comparison Engine/Graphics/Texture.cpp @ 2496:5abd8fc8f1c6

for ITEM_ARTIFACT_LADYS_ESCORT
author Ritor1
date Thu, 18 Sep 2014 17:38:54 +0600
parents
children 68cdef6879a0
comparison
equal deleted inserted replaced
2495:7b076fe64f23 2496:5abd8fc8f1c6
1 #define _CRTDBG_MAP_ALLOC
2 #include <stdlib.h>
3 #include <crtdbg.h>
4
5 #define _CRT_SECURE_NO_WARNINGS
6 #include <stdlib.h>
7
8 #include "Texture.h"
9 #include "FrameTableInc.h"
10 #include "LOD.h"
11 #include "PaletteManager.h"
12 #include "ErrorHandling.h"
13 #include "ZlibWrapper.h"
14
15 #include "mm7_data.h"
16
17 #include "OurMath.h"
18
19
20
21
22
23
24
25
26 struct TextureFrameTable *pTextureFrameTable;
27
28
29
30
31
32 std::array<Texture *, 2> pTexture_LloydBeacons;
33 Texture *pTexture_50635C;
34 Texture *pTex_book_button8_off;
35 Texture *pTex_book_button8_on;
36 Texture *pTex_book_button7_off;
37 Texture *pTex_book_button7_on;
38 Texture *pTex_book_button6_off;
39 Texture *pTex_book_button6_on;
40 Texture *pTex_book_button5_off;
41 Texture *pTex_book_button5_on;
42 Texture *pTex_book_button4_off;
43 Texture *pTex_book_button4_on;
44 Texture *pTex_book_button3_off;
45 Texture *pTex_book_button3_on;
46 Texture *pTex_book_button2_off;
47 Texture *pTex_book_button1_off;
48 Texture *pTex_book_button2_on;
49 Texture *pTex_book_button1_on;
50 std::array<Texture *, 6> pTexture_TownPortalIcons; // [0]Harmonale, [1]Pierpont, [2]Nighon, [3]Evenmorn Island, [4]Celestia, [5]The Pit
51 std::array<Texture *, 12> SBPageCSpellsTextureList;
52 std::array<Texture *, 12> SBPageSSpellsTextureList;
53 Texture *pSBQuickSpellBtnTextr;
54 Texture *pSpellBookClickCloseBtnTextr;
55 Texture *pSBClickQuickSpellBtnTextr;
56 Texture *pSpellBookCloseBtnTextr;
57 std::array<std::array<Texture *, 2>, 9> pTextures_tabs;
58 Texture *pTexture_mapbordr; // idb
59 Texture *pTexture_pagemask; // idb
60 std::array<Texture *, 9> pSpellBookPagesTextr;
61 Texture *pSpellBookPagesTextr_9;
62 Texture *pSpellBookPagesTextr_10;
63 Texture *pSpellBookPagesTextr_11;
64 Texture *pSpellBookPagesTextr_12;
65 Texture *pSpellBookPagesTextr_13;
66 Texture *pTexture_AutonotesBook;
67 Texture *pTexture_CurrentBook;
68 Texture *pTex_moon_new;
69 Texture *pTex_moon_4;
70 Texture *pTex_moon_2;
71 Texture *pTex_moon_2_2;
72 Texture *pTex_moon_ful;
73
74
75
76 RGBTexture stru_506E40; // weak
77 RGBTexture pTexture_PCX;
78
79
80 int uTextureID_RestUI_restb4; // weak
81 int uTextureID_RestUI_restexit; // weak
82 int uTextureID_RestUI_restb3; // weak
83 int uTextureID_RestUI_restb1; // weak
84 int uTextureID_RestUI_restb2; // weak
85 int uTextureID_RestUI_restmain; // weak
86 unsigned int uTextureID_Leather;
87 int uTextureID_ar_dn_dn; // weak
88 int uTextureID_ar_dn_up; // weak
89 int uTextureID_ar_up_dn; // weak
90 int uTextureID_ar_up_up; // weak
91
92
93 int uTextureID_507698; // weak
94 int uTextureID_50769C; // weak
95 int uTextureID_5076A0; // weak
96 int uTextureID_5076A4; // weak
97 int uTextureID_5076A8; // weak
98 int uTextureID_5076AC; // weak
99 int uTextureID_5076B0; // weak
100 int uTextureID_5076B4; // weak
101 int uTextureID_Parchment; // weak
102 unsigned int uTextureID_mhp_yel;
103 unsigned int uTextureID_mhp_red;
104 unsigned int uTextureID_mhp_grn;
105 unsigned int uTextureID_mhp_capr;
106 unsigned int uTextureID_mhp_capl;
107 unsigned int uTextureID_mhp_bd;
108 unsigned int uTextureID_BUTTDESC2;
109 unsigned int uTextureID_x_x_u;
110 unsigned int uTextureID_BUTTMAKE2;
111 unsigned int uTextureID_BUTTMAKE;
112 unsigned int uTextureID_BUTTYES2;
113 unsigned int uTextureID_x_ok_u;
114 std::array<Texture *, 22> pPlayerPortraits;
115 std::array<Texture *, 9> pTexture_IC_KNIGHT;
116 Texture *pTexture_MAKESKY;
117 Texture *pTexture_MAKETOP;
118 std::array<Texture *, 20> pTextures_arrowr;
119 std::array<Texture *, 20> pTextures_arrowl;
120 Texture *pTexture_presleft;
121 Texture *pTexture_pressrigh;
122 Texture *pTexture_buttminu;
123 Texture *pTexture_buttplus;
124 unsigned int uTextureID_Quit1; // weak
125 unsigned int uTextureID_Resume1; // weak
126 unsigned int uTextureID_Controls1; // weak
127 unsigned int uTextureID_Save1; // weak
128 unsigned int uTextureID_Load1; // weak
129 unsigned int uTextureID_New1; // weak
130 unsigned int uTextureID_Options; // weak
131
132
133 unsigned int uTextureID_ib_td5_A;
134 unsigned int uTextureID_ib_td4_A;
135 unsigned int uTextureID_ib_td3_A;
136 unsigned int uTextureID_ib_td2_A;
137 unsigned int uTextureID_ib_td1_A;
138 int uTextureID_CharacterUI_InventoryBackground; // weak
139 int uTextureID_50795C; // weak
140
141
142 unsigned int uTextureID_Btn_GameSettings;
143
144
145 unsigned int uTextureID_Btn_Rest;
146 unsigned int uTextureID_Btn_CastSpell;
147 unsigned int uTextureID_Btn_ZoomIn;
148 unsigned int uTextureID_Btn_ZoomOut;
149 unsigned int uTextureID_FONTPAL;
150 unsigned int uTextureID_Btn_NPCRight;
151 unsigned int uTextureID_Btn_NPCLeft;
152 std::array<unsigned int, 8> pTextureIDs_pMapDirs;
153
154
155 unsigned int uTextureID_BarRed;
156 unsigned int uTextureID_BarYellow;
157 unsigned int uTextureID_BarGreen;
158 unsigned int uTextureID_BarBlue;
159
160
161 unsigned int uTextureID_right_panel; // weak
162
163
164 RGBTexture *pTexture_StatusBar = new RGBTexture;
165 RGBTexture *pTexture_LeftFrame = new RGBTexture;
166 RGBTexture *pTexture_TopFrame = new RGBTexture;
167 RGBTexture *pTexture_BottomFrame = new RGBTexture;
168 RGBTexture *pTexture_RightFrame = new RGBTexture;
169
170
171 unsigned int uTextureID_right_panel_loop;
172
173
174 Texture *pTexture_Leather;
175 Texture *pTexture_RestUI_CurrentSkyFrame; // idb
176 Texture *pTexture_RestUI_CurrentHourglassFrame; // idb
177
178
179 std::array<unsigned int, 5> uTextureID_Optkb;
180
181 unsigned int optvid_base_texture_id;
182 unsigned int bloodsplats_texture_id;
183 unsigned int us_colored_lights_texture_id;
184 unsigned int tinting_texture_id;
185 unsigned int uTextureID_507C20; // weak
186 unsigned int uTextureID_507C24; // weak
187 std::array<unsigned int, 10> pTextureIDs_GammaPositions;
188 unsigned int not_available_bloodsplats_texture_id;
189 unsigned int not_available_us_colored_lights_texture_id;
190 unsigned int not_available_tinting_texture_id;
191
192
193 unsigned int uTextureID_detaliz_close_button; // weak
194 unsigned int uTextureID_MAGNIF_B; // weak
195 unsigned int uTextureID_BACKDOLL; // weak
196 unsigned int uTextureID_BACKHAND; // weak
197
198 stru355 stru_4E82A4 = {0x20, 0x41, 0, 0x20, 0xFF0000, 0xFF00, 0xFF, 0xFF000000};
199 stru355 stru_4EFCBC = {0x20, 0x41, 0, 0x10, 0x7C00, 0x3E0, 0x1F, 0x8000};
200
201 Texture pTex_F7CE30;
202
203
204 RGBTexture stru_5773C4; // idb
205
206
207
208
209
210
211
212
213
214
215
216 /* 245 */
217 #pragma pack(push, 1)
218 struct PCXHeader1
219 {
220 char magic;
221 char version;
222 char encoding;
223 char bpp;
224 __int16 left;
225 __int16 up;
226 __int16 right;
227 __int16 bottom;
228 __int16 hres;
229 __int16 vres;
230 };
231 #pragma pack(pop)
232
233 /* 246 */
234 #pragma pack(push, 1)
235 struct PCXHeader2
236 {
237 char reserved;
238 char planes;
239 __int16 pitch;
240 __int16 palette_info;
241 };
242 #pragma pack(pop)
243
244
245
246
247
248
249
250
251
252 //----- (0044E054) --------------------------------------------------------
253 void TextureFrameTable::ToFile()
254 {
255 TextureFrameTable *v1; // esi@1
256 FILE *v2; // eax@1
257 FILE *v3; // edi@1
258
259 v1 = this;
260 v2 = fopen("data\\dtft.bin", "wb");
261 v3 = v2;
262 if ( !v2 )
263 Error("Unable to save dtft.bin!");
264 fwrite(v1, 4u, 1u, v2);
265 fwrite(v1->pTextures, 0x14u, v1->sNumTextures, v3);
266 fclose(v3);
267 }
268
269 //----- (0044E0A0) --------------------------------------------------------
270 void TextureFrameTable::FromFile(void *data_mm6, void *data_mm7, void *data_mm8)
271 {
272 uint num_mm6_frames = data_mm6 ? *(int *)data_mm6 : 0,
273 num_mm7_frames = data_mm7 ? *(int *)data_mm7 : 0,
274 num_mm8_frames = data_mm8 ? *(int *)data_mm8 : 0;
275
276 sNumTextures = num_mm6_frames + num_mm7_frames + num_mm8_frames;
277 Assert(sNumTextures);
278 Assert(!num_mm8_frames);
279
280 pTextures = (TextureFrame *)malloc(sNumTextures * sizeof(TextureFrame));
281
282 memcpy(pTextures, (char *)data_mm7 + 4, num_mm7_frames * sizeof(TextureFrame));
283 memcpy(pTextures + num_mm7_frames, (char *)data_mm6 + 4, num_mm6_frames * sizeof(TextureFrame));
284 memcpy(pTextures + num_mm6_frames + num_mm7_frames, (char *)data_mm8 + 4, num_mm8_frames * sizeof(TextureFrame));
285 }
286
287 //----- (0044E0ED) --------------------------------------------------------
288 void TextureFrameTable::LoadAnimationSequenceAndPalettes( signed int uIconID )
289 {
290 //TextureFrameTable *v3; // ebx@1
291 unsigned int i; // edi@3
292
293 //v3 = this;
294 if ( (uIconID <= this->sNumTextures) && uIconID >= 0 )
295 {
296 for ( i = uIconID; ; ++i )
297 {
298 this->pTextures[i].uTextureID = pBitmaps_LOD->LoadTexture(this->pTextures[i].pTextureName, TEXTURE_DEFAULT);
299
300 if (this->pTextures[i].uTextureID != -1)
301 pBitmaps_LOD->pTextures[this->pTextures[i].uTextureID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[this->pTextures[i].uTextureID].palette_id1);
302 //result = (unsigned int)v3->pTextures;
303 //if ( !(*(char *)(result + i * 20 + 18) & 1) )
304 if( this->pTextures[i].uFlags & 1)
305 break;
306 }
307 }
308 return;
309 }
310
311 //----- (0044E163) --------------------------------------------------------
312 signed int TextureFrameTable::FindTextureByName(const char *Str2)
313 {
314 if ( (signed int)this->sNumTextures <= 0 )
315 return -1;
316 for ( int i = 0; (signed int)i < (signed int)this->sNumTextures; ++i )
317 {
318 if ( !_stricmp(this->pTextures[i].pTextureName, Str2) )
319 return i;
320 }
321 return -1;
322 }
323
324 //----- (0044E19A) --------------------------------------------------------
325 int TextureFrameTable::GetFrameTexture(int uFrameID, signed int a3)
326 {
327 int v3; // esi@1
328 TextureFrame *v4; // edi@1
329 TextureFrame *v5; // ecx@1
330 __int16 v6; // dx@2
331 int v7; // edx@3
332 char *i; // eax@3
333 int v9; // ecx@5
334 unsigned int result; // eax@6
335
336 v3 = uFrameID;
337 v4 = this->pTextures;
338 v5 = &v4[uFrameID];
339 if ( v5->uFlags & 1 && (v6 = v5->uAnimLength) != 0 )
340 {
341 v7 = (a3 >> 3) % v6;
342 for ( i = (char *)&v5->uAnimTime; ; i += 20 )
343 {
344 v9 = *(short *)i;
345 if ( v7 <= v9 )
346 break;
347 v7 -= v9;
348 ++v3;
349 }
350 result = v4[v3].uTextureID;
351 }
352 else
353 {
354 result = v5->uTextureID;
355 }
356 return result;
357 }
358
359
360
361
362
363
364 //----- (0040F806) --------------------------------------------------------
365 void *Texture::UnzipPalette()
366 {
367 Texture *v1; // esi@1
368
369 void *v2; // edi@1
370 Texture *pSource; // [sp+0h] [bp-4h]@1
371
372 pSource = this;
373 v1 = this;
374 v2 = malloc(this->uDecompressedSize);
375 zlib::MemUnzip(v2, (unsigned int *)&pSource, v1->pLevelOfDetail0_prolly_alpha_mask, v1->uTextureSize);
376 return v2;
377 }
378
379 //----- (0040F77C) --------------------------------------------------------
380 void Texture::Release()
381 {
382 if (this)
383 {
384 pName[0] = 0;
385
386 if (pBits & 0x0400)
387 {
388 __debugbreak();
389 }
390
391 free(pLevelOfDetail0_prolly_alpha_mask);
392 free(pPalette16);
393 free(pPalette24);
394
395
396 pLevelOfDetail0_prolly_alpha_mask = nullptr;
397 pLevelOfDetail1 = nullptr;
398 pLevelOfDetail2 = nullptr;
399 pLevelOfDetail3 = nullptr;
400
401 pPalette16 = nullptr;
402 pPalette24 = nullptr;
403
404 uSizeOfMaxLevelOfDetail = 0;
405 uTextureSize = 0;
406 uTextureHeight = 0;
407 uTextureWidth = 0;
408 uHeightLn2 = 0;
409 uWidthLn2 = 0;
410 palette_id1 = 0;
411 palette_id2 = 0;
412 pBits &= 0xFFFF0000;
413 }
414 }
415
416 //----- (0040F5F5) --------------------------------------------------------
417 int RGBTexture::Reload(const char *pContainer)
418 {
419 //RGBTexture *v2; // esi@1
420 FILE *v3; // eax@3
421 FILE *v4; // edi@3
422 void *v5; // ebx@7
423 signed int result; // eax@11
424 unsigned int v7; // ecx@12
425 unsigned __int16 *v8; // ST20_4@14
426 int v9; // eax@14
427 char color_map[48]; // [sp+8h] [bp-98h]@9
428 Texture DstBuf; // [sp+38h] [bp-68h]@1
429 PCXHeader1 header1; // [sp+80h] [bp-20h]@9
430 PCXHeader2 header2; // [sp+90h] [bp-10h]@9
431 FILE *File; // [sp+98h] [bp-8h]@3
432 size_t Count; // [sp+9Ch] [bp-4h]@6
433 void *uSourceLena; // [sp+A8h] [bp+8h]@7
434
435 // v2 = this;
436 if ( !this->pPixels )
437 return 2;
438 v3 = pIcons_LOD->FindContainer(pContainer, 0);
439 v4 = v3;
440 File = v3;
441 if ( !v3 )
442 Error("Unable to load %s", pContainer);
443
444 fread(&DstBuf, 1, 0x30, v3);
445 Count = DstBuf.uTextureSize;
446 if ( DstBuf.uDecompressedSize )
447 {
448 v5 = malloc(DstBuf.uDecompressedSize);
449 uSourceLena = malloc(DstBuf.uTextureSize);
450 fread(uSourceLena, 1, Count, File);
451 zlib::MemUnzip(v5, &DstBuf.uDecompressedSize, uSourceLena, DstBuf.uTextureSize);
452 DstBuf.uTextureSize = DstBuf.uDecompressedSize;
453 free(uSourceLena);
454 }
455 else
456 {
457 v5 = malloc(DstBuf.uTextureSize);
458 fread(v5, 1, Count, v4);
459 }
460 memcpy(&header1, v5, 0x10u);
461 memcpy(color_map, (char *)v5 + 16, 0x30);
462 memcpy(&header2, (char *)v5 + 64, 6);
463 if ( header1.bpp != 8 )
464 return 3;
465 v7 = (signed __int16)(header1.right - header1.left + 1);
466 if ( (signed int)(v7 * (signed __int16)(header1.bottom - header1.up + 1)) <= (signed int)this->uNumPixels )
467 {
468 this->uWidth = header1.right - header1.left + 1;
469 v8 = this->pPixels;
470 v9 = v7 * this->uHeight;
471 this->uNumPixels = v9;
472 this->uHeight = v9;
473 this->DecodePCX((char *)v5, v8, v7);
474 free(v5);
475 result = 0;
476 }
477 else
478 {
479 result = -1;
480 }
481 return result;
482 }
483
484 //----- (0040F5BE) --------------------------------------------------------
485 Texture::Texture()
486 {
487 pName[0] = 0;
488 uSizeOfMaxLevelOfDetail = 0;
489 uTextureSize = 0;
490 uTextureHeight = 0;
491 uTextureWidth = 0;
492 uHeightLn2 = 0;
493 uWidthLn2 = 0;
494 palette_id1 = 0;
495 palette_id2 = 0;
496 pLevelOfDetail0_prolly_alpha_mask = nullptr;
497 pLevelOfDetail3 = nullptr;
498 pLevelOfDetail2 = nullptr;
499 pLevelOfDetail1 = nullptr;
500 pPalette16 = nullptr;
501 pPalette24 = nullptr;
502 }
503
504 //----- (0040F414) --------------------------------------------------------
505 int RGBTexture::Load(const char *pContainer, int mode)
506 {
507 FILE *file; // eax@1
508 void *v6; // ebx@5
509 char color_map[48]; // [sp+Ch] [bp-98h]@7
510 Texture DstBuf; // [sp+3Ch] [bp-68h]@1
511 PCXHeader1 header1; // [sp+84h] [bp-20h]@7
512 PCXHeader2 header2; // [sp+94h] [bp-10h]@7
513 size_t Count; // [sp+A0h] [bp-4h]@4
514 char *Str1a; // [sp+ACh] [bp+8h]@5
515
516 file = pIcons_LOD->FindContainer(pContainer, 0);
517 if ( !file )
518 Error("Unable to load %s", pContainer);
519
520 fread(&DstBuf, 1, 0x30u, file);
521 Count = DstBuf.uTextureSize;
522 if ( DstBuf.uDecompressedSize )
523 {
524 Str1a = (char *)malloc(DstBuf.uDecompressedSize);
525 v6 = malloc(DstBuf.uTextureSize);
526 fread(v6, 1, Count, file);
527 zlib::MemUnzip(Str1a, &DstBuf.uDecompressedSize, v6, DstBuf.uTextureSize);
528 DstBuf.uTextureSize = DstBuf.uDecompressedSize;
529 free(v6);
530 }
531 else
532 {
533 Str1a = (char *)malloc(DstBuf.uTextureSize);
534 fread(Str1a, 1, Count, file);
535 }
536 memcpy(&header1, Str1a, 0x10u);
537 memcpy(color_map, Str1a + 16, 0x30u);
538 memcpy(&header2, Str1a + 64, 6);
539 if ( header1.bpp != 8 )
540 return 3;
541 this->uWidth = header1.right - header1.left + 1;
542 this->uHeight = header1.bottom - header1.up + 1;
543 this->uNumPixels = (signed __int16)this->uWidth * (signed __int16)this->uHeight;
544 this->pPixels = (unsigned __int16 *)malloc(2 * this->uNumPixels + 4);
545 if ( this->pPixels )
546 {
547 if ( mode )
548 {
549 if ( mode != 2 )
550 {
551 if ( !this->pPixels )
552 return 2;
553 this->DecodePCX(Str1a, this->pPixels, this->uWidth);
554 free(Str1a);
555 return 0;
556 }
557 this->_allocation_flags |= 1;
558 this->pPixels = (unsigned __int16 *)malloc(2 * this->uNumPixels + 4);
559 if ( !this->pPixels )
560 return 2;
561 this->DecodePCX(Str1a, this->pPixels, this->uWidth);
562 free(Str1a);
563 return 0;
564 }
565 free(this->pPixels);
566 }
567 if ( !mode )
568 {
569 this->pPixels = (unsigned __int16 *)malloc(2 * this->uNumPixels + 4);
570 if ( !this->pPixels )
571 return 2;
572 this->DecodePCX(Str1a, this->pPixels, this->uWidth);
573 free(Str1a);
574 return 0;
575 }
576 if ( mode != 2 )
577 {
578 if ( !this->pPixels )
579 return 2;
580 this->DecodePCX(Str1a, this->pPixels, this->uWidth);
581 free(Str1a);
582 return 0;
583 }
584 this->_allocation_flags |= 1;
585 this->pPixels = (unsigned __int16 *)malloc(2 * this->uNumPixels + 4);
586 if ( !this->pPixels )
587 return 2;
588 this->DecodePCX(Str1a, this->pPixels, this->uWidth);
589 free(Str1a);
590 return 0;
591 }
592
593 //----- (0040F037) --------------------------------------------------------
594 signed int RGBTexture::DecodePCX(char *pPcx, unsigned __int16 *pOutPixels, unsigned int uNumPixels)
595 {
596 // signed int result; // eax@2
597 unsigned char test_byte; // edx@3
598 unsigned int read_offset; // ebx@37
599 unsigned int row_position; // edi@40
600 unsigned char value; // cl@63
601 char count; // [sp+50h] [bp-Ch]@43
602 unsigned short current_line; // [sp+54h] [bp-8h]@38
603 unsigned short *dec_position;
604 unsigned short *temp_dec_position;
605 PCXHeader1 psx_head1;
606 PCXHeader2 psx_head2;
607 // short int width, height;
608 BYTE color_map[48]; // Colormap for 16-color images
609
610
611 memcpy(&psx_head1, pPcx , 16);
612 memcpy(&color_map, pPcx + 16, 48);
613 memcpy(&psx_head2, pPcx + 64, 6);
614
615
616 if (psx_head1.bpp!=8)
617 return 3;
618 uWidth=(short int )(psx_head1.right-psx_head1.left+1); // word @ 000014
619 uHeight=(short int )(psx_head1.bottom-psx_head1.up+1); // word @ 000016
620
621
622 uNumPixels=uWidth*uHeight; // dword @ 000010
623
624 memset(pOutPixels, 0, uNumPixels * sizeof(__int16));
625 short i=1;
626 while ( (1<<i) !=uWidth)
627 {
628 ++i;
629 if (i >= 15)
630 break;
631 }
632 field_18=i;
633 short i_=1;
634 while ( (1<<i_) !=uHeight)
635 {
636 ++i_;
637 if (i_ >= 15)
638 break;
639 }
640 field_1A=i_;
641 switch (field_18)
642 {
643 case 2: field_1C = 3; break;
644 case 3: field_1C = 7; break;
645 case 4: field_1C = 15; break;
646 case 5: field_1C = 31; break;
647 case 6: field_1C = 63; break;
648 case 7: field_1C = 127; break;
649 case 8: field_1C = 255; break;
650 case 9: field_1C = 511; break;
651 case 10: field_1C = 1023; break;
652 case 11: field_1C = 2047; break;
653 case 12: field_1C = 4095; break;
654 }
655
656 switch (field_1A)
657 {
658 case 2: field_1E = 3; break;
659 case 3: field_1E = 7; break;
660 case 4: field_1E = 15; break;
661 case 5: field_1E = 31; break;
662 case 6: field_1E = 63; break;
663 case 7: field_1E = 127; break;
664 case 8: field_1E = 255; break;
665 case 9: field_1E = 511; break;
666 case 10: field_1E = 1023; break;
667 case 11: field_1E = 2047; break;
668 case 12: field_1E = 4095; break;
669 }
670
671 unsigned int r_mask = 0xF800;
672 unsigned int num_r_bits = 5;
673 unsigned int g_mask = 0x07E0;
674 unsigned int num_g_bits = 6;
675 unsigned int b_mask = 0x001F;
676 unsigned int num_b_bits = 5;
677 //Ïðè ñîõðàíåíèè èçîáðàæåíèÿ ïîäðÿä èäóùèå ïèêñåëè îäèíàêîâîãî öâåòà îáúåäèíÿþòñÿ è âìåñòî óêàçàíèÿ öâåòà äëÿ êàæäîãî ïèêñåëÿ
678 //óêàçûâàåòñÿ öâåò ãðóïïû ïèêñåëåé è èõ êîëè÷åñòâî.
679 read_offset = 128;
680 if (psx_head2.planes != 3)
681 return 0;
682 current_line = 0;
683 if ( uHeight > 0 )
684 {
685 dec_position = pOutPixels;
686 do
687 {
688 temp_dec_position = dec_position;
689 row_position = 0;
690 //decode red line
691 if (psx_head2.pitch)
692 {
693 do
694 {
695 test_byte = pPcx[read_offset];
696 ++read_offset;
697 if ((test_byte & 0xC0) == 0xC0)//èìååòñÿ ëè îáúåäèíåíèå
698 {
699 value = pPcx[read_offset];
700 ++read_offset;
701
702 if ((test_byte & 0x3F) > 0)
703 {
704 count = test_byte & 0x3F;//êîëè÷åñòâî îäèíàêîâûõ ïèêñåëåé
705 do
706 {
707 ++row_position;
708 //*temp_dec_position =0xFF000000;
709 //*temp_dec_position|=(unsigned long)value<<16;
710 *temp_dec_position |= r_mask & ((unsigned __int8)value << (num_g_bits + num_r_bits + num_b_bits - 8));
711 temp_dec_position++;
712 if (row_position == psx_head2.pitch)
713 break;
714 }
715 while (count-- != 1);
716 }
717 }
718 else
719 {
720 ++row_position;
721 //*temp_dec_position =0xFF000000;
722 //*temp_dec_position|= (unsigned long)test_byte<<16;
723
724 *temp_dec_position |= r_mask & ((unsigned __int8)test_byte << (num_g_bits + num_r_bits + num_b_bits - 8));
725
726 temp_dec_position++;
727 }
728
729 }
730 while (row_position < psx_head2.pitch);
731 }
732
733 temp_dec_position = dec_position;
734 row_position=0;
735 //decode green line
736 while (row_position < psx_head2.pitch)
737 {
738 test_byte = *(pPcx + read_offset);
739 ++read_offset;
740 if ((test_byte & 0xC0) == 0xC0)
741 {
742 value = *(pPcx + read_offset);
743 ++read_offset;
744 if ((test_byte & 0x3F) > 0)
745 {
746 count = test_byte & 0x3F;
747 do
748 {
749 //*temp_dec_position|= (unsigned int)value<<8;
750 //temp_dec_position++;
751
752 *temp_dec_position|= g_mask & (unsigned __int16)((unsigned __int8)value << (num_g_bits + num_b_bits - 8));
753
754 temp_dec_position++;
755 ++row_position;
756 if (row_position == psx_head2.pitch)
757 break;
758
759 }
760 while (count-- != 1);
761 }
762 }
763 else
764 {
765 //*temp_dec_position |=(unsigned int) test_byte<<8;
766 //temp_dec_position++;
767
768 *temp_dec_position|= g_mask & (unsigned __int16)((unsigned __int8)test_byte << (num_g_bits + num_b_bits - 8));
769 temp_dec_position++;
770 ++row_position;
771 }
772 }
773
774 temp_dec_position = dec_position;
775 row_position=0;
776 //decode blue line
777 while (row_position < psx_head2.pitch)
778 {
779 test_byte = *(pPcx + read_offset);
780 read_offset++;
781 if ((test_byte & 0xC0) == 0xC0)
782 {
783 value = *(pPcx + read_offset);
784 ++read_offset;
785 if ((test_byte & 0x3F) > 0)
786 {
787 count = test_byte & 0x3F;
788 do
789 {
790 //*temp_dec_position|= value;
791 //temp_dec_position++;
792
793 *temp_dec_position |= value >> (8 - num_b_bits);
794 temp_dec_position++;
795
796 ++row_position;
797 if (row_position == psx_head2.pitch)
798 break;
799 }
800 while (count-- != 1);
801 }
802 }
803 else
804 {
805 //*temp_dec_position|= test_byte;
806 //temp_dec_position++;
807 *temp_dec_position |= test_byte >> (8 - num_b_bits);
808 temp_dec_position++;
809
810 ++row_position;
811 }
812
813 }
814 ++current_line;
815 dec_position += uWidth;
816 }
817 while (current_line < uHeight);
818 }
819 return 0;
820 /*
821 RGBTexture *v4; // esi@1
822 signed int result; // eax@2
823 unsigned __int16 v6; // ax@3
824 unsigned __int16 *v7; // ecx@3
825 unsigned int v8; // edx@3
826 signed int v9; // ecx@3
827 signed int v10; // ecx@8
828 signed int v11; // ebx@37
829 unsigned __int16 *v12; // eax@40
830 int v13; // edi@40
831 int v14; // ebx@41
832 char v15; // bl@42
833 unsigned __int16 *v16; // eax@50
834 int v17; // ebx@51
835 char v18; // bl@52
836 unsigned __int16 *v19; // eax@61
837 unsigned __int8 v20; // dl@62
838 unsigned __int8 v21; // dl@63
839 unsigned __int8 v22; // cl@63
840 char color_map[48]; // [sp+8h] [bp-54h]@1
841 PCXHeader1 header1; // [sp+38h] [bp-24h]@1
842 PCXHeader2 header2; // [sp+48h] [bp-14h]@1
843 unsigned int v26; // [sp+50h] [bp-Ch]@43
844 int v27; // [sp+54h] [bp-8h]@38
845 unsigned __int16 *v28; // [sp+58h] [bp-4h]@3
846 int pOutPixelsa; // [sp+68h] [bp+Ch]@41
847 int pOutPixelsb; // [sp+68h] [bp+Ch]@51
848
849 v4 = this;
850 memcpy(&header1, pPcx, 0x10u);
851 memcpy(color_map, pPcx + 16, 0x30u);
852 memcpy(&header2, pPcx + 64, 6u);
853 if ( header1.bpp == 8 )
854 {
855 v6 = header1.right - header1.left + 1;
856 LOWORD(v7) = header1.bottom - header1.up + 1;
857 v4->uWidth = v6;
858 v4->uHeight = (unsigned __int16)v7;
859 v7 = (unsigned __int16 *)(signed __int16)v7;
860 v28 = v7;
861 v4->uNumPixels = (signed __int16)v7 * (signed __int16)v6;
862 HIWORD(v8) = 0;
863 v9 = 1;
864 while ( 1 << v9 != (signed __int16)v6 )
865 {
866 ++v9;
867 if ( v9 >= 15 )
868 goto LABEL_8;
869 }
870 v4->field_18 = v9;
871 LABEL_8:
872 v10 = 1;
873 while ( (unsigned __int16 *)(1 << v10) != v28 )
874 {
875 ++v10;
876 if ( v10 >= 15 )
877 goto LABEL_13;
878 }
879 v4->field_1A = v10;
880 LABEL_13:
881 switch ( v4->field_18 )
882 {
883 case 2:
884 v4->field_1C = 3;
885 break;
886 case 3:
887 v4->field_1C = 7;
888 break;
889 case 4:
890 v4->field_1C = 15;
891 break;
892 case 5:
893 v4->field_1C = 31;
894 break;
895 case 6:
896 v4->field_1C = 63;
897 break;
898 case 7:
899 v4->field_1C = 127;
900 break;
901 case 8:
902 v4->field_1C = 255;
903 break;
904 case 9:
905 v4->field_1C = 511;
906 break;
907 case 10:
908 v4->field_1C = 1023;
909 break;
910 case 11:
911 v4->field_1C = 2047;
912 break;
913 case 12:
914 v4->field_1C = 4095;
915 break;
916 default:
917 break;
918 }
919 switch ( v4->field_1A )
920 {
921 case 2:
922 v4->field_1E = 3;
923 break;
924 case 3:
925 v4->field_1E = 7;
926 break;
927 case 4:
928 v4->field_1E = 15;
929 break;
930 case 5:
931 v4->field_1E = 31;
932 break;
933 case 6:
934 v4->field_1E = 63;
935 break;
936 case 7:
937 v4->field_1E = 127;
938 break;
939 case 8:
940 v4->field_1E = 255;
941 break;
942 case 9:
943 v4->field_1E = 511;
944 break;
945 case 10:
946 v4->field_1E = 1023;
947 break;
948 case 11:
949 v4->field_1E = 2047;
950 break;
951 case 12:
952 v4->field_1E = 4095;
953 break;
954 default:
955 break;
956 }
957 v11 = 128;
958 if ( header2.planes == 3 )
959 {
960 v27 = 0;
961 if ( (signed int)v28 > 0 )
962 {
963 v28 = pOutPixels;
964 do
965 {
966 v12 = v28;
967 v13 = 0;
968 if ( header2.pitch )
969 {
970 do
971 {
972 LOBYTE(v8) = pPcx[v11];
973 v14 = v11 + 1;
974 pOutPixelsa = v14;
975 if ( (v8 & 0xC0) == -64 )
976 {
977 pOutPixelsa = v14 + 1;
978 v15 = pPcx[v14];
979 if ( (signed int)(v8 & 0x3F) > 0 )
980 {
981 v26 = v8 & 0x3F;
982 do
983 {
984 ++v13;
985 *v12 = LOWORD(pRenderer->uTargetRMask) & ((unsigned __int8)v15 << (LOBYTE(pRenderer->uTargetGBits)
986 + LOBYTE(pRenderer->uTargetRBits)
987 + LOBYTE(pRenderer->uTargetBBits)
988 - 8));
989 ++v12;
990 if ( v13 == (unsigned __int16)header2.pitch )
991 v12 = &v12[uNumPixels - (unsigned __int16)header2.pitch - 1];
992 --v26;
993 }
994 while ( v26 );
995 }
996 }
997 else
998 {
999 LOWORD(v8) = (unsigned __int8)v8;
1000 v8 = pRenderer->uTargetRMask & (v8 << (LOBYTE(pRenderer->uTargetGBits)
1001 + LOBYTE(pRenderer->uTargetRBits)
1002 + LOBYTE(pRenderer->uTargetBBits)
1003 - 8));
1004 ++v13;
1005 *v12 = v8;
1006 ++v12;
1007 }
1008 v11 = pOutPixelsa;
1009 }
1010 while ( v13 < (unsigned __int16)header2.pitch );
1011 }
1012 v16 = v28;
1013 while ( v13 < 2 * (unsigned __int16)header2.pitch )
1014 {
1015 LOBYTE(v8) = pPcx[v11];
1016 v17 = v11 + 1;
1017 pOutPixelsb = v17;
1018 if ( (v8 & 0xC0) == -64 )
1019 {
1020 pOutPixelsb = v17 + 1;
1021 v18 = pPcx[v17];
1022 if ( (signed int)(v8 & 0x3F) > 0 )
1023 {
1024 v26 = v8 & 0x3F;
1025 do
1026 {
1027 *v16 |= pRenderer->uTargetGMask & (unsigned __int16)((unsigned __int8)v18 << (LOBYTE(pRenderer->uTargetGBits)
1028 + LOBYTE(pRenderer->uTargetBBits)
1029 - 8));
1030 ++v13;
1031 ++v16;
1032 if ( v13 == (unsigned __int16)header2.pitch )
1033 v16 = &v16[uNumPixels - (unsigned __int16)header2.pitch - 1];
1034 --v26;
1035 }
1036 while ( v26 );
1037 }
1038 }
1039 else
1040 {
1041 LOWORD(v8) = (unsigned __int8)v8;
1042 v8 = pRenderer->uTargetGMask & (v8 << (LOBYTE(pRenderer->uTargetGBits) + LOBYTE(pRenderer->uTargetBBits) - 8));
1043 *v16 |= v8;
1044 ++v13;
1045 ++v16;
1046 }
1047 v11 = pOutPixelsb;
1048 }
1049 v19 = v28;
1050 while ( v13 < 3 * (unsigned __int16)header2.pitch )
1051 {
1052 v20 = pPcx[v11++];
1053 if ( (v20 & 0xC0) == -64 )
1054 {
1055 v21 = v20 & 0x3F;
1056 v22 = pPcx[v11++];
1057 if ( (signed int)v21 > 0 )
1058 {
1059 v26 = v21;
1060 do
1061 {
1062 *v19 |= v22 >> (8 - LOBYTE(pRenderer->uTargetBBits));
1063 ++v13;
1064 ++v19;
1065 if ( v13 == (unsigned __int16)header2.pitch )
1066 {
1067 v8 = uNumPixels - (unsigned __int16)header2.pitch;
1068 v19 = &v19[uNumPixels - (unsigned __int16)header2.pitch - 1];
1069 }
1070 --v26;
1071 }
1072 while ( v26 );
1073 }
1074 }
1075 else
1076 {
1077 *v19 |= v20 >> (8 - LOBYTE(pRenderer->uTargetBBits));
1078 ++v13;
1079 ++v19;
1080 }
1081 }
1082 ++v27;
1083 v28 += uNumPixels;
1084 }
1085 while ( v27 < v4->uHeight );
1086 }
1087 }
1088 result = 0;
1089 }
1090 else
1091 {
1092 result = 3;
1093 }
1094 return result;
1095 */
1096 }
1097
1098 //----- (0040EAD8) --------------------------------------------------------
1099 unsigned int RGBTexture::LoadFromFILE(FILE *pFile, unsigned int mode, unsigned int bCloseFile)
1100 {
1101 // signed int result; // eax@2
1102 // unsigned char test_byte; // edx@3
1103 //unsigned int read_offset; // ebx@37
1104 // unsigned int row_position; // edi@40
1105 // unsigned char value; // cl@63
1106 // char count; // [sp+50h] [bp-Ch]@43
1107 // unsigned short current_line; // [sp+54h] [bp-8h]@38
1108 // unsigned short *dec_position;
1109 // unsigned short *temp_dec_position;
1110 PCXHeader1 psx_head1;
1111 PCXHeader2 psx_head2;
1112 // short int width, height;
1113 BYTE color_map[48]; // Colormap for 16-color images
1114
1115 unsigned int num_r_bits = 5;
1116 unsigned int num_g_bits = 6;
1117 unsigned int num_b_bits = 5;
1118
1119 unsigned int r_mask = 0xF800;
1120 unsigned int g_mask = 0x07E0;
1121 unsigned int b_mask = 0x001F;
1122
1123 if (!pFile)
1124 return 1;
1125
1126
1127 fread(&psx_head1, 1, 16, pFile);
1128 fread(&color_map, 1, 48, pFile);
1129 fread(&psx_head2, 1, 6, pFile);
1130
1131 if (psx_head1.bpp!=8)
1132 return 3;
1133 uWidth=(short int )(psx_head1.right-psx_head1.left+1); // word @ 000014
1134 uHeight=(short int )(psx_head1.bottom-psx_head1.up+1); // word @ 000016
1135
1136
1137 uNumPixels=uWidth*uHeight; // dword @ 000010
1138
1139
1140 if ( mode == 0 )
1141 {
1142 free(pPixels);
1143 pPixels = (unsigned __int16 *)malloc(2 * uNumPixels + 4);
1144 }
1145 else
1146 {
1147 if ( mode != 1 && mode == 2 )
1148 {
1149 pPixels = (unsigned __int16 *)malloc((uNumPixels + 2) * sizeof(unsigned __int16));
1150 _allocation_flags |= 1;
1151 }
1152 }
1153
1154 ushort* pOutPixels = pPixels;
1155
1156 memset(pOutPixels, 0, uNumPixels * sizeof(__int16));
1157
1158 short i=1;
1159 while ( (1<<i) !=uWidth)
1160 {
1161 ++i;
1162 if (i >= 15)
1163 break;
1164 }
1165 field_18=i;
1166 short i_=1;
1167 while ( (1<<i_) !=uHeight)
1168 {
1169 ++i_;
1170 if (i_ >= 15)
1171 break;
1172 }
1173 field_1A=i_;
1174 switch (field_18)
1175 {
1176 case 2: field_1C = 3; break;
1177 case 3: field_1C = 7; break;
1178 case 4: field_1C = 15; break;
1179 case 5: field_1C = 31; break;
1180 case 6: field_1C = 63; break;
1181 case 7: field_1C = 127; break;
1182 case 8: field_1C = 255; break;
1183 case 9: field_1C = 511; break;
1184 case 10: field_1C = 1023; break;
1185 case 11: field_1C = 2047; break;
1186 case 12: field_1C = 4095; break;
1187 }
1188
1189 switch (field_1A)
1190 {
1191 case 2: field_1E = 3; break;
1192 case 3: field_1E = 7; break;
1193 case 4: field_1E = 15; break;
1194 case 5: field_1E = 31; break;
1195 case 6: field_1E = 63; break;
1196 case 7: field_1E = 127; break;
1197 case 8: field_1E = 255; break;
1198 case 9: field_1E = 511; break;
1199 case 10: field_1E = 1023; break;
1200 case 11: field_1E = 2047; break;
1201 case 12: field_1E = 4095; break;
1202 }
1203
1204 fseek(pFile, 128 - 70, SEEK_CUR);
1205
1206
1207 for (uint y = 0; y < uHeight; ++y)
1208 {
1209 unsigned __int16 *pDst = pPixels + y * uWidth;
1210
1211 uint x = 0;
1212 do
1213 {
1214 uint ctrl = 0;
1215 fread(&ctrl, 1, 1, pFile);
1216 if ((ctrl & 0xC0) == 0xC0)
1217 {
1218 uint uNumPixels = ctrl & 0x3F;
1219 uint clr = 0;
1220 fread(&clr, 1, 1, pFile);
1221 for (uint i = 0; i < uNumPixels; ++i)
1222 pDst[x++] = r_mask & (clr << (num_g_bits + num_r_bits + num_b_bits - 8));
1223 }
1224 else
1225 {
1226 pDst[x++] = r_mask & (ctrl << (num_g_bits + num_r_bits + num_b_bits - 8));
1227 }
1228 } while (x < psx_head2.pitch);
1229
1230 x = 0;
1231 do
1232 {
1233 uint ctrl = 0;
1234 fread(&ctrl, 1, 1, pFile);
1235 if ((ctrl & 0xC0) == 0xC0)
1236 {
1237 uint uNumPixels = ctrl & 0x3F;
1238 uint clr = 0;
1239 fread(&clr, 1, 1, pFile);
1240 for (uint i = 0; i < uNumPixels; ++i)
1241 pDst[x++] |= g_mask & (clr << (num_g_bits + num_b_bits - 8));
1242 }
1243 else
1244 {
1245 pDst[x++] |= g_mask & (ctrl << (num_g_bits + num_b_bits - 8));
1246 }
1247 } while (x < psx_head2.pitch);
1248
1249 x = 0;
1250 do
1251 {
1252 uint ctrl = 0;
1253 fread(&ctrl, 1, 1, pFile);
1254 if ((ctrl & 0xC0) == 0xC0)
1255 {
1256 uint uNumPixels = ctrl & 0x3F;
1257 uint clr = 0;
1258 fread(&clr, 1, 1, pFile);
1259 for (uint i = 0; i < uNumPixels; ++i)
1260 pDst[x++] |= b_mask & (clr >> (8 - num_b_bits));
1261 }
1262 else
1263 {
1264 pDst[x++] |= b_mask & (ctrl >> (8 - num_b_bits));
1265 }
1266 } while (x < psx_head2.pitch);
1267 }
1268
1269 if (bCloseFile)
1270 fclose(pFile);
1271 return 0;
1272 }
1273
1274 //----- (0040E51F) --------------------------------------------------------
1275 void RGBTexture::Release()
1276 {
1277 this->pName[0] = 0;
1278 //if ( !(this->_allocation_flags & 1) )
1279 //free(this->pPixels);
1280 //else
1281 free(this->pPixels);
1282 this->_allocation_flags = 0;
1283 this->pPixels = 0;
1284 this->uNumPixels = 0;
1285 this->uHeight = 0;
1286 this->uWidth = 0;
1287 this->field_1A = 0;
1288 this->field_18 = 0;
1289 }
1290
1291 //----- (0040E55E) --------------------------------------------------------
1292 int RGBTexture::LoadPCXFile(const char *Filename, unsigned int a3)
1293 {
1294 signed int result; // eax@2
1295 char *v6; // eax@3
1296 int v7; // edx@3
1297 char v8; // cl@4
1298 signed int v14; // ecx@19
1299 signed int v15; // ecx@24
1300 // int v16; // eax@57
1301 // unsigned __int16 *v17; // ecx@57
1302 // unsigned __int16 *v18; // edi@57
1303 // signed int x; // eax@59
1304 // unsigned __int16 *v20; // edi@64
1305 // signed int v21; // eax@66
1306 // unsigned __int16 *v22; // edi@71
1307 // signed int v23; // eax@73
1308 // int v24; // eax@78
1309 char v25[48]; // [sp+Ch] [bp-54h]@3
1310 PCXHeader1 pcx_header1;
1311 PCXHeader2 pcx_header2;
1312 int y; // [sp+54h] [bp-Ch]@3
1313 FILE *File; // [sp+5Ch] [bp-4h]@1
1314
1315 unsigned int num_r_bits = 5;
1316 unsigned int num_g_bits = 6;
1317 unsigned int num_b_bits = 5;
1318
1319 unsigned int r_mask = 0xF800;
1320 unsigned int g_mask = 0x07E0;
1321 unsigned int b_mask = 0x001F;
1322
1323
1324 File = fopen(Filename, "rb");
1325 if ( !File )
1326 return 1;
1327
1328 fread(&pcx_header1, sizeof(pcx_header1), 1, File);
1329 fread(&v25,48,1,File);
1330 fread(&pcx_header2, 4, 1, File);
1331
1332 v6 = (char *)Filename;
1333 v7 = (char *)this - Filename;
1334 uint i = 0;
1335 for ( i; i < 15; ++i )
1336 {
1337 v8 = *v6;
1338 if ( !*v6 )
1339 break;
1340 if ( v8 == 46 )
1341 break;
1342 (v6++)[v7] = v8;
1343 }
1344 this->pName[i] = 0;
1345 if ( pcx_header1.bpp != 8 )
1346 return 3;
1347 this->uWidth = pcx_header1.right - pcx_header1.left + 1;
1348 this->uHeight = pcx_header1.bottom - pcx_header1.up + 1;
1349 this->uNumPixels = (signed __int16)this->uWidth * (signed __int16)this->uHeight;
1350 if ( !a3 )
1351 {
1352 free(this->pPixels);
1353 this->pPixels = (unsigned __int16 *)malloc(2 * this->uNumPixels + 4);
1354 }
1355 if ( a3 == 2 )
1356 {
1357 this->_allocation_flags |= 1;
1358 this->pPixels = (unsigned __int16 *)malloc((uNumPixels + 2) * sizeof(unsigned __int16));
1359 }
1360 if ( this->pPixels )
1361 {
1362 for ( v14 = 1; v14 < 15; ++v14 )
1363 {
1364 if ( 1 << v14 == this->uWidth )
1365 this->field_18 = v14;
1366 }
1367 for ( v15 = 1; v15 < 15; ++v15 )
1368 {
1369 if ( 1 << v15 == this->uHeight )
1370 this->field_1A = v15;
1371 }
1372 switch ( this->field_18 )
1373 {
1374 case 2: this->field_1C = 3; break;
1375 case 3: this->field_1C = 7; break;
1376 case 4: this->field_1C = 15; break;
1377 case 5: this->field_1C = 31; break;
1378 case 6: this->field_1C = 63; break;
1379 case 7: this->field_1C = 127; break;
1380 case 8: this->field_1C = 255; break;
1381 case 9: this->field_1C = 511; break;
1382 case 10: this->field_1C = 1023; break;
1383 case 11: this->field_1C = 2047; break;
1384 case 12: this->field_1C = 4095; break;
1385 default: break;
1386 }
1387 switch ( this->field_1A )
1388 {
1389 case 2: this->field_1E = 3; break;
1390 case 3: this->field_1E = 7; break;
1391 case 4: this->field_1E = 15; break;
1392 case 5: this->field_1E = 31; break;
1393 case 6: this->field_1E = 63; break;
1394 case 7: this->field_1E = 127; break;
1395 case 8: this->field_1E = 255; break;
1396 case 9: this->field_1E = 511; break;
1397 case 10: this->field_1E = 1023; break;
1398 case 11: this->field_1E = 2047; break;
1399 case 12: this->field_1E = 4095; break;
1400 default: break;
1401 }
1402 fseek(File, 128, 0);
1403 ftell(File);
1404 if ( pcx_header2.planes == 1 )
1405 Error("24bit PCX Only!");
1406
1407 if ( pcx_header2.planes == 3 )
1408 {
1409 for ( y = 0; y < this->uHeight; ++y )
1410 {
1411 unsigned __int16 *pDst = pPixels + y * uWidth;
1412 uint x = 0;
1413 do
1414 {
1415 uint ctrl = 0;
1416 fread(&ctrl, 1, 1, File);
1417 if ( (ctrl & 0xC0) == 0xC0 )
1418 {
1419 uint uNumPixels = ctrl & 0x3F;
1420 uint clr = 0;
1421 ctrl &= 0x3F;
1422 fread(&clr, 1, 1, File);
1423 for ( uint i = 0; i < uNumPixels; ++i )
1424 pDst[x++] = r_mask & (clr << (num_r_bits + num_g_bits + num_b_bits - 8));
1425 }
1426 else
1427 pDst[x++] = r_mask & (ctrl << (num_g_bits + num_r_bits + num_b_bits - 8));
1428 }
1429 while ( x < pcx_header2.pitch );
1430
1431 x = 0;
1432 do
1433 {
1434 uint ctrl = 0;
1435 fread(&ctrl, 1, 1, File);
1436 if ( (ctrl & 0xC0) == 0xC0 )
1437 {
1438 uint uNumPixels = ctrl & 0x3F;
1439 uint clr = 0;
1440 ctrl &= 0x3F;
1441 fread(&clr, 1, 1, File);
1442 for ( uint i = 0; i < uNumPixels; ++i )
1443 pDst[x++] |= g_mask & (clr << (num_g_bits + num_b_bits - 8));
1444 }
1445 else
1446 pDst[x++] |= g_mask & (ctrl << (num_g_bits + num_b_bits - 8));
1447 }
1448 while (x < pcx_header2.pitch);
1449
1450 x = 0;
1451 do
1452 {
1453 uint ctrl = 0;
1454 fread(&ctrl, 1, 1, File);
1455 if ( (ctrl & 0xC0) == 0xC0 )
1456 {
1457 uint uNumPixels = ctrl & 0x3F;
1458 uint clr = 0;
1459 fread(&clr, 1, 1, File);
1460 for ( uint i = 0; i < uNumPixels; ++i )
1461 pDst[x++] |= b_mask & (clr >> (8 - num_b_bits));
1462 }
1463 else
1464 pDst[x++] |= b_mask & (ctrl >> (8 - num_b_bits));
1465 }
1466 while (x < pcx_header2.pitch);
1467 }
1468 }
1469 fclose(File);
1470 result = 0;
1471 }
1472 else
1473 {
1474 result = 2;
1475 }
1476 return result;
1477 }
1478
1479 //----- (0040D73D) --------------------------------------------------------
1480 RGBTexture::RGBTexture()
1481 {
1482 pName[0] = 0;
1483 pPixels = 0;
1484 uNumPixels = 0;
1485 uHeight = 0;
1486 uWidth = 0;
1487 field_1A = 0;
1488 field_18 = 0;
1489 _allocation_flags = 0;
1490 }
1491 //----- (0044E1EC) --------------------------------------------------------
1492 int TextureFrameTable::FromFileTxt(const char *Args)
1493 {
1494 TextureFrameTable *v2; // ebx@1
1495 FILE *v3; // eax@1
1496 int v4; // esi@3
1497 const void *v5; // ST0C_4@10
1498 void *v6; // eax@10
1499 FILE *v7; // ST0C_4@12
1500 char *i; // eax@12
1501 signed int v9; // esi@15
1502 int v10; // eax@17
1503 int v11; // edx@22
1504 int v12; // ecx@23
1505 int v13; // eax@24
1506 signed int j; // eax@27
1507 TextureFrame *v15; // edx@28
1508 int v16; // esi@28
1509 int k; // ecx@29
1510 char Buf; // [sp+Ch] [bp-2F8h]@3
1511 FrameTableTxtLine v20; // [sp+200h] [bp-104h]@4
1512 int v21; // [sp+27Ch] [bp-88h]@4
1513 char *Str1; // [sp+280h] [bp-84h]@5
1514 char *Str; // [sp+284h] [bp-80h]@15
1515 int v24; // [sp+2F8h] [bp-Ch]@3
1516 int v25; // [sp+2FCh] [bp-8h]@3
1517 FILE *File; // [sp+300h] [bp-4h]@1
1518 int Argsa; // [sp+30Ch] [bp+8h]@28
1519
1520 v2 = this;
1521 v3 = fopen(Args, "r");
1522 File = v3;
1523 if ( !v3 )
1524 Error("CTextureFrameTable::load - Unable to open file: %s.", Args);
1525
1526 v4 = 0;
1527 v24 = 0;
1528 v25 = 1;
1529 if ( fgets(&Buf, 490, v3) )
1530 {
1531 do
1532 {
1533 *strchr(&Buf, 10) = 0;
1534 memcpy(&v21, txt_file_frametable_parser(&Buf, &v20), 0x7Cu);
1535 __debugbreak(); // warning C4700: uninitialized local variable 'Str1' used
1536 if ( v21 && *Str1 != 47 )
1537 {
1538 if ( v21 < 2 )
1539 Error("CTextureFrameTable::load, too few arguments, %s line %i.", Args, v25);
1540 ++v24;
1541 }
1542 ++v25;
1543 }
1544 while ( fgets(&Buf, 490, File) );
1545 v4 = v24;
1546 }
1547 v5 = v2->pTextures;
1548 v2->sNumTextures = v4;
1549 v6 = malloc(20 * v4);
1550 v2->pTextures = (TextureFrame *)v6;
1551 if ( !v6 )
1552 Error("CTextureFrameTable::load - Out of Memory!");
1553 v7 = File;
1554 v2->sNumTextures = 0;
1555 fseek(v7, 0, 0);
1556 for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) )
1557 {
1558 *strchr(&Buf, 10) = 0;
1559 memcpy(&v21, txt_file_frametable_parser(&Buf, &v20), 0x7Cu);
1560 if ( v21 && *Str1 != 47 )
1561 {
1562 strcpy(v2->pTextures[v2->sNumTextures].pTextureName, Str1);
1563 __debugbreak(); // warning C4700: uninitialized local variable 'Str' used
1564 v2->pTextures[v2->sNumTextures].uAnimTime = atoi(Str);
1565 v9 = 2;
1566 for ( v2->pTextures[v2->sNumTextures].uFlags = 0; v9 < v21; ++v9 )
1567 {
1568 if ( !_stricmp((&Str1)[4 * v9], "New") )
1569 {
1570 //v10 = (int)&v2->pTextures[v2->sNumTextures].uFlags;
1571 v2->pTextures[v2->sNumTextures].uFlags |= 2;
1572 }
1573 }
1574 ++v2->sNumTextures;
1575 }
1576 }
1577 fclose(File);
1578 v11 = 0;
1579 if ( (signed int)(v2->sNumTextures - 1) > 0 )
1580 {
1581 v12 = 0;
1582 do
1583 {
1584 v13 = (int)&v2->pTextures[v12];
1585 if ( !(*(char *)(v13 + 38) & 2) )
1586 *(char *)(v13 + 18) |= 1u;
1587 ++v11;
1588 ++v12;
1589 }
1590 while ( v11 < (signed int)(v2->sNumTextures - 1) );
1591 }
1592 for ( j = 0; j < (signed int)v2->sNumTextures; *(short *)(Argsa + 16) = v16 )
1593 {
1594 v15 = v2->pTextures;
1595 Argsa = (int)&v15[j];
1596 v16 = *(short *)(Argsa + 14);
1597 if ( *(char *)(Argsa + 18) & 1 )
1598 {
1599 ++j;
1600 for ( k = (int)&v15[j]; *(char *)(k + 18) & 1; k += 20 )
1601 {
1602 v16 += *(short *)(k + 14);
1603 ++j;
1604 }
1605 LOWORD(v16) = v15[j].uAnimTime + v16;
1606 }
1607 ++j;
1608 }
1609 return 1;
1610 }
1611
1612 //----- (00451007) --------------------------------------------------------
1613 int stru350::sub_451007_scale_image_bicubic(unsigned short *pSrc, int srcWidth, int srcHeight, int srcPitch, //changing this to some library function might be a good idea
1614 unsigned short *pDst, int dstWidth, int dstHeight, int dstPitch,
1615 int a10, int a11)
1616 {
1617 int result; // eax@1
1618 float v17; // ST3C_4@12
1619 float v18; // ST38_4@12
1620 unsigned int v19; // esi@12
1621 int v21; // eax@18
1622 unsigned int v22; // ecx@25
1623 unsigned int v23; // eax@29
1624 unsigned int heightRatioPlusOne; // [sp+Ch] [bp-7Ch]@12
1625 unsigned int widthRatio; // [sp+Ch] [bp-7Ch]@218
1626 unsigned int heightRatio; // [sp+14h] [bp-74h]@12
1627 unsigned int widthRatioPlusOne; // [sp+14h] [bp-74h]@218
1628 // int v160; // [sp+3Ch] [bp-4Ch]@13
1629 unsigned __int16 *v175; // [sp+4Ch] [bp-3Ch]@13
1630 unsigned __int16 *v193; // [sp+5Ch] [bp-2Ch]@7
1631 //signed int v231; // [sp+78h] [bp-10h]@7
1632 __int64 v240; // [sp+7Ch] [bp-Ch]@12
1633 unsigned int v251; // [sp+80h] [bp-8h]@218
1634 unsigned int v252; // [sp+84h] [bp-4h]@218
1635 float a6s; // [sp+A0h] [bp+18h]@218
1636 float a6t; // [sp+A0h] [bp+18h]@218
1637 unsigned int a6b; // [sp+A0h] [bp+18h]@218
1638 int field_0_bits;
1639 int field_20_bits;
1640
1641 int field0value = this->field_0.field_C;
1642 switch (field0value)
1643 {
1644 case 8: field_0_bits = 1;
1645 break;
1646 case 16: field_0_bits = 2;
1647 break;
1648 case 32: field_0_bits = 4;
1649 break;
1650 default:
1651 return field0value;
1652 }
1653 int field20value = this->field_20.field_C;
1654 switch (field20value)
1655 {
1656 case 8: field_20_bits = 1;
1657 break;
1658 case 16: field_20_bits = 2;
1659 break;
1660 case 32: field_20_bits = 4;
1661 break;
1662 default:
1663 return field20value;
1664 }
1665
1666 result = (int)pDst;
1667 v193 = pDst;
1668 if (dstHeight <= 0)
1669 return result;
1670
1671 //do
1672 for (int height = 0; height < dstHeight; height++)
1673 {
1674 for (int width = 0; width < dstWidth; width++)
1675 {
1676 a6s = (double)width / (double)dstWidth * (double)srcWidth;
1677 widthRatio = bankersRounding(a6s);
1678 a6t = (double)(width + 1) / (double)dstWidth * (double)srcWidth;
1679 widthRatioPlusOne = bankersRounding(a6t);
1680
1681 v17 = (double)height / (double)dstHeight * (double)srcHeight;
1682 heightRatio = bankersRounding(v17);
1683 v18 = (double)(height + 1) / (double)dstHeight * (double)srcHeight;
1684 heightRatioPlusOne = bankersRounding(v18);
1685
1686 v251 = 0;
1687 v19 = (heightRatioPlusOne - heightRatio) * (widthRatioPlusOne - widthRatio);
1688 v252 = 0;
1689 a6b = 0;
1690 v240 = 0i64;
1691
1692 v175 = (unsigned short*)((char *)pSrc + field_0_bits * (widthRatio + srcPitch * heightRatio));
1693 for (int heightDiff = 0; heightDiff < heightRatioPlusOne - heightRatio; heightDiff++)
1694 {
1695 //int ratioDiff = widthRatioPlusOne - widthRatio;
1696 for (int ratioDiff = 0; ratioDiff < widthRatioPlusOne - widthRatio; ratioDiff++)
1697 {
1698 if (field0value == 32)
1699 v21 = _450FB1(((int*)v175)[ratioDiff]);
1700 else if (field0value == 16)
1701 v21 = _450FB1(((_WORD*)v175)[ratioDiff]);
1702 else if (field0value == 8)
1703 v21 = _450FB1(((unsigned __int8*)v175)[ratioDiff]);
1704 v240 += ((unsigned int)v21 >> 24);
1705 a6b += BYTE2(v21);
1706 v252 += BYTE1(v21);
1707 v251 += (unsigned __int8)v21;
1708 }
1709 if (field0value == 32)
1710 v175 += 2 * srcPitch;
1711 else if (field0value == 16)
1712 v175 += srcPitch;
1713 else if (field0value == 8)
1714 v175 = (unsigned short*)((char *)v175 + 2 * srcPitch);
1715 }
1716
1717 v22 = (unsigned int)v240 / ((heightRatioPlusOne - heightRatio) * (widthRatioPlusOne - widthRatio));
1718 if (v19)
1719 {
1720 a6b /= v19;
1721 v252 /= v19;
1722 v251 /= v19;
1723 }
1724 if (v22 != 255)
1725 v22 &= 0x7FFFFFFFu;
1726 v23 = _450F55(v251 | ((v252 | ((a6b | (v22 << 8)) << 8)) << 8));
1727 *(_DWORD *)v193 = v23; //Invalid memory access
1728 v193 = (unsigned __int16 *)((char *)v193 + field_20_bits);
1729 }
1730 v193 = (unsigned __int16 *)((char *)v193 + field_20_bits * (dstPitch - dstWidth));
1731 //++v231;
1732 result = height;
1733 }
1734 //while(v231 < dstHeight);
1735 return result;
1736 }
1737
1738
1739 //----- (00450DDE) --------------------------------------------------------
1740 stru350 *stru350::_450DDE()
1741 {
1742 _450DF1(&stru_4E82A4, &stru_4E82A4);
1743 return this;
1744 }
1745
1746 //----- (00450DF1) --------------------------------------------------------
1747 bool stru350::_450DF1(const stru355 *p1, const stru355 *p2)
1748 {
1749 //stru350 *v3; // esi@1
1750 //void *result; // eax@1
1751 unsigned int v5; // ecx@2
1752 int v6; // edi@2
1753 int v7; // edx@2
1754 unsigned int v8; // ecx@8
1755 int v9; // edi@8
1756 int v10; // edx@8
1757 int v11; // ecx@12
1758 int v12; // edi@12
1759 unsigned int v13; // ecx@12
1760 int v14; // edx@12
1761 int v15; // ecx@16
1762 unsigned int v16; // edx@16
1763 int v17; // ecx@16
1764 int v18; // edi@16
1765 char v19; // zf@20
1766 unsigned int v20; // ecx@21
1767 int v21; // edi@21
1768 int v22; // edx@21
1769 unsigned int v23; // ecx@27
1770 int v24; // edi@27
1771 int v25; // edx@27
1772 int v26; // ecx@31
1773 int v27; // edi@31
1774 unsigned int v28; // ecx@31
1775 int v29; // edx@31
1776 int v30; // ebx@35
1777 int v31; // ecx@35
1778 int v32; // edi@35
1779 int v33; // edx@35
1780 unsigned int i; // ecx@35
1781 int v35; // ecx@39
1782 unsigned int v36; // edx@39
1783 int v37; // ecx@39
1784 int v38; // ebx@39
1785
1786 //v3 = this;
1787 memcpy(&field_0, p1, sizeof(stru355));
1788 memcpy(&field_20, p2, sizeof(stru355));
1789 //result = memcpy(&v3->field_20, p2, 0x20u);
1790 //LOBYTE(result) = 1;
1791 if (field_0.field_4 & 1)
1792 {
1793 v5 = field_0.field_1C;
1794 v6 = 0;
1795 v7 = 0;
1796 while (!(v5 & 1))
1797 {
1798 ++v6;
1799 v5 >>= 1;
1800 }
1801 do
1802 {
1803 v5 >>= 1;
1804 ++v7;
1805 } while (v5 & 1);
1806 field_40 = 32 - v7 - v6;
1807 }
1808 else
1809 {
1810 field_40 = 0;
1811 }
1812 v8 = field_0.field_10;
1813 v9 = 0;
1814 v10 = 0;
1815 while (!(v8 & 1))
1816 {
1817 ++v9;
1818 v8 >>= 1;
1819 }
1820 do
1821 {
1822 v8 >>= 1;
1823 ++v10;
1824 } while (v8 & 1);
1825 v11 = 24 - v10 - v9;
1826 v12 = 0;
1827 field_48 = v11;
1828 v13 = field_0.field_14;
1829 v14 = 0;
1830 while (!(v13 & 1))
1831 {
1832 ++v12;
1833 v13 >>= 1;
1834 }
1835 do
1836 {
1837 v13 >>= 1;
1838 ++v14;
1839 } while (v13 & 1);
1840 v15 = 16 - v14;
1841 v16 = field_0.field_18;
1842 field_50 = v15 - v12;
1843 v17 = 0;
1844 v18 = 0;
1845 while (!(v16 & 1))
1846 {
1847 ++v17;
1848 v16 >>= 1;
1849 }
1850 do
1851 {
1852 v16 >>= 1;
1853 ++v18;
1854 } while (v16 & 1);
1855 v19 = (field_20.field_4 & 1) == 0;
1856 field_58 = v17 - v18 + 8;
1857 if (v19)
1858 {
1859 field_44 = 0;
1860 }
1861 else
1862 {
1863 v20 = field_20.field_1C;
1864 v21 = 0;
1865 v22 = 0;
1866 while (!(v20 & 1))
1867 {
1868 ++v21;
1869 v20 >>= 1;
1870 }
1871 do
1872 {
1873 v20 >>= 1;
1874 ++v22;
1875 } while (v20 & 1);
1876 field_44 = 32 - v22 - v21;
1877 }
1878 v23 = field_20.field_10;
1879 v24 = 0;
1880 v25 = 0;
1881 while (!(v23 & 1))
1882 {
1883 ++v24;
1884 v23 >>= 1;
1885 }
1886 do
1887 {
1888 v23 >>= 1;
1889 ++v25;
1890 } while (v23 & 1);
1891 v26 = 24 - v25 - v24;
1892 v27 = 0;
1893 field_4C = v26;
1894 v28 = field_20.field_14;
1895 v29 = 0;
1896 while (!(v28 & 1))
1897 {
1898 ++v27;
1899 v28 >>= 1;
1900 }
1901 do
1902 {
1903 v28 >>= 1;
1904 ++v29;
1905 } while (v28 & 1);
1906 v30 = 0;
1907 v31 = 16 - v29 - v27;
1908 v32 = field_20.field_18;
1909 field_54 = v31;
1910 v33 = 0;
1911 for (i = v32; !(i & 1); i >>= 1)
1912 ++v30;
1913 do
1914 {
1915 i >>= 1;
1916 ++v33;
1917 } while (i & 1);
1918 v35 = 32 - v33;
1919 v36 = v32;
1920 field_5C = v35 - v30;
1921 v37 = 0;
1922 v38 = 0;
1923 while (!(v36 & 1))
1924 {
1925 ++v37;
1926 v36 >>= 1;
1927 }
1928 do
1929 {
1930 v36 >>= 1;
1931 ++v38;
1932 } while (v36 & 1);
1933 field_5C = v37 - v38 + 8;
1934 return true;
1935 }
1936
1937 //----- (00450F55) --------------------------------------------------------
1938 unsigned int stru350::_450F55(int a2)
1939 {
1940 int v2 = a2 & stru_4E82A4.field_1C;
1941 if (field_20.field_4 & 1)
1942 v2 = (unsigned int)v2 >> this->field_44;
1943 return v2 & field_20.field_1C |
1944 field_20.field_10 & ((a2 & (unsigned int)stru_4E82A4.field_10) >> field_4C) |
1945 field_20.field_14 & ((a2 & (unsigned int)stru_4E82A4.field_14) >> field_54) |
1946 field_20.field_18 & ((a2 & (unsigned int)stru_4E82A4.field_18) >> field_5C);
1947 }
1948
1949 //----- (00450FB1) --------------------------------------------------------
1950 int stru350::_450FB1(int a2)
1951 {
1952 int v2 = 0;
1953 int v4 = field_0.field_4 & 1;
1954 if (v4)
1955 v2 = a2 & field_0.field_1C;
1956 if (v4)
1957 v2 <<= field_40;
1958 return v2 | ((a2 & field_0.field_10) << field_48) | ((a2 & field_0.field_14) << field_50) | ((a2 & field_0.field_18) << field_58);
1959 }
1960