comparison Engine/Graphics/LightmapBuilder.h @ 2496:5abd8fc8f1c6

for ITEM_ARTIFACT_LADYS_ESCORT
author Ritor1
date Thu, 18 Sep 2014 17:38:54 +0600
parents
children f6de3e15d4a5
comparison
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2495:7b076fe64f23 2496:5abd8fc8f1c6
1 #pragma once
2 #include <vector>
3 #include "Render.h"
4
5 struct LightsStack_StationaryLight_;
6 struct LightsStack_MobileLight_;
7
8 /* 115 */
9 #pragma pack(push, 1)
10 struct Lightmap
11 {
12 Lightmap();
13 virtual ~Lightmap() {}
14
15 //void ( ***vdestructor_ptr)(Lightmap *, bool);
16 unsigned int uNumVertices;
17 RenderVertexSoft pVertices[64];
18 __int16 field_C08;
19 __int16 field_C0A;
20 __int16 field_C0C;
21 __int16 field_C0E;
22 unsigned int uColorMask;
23 float fBrightness;
24 int field_C18;
25 };
26 #pragma pack(pop)
27
28
29 /* 114 */
30 #pragma pack(push, 1)
31 class LightmapBuilder
32 {
33 public:
34 LightmapBuilder();
35 virtual ~LightmapBuilder() //----- (0045BBAA)
36 {}
37
38 void Draw_183808_Lightmaps();
39 //bool DrawLightmap(Lightmap *a1, Vec3_float_ *pColorMult, float z_bias);
40 bool DoDraw_183808_Lightmaps(float a2);
41 bool DrawLightmaps(int *indices = nullptr);
42 void DrawLightmapsType(int type);
43 bool DrawDebugOutlines(char bit_one_for_list1__bit_two_for_list2);
44 double _45D643_sw(struct Edge *a1, float a2);
45 //int _45D426_sw(struct Span *a1, struct Edge **a2, unsigned int a3, struct Edge *a4, int a5);
46 //bool _45D3C7_sw(struct Polygon *a1);
47 bool StackLight_TerrainFace(struct StationaryLight *pLight, struct Vec3_float_ *pNormal, float *a3, struct RenderVertexSoft *a1, unsigned int uStripType, int X, unsigned int *pSlot);
48 bool StackLights_TerrainFace(struct Vec3_float_ *pNormal, float *a3, struct RenderVertexSoft *a1, unsigned int uStripType, bool bLightBackfaces);
49 bool ApplyLight_ODM(struct StationaryLight *pLight, struct ODMFace *pFace, unsigned int *pSlot, char a4);
50 bool ApplyLights_OutdoorFace(struct ODMFace *pFace);
51 double _45CC0C_light(struct Vec3_float_ a1, float a2, float a3, struct Vec3_float_ *pNormal, float a5, int uLightType);
52 int _45CBD4(struct RenderVertexSoft *a2, int a3, int *a4, int *a5);
53 int _45CB89(struct RenderVertexSoft *a1, int a2);
54 int _45CA88(struct stru320 *a2, struct RenderVertexSoft *a3, int a4, struct Vec3_float_ *pNormal);
55 bool ApplyLight_BLV(struct StationaryLight *pLight, struct BLVFace *a2, unsigned int *pSlot, bool bLightBackfaces, char *a5);
56 bool ApplyLights_IndoorFace(unsigned int uFaceID);
57 int _45C6D6(int a2, struct RenderVertexSoft *a3, Lightmap *pLightmap);
58 int _45C4B9(int a2, struct RenderVertexSoft *a3, Lightmap *pLightmap);
59 bool _45BE86_build_light_polygon(Vec3_int_ *pos, float radius, unsigned int uColorMask, float dot_dist, int uLightType, struct stru314 *a7, unsigned int uNumVertices, RenderVertexSoft *a9, char uClipFlag);
60 bool ApplyLights(struct stru320 *a2, struct stru154 *a3, unsigned int uNumVertices, struct RenderVertexSoft *a5, struct IndoorCameraD3D_Vec4 *, char uClipFlag);
61
62
63 //void ( ***vdestructor_ptr)(LightmapBuilder *, bool);
64 //std::vector<Lightmap> std__vector_000004;
65 //std::vector<Lightmap> std__vector_183808;
66 Lightmap std__vector_000004[512];
67 unsigned int std__vector_000004_size;
68 Lightmap std__vector_183808[768];
69 unsigned int std__vector_183808_size;
70 float flt_3C8C0C;
71 float flt_3C8C10;
72 float flt_3C8C14;
73 float flt_3C8C18;
74 float flt_3C8C1C;
75 float flt_3C8C20;
76 float flt_3C8C24;
77 float flt_3C8C28;
78 float flt_3C8C2C_lightmaps_brightness;
79 float flt_3C8C30;
80 RenderVertexSoft field_3C8C34[256];
81 int uFlags;
82 };
83 #pragma pack(pop)
84
85
86
87
88 extern LightsStack_StationaryLight_ *pStationaryLightsStack;
89 //extern StationaryLight pStationaryLights[400];
90 //extern int uNumStationaryLightsApplied; // weak
91 extern LightsStack_MobileLight_ *pMobileLightsStack;
92 //extern MobileLight pMobileLights[400];
93 //extern int uNumMobileLightsApplied;