Mercurial > mm7
comparison Engine/Graphics/Outdoor.cpp @ 2496:5abd8fc8f1c6
for ITEM_ARTIFACT_LADYS_ESCORT
author | Ritor1 |
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date | Thu, 18 Sep 2014 17:38:54 +0600 |
parents | |
children | 68cdef6879a0 |
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2495:7b076fe64f23 | 2496:5abd8fc8f1c6 |
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1 #define _CRTDBG_MAP_ALLOC | |
2 #include <stdlib.h> | |
3 #include <crtdbg.h> | |
4 | |
5 #define _CRT_SECURE_NO_WARNINGS | |
6 #include "ErrorHandling.h" | |
7 | |
8 #include "stru6.h" | |
9 #include "Weather.h" | |
10 #include "Sprites.h" | |
11 #include "LightmapBuilder.h" | |
12 #include "Outdoor.h" | |
13 #include "Party.h" | |
14 #include "SpriteObject.h" | |
15 #include "LOD.h" | |
16 #include "PaletteManager.h" | |
17 #include "GUIProgressBar.h" | |
18 #include "AudioPlayer.h" | |
19 #include "DecorationList.h" | |
20 #include "OurMath.h" | |
21 #include "ObjectList.h" | |
22 #include "Game.h" | |
23 #include "Actor.h" | |
24 #include "Chest.h" | |
25 #include "stru123.h" | |
26 #include "Timer.h" | |
27 #include "Viewport.h" | |
28 #include "Events.h" | |
29 #include "ParticleEngine.h" | |
30 #include "TurnEngine.h" | |
31 | |
32 #include "MM7.h" | |
33 #include "Lights.h" | |
34 | |
35 #include "GUIWindow.h" | |
36 #include "Engine/Graphics/Level/Decoration.h" | |
37 #include "ZlibWrapper.h" | |
38 #include "MMT.h" | |
39 | |
40 MapStartPoint uLevel_StartingPointType; // weak | |
41 | |
42 OutdoorLocation *pOutdoor = new OutdoorLocation; | |
43 ODMRenderParams *pODMRenderParams; | |
44 | |
45 | |
46 stru149 stru_8019C8; | |
47 std::array<struct Polygon, 2000 + 18000> array_77EC08; | |
48 | |
49 | |
50 struct FogProbabilityTableEntry | |
51 { | |
52 unsigned char small_fog_chance; | |
53 unsigned char average_fog_chance; | |
54 unsigned char dense_fog_chance; | |
55 unsigned char __unused; | |
56 } fog_probability_table[15] = | |
57 { | |
58 { 20, 10, 5, 0}, // MAP_EMERALD_ISLE | |
59 { 20, 10, 5, 0}, // MAP_HARMONDALE | |
60 { 20, 10, 5, 0}, // MAP_STEADWICK | |
61 { 20, 10, 5, 0}, // MAP_PIERPONT | |
62 { 20, 10, 5, 0}, // MAP_DEYJA | |
63 { 10, 5, 0, 0}, // MAP_BRAKADA_DESERT | |
64 { 0, 0, 0, 0}, // MAP_CELESTIA | |
65 { 0, 0, 0, 0}, // MAP_THE_PIT | |
66 { 20, 30, 50, 0}, // MAP_EVENMORN_ISLE | |
67 { 30, 20, 10, 0}, // MAP_MOUNT_NIGHON | |
68 { 10, 5, 0, 0}, // MAP_BARROW_DOWNS | |
69 { 20, 10, 5, 0}, // MAP_LAND_OF_GIANTS | |
70 { 20, 10, 5, 0}, // MAP_TATALIA | |
71 { 20, 10, 5, 0}, // MAP_AVLEE | |
72 { 0, 100, 0, 0} // MAP_SHOALS | |
73 }; | |
74 | |
75 //for future sky textures? | |
76 std::array<int, 9> dword_4EC268={{3,3,3,3,3,3,3,3,3}}; // weak | |
77 std::array<int, 7> dword_4EC28C={{3,3,3,3,3,3,3}}; // weak | |
78 int dword_4EC2A8=9; // weak | |
79 int dword_4EC2AC=7; // weak | |
80 | |
81 | |
82 | |
83 //----- (0047A59E) -------------------------------------------------------- | |
84 void OutdoorLocation::ExecDraw(unsigned int bRedraw) | |
85 { | |
86 | |
87 pGame->pIndoorCameraD3D->debug_flags = 0; | |
88 if (viewparams->draw_d3d_outlines) | |
89 pGame->pIndoorCameraD3D->debug_flags |= ODM_RENDER_DRAW_D3D_OUTLINES; | |
90 | |
91 if (bRedraw || true/*pRenderer->pRenderD3D*/) | |
92 { | |
93 //pODMRenderParams->RotationToInts(); | |
94 sub_481ED9_MessWithODMRenderParams(); | |
95 } | |
96 | |
97 pODMRenderParams->uMapGridCellX = WorldPosToGridCellX(pParty->vPosition.x); | |
98 pODMRenderParams->uMapGridCellZ = WorldPosToGridCellZ(pParty->vPosition.y); | |
99 assert(pODMRenderParams->uMapGridCellX <= 127 && pODMRenderParams->uMapGridCellZ <= 127); | |
100 | |
101 if (bRedraw) | |
102 { | |
103 sub_487DA9(); | |
104 } | |
105 if ( pParty->uCurrentMinute != pOutdoor->uLastSunlightUpdateMinute ) | |
106 pOutdoor->UpdateSunlightVectors(); | |
107 pOutdoor->UpdateFog(); | |
108 //pGame->pIndoorCameraD3D->sr_Reset_list_0037C(); | |
109 | |
110 //if (pRenderer->pRenderD3D) // d3d - redraw always | |
111 { | |
112 pRenderer->DrawOutdoorSkyD3D(); | |
113 pRenderer->DrawBuildingsD3D(); | |
114 pRenderer->RenderTerrainD3D(); | |
115 //pRenderer->DrawBezierTerrain(); | |
116 } | |
117 /*else | |
118 { | |
119 if (!bRedraw) | |
120 pRenderer->OnOutdoorRedrawSW(); | |
121 else | |
122 { | |
123 pRenderer->DrawBuildingsSW(); | |
124 pRenderer->DrawBezierTerrain(); | |
125 sr_sub_486F92_MessWithEdgesAndSpans(); | |
126 pODMRenderParams->ApplyLightmapsSW(); | |
127 } | |
128 }*/ | |
129 | |
130 | |
131 pMobileLightsStack->uNumLightsActive = 0; | |
132 pStationaryLightsStack->uNumLightsActive = 0; | |
133 /*if ( !pRenderer->pRenderD3D ) | |
134 { | |
135 pRenderer->ExecOutdoorDrawSW(); | |
136 pGame->pIndoorCameraD3D->sr_438240_draw_lits(); | |
137 }*/ | |
138 pGame->PushStationaryLights(-1); | |
139 pGame->PrepareBloodsplats(); | |
140 if (bRedraw) | |
141 pOutdoor->UpdateDiscoveredArea(WorldPosToGridCellX(pParty->vPosition.x), WorldPosToGridCellZ(pParty->vPosition.y), 1); | |
142 pGame->uFlags2 &= 0xFFFFFFFEu; | |
143 if (/*pRenderer->pRenderD3D*/true && pRenderer->bUsingSpecular) | |
144 pGame->pLightmapBuilder->uFlags |= 1; | |
145 else | |
146 pGame->pLightmapBuilder->uFlags &= 0xFFFFFFFEu; | |
147 | |
148 uNumDecorationsDrawnThisFrame = 0; | |
149 uNumSpritesDrawnThisFrame = 0; | |
150 uNumBillboardsToDraw = 0; | |
151 | |
152 PrepareActorsDrawList(); | |
153 if (!pODMRenderParams->bDoNotRenderDecorations) | |
154 pRenderer->PrepareDecorationsRenderList_ODM(); | |
155 | |
156 pRenderer->DrawSpriteObjects_ODM(); | |
157 pRenderer->TransformBillboardsAndSetPalettesODM(); | |
158 } | |
159 | |
160 | |
161 //----- (00441CFF) -------------------------------------------------------- | |
162 void OutdoorLocation::Draw() | |
163 { | |
164 bool redrawWorld = true; | |
165 if ( !(pParty->uFlags & 2) && !(pGame->uFlags2 & 1) ) | |
166 redrawWorld = false; | |
167 pOutdoor->ExecDraw(redrawWorld); | |
168 | |
169 pGame->DrawParticles(); | |
170 //pWeather->Draw();//если раскомментировать скорость снега быстрее | |
171 trail_particle_generator.UpdateParticles(); | |
172 } | |
173 | |
174 //----- (00488E23) -------------------------------------------------------- | |
175 double OutdoorLocation::GetFogDensityByTime() | |
176 { | |
177 if ( pParty->uCurrentHour < 5 )//ночь | |
178 { | |
179 pWeather->bNight = true; | |
180 return 60.0 * 0.016666668; | |
181 } | |
182 else if ( pParty->uCurrentHour >= 5 && pParty->uCurrentHour < 6 )//рассвет | |
183 { | |
184 pWeather->bNight = false; | |
185 return (60.0 - (double)(60 * pParty->uCurrentHour + pParty->uCurrentMinute - 300)) * 0.016666668; | |
186 } | |
187 else if ( pParty->uCurrentHour >= 6 && pParty->uCurrentHour < 20 )//день | |
188 { | |
189 pWeather->bNight = false; | |
190 return 0.0; | |
191 } | |
192 else if ( pParty->uCurrentHour >= 20 && pParty->uCurrentHour < 21 )//сумерки | |
193 { | |
194 pWeather->bNight = false; | |
195 return ((double)(pParty->uCurrentHour - 20) * 60.0 + (double)(signed int)pParty->uCurrentMinute) * 0.016666668; | |
196 } | |
197 else//ночь | |
198 { | |
199 pWeather->bNight = true; | |
200 return 60.0 * 0.016666668; | |
201 } | |
202 } | |
203 | |
204 //----- (00488EB1) -------------------------------------------------------- | |
205 int OutdoorLocation::GetSomeOtherTileInfo(int sX, int sY) | |
206 { | |
207 //OutdoorLocation *v3; // esi@1 | |
208 unsigned int v4; // edi@1 | |
209 unsigned int v5; // eax@1 | |
210 // int result; // eax@5 | |
211 | |
212 /* v3 = this; | |
213 v4 = WorldPosToGridCellZ(sY); | |
214 v5 = WorldPosToGridCellX(sX); | |
215 if ( (v5 & 0x80000000u) != 0 || (signed int)v5 > 127 || (v4 & 0x80000000u) != 0 || (signed int)v4 > 127 ) | |
216 result = 0; | |
217 else | |
218 result = ActuallyGetSomeOtherTileInfo(v5, v4); | |
219 return result;*/ | |
220 v4 = WorldPosToGridCellZ(sY); | |
221 v5 = WorldPosToGridCellX(sX); | |
222 if ( v5 < 0 || v5 > 127 || v4 < 0 || v4 > 127 ) | |
223 return 0; | |
224 return ActuallyGetSomeOtherTileInfo(v5, v4); | |
225 } | |
226 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int); | |
227 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int); | |
228 | |
229 //----- (00488EEF) -------------------------------------------------------- | |
230 unsigned int OutdoorLocation::GetTileTexture(signed int sX, signed int sY) | |
231 { | |
232 //OutdoorLocation *v3; // esi@1 | |
233 signed int v4; // edi@1 | |
234 signed int v5; // eax@1 | |
235 // unsigned int result; // eax@5 | |
236 | |
237 /*v3 = this; | |
238 v4 = WorldPosToGridCellZ(sZ); | |
239 v5 = WorldPosToGridCellX(sX); | |
240 if ( v5< 0 || (signed int)v5 > 127 || v4 < 0 || (signed int)v4 > 127 )//if ( (v5 & 0x80000000u) != 0 || (signed int)v5 > 127 || (v4 & 0x80000000u) != 0 || (signed int)v4 > 127 ) | |
241 result = -1; | |
242 else | |
243 result = DoGetTileTexture(v5, v4); | |
244 return result;*/ | |
245 v4 = WorldPosToGridCellZ(sY); | |
246 v5 = WorldPosToGridCellX(sX); | |
247 if ( v5 < 0 || v5 > 127 || v4 < 0 || v4 > 127 ) | |
248 return -1; | |
249 return DoGetTileTexture(v5, v4); | |
250 } | |
251 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int); | |
252 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int); | |
253 | |
254 //----- (00488F2E) -------------------------------------------------------- | |
255 int OutdoorLocation::GetHeightOnTerrain(int sX, int sZ) | |
256 /* Функция предоставляет возможность перемещать камеру таким образом, чтобы она имитировала ходьбу по ландшафту. | |
257 То есть нам надо менять высоту камеры (координату Y) в зависимости от того, в каком месте ландшафта мы находимся. | |
258 Для этого мы сначала должны определить по координатам X и Z камеры квадрат ландшафта в котором мы находимся. | |
259 Все это делает функция Terrain::getHeight; в своих параметрах она получает координаты X и Z камеры и возвращает высоту, | |
260 на которой должна быть расположена камера, чтобы она оказалась над ландшафтом.*/ | |
261 { | |
262 int result; // eax@5 | |
263 | |
264 if ( sX < 0 || sX > 127 || sZ < 0 || sZ > 127 ) | |
265 result = 0; | |
266 else | |
267 result = DoGetHeightOnTerrain(sX, sZ); | |
268 return result; | |
269 } | |
270 | |
271 //----- (00488F5C) -------------------------------------------------------- | |
272 bool OutdoorLocation::Initialize(const char *pFilename, int File, size_t uRespawnInterval, int *thisa) | |
273 { | |
274 OutdoorLocation *v5; // esi@1 | |
275 bool result; // eax@2 | |
276 | |
277 v5 = this; | |
278 if ( pFilename ) | |
279 { | |
280 Release(); | |
281 pBitmaps_LOD->ReleaseAll2(); | |
282 pSprites_LOD->DeleteSomeOtherSprites(); | |
283 pSpriteFrameTable->ResetSomeSpriteFlags(); | |
284 pIcons_LOD->ReleaseAll2(); | |
285 | |
286 if ( !Load(pFilename, (ODMFace *)File, uRespawnInterval, thisa) ) | |
287 { | |
288 MessageBoxA(0, "Error!", "Couldn't Load Map!", 0); | |
289 CreateDebugLocation(); | |
290 } | |
291 ::day_attrib = v5->loc_time.day_attrib; | |
292 ::day_fogrange_1 = v5->loc_time.day_fogrange_1; | |
293 ::day_fogrange_2 = v5->loc_time.day_fogrange_2; | |
294 if ( Is_out15odm_underwater() ) | |
295 SetUnderwaterFog(); | |
296 _6BE134_odm_main_tile_group = v5->pTileTypes[0].tileset; | |
297 result = 1; | |
298 } | |
299 else | |
300 { | |
301 result = 0; | |
302 } | |
303 return result; | |
304 } | |
305 | |
306 | |
307 | |
308 char foot_travel_destinations[15][4] = | |
309 { | |
310 // north south east west from | |
311 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_EMERALD_ISLE | |
312 {MAP_PIERPONT, MAP_BARROW_DOWNS, MAP_PIERPONT, MAP_STEADWICK}, // MAP_HARMONDALE | |
313 {MAP_DEYJA, MAP_BRAKADA_DESERT, MAP_HARMONDALE, MAP_TATALIA}, // MAP_STEADWICK | |
314 {MAP_AVLEE, MAP_HARMONDALE, MAP_INVALID, MAP_DEYJA}, // MAP_PIERPONT | |
315 {MAP_PIERPONT, MAP_STEADWICK, MAP_PIERPONT, MAP_STEADWICK}, // MAP_DEYJA | |
316 {MAP_STEADWICK, MAP_INVALID, MAP_BARROW_DOWNS, MAP_INVALID}, // MAP_BRAKADA_DESERT | |
317 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_CELESTIA | |
318 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_THE_PIT | |
319 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_EVENMORN_ISLE | |
320 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_MOUNT_NIGHON | |
321 {MAP_HARMONDALE, MAP_BRAKADA_DESERT, MAP_HARMONDALE, MAP_BRAKADA_DESERT}, // MAP_BARROW_DOWNS | |
322 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_LAND_OF_GIANTS | |
323 {MAP_INVALID, MAP_INVALID, MAP_STEADWICK, MAP_INVALID}, // MAP_TATALIA | |
324 {MAP_INVALID, MAP_PIERPONT, MAP_PIERPONT, MAP_INVALID}, // MAP_AVLEE | |
325 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID} // MAP_SHOALS | |
326 }; | |
327 unsigned char foot_travel_times[15][4] = | |
328 { | |
329 // north south east west from | |
330 {0, 0, 0, 0}, // MAP_EMERALD_ISLE | |
331 {5, 5, 7, 5}, // MAP_HARMONDALE | |
332 {5, 5, 5, 5}, // MAP_STEADWICK | |
333 {5, 5, 0, 5}, // MAP_PIERPONT | |
334 {7, 5, 5, 4}, // MAP_DEYJA | |
335 {5, 0, 5, 0}, // MAP_BRAKADA_DESERT | |
336 {0, 0, 0, 0}, // MAP_CELESTIA | |
337 {0, 0, 0, 0}, // MAP_THE_PIT | |
338 {0, 0, 0, 0}, // MAP_EVENMORN_ISLE | |
339 {0, 0, 0, 0}, // MAP_MOUNT_NIGHON | |
340 {5, 7, 7, 5}, // MAP_BARROW_DOWNS | |
341 {0, 0, 0, 0}, // MAP_LAND_OF_GIANTS | |
342 {0, 0, 5, 0}, // MAP_TATALIA | |
343 {0, 7, 5, 0}, // MAP_AVLEE | |
344 {0, 0, 0, 0}, // MAP_SHOALS | |
345 }; | |
346 | |
347 | |
348 MapStartPoint foot_travel_arrival_points[15][4] = | |
349 { | |
350 // north south east west from | |
351 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_EMERALD_ISLE | |
352 {MapStartPoint_South, MapStartPoint_North, MapStartPoint_South, MapStartPoint_East}, // MAP_HARMONDALE | |
353 {MapStartPoint_South, MapStartPoint_North, MapStartPoint_West, MapStartPoint_East}, // MAP_STEADWICK | |
354 {MapStartPoint_East, MapStartPoint_North, MapStartPoint_Party, MapStartPoint_East}, // MAP_PIERPONT | |
355 {MapStartPoint_West, MapStartPoint_North, MapStartPoint_West, MapStartPoint_North}, // MAP_DEYJA | |
356 {MapStartPoint_South, MapStartPoint_Party, MapStartPoint_West, MapStartPoint_Party}, // MAP_BRAKADA_DESERT | |
357 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_CELESTIA | |
358 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_THE_PIT | |
359 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_EVENMORN_ISLE | |
360 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_MOUNT_NIGHON | |
361 {MapStartPoint_South, MapStartPoint_East, MapStartPoint_South, MapStartPoint_East}, // MAP_BARROW_DOWNS | |
362 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_LAND_OF_GIANTS | |
363 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_West, MapStartPoint_Party}, // MAP_TATALIA | |
364 {MapStartPoint_Party, MapStartPoint_North, MapStartPoint_North, MapStartPoint_Party}, // MAP_AVLEE | |
365 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_SHOALS | |
366 }; | |
367 | |
368 | |
369 //----- (0048902E) -------------------------------------------------------- | |
370 bool OutdoorLocation::GetTravelDestination(signed int sPartyX, signed int sPartyZ, char *pOut, signed int a5) | |
371 { | |
372 char *mapNumberAsStr; // eax@3 | |
373 int mapNumberAsInt; // eax@3 | |
374 signed int direction; // esi@7 | |
375 signed int destinationMap; // eax@23 | |
376 char Str[140]; // [sp+8h] [bp-78h]@3 | |
377 | |
378 strcpy(Str, this->pLevelFilename);//настоящая локация | |
379 _strlwr(Str); | |
380 mapNumberAsStr = strtok(Str, "out"); | |
381 mapNumberAsStr[2] = 0; | |
382 mapNumberAsInt = atoi(mapNumberAsStr); | |
383 if ( a5 < 10 || strlen(this->pLevelFilename) != 9 || mapNumberAsInt < 1 || mapNumberAsInt > 15 ) //длина .odm и количество локаций | |
384 return 0; | |
385 if ( sPartyX < -22528 )//граница карты | |
386 direction = 4; | |
387 else if ( sPartyX > 22528 ) | |
388 direction = 3; | |
389 else if ( sPartyZ < -22528 ) | |
390 direction = 2; | |
391 else if ( sPartyZ > 22528 ) | |
392 direction = 1; | |
393 else | |
394 return false; | |
395 | |
396 if ( mapNumberAsInt == MAP_AVLEE && direction == 4) // to Shoals | |
397 { | |
398 if ( pPlayers[1]->HasUnderwaterSuitEquipped() && | |
399 pPlayers[2]->HasUnderwaterSuitEquipped() && | |
400 pPlayers[3]->HasUnderwaterSuitEquipped() && | |
401 pPlayers[4]->HasUnderwaterSuitEquipped()) | |
402 { | |
403 uDefaultTravelTime_ByFoot = 1; | |
404 strcpy(pOut, "out15.odm"); | |
405 uLevel_StartingPointType = MapStartPoint_East; | |
406 LOWORD(pParty->uFlags) &= 0xFD7Bu; | |
407 return true; | |
408 } | |
409 } | |
410 else if ( mapNumberAsInt == MAP_SHOALS && direction == 3 ) //from Shoals | |
411 { | |
412 uDefaultTravelTime_ByFoot = 1; | |
413 strcpy(pOut, "out14.odm");//Авли | |
414 uLevel_StartingPointType = MapStartPoint_West; | |
415 LOWORD(pParty->uFlags) &= 0xFD7Bu; | |
416 return true; | |
417 } | |
418 destinationMap = foot_travel_destinations[mapNumberAsInt - 1][direction - 1]; | |
419 if (destinationMap == MAP_INVALID) | |
420 return false; | |
421 | |
422 assert(destinationMap <= MAP_SHOALS); | |
423 | |
424 uDefaultTravelTime_ByFoot = foot_travel_times[mapNumberAsInt - 1][direction - 1]; | |
425 uLevel_StartingPointType = foot_travel_arrival_points[mapNumberAsInt - 1][direction - 1]; | |
426 sprintf(pOut, "out%02d.odm", destinationMap); //локация направления | |
427 return true; | |
428 } | |
429 // 6BD07C: using guessed type int uDefaultTravelTime_ByFoot; | |
430 // 6BE35C: using guessed type int uLevel_StartingPointType; | |
431 | |
432 //----- (0048917E) -------------------------------------------------------- | |
433 void OutdoorLocation::MessWithLUN() | |
434 { | |
435 this->pSpriteIDs_LUN[0] = -1; | |
436 this->pSpriteIDs_LUN[1] = 0; | |
437 this->pSpriteIDs_LUN[2] = pSpriteFrameTable->FastFindSprite("LUN1-4"); | |
438 this->pSpriteIDs_LUN[3] = 0; | |
439 this->pSpriteIDs_LUN[4] = pSpriteFrameTable->FastFindSprite("LUN1-2"); | |
440 this->pSpriteIDs_LUN[5] = 0; | |
441 this->pSpriteIDs_LUN[6] = pSpriteFrameTable->FastFindSprite("LUN3-4"); | |
442 this->pSpriteIDs_LUN[7] = 0; | |
443 this->uSpriteID_LUNFULL = pSpriteFrameTable->FastFindSprite("LUNFULL"); | |
444 this->uSpriteID_LUN1_2_cp = pSpriteFrameTable->FastFindSprite("LUN1-2"); | |
445 this->uSpriteID_LUN1_4_cp = pSpriteFrameTable->FastFindSprite("LUN1-4"); | |
446 this->uSpriteID_LUN3_4_cp = pSpriteFrameTable->FastFindSprite("LUN3-4"); | |
447 this->field_D60 = -1; | |
448 this->field_CF0 = 4; | |
449 this->field_CF8 = 4; | |
450 this->field_D00 = 4; | |
451 this->field_CE8 = 0; | |
452 this->field_D3C = (int)this->pSpriteIDs_LUN; | |
453 this->field_D40 = 0; | |
454 this->field_D44 = 0; | |
455 this->field_D48 = 0; | |
456 this->field_D4C = 131072; | |
457 this->field_D5C = 0; | |
458 this->field_D64 = 0; | |
459 this->field_D28 = -1; | |
460 this->field_D08 = 0; | |
461 this->field_D0C = 0; | |
462 this->field_D10 = 0; | |
463 this->field_D24 = 0; | |
464 this->field_D2C = 0; | |
465 this->uSpriteID_LUN_SUN = pSpriteFrameTable->FastFindSprite("LUN-SUN"); | |
466 this->field_D14 = -131072; | |
467 for ( uint i = 0; i < 8; i++ ) | |
468 pSpriteFrameTable->InitializeSprite(this->pSpriteIDs_LUN[i]);//v2 += 2; | |
469 pSpriteFrameTable->InitializeSprite(this->uSpriteID_LUN_SUN); | |
470 } | |
471 | |
472 //----- (004892E6) -------------------------------------------------------- | |
473 void OutdoorLocation::UpdateSunlightVectors() | |
474 { | |
475 unsigned int v3; // edi@3 | |
476 double v8; // st7@4 | |
477 | |
478 if ( pParty->uCurrentHour >= 5 && pParty->uCurrentHour < 21 ) | |
479 { | |
480 v3 = pParty->uCurrentMinute + 60 * (pParty->uCurrentHour - 5); | |
481 this->inv_sunlight_y = 0; | |
482 this->inv_sunlight_x = stru_5C6E00->Cos((v3 * stru_5C6E00->uIntegerPi) / 960); | |
483 this->inv_sunlight_z = stru_5C6E00->Sin((v3 * stru_5C6E00->uIntegerPi) / 960); | |
484 this->vSunlight.x = -this->inv_sunlight_x; | |
485 this->vSunlight.y = -this->inv_sunlight_y; | |
486 this->vSunlight.z = -this->inv_sunlight_z; | |
487 if ( v3 >= 480 ) | |
488 v8 = 960 - v3; | |
489 else | |
490 v8 = v3; | |
491 this->max_terrain_dimming_level = (int)(20.0 - v8 / 480.0 * 20.0); | |
492 this->uLastSunlightUpdateMinute = pParty->uCurrentMinute; | |
493 } | |
494 } | |
495 | |
496 //----- (004893C1) -------------------------------------------------------- | |
497 void OutdoorLocation::UpdateFog() | |
498 { | |
499 fFogDensity = GetFogDensityByTime(); | |
500 } | |
501 | |
502 //----- (004893CF) -------------------------------------------------------- | |
503 int OutdoorLocation::GetNumFoodRequiredToRestInCurrentPos(int x, signed int y, int z) | |
504 { | |
505 int v7; // eax@4 | |
506 int is_on_water; // [sp+8h] [bp-8h]@2 | |
507 int bmodel_standing_on_pid; // [sp+Ch] [bp-4h]@2 | |
508 | |
509 is_on_water = 0; | |
510 bmodel_standing_on_pid = 0; | |
511 ODM_GetFloorLevel(x, y, z, pParty->uDefaultPartyHeight, &is_on_water, &bmodel_standing_on_pid, 0); | |
512 if ( pParty->uFlags & 8 || bmodel_standing_on_pid || is_on_water )//на bmodel,и или на воде | |
513 return 2; | |
514 v7 = _47ED83(WorldPosToGridCellX(pParty->vPosition.x), WorldPosToGridCellZ(pParty->vPosition.y) - 1); | |
515 switch ( pTileTable->pTiles[GetTileIdByTileMapId(v7)].tileset ) | |
516 { | |
517 case Tileset_Grass://на траве | |
518 return 1; | |
519 case Tileset_Snow://на снегу | |
520 return 3; | |
521 case Tilset_Desert://на песке | |
522 return 5; | |
523 case Tileset_3: | |
524 case Tileset_Dirt:// на грязи | |
525 return 4; | |
526 case Tileset_Water:// on water(на воде) | |
527 return 3;//еденицы еды | |
528 default: | |
529 return 2; | |
530 } | |
531 } | |
532 | |
533 //----- (00489487) -------------------------------------------------------- | |
534 void OutdoorLocation::SetFog() | |
535 { | |
536 strcpy(pOutdoor->pLevelFilename, pCurrentMapName); | |
537 | |
538 MAP_TYPE map_id = pMapStats->GetMapInfo(pCurrentMapName); | |
539 if (map_id == MAP_INVALID || map_id == MAP_CELESTIA || map_id == MAP_THE_PIT || map_id > MAP_SHOALS) | |
540 return; | |
541 | |
542 uint chance = rand() % 100; | |
543 | |
544 if (chance < fog_probability_table[map_id - 1].small_fog_chance) | |
545 { | |
546 ::day_fogrange_1 = 4096; | |
547 ::day_fogrange_2 = 8192; | |
548 ::day_attrib |= DAY_ATTRIB_FOG; | |
549 } | |
550 else if (chance < fog_probability_table[map_id - 1].small_fog_chance + | |
551 fog_probability_table[map_id - 1].average_fog_chance) | |
552 { | |
553 ::day_fogrange_2 = 4096; | |
554 ::day_fogrange_1 = 0; | |
555 ::day_attrib |= DAY_ATTRIB_FOG; | |
556 } | |
557 else if (fog_probability_table[map_id - 1].dense_fog_chance && | |
558 chance < fog_probability_table[map_id - 1].small_fog_chance + | |
559 fog_probability_table[map_id - 1].average_fog_chance + | |
560 fog_probability_table[map_id - 1].dense_fog_chance) | |
561 { | |
562 ::day_fogrange_2 = 2048; | |
563 ::day_fogrange_1 = 0; | |
564 ::day_attrib |= DAY_ATTRIB_FOG; | |
565 } | |
566 else | |
567 ::day_attrib &= ~DAY_ATTRIB_FOG; | |
568 | |
569 if ( Is_out15odm_underwater() ) | |
570 SetUnderwaterFog(); | |
571 pOutdoor->loc_time.day_fogrange_1 = ::day_fogrange_1; | |
572 pOutdoor->loc_time.day_fogrange_2 = ::day_fogrange_2; | |
573 pOutdoor->loc_time.day_attrib = ::day_attrib; | |
574 } | |
575 | |
576 //----- (00482170) -------------------------------------------------------- | |
577 bool ODMFace::IsBackfaceNotCulled(RenderVertexSoft *a2, struct Polygon *polygon) | |
578 { | |
579 unsigned int numOfVertices; // edx@1 | |
580 RenderVertexSoft *currVertex; // ecx@2 | |
581 double v7; // st7@5 | |
582 double v8; // st6@5 | |
583 double v9; // st5@5 | |
584 float v18; // [sp+8h] [bp-38h]@5 | |
585 float v19; // [sp+10h] [bp-30h]@5 | |
586 float v20; // [sp+14h] [bp-2Ch]@5 | |
587 float v21; // [sp+18h] [bp-28h]@5 | |
588 float v22; // [sp+1Ch] [bp-24h]@5 | |
589 float v23; // [sp+24h] [bp-1Ch]@5 | |
590 float v24; // [sp+28h] [bp-18h]@5 | |
591 float v25; // [sp+30h] [bp-10h]@5 | |
592 float v26; // [sp+34h] [bp-Ch]@5 | |
593 float v27; // [sp+38h] [bp-8h]@5 | |
594 float v28; // [sp+3Ch] [bp-4h]@5 | |
595 float a3a; // [sp+48h] [bp+8h]@5 | |
596 float a3b; // [sp+48h] [bp+8h]@17 | |
597 float a3c; // [sp+48h] [bp+8h]@17 | |
598 float a3d; // [sp+48h] [bp+8h]@17 | |
599 float a3e; // [sp+48h] [bp+8h]@17 | |
600 | |
601 numOfVertices = polygon->uNumVertices; | |
602 if ( numOfVertices < 3 ) | |
603 return false; | |
604 currVertex = &a2[numOfVertices - 1]; | |
605 if ( a2->vWorldPosition.z == a2[1].vWorldPosition.z && a2[1].vWorldPosition.z == currVertex->vWorldPosition.z ) | |
606 polygon->flags |= 0x10u; | |
607 | |
608 v28 = a2[1].vWorldPosition.x - a2->vWorldPosition.x; | |
609 v27 = a2[1].vWorldPosition.y - a2->vWorldPosition.y; | |
610 a3a = a2[1].vWorldPosition.z - a2->vWorldPosition.z; | |
611 | |
612 | |
613 for (int i = 0; i < numOfVertices; i++) | |
614 { | |
615 v7 = currVertex->vWorldPosition.x - a2->vWorldPosition.x; | |
616 v8 = currVertex->vWorldPosition.y - a2->vWorldPosition.y; | |
617 v9 = currVertex->vWorldPosition.z - a2->vWorldPosition.z; | |
618 v26 = v27 * v9 - v8 * a3a; | |
619 v24 = v7 * a3a - v9 * v28; | |
620 v25 = v8 * v28 - v7 * v27; | |
621 if ( v24 != 0.0 || v25 != 0.0 || v26 != 0.0 ) | |
622 break; | |
623 currVertex--; | |
624 } | |
625 | |
626 if ( ((double)pGame->pIndoorCameraD3D->vPartyPos.x - a2->vWorldPosition.x) * v26 | |
627 + ((double)pGame->pIndoorCameraD3D->vPartyPos.z - a2->vWorldPosition.z) * v25 | |
628 + ((double)pGame->pIndoorCameraD3D->vPartyPos.y - a2->vWorldPosition.y) * v24 > 0.0 ) | |
629 { | |
630 | |
631 v19 = a2[1].vWorldViewPosition.x - a2->vWorldViewPosition.x; | |
632 v18 = a2[1].vWorldViewPosition.y - a2->vWorldViewPosition.y; | |
633 v20 = a2[1].vWorldViewPosition.z - a2->vWorldViewPosition.z; | |
634 v21 = currVertex->vWorldViewPosition.x - a2->vWorldViewPosition.x; | |
635 v22 = currVertex->vWorldViewPosition.y - a2->vWorldViewPosition.y; | |
636 v23 = currVertex->vWorldViewPosition.z - a2->vWorldViewPosition.z; | |
637 | |
638 a3b = v23 * v18 - v22 * v20; | |
639 polygon->v_18.x = bankersRounding(a3b); | |
640 a3c = v21 * v20 - v23 * v19; | |
641 polygon->v_18.y = bankersRounding(a3c); | |
642 a3d = v22 * v19 - v21 * v18; | |
643 polygon->v_18.z = bankersRounding(a3d); | |
644 polygon->_normalize_v_18(); | |
645 a3e = -((double)polygon->v_18.x * a2->vWorldViewPosition.x) | |
646 - (double)polygon->v_18.y * a2->vWorldViewPosition.y | |
647 - (double)polygon->v_18.z * a2->vWorldViewPosition.z; | |
648 polygon->field_24 = bankersRounding(a3e); | |
649 return true; | |
650 } | |
651 else | |
652 return false; | |
653 } | |
654 | |
655 //----- (0047C7A9) -------------------------------------------------------- | |
656 void OutdoorLocationTerrain::_47C7A9() | |
657 { | |
658 this->field_10 = 0; | |
659 this->field_12 = 0; | |
660 this->field_16 = 0; | |
661 this->field_14 = 0; | |
662 this->field_1C = 0; | |
663 this->field_18 = 0; | |
664 } | |
665 | |
666 //----- (0047C7C2) -------------------------------------------------------- | |
667 void OutdoorLocationTerrain::Release()//очистить локацию | |
668 { | |
669 free(this->pHeightmap); | |
670 pHeightmap = nullptr; | |
671 free(pTilemap); | |
672 pTilemap = nullptr; | |
673 free(pAttributemap); | |
674 pAttributemap = nullptr; | |
675 free(pDmap); | |
676 pDmap = nullptr; | |
677 | |
678 _47C7A9(); | |
679 } | |
680 | |
681 //----- (0047C80A) -------------------------------------------------------- | |
682 void OutdoorLocationTerrain::FillDMap( int X, int Y, int W, int Z ) | |
683 { | |
684 double v6; // st7@1 | |
685 double v7; // st7@2 | |
686 double v8; // st7@2 | |
687 int result; // eax@3 | |
688 int v10; // eax@4 | |
689 int v11; // ecx@5 | |
690 int v12; // ecx@6 | |
691 int v13; // edi@7 | |
692 int v14; // edx@9 | |
693 // int v15; // eax@15 | |
694 unsigned __int8 *pMapHeight; // ebx@15 | |
695 int v17; // eax@15 | |
696 int v18; // ecx@15 | |
697 int v19; // esi@15 | |
698 int v20; // edi@15 | |
699 int v21; // edx@15 | |
700 int v22; // ecx@15 | |
701 int v23; // ebx@15 | |
702 int v24; // ecx@15 | |
703 int v25; // ST28_4@15 | |
704 double v26; // st7@15 | |
705 double v27; // st6@15 | |
706 double v28; // st5@15 | |
707 double v29; // st7@15 | |
708 double v30; // st7@16 | |
709 double v31; // st7@17 | |
710 int v32; // eax@21 | |
711 double v33; // st7@21 | |
712 double v34; // st6@21 | |
713 double v35; // st5@21 | |
714 double v36; // st7@21 | |
715 double v37; // st7@22 | |
716 double v38; // st7@23 | |
717 int v39; // [sp+14h] [bp-34h]@8 | |
718 int v40; // [sp+18h] [bp-30h]@15 | |
719 int v41; // [sp+1Ch] [bp-2Ch]@15 | |
720 int v42; // [sp+20h] [bp-28h]@15 | |
721 int v44; // [sp+28h] [bp-20h]@21 | |
722 float v45; // [sp+2Ch] [bp-1Ch]@1 | |
723 float v46; // [sp+30h] [bp-18h]@1 | |
724 float v47; // [sp+34h] [bp-14h]@1 | |
725 //int v48; // [sp+38h] [bp-10h]@7 | |
726 int v49; // [sp+3Ch] [bp-Ch]@10 | |
727 int v50; // [sp+40h] [bp-8h]@9 | |
728 float v51; // [sp+44h] [bp-4h]@15 | |
729 float v52; // [sp+44h] [bp-4h]@21 | |
730 float v53; // [sp+50h] [bp+8h]@15 | |
731 float v54; // [sp+50h] [bp+8h]@21 | |
732 // int v55; // [sp+54h] [bp+Ch]@15 | |
733 float v56; // [sp+54h] [bp+Ch]@15 | |
734 float v57; // [sp+54h] [bp+Ch]@21 | |
735 | |
736 v46 = -64.0; | |
737 v47 = -64.0; | |
738 v45 = 64.0; | |
739 v6 = sqrt(12288.0); | |
740 if ( v6 != 0.0 ) | |
741 { | |
742 v7 = 1.0 / v6; | |
743 v45 = 64.0 * v7; | |
744 v8 = v7 * -64.0; | |
745 v46 = v8; | |
746 v47 = v8; | |
747 } | |
748 result = Y; | |
749 if ( Y > Z ) | |
750 { | |
751 v10 = Z ^ Y; | |
752 Z ^= Y ^ Z; | |
753 result = Z ^ v10; | |
754 } | |
755 v11 = X; | |
756 if ( X > W ) | |
757 { | |
758 v12 = W ^ X; | |
759 W ^= X ^ W; | |
760 v11 = W ^ v12; | |
761 } | |
762 //v48 = result - 1; | |
763 if ( result - 1 <= Z ) | |
764 { | |
765 v39 = v11 - 1; | |
766 for ( v13 = result - 1; v13 <= Z; v13++ ) | |
767 { | |
768 v50 = v39; | |
769 if ( v39 <= W ) | |
770 { | |
771 result = (v39 - 63) << 9; | |
772 v49 = (v39 - 63) << 9; | |
773 for ( v14 = v39; v14 <= W; v14++ ) | |
774 { | |
775 if ( v13 >= 0 && result >= -32256 && v13 <= 127 && result <= 32768 ) | |
776 { | |
777 //v15 = pOutLocTerrain->field_10; | |
778 //v55 = pOutLocTerrain->field_10; | |
779 pMapHeight = this->pHeightmap; | |
780 v17 = (int)(&pMapHeight[v13 * this->field_10] + v14); | |
781 v18 = -v13; | |
782 v19 = (64 - v13) << 9; | |
783 v20 = 32 * *(char *)v17; | |
784 v21 = 32 * *(char *)(v17 + 1); | |
785 | |
786 v22 = (v18 + 63) << 9; | |
787 v41 = v22; | |
788 v23 = (int)(&pMapHeight[this->field_10 * (v13 + 1)] + v14); | |
789 v24 = v22 - v19; | |
790 v40 = 32 * *(char *)v23; | |
791 v42 = 32 * *(char *)(v23 + 1); | |
792 | |
793 v25 = v49 - 512 - v49; | |
794 v26 = (double)-((v20 - v21) * v24); | |
795 v51 = v26; | |
796 v27 = (double)-(v25 * (v42 - v21)); | |
797 v53 = v27; | |
798 v28 = (double)(v25 * v24); | |
799 v56 = v28; | |
800 v29 = sqrt(v28 * v28 + v27 * v27 + v26 * v26); | |
801 if ( v29 != 0.0 ) | |
802 { | |
803 v30 = 1.0 / v29; | |
804 v51 = v51 * v30; | |
805 v53 = v53 * v30; | |
806 v56 = v30 * v56; | |
807 } | |
808 v31 = (v56 * v47 + v53 * v46 + v51 * v45) * 31.0; | |
809 if ( v31 < 0.0 ) | |
810 v31 = 0.0; | |
811 if ( v31 > 31.0 ) | |
812 v31 = 31.0; | |
813 v44 = 2 * (v14 + v13 * this->field_10); | |
814 //pOutLocTerrain = pOutLocTerrain2; | |
815 *((char *)this->pDmap + v44 + 1) = (signed __int64)v31; | |
816 | |
817 v32 = v49 - (v49 - 512); | |
818 v33 = (double)-((v42 - v40) * (v19 - v41)); | |
819 v52 = v33; | |
820 v34 = (double)-(v32 * (v20 - v40)); | |
821 v54 = v34; | |
822 v35 = (double)(v32 * (v19 - v41)); | |
823 v57 = v35; | |
824 v36 = sqrt(v35 * v35 + v34 * v34 + v33 * v33); | |
825 if ( v36 != 0.0 ) | |
826 { | |
827 v37 = 1.0 / v36; | |
828 v52 = v52 * v37; | |
829 v54 = v54 * v37; | |
830 v57 = v37 * v57; | |
831 } | |
832 v38 = (v57 * v47 + v54 * v46 + v52 * v45) * 31.0; | |
833 if ( v38 < 0.0 ) | |
834 v38 = 0.0; | |
835 if ( v38 > 31.0 ) | |
836 v38 = 31.0; | |
837 //v13 = v48; | |
838 *((char *)this->pDmap + v44) = (signed __int64)v38; | |
839 //v14 = v50; | |
840 result = v49; | |
841 } | |
842 //++v14; | |
843 result += 512; | |
844 //v50 = v14; | |
845 v49 = result; | |
846 } | |
847 } | |
848 //++v13; | |
849 //v48 = v13; | |
850 } | |
851 //while ( v13 <= Z ); | |
852 } | |
853 } | |
854 | |
855 //----- (0047CB57) -------------------------------------------------------- | |
856 int OutdoorLocationTerrain::_47CB57(int a1, int a2, int a3) | |
857 { | |
858 signed int result; // eax@2 | |
859 // unsigned __int16 *v5; // edx@3 | |
860 // double v6; // st7@3 | |
861 // int v8; // eax@3 | |
862 // int v9; // eax@4 | |
863 // int v10; // eax@5 | |
864 // double v11; // st6@7 | |
865 // signed int v12; // edi@7 | |
866 // int v13; // esi@9 | |
867 // char *v14; // esi@10 | |
868 // signed int v15; // ecx@10 | |
869 // char v16[256]; // [sp+4h] [bp-124h]@9 | |
870 // unsigned __int16 *v17; // [sp+104h] [bp-24h]@3 | |
871 // float v22; // [sp+118h] [bp-10h]@3 | |
872 // float v23; // [sp+11Ch] [bp-Ch]@3 | |
873 // int i; // [sp+120h] [bp-8h]@3 | |
874 // unsigned int v25; // [sp+124h] [bp-4h]@5 | |
875 // signed int a2a; // [sp+134h] [bp+Ch]@3 | |
876 // unsigned int a2b; // [sp+134h] [bp+Ch]@7 | |
877 // float a3a; // [sp+138h] [bp+10h]@7 | |
878 // int a3b; // [sp+138h] [bp+10h]@9 | |
879 | |
880 int num_r_bits = 5; | |
881 int num_g_bits = 6; | |
882 int num_b_bits = 5; | |
883 | |
884 int r_mask = 0xF800; | |
885 int g_mask = 0x7E0; | |
886 int b_mask = 0x1F; | |
887 | |
888 //if ( pRenderer->pRenderD3D ) | |
889 result = 0; | |
890 /*else | |
891 { | |
892 __debugbreak(); | |
893 v5 = PaletteManager::Get_Dark_or_Red_LUT(a2, 0, 1); | |
894 v6 = 0.0; | |
895 v22 = 0.0; | |
896 v8 = 0; | |
897 v17 = v5; | |
898 v23 = 0.0; | |
899 a2a = 0; | |
900 for ( i = 0; i < a3; ++i ) | |
901 { | |
902 v9 = *(char *)(v8 + a1); | |
903 if ( v9 ) | |
904 { | |
905 v10 = v5[v9]; | |
906 v6 = v6 + (double)((signed int)(r_mask & v10) >> (num_b_bits + num_g_bits)); | |
907 ++a2a; | |
908 v25 = b_mask & v10; | |
909 v22 = (double)((signed int)(g_mask & v10) >> num_b_bits) + v22; | |
910 v23 = (double)(signed int)(b_mask & v10) + v23; | |
911 } | |
912 v8 = i + 1; | |
913 } | |
914 v11 = 1.0 / (double)a2a; | |
915 a3a = v11; | |
916 v25 = (signed __int64)(a3a * v22); | |
917 i = (signed __int64)(a3a * v23); | |
918 v12 = 0; | |
919 a2b = num_b_bits + num_g_bits; | |
920 while ( 1 ) | |
921 { | |
922 v13 = v17[v12]; | |
923 a3b = abs((__int64)(signed __int64)(v11 * v6) - ((signed int)(r_mask & v17[v12]) >> a2b)); | |
924 BYTE3(a3b) = abs((signed)v25 - ((signed int)(g_mask & v13) >> num_b_bits)) + a3b; | |
925 v16[v12++] = abs((signed)i - (signed)(b_mask & v13)) + BYTE3(a3b); | |
926 if ( v12 >= 256 ) | |
927 break; | |
928 } | |
929 result = 0; | |
930 v14 = (char *)&pPaletteManager->field_D1600[42][23][116]; | |
931 v15 = 0; | |
932 do | |
933 { | |
934 if ( (unsigned __int8)v16[v15] < (signed int)v14 ) | |
935 { | |
936 v14 = (char *)(unsigned __int8)v16[v15]; | |
937 result = v15; | |
938 } | |
939 ++v15; | |
940 } | |
941 while ( v15 < 256 ); | |
942 }*/ | |
943 return result; | |
944 } | |
945 | |
946 //----- (0047CCE2) -------------------------------------------------------- | |
947 bool OutdoorLocationTerrain::ZeroLandscape() | |
948 { | |
949 memset(this->pHeightmap, 0, 0x4000u); | |
950 memset(this->pTilemap, 90, 0x4000u); | |
951 memset(this->pAttributemap, 0, 0x4000u); | |
952 memset(this->pDmap, 0, 0x8000u); | |
953 this->field_12 = 128; | |
954 this->field_10 = 128; | |
955 this->field_16 = 7; | |
956 this->field_14 = 7; | |
957 this->field_1C = 127; | |
958 this->field_18 = 127; | |
959 return true; | |
960 } | |
961 | |
962 //----- (0047CD44) -------------------------------------------------------- | |
963 bool OutdoorLocationTerrain::Initialize() | |
964 { | |
965 pHeightmap = (unsigned __int8 *)malloc(0x4000u);//height map | |
966 pTilemap = (unsigned __int8 *)malloc(0x4000u);//tile map | |
967 pAttributemap = (unsigned __int8 *)malloc(0x4000u);//карта атрибутов | |
968 pDmap = (struct DMap *)malloc(0x8000u); | |
969 if (pHeightmap && pTilemap && pAttributemap && pDmap ) | |
970 return true; | |
971 else | |
972 return false; | |
973 } | |
974 | |
975 //----- (0047CDE2) -------------------------------------------------------- | |
976 void OutdoorLocation::CreateDebugLocation() | |
977 { | |
978 //OutdoorLocation *v1; // esi@1 | |
979 void *v2; // eax@1 | |
980 void *v3; // ST14_4@1 | |
981 void *v4; // eax@1 | |
982 void *v5; // ST14_4@1 | |
983 void *v6; // eax@1 | |
984 //unsigned int v7; // eax@1 | |
985 //char v8; // zf@1 | |
986 | |
987 //v1 = this; | |
988 strcpy(this->pLevelFilename, "blank"); | |
989 strcpy(this->pLocationFileName, "i6.odm"); | |
990 strcpy(this->pLocationFileDescription, "MM6 Outdoor v1.00"); | |
991 this->uNumBModels = 0; | |
992 this->pTileTypes[0].tileset = Tileset_Grass; | |
993 this->pTileTypes[1].tileset = Tileset_Water; | |
994 this->pTileTypes[2].tileset = Tileset_6; | |
995 this->pTileTypes[3].tileset = Tileset_RoadGrassCobble; | |
996 this->LoadTileGroupIds(); | |
997 this->LoadRoadTileset(); | |
998 free(this->pBModels); | |
999 free(this->pSpawnPoints); | |
1000 this->pBModels = 0; | |
1001 this->pSpawnPoints = 0; | |
1002 this->pTerrain.Initialize(); | |
1003 this->pTerrain.ZeroLandscape(); | |
1004 this->pTerrain.FillDMap(0, 0, 128, 128); | |
1005 free(this->pCmap); | |
1006 this->pCmap = 0; | |
1007 v2 = malloc(0x8000u); | |
1008 v3 = this->pOMAP; | |
1009 this->pCmap = v2; | |
1010 free(v3); | |
1011 this->pOMAP = 0; | |
1012 v4 = malloc(0x10000u); | |
1013 this->pOMAP = (unsigned int *)v4; | |
1014 memset(v4, 0, 0x10000u); | |
1015 v5 = this->pFaceIDLIST; | |
1016 this->numFaceIDListElems = 0; | |
1017 free(v5); | |
1018 this->pFaceIDLIST = 0; | |
1019 v6 = malloc(2); | |
1020 this->pFaceIDLIST = (unsigned __int16 *)v6; | |
1021 *(short *)v6 = 0; | |
1022 strcpy(this->pSkyTextureName, pDefaultSkyTexture.data()); | |
1023 this->sSky_TextureID = pBitmaps_LOD->LoadTexture(this->pSkyTextureName); | |
1024 strcpy(this->pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture.data()); | |
1025 //v7 = pBitmaps_LOD->LoadTexture(this->pGroundTileset); | |
1026 this->sMainTile_BitmapID = pBitmaps_LOD->LoadTexture(this->pGroundTileset); | |
1027 | |
1028 if ( this->sSky_TextureID == -1 ) | |
1029 Error("Invalid Sky Tex Handle"); | |
1030 | |
1031 if ( this->sMainTile_BitmapID == -1 ) | |
1032 Error("Invalid Ground Tex Handle"); | |
1033 } | |
1034 | |
1035 //----- (0047CF9C) -------------------------------------------------------- | |
1036 void OutdoorLocation::Release() | |
1037 { | |
1038 strcpy(pLevelFilename, "blank"); | |
1039 strcpy(pLocationFileName, "default.odm"); | |
1040 strcpy(pLocationFileDescription, "MM6 Outdoor v1.00"); | |
1041 strcpy(pSkyTextureName, "sky043"); | |
1042 strcpy(pGroundTileset, "hm005"); | |
1043 | |
1044 if (pBModels) | |
1045 { | |
1046 for (uint i = 0; i < uNumBModels; ++i) | |
1047 pBModels[i].Release(); | |
1048 | |
1049 free(pBModels); | |
1050 pBModels = nullptr; | |
1051 uNumBModels = 0; | |
1052 } | |
1053 | |
1054 free(pSpawnPoints); | |
1055 pSpawnPoints = nullptr; | |
1056 uNumSpawnPoints = 0; | |
1057 | |
1058 pTerrain.Release(); | |
1059 | |
1060 free(pCmap); | |
1061 pCmap = nullptr; | |
1062 free(pOMAP); | |
1063 pOMAP = nullptr; | |
1064 free(pFaceIDLIST); | |
1065 pFaceIDLIST = nullptr; | |
1066 free(pTerrainNormals); | |
1067 pTerrainNormals = nullptr; | |
1068 } | |
1069 | |
1070 //----- (0047D0A6) -------------------------------------------------------- | |
1071 bool OutdoorLocation::Load(const char *pFilename, ODMFace *File, size_t pNumItems, int *thisa)//загрузка локации | |
1072 { | |
1073 //OutdoorLocation *pOutdoorLocation; // esi@1 | |
1074 /*bool result; // eax@9 | |
1075 bool v7; // ebx@9 | |
1076 size_t v8; // eax@10 | |
1077 void *v9; // eax@10 | |
1078 void *v10; // eax@10 | |
1079 void *v11; // eax@10 | |
1080 int v12; // ebx@11 | |
1081 BSPModel *v13; // eax@12 | |
1082 void *v14; // eax@12 | |
1083 BSPModel *v15; // ecx@12 | |
1084 void *v16; // eax@12 | |
1085 BSPModel *v17; // ecx@12 | |
1086 BSPModel *v18; // eax@12 | |
1087 __int16 v19; // ax@15 | |
1088 __int16 v20; // ax@16 | |
1089 int v21; // ecx@16 | |
1090 ODMFace *v22; // ebx@26 | |
1091 SpriteObject *pItems; // ecx@27 | |
1092 unsigned int v24; // eax@28 | |
1093 //unsigned __int8 v25; // zf@28 | |
1094 //unsigned __int8 v26; // sf@28 | |
1095 ODMFace *v27; // eax@28 | |
1096 const char *i; // edx@29 | |
1097 unsigned __int16 v29; // ax@33 | |
1098 unsigned __int16 v30; // ax@37 | |
1099 int v31; // ecx@37 | |
1100 int v32; // eax@38 | |
1101 void *v33; // eax@38 | |
1102 TileDesc *v34; // eax@43 | |
1103 unsigned int v35; // eax@43 | |
1104 unsigned int v36; // edi@43 | |
1105 unsigned int v37; // edi@45*/ | |
1106 //size_t v38; // eax@50 | |
1107 FILE *v39; // eax@50 | |
1108 //unsigned int v40; // edi@56 | |
1109 //void *v41; // eax@56 | |
1110 //void *v42; // ebx@56 | |
1111 //const void *v43; // ebx@59 | |
1112 //const void *v44; // ebx@59 | |
1113 //unsigned int v45; // eax@59 | |
1114 //BSPModel *v46; // eax@59 | |
1115 //unsigned int v47; // ecx@59 | |
1116 //int v48; // ebx@60 | |
1117 //BSPModel *v49; // eax@61 | |
1118 //BSPModel *v50; // eax@61 | |
1119 //BSPModel *v51; // eax@61 | |
1120 //BSPModel *v52; // eax@61 | |
1121 //BSPModel *v53; // eax@61 | |
1122 //BSPModel *v54; // ecx@61 | |
1123 //BSPModel *v55; // ecx@61 | |
1124 //BSPModel *v56; // ecx@61 | |
1125 //void *v57; // ST24_4@61 | |
1126 //BSPModel *v58; // ecx@61 | |
1127 //void *v59; // ST18_4@61 | |
1128 //BSPModel *v60; // eax@61 | |
1129 //__int16 v61; // ax@64 | |
1130 unsigned __int16 v62; // ax@65 | |
1131 //ODMFace *v63; // ecx@65 | |
1132 //unsigned __int16 v64; // ax@80 | |
1133 //const char *v65; // ecx@80 | |
1134 //int v66; // eax@81 | |
1135 //void *v67; // eax@81 | |
1136 //int v68; // ecx@81 | |
1137 //void *v69; // eax@81 | |
1138 //unsigned int v70; // eax@81 | |
1139 //SpawnPointMM7 *v71; // eax@81 | |
1140 //unsigned int v72; // ecx@81 | |
1141 //size_t v73; // eax@81 | |
1142 //int v74; // edi@87 | |
1143 //void *v75; // edi@88 | |
1144 //unsigned int v76; // edx@94 | |
1145 //int v77; // ecx@94 | |
1146 //char *v78; // eax@95 | |
1147 //unsigned int v79; // edx@97 | |
1148 //unsigned int v80; // eax@99 | |
1149 //int v81; // eax@107 | |
1150 //void *v82; // edi@114 | |
1151 //size_t v83; // eax@120 | |
1152 //const void *v84; // edi@120 | |
1153 //const void *v85; // edi@120 | |
1154 //BSPModel *v86; // eax@124 | |
1155 //unsigned int v87; // eax@124 | |
1156 //BSPModel *v88; // eax@126 | |
1157 //BSPModel *v89; // eax@127 | |
1158 //ODMFace *v90; // eax@129 | |
1159 //const void *v91; // edi@138 | |
1160 //const void *v92; // edi@141 | |
1161 //const void *v93; // edi@141 | |
1162 //const void *v94; // edi@144 | |
1163 //const void *v95; // edi@144 | |
1164 //const char *v96; // edi@147 | |
1165 //unsigned int v97; // eax@147 | |
1166 //TileDesc *v98; // eax@147 | |
1167 //unsigned int v99; // eax@147 | |
1168 //int v100; // ecx@150 | |
1169 //unsigned int v101; // eax@157 | |
1170 // int v102; // edi@159 | |
1171 //void *v103; // [sp-14h] [bp-B94h]@55 | |
1172 //void *v104; // [sp-10h] [bp-B90h]@59 | |
1173 //size_t v105; // [sp-Ch] [bp-B8Ch]@59 | |
1174 //char *v106; // [sp-8h] [bp-B88h]@59 | |
1175 // int v107; // [sp-4h] [bp-B84h]@12 | |
1176 int v108; // [sp+0h] [bp-B80h]@10 | |
1177 char Src[968]; // [sp+10h] [bp-B70h]@110 | |
1178 char Dst[968]; // [sp+3D8h] [bp-7A8h]@50 | |
1179 char Str[256]; // [sp+7A0h] [bp-3E0h]@50 | |
1180 /*char DstBuf; // [sp+8A0h] [bp-2E0h]@10 | |
1181 __int32 Offset; // [sp+8A4h] [bp-2DCh]@10 | |
1182 __int32 v114; // [sp+8B0h] [bp-2D0h]@10 | |
1183 __int32 v115; // [sp+8BCh] [bp-2C4h]@10 | |
1184 __int32 v116; // [sp+8C8h] [bp-2B8h]@10 | |
1185 __int32 v117; // [sp+8D4h] [bp-2ACh]@10 | |
1186 __int32 v118; // [sp+8E0h] [bp-2A0h]@10 | |
1187 __int32 v119; // [sp+8ECh] [bp-294h]@10 | |
1188 __int32 v120; // [sp+8F8h] [bp-288h]@10 | |
1189 __int32 v121; // [sp+904h] [bp-27Ch]@10 | |
1190 __int32 v122; // [sp+910h] [bp-270h]@10 | |
1191 __int32 v123; // [sp+91Ch] [bp-264h]@10 | |
1192 __int32 v124; // [sp+928h] [bp-258h]@26 | |
1193 __int32 v125; // [sp+934h] [bp-24Ch]@35 | |
1194 __int32 v126; // [sp+940h] [bp-240h]@38 | |
1195 __int32 v127; // [sp+94Ch] [bp-234h]@38 | |
1196 __int32 v128; // [sp+958h] [bp-228h]@38 | |
1197 __int32 v129; // [sp+964h] [bp-21Ch]@38 | |
1198 __int32 v130; // [sp+970h] [bp-210h]@38 | |
1199 __int32 v131; // [sp+97Ch] [bp-204h]@38 | |
1200 __int32 v132; // [sp+988h] [bp-1F8h]@38 | |
1201 __int32 v133; // [sp+994h] [bp-1ECh]@38 | |
1202 __int32 v134; // [sp+9A0h] [bp-1E0h]@38 | |
1203 __int32 v135; // [sp+9ACh] [bp-1D4h]@38 | |
1204 __int32 v136; // [sp+9D0h] [bp-1B0h]@10*/ | |
1205 //char FileName[8]; // [sp+A20h] [bp-160h]@8 | |
1206 //char v138; // [sp+A28h] [bp-158h]@12 | |
1207 //int v139; // [sp+B1Ch] [bp-64h]@10 | |
1208 //char pContainer[32]; // [sp+B20h] [bp-60h]@1 | |
1209 //int *v141; // [sp+B40h] [bp-40h]@50 | |
1210 //__int64 v142; // [sp+B44h] [bp-3Ch]@55 | |
1211 //size_t pSource; // [sp+B4Ch] [bp-34h]@56 | |
1212 //int v144; // [sp+B50h] [bp-30h]@61 | |
1213 //int v145; // [sp+B54h] [bp-2Ch]@68 | |
1214 ODMHeader header; // [sp+B58h] [bp-28h]@50 | |
1215 //unsigned int pDestLen; // [sp+B68h] [bp-18h]@13 | |
1216 //FILE *ptr; // [sp+B6Ch] [bp-14h]@12 | |
1217 //void *v149; // [sp+B70h] [bp-10h]@19 | |
1218 char *Str2; // [sp+B74h] [bp-Ch]@12 | |
1219 //int v151; // [sp+B78h] [bp-8h]@59 | |
1220 //void *uSourceLen; // [sp+B7Ch] [bp-4h]@59 | |
1221 | |
1222 //pOutdoorLocation = this; | |
1223 //strcpy(pContainer, pFilename); | |
1224 | |
1225 if (bUnderwater) | |
1226 { | |
1227 pPaletteManager->pPalette_tintColor[0] = 0x10; | |
1228 pPaletteManager->pPalette_tintColor[1] = 0xC2; | |
1229 pPaletteManager->pPalette_tintColor[2] = 0x99; | |
1230 pPaletteManager->SetMistColor(37, 143, 92); | |
1231 } | |
1232 else | |
1233 { | |
1234 pPaletteManager->pPalette_tintColor[0] = 0; | |
1235 pPaletteManager->pPalette_tintColor[1] = 0; | |
1236 pPaletteManager->pPalette_tintColor[2] = 0; | |
1237 if (pPaletteManager->pPalette_mistColor[0] != 0x80 || | |
1238 pPaletteManager->pPalette_mistColor[1] != 0x80 || | |
1239 pPaletteManager->pPalette_mistColor[2] != 0x80) | |
1240 { | |
1241 pPaletteManager->SetMistColor(128, 128, 128); | |
1242 pPaletteManager->RecalculateAll(); | |
1243 } | |
1244 } | |
1245 | |
1246 _6807E0_num_decorations_with_sounds_6807B8 = 0; | |
1247 /*sprintf(FileName, "levels\\%s", pContainer); | |
1248 if ( GetFileAttributesA(FileName) != -1 ) | |
1249 { | |
1250 result = (bool)fopen(FileName, "rb"); | |
1251 v7 = result; | |
1252 File = (ODMFace *)result; | |
1253 if ( !result ) | |
1254 return result; | |
1255 *(int *)thisa = 1; | |
1256 v8 = strlen(pContainer); | |
1257 v108 = 2; | |
1258 *((char *)&v139 + v8) = 0; | |
1259 viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(pContainer, (enum TEXTURE_TYPE)v108); | |
1260 fread(&DstBuf, 0x180u, 1u, (FILE *)v7); | |
1261 fseek((FILE *)v7, Offset, 0); | |
1262 fread(this, 0xB0u, 1u, (FILE *)v7); | |
1263 LoadTileGroupIds(); | |
1264 LoadRoadTileset(); | |
1265 strcpy(pGroundTileset, "grastyl"); | |
1266 fseek((FILE *)v7, v114, 0); | |
1267 fread(&uNumBModels, 4u, 1u, (FILE *)v7); | |
1268 fseek((FILE *)v7, v115, 0); | |
1269 fread(&uNumSpriteObjects, 4u, 1u, (FILE *)v7); | |
1270 fseek((FILE *)v7, v116, 0); | |
1271 fread(&uNumLevelDecorations, 4u, 1u, (FILE *)v7); | |
1272 fseek((FILE *)v7, v117, 0); | |
1273 fread(&uNumActors, 4u, 1u, (FILE *)v7); | |
1274 fseek((FILE *)v7, v118, 0); | |
1275 fread(&uNumChests, 4u, 1u, (FILE *)v7); | |
1276 pTerrain.Initialize(); | |
1277 fseek((FILE *)v7, v119, 0); | |
1278 fread(pTerrain.pHeightmap, 1u, 0x4000u, (FILE *)v7); | |
1279 fseek((FILE *)v7, v120, 0); | |
1280 fread(pTerrain.pTilemap, 1u, 0x4000u, (FILE *)v7); | |
1281 fseek((FILE *)v7, v121, 0); | |
1282 fread(pTerrain.pAttributemap, 1u, 0x4000u, (FILE *)v7); | |
1283 pTerrain._47C80A(0, 0, 128, 128); | |
1284 free(ptr_D4); | |
1285 ptr_D4 = 0; | |
1286 v9 = malloc(0, 0x8000u, "CMAP"); | |
1287 v108 = (int)pOMAP; | |
1288 ptr_D4 = v9; | |
1289 free((void *)v108); | |
1290 pOMAP = 0; | |
1291 v10 = malloc(0, 0x10000u, "OMAP"); | |
1292 v108 = 0; | |
1293 pOMAP = (unsigned int *)v10; | |
1294 fseek((FILE *)v7, v136, v108); | |
1295 fread(&uNumTerrainNormals, 4u, 1u, (FILE *)v7); | |
1296 fread(pTerrainSomeOtherData, 1u, 0x20000u, (FILE *)v7); | |
1297 fread(pTerrainNormalIndices, 1u, 0x10000u, (FILE *)v7); | |
1298 pTerrainNormals = (Vec3_float_ *)malloc(pTerrainNormals, 12 * uNumTerrainNormals, "TerNorm"); | |
1299 fread(pTerrainNormals, 1u, 12 * uNumTerrainNormals, (FILE *)v7); | |
1300 v11 = malloc(pBModels, 188 * uNumBModels, "BDdata"); | |
1301 v108 = 0; | |
1302 pBModels = (BSPModel *)v11; | |
1303 fseek((FILE *)v7, v122, v108); | |
1304 fread(pBModels, 0xBCu, uNumBModels, (FILE *)v7); | |
1305 fseek((FILE *)v7, v123, 0); | |
1306 pNumItems = 0; | |
1307 if ( (signed int)uNumBModels > 0 ) | |
1308 { | |
1309 v12 = 0; | |
1310 while ( 1 ) | |
1311 { | |
1312 pBModels[v12].pVertices.pVertices = 0; | |
1313 pBModels[v12].pFaces = 0; | |
1314 pBModels[v12].pFacesOrdering = 0; | |
1315 pBModels[v12].pNodes = 0; | |
1316 FileName[0] = 0; | |
1317 v108 = (int)&pBModels[v12]; | |
1318 sprintfex(FileName, "%s", v108); | |
1319 v13 = pBModels; | |
1320 v138 = 0; | |
1321 pBModels[v12].pVertices.pVertices = (Vec3_int_ *)malloc(v13[v12].pVertices.pVertices, 12 * v13[v12].pVertices.uNumVertices, | |
1322 FileName); | |
1323 pBModels[v12].pFaces = (ODMFace *)malloc(pBModels[v12].pFaces, 308 * pBModels[v12].uNumFaces, | |
1324 FileName); | |
1325 pBModels[v12].pFacesOrdering = (unsigned __int16 *)malloc(pBModels[v12].pFacesOrdering, | |
1326 2 * pBModels[v12].uNumFaces, FileName); | |
1327 v14 = malloc(pBModels[v12].pNodes, 8 * pBModels[v12].uNumNodes, FileName); | |
1328 v15 = pBModels; | |
1329 v108 = (int)File; | |
1330 v15[v12].pNodes = (BSPNode *)v14; | |
1331 fread(pBModels[v12].pVertices.pVertices, 0xCu, pBModels[v12].pVertices.uNumVertices, (FILE *)v108); | |
1332 fread(pBModels[v12].pFaces, 0x134u, pBModels[v12].uNumFaces, (FILE *)File); | |
1333 fread(pBModels[v12].pFacesOrdering, 2u, pBModels[v12].uNumFaces, (FILE *)File); | |
1334 fread(pBModels[v12].pNodes, 8u, pBModels[v12].uNumNodes, (FILE *)File); | |
1335 v16 = malloc(10 * pBModels[v12].uNumFaces); | |
1336 v107 = (int)File; | |
1337 v17 = pBModels; | |
1338 ptr = (FILE *)v16; | |
1339 fread(v16, 0xAu, v17[v12].uNumFaces, (FILE *)File); | |
1340 v18 = pBModels; | |
1341 Str2 = 0; | |
1342 if ( (signed int)v18[v12].uNumFaces > 0 ) | |
1343 break; | |
1344 LABEL_25: | |
1345 free(ptr); | |
1346 ++pNumItems; | |
1347 ++v12; | |
1348 if ( (signed int)pNumItems >= (signed int)uNumBModels ) | |
1349 goto LABEL_26; | |
1350 } | |
1351 pDestLen = 0; | |
1352 pFilename = (char *)ptr; | |
1353 while ( 1 ) | |
1354 { | |
1355 thisa = (int)((char *)v18[v12].pFaces + pDestLen); | |
1356 if ( !(*(char *)(thisa + 29) & 0x40) ) | |
1357 break; | |
1358 v19 = pTextureFrameTable->FindTextureByName(pFilename); | |
1359 *(short *)(thisa + 272) = v19; | |
1360 if ( !v19 ) | |
1361 { | |
1362 v20 = pBitmaps_LOD->LoadTexture(pFilename); | |
1363 v21 = thisa; | |
1364 *(char *)(v21 + 29) &= 0xBFu; | |
1365 LABEL_19: | |
1366 *(short *)(v21 + 272) = v20; | |
1367 v149 = (void *)(v20 != -1 ? &pBitmaps_LOD->pTextures[v20] : 0); | |
1368 auto pTex = (Texture *)v149; | |
1369 if (pTex) | |
1370 pTex->palette_id2 = pPaletteManager->LoadPalette(pTex->palette_id1); | |
1371 goto LABEL_20; | |
1372 } | |
1373 pTextureFrameTable->LoadAnimationSequenceAndPalettes(*(unsigned __int16 *)((char *)&pBModels[v12].pFaces->uTextureID + pDestLen)); | |
1374 LABEL_20: | |
1375 if ( *(short *)(thisa + 292) ) | |
1376 { | |
1377 if ( ((ODMFace *)thisa)->HasEventHint() ) | |
1378 *(char *)(thisa + 30) |= 0x10u; | |
1379 else | |
1380 *(char *)(thisa + 30) &= 0xEFu; | |
1381 } | |
1382 ++Str2; | |
1383 v18 = pBModels; | |
1384 pDestLen += 308; | |
1385 pFilename += 10; | |
1386 if ( (signed int)Str2 >= (signed int)v18[v12].uNumFaces ) | |
1387 goto LABEL_25; | |
1388 } | |
1389 v20 = pBitmaps_LOD->LoadTexture(pFilename); | |
1390 v21 = thisa; | |
1391 goto LABEL_19; | |
1392 } | |
1393 LABEL_26: | |
1394 v22 = File; | |
1395 fseek((FILE *)File, v124, 0); | |
1396 fread(pSpriteObjects, 0x70u, uNumSpriteObjects, (FILE *)v22); | |
1397 if ( (signed int)uNumSpriteObjects > 0 ) | |
1398 { | |
1399 pItems = pSpriteObjects; | |
1400 pNumItems = uNumSpriteObjects; | |
1401 do | |
1402 { | |
1403 v24 = pItems->stru_24.uItemID; | |
1404 thisa = 0; | |
1405 v27 = (ODMFace *)(48 * v24); | |
1406 v25 = pObjectList->uNumObjects == 0; | |
1407 v26 = (pObjectList->uNumObjects & 0x80000000u) != 0; | |
1408 LOWORD(v27) = *(short *)((char *)&v27->pFacePlane.vNormal.x + (int)((char *)&pItemsTable + 24)); | |
1409 File = v27; | |
1410 pItems->uItemType = (unsigned __int16)v27; | |
1411 if ( v26 | v25 ) | |
1412 { | |
1413 LABEL_33: | |
1414 v29 = 0; | |
1415 } | |
1416 else | |
1417 { | |
1418 for ( i = (const char *)&pObjectList->pObjects->uObjectID; (short)v27 != *(short *)i; i = pFilename ) | |
1419 { | |
1420 ++thisa; | |
1421 pFilename = (char *)i + 56; | |
1422 if ( thisa >= (signed int)pObjectList->uNumObjects ) | |
1423 goto LABEL_33; | |
1424 LOWORD(v27) = (short)File; | |
1425 } | |
1426 v29 = thisa; | |
1427 } | |
1428 pItems->uObjectDescID = v29; | |
1429 ++pItems; | |
1430 --pNumItems; | |
1431 } | |
1432 while ( pNumItems ); | |
1433 } | |
1434 fseek((FILE *)v22, v125, 0); | |
1435 fread(pLevelDecorations, 0x20u, uNumLevelDecorations, (FILE *)v22); | |
1436 pNumItems = 0; | |
1437 if ( (signed int)uNumLevelDecorations > 0 ) | |
1438 { | |
1439 thisa = (int)pLevelDecorations; | |
1440 do | |
1441 { | |
1442 fread(FileName, 1u, 0x20u, (FILE *)v22); | |
1443 v30 = pDecorationList->GetDecorIdByName(FileName); | |
1444 v31 = thisa; | |
1445 ++pNumItems; | |
1446 thisa += 32; | |
1447 *(short *)v31 = v30; | |
1448 } | |
1449 while ( (signed int)pNumItems < (signed int)uNumLevelDecorations ); | |
1450 } | |
1451 fseek((FILE *)v22, v126, 0); | |
1452 fread(pActors, 0x344u, uNumActors, (FILE *)v22); | |
1453 fseek((FILE *)v22, v127, 0); | |
1454 fread(pChests, 0x14CCu, uNumChests, (FILE *)v22); | |
1455 fseek((FILE *)v22, v128, 0); | |
1456 fread(&field_DC, 4u, 1u, (FILE *)v22); | |
1457 free(pFaceIDLIST); | |
1458 v32 = field_DC; | |
1459 pFaceIDLIST = 0; | |
1460 v33 = malloc(0, 2 * v32, "IDLIST"); | |
1461 v108 = (int)v22; | |
1462 pFaceIDLIST = (unsigned __int16 *)v33; | |
1463 fread(v33, 2u, field_DC, (FILE *)v108); | |
1464 fseek((FILE *)v22, v129, 0); | |
1465 fread(pOMAP, 4u, 0x4000u, (FILE *)v22); | |
1466 fseek((FILE *)v22, v130, 0); | |
1467 fread(&uNumSpawnPoints, 4u, 1u, (FILE *)v22); | |
1468 pSpawnPoints = (SpawnPointMM7 *)malloc(pSpawnPoints, 24 * uNumSpawnPoints, "Spawn"); | |
1469 fseek((FILE *)v22, v131, 0); | |
1470 fread(pSpawnPoints, 0x18u, uNumSpawnPoints, (FILE *)v22); | |
1471 fseek((FILE *)v22, v132, 0); | |
1472 fread(&ddm, 0x28u, 1u, (FILE *)v22); | |
1473 fseek((FILE *)v22, v133, 0); | |
1474 fread(&stru_5E4C90, 1u, 0xC8u, (FILE *)v22); | |
1475 fseek((FILE *)v22, v134, 0); | |
1476 fread(&uLastVisitDay, 1u, 0x38u, (FILE *)v22); | |
1477 fseek((FILE *)v22, v135, 0); | |
1478 fread(&uLastVisitDay, 1u, 4u, (FILE *)v22); | |
1479 thisa = (int)pTileTypes; | |
1480 pTileTable->InitializeTileset(4); | |
1481 pTileTable->InitializeTileset(pTileTypes[0].uTileGroup); | |
1482 pTileTable->InitializeTileset(pTileTypes[1].uTileGroup); | |
1483 pTileTable->InitializeTileset(pTileTypes[2].uTileGroup); | |
1484 pTileTable->InitializeTileset(pTileTypes[3].uTileGroup); | |
1485 if ( this != (OutdoorLocation *)-96 && pSkyTextureName[0] ) | |
1486 { | |
1487 v108 = 0; | |
1488 v107 = (int)pSkyTextureName; | |
1489 } | |
1490 else | |
1491 { | |
1492 v108 = 0; | |
1493 v107 = (int)pDefaultSkyTexture; | |
1494 } | |
1495 sSky_TextureID = pBitmaps_LOD->LoadTexture((const char *)v107, (enum TEXTURE_TYPE)v108); | |
1496 strcpy(pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture); | |
1497 v34 = pTileTable->GetTileById(pTileTypes[0].uTileID); | |
1498 v35 = pBitmaps_LOD->LoadTexture(v34->pTileName); | |
1499 v36 = sSky_TextureID; | |
1500 sMainTile_BitmapID = v35; | |
1501 if ( v36 != -1 ) | |
1502 pBitmaps_LOD->pTextures[v36].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v36].palette_id1); | |
1503 | |
1504 v37 = sMainTile_BitmapID; | |
1505 if ( v37 != -1 ) | |
1506 pBitmaps_LOD->pTextures[v37].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v37].palette_id1); | |
1507 | |
1508 _47F0E2(); | |
1509 pGameLoadingUI_ProgressBar->Progress(); | |
1510 fclose((FILE *)v22); | |
1511 goto LABEL_150; | |
1512 }*/ | |
1513 | |
1514 assert(sizeof(BSPModel) == 188); | |
1515 | |
1516 if (!pGames_LOD->DoesContainerExist(pFilename)) | |
1517 Error("Unable to find %s in Games.LOD", pFilename); | |
1518 | |
1519 | |
1520 char pMinimapTextureFilename[1024]; | |
1521 strcpy(pMinimapTextureFilename, pFilename); | |
1522 pMinimapTextureFilename[strlen(pMinimapTextureFilename) - 4] = 0; | |
1523 viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(pMinimapTextureFilename, TEXTURE_16BIT_PALETTE); | |
1524 | |
1525 //strcpy(FileName, pContainer); | |
1526 strcpy(Str, pFilename); | |
1527 strcpy(Str + strlen(Str) - 4, ".odm"); | |
1528 //v141 = &v139; | |
1529 //v38 = strlen(pFilename); | |
1530 //strcpy((char *)&v139 + v38, ".odm"); | |
1531 v39 = pGames_LOD->FindContainer(Str, 1); | |
1532 //Str[strlen(Str) - 4] = 0; | |
1533 | |
1534 header.uCompressedSize = 0; | |
1535 header.uDecompressedSize = 0; | |
1536 //ptr = v39; | |
1537 header.uVersion = 91969; | |
1538 header.pMagic[0] = 'm'; | |
1539 header.pMagic[1] = 'v'; | |
1540 header.pMagic[2] = 'i'; | |
1541 header.pMagic[3] = 'i'; | |
1542 fread(&header, 0x10u, 1u, v39); | |
1543 if (header.uVersion != 91969 || | |
1544 header.pMagic[0] != 'm' || | |
1545 header.pMagic[1] != 'v' || | |
1546 header.pMagic[2] != 'i' || | |
1547 header.pMagic[3] != 'i') | |
1548 { | |
1549 MessageBoxW(nullptr, L"Can't load file!", | |
1550 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:507", 0); | |
1551 } | |
1552 //v40 = header.uCompressedSize; | |
1553 //pSource = header.uDecompressedSize; | |
1554 //v41 = malloc(header.uDecompressedSize); | |
1555 uchar* pSrcMem = (unsigned char *)malloc(header.uDecompressedSize); | |
1556 uchar* pSrc = pSrcMem; | |
1557 //v42 = v41; | |
1558 //HIDWORD(v142) = (uint32)pSrc; | |
1559 if (header.uCompressedSize < header.uDecompressedSize) | |
1560 { | |
1561 char* pComressedSrc = (char *)malloc(header.uCompressedSize); | |
1562 fread(pComressedSrc, header.uCompressedSize, 1, v39); | |
1563 | |
1564 uint actualDecompressedSize = header.uDecompressedSize; | |
1565 zlib::MemUnzip(pSrc, &actualDecompressedSize, pComressedSrc, header.uCompressedSize); | |
1566 free(pComressedSrc); | |
1567 } | |
1568 else | |
1569 { | |
1570 fread(pSrc, header.uDecompressedSize, 1, v39); | |
1571 } | |
1572 | |
1573 memcpy(pLevelFilename, pSrc, 0x20); | |
1574 memcpy(pLocationFileName, pSrc + 0x20, 0x20); | |
1575 memcpy(pLocationFileDescription, pSrc + 0x40, 0x20); | |
1576 memcpy(pSkyTextureName, pSrc + 3 * 32, 32); | |
1577 memcpy(pGroundTileset, pSrc + 0x80, 0x20); | |
1578 memcpy(pTileTypes, pSrc + 0xA0, 0x10); | |
1579 pSrc += 0xB0; | |
1580 | |
1581 //v43 = (char *)pSrc + 176; | |
1582 LoadTileGroupIds(); | |
1583 LoadRoadTileset(); | |
1584 strcpy(pGroundTileset, "grastyl"); | |
1585 pGameLoadingUI_ProgressBar->Progress(); | |
1586 pTerrain.Initialize(); | |
1587 //v108 = 16384; | |
1588 //v107 = (int)v43; | |
1589 //v106 = (char *)pTerrain.pHeightmap; | |
1590 memcpy(pTerrain.pHeightmap, pSrc, 0x4000); | |
1591 pSrc += 0x4000; | |
1592 | |
1593 //v43 = (char *)v43 + 16384; | |
1594 //v105 = 16384; | |
1595 //v104 = (void *)v43; | |
1596 //v103 = pTerrain.pTilemap; | |
1597 memcpy(pTerrain.pTilemap, pSrc, 0x4000); | |
1598 pSrc += 0x4000; | |
1599 | |
1600 //v43 = (char *)v43 + 16384; | |
1601 memcpy(pTerrain.pAttributemap, pSrc, 0x4000); | |
1602 pSrc += 0x4000; | |
1603 | |
1604 //v43 = (char *)v43 + 16384; | |
1605 //v108 = (int)ptr_D4; | |
1606 free(pCmap); | |
1607 pCmap = malloc(0x8000); | |
1608 pTerrain.FillDMap(0, 0, 128, 128); | |
1609 | |
1610 pGameLoadingUI_ProgressBar->Progress(); | |
1611 memcpy(&uNumTerrainNormals, pSrc, 4); | |
1612 //v43 = (char *)v43 + 4; | |
1613 memcpy(pTerrainSomeOtherData.data(), pSrc + 4, 0x20000); | |
1614 pSrc += 4 + 0x20000; | |
1615 //v43 = (char *)v43 + 131072; | |
1616 memcpy(pTerrainNormalIndices.data(), pSrc, 0x10000); | |
1617 pSrc += 0x10000; | |
1618 //v43 = (char *)v43 + 65536; | |
1619 | |
1620 //pFilename = (char *)(12 * uNumTerrainNormals); | |
1621 pTerrainNormals = (Vec3_float_ *)malloc(sizeof(Vec3_float_) * uNumTerrainNormals); | |
1622 memcpy(pTerrainNormals, pSrc, 12 * uNumTerrainNormals); | |
1623 pSrc += 12 * uNumTerrainNormals; | |
1624 //v44 = (char *)v43 + (int)pFilename; | |
1625 //v44 = (char *)v44 + 4; | |
1626 //v45 = uNumBModels; | |
1627 //v108 = (int)"BDdata"; | |
1628 | |
1629 pGameLoadingUI_ProgressBar->Progress(); | |
1630 | |
1631 //v107 = 188 * v45; | |
1632 //v106 = (char *)pBModels; | |
1633 //v46 = (BSPModel *)malloc(v106, 188 * v45, "BDdata"); | |
1634 //v47 = uNumBModels; | |
1635 memcpy(&uNumBModels, pSrc, 4); | |
1636 pBModels = (BSPModel *)malloc(188 * uNumBModels); | |
1637 //pFilename = (char *)(188 * v47); | |
1638 memcpy(pBModels, pSrc + 4, 188 * uNumBModels); | |
1639 pSrc += 4 + 188 * uNumBModels; | |
1640 | |
1641 pGameLoadingUI_ProgressBar->Progress(); | |
1642 | |
1643 //uSourceLen = (char *)v44 + (int)pFilename; | |
1644 //v151 = 0; | |
1645 for (uint i = 0; i < uNumBModels; ++i) | |
1646 { | |
1647 //v48 = 0; | |
1648 //BSPModel* model = &pBModels[i]; | |
1649 | |
1650 pBModels[i].pVertices.pVertices = nullptr; | |
1651 pBModels[i].pFaces = nullptr; | |
1652 pBModels[i].pFacesOrdering = nullptr; | |
1653 pBModels[i].pNodes = nullptr; | |
1654 //FileName[0] = 0; | |
1655 //v108 = (int)&pBModels[i]; | |
1656 //sprintf(FileName, "%s", v108); | |
1657 //v49 = pBModels; | |
1658 //v138 = 0; | |
1659 //v50 = &pBModels[v48]; | |
1660 //v108 = (int)FileName; | |
1661 //v107 = 12 * v50->pVertices.uNumVertices; | |
1662 //v106 = (char *)v50->pVertices.pVertices; | |
1663 assert(sizeof(Vec3_int_) == 12); | |
1664 uint verticesSize = pBModels[i].pVertices.uNumVertices * sizeof(Vec3_int_); | |
1665 pBModels[i].pVertices.pVertices = (Vec3_int_ *)malloc(verticesSize); | |
1666 memcpy(pBModels[i].pVertices.pVertices, pSrc, verticesSize); | |
1667 pSrc += verticesSize; | |
1668 //v51 = &pBModels[v48]; | |
1669 //v108 = (int)FileName; | |
1670 //v107 = 308 * v51->uNumFaces; | |
1671 //v106 = (char *)v51->pFaces; | |
1672 assert(sizeof(ODMFace) == 308); | |
1673 uint facesSize = pBModels[i].uNumFaces * sizeof(ODMFace); | |
1674 pBModels[i].pFaces = (ODMFace *)malloc(facesSize); | |
1675 memcpy(pBModels[i].pFaces, pSrc, facesSize); | |
1676 pSrc += facesSize; | |
1677 //v52 = &pBModels[v48]; | |
1678 //v108 = (int)FileName; | |
1679 //v107 = 2 * v52->uNumFaces; | |
1680 //v106 = (char *)v52->pFacesOrdering; | |
1681 uint facesOrderingSize = pBModels[i].uNumFaces * sizeof(short); | |
1682 pBModels[i].pFacesOrdering = (unsigned __int16 *)malloc(facesOrderingSize); | |
1683 memcpy(pBModels[i].pFacesOrdering, pSrc, facesOrderingSize); | |
1684 pSrc += facesOrderingSize; | |
1685 //v53 = &pBModels[v48]; | |
1686 //v108 = (int)FileName; | |
1687 //v107 = 8 * v53->uNumNodes; | |
1688 //v106 = (char *)v53->pNodes; | |
1689 assert(sizeof(BSPNode) == 8); | |
1690 uint nodesSize = pBModels[i].uNumNodes * sizeof(BSPNode); | |
1691 pBModels[i].pNodes = (BSPNode *)malloc(nodesSize); | |
1692 memcpy(pBModels[i].pNodes, pSrc, nodesSize); | |
1693 pSrc += nodesSize; | |
1694 //v54 = &pBModels[v48]; | |
1695 //v108 = 12 * v54->pVertices.uNumVertices; | |
1696 //pFilename = (char *)v108; | |
1697 //v107 = (int)uSourceLen; | |
1698 //v106 = (char *)v54->pVertices.pVertices; | |
1699 //memcpy(v106, uSourceLen, v108); | |
1700 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1701 //v55 = &pBModels[v48]; | |
1702 //v105 = 308 * v55->uNumFaces; | |
1703 //v104 = uSourceLen; | |
1704 //v103 = v55->pFaces; | |
1705 //pFilename = (char *)v105; | |
1706 //memcpy(v103, uSourceLen, v105); | |
1707 //v56 = &pBModels[v48]; | |
1708 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1709 //v57 = v56->pFacesOrdering; | |
1710 //pFilename = (char *)(2 * v56->uNumFaces); | |
1711 //memcpy(v57, uSourceLen, (size_t)pFilename); | |
1712 //v58 = &pBModels[v48]; | |
1713 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1714 //v59 = v58->pNodes; | |
1715 //pFilename = (char *)(8 * v58->uNumNodes); | |
1716 //memcpy(v59, uSourceLen, (size_t)pFilename); | |
1717 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1718 //ptr = (FILE *)malloc(10 * model->uNumFaces); | |
1719 const char* textureFilenames = (const char *)malloc(10 * pBModels[i].uNumFaces); | |
1720 //pFilename = (char *)(10 * pBModels[v48].uNumFaces); | |
1721 memcpy((char *)textureFilenames, pSrc, 10 * pBModels[i].uNumFaces); | |
1722 pSrc += 10 * pBModels[i].uNumFaces; | |
1723 //v144 = 0; | |
1724 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1725 //v60 = pBModels; | |
1726 for (uint j = 0; j < pBModels[i].uNumFaces; ++j) | |
1727 { | |
1728 const char* texFilename = &textureFilenames[j * 10]; | |
1729 //v149 = 0; | |
1730 //Str2 = (char *)ptr; | |
1731 | |
1732 //ODMFace* face = &pBModels[i].pFaces[j]; | |
1733 //pFilename = (char *)v149 + (unsigned int)v60[v48].pFaces; | |
1734 if ( !(pBModels[i].pFaces[j].uAttributes & FACE_DONT_CACHE_TEXTURE)) | |
1735 { | |
1736 v62 = pBitmaps_LOD->LoadTexture(texFilename); | |
1737 // v63 = (ODMFace *)pFilename; | |
1738 pBModels[i].pFaces[j].uTextureID = v62; | |
1739 //v145 = (signed __int16)v62 != -1 ? &pBitmaps_LOD->pTextures[(signed __int16)v62] : 0; | |
1740 //v108 = ((signed __int16)v62 != -1 ? pBitmaps_LOD->pTextures[(signed __int16)v62].palette_id1 : 36); | |
1741 if ((signed __int16)v62 != -1) | |
1742 pBitmaps_LOD->pTextures[v62].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v62].palette_id1); | |
1743 //goto LABEL_69; | |
1744 //goto LABEL_68; | |
1745 } | |
1746 else | |
1747 { | |
1748 //v61 = pTextureFrameTable->FindTextureByName(texFilename); | |
1749 pBModels[i].pFaces[j].uTextureID = pTextureFrameTable->FindTextureByName(texFilename); | |
1750 if (!pBModels[i].pFaces[j].uTextureID) | |
1751 { | |
1752 v62 = pBitmaps_LOD->LoadTexture(texFilename); | |
1753 //v63 = (ODMFace *)pFilename; | |
1754 pBModels[i].pFaces[j].uAttributes &= ~FACE_DONT_CACHE_TEXTURE; | |
1755 //LABEL_68: | |
1756 pBModels[i].pFaces[j].uTextureID = v62; | |
1757 //v145 = (signed __int16)v62 != -1 ? &pBitmaps_LOD->pTextures[(signed __int16)v62] : 0; | |
1758 //v108 = ((signed __int16)v62 != -1 ? pBitmaps_LOD->pTextures[(signed __int16)v62].palette_id1 : 36); | |
1759 if ((signed __int16)v62 != -1) | |
1760 pBitmaps_LOD->pTextures[v62].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v62].palette_id1); | |
1761 //goto LABEL_69; | |
1762 } | |
1763 else | |
1764 pTextureFrameTable->LoadAnimationSequenceAndPalettes(pBModels[i].pFaces[j].uTextureID); | |
1765 } | |
1766 //LABEL_69: | |
1767 if (pBModels[i].pFaces[j].sCogTriggeredID) | |
1768 { | |
1769 if (pBModels[i].pFaces[j].HasEventHint()) | |
1770 pBModels[i].pFaces[j].uAttributes |= FACE_HAS_EVENT; | |
1771 else | |
1772 pBModels[i].pFaces[j].uAttributes &= ~FACE_HAS_EVENT; | |
1773 } | |
1774 //++v144; | |
1775 //v60 = pBModels; | |
1776 //v149 = (char *)v149 + 308; | |
1777 //Str2 += 10; | |
1778 //if ( v144 >= (signed int)v60[v48].uNumFaces ) | |
1779 //goto LABEL_74; | |
1780 } | |
1781 | |
1782 //LABEL_74: | |
1783 free((void *)textureFilenames); | |
1784 // ++v151; | |
1785 // ++v48; | |
1786 // if ( v151 >= (signed int)uNumBModels ) | |
1787 // goto LABEL_75; | |
1788 } | |
1789 //LABEL_75: | |
1790 pGameLoadingUI_ProgressBar->Progress(); | |
1791 | |
1792 memcpy(&uNumLevelDecorations, pSrc, 4); | |
1793 //uSourceLen = (char *)uSourceLen + 4; | |
1794 if (uNumLevelDecorations > 3000) | |
1795 MessageBoxW(nullptr, L"Can't load file!", | |
1796 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:678", 0); | |
1797 | |
1798 assert(sizeof(LevelDecoration) == 32); | |
1799 //pFilename = (char *)(32 * uNumLevelDecorations); | |
1800 memcpy(pLevelDecorations.data(), pSrc + 4, uNumLevelDecorations * sizeof(LevelDecoration)); | |
1801 pSrc += 4 + sizeof(LevelDecoration) * uNumLevelDecorations; | |
1802 | |
1803 pGameLoadingUI_ProgressBar->Progress(); | |
1804 | |
1805 //v151 = 0; | |
1806 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1807 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
1808 { | |
1809 char name[256]; | |
1810 memcpy(name, pSrc, sizeof(LevelDecoration)); | |
1811 pSrc += sizeof(LevelDecoration); | |
1812 | |
1813 pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(name); | |
1814 } | |
1815 | |
1816 pGameLoadingUI_ProgressBar->Progress(); | |
1817 | |
1818 memcpy(&numFaceIDListElems, pSrc, 4); | |
1819 | |
1820 //uSourceLen = (char *)uSourceLen + 4; | |
1821 //v108 = (int)pFaceIDLIST; | |
1822 free(pFaceIDLIST); | |
1823 pFaceIDLIST = nullptr; | |
1824 //v66 = field_DC; | |
1825 //pFaceIDLIST = 0; | |
1826 //v67 = malloc(0, 2 * v66, "IDLIST"); | |
1827 uint faceIDListSize = 2 * numFaceIDListElems; | |
1828 pFaceIDLIST = (unsigned short *)malloc(faceIDListSize); | |
1829 //v68 = field_DC; | |
1830 //pFaceIDLIST = (unsigned __int16 *)v67; | |
1831 //pFilename = (char *)(2 * v68); | |
1832 memcpy(pFaceIDLIST, pSrc + 4, faceIDListSize); | |
1833 pSrc += 4 + faceIDListSize; | |
1834 | |
1835 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1836 pGameLoadingUI_ProgressBar->Progress(); | |
1837 | |
1838 //v108 = (int)pOMAP; | |
1839 //free((void *)v108); | |
1840 //pOMAP = 0; | |
1841 free(pOMAP); | |
1842 //v69 = malloc(0, 0x10000u, "OMAP"); | |
1843 pOMAP = (unsigned int *)malloc(0x10000); | |
1844 //v108 = 65536; | |
1845 //pOMAP = (unsigned int *)v69; | |
1846 memcpy(pOMAP, pSrc, 65536); | |
1847 pSrc += 65536; | |
1848 | |
1849 //uSourceLen = (char *)uSourceLen + 65536; | |
1850 pGameLoadingUI_ProgressBar->Progress(); | |
1851 | |
1852 memcpy(&uNumSpawnPoints, pSrc, 4); | |
1853 //uSourceLen = (char *)uSourceLen + 4; | |
1854 pGameLoadingUI_ProgressBar->Progress(); | |
1855 //v70 = uNumSpawnPoints; | |
1856 //v108 = (int)"Spawn"; | |
1857 //v107 = 24 * v70; | |
1858 //v106 = (char *)pSpawnPoints; | |
1859 assert(sizeof(SpawnPointMM7) == 24); | |
1860 uint spawnPointsSize = uNumSpawnPoints * sizeof(SpawnPointMM7); | |
1861 pSpawnPoints = (SpawnPointMM7 *)malloc(spawnPointsSize); | |
1862 //v72 = uNumSpawnPoints; | |
1863 //pSpawnPoints = v71; | |
1864 memcpy(pSpawnPoints, pSrc + 4, spawnPointsSize); | |
1865 pSrc += 4 + spawnPointsSize; | |
1866 | |
1867 pGameLoadingUI_ProgressBar->Progress(); | |
1868 | |
1869 free(pSrcMem); | |
1870 | |
1871 //v108 = (int)".ddm"; | |
1872 //v73 = strlen(pContainer); | |
1873 strcpy(Str + strlen(Str) - 4, ".ddm"); | |
1874 //strcpy((char *)v141 + v73, (const char *)v108); | |
1875 v39 = pNew_LOD->FindContainer(Str, 1);//error | |
1876 fread(&header, 0x10u, 1, v39); | |
1877 Str2 = 0; | |
1878 if (header.uVersion != 91969 || | |
1879 header.pMagic[0] != 'm' || | |
1880 header.pMagic[1] != 'v' || | |
1881 header.pMagic[2] != 'i' || | |
1882 header.pMagic[3] != 'i' ) | |
1883 { | |
1884 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:746", 0); | |
1885 Str2 = (char *)1; | |
1886 } | |
1887 //v74 = 0; | |
1888 //pFilename = (char *)header.uCompressedSize; | |
1889 //v149 = 0; | |
1890 //pDestLen = header.uDecompressedSize; | |
1891 if ( !Str2 ) | |
1892 { | |
1893 pSrcMem = (unsigned char *)malloc(header.uDecompressedSize); | |
1894 pSrc = pSrcMem; | |
1895 //v149 = v75; | |
1896 if (header.uCompressedSize == header.uDecompressedSize) | |
1897 fread(pSrc, header.uDecompressedSize, 1u, v39); | |
1898 else if (header.uCompressedSize < header.uDecompressedSize) | |
1899 { | |
1900 void* compressedMem = malloc(header.uCompressedSize); | |
1901 fread(compressedMem, header.uCompressedSize, 1, v39); | |
1902 | |
1903 uint actualDecompressedSize = header.uDecompressedSize; | |
1904 zlib::MemUnzip(pSrc, &actualDecompressedSize, compressedMem, header.uCompressedSize); | |
1905 free(compressedMem); | |
1906 } | |
1907 else | |
1908 MessageBoxW(nullptr, L"Can't load file!", | |
1909 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:765", 0); | |
1910 | |
1911 assert(sizeof(DDM_DLV_Header) == 0x28); | |
1912 memcpy(&ddm, pSrc, sizeof(DDM_DLV_Header)); | |
1913 pSrc += sizeof(DDM_DLV_Header); | |
1914 //v74 = (int)((char *)v75 + 40); | |
1915 } | |
1916 uint actualNumFacesInLevel = 0; | |
1917 for (uint i = 0; i < uNumBModels; ++i) | |
1918 actualNumFacesInLevel += pBModels[i].uNumFaces; | |
1919 | |
1920 //v79 = ddm.uNumFacesInBModels; | |
1921 if (ddm.uNumFacesInBModels) | |
1922 { | |
1923 if ( ddm.uNumBModels ) | |
1924 { | |
1925 //v80 = ddm.uNumDecorations; | |
1926 if (ddm.uNumDecorations) | |
1927 { | |
1928 if (ddm.uNumFacesInBModels != actualNumFacesInLevel || | |
1929 ddm.uNumBModels != uNumBModels || | |
1930 ddm.uNumDecorations != uNumLevelDecorations ) | |
1931 Str2 = (char *)1; | |
1932 } | |
1933 } | |
1934 } | |
1935 | |
1936 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_2000) | |
1937 pNumItems = 0x1BAF800; | |
1938 | |
1939 if (Str2 || ((unsigned int)((char *)File - ddm.uLastRepawnDay) >= pNumItems || !ddm.uLastRepawnDay)) | |
1940 { | |
1941 | |
1942 if (Str2) | |
1943 { | |
1944 memset(Dst, 0, 0x3C8u); | |
1945 memset(Src, 0, 0x3C8u); | |
1946 //goto LABEL_112; | |
1947 } | |
1948 //v81 = ddm.uLastRepawnDay; | |
1949 if ((unsigned int)((char *)File - ddm.uLastRepawnDay) >= pNumItems || !ddm.uLastRepawnDay) | |
1950 { | |
1951 memcpy(Dst, pSrc, 0x3C8u); | |
1952 memcpy(Src, pSrc + 968, 0x3C8u); | |
1953 } | |
1954 //LABEL_112: | |
1955 free(pSrcMem); | |
1956 | |
1957 ddm.uLastRepawnDay = (int)File; | |
1958 if (Str2 == 0) | |
1959 ++ddm.uNumRespawns; | |
1960 v108 = 0; | |
1961 *thisa = 1; | |
1962 v39 = pGames_LOD->FindContainer(Str, 0); | |
1963 fread(&header, 0x10, 1u, v39); | |
1964 //pFilename = (char *)header.uCompressedSize; | |
1965 //pDestLen = header.uDecompressedSize; | |
1966 //v82 = malloc(header.uDecompressedSize); | |
1967 pSrcMem = (unsigned char *)malloc(header.uDecompressedSize); | |
1968 //v149 = v82; | |
1969 if (header.uCompressedSize == header.uDecompressedSize) | |
1970 fread(pSrcMem, header.uDecompressedSize, 1, v39); | |
1971 else if (header.uCompressedSize < header.uDecompressedSize) | |
1972 { | |
1973 void* compressedMem = malloc(header.uCompressedSize); | |
1974 fread(compressedMem, header.uCompressedSize, 1u, v39); | |
1975 | |
1976 uint actualDecompressedSize = header.uDecompressedSize; | |
1977 zlib::MemUnzip(pSrcMem, &actualDecompressedSize, compressedMem, header.uCompressedSize); | |
1978 free(compressedMem); | |
1979 } | |
1980 else | |
1981 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:857", 0); | |
1982 | |
1983 pSrc = pSrcMem + 40; | |
1984 //goto LABEL_120; | |
1985 } | |
1986 else | |
1987 *thisa = 0; | |
1988 //LABEL_120: | |
1989 //v108 = (int)".odm"; | |
1990 //v83 = strlen(pContainer); | |
1991 //strcpy((char *)v141 + v83, (const char *)v108); | |
1992 memcpy(uFullyRevealedCellOnMap, pSrc, 0x3C8); | |
1993 //v84 = (const void *)(v74 + 968); | |
1994 memcpy(uPartiallyRevealedCellOnMap, pSrc + 0x3C8, 0x3C8); | |
1995 pSrc += 2 * 0x3C8; | |
1996 //v85 = (char *)v84 + 968; | |
1997 | |
1998 pGameLoadingUI_ProgressBar->Progress(); | |
1999 | |
2000 if ( *thisa ) | |
2001 { | |
2002 memcpy(uFullyRevealedCellOnMap, Dst, 0x3C8u); | |
2003 memcpy(uPartiallyRevealedCellOnMap, Src, 0x3C8u); | |
2004 } | |
2005 | |
2006 for (uint i = 0; i < uNumBModels; ++i) | |
2007 { | |
2008 BSPModel model = pBModels[i]; | |
2009 for (uint j = 0; j < model.uNumFaces; ++j) | |
2010 { | |
2011 ODMFace face = model.pFaces[j]; | |
2012 memcpy(&face.uAttributes, pSrc, 4); | |
2013 pSrc += 4; | |
2014 } | |
2015 | |
2016 for (uint j = 0; j < model.uNumFaces; ++j) | |
2017 { | |
2018 ODMFace face = model.pFaces[j]; | |
2019 if (face.sCogTriggeredID) | |
2020 { | |
2021 if (face.HasEventHint()) | |
2022 face.uAttributes |= FACE_HAS_EVENT_HINT; | |
2023 else | |
2024 face.uAttributes &= ~FACE_HAS_EVENT_HINT;//~0x00001000 | |
2025 } | |
2026 } | |
2027 } | |
2028 | |
2029 pGameLoadingUI_ProgressBar->Progress(); | |
2030 | |
2031 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
2032 { | |
2033 memcpy(&pLevelDecorations[i].uFlags, pSrc, 2); | |
2034 pSrc += 2; | |
2035 } | |
2036 | |
2037 pGameLoadingUI_ProgressBar->Progress(); | |
2038 | |
2039 memcpy(&uNumActors, pSrc, 4); | |
2040 if (uNumActors > 500) | |
2041 MessageBoxW(nullptr, L"Can't load file!", | |
2042 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:939", 0); | |
2043 | |
2044 pGameLoadingUI_ProgressBar->Progress(); | |
2045 | |
2046 assert(sizeof(Actor) == 836); | |
2047 //pFilename = (char *)(836 * uNumActors); | |
2048 memcpy(pActors.data(), pSrc + 4, uNumActors * sizeof(Actor)); | |
2049 pSrc += 4 + uNumActors * sizeof(Actor); | |
2050 //v92 = (char *)v91 + (int)pFilename; | |
2051 pGameLoadingUI_ProgressBar->Progress(); | |
2052 | |
2053 memcpy(&uNumSpriteObjects, pSrc, 4); | |
2054 assert(uNumSpriteObjects <= 1000 && "Too many objects"); | |
2055 assert(sizeof(SpriteObject) == 112); | |
2056 | |
2057 pGameLoadingUI_ProgressBar->Progress(); | |
2058 | |
2059 //pFilename = (char *)(112 * uNumSpriteObjects); | |
2060 memcpy(pSpriteObjects.data(), pSrc + 4, uNumSpriteObjects * sizeof(SpriteObject)); | |
2061 pSrc += 4 + uNumSpriteObjects * sizeof(SpriteObject); | |
2062 | |
2063 //v94 = (char *)v93 + (int)pFilename; | |
2064 pGameLoadingUI_ProgressBar->Progress(); | |
2065 | |
2066 memcpy(&uNumChests, pSrc, 4); | |
2067 //v95 = (char *)v94 + 4; | |
2068 if (uNumChests > 20) | |
2069 MessageBoxW(nullptr, L"Can't load file!", | |
2070 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:968", 0); | |
2071 | |
2072 pGameLoadingUI_ProgressBar->Progress(); | |
2073 | |
2074 assert(sizeof(Chest) == 5324); | |
2075 //pFilename = (char *)(5324 * uNumChests); | |
2076 memcpy(pChests.data(), pSrc + 4 , uNumChests * sizeof(Chest)); | |
2077 pSrc += 4 + uNumChests * sizeof(Chest); | |
2078 //v96 = (char *)v95 + (int)pFilename; | |
2079 pGameLoadingUI_ProgressBar->Progress(); | |
2080 | |
2081 memcpy(&stru_5E4C90_MapPersistVars, pSrc, 0xC8); | |
2082 pSrc += 0xC8; | |
2083 | |
2084 pGameLoadingUI_ProgressBar->Progress(); | |
2085 memcpy(&loc_time, pSrc, 0x38u); | |
2086 | |
2087 free(pSrcMem); | |
2088 | |
2089 pTileTable->InitializeTileset(Tileset_Dirt); | |
2090 pTileTable->InitializeTileset(Tileset_Snow); | |
2091 pTileTable->InitializeTileset(pTileTypes[0].tileset); | |
2092 pTileTable->InitializeTileset(pTileTypes[1].tileset); | |
2093 pTileTable->InitializeTileset(pTileTypes[2].tileset); | |
2094 pTileTable->InitializeTileset(pTileTypes[3].tileset); | |
2095 strcpy(pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture.data()); | |
2096 TileDesc* v98 = pTileTable->GetTileById(pTileTypes[0].uTileID); | |
2097 sMainTile_BitmapID = pBitmaps_LOD->LoadTexture(v98->pTileName, TEXTURE_DEFAULT); | |
2098 if (sMainTile_BitmapID != -1) | |
2099 pBitmaps_LOD->pTextures[sMainTile_BitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[sMainTile_BitmapID].palette_id1); | |
2100 | |
2101 _47F0E2(); | |
2102 | |
2103 //LABEL_150: | |
2104 if ( pWeather->bRenderSnow ) //Ritor1: it's include for snow | |
2105 strcpy(loc_time.sky_texture_name, "sky19"); | |
2106 else if (loc_time.uLastVisitDay) | |
2107 { | |
2108 if ( (signed int)((signed int)(signed __int64)((double)loc_time.uLastVisitDay * 0.234375) / 60 / 60 / 24) % 28 != pParty->uDaysPlayed ) | |
2109 { | |
2110 if ( rand() % 100 >= 20 ) | |
2111 v108 = dword_4EC268[rand() % dword_4EC2A8]; | |
2112 else | |
2113 v108 = dword_4EC28C[rand() % dword_4EC2AC]; | |
2114 sprintf(loc_time.sky_texture_name, "plansky%d", v108); | |
2115 } | |
2116 } | |
2117 else | |
2118 strcpy(loc_time.sky_texture_name, "plansky3"); | |
2119 | |
2120 //v101 = pBitmaps_LOD->LoadTexture(field_4F8); | |
2121 sSky_TextureID = pBitmaps_LOD->LoadTexture(loc_time.sky_texture_name); | |
2122 if (sSky_TextureID != -1) | |
2123 pBitmaps_LOD->pTextures[sSky_TextureID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[sSky_TextureID].palette_id1); | |
2124 | |
2125 pPaletteManager->RecalculateAll(); | |
2126 pSoundList->LoadSound(53, 0); | |
2127 pSoundList->LoadSound(92, 0); | |
2128 pSoundList->LoadSound(57, 0); | |
2129 pSoundList->LoadSound(96, 0); | |
2130 pSoundList->LoadSound(64, 0); | |
2131 pSoundList->LoadSound(103, 0); | |
2132 for (int i=0; i < 3;++i) | |
2133 { | |
2134 switch ( pTileTypes[i].tileset ) | |
2135 { | |
2136 case Tileset_Grass: | |
2137 pSoundList->LoadSound(54, 0); | |
2138 pSoundList->LoadSound(93, 0); | |
2139 break; | |
2140 case Tileset_Snow: | |
2141 pSoundList->LoadSound(58, 0); | |
2142 pSoundList->LoadSound(97, 0); | |
2143 break; | |
2144 case Tilset_Desert: | |
2145 pSoundList->LoadSound(52, 0); | |
2146 pSoundList->LoadSound(91, 0); | |
2147 break; | |
2148 case Tileset_3: | |
2149 pSoundList->LoadSound(51, 0); | |
2150 pSoundList->LoadSound(90, 0); | |
2151 break; | |
2152 case Tileset_Water: | |
2153 pSoundList->LoadSound(62, 0); | |
2154 pSoundList->LoadSound(101, 0); | |
2155 break; | |
2156 case Tileset_6: | |
2157 pSoundList->LoadSound(49, 0); | |
2158 pSoundList->LoadSound(88, 0); | |
2159 break; | |
2160 case Tileset_Swamp: | |
2161 pSoundList->LoadSound(61, 0); | |
2162 pSoundList->LoadSound(100, 0); | |
2163 break; | |
2164 } | |
2165 } | |
2166 return true; | |
2167 } | |
2168 | |
2169 //----- (0047ECC1) -------------------------------------------------------- | |
2170 int OutdoorLocation::GetTileIdByTileMapId(signed int a2) | |
2171 { | |
2172 signed int result; // eax@2 | |
2173 int v3; // eax@3 | |
2174 | |
2175 if ( a2 >= 90 ) | |
2176 { | |
2177 v3 = (a2 - 90) / 36; | |
2178 if ( v3 && v3 != 1 && v3 != 2 ) | |
2179 { | |
2180 if ( v3 == Tileset_3 ) | |
2181 result = this->pTileTypes[3].uTileID; | |
2182 else | |
2183 result = a2; | |
2184 } | |
2185 else | |
2186 result = this->pTileTypes[v3].uTileID; | |
2187 } | |
2188 else | |
2189 result = 0; | |
2190 return result; | |
2191 } | |
2192 | |
2193 //----- (0047ED08) -------------------------------------------------------- | |
2194 unsigned int OutdoorLocation::DoGetTileTexture(signed int sX, signed int sY) | |
2195 { | |
2196 int v3; // esi@5 | |
2197 // unsigned int result; // eax@9 | |
2198 | |
2199 assert(sX < 128 && sY < 128); | |
2200 | |
2201 v3 = this->pTerrain.pTilemap[sY * 128 + sX]; | |
2202 if (v3 < 198) // < Tileset_3 | |
2203 { | |
2204 if (v3 >= 90) | |
2205 v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * ((v3 - 90) / 36) - 90; | |
2206 } | |
2207 else | |
2208 v3 = v3 + this->pTileTypes[3].uTileID - 198; | |
2209 | |
2210 #pragma region "New: seasons change" | |
2211 | |
2212 if (change_seasons) | |
2213 switch (pParty->uCurrentMonth) | |
2214 { | |
2215 case 11: case 0: case 1: // winter | |
2216 if (v3 >= 90) // Tileset_Grass begins at TileID = 90 | |
2217 { | |
2218 if (v3 <= 95) // some grastyl entries | |
2219 v3 = 348; | |
2220 else if (v3 <= 113) // rest of grastyl & all grdrt* | |
2221 v3 = 348 + (v3 - 96); | |
2222 } | |
2223 /*switch (v3) | |
2224 { | |
2225 case 102: v3 = 354; break; // grdrtNE -> SNdrtne | |
2226 case 104: v3 = 356; break; // grdrtNW -> SNdrtnw | |
2227 case 108: v3 = 360; break; // grdrtN -> SNdrtn | |
2228 }*/ | |
2229 break; | |
2230 | |
2231 case 2: case 3: case 4: // spring | |
2232 case 8: case 9: case 10: // autumn | |
2233 if (v3 >= 90 && v3 <= 113) // just convert all Tileset_Grass to dirt | |
2234 v3 = 1; | |
2235 break; | |
2236 | |
2237 case 5: case 6: case 7: // summer | |
2238 //all tiles are green grass by default | |
2239 break; | |
2240 | |
2241 default: assert(pParty->uCurrentMonth >= 0 && pParty->uCurrentMonth < 12); | |
2242 } | |
2243 #pragma endregion | |
2244 | |
2245 return pTileTable->pTiles[v3].uBitmapID; | |
2246 } | |
2247 | |
2248 //----- (0047ED83) -------------------------------------------------------- | |
2249 int OutdoorLocation::_47ED83(signed int a2, signed int a3) | |
2250 { | |
2251 assert(a2 < 128 && a3 < 128); | |
2252 | |
2253 return *(&this->pTerrain.pTilemap[128 * a3] + a2); | |
2254 } | |
2255 | |
2256 //----- (0047EDB3) -------------------------------------------------------- | |
2257 int OutdoorLocation::ActuallyGetSomeOtherTileInfo(signed int sX, signed int sY) | |
2258 { | |
2259 assert(sX < 128 && sY < 128); | |
2260 int v3; // esi@5 | |
2261 | |
2262 v3 = this->pTerrain.pTilemap[sY * 128 + sX]; | |
2263 if ( v3 >= 90 ) | |
2264 v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * ((v3 - 90) / 36) - 90; | |
2265 return pTileTable->pTiles[v3].uAttributes; | |
2266 } | |
2267 | |
2268 //----- (0047EE16) -------------------------------------------------------- | |
2269 int OutdoorLocation::DoGetHeightOnTerrain(signed int sX, signed int sZ) | |
2270 { | |
2271 assert(sX < 128 && sZ < 128); | |
2272 | |
2273 return 32 * pTerrain.pHeightmap[sZ * 128 + sX]; | |
2274 } | |
2275 | |
2276 //----- (0047EE49) -------------------------------------------------------- | |
2277 int OutdoorLocation::GetSoundIdByPosition( signed int X_pos, signed int Y_pos, int running ) | |
2278 { | |
2279 signed int v4; // eax@5 | |
2280 signed int v5; // eax@7 | |
2281 // int v6; // eax@8 | |
2282 signed int v8; // eax@9 | |
2283 int modif=0; | |
2284 | |
2285 if ( X_pos < 0 || X_pos > 127 || Y_pos < 0 || Y_pos > 127 ) | |
2286 v4 = 0; | |
2287 else | |
2288 v4 = this->pTerrain.pTilemap[128 * Y_pos + X_pos]; | |
2289 v5 = GetTileIdByTileMapId(v4); | |
2290 if (running) | |
2291 modif=-39; | |
2292 if ( !v5 ) | |
2293 return 92+modif; | |
2294 | |
2295 switch (pTileTable->pTiles[v5].tileset) | |
2296 { | |
2297 case 0: return 93+ modif; | |
2298 case 1: return 97+ modif; | |
2299 case 2: return 91+ modif; | |
2300 case 3: return 90+ modif; | |
2301 case 4: return 101+ modif; | |
2302 case 5: return 95+ modif; | |
2303 case 6: return 88+ modif; | |
2304 case 7: return 100+ modif; | |
2305 case 8: return 93+ modif; | |
2306 default: | |
2307 v8=pTileTable->pTiles[v5].tileset; | |
2308 if ( (v8 > 9 && v8 <= 17) || (v8 > 21 && v8 <= 27) ) | |
2309 return 96+ modif; | |
2310 else | |
2311 return 95+ modif; | |
2312 } | |
2313 | |
2314 } | |
2315 | |
2316 //----- (0047EF60) -------------------------------------------------------- | |
2317 int OutdoorLocation::UpdateDiscoveredArea(int X_grid_pos, int Y_grid_poa, int a4) | |
2318 { | |
2319 for (int i = -10; i < 10; i++) | |
2320 { | |
2321 int currYpos = Y_grid_poa + i - 20; | |
2322 for (int j = -10; j < 10; j++) | |
2323 { | |
2324 int currXpos = X_grid_pos + j - 20; | |
2325 int distanceSquared = i * i + j * j; | |
2326 if ( distanceSquared <= 100 && currYpos >= 0 && currYpos <= 87 && currXpos >= 0 && currXpos <= 87 ) | |
2327 { | |
2328 unsigned char v13 = 1 << (7 - currXpos % 8); | |
2329 this->uPartiallyRevealedCellOnMap[currYpos][currXpos / 8] |= v13; | |
2330 if ( distanceSquared <= 49 ) | |
2331 this->uFullyRevealedCellOnMap[currYpos][currXpos / 8] |= v13; | |
2332 } | |
2333 } | |
2334 } | |
2335 return 1; | |
2336 } | |
2337 | |
2338 | |
2339 //----- (0047F04C) -------------------------------------------------------- | |
2340 bool OutdoorLocation::IsMapCellFullyRevealed(signed int x_pos, signed int y_pos) | |
2341 { | |
2342 if ( x_pos < 0 || x_pos >= 88 || y_pos < 0 || y_pos >= 88 ) | |
2343 return false; | |
2344 else | |
2345 return (uFullyRevealedCellOnMap[y_pos][x_pos/8] & (1 << (7 - (x_pos) % 8))) != 0; | |
2346 } | |
2347 | |
2348 //----- (0047F097) -------------------------------------------------------- | |
2349 bool OutdoorLocation::IsMapCellPartiallyRevealed(signed int x_pos, signed int y_pos) | |
2350 { | |
2351 if ( x_pos < 0 || x_pos >= 88 || y_pos < 0 || y_pos >= 88 ) | |
2352 return false; | |
2353 else | |
2354 return (uPartiallyRevealedCellOnMap[y_pos][x_pos/8] & (1 << (7 - (x_pos) % 8))) != 0; | |
2355 } | |
2356 | |
2357 //----- (0047F0E2) -------------------------------------------------------- | |
2358 bool OutdoorLocation::_47F0E2() | |
2359 { | |
2360 for ( uint i = 0; i < (signed int)pBitmaps_LOD->uNumLoadedFiles; ++i ) | |
2361 { | |
2362 //if ( i != -1 ? (int)&pBitmaps_LOD->pTextures[i] : 0 ) | |
2363 pBitmaps_LOD->pTextures[i].uDecompressedSize = this->pTerrain._47CB57((int)pBitmaps_LOD->pTextures[i].pLevelOfDetail0_prolly_alpha_mask, | |
2364 pBitmaps_LOD->pTextures[i].palette_id2, | |
2365 pBitmaps_LOD->pTextures[i].uTextureWidth * pBitmaps_LOD->pTextures[i].uTextureHeight); | |
2366 } | |
2367 return 1; | |
2368 } | |
2369 | |
2370 //----- (0047F138) -------------------------------------------------------- | |
2371 bool OutdoorLocation::PrepareDecorations() | |
2372 { | |
2373 signed int v1; // ebx@1 | |
2374 signed int v8; // [sp+Ch] [bp-4h]@1 | |
2375 | |
2376 v1 = 0; | |
2377 v8 = 0; | |
2378 if ( !_stricmp(pCurrentMapName, "out09.odm") ) | |
2379 v8 = 1; | |
2380 | |
2381 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
2382 { | |
2383 LevelDecoration* decor = &pLevelDecorations[i]; | |
2384 | |
2385 pDecorationList->InitializeDecorationSprite(decor->uDecorationDescID); | |
2386 if ( pDecorationList->pDecorations[decor->uDecorationDescID].uSoundID && _6807E0_num_decorations_with_sounds_6807B8 < 9 ) | |
2387 { | |
2388 pSoundList->LoadSound(pDecorationList->pDecorations[decor->uDecorationDescID].uSoundID, 0); | |
2389 _6807B8_level_decorations_ids[_6807E0_num_decorations_with_sounds_6807B8++] = i; | |
2390 } | |
2391 if ( v8 && decor->uCog == 20 ) | |
2392 decor->uFlags |= LEVEL_DECORATION_OBELISK_CHEST; | |
2393 if ( !decor->uEventID ) | |
2394 { | |
2395 if ( decor->IsInteractive() ) | |
2396 { | |
2397 if ( v1 < 124 ) | |
2398 { | |
2399 decor->_idx_in_stru123 = v1 + 75; | |
2400 if ( !stru_5E4C90_MapPersistVars._decor_events[v1++] ) | |
2401 decor->uFlags |= LEVEL_DECORATION_INVISIBLE; | |
2402 } | |
2403 } | |
2404 } | |
2405 } | |
2406 | |
2407 pGameLoadingUI_ProgressBar->Progress(); | |
2408 return true; | |
2409 } | |
2410 // 6807E0: using guessed type int _6807E0_num_decorations_6807B8; | |
2411 | |
2412 //----- (0047F223) -------------------------------------------------------- | |
2413 void OutdoorLocation::ArrangeSpriteObjects() | |
2414 { | |
2415 OutdoorLocation *v5; // [sp+0h] [bp-4h]@1 | |
2416 | |
2417 v5 = this; | |
2418 if ( (signed int)uNumSpriteObjects > 0 ) | |
2419 { | |
2420 for ( int i = 0; i < (signed int)uNumSpriteObjects; ++i ) | |
2421 { | |
2422 if ( pSpriteObjects[i].uObjectDescID ) | |
2423 { | |
2424 if ( !(pSpriteObjects[i].uAttributes & 8) && !(pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uFlags & 0x10) ) | |
2425 pSpriteObjects[i].vPosition.z = GetTerrainHeightsAroundParty2(pSpriteObjects[i].vPosition.x, pSpriteObjects[i].vPosition.y, (int *)&v5, 0); | |
2426 if ( pSpriteObjects[i].stru_24.uItemID ) | |
2427 { | |
2428 if ( pSpriteObjects[i].stru_24.uItemID != 220 | |
2429 && pItemsTable->pItems[pSpriteObjects[i].stru_24.uItemID].uEquipType == EQUIP_POTION | |
2430 && !pSpriteObjects[i].stru_24.uEnchantmentType ) | |
2431 pSpriteObjects[i].stru_24.uEnchantmentType = rand() % 15 + 5; | |
2432 pItemsTable->SetSpecialBonus(&pSpriteObjects[i].stru_24); | |
2433 } | |
2434 } | |
2435 } | |
2436 } | |
2437 pGameLoadingUI_ProgressBar->Progress(); | |
2438 } | |
2439 | |
2440 //----- (0047F2D3) -------------------------------------------------------- | |
2441 bool OutdoorLocation::InitalizeActors(int a1) | |
2442 { | |
2443 int alert_status; // [sp+348h] [bp-8h]@1 | |
2444 // int v9; // [sp+34Ch] [bp-4h]@1 | |
2445 | |
2446 alert_status = 0; | |
2447 for( int i = 0; i < uNumActors; ++i ) | |
2448 { | |
2449 if ( !(pActors[i].uAttributes & ACTOR_UNKNOW7) ) | |
2450 { | |
2451 if ( alert_status != 1 ) | |
2452 { | |
2453 pActors[i].uCurrentActionTime = 0; | |
2454 pActors[i].uCurrentActionLength = 0; | |
2455 if ( pActors[i].uAttributes & ACTOR_UNKNOW11 ) | |
2456 pActors[i].uAIState = AIState::Disabled; | |
2457 if ( pActors[i].uAIState != AIState::Removed && pActors[i].uAIState != AIState::Disabled && | |
2458 (pActors[i].sCurrentHP == 0 || pActors[i].pMonsterInfo.uHP == 0) ) | |
2459 pActors[i].uAIState = AIState::Dead; | |
2460 pActors[i].vVelocity.x = 0; | |
2461 pActors[i].vVelocity.y = 0; | |
2462 pActors[i].vVelocity.z = 0; | |
2463 pActors[i].UpdateAnimation(); | |
2464 pActors[i].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
2465 pActors[i].PrepareSprites(0); | |
2466 } | |
2467 else | |
2468 { | |
2469 pActors[i].uAIState = AIState::Disabled; | |
2470 pActors[i].uAttributes |= ACTOR_UNKNOW11; | |
2471 } | |
2472 } | |
2473 else if ( a1 == 0 ) | |
2474 { | |
2475 pActors[i].uAIState = AIState::Disabled; | |
2476 pActors[i].uAttributes |= ACTOR_UNKNOW11; | |
2477 } | |
2478 else if ( alert_status != 0 ) | |
2479 { | |
2480 pActors[i].uCurrentActionTime = 0; | |
2481 pActors[i].uCurrentActionLength = 0; | |
2482 if ( pActors[i].uAttributes & ACTOR_UNKNOW11 ) | |
2483 pActors[i].uAIState = AIState::Disabled; | |
2484 if ( pActors[i].uAIState != AIState::Removed && pActors[i].uAIState != AIState::Disabled && | |
2485 (pActors[i].sCurrentHP == 0 || pActors[i].pMonsterInfo.uHP == 0) ) | |
2486 pActors[i].uAIState = AIState::Dead; | |
2487 pActors[i].vVelocity.x = 0; | |
2488 pActors[i].vVelocity.y = 0; | |
2489 pActors[i].vVelocity.z = 0; | |
2490 pActors[i].UpdateAnimation(); | |
2491 pActors[i].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
2492 pActors[i].PrepareSprites(0); | |
2493 } | |
2494 else | |
2495 { | |
2496 pActors[i].uAIState = AIState::Disabled; | |
2497 pActors[i].uAttributes |= ACTOR_UNKNOW11; | |
2498 alert_status = GetAlertStatus(); | |
2499 } | |
2500 } | |
2501 | |
2502 pGameLoadingUI_ProgressBar->Progress(); | |
2503 //no use for this | |
2504 // Actor thisa; | |
2505 // thisa.pMonsterInfo.uID = 45; | |
2506 // thisa.PrepareSprites(0); | |
2507 return 1; | |
2508 } | |
2509 | |
2510 //----- (0047F3EA) -------------------------------------------------------- | |
2511 bool OutdoorLocation::LoadRoadTileset() | |
2512 { | |
2513 pTileTypes[3].uTileID = pTileTable->GetTileForTerrainType(pTileTypes[3].tileset, 1); | |
2514 pTileTable->InitializeTileset(pTileTypes[3].tileset); | |
2515 return 1; | |
2516 } | |
2517 | |
2518 //----- (0047F420) -------------------------------------------------------- | |
2519 bool OutdoorLocation::LoadTileGroupIds() | |
2520 { | |
2521 for (uint i = 0; i < 3; ++i) | |
2522 pTileTypes[i].uTileID = pTileTable->GetTileForTerrainType(pTileTypes[i].tileset, 1); | |
2523 | |
2524 return true; | |
2525 } | |
2526 | |
2527 //----- (0047B42C) -------------------------------------------------------- | |
2528 void OutdoorLocation::PrepareActorsDrawList() | |
2529 { | |
2530 unsigned int result; // eax@1 | |
2531 int z; // esi@5 | |
2532 float v4; // ST48_4@8 | |
2533 unsigned int v8; // eax@11 | |
2534 int v9; // edx@11 | |
2535 signed int v12; // eax@16 | |
2536 SpriteFrame *v14; // eax@24 | |
2537 SpriteFrame *v15; // ebx@25 | |
2538 int v17; // eax@35 | |
2539 int v18; // ST78_4@36 | |
2540 int v19; // eax@36 | |
2541 int v20; // ecx@38 | |
2542 int v21; // eax@38 | |
2543 int v22; // ecx@41 | |
2544 int v23; // ST5C_4@43 | |
2545 int v24; // esi@44 | |
2546 signed __int64 v25; // qtt@45 | |
2547 int v26; // ST54_4@45 | |
2548 int v27; // ecx@45 | |
2549 int v34; // ecx@54 | |
2550 int v41; // [sp+24h] [bp-3Ch]@11 | |
2551 int v42; // [sp+28h] [bp-38h]@38 | |
2552 int v43; // [sp+28h] [bp-38h]@45 | |
2553 int v44; // [sp+2Ch] [bp-34h]@36 | |
2554 int v45; // [sp+2Ch] [bp-34h]@44 | |
2555 int v46; // [sp+2Ch] [bp-34h]@45 | |
2556 int v47; // [sp+30h] [bp-30h]@36 | |
2557 int v48; // [sp+30h] [bp-30h]@41 | |
2558 signed int v49; // [sp+34h] [bp-2Ch]@5 | |
2559 int v50; // [sp+34h] [bp-2Ch]@36 | |
2560 int v51; // [sp+34h] [bp-2Ch]@41 | |
2561 int v53; // [sp+38h] [bp-28h]@36 | |
2562 int y; // [sp+40h] [bp-20h]@5 | |
2563 int x; // [sp+44h] [bp-1Ch]@5 | |
2564 int v57; // [sp+48h] [bp-18h]@45 | |
2565 int v58; // [sp+4Ch] [bp-14h]@45 | |
2566 int X; // [sp+54h] [bp-Ch]@36 | |
2567 signed __int16 v62; // [sp+5Ch] [bp-4h]@25 | |
2568 | |
2569 //result = 0; | |
2570 //v59 = 0; | |
2571 for (int i = 0; i < uNumActors; ++i) | |
2572 { | |
2573 //v54 = 0; | |
2574 //v1 = pActors;//[0].vPosition.z; | |
2575 //do | |
2576 //{ | |
2577 //Actor* actor = &pActors[i]; | |
2578 //v2 = actor->uAIState; | |
2579 | |
2580 pActors[i].uAttributes &= 0xFFFFFFF7;//~0x8 | |
2581 if (pActors[i].uAIState == Removed || pActors[i].uAIState == Disabled) | |
2582 continue; | |
2583 | |
2584 z = pActors[i].vPosition.z; | |
2585 v49 = 0; | |
2586 x = pActors[i].vPosition.x; | |
2587 y = pActors[i].vPosition.y; | |
2588 if (pActors[i].uAIState == Summoned) | |
2589 { | |
2590 if (PID_TYPE(pActors[i].uSummonerID) != OBJECT_Actor || | |
2591 pActors[PID_ID(pActors[i].uSummonerID)].pMonsterInfo.uSpecialAbilityDamageDiceSides != 1 ) | |
2592 { | |
2593 z += floorf(pActors[i].uActorHeight * 0.5f + 0.5f); | |
2594 } | |
2595 else | |
2596 { | |
2597 v49 = 1; | |
2598 pGame->pStru6Instance->_4A7F74(pActors[i].vPosition.x, pActors[i].vPosition.y, z); | |
2599 v4 = (1.0 - (double)pActors[i].uCurrentActionTime / (double)pActors[i].uCurrentActionLength) * | |
2600 (double)(2 * pActors[i].uActorHeight); | |
2601 z -= floorf(v4 + 0.5f); | |
2602 if ( z > pActors[i].vPosition.z ) | |
2603 z = pActors[i].vPosition.z; | |
2604 } | |
2605 } | |
2606 v8 = stru_5C6E00->Atan2(pActors[i].vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, | |
2607 pActors[i].vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); | |
2608 LOWORD(v9) = pActors[i].uYawAngle; | |
2609 v41 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v9 - v8) >> 8) & 7; | |
2610 if ( pParty->bTurnBasedModeOn ) | |
2611 { | |
2612 v12 = pActors[i].uCurrentActionTime; | |
2613 if ( pActors[i].uCurrentActionAnimation == 1 ) | |
2614 v12 = 32 * i + pMiscTimer->uTotalGameTimeElapsed; | |
2615 } | |
2616 else | |
2617 { | |
2618 v12 = pActors[i].uCurrentActionTime; | |
2619 if ( pActors[i].uCurrentActionAnimation == 1 ) | |
2620 v12 = 32 * i + pEventTimer->uTotalGameTimeElapsed; | |
2621 } | |
2622 if ( (signed __int64)pActors[i].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 || (signed __int64)pActors[i].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 ) | |
2623 v12 = 0; | |
2624 if ( pActors[i].uAIState == 17 && !v49 ) | |
2625 v14 = pSpriteFrameTable->GetFrame(uSpriteID_Spell11, v12); | |
2626 else if ( pActors[i].uAIState == 16 ) | |
2627 v14 = pSpriteFrameTable->GetFrameBy_x(pActors[i].pSpriteIDs[pActors[i].uCurrentActionAnimation], v12); | |
2628 else | |
2629 v14 = pSpriteFrameTable->GetFrame(pActors[i].pSpriteIDs[pActors[i].uCurrentActionAnimation], v12); | |
2630 v62 = 0; | |
2631 v15 = v14; | |
2632 //v16 = (int *)v14->uFlags; | |
2633 if (v14->uFlags & 2) | |
2634 v62 = 2; | |
2635 if (v14->uFlags & 0x40000) | |
2636 v62 |= 0x40; | |
2637 if (v14->uFlags & 0x20000) | |
2638 LOBYTE(v62) = v62 | 0x80; | |
2639 if ((256 << v41) & v14->uFlags) | |
2640 v62 |= 4; | |
2641 if ( v15->uGlowRadius ) | |
2642 { | |
2643 //LOBYTE(v16) = _4E94D3_light_type; | |
2644 pMobileLightsStack->AddLight(x, y, z, 0, v15->uGlowRadius, 0xFFu, 0xFFu, 0xFFu, _4E94D3_light_type); | |
2645 } | |
2646 v17 = (x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; | |
2647 if (pGame->pIndoorCameraD3D->sRotationX) | |
2648 { | |
2649 v18 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; | |
2650 v47 = (fixpoint_mul(v17, pGame->pIndoorCameraD3D->int_cosine_y) + fixpoint_mul(v18, pGame->pIndoorCameraD3D->int_sine_y)); | |
2651 v50 = fixpoint_mul(v17, pGame->pIndoorCameraD3D->int_sine_y); | |
2652 v53 = fixpoint_mul(v18, pGame->pIndoorCameraD3D->int_cosine_y); | |
2653 v44 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; | |
2654 v19 = (fixpoint_mul(v44, pGame->pIndoorCameraD3D->int_sine_x) + fixpoint_mul(v47, pGame->pIndoorCameraD3D->int_cosine_x)); | |
2655 X = fixpoint_mul(v44, pGame->pIndoorCameraD3D->int_sine_x) + fixpoint_mul(v47, pGame->pIndoorCameraD3D->int_cosine_x); | |
2656 if ( v19 < 262144 || v19 > pODMRenderParams->shading_dist_mist << 16 ) | |
2657 continue; | |
2658 v20 = v53 - v50; | |
2659 v42 = v53 - v50; | |
2660 v21 = (fixpoint_mul(v44, pGame->pIndoorCameraD3D->int_cosine_x) - fixpoint_mul(v47, pGame->pIndoorCameraD3D->int_sine_x)); | |
2661 } | |
2662 else | |
2663 { | |
2664 v48 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; | |
2665 v51 = fixpoint_mul(v17, pGame->pIndoorCameraD3D->int_cosine_y); | |
2666 v22 = fixpoint_mul(v48, pGame->pIndoorCameraD3D->int_sine_y); | |
2667 X = v22 + v51; | |
2668 if ( v22 + v51 < 262144 || v22 + v51 > pODMRenderParams->shading_dist_mist << 16 ) | |
2669 continue; | |
2670 v23 = fixpoint_mul(((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16), pGame->pIndoorCameraD3D->int_sine_y); | |
2671 v20 = fixpoint_mul(v48, pGame->pIndoorCameraD3D->int_cosine_y) - v23; | |
2672 v42 = fixpoint_mul(v48, pGame->pIndoorCameraD3D->int_cosine_y) - v23; | |
2673 v21 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; | |
2674 } | |
2675 v45 = v21; | |
2676 v24 = abs(v20); | |
2677 if ( abs(X) >= v24 ) | |
2678 { | |
2679 LODWORD(v25) = 0; | |
2680 HIDWORD(v25) = SLOWORD(pODMRenderParams->int_fov_rad); | |
2681 v58 = v25 / X; | |
2682 v26 = v25 / X; | |
2683 LODWORD(v25) = 0; | |
2684 HIDWORD(v25) = SLOWORD(pODMRenderParams->int_fov_rad); | |
2685 v57 = v25 / X; | |
2686 v27 = pViewport->uScreenCenterX - ((signed int)(fixpoint_mul(v26, v42) + 0x8000) >> 16); | |
2687 v43 = pViewport->uScreenCenterX - ((signed int)(fixpoint_mul(v26, v42) + 0x8000) >> 16); | |
2688 v46 = pViewport->uScreenCenterY - ((signed int)(fixpoint_mul(v25 / X, v45) + 0x8000) >> 16); | |
2689 result = uNumBillboardsToDraw; | |
2690 //v28 = &pBillboardRenderList[uNumBillboardsToDraw]; | |
2691 if (uNumBillboardsToDraw >= 500) | |
2692 return; | |
2693 ++uNumBillboardsToDraw; | |
2694 ++uNumSpritesDrawnThisFrame; | |
2695 pActors[i].uAttributes |= ACTOR_UNKNOW2; | |
2696 pBillboardRenderList[uNumBillboardsToDraw - 1].HwSpriteID = v15->pHwSpriteIDs[v41]; | |
2697 pBillboardRenderList[uNumBillboardsToDraw - 1].uIndoorSectorID = 0; | |
2698 pBillboardRenderList[uNumBillboardsToDraw - 1].uPalette = v15->uPaletteIndex; | |
2699 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v15->scale, v58); | |
2700 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = fixpoint_mul(v15->scale, v57); | |
2701 if ( pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime <= 0 ) | |
2702 { | |
2703 if ( pActors[i].pActorBuffs[ACTOR_BUFF_MASS_DISTORTION].uExpireTime > 0 ) | |
2704 { | |
2705 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = fixpoint_mul(pGame->pStru6Instance->_4A806F(&pActors[i]), | |
2706 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat); | |
2707 LOWORD(v27) = v43; | |
2708 } | |
2709 } | |
2710 else | |
2711 { | |
2712 if ( pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uPower ) | |
2713 { | |
2714 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = fixpoint_mul(65536 / pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uPower, | |
2715 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat); | |
2716 LOWORD(v27) = v43; | |
2717 } | |
2718 } | |
2719 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceX = v27; | |
2720 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceY = v46; | |
2721 pBillboardRenderList[uNumBillboardsToDraw - 1].world_x = x; | |
2722 pBillboardRenderList[uNumBillboardsToDraw - 1].world_y = y; | |
2723 pBillboardRenderList[uNumBillboardsToDraw - 1].world_z = z; | |
2724 HIWORD(v34) = HIWORD(X); | |
2725 LOWORD(v34) = 0; | |
2726 pBillboardRenderList[uNumBillboardsToDraw - 1].dimming_level = 0; | |
2727 pBillboardRenderList[uNumBillboardsToDraw - 1].sZValue = v34 + PID(OBJECT_Actor, i); | |
2728 pBillboardRenderList[uNumBillboardsToDraw - 1].field_14_actor_id = i; | |
2729 //v35 = pMonsterList->pMonsters; | |
2730 //v36 = pActors[i].pMonsterInfo.uID; | |
2731 pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v62 | 0x200; | |
2732 pBillboardRenderList[uNumBillboardsToDraw - 1].pSpriteFrame = v15; | |
2733 pBillboardRenderList[uNumBillboardsToDraw - 1].sTintColor = pMonsterList->pMonsters[pActors[i].pMonsterInfo.uID - 1].sTintColor;//*((int *)&v35[v36] - 36); | |
2734 if (pActors[i].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) | |
2735 pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v62 | 0x200; | |
2736 } | |
2737 //LABEL_58: | |
2738 //++v59; | |
2739 //v54 += 32; | |
2740 //result = v59; | |
2741 //++v1; | |
2742 //} | |
2743 //while ( v59 < (signed int)uNumActors ); | |
2744 } | |
2745 //return result; | |
2746 } | |
2747 | |
2748 //----- (0044C1E8) -------------------------------------------------------- | |
2749 bool ODMFace::HasEventHint() | |
2750 { | |
2751 signed int event_index; // eax@1 | |
2752 _evt_raw* start_evt; | |
2753 _evt_raw* end_evt; | |
2754 | |
2755 event_index = 0; | |
2756 if ( (uLevelEVT_NumEvents - 1) <= 0 ) | |
2757 return false; | |
2758 while ( pLevelEVT_Index[event_index].uEventID != this->sCogTriggeredID ) | |
2759 { | |
2760 ++event_index; | |
2761 if ( event_index >= (signed int)(uLevelEVT_NumEvents - 1) ) | |
2762 return false; | |
2763 } | |
2764 end_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index+1].uEventOffsetInEVT]; | |
2765 start_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index].uEventOffsetInEVT]; | |
2766 if ( (end_evt->_e_type != EVENT_Exit) || (start_evt->_e_type!= EVENT_MouseOver) ) | |
2767 return false; | |
2768 else | |
2769 return true; | |
2770 } | |
2771 //----- (0046D49E) -------------------------------------------------------- | |
2772 int ODM_GetFloorLevel(int X, signed int Y, int Z, int __unused, int *pIsOnWater, int *bmodel_pid, int bWaterWalk) | |
2773 { | |
2774 BSPModel *pBModel; // esi@4 | |
2775 ODMFace *pFace; // ecx@11 | |
2776 // int v14; // edx@20 | |
2777 signed int v18; // edx@26 | |
2778 int v19; // eax@28 | |
2779 // int v20; // edx@30 | |
2780 // int v21; // ST1C_4@30 | |
2781 signed int v22; // edx@30 | |
2782 signed __int64 v23; // qtt@30 | |
2783 int v24; // eax@36 | |
2784 signed int v25; // ecx@38 | |
2785 // int result; // eax@42 | |
2786 signed int current_floor_level; // ecx@43 | |
2787 // int v28; // edi@44 | |
2788 signed int v29; // edx@44 | |
2789 // int v30; // esi@45 | |
2790 // int v31; // eax@45 | |
2791 // int v33; // ecx@59 | |
2792 // int v36; // [sp+14h] [bp-2Ch]@24 | |
2793 // int v38; // [sp+1Ch] [bp-24h]@2 | |
2794 int v39; // [sp+20h] [bp-20h]@9 | |
2795 signed int pBModelNum; // [sp+28h] [bp-18h]@1 | |
2796 int pFaceNum; // [sp+2Ch] [bp-14h]@8 | |
2797 bool current_vertices_Y; // [sp+30h] [bp-10h]@22 | |
2798 bool next_vertices_Y; // [sp+34h] [bp-Ch]@24 | |
2799 signed int v46; // [sp+3Ch] [bp-4h]@1 | |
2800 signed int number_hits; // [sp+58h] [bp+18h]@22 | |
2801 signed int next_floor_level; // [sp+58h] [bp+18h]@43 | |
2802 | |
2803 v46 = 1; | |
2804 current_BModel_id[0] = -1; | |
2805 current_Face_id[0] = -1; | |
2806 odm_floor_level[0] = GetTerrainHeightsAroundParty2(X, Y, pIsOnWater, bWaterWalk); | |
2807 | |
2808 for ( pBModelNum = 0; pBModelNum < pOutdoor->uNumBModels; ++pBModelNum ) | |
2809 { | |
2810 pBModel = &pOutdoor->pBModels[pBModelNum]; | |
2811 if ( X <= pBModel->sMaxX && X >= pBModel->sMinX && | |
2812 Y <= pBModel->sMaxY && Y >= pBModel->sMinY ) | |
2813 { | |
2814 if ( pBModel->uNumFaces > 0 ) | |
2815 { | |
2816 v39 = 0; | |
2817 for ( pFaceNum = 0; pFaceNum < pBModel->uNumFaces; ++pFaceNum ) | |
2818 { | |
2819 pFace = &pBModel->pFaces[pFaceNum]; | |
2820 if ( pFace->Ethereal() ) | |
2821 continue; | |
2822 if ( (pFace->uPolygonType == POLYGON_Floor || pFace->uPolygonType == POLYGON_InBetweenFloorAndWall) | |
2823 && X <= pFace->pBoundingBox.x2 && X >= pFace->pBoundingBox.x1 | |
2824 && Y <= pFace->pBoundingBox.y2 && Y >= pFace->pBoundingBox.y1 ) | |
2825 { | |
2826 for ( uint i = 0; i < pFace->uNumVertices; ++i) | |
2827 { | |
2828 odm_floor_face_vert_coord_X[2 * i] = pFace->pXInterceptDisplacements[i] + pBModel->pVertices.pVertices[pFace->pVertexIDs[i]].x; | |
2829 odm_floor_face_vert_coord_Y[2 * i] = pFace->pYInterceptDisplacements[i] + pBModel->pVertices.pVertices[pFace->pVertexIDs[i]].y; | |
2830 odm_floor_face_vert_coord_X[2 * i + 1] = pFace->pXInterceptDisplacements[i] + pBModel->pVertices.pVertices[pFace->pVertexIDs[i + 1]].x; | |
2831 odm_floor_face_vert_coord_Y[2 * i + 1] = pFace->pYInterceptDisplacements[i] + pBModel->pVertices.pVertices[pFace->pVertexIDs[i + 1]].y; | |
2832 } | |
2833 odm_floor_face_vert_coord_X[2 * pFace->uNumVertices] = odm_floor_face_vert_coord_X[0]; | |
2834 odm_floor_face_vert_coord_Y[2 * pFace->uNumVertices] = odm_floor_face_vert_coord_Y[0]; | |
2835 | |
2836 current_vertices_Y = odm_floor_face_vert_coord_Y[0] >= Y; | |
2837 number_hits = 0; | |
2838 if ( 2 * pFace->uNumVertices > 0 ) | |
2839 { | |
2840 for ( int i = 0; i < 2 * pFace->uNumVertices; ++i ) | |
2841 { | |
2842 if ( number_hits >= 2 ) | |
2843 break; | |
2844 //v36 = odm_floor_face_vert_coord_Y[i + 1]; | |
2845 next_vertices_Y = odm_floor_face_vert_coord_Y[i + 1] >= Y; | |
2846 if ( current_vertices_Y != next_vertices_Y )//проверка по Y | |
2847 { | |
2848 v18 = odm_floor_face_vert_coord_X[i + 1] >= X ? 0 : 2; | |
2849 v19 = v18 | (odm_floor_face_vert_coord_X[i] < X); | |
2850 if ( v19 != 3 ) | |
2851 { | |
2852 if ( !v19 ) | |
2853 ++number_hits; | |
2854 else | |
2855 { | |
2856 LODWORD(v23) = (Y - odm_floor_face_vert_coord_Y[i]) << 16; | |
2857 HIDWORD(v23) = (Y - odm_floor_face_vert_coord_Y[i]) >> 16; | |
2858 v22 = ((((odm_floor_face_vert_coord_X[i + 1] - odm_floor_face_vert_coord_X[i]) * v23 / (odm_floor_face_vert_coord_Y[i + 1] | |
2859 - odm_floor_face_vert_coord_Y[i])) >> 16) + odm_floor_face_vert_coord_X[i]); | |
2860 if ( v22 >= X) | |
2861 ++number_hits; | |
2862 } | |
2863 } | |
2864 } | |
2865 current_vertices_Y = next_vertices_Y; | |
2866 } | |
2867 if ( number_hits == 1 ) | |
2868 { | |
2869 if ( v46 >= 20 ) | |
2870 break; | |
2871 if ( pFace->uPolygonType == POLYGON_Floor ) | |
2872 v24 = pBModel->pVertices.pVertices[pFace->pVertexIDs[0]].z; | |
2873 else | |
2874 { | |
2875 int a = fixpoint_mul(pFace->zCalc1, X); | |
2876 int b = fixpoint_mul(pFace->zCalc2, Y); | |
2877 int c = ((signed __int64)pFace->zCalc3 >> 16); | |
2878 v24 = a + b + c; | |
2879 } | |
2880 v25 = v46++; | |
2881 odm_floor_level[v25] = v24; | |
2882 current_BModel_id[v25] = pBModelNum; | |
2883 current_Face_id[v25] = pFaceNum; | |
2884 } | |
2885 } | |
2886 } | |
2887 | |
2888 } | |
2889 } | |
2890 } | |
2891 } | |
2892 if ( v46 == 1 ) | |
2893 { | |
2894 *bmodel_pid = 0; | |
2895 return odm_floor_level[0]; | |
2896 } | |
2897 current_floor_level = 0; | |
2898 v29 = 0; | |
2899 if ( v46 <= 1 ) | |
2900 *bmodel_pid = 0; | |
2901 else | |
2902 { | |
2903 current_floor_level = odm_floor_level[0]; | |
2904 for ( uint i = 1; i < v46; ++i ) | |
2905 { | |
2906 next_floor_level = odm_floor_level[i]; | |
2907 if ( current_floor_level <= Z + 5 ) | |
2908 { | |
2909 if ( next_floor_level > current_floor_level && next_floor_level <= Z + 5 ) | |
2910 { | |
2911 current_floor_level = next_floor_level; | |
2912 v29 = i; | |
2913 } | |
2914 } | |
2915 else if ( next_floor_level < current_floor_level ) | |
2916 { | |
2917 current_floor_level = next_floor_level; | |
2918 v29 = i; | |
2919 } | |
2920 } | |
2921 if ( !v29 ) | |
2922 *bmodel_pid = 0; | |
2923 else | |
2924 *bmodel_pid = current_Face_id[v29] | (current_BModel_id[v29] << 6); | |
2925 } | |
2926 if ( v29 ) | |
2927 { | |
2928 *pIsOnWater = false; | |
2929 if ( pOutdoor->pBModels[current_BModel_id[v29]].pFaces[current_Face_id[v29]].Fluid()) | |
2930 *pIsOnWater = true; | |
2931 } | |
2932 if ( odm_floor_level[v29] >= odm_floor_level[0] ) | |
2933 odm_floor_level[0] = odm_floor_level[v29]; | |
2934 return odm_floor_level[0]; | |
2935 } | |
2936 | |
2937 //not sure if right- or left-handed coordinate space assumed, so this could be normal of inverse normal | |
2938 // for a right-handed system, that would be an inverse normal | |
2939 //----- (0046DCC8) -------------------------------------------------------- | |
2940 void ODM_GetTerrainNormalAt(int pos_x, int pos_z, Vec3_int_ *out) | |
2941 { | |
2942 uint grid_x = WorldPosToGridCellX(pos_x); | |
2943 uint grid_z = WorldPosToGridCellZ(pos_z) - 1; | |
2944 | |
2945 int grid_pos_x1 = GridCellToWorldPosX(grid_x); | |
2946 int grid_pos_x2 = GridCellToWorldPosX(grid_x + 1); | |
2947 int grid_pos_z1 = GridCellToWorldPosZ(grid_z); | |
2948 int grid_pos_z2 = GridCellToWorldPosZ(grid_z + 1); | |
2949 | |
2950 int x1z1_y = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z); | |
2951 int x2z1_y = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z); | |
2952 int x2z2_y = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z + 1); | |
2953 int x1z2_y = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z + 1); | |
2954 | |
2955 float side1_dx, side1_dy, side1_dz, | |
2956 side2_dx, side2_dy, side2_dz; | |
2957 | |
2958 int dx = abs(pos_x - grid_pos_x1), | |
2959 dz = abs(grid_pos_z1 - pos_z); | |
2960 if (dz >= dx) | |
2961 { | |
2962 side2_dx = (double)(grid_pos_x2 - grid_pos_x1); | |
2963 side2_dz = 0.0;//(double)(grid_pos_z2 - grid_pos_z2); // bug? z2 - z2 | |
2964 side2_dy = (double)(x2z2_y - x1z2_y); | |
2965 | |
2966 side1_dx = 0.0;//(double)(grid_pos_x1 - grid_pos_x1); | |
2967 side1_dz = (double)(grid_pos_z1 - grid_pos_z2); // z1 - z2 yes | |
2968 side1_dy = (double)(x1z1_y - x1z2_y); | |
2969 //Log::Warning(L"%S %S %u\n", __FILE__, __FUNCTION__, __LINE__); | |
2970 /* |\ | |
2971 side1 | \ | |
2972 |____\ | |
2973 side 2 */ | |
2974 } | |
2975 else | |
2976 { | |
2977 side2_dx = (double)(grid_pos_x1 - grid_pos_x2); | |
2978 side2_dz = 0.0;//(double)(grid_pos_z1 - grid_pos_z1); | |
2979 side2_dy = (double)(x1z1_y - x2z1_y); | |
2980 | |
2981 side1_dx = 0.0;//(double)(grid_pos_x2 - grid_pos_x1); | |
2982 side1_dz = (double)(grid_pos_z2 - grid_pos_z1); | |
2983 side1_dy = (double)(x2z2_y - x2z1_y); | |
2984 /* side 2 | |
2985 _____ | |
2986 \ | | |
2987 \ | side 1 | |
2988 \| */ | |
2989 } | |
2990 | |
2991 float nx = side1_dy * side2_dz - side1_dz * side2_dy; | |
2992 float ny = side1_dx * side2_dy - side1_dy * side2_dx; | |
2993 float nz = side1_dz * side2_dx - side1_dx * side2_dz; | |
2994 | |
2995 float mag = sqrt(nx * nx + ny * ny + nz * nz); | |
2996 if (fabsf(mag) < 1e-6f) | |
2997 { | |
2998 out->y = 0; | |
2999 out->x = 0; | |
3000 out->z = 65536; | |
3001 } | |
3002 else | |
3003 { | |
3004 float invmag = 1.0 / mag; | |
3005 out->x = invmag * nx * 65536.0; | |
3006 out->y = invmag * ny * 65536.0; | |
3007 out->z = invmag * nz * 65536.0; | |
3008 } | |
3009 } | |
3010 //----- (0046BE0A) -------------------------------------------------------- | |
3011 void ODM_UpdateUserInputAndOther() | |
3012 { | |
3013 bool v0; // eax@5 | |
3014 char pOut[32]; // [sp+8h] [bp-20h]@5 | |
3015 | |
3016 UpdateObjects(); | |
3017 ODM_ProcessPartyActions(); | |
3018 if ( pParty->vPosition.x < -22528 | |
3019 || pParty->vPosition.x > 22528 | |
3020 || pParty->vPosition.y < -22528 | |
3021 || pParty->vPosition.y > 22528 ) | |
3022 { | |
3023 strcpy(pOutdoor->pLevelFilename, pCurrentMapName); | |
3024 v0 = pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pOut, 32); | |
3025 if ( !bUnderwater && (pParty->uFlags & (PARTY_FLAGS_1_STANDING_ON_WATER | PARTY_FLAGS_1_FALLING | 0x04) || pParty->uFlags & 0x0200 || pParty->bFlying) || !v0 ) | |
3026 { | |
3027 if ( pParty->vPosition.x < -22528 ) | |
3028 pParty->vPosition.x = -22528; | |
3029 if ( pParty->vPosition.x > 22528 ) | |
3030 pParty->vPosition.x = 22528; | |
3031 if ( pParty->vPosition.y < -22528 ) | |
3032 pParty->vPosition.y = -22528; | |
3033 if ( pParty->vPosition.y > 22528 ) | |
3034 pParty->vPosition.y = 22528; | |
3035 } | |
3036 else | |
3037 { | |
3038 pAudioPlayer->StopChannels(-1, -1); | |
3039 TravelUI_Load(); | |
3040 } | |
3041 } | |
3042 UpdateActors_ODM(); | |
3043 check_event_triggers(); | |
3044 } | |
3045 //----- (0041F54A) -------------------------------------------------------- | |
3046 void OutdoorLocation::LoadActualSkyFrame() | |
3047 { | |
3048 if ( pTexture_RestUI_CurrentSkyFrame ) | |
3049 pTexture_RestUI_CurrentSkyFrame->Release(); | |
3050 if ( pTexture_RestUI_CurrentHourglassFrame ) | |
3051 pTexture_RestUI_CurrentHourglassFrame->Release(); | |
3052 pIcons_LOD->SyncLoadedFilesCount(); | |
3053 sprintf(pTmpBuf.data(), "TERRA%03d", pParty->uCurrentMinute / 6 + 10 * pParty->uCurrentHour); | |
3054 pTexture_RestUI_CurrentSkyFrame = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); | |
3055 } | |
3056 | |
3057 | |
3058 //----- (004626BA) -------------------------------------------------------- | |
3059 OutdoorLocation::OutdoorLocation() | |
3060 { | |
3061 subconstuctor(); | |
3062 uLastSunlightUpdateMinute = 0; | |
3063 | |
3064 uNumBModels = 0; | |
3065 pBModels = nullptr; | |
3066 } | |
3067 | |
3068 //----- (004626CD) -------------------------------------------------------- | |
3069 void OutdoorLocation::subconstuctor() | |
3070 { | |
3071 //OutdoorLocationTerrain::OutdoorLocationTerrain(&this->pTerrain); | |
3072 field_F0 = 0; | |
3073 field_F4 = 0x40000000u; | |
3074 //DLVHeader::DLVHeader(&v1->ddm); | |
3075 pSpawnPoints = 0; | |
3076 pBModels = 0; | |
3077 pCmap = 0; | |
3078 pFaceIDLIST = 0; | |
3079 pOMAP = 0; | |
3080 } | |
3081 | |
3082 //----- (00481E55) -------------------------------------------------------- | |
3083 void ODM_Project(unsigned int uNumVertices) | |
3084 { | |
3085 for ( uint i = 0; i < uNumVertices; i++ ) | |
3086 { | |
3087 memcpy(&array_50AC10[i], &array_507D30[i], sizeof(array_50AC10[i])); | |
3088 array_50AC10[i].vWorldViewProjX = (double)pViewport->uScreenCenterX | |
3089 - ((double)pODMRenderParams->int_fov_rad * array_507D30[i]._rhw) * array_507D30[i].vWorldViewPosition.y; | |
3090 array_50AC10[i].vWorldViewProjY = (double)pViewport->uScreenCenterY | |
3091 - ((double)pODMRenderParams->int_fov_rad * array_507D30[i]._rhw) * array_507D30[i].vWorldViewPosition.z; | |
3092 } | |
3093 } | |
3094 //----- (00485F64) -------------------------------------------------------- | |
3095 void ODMRenderParams::Initialize() | |
3096 { | |
3097 int v1; // eax@1 | |
3098 int v2; // eax@2 | |
3099 signed __int64 v3; // qtt@4 | |
3100 int v4; // eax@4 | |
3101 | |
3102 this->uCameraFovInDegrees = 75; | |
3103 v1 = stru_5C6E00->uPiMask & 0xD5; | |
3104 if ( v1 >= (signed int)stru_5C6E00->uIntegerHalfPi ) | |
3105 v2 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v1]; | |
3106 else | |
3107 v2 = stru_5C6E00->pTanTable[v1]; | |
3108 LODWORD(v3) = (viewparams->uSomeZ - viewparams->uSomeX) << 31; | |
3109 HIDWORD(v3) = (viewparams->uSomeZ - viewparams->uSomeX) << 15 >> 16; | |
3110 v4 = (signed int)(v3 / v2) >> 16; | |
3111 this->int_fov_rad = v4; | |
3112 this->field_4C = 360000; | |
3113 this->int_fov_rad_inv = 65536 / v4; | |
3114 this->field_50 = 115; | |
3115 //sr_6BE060[1] = 1; | |
3116 //RotationToInts(); | |
3117 } | |
3118 //----- (00473893) -------------------------------------------------------- | |
3119 void ODM_ProcessPartyActions() | |
3120 { | |
3121 int v1; // edi@1 | |
3122 int v2; // ebx@1 | |
3123 int floor_level; // eax@14 | |
3124 int v6; // esi@45 | |
3125 ODMFace *face; // ecx@45 | |
3126 //signed int v33; // eax@143 | |
3127 int v34; // esi@143 | |
3128 int v35; // esi@147 | |
3129 int v36; // eax@155 | |
3130 // signed int v37; // esi@159 | |
3131 // signed int v38; // eax@159 | |
3132 // signed int i; // esi@159 | |
3133 int v40; // esi@162 | |
3134 bool v42; // eax@180 | |
3135 signed int v43; // ecx@184 | |
3136 signed int v44; // edx@184 | |
3137 int v45; // ecx@200 | |
3138 BSPModel *pModel; // eax@203 | |
3139 bool pModel_; | |
3140 ODMFace *pODMFace; // esi@203 | |
3141 int v48; // eax@203 | |
3142 int v54; // eax@215 | |
3143 int v55; // eax@217 | |
3144 unsigned int v66; // esi@263 | |
3145 signed int v68; // ecx@263 | |
3146 int v69; // eax@263 | |
3147 // unsigned int v76; // edi@293 | |
3148 bool v77; // edx@297 | |
3149 bool v78; // ecx@303 | |
3150 int v79; // ecx@314 | |
3151 __int16 v80; // dx@317 | |
3152 //int v81; // ebx@318 | |
3153 //int v82; // ecx@318 | |
3154 int pTerrainHeight; // eax@321 | |
3155 // int v86; // [sp-20h] [bp-B4h]@246 | |
3156 int v87; // [sp-20h] [bp-B4h]@248 | |
3157 int v97; // [sp+Ch] [bp-88h]@180 | |
3158 Vec3_int_ v98; | |
3159 bool not_high_fall; // [sp+1Ch] [bp-78h]@33 | |
3160 int v102; // [sp+20h] [bp-74h]@1 | |
3161 int trigger_id; // [sp+24h] [bp-70h]@1 | |
3162 bool bFeatherFall; // [sp+28h] [bp-6Ch]@4 | |
3163 int bonus; | |
3164 int on_ground; // [sp+2Ch] [bp-68h]@24 | |
3165 bool bWaterWalk; // [sp+30h] [bp-64h]@1 | |
3166 int ceiling_height; // [sp+3Ch] [bp-58h]@28 | |
3167 int v110; // [sp+40h] [bp-54h]@180 | |
3168 int v111; // [sp+44h] [bp-50h]@14 | |
3169 bool hovering; // [sp+48h] [bp-4Ch]@1 | |
3170 int v113; // [sp+4Ch] [bp-48h]@1 | |
3171 bool party_running_flag; // [sp+50h] [bp-44h]@1 | |
3172 int _walk_speed; // [sp+54h] [bp-40h]@48 | |
3173 int pX; // [sp+58h] [bp-3Ch]@1 | |
3174 int pY; // [sp+5Ch] [bp-38h]@1 | |
3175 int v118; // [sp+60h] [bp-34h]@1 | |
3176 int _angle_x; // [sp+68h] [bp-2Ch]@48 | |
3177 unsigned int v122; // [sp+70h] [bp-24h]@180 | |
3178 int pZ; // [sp+74h] [bp-20h]@1 | |
3179 bool party_walking_flag; // [sp+78h] [bp-1Ch]@1 | |
3180 int _angle_y; // [sp+7Ch] [bp-18h]@48 | |
3181 int v128; // [sp+88h] [bp-Ch]@1 | |
3182 int v129; // [sp+8Ch] [bp-8h]@92 | |
3183 | |
3184 v1 = 0; | |
3185 trigger_id = 0; | |
3186 v2 = 0; | |
3187 //*(float *)&v128 = 0.0; | |
3188 int fall_speed = pParty->uFallSpeed; | |
3189 v128 = 0; | |
3190 v129 = 0; | |
3191 pX = pParty->vPosition.x; | |
3192 pY = pParty->vPosition.y; | |
3193 pZ = pParty->vPosition.z; | |
3194 v113 = pParty->field_6F0; | |
3195 hovering = false; | |
3196 bool partyAtHighSlope = IsTerrainSlopeTooHigh(pParty->vPosition.x, pParty->vPosition.y); | |
3197 party_running_flag = false; | |
3198 party_walking_flag = false; | |
3199 v102 = 0; | |
3200 pModel_ = false; | |
3201 bWaterWalk = false; | |
3202 | |
3203 if (!pParty->FeatherFallActive())//Проверка падение пера | |
3204 { | |
3205 bFeatherFall = false; | |
3206 for (int i = 0; i < 4; ++i) | |
3207 if (pParty->pPlayers[i].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT)) // seems like flying boots | |
3208 { | |
3209 bFeatherFall = true; | |
3210 break; | |
3211 } | |
3212 } | |
3213 else | |
3214 bFeatherFall = true; | |
3215 | |
3216 pParty->uFlags &= ~PARTY_FLAGS_1_STANDING_ON_WATER; | |
3217 if (pParty->WaterWalkActive())//Проверка хождения по воде | |
3218 { | |
3219 //LOBYTE(pParty->uFlags) &= 0x7Fu; | |
3220 bWaterWalk = true; | |
3221 *(short *)&stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uOverlayID + 119] |= 1u; | |
3222 if (!(pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uFlags & 1) && | |
3223 pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uCaster - 1].sMana <= 0 ) | |
3224 bWaterWalk = false; | |
3225 } | |
3226 | |
3227 int bmodel_standing_on_pid; | |
3228 int is_on_water = false; | |
3229 floor_level = ODM_GetFloorLevel(pX, pY, pZ, pParty->uPartyHeight, &is_on_water, &bmodel_standing_on_pid, bWaterWalk); | |
3230 int is_not_on_bmodel = bmodel_standing_on_pid == 0; | |
3231 | |
3232 v111 = floor_level; | |
3233 if ( bFeatherFall ) | |
3234 pParty->uFallStartY = floor_level; | |
3235 else | |
3236 floor_level = pParty->uFallStartY; | |
3237 | |
3238 if ( floor_level - pZ > 512 && !bFeatherFall && pZ <= v111 + 1 )//падение на 3D Model | |
3239 { | |
3240 if (pParty->uFlags & PARTY_FLAGS_1_LANDING) | |
3241 pParty->uFlags &= ~PARTY_FLAGS_1_LANDING; | |
3242 else for (int i = 0; i < 4; ++i) // receive falling damage | |
3243 { | |
3244 if ( !pParty->pPlayers[i].HasEnchantedItemEquipped(72) && !pParty->pPlayers[i].WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS) ) | |
3245 { | |
3246 pParty->pPlayers[i].ReceiveDamage( | |
3247 (signed int)((pParty->uFallStartY - pZ) * (unsigned __int64)(pParty->pPlayers[i].GetMaxHealth() / 10)) / 256, DMGT_PHISYCAL); | |
3248 bonus = 20 - pParty->pPlayers[i].GetParameterBonus(pParty->pPlayers[i].GetActualEndurance()); | |
3249 pParty->pPlayers[i].SetRecoveryTime((signed __int64)((double)bonus * flt_6BE3A4_debug_recmod1 * 2.133333333333333)); | |
3250 } | |
3251 } | |
3252 } | |
3253 | |
3254 ceiling_height = -1; | |
3255 if ( pParty->bFlying ) | |
3256 ceiling_height = GetCeilingHeight(pX, pY, pZ + pParty->uPartyHeight, (int)&v102);//высота потолка | |
3257 //v107 = bmodel_standing_on_pid == 0; | |
3258 on_ground = v111 + 1; | |
3259 if ( pZ <= on_ground )//полёт: посадка | |
3260 { | |
3261 ceiling_height = -1; | |
3262 pParty->bFlying = false; | |
3263 } | |
3264 else | |
3265 hovering = true; | |
3266 not_high_fall = pZ - v111 <= 32; | |
3267 | |
3268 if ( bWalkSound && pParty->walk_sound_timer)//timer update | |
3269 { | |
3270 if (pParty->walk_sound_timer >= pEventTimer->uTimeElapsed) | |
3271 pParty->walk_sound_timer -= pEventTimer->uTimeElapsed; | |
3272 else | |
3273 pParty->walk_sound_timer = 0; | |
3274 } | |
3275 | |
3276 if (!bUnderwater && pParty->pPartyBuffs[PARTY_BUFF_FLY].uExpireTime <= 0)// конец действия полёта | |
3277 pParty->bFlying = false; | |
3278 | |
3279 if (!hovering)// | |
3280 { | |
3281 if ( pParty->floor_face_pid != PID(OBJECT_BModel, bmodel_standing_on_pid) ) | |
3282 { | |
3283 if (bmodel_standing_on_pid) | |
3284 { | |
3285 if ( (bmodel_standing_on_pid >> 6) < pOutdoor->uNumBModels ) | |
3286 { | |
3287 face = pOutdoor->pBModels[bmodel_standing_on_pid >> 6].pFaces; | |
3288 v6 = bmodel_standing_on_pid & 0x3F; | |
3289 /*if ( *(char *)(v7->pFacePlane.vNormal.x + 308 * v6 + 31) & 4 ) | |
3290 { | |
3291 pParty->field_6F4_packedid = PID(OBJECT_BModel,v108); | |
3292 v103 = *(short *)(v7->pFacePlane.vNormal.x + 308 * v6 + 292); | |
3293 }*/ | |
3294 if ( face[v6].uAttributes & FACE_PRESSURE_PLATE ) | |
3295 { | |
3296 pParty->floor_face_pid = PID(OBJECT_BModel, bmodel_standing_on_pid); | |
3297 trigger_id = face[v6].sCogTriggeredID; // | |
3298 } | |
3299 } | |
3300 } | |
3301 } | |
3302 pParty->floor_face_pid = PID(OBJECT_BModel, bmodel_standing_on_pid); | |
3303 } | |
3304 | |
3305 _walk_speed = pParty->uWalkSpeed; | |
3306 _angle_y = pParty->sRotationY; | |
3307 _angle_x = pParty->sRotationX; | |
3308 //v126 = pEventTimer->dt_in_some_format; | |
3309 /*v119 = (Player **)((unsigned __int64)(pEventTimer->dt_in_some_format | |
3310 * (signed __int64)((signed int)(pParty->field_20_prolly_turn_speed | |
3311 * stru_5C6E00->uIntegerPi) | |
3312 / 180)) >> 16);*/ | |
3313 __int64 dturn = (unsigned __int64)(pEventTimer->dt_in_some_format * (signed __int64)((signed int)(pParty->y_rotation_speed * stru_5C6E00->uIntegerPi) / 180)) >> 16; | |
3314 while (pPartyActionQueue->uNumActions) | |
3315 { | |
3316 switch (pPartyActionQueue->Next()) | |
3317 { | |
3318 case PARTY_FlyUp://полёт вверх | |
3319 { | |
3320 if (!pParty->FlyActive() && !bUnderwater) | |
3321 break; | |
3322 | |
3323 pParty->bFlying = false; | |
3324 if (bUnderwater || | |
3325 pParty->pPartyBuffs[PARTY_BUFF_FLY].uFlags & 1 || | |
3326 pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_FLY].uCaster - 1].sMana > 0 ) | |
3327 { | |
3328 extern int max_flight_height; | |
3329 if ( pParty->vPosition.z < max_flight_height || hovering ) | |
3330 { | |
3331 pZ += 30; | |
3332 v113 += 30; | |
3333 pParty->bFlying = true; | |
3334 if ( pZ > max_flight_height ) | |
3335 { | |
3336 pZ = max_flight_height; | |
3337 v113 = max_flight_height; | |
3338 } | |
3339 v1 = 0; | |
3340 v2 = 0; | |
3341 fall_speed = 0; | |
3342 *(float *)&v128 = 0.0; | |
3343 if ( v102 && pZ < ceiling_height && (signed int)(pParty->uPartyHeight + pZ) >= ceiling_height )//столкновение с потолком | |
3344 { | |
3345 pParty->field_6E0 = 0; | |
3346 pParty->field_6E4 = 0; | |
3347 pPartyActionQueue->uNumActions = 0; | |
3348 pParty->uFlags |= PARTY_FLAGS_1_LANDING; | |
3349 pParty->vPosition.z = ceiling_height - pParty->uPartyHeight - 31; | |
3350 pParty->field_6F0 = pZ; | |
3351 pParty->bFlying = false; | |
3352 pZ = ceiling_height - pParty->uPartyHeight - 31; | |
3353 v113 = pParty->field_6F0; | |
3354 } | |
3355 pParty->uFallSpeed = 0; | |
3356 pModel_ = true; | |
3357 } | |
3358 } | |
3359 } | |
3360 break; | |
3361 | |
3362 case PARTY_FlyDown://полёт вниз | |
3363 if (pParty->FlyActive() || bUnderwater) | |
3364 { | |
3365 pParty->bFlying = false; | |
3366 if ( bUnderwater | |
3367 || pParty->pPartyBuffs[PARTY_BUFF_FLY].uFlags & 1 | |
3368 || pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_FLY].uCaster - 1].sMana > 0 )//*(int *)&pParty->pArtifactsFound[6972 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uCaster + 10] > 0 ) | |
3369 { | |
3370 pZ -= 30; | |
3371 v113 -= 30; | |
3372 pParty->uFallSpeed = 0; | |
3373 fall_speed = 0; | |
3374 pParty->bFlying = true; | |
3375 pModel_ = true; | |
3376 if ( pZ <= v111 ) | |
3377 { | |
3378 pParty->bFlying = false; | |
3379 pPartyActionQueue->uNumActions = 0; | |
3380 } | |
3381 } | |
3382 } | |
3383 break; | |
3384 | |
3385 case PARTY_TurnLeft: | |
3386 if (uTurnSpeed) | |
3387 _angle_y += uTurnSpeed; //descrete turn | |
3388 else | |
3389 _angle_y += dturn * fTurnSpeedMultiplier; // time-based smooth turn | |
3390 | |
3391 _angle_y &= stru_5C6E00->uDoublePiMask; | |
3392 break; | |
3393 | |
3394 case PARTY_TurnRight: | |
3395 if (uTurnSpeed) | |
3396 _angle_y -= uTurnSpeed; | |
3397 else | |
3398 _angle_y -= dturn * fTurnSpeedMultiplier; | |
3399 | |
3400 _angle_y &= stru_5C6E00->uDoublePiMask; | |
3401 break; | |
3402 | |
3403 case PARTY_FastTurnLeft: | |
3404 if (uTurnSpeed) | |
3405 _angle_y += uTurnSpeed; | |
3406 else | |
3407 _angle_y += 2.0f * fTurnSpeedMultiplier * (double)dturn; | |
3408 | |
3409 _angle_y &= stru_5C6E00->uDoublePiMask; | |
3410 break; | |
3411 | |
3412 case PARTY_FastTurnRight: | |
3413 if (!uTurnSpeed) | |
3414 _angle_y -= 2.0f * fTurnSpeedMultiplier * (double)dturn; | |
3415 else | |
3416 _angle_y -= uTurnSpeed; | |
3417 | |
3418 _angle_y &= stru_5C6E00->uDoublePiMask; | |
3419 break; | |
3420 | |
3421 case PARTY_StrafeLeft://хождение боком в влево | |
3422 { | |
3423 *(float *)&v128 = pParty->uWalkSpeed; | |
3424 | |
3425 float sin_y = sinf(2 * 3.141592653589 * _angle_y / 2048.0); | |
3426 int dx = sin_y * pParty->uWalkSpeed * fWalkSpeedMultiplier; | |
3427 v2 -= 3 * dx / 4; | |
3428 | |
3429 float cos_y = cosf(2 * 3.141592653589 * _angle_y / 2048.0); | |
3430 int dy = cos_y * pParty->uWalkSpeed * fWalkSpeedMultiplier; | |
3431 v1 += 3 * dy / 4; | |
3432 | |
3433 v128 = v1; | |
3434 party_walking_flag = true; | |
3435 } | |
3436 break; | |
3437 | |
3438 case PARTY_StrafeRight://хождение боком в вправо | |
3439 { | |
3440 *(float *)&v128 = pParty->uWalkSpeed; | |
3441 | |
3442 float sin_y = sinf(2 * 3.141592653589 * _angle_y / 2048.0); | |
3443 int dx = sin_y * pParty->uWalkSpeed * fWalkSpeedMultiplier; | |
3444 v2 += 3 * dx / 4; | |
3445 | |
3446 float cos_y = cosf(2 * 3.141592653589 * _angle_y / 2048.0); | |
3447 int dy = cos_y * pParty->uWalkSpeed * fWalkSpeedMultiplier; | |
3448 v1 -= 3 * dy / 4; | |
3449 | |
3450 v128 = v1; | |
3451 party_walking_flag = true; | |
3452 } | |
3453 break; | |
3454 | |
3455 case PARTY_WalkForward:// идти вперёд | |
3456 { | |
3457 *(float *)&v128 = _walk_speed; | |
3458 | |
3459 float sin_y = sinf(2 * 3.141592653589 * _angle_y / 2048.0), | |
3460 cos_y = cosf(2 * 3.141592653589 * _angle_y / 2048.0); | |
3461 | |
3462 int dx = cos_y * pParty->uWalkSpeed * fWalkSpeedMultiplier; | |
3463 int dy = sin_y * pParty->uWalkSpeed * fWalkSpeedMultiplier; | |
3464 | |
3465 if ( new_speed ) | |
3466 { | |
3467 v2 += dx * 12; | |
3468 v1 += dy * 12; | |
3469 } | |
3470 else | |
3471 { | |
3472 v2 += dx; | |
3473 v1 += dy; | |
3474 } | |
3475 | |
3476 v128 = v1; | |
3477 party_walking_flag = true; | |
3478 } | |
3479 break; | |
3480 | |
3481 case PARTY_RunForward://бежать вперёд | |
3482 { | |
3483 *(float *)&v128 = _walk_speed; | |
3484 | |
3485 float sin_y = sinf(2 * 3.141592653589 * _angle_y / 2048.0); | |
3486 float cos_y = cosf(2 * 3.141592653589 * _angle_y / 2048.0); | |
3487 | |
3488 int dx = cos_y * pParty->uWalkSpeed * fWalkSpeedMultiplier; | |
3489 int dy = sin_y * pParty->uWalkSpeed * fWalkSpeedMultiplier; | |
3490 | |
3491 if (pParty->bFlying)//лететь вперёд | |
3492 { | |
3493 v2 += 4 * dx; | |
3494 v1 += 4 * dy; | |
3495 | |
3496 v128 = v1; | |
3497 } | |
3498 else if (partyAtHighSlope && !bmodel_standing_on_pid)//сбегание со склона | |
3499 { | |
3500 v2 += dx; | |
3501 v1 += dy; | |
3502 | |
3503 v128 = v1; | |
3504 party_walking_flag = true; | |
3505 } | |
3506 else | |
3507 { | |
3508 /*v2 += (unsigned __int64)(stru_5C6E00->Cos(_angle_y) | |
3509 * (signed __int64)(signed int)(2 * (unsigned __int64)(signed __int64)((double)_walk_speed * fWalkSpeedMultiplier))) >> 16; | |
3510 v1 += (unsigned __int64)((signed int)stru_5C6E00->Sin(_angle_y) | |
3511 * (signed __int64)(signed int)(2 * (unsigned __int64)(signed __int64)((double)_walk_speed * fWalkSpeedMultiplier))) >> 16;*/ | |
3512 | |
3513 v2 += 2 * dx; | |
3514 v1 += 2 * dy; | |
3515 | |
3516 v128 = v1; | |
3517 party_running_flag = true; | |
3518 } | |
3519 } | |
3520 break; | |
3521 | |
3522 | |
3523 case PARTY_WalkBackward://идти назад | |
3524 { | |
3525 *(float *)&v128 = _walk_speed; | |
3526 | |
3527 float sin_y = sinf(2 * 3.141592653589 * _angle_y / 2048.0), | |
3528 cos_y = cosf(2 * 3.141592653589 * _angle_y / 2048.0); | |
3529 | |
3530 int dx = cos_y * pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier; | |
3531 v2 -= dx; | |
3532 | |
3533 int dy = sin_y * pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier; | |
3534 v1 -= dy; | |
3535 | |
3536 v128 = v1; | |
3537 party_walking_flag = true; | |
3538 } | |
3539 break; | |
3540 | |
3541 | |
3542 case PARTY_RunBackward://бежать назад | |
3543 { | |
3544 float sin_y = sinf(2 * 3.141592653589 * _angle_y / 2048.0), | |
3545 cos_y = cosf(2 * 3.141592653589 * _angle_y / 2048.0); | |
3546 | |
3547 int dx = cos_y * pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier; | |
3548 int dy = sin_y * pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier; | |
3549 | |
3550 if (pParty->bFlying) | |
3551 { | |
3552 v2 -= 4 * dx; | |
3553 v1 -= 4 * dy; | |
3554 v128 = v1; | |
3555 } | |
3556 else | |
3557 { | |
3558 v2 -= dx; | |
3559 v1 -= dy; | |
3560 | |
3561 v128 = v1; | |
3562 party_walking_flag = true; | |
3563 } | |
3564 } | |
3565 break; | |
3566 | |
3567 case PARTY_CenterView://смотреть прямо | |
3568 _angle_x = 0; | |
3569 break; | |
3570 | |
3571 case PARTY_LookUp://смотреть вверх | |
3572 _angle_x += (signed __int64)(flt_6BE150_look_up_down_dangle * 25.0); | |
3573 if ( _angle_x > 128 ) | |
3574 _angle_x = 128; | |
3575 if (uActiveCharacter) | |
3576 pPlayers[uActiveCharacter]->PlaySound(SPEECH_63, 0); | |
3577 break; | |
3578 | |
3579 case PARTY_LookDown://смотреть вниз | |
3580 _angle_x += (signed __int64)(flt_6BE150_look_up_down_dangle * -25.0); | |
3581 if ( _angle_x < -128 ) | |
3582 _angle_x = -128; | |
3583 if (uActiveCharacter) | |
3584 pPlayers[uActiveCharacter]->PlaySound(SPEECH_64, 0); | |
3585 break; | |
3586 | |
3587 case PARTY_Jump://прыжок | |
3588 if ( (!partyAtHighSlope || bmodel_standing_on_pid) && !hovering && pParty->field_24 && !(pParty->uFlags & 4) && !(pParty->uFlags & 0x200) ) | |
3589 { | |
3590 //v126 = pParty->field_24 << 6; | |
3591 hovering = true; | |
3592 fall_speed = (signed __int64)((double)(pParty->field_24 << 6) * 1.5 + (double)fall_speed); | |
3593 } | |
3594 break; | |
3595 | |
3596 case PARTY_Land://приземление(клавиша Home) | |
3597 if (pParty->bFlying) | |
3598 { | |
3599 pParty->uFlags |= PARTY_FLAGS_1_LANDING; | |
3600 pParty->uFallSpeed = 0; | |
3601 } | |
3602 pParty->bFlying = false; | |
3603 pPartyActionQueue->uNumActions = 0; | |
3604 break; | |
3605 | |
3606 default: | |
3607 assert(false); | |
3608 | |
3609 | |
3610 } | |
3611 } | |
3612 | |
3613 pParty->sRotationY = _angle_y; | |
3614 pParty->sRotationX = _angle_x; | |
3615 //------------------------------------------- | |
3616 if ( pParty->bFlying ) | |
3617 { | |
3618 v129 = fixpoint_mul(4, stru_5C6E00->Cos(GetTickCount())); | |
3619 pZ = v113 + v129; | |
3620 if ( pModel_ ) | |
3621 pZ = v113; | |
3622 if (pParty->FlyActive()) | |
3623 stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID + 119] &= 0xFE; | |
3624 pParty->uFallStartY = pZ; | |
3625 } | |
3626 else if ( pZ < v111 ) | |
3627 { | |
3628 if ( is_on_water && fall_speed ) | |
3629 SpriteObject::sub_42F960_create_object(pX, pY, v111); | |
3630 fall_speed = 0; | |
3631 pZ = v111; | |
3632 pParty->uFallStartY = v111; | |
3633 v113 = pZ; | |
3634 if (pParty->FlyActive()) | |
3635 stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID + 119] |= 1; | |
3636 } | |
3637 else | |
3638 { | |
3639 v113 = pZ; | |
3640 if (pParty->FlyActive()) | |
3641 stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID + 119] |= 1; | |
3642 } | |
3643 //------------------------------------------ | |
3644 if (hovering && !pParty->bFlying)//расчёт скорости падения | |
3645 { | |
3646 //v33 = -(pEventTimer->uTimeElapsed * GetGravityStrength()); | |
3647 v34 = fall_speed + (-(pEventTimer->uTimeElapsed * GetGravityStrength()) << 1); | |
3648 fall_speed += (-(pEventTimer->uTimeElapsed * GetGravityStrength()) << 1 ); //y(t) = 2*gt | |
3649 } | |
3650 else if (!partyAtHighSlope) | |
3651 v34 = fall_speed; | |
3652 else if (!hovering) | |
3653 { | |
3654 if ( !bmodel_standing_on_pid ) | |
3655 { | |
3656 // rolling down the hill | |
3657 // how it's done: you get a little bit pushed in the air along terrain normal, getting in the air | |
3658 // and falling to the gravity, gradually sliding downwards. nice trick | |
3659 pZ = v111; | |
3660 ODM_GetTerrainNormalAt(pX, pY, &v98); | |
3661 v35 = fall_speed + (8 * -(pEventTimer->uTimeElapsed * GetGravityStrength())); | |
3662 v129 = abs(v2 * v98.x + v1 * v98.y + v35 * v98.z) >> 16; | |
3663 v2 += fixpoint_mul(v129, v98.x); | |
3664 v1 += fixpoint_mul(v129, v98.y); | |
3665 v34 = v35 + fixpoint_mul(v129, v98.z); | |
3666 v128 = v1; | |
3667 fall_speed = v34; | |
3668 } | |
3669 } | |
3670 else | |
3671 v34 = fall_speed; | |
3672 | |
3673 if ( hovering )//блок для крика падения | |
3674 { | |
3675 if ( !bUnderwater && v34 <= 0) | |
3676 { | |
3677 if ( v34 < -500 && !pParty->bFlying && pParty->vPosition.z - v111 > 1000 && !pParty->FeatherFallActive()) | |
3678 { // falling scream | |
3679 for (int i = 0; i < 4; ++i) | |
3680 { | |
3681 if (!pParty->pPlayers[i].HasEnchantedItemEquipped(72) | |
3682 && !pParty->pPlayers[i].WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS) | |
3683 && pParty->pPlayers[i].CanAct()) | |
3684 pParty->pPlayers[i].PlaySound(SPEECH_Falling_scream, 0);//крик падения | |
3685 } | |
3686 } | |
3687 } | |
3688 } | |
3689 else | |
3690 pParty->uFallStartY = pZ; | |
3691 | |
3692 if ( v2 * v2 + v1 * v1 < 400 && !partyAtHighSlope ) | |
3693 { | |
3694 *(float *)&v128 = 0.0; | |
3695 v2 = 0; | |
3696 } | |
3697 //--(столкновения)------------------------------------------------------------------- | |
3698 stru_721530.field_84 = -1; | |
3699 stru_721530.field_70 = 0; | |
3700 stru_721530.prolly_normal_d = pParty->field_14_radius; | |
3701 stru_721530.field_8_radius = pParty->field_14_radius / 2; | |
3702 stru_721530.field_0 = 1; | |
3703 stru_721530.height = pParty->uPartyHeight - 32; | |
3704 for ( uint i = 0; i < 100; i++ ) | |
3705 { | |
3706 stru_721530.position.x = pX; | |
3707 stru_721530.position.y = pY; | |
3708 stru_721530.position.z = stru_721530.height + pZ + 1; | |
3709 | |
3710 stru_721530.normal.x = pX; | |
3711 stru_721530.normal.y = pY; | |
3712 stru_721530.normal.z = stru_721530.prolly_normal_d + pZ + 1; | |
3713 | |
3714 stru_721530.velocity.x = v2; | |
3715 stru_721530.velocity.y = v128; | |
3716 stru_721530.velocity.z = fall_speed; | |
3717 | |
3718 stru_721530.uSectorID = 0; | |
3719 v36 = 0; | |
3720 if ( pParty->bTurnBasedModeOn == true && pTurnEngine->turn_stage == TE_MOVEMENT ) | |
3721 v36 = 13312; | |
3722 if ( stru_721530._47050A(v36) ) | |
3723 break; | |
3724 _46E889_collide_against_bmodels(1); | |
3725 //v37 = WorldPosToGridCellZ(pParty->vPosition.y); | |
3726 //v38 = WorldPosToGridCellX(pParty->vPosition.x); | |
3727 _46E26D_collide_against_sprites(WorldPosToGridCellX(pParty->vPosition.x), WorldPosToGridCellZ(pParty->vPosition.y)); | |
3728 _46ED8A_collide_against_sprite_objects(4); | |
3729 for ( uint actor_id = 0; actor_id < (signed int)uNumActors; ++actor_id ) | |
3730 Actor::_46DF1A_collide_against_actor(actor_id, 0); | |
3731 if ( stru_721530.field_7C >= stru_721530.field_6C ) | |
3732 { | |
3733 _angle_x = stru_721530.normal2.x; | |
3734 _angle_y = stru_721530.normal2.y; | |
3735 v40 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
3736 } | |
3737 else | |
3738 { | |
3739 _angle_x = pX + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); | |
3740 _angle_y = pY + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
3741 //pModel = (BSPModel *)fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); | |
3742 v40 = fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z) + pZ; | |
3743 } | |
3744 v122 = v40; | |
3745 ODM_GetFloorLevel(_angle_x, _angle_y, v40, pParty->uPartyHeight, &is_on_water, &bmodel_standing_on_pid, 0); | |
3746 v129 = ODM_GetFloorLevel(_angle_x, pY, v40, pParty->uPartyHeight, &is_on_water, &v97, 0); | |
3747 int v119 = ODM_GetFloorLevel(pX, _angle_y, v40, pParty->uPartyHeight, &is_on_water, &v110, 0); | |
3748 bool v42_ = (BSPModel *)IsTerrainSlopeTooHigh(_angle_x, pY); | |
3749 v42 = IsTerrainSlopeTooHigh(pX, _angle_y); | |
3750 is_not_on_bmodel = false; | |
3751 //v118 = v42; | |
3752 if ( !v97 && !v110 && !bmodel_standing_on_pid ) | |
3753 is_not_on_bmodel = true; | |
3754 v43 = 1; | |
3755 v44 = 1; | |
3756 if ( bUnderwater || !is_not_on_bmodel ) | |
3757 { | |
3758 pX = _angle_x; | |
3759 if ( v43 ) | |
3760 pY = _angle_y; | |
3761 } | |
3762 else | |
3763 { | |
3764 if ( v42_ && v129 > pZ ) | |
3765 v44 = 0; | |
3766 if ( v42 && v119 > pZ ) | |
3767 v43 = 0; | |
3768 if ( v44 ) | |
3769 { | |
3770 pX = _angle_x; | |
3771 if ( v43 ) | |
3772 pY = _angle_y; | |
3773 } | |
3774 else if ( v43 ) | |
3775 pY = _angle_y; | |
3776 else | |
3777 { | |
3778 int new_ = ODM_GetFloorLevel(_angle_x, _angle_y, v40, pParty->uPartyHeight, &is_on_water, &bmodel_standing_on_pid, 0); | |
3779 if ( IsTerrainSlopeTooHigh(_angle_x, _angle_y) && new_ <= pZ ) | |
3780 { | |
3781 v43 = 1; | |
3782 pX = _angle_x; | |
3783 if ( v43 ) | |
3784 pY = _angle_y; | |
3785 } | |
3786 } | |
3787 } | |
3788 if ( stru_721530.field_7C >= stru_721530.field_6C ) | |
3789 { | |
3790 if ( !is_not_on_bmodel ) | |
3791 { | |
3792 pX = stru_721530.normal2.x; | |
3793 pY = stru_721530.normal2.y; | |
3794 } | |
3795 pZ = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
3796 break; | |
3797 } | |
3798 stru_721530.field_70 += stru_721530.field_7C; | |
3799 pX = _angle_x; | |
3800 pY = _angle_y; | |
3801 v45 = stru_721530.uFaceID; | |
3802 pZ = v40; | |
3803 | |
3804 if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Actor) | |
3805 { | |
3806 if (pParty->Invisible()) | |
3807 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); | |
3808 viewparams->bRedrawGameUI = true; | |
3809 } | |
3810 | |
3811 if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration) | |
3812 { | |
3813 v129 = stru_5C6E00->Atan2(_angle_x - pLevelDecorations[(signed int)stru_721530.uFaceID >> 3].vPosition.x, | |
3814 _angle_y - pLevelDecorations[(signed int)stru_721530.uFaceID >> 3].vPosition.y); | |
3815 v2 = fixpoint_mul(stru_5C6E00->Cos(v129), integer_sqrt(v2 * v2 + v128 * v128)); | |
3816 v122 = fixpoint_mul(stru_5C6E00->Sin(v129), integer_sqrt(v2 * v2 + v128 * v128)); | |
3817 v128 = fixpoint_mul(stru_5C6E00->Sin(v129), integer_sqrt(v2 * v2 + v128 * v128)); | |
3818 } | |
3819 | |
3820 if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel) | |
3821 { | |
3822 pParty->bFlying = false; | |
3823 pModel = &pOutdoor->pBModels[(signed int)stru_721530.uFaceID >> 9]; | |
3824 pODMFace = &pModel->pFaces[((signed int)stru_721530.uFaceID >> 3) & 0x3F]; | |
3825 v48 = pODMFace->pBoundingBox.z2 - pODMFace->pBoundingBox.z1; | |
3826 v129 = v48 <= 32; | |
3827 v119 = pODMFace->pFacePlane.vNormal.z < 46378; | |
3828 if ( bUnderwater == 1 ) | |
3829 v119 = 0; | |
3830 if ( pODMFace->uPolygonType == POLYGON_Floor ) | |
3831 { | |
3832 if ( fall_speed < 0 ) | |
3833 fall_speed = 0; | |
3834 pZ = pModel->pVertices.pVertices[pODMFace->pVertexIDs[0]].z + 1; | |
3835 if ( v2 * v2 + v128 * v128 < 400 ) | |
3836 { | |
3837 v2 = 0; | |
3838 *(float *)&v128 = 0.0; | |
3839 } | |
3840 if ( pParty->floor_face_pid != v45 && pODMFace->Pressure_Plate() ) | |
3841 { | |
3842 pParty->floor_face_pid = v45; | |
3843 trigger_id = pODMFace->sCogTriggeredID; | |
3844 } | |
3845 } | |
3846 if ( !v129 && (pODMFace->uPolygonType != POLYGON_InBetweenFloorAndWall || v119) )// упёрся в столб | |
3847 { | |
3848 v118 = abs(v128 * pODMFace->pFacePlane.vNormal.y + fall_speed * pODMFace->pFacePlane.vNormal.z | |
3849 + v2 * pODMFace->pFacePlane.vNormal.x) >> 16; | |
3850 if ((stru_721530.speed >> 3) > v118 ) | |
3851 v118 = stru_721530.speed >> 3; | |
3852 v2 += fixpoint_mul(v118, pODMFace->pFacePlane.vNormal.x); | |
3853 v128 += fixpoint_mul(v118, pODMFace->pFacePlane.vNormal.y); | |
3854 v54 = 0; | |
3855 if ( !v119 ) | |
3856 v54 = fixpoint_mul(v118, pODMFace->pFacePlane.vNormal.z); | |
3857 pParty->uFallSpeed += v54; | |
3858 v55 = stru_721530.prolly_normal_d - ((signed int)(pODMFace->pFacePlane.dist + v122 * pODMFace->pFacePlane.vNormal.z | |
3859 + _angle_y * pODMFace->pFacePlane.vNormal.y + _angle_x * pODMFace->pFacePlane.vNormal.x) >> 16); | |
3860 if ( v55 > 0 ) | |
3861 { | |
3862 pX = _angle_x + fixpoint_mul(pODMFace->pFacePlane.vNormal.x, v55); | |
3863 pY = _angle_y + fixpoint_mul(pODMFace->pFacePlane.vNormal.y, v55); | |
3864 if ( !v119 ) | |
3865 pZ = v122 + fixpoint_mul(pODMFace->pFacePlane.vNormal.z, v55); | |
3866 } | |
3867 if ( pParty->floor_face_pid != stru_721530.uFaceID && pODMFace->Pressure_Plate() ) | |
3868 { | |
3869 pParty->floor_face_pid = stru_721530.uFaceID; | |
3870 trigger_id = pODMFace->sCogTriggeredID; // | |
3871 } | |
3872 } | |
3873 if ( pODMFace->uPolygonType == POLYGON_InBetweenFloorAndWall ) | |
3874 { | |
3875 v118 = abs(v128 * pODMFace->pFacePlane.vNormal.y | |
3876 + fall_speed * pODMFace->pFacePlane.vNormal.z + v2 * pODMFace->pFacePlane.vNormal.x) >> 16; | |
3877 if ((stru_721530.speed >> 3) > v118 ) | |
3878 v118 = stru_721530.speed >> 3; | |
3879 v2 += fixpoint_mul(v118, pODMFace->pFacePlane.vNormal.x); | |
3880 v128 += fixpoint_mul(v118, pODMFace->pFacePlane.vNormal.y); | |
3881 fall_speed += fixpoint_mul(v118, pODMFace->pFacePlane.vNormal.z); | |
3882 if ( v2 * v2 + v128 * v128 >= 400 ) | |
3883 { | |
3884 if ( pParty->floor_face_pid != stru_721530.uFaceID && pODMFace->Pressure_Plate() ) | |
3885 { | |
3886 pParty->floor_face_pid = stru_721530.uFaceID; | |
3887 trigger_id = pODMFace->sCogTriggeredID; // | |
3888 } | |
3889 } | |
3890 else | |
3891 { | |
3892 v2 = 0; | |
3893 fall_speed = 0; | |
3894 *(float *)&v128 = 0.0; | |
3895 } | |
3896 } | |
3897 } | |
3898 v2 = fixpoint_mul(58500, v2); | |
3899 v128 = fixpoint_mul(58500, v128); | |
3900 v122 = fixpoint_mul(58500, v122); | |
3901 fall_speed = fixpoint_mul(58500, fall_speed); | |
3902 } | |
3903 | |
3904 //Воспроизведение звуков ходьбы/бега------------------------ | |
3905 uint pX_ = abs(pParty->vPosition.x - pX); | |
3906 uint pY_ = abs(pParty->vPosition.y - pY); | |
3907 uint pZ_ = abs(pParty->vPosition.z - pZ); | |
3908 if ( bWalkSound && pParty->walk_sound_timer <= 0 ) | |
3909 { | |
3910 pAudioPlayer->_4AA258(804);//stop sound | |
3911 if ( party_running_flag && (!hovering || not_high_fall) ) | |
3912 { | |
3913 if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) >= 16 ) | |
3914 { | |
3915 if ( !is_not_on_bmodel && pOutdoor->pBModels[pParty->floor_face_pid >> 9].pFaces[(pParty->floor_face_pid >> 3) & 0x3F].Visible() ) | |
3916 pAudioPlayer->PlaySound(SOUND_RunAlong3DModel, 804, 1, -1, 0, 0, 0, 0);//бег на 3D Modelи | |
3917 else | |
3918 { | |
3919 v87 = pOutdoor->GetSoundIdByPosition(WorldPosToGridCellX(pParty->vPosition.x), WorldPosToGridCellZ(pParty->vPosition.y) - 1, 1); | |
3920 pAudioPlayer->PlaySound((SoundID)v87, 804, 1, -1, 0, 0, 0, 0);//бег по земле 56 | |
3921 } | |
3922 pParty->walk_sound_timer = 96;//таймер для бега | |
3923 } | |
3924 } | |
3925 else if( party_walking_flag && (!hovering || not_high_fall) ) | |
3926 { | |
3927 if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) >= 8 ) | |
3928 { | |
3929 if ( !is_not_on_bmodel && pOutdoor->pBModels[pParty->floor_face_pid >> 9].pFaces[(pParty->floor_face_pid >> 3) & 0x3F].Visible() ) | |
3930 pAudioPlayer->PlaySound(SOUND_WalkAlong3DModel, 804, 1, -1, 0, 0, 0, 0);// хождение на 3D Modelи | |
3931 else | |
3932 { | |
3933 v87 = pOutdoor->GetSoundIdByPosition(WorldPosToGridCellX(pParty->vPosition.x), WorldPosToGridCellZ(pParty->vPosition.y) - 1, 0); | |
3934 pAudioPlayer->PlaySound((SoundID)v87, 804, 1, -1, 0, 0, 0, 0);// хождение по земле | |
3935 } | |
3936 pParty->walk_sound_timer = 144;//таймер для ходьбы | |
3937 } | |
3938 } | |
3939 } | |
3940 if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) < 8 )//отключить звук ходьбы при остановке | |
3941 pAudioPlayer->_4AA258(804); | |
3942 //------------------------------------------------------------------------ | |
3943 if ( !hovering || !not_high_fall )// или не высокое падение | |
3944 pParty->uFlags &= ~PARTY_FLAGS_1_FALLING; | |
3945 else | |
3946 pParty->uFlags |= PARTY_FLAGS_1_FALLING; | |
3947 int pMap_X = WorldPosToGridCellX(pParty->vPosition.x); | |
3948 int pMap_Y = WorldPosToGridCellZ(pParty->vPosition.y) - 1; | |
3949 unsigned int v114_a = WorldPosToGridCellX(pX); | |
3950 v66 = WorldPosToGridCellZ(pY) - 1; | |
3951 unsigned int v122_a = (~(unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(pMap_X, pMap_Y) / 2) & 1; | |
3952 v122 = (~(unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(v114_a, pMap_Y) / 2) & 1; | |
3953 v69 = (~(unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(pMap_X, v66) / 2) & 1; | |
3954 | |
3955 //-(обновление координат группы)--------------------------------------- | |
3956 v68 = 0; | |
3957 if ( v114_a == pMap_X && v66 == pMap_Y && v122 && v69 ) | |
3958 v68 = 1; | |
3959 if ( !is_not_on_bmodel ) // на bmodel,и | |
3960 v68 = 1; | |
3961 if ( v68 ) | |
3962 { | |
3963 pParty->vPosition.x = pX; | |
3964 pParty->vPosition.y = pY; | |
3965 pParty->vPosition.z = pZ; | |
3966 pParty->field_6F0 = v113; | |
3967 pParty->uFallSpeed = fall_speed; | |
3968 if ( pZ > 8160 ) //ограничение высоты | |
3969 { | |
3970 pZ = 8160; | |
3971 pParty->uFallStartY = 8160; | |
3972 pParty->vPosition.z = 8160; | |
3973 } | |
3974 | |
3975 if ( !trigger_id //падение на землю | |
3976 || (EventProcessor(trigger_id, 0, 1), | |
3977 pParty->vPosition.x == pX) | |
3978 && pParty->vPosition.y == pY | |
3979 && pParty->vPosition.z == pZ ) | |
3980 { | |
3981 if ( pParty->vPosition.z < v111 ) | |
3982 { | |
3983 pParty->uFallSpeed = 0; | |
3984 //v73 = v105; | |
3985 pParty->vPosition.z = on_ground; | |
3986 if ( pParty->uFallStartY - pZ > 512 && !bFeatherFall && pZ <= on_ground && !bUnderwater )//Fall to the ground(падение на землю с высоты) | |
3987 { | |
3988 if ( pParty->uFlags & PARTY_FLAGS_1_LANDING ) | |
3989 pParty->uFlags &= ~PARTY_FLAGS_1_LANDING; | |
3990 else | |
3991 { | |
3992 for ( uint i = 1; i <= 4; ++i ) | |
3993 { | |
3994 pPlayers[i]->ReceiveDamage((signed int)((pParty->uFallStartY - pZ) * (unsigned __int64)(signed __int64)((double)pPlayers[i]->GetMaxHealth() * 0.1)) / 256, | |
3995 DMGT_PHISYCAL); | |
3996 v110 = 20 - pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualEndurance()); | |
3997 pPlayers[i]->SetRecoveryTime((signed __int64)((double)v110 * flt_6BE3A4_debug_recmod1 * 2.133333333333333)); | |
3998 } | |
3999 //v73 = pParty->vPosition.z; | |
4000 } | |
4001 } | |
4002 pParty->uFallStartY = pZ; | |
4003 } | |
4004 if ( v102 && pParty->vPosition.z < ceiling_height ) | |
4005 { | |
4006 if ( (signed int)(pParty->uPartyHeight + pParty->vPosition.z) >= ceiling_height ) | |
4007 { | |
4008 pParty->vPosition.z = ceiling_height - pParty->uPartyHeight - 1; | |
4009 pParty->field_6F0 = ceiling_height - pParty->uPartyHeight - 1; | |
4010 } | |
4011 } | |
4012 pParty->uFlags &= ~0x204; | |
4013 } | |
4014 return; | |
4015 } | |
4016 //----------------------------------------------------------------- | |
4017 //v76 = pParty->bFlying; | |
4018 if ( pParty->bFlying || !not_high_fall || bWaterWalk || !v122_a )// полёт или высокое падение или хождение по воде или | |
4019 v77 = 1; | |
4020 else | |
4021 v77 = v122 != 0; | |
4022 bool party_drowning_flag = false; | |
4023 if ( !pParty->bFlying && not_high_fall && !bWaterWalk ) //не полёт и не высокое падение и не хождение по воде | |
4024 { | |
4025 if ( v122_a ) | |
4026 v78 = v69 != 0; | |
4027 else | |
4028 { | |
4029 party_drowning_flag = true;//утопление | |
4030 v78 = true; | |
4031 } | |
4032 } | |
4033 else | |
4034 v78 = true; | |
4035 | |
4036 if ( v77 ) | |
4037 pParty->vPosition.x = pX; | |
4038 if ( v78 ) | |
4039 pParty->vPosition.y = pY; | |
4040 | |
4041 if ( v78 || v77) | |
4042 { | |
4043 if ( bWaterWalk ) | |
4044 { | |
4045 pParty->uFlags &= ~PARTY_FLAGS_1_STANDING_ON_WATER; | |
4046 //v79 = 20 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uOverlayID + 6180178; | |
4047 //*(short *)&stru_5E4C90._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uOverlayID + 119] |= 1u; | |
4048 v79 = (int)&stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uOverlayID + 119]; | |
4049 *(short *)v79 |= 1; | |
4050 if ( !v122 || !v69 ) | |
4051 { | |
4052 if ( !pParty->bFlying ) | |
4053 { | |
4054 v80 = *(short *)v79; | |
4055 pParty->uFlags |= PARTY_FLAGS_1_STANDING_ON_WATER; | |
4056 *(short *)v79 = v80 & 0xFFFE; | |
4057 } | |
4058 } | |
4059 } | |
4060 } | |
4061 else if ( bWalkSound && pParty->walk_sound_timer <= 0 ) | |
4062 { | |
4063 pAudioPlayer->_4AA258(804); | |
4064 pParty->walk_sound_timer = 64; | |
4065 } | |
4066 | |
4067 //v81 = pZ; | |
4068 //v82 = pZ; | |
4069 pParty->vPosition.z = pZ; | |
4070 if ( pZ > 8160 )//опять ограничение высоты | |
4071 { | |
4072 //v82 = 8160; | |
4073 pParty->uFallStartY = 8160; | |
4074 pParty->vPosition.z = 8160; | |
4075 } | |
4076 LOWORD(pParty->uFlags) &= 0xFDFBu; | |
4077 pParty->uFallSpeed = fall_speed; | |
4078 pParty->field_6F0 = v113; | |
4079 if ( party_drowning_flag )//группа тонет | |
4080 { | |
4081 pTerrainHeight = GetTerrainHeightsAroundParty2(pParty->vPosition.x, pParty->vPosition.y, &v110, 1); | |
4082 if ( pParty->vPosition.z <= pTerrainHeight + 1 )//положение группы всегда +1 | |
4083 pParty->uFlags |= PARTY_FLAGS_1_WATER_DAMAGE; | |
4084 } | |
4085 | |
4086 if ( !trigger_id//падение на воду | |
4087 || (EventProcessor(trigger_id, 0, 1), | |
4088 pParty->vPosition.x == pX) | |
4089 && pParty->vPosition.y == pY | |
4090 && pParty->vPosition.z == pZ ) | |
4091 { | |
4092 if ( pParty->vPosition.z < v111 ) | |
4093 { | |
4094 //v82 = on_ground; | |
4095 pParty->uFallSpeed = 0; | |
4096 pParty->vPosition.z = on_ground; | |
4097 if ( pParty->uFallStartY - pZ > 512 && !bFeatherFall && pZ <= on_ground && !bUnderwater )//Fall to the water(падение на воду с высоты) | |
4098 { | |
4099 if ( pParty->uFlags & PARTY_FLAGS_1_LANDING ) | |
4100 pParty->uFlags &= ~PARTY_FLAGS_1_LANDING; | |
4101 else | |
4102 { | |
4103 for ( uint i = 1; i <= 4; ++i ) | |
4104 { | |
4105 v110 = pPlayers[i]->GetMaxHealth(); | |
4106 pPlayers[i]->ReceiveDamage((signed int)((pParty->uFallStartY - pZ) * (unsigned __int64)(signed __int64)((double)v110 * 0.1)) / 256, | |
4107 DMGT_PHISYCAL); | |
4108 v110 = 20 - pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualEndurance()); | |
4109 pPlayers[i]->SetRecoveryTime((signed __int64)((double)v110 * flt_6BE3A4_debug_recmod1 * 2.133333333333333)); | |
4110 } | |
4111 //v82 = pParty->vPosition.z; | |
4112 } | |
4113 } | |
4114 pParty->uFallStartY = pZ; | |
4115 } | |
4116 if ( v102 && pParty->vPosition.z < ceiling_height && (signed int)(pParty->uPartyHeight + pParty->vPosition.z) >= ceiling_height ) | |
4117 { | |
4118 pParty->vPosition.z = pParty->vPosition.z + pParty->uPartyHeight - ceiling_height + 1; | |
4119 pParty->field_6F0 = pParty->vPosition.z + pParty->uPartyHeight - ceiling_height + 1; | |
4120 } | |
4121 } | |
4122 } | |
4123 | |
4124 //----- (0046D8E3) -------------------------------------------------------- | |
4125 int GetCeilingHeight(int Party_X, signed int Party_Y, int Party_ZHeight, int pFaceID) | |
4126 { | |
4127 signed int v13; // eax@25 | |
4128 int v14; // edx@27 | |
4129 int v16; // ST18_4@29 | |
4130 signed int v17; // edx@29 | |
4131 signed __int64 v18; // qtt@29 | |
4132 int v19; // eax@35 | |
4133 signed int v20; // ecx@37 | |
4134 signed int v22; // ebx@42 | |
4135 // int v24; // edx@44 | |
4136 // int v25; // eax@44 | |
4137 int v27; // [sp+10h] [bp-34h]@21 | |
4138 bool v34; // [sp+30h] [bp-14h]@21 | |
4139 bool v35; // [sp+34h] [bp-10h]@23 | |
4140 signed int v37; // [sp+38h] [bp-Ch]@21 | |
4141 signed int v38; // [sp+38h] [bp-Ch]@42 | |
4142 signed int v39; // [sp+3Ch] [bp-8h]@1 | |
4143 | |
4144 dword_720ED0[0] = -1; | |
4145 dword_720E80[0] = -1; | |
4146 v39 = 1; | |
4147 ceiling_height_level[0] = 10000;//нет потолка | |
4148 for ( uint i = 0; i < (signed int)pOutdoor->uNumBModels; ++i ) | |
4149 { | |
4150 if ( Party_X <= pOutdoor->pBModels[i].sMaxX && Party_X >= pOutdoor->pBModels[i].sMinX | |
4151 && Party_Y <= pOutdoor->pBModels[i].sMaxY && Party_Y >= pOutdoor->pBModels[i].sMinY ) | |
4152 { | |
4153 for ( uint j = 0; j < pOutdoor->pBModels[i].uNumFaces; ++j ) | |
4154 { | |
4155 if ( (pOutdoor->pBModels[i].pFaces[j].uPolygonType == POLYGON_Ceiling | |
4156 || pOutdoor->pBModels[i].pFaces[j].uPolygonType == POLYGON_InBetweenCeilingAndWall) | |
4157 && !pOutdoor->pBModels[i].pFaces[j].Ethereal() | |
4158 && Party_X <= pOutdoor->pBModels[i].pFaces[j].pBoundingBox.x2 && Party_X >= pOutdoor->pBModels[i].pFaces[j].pBoundingBox.x1 | |
4159 && Party_Y <= pOutdoor->pBModels[i].pFaces[j].pBoundingBox.y2 && Party_Y >= pOutdoor->pBModels[i].pFaces[j].pBoundingBox.y1 ) | |
4160 { | |
4161 for ( uint v = 0; v < pOutdoor->pBModels[i].pFaces[j].uNumVertices; v++ ) | |
4162 { | |
4163 word_720DB0_xs[2 * v] = pOutdoor->pBModels[i].pFaces[j].pXInterceptDisplacements[v] + LOWORD(pOutdoor->pBModels[i].pVertices.pVertices[pOutdoor->pBModels[i].pFaces[j].pVertexIDs[v]].x); | |
4164 word_720CE0_ys[2 * v] = pOutdoor->pBModels[i].pFaces[j].pXInterceptDisplacements[v] + LOWORD(pOutdoor->pBModels[i].pVertices.pVertices[pOutdoor->pBModels[i].pFaces[j].pVertexIDs[v]].y); | |
4165 word_720DB0_xs[2 * v + 1] = pOutdoor->pBModels[i].pFaces[j].pXInterceptDisplacements[v] + LOWORD(pOutdoor->pBModels[i].pVertices.pVertices[pOutdoor->pBModels[i].pFaces[j].pVertexIDs[v + 1]].x); | |
4166 word_720CE0_ys[2 * v + 1] = pOutdoor->pBModels[i].pFaces[j].pXInterceptDisplacements[v] + LOWORD(pOutdoor->pBModels[i].pVertices.pVertices[pOutdoor->pBModels[i].pFaces[j].pVertexIDs[v + 1]].y); | |
4167 } | |
4168 v27 = 2 * pOutdoor->pBModels[i].pFaces[j].uNumVertices; | |
4169 word_720DB0_xs[2 * pOutdoor->pBModels[i].pFaces[j].uNumVertices] = word_720DB0_xs[0]; | |
4170 word_720CE0_ys[2 * pOutdoor->pBModels[i].pFaces[j].uNumVertices] = word_720CE0_ys[0]; | |
4171 v34 = word_720CE0_ys[0] >= Party_Y; | |
4172 v37 = 0; | |
4173 for ( uint v = 0; v < v27; ++v ) | |
4174 { | |
4175 if ( v37 >= 2 ) | |
4176 break; | |
4177 v35 = word_720CE0_ys[v + 1] >= Party_Y; | |
4178 if ( v34 != v35 ) | |
4179 { | |
4180 v13 = word_720DB0_xs[v + 1] >= Party_X ? 0 : 2; | |
4181 v14 = v13 | (word_720DB0_xs[v] < Party_X); | |
4182 if ( v14 != 3 ) | |
4183 { | |
4184 if ( !v14 || ( v16 = word_720CE0_ys[v + 1] - word_720CE0_ys[v], | |
4185 v17 = Party_Y - word_720CE0_ys[v], | |
4186 LODWORD(v18) = v17 << 16, | |
4187 HIDWORD(v18) = v17 >> 16, | |
4188 (signed int)(((unsigned __int64)(((signed int)word_720DB0_xs[v + 1] | |
4189 - (signed int)word_720DB0_xs[v]) * v18 / v16) >> 16) + word_720DB0_xs[v]) >= Party_X) ) | |
4190 ++v37; | |
4191 } | |
4192 } | |
4193 v34 = v35; | |
4194 } | |
4195 if ( v37 == 1 ) | |
4196 { | |
4197 if ( v39 >= 20 ) | |
4198 break; | |
4199 if ( pOutdoor->pBModels[i].pFaces[j].uPolygonType == POLYGON_Ceiling ) | |
4200 v19 = pOutdoor->pBModels[i].pVertices.pVertices[pOutdoor->pBModels[i].pFaces[j].pVertexIDs[0]].z; | |
4201 else | |
4202 v19 = fixpoint_mul(pOutdoor->pBModels[i].pFaces[j].zCalc1, Party_X) + fixpoint_mul(pOutdoor->pBModels[i].pFaces[j].zCalc2, Party_Y) | |
4203 + HIWORD(pOutdoor->pBModels[i].pFaces[j].zCalc3); | |
4204 v20 = v39++; | |
4205 ceiling_height_level[v20] = v19; | |
4206 dword_720ED0[v20] = i; | |
4207 dword_720E80[v20] = j; | |
4208 } | |
4209 } | |
4210 } | |
4211 } | |
4212 } | |
4213 if ( !v39 ) | |
4214 { | |
4215 pFaceID = 0; | |
4216 return ceiling_height_level[0]; | |
4217 } | |
4218 v22 = 0; | |
4219 for ( v38 = 0; v38 < v39; ++v38 ) | |
4220 { | |
4221 if ( ceiling_height_level[v38] == ceiling_height_level[0] ) | |
4222 v22 = v38; | |
4223 else if ( ceiling_height_level[v38] < ceiling_height_level[0] && ceiling_height_level[0] > Party_ZHeight + 15 ) | |
4224 v22 = v38; | |
4225 else if ( ceiling_height_level[v38] > ceiling_height_level[0] && ceiling_height_level[v38] <= Party_ZHeight + 15 ) | |
4226 v22 = v38; | |
4227 } | |
4228 if ( v22 ) | |
4229 { | |
4230 *(int *)pFaceID = dword_720E80[v22] | (dword_720ED0[v22] << 6); | |
4231 return ceiling_height_level[v22];//если есть преграда | |
4232 } | |
4233 pFaceID = 0; | |
4234 return ceiling_height_level[v22];// нет никакой преграды | |
4235 } | |
4236 | |
4237 | |
4238 //----- (00464839) -------------------------------------------------------- | |
4239 char Is_out15odm_underwater() | |
4240 { | |
4241 return _stricmp(pCurrentMapName, "out15.odm") == 0; | |
4242 } | |
4243 | |
4244 //----- (00464851) -------------------------------------------------------- | |
4245 void SetUnderwaterFog() | |
4246 { | |
4247 day_fogrange_1 = 50; | |
4248 day_fogrange_2 = 5000; | |
4249 } | |
4250 | |
4251 //----- (00487DA9) -------------------------------------------------------- | |
4252 void sub_487DA9() | |
4253 { | |
4254 for (int i = 0; i < 20000; ++i) | |
4255 array_77EC08[i].field_108 = 0; | |
4256 } | |
4257 | |
4258 //----- (004706C6) -------------------------------------------------------- | |
4259 void UpdateActors_ODM() | |
4260 { | |
4261 int v3; // ebx@6 | |
4262 int v5; // eax@10 | |
4263 //int v6; // ecx@10 | |
4264 signed int v8; // ebx@17 | |
4265 // unsigned __int8 v10; // sf@17 | |
4266 // unsigned __int16 v11; // ax@21 | |
4267 __int16 v20; // ax@42 | |
4268 int v25; // eax@45 | |
4269 signed int v26; // ecx@50 | |
4270 int v28; // eax@54 | |
4271 signed int v29; // ebx@57 | |
4272 signed int v30; // eax@57 | |
4273 int v31; // edi@57 | |
4274 signed int i; // ebx@57 | |
4275 unsigned int v33; // ecx@58 | |
4276 int v35; // edi@64 | |
4277 int v36; // eax@64 | |
4278 unsigned int v39; // edi@71 | |
4279 ODMFace *face; // edi@75 | |
4280 int v46; // ecx@82 | |
4281 signed int v47; // ebx@85 | |
4282 int v48; // edi@85 | |
4283 // int v55; // eax@107 | |
4284 // unsigned int v56; // edi@107 | |
4285 // int v57; // ST10_4@107 | |
4286 unsigned int v58; // edi@107 | |
4287 unsigned int v59; // ebx@107 | |
4288 // signed int v60; // eax@107 | |
4289 int v61; // eax@124 | |
4290 Vec3_int_ v62; // [sp+Ch] [bp-44h]@42 | |
4291 int v63; // [sp+18h] [bp-38h]@64 | |
4292 int v64; // [sp+1Ch] [bp-34h]@64 | |
4293 bool v67; // [sp+28h] [bp-28h]@10 | |
4294 unsigned int v69; // [sp+30h] [bp-20h]@6 | |
4295 unsigned int v70; // [sp+34h] [bp-1Ch]@10 | |
4296 int v71; // [sp+38h] [bp-18h]@62 | |
4297 int uIsAboveFloor; // [sp+3Ch] [bp-14h]@10 | |
4298 int v72b; | |
4299 int uIsFlying; // [sp+44h] [bp-Ch]@8 | |
4300 unsigned int v75; // [sp+48h] [bp-8h]@1 | |
4301 int uIsOnWater; // [sp+4Ch] [bp-4h]@10 | |
4302 | |
4303 for (v75 = 0; v75 < uNumActors; ++v75) | |
4304 { | |
4305 if (pActors[v75].uAIState == Removed | |
4306 || pActors[v75].uAIState == Disabled | |
4307 || pActors[v75].uAIState == Summoned | |
4308 || !pActors[v75].uMovementSpeed) | |
4309 continue; | |
4310 v3 = 0; | |
4311 v69 = 0; | |
4312 if (MonsterStats::BelongsToSupertype(pActors[v75].pMonsterInfo.uID, MONSTER_SUPERTYPE_WATER_ELEMENTAL)) | |
4313 v3 = 1; | |
4314 pActors[v75].uSectorID = 0; | |
4315 uIsFlying = pActors[v75].pMonsterInfo.uFlying; | |
4316 if (!pActors[v75].CanAct()) | |
4317 uIsFlying = 0; | |
4318 v70 = IsTerrainSlopeTooHigh(pActors[v75].vPosition.x, pActors[v75].vPosition.y); | |
4319 v5 = ODM_GetFloorLevel(pActors[v75].vPosition.x, pActors[v75].vPosition.y, pActors[v75].vPosition.z, | |
4320 pActors[v75].uActorHeight, &uIsOnWater, (int *)&v69, v3); | |
4321 //v6 = pActors[v75].vPosition.z; | |
4322 uIsAboveFloor = 0; | |
4323 v67 = v69 == 0; | |
4324 if (pActors[v75].vPosition.z > v5 + 1) | |
4325 uIsAboveFloor = 1; | |
4326 if (pActors[v75].uAIState == Dead && uIsOnWater && !uIsAboveFloor) | |
4327 { | |
4328 pActors[v75].uAIState = Removed; | |
4329 continue; | |
4330 } | |
4331 if (pActors[v75].uCurrentActionAnimation == ANIM_Walking) | |
4332 { | |
4333 v8 = pActors[v75].uMovementSpeed; | |
4334 if ((signed __int64)pActors[v75].pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0) | |
4335 v8 = (signed __int64)((double)v8 * 0.5); | |
4336 if (pActors[v75].uAIState == Fleeing || pActors[v75].uAIState == Pursuing) | |
4337 v8 *= 2; | |
4338 if (pParty->bTurnBasedModeOn == true && pTurnEngine->turn_stage == TE_WAIT) | |
4339 v8 *= flt_6BE3AC_debug_recmod1_x_1_6; | |
4340 if (v8 > 1000) | |
4341 v8 = 1000; | |
4342 | |
4343 pActors[v75].vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(pActors[v75].uYawAngle), v8); | |
4344 pActors[v75].vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(pActors[v75].uYawAngle), v8); | |
4345 if (uIsFlying) | |
4346 { | |
4347 pActors[v75].vVelocity.z = fixpoint_mul(stru_5C6E00->Sin(pActors[v75].uPitchAngle), v8); | |
4348 } | |
4349 //v7 = v68; | |
4350 } | |
4351 else | |
4352 { | |
4353 pActors[v75].vVelocity.x = fixpoint_mul(55000, pActors[v75].vVelocity.x); | |
4354 pActors[v75].vVelocity.y = fixpoint_mul(55000, pActors[v75].vVelocity.y); | |
4355 if (uIsFlying) | |
4356 pActors[v75].vVelocity.z = fixpoint_mul(55000, pActors[v75].vVelocity.z); | |
4357 } | |
4358 if (pActors[v75].vPosition.z < v5) | |
4359 { | |
4360 pActors[v75].vPosition.z = v5; | |
4361 pActors[v75].vVelocity.z = uIsFlying != 0 ? 0x14 : 0; | |
4362 } | |
4363 //v17 = 0; | |
4364 if (!uIsAboveFloor || uIsFlying) | |
4365 { | |
4366 if (v70 && !uIsAboveFloor && v67) | |
4367 { | |
4368 pActors[v75].vPosition.z = v5; | |
4369 ODM_GetTerrainNormalAt(pActors[v75].vPosition.x, pActors[v75].vPosition.y, &v62); | |
4370 v20 = GetGravityStrength(); | |
4371 //v21 = v62.y; | |
4372 //v22 = v62.z; | |
4373 //v23 = v62.y * v0->vVelocity.y; | |
4374 pActors[v75].vVelocity.z += -8 * LOWORD(pEventTimer->uTimeElapsed) * v20; | |
4375 int v73 = abs(v62.x * pActors[v75].vVelocity.x + v62.z * pActors[v75].vVelocity.z + v62.y * pActors[v75].vVelocity.y) >> 16; | |
4376 //v72b = v21; | |
4377 pActors[v75].vVelocity.x += fixpoint_mul(v73, v62.x); | |
4378 pActors[v75].vVelocity.y += fixpoint_mul(v73, v62.y); | |
4379 pActors[v75].vVelocity.z += fixpoint_mul(v73, v62.z); | |
4380 //v17 = 0; | |
4381 } | |
4382 } | |
4383 else | |
4384 { | |
4385 pActors[v75].vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); | |
4386 } | |
4387 if (pParty->armageddon_timer != 0 && pActors[v75].CanAct()) | |
4388 { | |
4389 pActors[v75].vVelocity.x += rand() % 100 - 50; | |
4390 pActors[v75].vVelocity.y += rand() % 100 - 50; | |
4391 pActors[v75].vVelocity.z += rand() % 100 - 20; | |
4392 v25 = rand(); | |
4393 pActors[v75].uAIState = Stunned; | |
4394 pActors[v75].uYawAngle += v25 % 32 - 16; | |
4395 pActors[v75].UpdateAnimation(); | |
4396 } | |
4397 if (pActors[v75].vVelocity.x * pActors[v75].vVelocity.x + pActors[v75].vVelocity.y * pActors[v75].vVelocity.y < 400 && v70 == 0) | |
4398 { | |
4399 pActors[v75].vVelocity.y = 0; | |
4400 pActors[v75].vVelocity.x = 0; | |
4401 } | |
4402 stru_721530.field_0 = 1; | |
4403 if (!uIsFlying) | |
4404 v26 = 40; | |
4405 else | |
4406 v26 = pActors[v75].uActorRadius; | |
4407 | |
4408 stru_721530.field_84 = -1; | |
4409 stru_721530.field_8_radius = v26; | |
4410 stru_721530.prolly_normal_d = v26; | |
4411 stru_721530.height = pActors[v75].uActorHeight; | |
4412 stru_721530.field_70 = 0; | |
4413 | |
4414 for (v69 = 0; v69 < 100; ++v69) | |
4415 { | |
4416 stru_721530.position.x = pActors[v75].vPosition.x; | |
4417 stru_721530.normal.x = stru_721530.position.x; | |
4418 stru_721530.position.y = pActors[v75].vPosition.y; | |
4419 stru_721530.normal.y = stru_721530.position.y; | |
4420 v28 = pActors[v75].vPosition.z; | |
4421 stru_721530.normal.z = v28 + v26 + 1; | |
4422 stru_721530.position.z = v28 - v26 + stru_721530.height - 1; | |
4423 if (stru_721530.position.z < stru_721530.normal.z) | |
4424 stru_721530.position.z = v28 + v26 + 1; | |
4425 stru_721530.velocity.x = pActors[v75].vVelocity.x; | |
4426 stru_721530.uSectorID = 0; | |
4427 stru_721530.velocity.y = pActors[v75].vVelocity.y; | |
4428 stru_721530.velocity.z = pActors[v75].vVelocity.z; | |
4429 if (stru_721530._47050A(0)) | |
4430 break; | |
4431 _46E889_collide_against_bmodels(1); | |
4432 v29 = WorldPosToGridCellZ(pActors[v75].vPosition.y); | |
4433 v30 = WorldPosToGridCellX(pActors[v75].vPosition.x); | |
4434 _46E26D_collide_against_sprites(v30, v29); | |
4435 _46EF01_collision_chech_player(0); | |
4436 _46ED8A_collide_against_sprite_objects(PID(OBJECT_Actor, v75)); | |
4437 v31 = 0; | |
4438 for (i = 0; v31 < ai_arrays_size; ++v31) | |
4439 { | |
4440 v33 = ai_near_actors_ids[v31]; | |
4441 if (v33 != v75 && Actor::_46DF1A_collide_against_actor(v33, 40)) | |
4442 ++i; | |
4443 } | |
4444 v71 = i > 1; | |
4445 if (stru_721530.field_7C < stru_721530.field_6C) | |
4446 v70 = fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); | |
4447 //v34 = 0; | |
4448 v35 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
4449 v36 = ODM_GetFloorLevel(stru_721530.normal2.x, stru_721530.normal2.y, | |
4450 stru_721530.normal2.z - stru_721530.prolly_normal_d - 1, | |
4451 pActors[v75].uActorHeight, (int *)&v63, &v64, 0); | |
4452 if (uIsOnWater) | |
4453 { | |
4454 if (v35 < v36 + 60) | |
4455 { | |
4456 if (pActors[v75].uAIState == Dead || pActors[v75].uAIState == Dying || pActors[v75].uAIState == Removed | |
4457 || pActors[v75].uAIState == Disabled) | |
4458 { | |
4459 if (v64) | |
4460 v61 = v36 + 30; | |
4461 else | |
4462 v61 = v5 + 60; | |
4463 SpriteObject::sub_42F960_create_object(pActors[v75].vPosition.x, pActors[v75].vPosition.y, v61); | |
4464 pActors[v75].uAIState = Removed; | |
4465 return; | |
4466 } | |
4467 } | |
4468 } | |
4469 if (stru_721530.field_7C >= stru_721530.field_6C) | |
4470 { | |
4471 pActors[v75].vPosition.x = LOWORD(stru_721530.normal2.x); | |
4472 pActors[v75].vPosition.y = LOWORD(stru_721530.normal2.y); | |
4473 pActors[v75].vPosition.z = LOWORD(stru_721530.normal2.z) - LOWORD(stru_721530.prolly_normal_d) - 1; | |
4474 break; | |
4475 } | |
4476 //v72b = fixpoint_mul(stru_721530.field_7C, stru_721530.field_58.x); | |
4477 pActors[v75].vPosition.x += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); | |
4478 //v72b = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16; | |
4479 pActors[v75].vPosition.y += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
4480 //v72b = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16; | |
4481 pActors[v75].vPosition.z += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); | |
4482 stru_721530.field_70 += stru_721530.field_7C; | |
4483 v39 = PID_ID(stru_721530.uFaceID); | |
4484 switch (PID_TYPE(stru_721530.uFaceID)) | |
4485 { | |
4486 case OBJECT_Actor: | |
4487 if (pTurnEngine->turn_stage != TE_ATTACK && pTurnEngine->turn_stage != TE_MOVEMENT || pParty->bTurnBasedModeOn != TE_WAIT) | |
4488 { | |
4489 //if(pParty->bTurnBasedModeOn == 1) | |
4490 //v34 = 0; | |
4491 if (pActors[v75].pMonsterInfo.uHostilityType) | |
4492 { | |
4493 if (v71 == 0) | |
4494 Actor::AI_Flee(v75, stru_721530.uFaceID, 0, (AIDirection *)0); | |
4495 else | |
4496 Actor::AI_StandOrBored(v75, 4, 0, (AIDirection *)0); | |
4497 } | |
4498 else if (v71) | |
4499 Actor::AI_StandOrBored(v75, 4, 0, (AIDirection *)0); | |
4500 else if (pActors[v39].pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly) | |
4501 Actor::AI_Flee(v75, stru_721530.uFaceID, 0, (AIDirection *)0); | |
4502 else | |
4503 Actor::AI_FaceObject(v75, stru_721530.uFaceID, 0, (AIDirection *)0); | |
4504 } | |
4505 break; | |
4506 case OBJECT_Player: | |
4507 if (!pActors[v75].GetActorsRelation(0)) | |
4508 { | |
4509 Actor::AI_FaceObject(v75, stru_721530.uFaceID, 0, (AIDirection *)0); | |
4510 break; | |
4511 } | |
4512 //v52 = HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) == 0; | |
4513 //v53 = SHIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) < 0; | |
4514 pActors[v75].vVelocity.y = 0; | |
4515 pActors[v75].vVelocity.x = 0; | |
4516 //if ( !v53 && (!(v53 | v52) || LODWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) > 0) ) | |
4517 if ((signed __int64)pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime < 0) | |
4518 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); | |
4519 viewparams->bRedrawGameUI = 1; | |
4520 break; | |
4521 case OBJECT_Decoration: | |
4522 v47 = integer_sqrt(pActors[v75].vVelocity.x * pActors[v75].vVelocity.x + pActors[v75].vVelocity.y * pActors[v75].vVelocity.y); | |
4523 v48 = stru_5C6E00->Atan2(pActors[v75].vPosition.x - pLevelDecorations[v39].vPosition.x, | |
4524 pActors[v75].vPosition.y - pLevelDecorations[v39].vPosition.y); | |
4525 //v49 = v48; | |
4526 pActors[v75].vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(v48), v47); | |
4527 pActors[v75].vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(v48), v47); | |
4528 break; | |
4529 case OBJECT_BModel: | |
4530 face = &pOutdoor->pBModels[stru_721530.uFaceID >> 9].pFaces[v39 & 0x3F]; | |
4531 if (!face->Ethereal()) | |
4532 { | |
4533 if (face->uPolygonType == 3) | |
4534 { | |
4535 pActors[v75].vVelocity.z = 0; | |
4536 pActors[v75].vPosition.z = LOWORD(pOutdoor->pBModels[stru_721530.uFaceID >> 9].pVertices.pVertices[face->pVertexIDs[0]].z) + 1; | |
4537 if (pActors[v75].vVelocity.x * pActors[v75].vVelocity.x | |
4538 + pActors[v75].vVelocity.y * pActors[v75].vVelocity.y < 400) | |
4539 { | |
4540 pActors[v75].vVelocity.y = 0; | |
4541 pActors[v75].vVelocity.x = 0; | |
4542 } | |
4543 } | |
4544 else | |
4545 { | |
4546 v72b = abs(face->pFacePlane.vNormal.y * pActors[v75].vVelocity.y + face->pFacePlane.vNormal.z * pActors[v75].vVelocity.z | |
4547 + face->pFacePlane.vNormal.x * pActors[v75].vVelocity.x) >> 16; | |
4548 if ((stru_721530.speed >> 3) > v72b) | |
4549 v72b = stru_721530.speed >> 3; | |
4550 | |
4551 pActors[v75].vVelocity.x += fixpoint_mul(v72b, face->pFacePlane.vNormal.x); | |
4552 pActors[v75].vVelocity.y += fixpoint_mul(v72b, face->pFacePlane.vNormal.y); | |
4553 pActors[v75].vVelocity.z += fixpoint_mul(v72b, face->pFacePlane.vNormal.z); | |
4554 if (face->uPolygonType != 4) | |
4555 { | |
4556 v46 = stru_721530.prolly_normal_d | |
4557 - ((face->pFacePlane.dist | |
4558 + face->pFacePlane.vNormal.x * pActors[v75].vPosition.x | |
4559 + face->pFacePlane.vNormal.y * pActors[v75].vPosition.y | |
4560 + face->pFacePlane.vNormal.z * pActors[v75].vPosition.z) >> 16); | |
4561 if (v46 > 0) | |
4562 { | |
4563 pActors[v75].vPosition.x += fixpoint_mul(v46, face->pFacePlane.vNormal.x); | |
4564 pActors[v75].vPosition.y += fixpoint_mul(v46, face->pFacePlane.vNormal.y); | |
4565 pActors[v75].vPosition.z += fixpoint_mul(v46, face->pFacePlane.vNormal.z); | |
4566 } | |
4567 pActors[v75].uYawAngle = stru_5C6E00->Atan2(pActors[v75].vVelocity.x, pActors[v75].vVelocity.y); | |
4568 } | |
4569 } | |
4570 } | |
4571 break; | |
4572 } | |
4573 | |
4574 pActors[v75].vVelocity.x = fixpoint_mul(58500, pActors[v75].vVelocity.x); | |
4575 pActors[v75].vVelocity.y = fixpoint_mul(58500, pActors[v75].vVelocity.y); | |
4576 pActors[v75].vVelocity.z = fixpoint_mul(58500, pActors[v75].vVelocity.z); | |
4577 | |
4578 v26 = stru_721530.prolly_normal_d; | |
4579 } | |
4580 | |
4581 v58 = ((unsigned int)~pOutdoor->ActuallyGetSomeOtherTileInfo(WorldPosToGridCellX(pActors[v75].vPosition.x), WorldPosToGridCellZ(pActors[v75].vPosition.y) - 1) >> 1) & 1; | |
4582 v59 = ((unsigned int)~pOutdoor->ActuallyGetSomeOtherTileInfo(WorldPosToGridCellX(pActors[v75].vPosition.x), WorldPosToGridCellZ(pActors[v75].vPosition.y) - 1) >> 1) & 1; | |
4583 if (WorldPosToGridCellX(pActors[v75].vPosition.x) == WorldPosToGridCellX(pActors[v75].vPosition.x) | |
4584 && WorldPosToGridCellZ(pActors[v75].vPosition.y) == WorldPosToGridCellZ(pActors[v75].vPosition.y) | |
4585 && v58 || v67 != 0) | |
4586 { | |
4587 if (MonsterStats::BelongsToSupertype(pActors[v75].pMonsterInfo.uID, MONSTER_SUPERTYPE_WATER_ELEMENTAL)) | |
4588 { | |
4589 v58 = v58 == 0; | |
4590 v59 = v59 == 0; | |
4591 } | |
4592 if (!uIsFlying && v58 && !v59) | |
4593 { | |
4594 pActors[v75].vPosition.x = pActors[v75].vPosition.x; | |
4595 pActors[v75].vPosition.y = pActors[v75].vPosition.y; | |
4596 if (pActors[v75].CanAct()) | |
4597 { | |
4598 pActors[v75].uYawAngle -= 32; | |
4599 pActors[v75].uCurrentActionTime = 0; | |
4600 pActors[v75].uCurrentActionLength = 128; | |
4601 pActors[v75].uAIState = Fleeing; | |
4602 } | |
4603 } | |
4604 } | |
4605 } | |
4606 } | |
4607 | |
4608 //----- (0047A384) -------------------------------------------------------- | |
4609 void ODM_LoadAndInitialize(const char *pLevelFilename, ODMRenderParams *thisa) | |
4610 { | |
4611 int v2; // ebx@3 | |
4612 unsigned int v3; // eax@3 | |
4613 MapInfo *v4; // edi@4 | |
4614 //int v5; // eax@8 | |
4615 //SpawnPointMM7 *v6; // edx@14 | |
4616 size_t v7; // eax@19 | |
4617 //char *v8; // eax@19 | |
4618 //char *v9; // eax@21 | |
4619 char Source[120]; // [sp+Ch] [bp-84h]@19 | |
4620 const char *pFilename; // [sp+84h] [bp-Ch]@1 | |
4621 //unsigned int v12; // [sp+88h] [bp-8h]@12 | |
4622 //int v13; // [sp+8Ch] [bp-4h]@11 | |
4623 int v; | |
4624 | |
4625 pFilename = pLevelFilename; | |
4626 //thisa->AllocSoftwareDrawBuffers(); | |
4627 pODMRenderParams->Initialize(); | |
4628 pWeather->bRenderSnow = false; | |
4629 pRenderer->ClearZBuffer(0, 479); | |
4630 //thisa = (ODMRenderParams *)1; | |
4631 GetAlertStatus(); | |
4632 if (_A750D8_player_speech_timer) | |
4633 _A750D8_player_speech_timer = 0; | |
4634 v2 = pMapStats->GetMapInfo(pCurrentMapName); | |
4635 v3 = 0; | |
4636 if (v2) | |
4637 { | |
4638 v4 = &pMapStats->pInfos[v2]; | |
4639 v3 = v4->uRespawnIntervalDays; | |
4640 } | |
4641 else | |
4642 v4 = (MapInfo *)1; | |
4643 day_attrib &= ~DAY_ATTRIB_FOG; | |
4644 dword_6BE13C_uCurrentlyLoadedLocationID = v2; | |
4645 pOutdoor->Initialize( | |
4646 pFilename, | |
4647 (unsigned int)(signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 0x3C / 0x3C / 0x18 + 1, | |
4648 v3, | |
4649 &v); | |
4650 if (!(dword_6BE364_game_settings_1 & GAME_SETTINGS_2000)) | |
4651 { | |
4652 Actor::InitializeActors(); | |
4653 SpriteObject::InitializeSpriteObjects(); | |
4654 } | |
4655 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_2000; | |
4656 //v5 = 0; | |
4657 if (!v2) | |
4658 v = 0; | |
4659 if (v == 1) | |
4660 { | |
4661 //v13 = 0; | |
4662 for (uint i = 0; i < pOutdoor->uNumSpawnPoints; ++i) | |
4663 { | |
4664 //v12 = 0; | |
4665 //while ( 1 ) | |
4666 //{ | |
4667 SpawnPointMM7* spawn = pOutdoor->pSpawnPoints + i; | |
4668 //v6 = &pOutdoor->pSpawnPoints[v12 / 0x18]; | |
4669 if (spawn->uKind == 3) | |
4670 SpawnEncounter(v4, spawn, 0, 0, 0); | |
4671 else | |
4672 v4->SpawnRandomTreasure(spawn); | |
4673 //++v13; | |
4674 //v12 += 24; | |
4675 //if ( v13 >= (signed int)pOutdoor->uNumSpawnPoints ) | |
4676 // break; | |
4677 //v5 = 0; | |
4678 //} | |
4679 } | |
4680 RespawnGlobalDecorations(); | |
4681 } | |
4682 pOutdoor->PrepareDecorations(); | |
4683 pOutdoor->ArrangeSpriteObjects(); | |
4684 pOutdoor->InitalizeActors(v2); | |
4685 pOutdoor->MessWithLUN(); | |
4686 v7 = strlen("levels\\"); | |
4687 strcpy(Source, &pFilename[v7]); | |
4688 strcpy(pOutdoor->pLevelFilename, Source); | |
4689 pWeather->Initialize(); | |
4690 pGame->pIndoorCameraD3D->sRotationY = pParty->sRotationY; | |
4691 pGame->pIndoorCameraD3D->sRotationX = pParty->sRotationX; | |
4692 //pODMRenderParams->RotationToInts(); | |
4693 pOutdoor->UpdateSunlightVectors(); | |
4694 | |
4695 float fov_rad; | |
4696 float fov_rad_inv; | |
4697 //----- (0042394D) -------------------------------------------------------- | |
4698 //void IndoorCamera::Initialize(int degFov, unsigned int uViewportWidth, unsigned int uViewportHeight) | |
4699 { | |
4700 //pIndoorCamera->Initialize(65, viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X + 1, | |
4701 // viewparams->uScreen_BttmR_Y - viewparams->uScreen_topL_Y + 1); | |
4702 | |
4703 int uViewportWidth = viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X + 1; | |
4704 | |
4705 extern float _calc_fov(int viewport_width, int angle_degree); | |
4706 fov_rad = _calc_fov(uViewportWidth, 65); | |
4707 fov_rad_inv = 65536.0 / fov_rad; | |
4708 } | |
4709 pODMRenderParams->int_fov_rad = (signed __int64)fov_rad; | |
4710 pODMRenderParams->int_fov_rad_inv = (signed __int64)fov_rad_inv; | |
4711 | |
4712 for (int i = 0; i < 20000; ++i) | |
4713 { | |
4714 array_77EC08[i].ptr_38 = &stru_8019C8; | |
4715 | |
4716 array_77EC08[i].ptr_48 = nullptr; | |
4717 } | |
4718 | |
4719 MM7Initialization(); | |
4720 } | |
4721 | |
4722 //----- (0047C370) -------------------------------------------------------- | |
4723 unsigned int GetLevelFogColor() | |
4724 { | |
4725 signed __int64 v1; // qax@5 | |
4726 int v2; // eax@6 | |
4727 | |
4728 if (bUnderwater) | |
4729 return 0xFF258F5C; | |
4730 | |
4731 if (day_attrib & DAY_ATTRIB_FOG) | |
4732 { | |
4733 if (pWeather->bNight) // night-time fog | |
4734 { | |
4735 if (for_refactoring) | |
4736 { | |
4737 MessageBoxA(nullptr, "Nomad: decompilation can be inaccurate, please send savegame to Nomad", "", 0); | |
4738 __debugbreak(); | |
4739 } | |
4740 v2 = -(pWeather->bNight != 1); | |
4741 return (v2 & 0xE0E0E1) - 0xE0E0E1; | |
4742 } | |
4743 else | |
4744 { | |
4745 v1 = (signed __int64)((1.0 - pOutdoor->fFogDensity) * 200.0 + pOutdoor->fFogDensity * 31.0); | |
4746 return v1 | (((unsigned int)v1 | (((unsigned int)v1 | 0xFFFFFF00) << 8)) << 8); | |
4747 } | |
4748 } | |
4749 | |
4750 return 0; | |
4751 } | |
4752 | |
4753 //----- (0047C3D7) -------------------------------------------------------- | |
4754 int __fastcall sub_47C3D7_get_fog_specular(int a1, int a2, float a3) | |
4755 { | |
4756 int v3; // ecx@1 | |
4757 signed int v7; // ecx@11 | |
4758 | |
4759 v3 = pWeather->bNight; | |
4760 if (bUnderwater == 1) | |
4761 v3 = 0; | |
4762 if (pParty->armageddon_timer || !(day_attrib & DAY_ATTRIB_FOG) && !bUnderwater) | |
4763 return 0xFF000000; | |
4764 if (v3) | |
4765 { | |
4766 if (a3 < (double)day_fogrange_1) | |
4767 { | |
4768 v7 = 0; | |
4769 if (a3 == 0.0) | |
4770 v7 = 216; | |
4771 if (a2) | |
4772 v7 = 248; | |
4773 return (-1 - v7) << 24; | |
4774 } | |
4775 else | |
4776 { | |
4777 if (a3 > (double)day_fogrange_2) | |
4778 { | |
4779 v7 = 216; | |
4780 if (a3 == 0.0) | |
4781 v7 = 216; | |
4782 if (a2) | |
4783 v7 = 248; | |
4784 return (-1 - v7) << 24; | |
4785 } | |
4786 v7 = (signed __int64)((a3 - (double)day_fogrange_1) / ((double)day_fogrange_2 - (double)day_fogrange_1) * 216.0); | |
4787 } | |
4788 } | |
4789 else | |
4790 { | |
4791 if (a3 < (double)day_fogrange_1) | |
4792 { | |
4793 v7 = 0; | |
4794 if (a3 == 0.0) | |
4795 v7 = 216; | |
4796 if (a2) | |
4797 v7 = 248; | |
4798 return (-1 - v7) << 24; | |
4799 } | |
4800 else | |
4801 { | |
4802 if (a3 > (double)day_fogrange_2) | |
4803 { | |
4804 v7 = 216; | |
4805 if (a3 == 0.0) | |
4806 v7 = 216; | |
4807 if (a2) | |
4808 v7 = 248; | |
4809 return (-1 - v7) << 24; | |
4810 } | |
4811 else | |
4812 v7 = floorf(((a3 - (double)day_fogrange_1) * 216.0 / ((double)day_fogrange_2 - (double)day_fogrange_1)) + 0.5f); | |
4813 } | |
4814 } | |
4815 if (v7 > 216) | |
4816 v7 = 216; | |
4817 else | |
4818 { | |
4819 if (a3 == 0.0) | |
4820 v7 = 216; | |
4821 } | |
4822 if (a2) | |
4823 v7 = 248; | |
4824 return (-1 - v7) << 24; | |
4825 } | |
4826 | |
4827 | |
4828 //----- (0047F44B) -------------------------------------------------------- | |
4829 unsigned int WorldPosToGridCellX(int sWorldPosX) | |
4830 { | |
4831 return (sWorldPosX >> 9) + 64; // sar is in original exe, resulting -880 / 512 = -1 | |
4832 // and -880 sar 9 = -2 | |
4833 } | |
4834 | |
4835 //----- (0047F458) -------------------------------------------------------- | |
4836 unsigned int WorldPosToGridCellZ(int sWorldPosZ) | |
4837 { | |
4838 return 64 - (sWorldPosZ >> 9); // sar is in original exe, resulting -880 / 512 = -1 | |
4839 // and -880 sar 9 = -2 | |
4840 } | |
4841 | |
4842 //----- (0047F469) -------------------------------------------------------- | |
4843 int GridCellToWorldPosX(int a1) | |
4844 { | |
4845 return (a1 - 64) << 9; | |
4846 } | |
4847 | |
4848 //----- (0047F476) -------------------------------------------------------- | |
4849 int GridCellToWorldPosZ(int a1) | |
4850 { | |
4851 return (64 - a1) << 9; | |
4852 } | |
4853 | |
4854 | |
4855 | |
4856 //----- (00481ED9) -------------------------------------------------------- | |
4857 void sub_481ED9_MessWithODMRenderParams() | |
4858 { | |
4859 stru_8019C8._48616B_frustum_odm(65536, 0, 0, 0, 65536, 0); | |
4860 pODMRenderParams->uNumPolygons = 0; | |
4861 //pODMRenderParams->uNumEdges = 0; | |
4862 //pODMRenderParams->uNumSpans = 0; | |
4863 //pODMRenderParams->uNumSurfs = 0; | |
4864 pODMRenderParams->uNumBillboards = 0; | |
4865 pODMRenderParams->field_44 = 0; | |
4866 } | |
4867 | |
4868 //----- (004823F4) -------------------------------------------------------- | |
4869 bool IsTerrainSlopeTooHigh(int pos_x, int pos_z) | |
4870 { | |
4871 //unsigned int v2; // ebx@1 | |
4872 //unsigned int v3; // edi@1 | |
4873 //int v4; // eax@1 | |
4874 //int v6; // esi@5 | |
4875 //int v7; // ecx@6 | |
4876 //int v8; // edx@6 | |
4877 //int v9; // eax@6 | |
4878 //int y_min; // esi@10 | |
4879 //int v11; // [sp+14h] [bp-8h]@1 | |
4880 //int v12; // [sp+18h] [bp-4h]@1 | |
4881 | |
4882 //v12 = a1; | |
4883 //v11 = a2; | |
4884 unsigned int grid_x = WorldPosToGridCellX(pos_x); | |
4885 unsigned int grid_z = WorldPosToGridCellZ(pos_z) - 1; | |
4886 | |
4887 int party_grid_x1 = GridCellToWorldPosX(grid_x); | |
4888 //dword_76D56C_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(grid_x + 1); | |
4889 //dword_76D570_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(grid_x + 1); | |
4890 //dword_76D574_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(grid_x); | |
4891 int party_grid_z1 = GridCellToWorldPosZ(grid_z); | |
4892 //dword_76D55C_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(grid_z); | |
4893 //dword_76D560_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(grid_z + 1); | |
4894 //dword_76D564_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(grid_z + 1); | |
4895 int party_x1z1_y = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z); | |
4896 int party_x2z1_y = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z); | |
4897 int party_x2z2_y = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z + 1); | |
4898 int party_x1z2_y = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z + 1); | |
4899 //dword_76D554_terrain_cell_world_pos_around_party_y = v4; | |
4900 if (party_x1z1_y == party_x2z1_y && | |
4901 party_x2z1_y == party_x2z2_y && | |
4902 party_x2z2_y == party_x1z2_y) | |
4903 return false; | |
4904 | |
4905 int dx = abs(pos_x - party_grid_x1), | |
4906 dz = abs(party_grid_z1 - pos_z); | |
4907 | |
4908 int y1, y2, y3; | |
4909 if (dz >= dx) | |
4910 { | |
4911 y1 = party_x1z2_y; // lower-left triangle | |
4912 y2 = party_x2z2_y; // y3 | \ | |
4913 y3 = party_x1z1_y; // | \ | |
4914 /* | \ | |
4915 |______ \ | |
4916 y1 y2 */ | |
4917 } | |
4918 else | |
4919 { | |
4920 y1 = party_x2z1_y; // upper-right | |
4921 y2 = party_x1z1_y; // y2_______ y1 | |
4922 y3 = party_x2z2_y; // \ | | |
4923 /* \ | | |
4924 \ | | |
4925 y3 */ | |
4926 } | |
4927 | |
4928 int y_min = min(y1, min(y2, y3));// не верно при подъёме на склон | |
4929 int y_max = max(y1, max(y2, y3)); | |
4930 return (y_max - y_min) > 512; | |
4931 } | |
4932 | |
4933 //----- (0048257A) -------------------------------------------------------- | |
4934 int __fastcall GetTerrainHeightsAroundParty2(int a1, int a2, int *pIsOnWater, int bFloatAboveWater) | |
4935 { | |
4936 // int result; // eax@9 | |
4937 int v8; // ebx@11 | |
4938 int v9; // eax@11 | |
4939 int v10; // ecx@11 | |
4940 int v13; // [sp+10h] [bp-8h]@11 | |
4941 signed int v14; // [sp+14h] [bp-4h]@3 | |
4942 int v15; // [sp+24h] [bp+Ch]@11 | |
4943 | |
4944 unsigned int grid_x = WorldPosToGridCellX(a1); | |
4945 unsigned int grid_z = WorldPosToGridCellZ(a2) - 1; | |
4946 | |
4947 int grid_x1 = GridCellToWorldPosX(grid_x), | |
4948 grid_x2 = GridCellToWorldPosX(grid_x + 1); | |
4949 int grid_z1 = GridCellToWorldPosZ(grid_z), | |
4950 grid_z2 = GridCellToWorldPosZ(grid_z + 1); | |
4951 | |
4952 int y_x1z1 = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z), | |
4953 y_x2z1 = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z), | |
4954 y_x2z2 = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z + 1), | |
4955 y_x1z2 = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z + 1); | |
4956 //v4 = WorldPosToGridCellX(a1); | |
4957 //v5 = WorldPosToGridCellZ(v12) - 1; | |
4958 //dword_76D538_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(v4); | |
4959 //dword_76D53C_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(v4 + 1); | |
4960 //dword_76D540_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(v4 + 1); | |
4961 //dword_76D544_terrain_cell_world_pos_around_party_x = GridCellToWorldPosX(v4); | |
4962 //dword_76D528_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(v5); | |
4963 //dword_76D52C_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(v5); | |
4964 //dword_76D530_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(v5 + 1); | |
4965 //dword_76D534_terrain_cell_world_pos_around_party_z = GridCellToWorldPosZ(v5 + 1); | |
4966 //dword_76D518_terrain_cell_world_pos_around_party_y = pOutdoor->DoGetHeightOnTerrain(v4, v5); | |
4967 //dword_76D51C_terrain_cell_world_pos_around_party_y = pOutdoor->DoGetHeightOnTerrain(v4 + 1, v5); | |
4968 //dword_76D520_terrain_cell_world_pos_around_party_y = pOutdoor->DoGetHeightOnTerrain(v4 + 1, v5 + 1); | |
4969 //dword_76D524_terrain_cell_world_pos_around_party_y = pOutdoor->DoGetHeightOnTerrain(v4, v5 + 1); | |
4970 *pIsOnWater = false; | |
4971 if (pOutdoor->ActuallyGetSomeOtherTileInfo(grid_x, grid_z) & 2) | |
4972 *pIsOnWater = true; | |
4973 v14 = 0; | |
4974 if (!bFloatAboveWater && *pIsOnWater) | |
4975 v14 = -60; | |
4976 if (y_x1z1 != y_x2z1 || | |
4977 y_x2z1 != y_x2z2 || | |
4978 y_x2z2 != y_x1z2) | |
4979 { | |
4980 if (abs(grid_z1 - a2) >= abs(a1 - grid_x1)) | |
4981 { | |
4982 v8 = y_x1z2; | |
4983 v9 = y_x2z2; | |
4984 v10 = y_x1z1; | |
4985 v15 = a1 - grid_x1; | |
4986 v13 = a2 - grid_z2; | |
4987 } | |
4988 else | |
4989 { | |
4990 v8 = y_x2z1; | |
4991 v9 = y_x1z1; | |
4992 v10 = y_x2z2; | |
4993 v15 = grid_x2 - a1; | |
4994 v13 = grid_z1 - a2; | |
4995 } | |
4996 return v14 + v8 + fixpoint_mul(v13, (v10 - v8) * 128) + fixpoint_mul(v15, (v9 - v8) * 128); | |
4997 } | |
4998 else | |
4999 return y_x1z1; | |
5000 } |