |
53 int y = 2 * i + 1; | |
54 this->Screen_Coord[x] += rand() % 5 - 3;//x | |
55 this->Screen_Coord[y] += 4;//y | |
56 if ( this->Screen_Coord[x] < (signed int)viewparams->uScreen_topL_X ) | |
57 this->Screen_Coord[x] = viewparams->uScreen_BttmR_X - rand() % 4 - 2; | |
58 if ( this->Screen_Coord[x] >= (signed int)(viewparams->uScreen_BttmR_X - 2) ) | |
59 this->Screen_Coord[x] = rand() % 4 + viewparams->uScreen_topL_X + 2; | |
60 if ( this->Screen_Coord[y] < (signed int)viewparams->uScreen_topL_Y || this->Screen_Coord[y] >= (signed int)(viewparams->uScreen_BttmR_Y - 1) ) | |
61 { | |
62 this->Screen_Coord[y] = viewparams->uScreen_topL_Y; | |
63 this->Screen_Coord[x] = viewparams->uScreen_topL_X + (rand() % (signed int)((viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X) - 2)); | |
64 } | |
65 pRenderer->WritePixel16(this->Screen_Coord[x], this->Screen_Coord[y], 0xFFFF);//x, y квадратная снежинка) | |
66 pRenderer->WritePixel16(this->Screen_Coord[x] + 1, this->Screen_Coord[y], 0xFFFF);//x + 1, y | |
67 pRenderer->WritePixel16(this->Screen_Coord[x], this->Screen_Coord[y] + 1, 0xFFFF);//x , y + 1 | |
68 pRenderer->WritePixel16(this->Screen_Coord[x] + 1, this->Screen_Coord[y] + 1, 0xFFFF);//x + 1, y + 1 | |
69 | |
70 //v1[this->Screen_Coord[2 * i] + 640 * this->Screen_Coord[2 * i + 1]] = 0xFFFFu; | |
71 //v1[this->Screen_Coord[2 * i] + 640 * this->Screen_Coord[2 * i + 1] + 1] = 0xFFFFu; | |
72 //v1[this->Screen_Coord[2 * i] + 640 * (this->Screen_Coord[2 * i + 1] + 1)] = 0xFFFFu; | |
73 //v1[this->Screen_Coord[2 * i] + 640 * this->Screen_Coord[2 * i + 1] + 641] = 0xFFFFu; | |
74 } | |
75 | |
76 for ( uint i = 0; i < 50; i++) | |
77 { | |
78 this->Screen_Coord[1901 + (i * 2)] += 8; | |
79 this->Screen_Coord[1901 + ((i * 2) -1)] += rand() % 11 - 5; | |
80 if ( this->Screen_Coord[1901 + ((i * 2) -1)] < (signed int)viewparams->uScreen_topL_X || this->Screen_Coord[1901 + ((i * 2) -1)] >= (signed int)(viewparams->uScreen_BttmR_X - 5) ) | |
81 { | |
82 this->Screen_Coord[1901 + (i * 2)] = viewparams->uScreen_topL_Y; | |
83 this->Screen_Coord[1901 + ((i * 2) -1)] = viewparams->uScreen_topL_X + (rand() % (signed int)((viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X) - 5)); | |
84 } | |
85 if ( this->Screen_Coord[1901 + (i * 2)] < (signed int)viewparams->uScreen_topL_Y || this->Screen_Coord[1901 + (i * 2)] >= (signed int)(viewparams->uScreen_BttmR_Y - 5) ) | |
86 { | |
87 this->Screen_Coord[1901 + (i * 2)] = viewparams->uScreen_topL_Y; | |
88 this->Screen_Coord[1901 + ((i * 2) -1)] = viewparams->uScreen_topL_X + (rand() % (signed int)((viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X) - 5)); | |
89 } | |
90 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)], this->Screen_Coord[1901 + (i * 2)], 0xFFFF);//x, y | |
91 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)], this->Screen_Coord[1901 + (i * 2)] + 1, 0xFFFF);//x, y + 1 | |
92 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)], this->Screen_Coord[1901 + (i * 2)] + 2, 0xFFFF);//x, y + 2 | |
93 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)], this->Screen_Coord[1901 + (i * 2)] + 3, 0xFFFF);//x, y + 3 | |
94 | |
95 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 1, this->Screen_Coord[1901 + (i * 2)], 0xFFFF);//x + 1, y | |
96 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 1, this->Screen_Coord[1901 + (i * 2)] + 1, 0xFFFF);//x + 1, y + 1 | |
97 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 1, this->Screen_Coord[1901 + (i * 2)] + 2, 0xFFFF);//x + 1, y + 2 | |
98 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 1, this->Screen_Coord[1901 + (i * 2)] + 3, 0xFFFF);//x + 1, y + 3 | |
99 | |
100 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 2, this->Screen_Coord[1901 + (i * 2)], 0xFFFF);//x + 2, y | |
101 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 2, this->Screen_Coord[1901 + (i * 2)] + 1, 0xFFFF);//x + 2, y + 1 | |
102 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 2, this->Screen_Coord[1901 + (i * 2)] + 2, 0xFFFF);//x + 2, y + 2 | |
103 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 2, this->Screen_Coord[1901 + (i * 2)] + 3, 0xFFFF);//x + 2, y + 3 | |
104 | |
105 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 3, this->Screen_Coord[1901 + (i * 2)], 0xFFFF);//x + 3, y | |
106 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 3, this->Screen_Coord[1901 + (i * 2)] + 1, 0xFFFF);//x + 3, y + 1 | |
107 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 3, this->Screen_Coord[1901 + (i * 2)] + 2, 0xFFFF);//x + 3, y + 2 | |
108 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 3, this->Screen_Coord[1901 + (i * 2)] + 3, 0xFFFF);//x + 3, y + 3 | |
109 | |
110 //v1[this->Screen_Coord[1901 + ((i * 2) -1)] + 640 * this->Screen_Coord[1901 + (i * 2)]] = 0xFFFFu;//x, y | |
111 //v1[this->Screen_Coord[1901 + ((i * 2) -1)] + 640 * (this->Screen_Coord[1901 + (i * 2)] + 1)] = 0xFFFFu;//x, y + 1 | |
112 //v1[this->Screen_Coord[1901 + ((i * 2) -1)] + 640 * (this->Screen_Coord[1901 + (i * 2)] + 2)] = 0xFFFFu;//x, y + 2 | |
113 //v1[this->Screen_Coord[1901 + ((i * 2) -1)] + 640 * (this->Screen_Coord[1901 + (i * 2)] + 3)] = 0xFFFFu;//x, y + 3 | |
114 | |
115 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 1] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y, x + 1 | |
116 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 641] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 1, x + 1 | |
117 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 1281] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 2, x + 1 | |
118 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 1921] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 3, x + 1 | |
119 | |
120 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 2] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y, x + 2 | |
121 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 642] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 1, x + 2 | |
122 //*(&v1[128 * (5 * this->Screen_Coord[1901 + (i * 2)]) + 1282] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 2, x + 2 | |
123 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 1922] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 3, x + 2 | |
124 | |
125 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 3] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y, x + 3 | |
126 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 643] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 1, x + 3 | |
127 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 1283] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 2, x + 3 | |
128 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 1923] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 3, x + 3 | |
129 } | |
130 return 0; | |
131 } | |
132 | |
133 //----- (004C2EA0) -------------------------------------------------------- | |
134 int Weather::Initialize() | |
135 { | |
136 signed int v3; // ebx@1 | |
137 signed int v4; // ebp@1 | |
138 | |
139 v3 = pViewport->uScreen_BR_X - pViewport->uScreen_TL_X - 4; | |
140 v4 = pViewport->uScreen_BR_Y - pViewport->uScreen_TL_Y - 4; | |
141 for ( uint i = 0; i < 1000; i++ ) | |
142 { | |
143 this->Screen_Coord[2 * i] = LOWORD(pViewport->uViewportTL_X) + rand() % v3; | |
144 this->Screen_Coord[(2 * (i + 1)) - 1] = LOWORD(pViewport->uViewportTL_Y) + rand() % v4; | |
145 } | |
146 return 0; | |
147 } | |
148 | |
149 //----- (004C2EFA) -------------------------------------------------------- | |
150 int Weather::Draw() | |
151 { | |
152 if ( bRenderSnow || bSnow ) | |
153 DrawSnow(); | |
154 return 0; | |
155 } | |
156 | |
157 //----- (004C2F0B) -------------------------------------------------------- | |
158 bool Weather::OnPlayerTurn(__int16 a2) | |
159 { | |
160 unsigned int screen_width; // esi@3 | |
161 | |
162 if ( this->bRenderSnow != true ) | |
163 return 0; | |
164 screen_width = viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X; | |
165 | |
166 for ( uint i = 0; i < 1000; ++i ) | |
167 { | |
168 this->Screen_Coord[2 * i] += a2; | |
169 if ( this->Screen_Coord[2 * i] < (signed int)viewparams->uScreen_BttmR_X - 4 ) | |
170 { | |
171 if ( this->Screen_Coord[2 * i] >= (signed int)viewparams->uScreen_topL_X ) | |
172 continue; | |
173 this->Screen_Coord[2 * i] += screen_width; | |
174 } | |
175 else | |
176 this->Screen_Coord[2 * i] = this->Screen_Coord[2 * i] - screen_width + 4; | |
177 } | |
178 return 1; | |
179 } |