comparison Engine/Graphics/Weather.cpp @ 2496:5abd8fc8f1c6

for ITEM_ARTIFACT_LADYS_ESCORT
author Ritor1
date Thu, 18 Sep 2014 17:38:54 +0600
parents
children 68cdef6879a0
comparison
equal deleted inserted replaced
2495:7b076fe64f23 2496:5abd8fc8f1c6
1 #define _CRTDBG_MAP_ALLOC
2 #include <stdlib.h>
3 #include <crtdbg.h>
4
5 #define _CRT_SECURE_NO_WARNINGS
6 #include <stdlib.h>
7
8 #include "Weather.h"
9 #include "Viewport.h"
10 #include "Render.h"
11
12 #include "mm7_data.h" ////TODO: remove this once LOWORD/HIWRD stuff is refactored
13
14
15
16
17 struct Weather *pWeather = new Weather;
18
19
20
21 //----- (004C2AA6) --------------------------------------------------------
22 int Weather::DrawSnow()
23 {
24
25 // if (!FORCE_16_BITS)
26 // __debugbreak(); // function expects 16bit target buffer, will fail otherwise
27 for ( uint i = 0; i < 700; ++i )
28 {
29 int x = 2 * i;
30 int y = 2 * i + 1;
31 this->Screen_Coord[x] += rand() % 3 + 1;
32 this->Screen_Coord[y] += rand() % 2 + 1;
33 if ( this->Screen_Coord[x] < (signed int)(viewparams->uScreen_BttmR_X - 1) )//467
34 {
35 if ( this->Screen_Coord[x] < (signed int)viewparams->uScreen_topL_X )//8
36 this->Screen_Coord[x] = viewparams->uScreen_BttmR_X - rand() % 8;
37 }
38 else
39 this->Screen_Coord[x] = viewparams->uScreen_topL_X + rand() % 8;
40 if ( this->Screen_Coord[y] < (signed int)viewparams->uScreen_topL_Y//8
41 || this->Screen_Coord[y] >= (signed int)viewparams->uScreen_BttmR_Y )//351
42 {
43 this->Screen_Coord[y] = viewparams->uScreen_topL_Y;
44 this->Screen_Coord[x] = viewparams->uScreen_topL_X + (rand() % (signed int)((viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X) - 2));
45 }
46 //v1[this->Screen_Coord[2 * i] + 640 * this->Screen_Coord[2 * i + 1]] = 0xFFFFu;
47 pRenderer->WritePixel16(this->Screen_Coord[x], this->Screen_Coord[y], 0xFFFF);//snowflake - point(снежинка - точка)
48 }
49
50 for ( uint i = 700; i < 950; ++i )
51 {
52 int x = 2 * i;
53 int y = 2 * i + 1;
54 this->Screen_Coord[x] += rand() % 5 - 3;//x
55 this->Screen_Coord[y] += 4;//y
56 if ( this->Screen_Coord[x] < (signed int)viewparams->uScreen_topL_X )
57 this->Screen_Coord[x] = viewparams->uScreen_BttmR_X - rand() % 4 - 2;
58 if ( this->Screen_Coord[x] >= (signed int)(viewparams->uScreen_BttmR_X - 2) )
59 this->Screen_Coord[x] = rand() % 4 + viewparams->uScreen_topL_X + 2;
60 if ( this->Screen_Coord[y] < (signed int)viewparams->uScreen_topL_Y || this->Screen_Coord[y] >= (signed int)(viewparams->uScreen_BttmR_Y - 1) )
61 {
62 this->Screen_Coord[y] = viewparams->uScreen_topL_Y;
63 this->Screen_Coord[x] = viewparams->uScreen_topL_X + (rand() % (signed int)((viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X) - 2));
64 }
65 pRenderer->WritePixel16(this->Screen_Coord[x], this->Screen_Coord[y], 0xFFFF);//x, y квадратная снежинка)
66 pRenderer->WritePixel16(this->Screen_Coord[x] + 1, this->Screen_Coord[y], 0xFFFF);//x + 1, y
67 pRenderer->WritePixel16(this->Screen_Coord[x], this->Screen_Coord[y] + 1, 0xFFFF);//x , y + 1
68 pRenderer->WritePixel16(this->Screen_Coord[x] + 1, this->Screen_Coord[y] + 1, 0xFFFF);//x + 1, y + 1
69
70 //v1[this->Screen_Coord[2 * i] + 640 * this->Screen_Coord[2 * i + 1]] = 0xFFFFu;
71 //v1[this->Screen_Coord[2 * i] + 640 * this->Screen_Coord[2 * i + 1] + 1] = 0xFFFFu;
72 //v1[this->Screen_Coord[2 * i] + 640 * (this->Screen_Coord[2 * i + 1] + 1)] = 0xFFFFu;
73 //v1[this->Screen_Coord[2 * i] + 640 * this->Screen_Coord[2 * i + 1] + 641] = 0xFFFFu;
74 }
75
76 for ( uint i = 0; i < 50; i++)
77 {
78 this->Screen_Coord[1901 + (i * 2)] += 8;
79 this->Screen_Coord[1901 + ((i * 2) -1)] += rand() % 11 - 5;
80 if ( this->Screen_Coord[1901 + ((i * 2) -1)] < (signed int)viewparams->uScreen_topL_X || this->Screen_Coord[1901 + ((i * 2) -1)] >= (signed int)(viewparams->uScreen_BttmR_X - 5) )
81 {
82 this->Screen_Coord[1901 + (i * 2)] = viewparams->uScreen_topL_Y;
83 this->Screen_Coord[1901 + ((i * 2) -1)] = viewparams->uScreen_topL_X + (rand() % (signed int)((viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X) - 5));
84 }
85 if ( this->Screen_Coord[1901 + (i * 2)] < (signed int)viewparams->uScreen_topL_Y || this->Screen_Coord[1901 + (i * 2)] >= (signed int)(viewparams->uScreen_BttmR_Y - 5) )
86 {
87 this->Screen_Coord[1901 + (i * 2)] = viewparams->uScreen_topL_Y;
88 this->Screen_Coord[1901 + ((i * 2) -1)] = viewparams->uScreen_topL_X + (rand() % (signed int)((viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X) - 5));
89 }
90 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)], this->Screen_Coord[1901 + (i * 2)], 0xFFFF);//x, y
91 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)], this->Screen_Coord[1901 + (i * 2)] + 1, 0xFFFF);//x, y + 1
92 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)], this->Screen_Coord[1901 + (i * 2)] + 2, 0xFFFF);//x, y + 2
93 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)], this->Screen_Coord[1901 + (i * 2)] + 3, 0xFFFF);//x, y + 3
94
95 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 1, this->Screen_Coord[1901 + (i * 2)], 0xFFFF);//x + 1, y
96 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 1, this->Screen_Coord[1901 + (i * 2)] + 1, 0xFFFF);//x + 1, y + 1
97 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 1, this->Screen_Coord[1901 + (i * 2)] + 2, 0xFFFF);//x + 1, y + 2
98 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 1, this->Screen_Coord[1901 + (i * 2)] + 3, 0xFFFF);//x + 1, y + 3
99
100 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 2, this->Screen_Coord[1901 + (i * 2)], 0xFFFF);//x + 2, y
101 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 2, this->Screen_Coord[1901 + (i * 2)] + 1, 0xFFFF);//x + 2, y + 1
102 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 2, this->Screen_Coord[1901 + (i * 2)] + 2, 0xFFFF);//x + 2, y + 2
103 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 2, this->Screen_Coord[1901 + (i * 2)] + 3, 0xFFFF);//x + 2, y + 3
104
105 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 3, this->Screen_Coord[1901 + (i * 2)], 0xFFFF);//x + 3, y
106 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 3, this->Screen_Coord[1901 + (i * 2)] + 1, 0xFFFF);//x + 3, y + 1
107 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 3, this->Screen_Coord[1901 + (i * 2)] + 2, 0xFFFF);//x + 3, y + 2
108 pRenderer->WritePixel16(this->Screen_Coord[1901 + ((i * 2) -1)] + 3, this->Screen_Coord[1901 + (i * 2)] + 3, 0xFFFF);//x + 3, y + 3
109
110 //v1[this->Screen_Coord[1901 + ((i * 2) -1)] + 640 * this->Screen_Coord[1901 + (i * 2)]] = 0xFFFFu;//x, y
111 //v1[this->Screen_Coord[1901 + ((i * 2) -1)] + 640 * (this->Screen_Coord[1901 + (i * 2)] + 1)] = 0xFFFFu;//x, y + 1
112 //v1[this->Screen_Coord[1901 + ((i * 2) -1)] + 640 * (this->Screen_Coord[1901 + (i * 2)] + 2)] = 0xFFFFu;//x, y + 2
113 //v1[this->Screen_Coord[1901 + ((i * 2) -1)] + 640 * (this->Screen_Coord[1901 + (i * 2)] + 3)] = 0xFFFFu;//x, y + 3
114
115 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 1] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y, x + 1
116 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 641] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 1, x + 1
117 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 1281] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 2, x + 1
118 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 1921] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 3, x + 1
119
120 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 2] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y, x + 2
121 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 642] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 1, x + 2
122 //*(&v1[128 * (5 * this->Screen_Coord[1901 + (i * 2)]) + 1282] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 2, x + 2
123 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 1922] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 3, x + 2
124
125 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 3] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y, x + 3
126 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 643] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 1, x + 3
127 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 1283] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 2, x + 3
128 //*(&v1[640 * this->Screen_Coord[1901 + (i * 2)] + 1923] + this->Screen_Coord[1901 + ((i * 2) -1)]) = 0xFFFFu;//y + 3, x + 3
129 }
130 return 0;
131 }
132
133 //----- (004C2EA0) --------------------------------------------------------
134 int Weather::Initialize()
135 {
136 signed int v3; // ebx@1
137 signed int v4; // ebp@1
138
139 v3 = pViewport->uScreen_BR_X - pViewport->uScreen_TL_X - 4;
140 v4 = pViewport->uScreen_BR_Y - pViewport->uScreen_TL_Y - 4;
141 for ( uint i = 0; i < 1000; i++ )
142 {
143 this->Screen_Coord[2 * i] = LOWORD(pViewport->uViewportTL_X) + rand() % v3;
144 this->Screen_Coord[(2 * (i + 1)) - 1] = LOWORD(pViewport->uViewportTL_Y) + rand() % v4;
145 }
146 return 0;
147 }
148
149 //----- (004C2EFA) --------------------------------------------------------
150 int Weather::Draw()
151 {
152 if ( bRenderSnow || bSnow )
153 DrawSnow();
154 return 0;
155 }
156
157 //----- (004C2F0B) --------------------------------------------------------
158 bool Weather::OnPlayerTurn(__int16 a2)
159 {
160 unsigned int screen_width; // esi@3
161
162 if ( this->bRenderSnow != true )
163 return 0;
164 screen_width = viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X;
165
166 for ( uint i = 0; i < 1000; ++i )
167 {
168 this->Screen_Coord[2 * i] += a2;
169 if ( this->Screen_Coord[2 * i] < (signed int)viewparams->uScreen_BttmR_X - 4 )
170 {
171 if ( this->Screen_Coord[2 * i] >= (signed int)viewparams->uScreen_topL_X )
172 continue;
173 this->Screen_Coord[2 * i] += screen_width;
174 }
175 else
176 this->Screen_Coord[2 * i] = this->Screen_Coord[2 * i] - screen_width + 4;
177 }
178 return 1;
179 }