Mercurial > mm7
comparison Engine/Graphics/Indoor.cpp @ 2496:5abd8fc8f1c6
for ITEM_ARTIFACT_LADYS_ESCORT
author | Ritor1 |
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date | Thu, 18 Sep 2014 17:38:54 +0600 |
parents | |
children | 68cdef6879a0 |
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2495:7b076fe64f23 | 2496:5abd8fc8f1c6 |
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1 #define _CRTDBG_MAP_ALLOC | |
2 #include <stdlib.h> | |
3 #include <crtdbg.h> | |
4 | |
5 #define _CRT_SECURE_NO_WARNINGS | |
6 #include "ErrorHandling.h" | |
7 #include "ZlibWrapper.h" | |
8 | |
9 #include "LightmapBuilder.h" | |
10 #include "DecalBuilder.h" | |
11 #include "stru9.h" | |
12 #include "stru10.h" | |
13 #include "stru367.h" | |
14 | |
15 #include "Outdoor.h" | |
16 #include "SpriteObject.h" | |
17 #include "Events.h" | |
18 #include "Game.h" | |
19 #include "Viewport.h" | |
20 #include "Timer.h" | |
21 #include "Party.h" | |
22 #include "OurMath.h" | |
23 #include "LOD.h" | |
24 #include "DecorationList.h" | |
25 #include "ObjectList.h" | |
26 #include "Actor.h" | |
27 #include "Chest.h" | |
28 #include "GUIProgressBar.h" | |
29 #include "stru123.h" | |
30 #include "AudioPlayer.h" | |
31 #include "Log.h" | |
32 #include "TurnEngine.h" | |
33 #include "PaletteManager.h" | |
34 #include "Lights.h" | |
35 | |
36 #include "MM7.h" | |
37 #include "Sprites.h" | |
38 #include "stru6.h" | |
39 #include "ParticleEngine.h" | |
40 #include "texts.h" | |
41 #include "GUIWindow.h" | |
42 #include "Engine/Graphics/Level/Decoration.h" | |
43 #include "Overlays.h" | |
44 | |
45 | |
46 | |
47 IndoorLocation *pIndoor = new IndoorLocation; | |
48 BLVRenderParams *pBLVRenderParams = new BLVRenderParams; | |
49 | |
50 | |
51 LEVEL_TYPE uCurrentlyLoadedLevelType = LEVEL_null; | |
52 | |
53 stru320 stru_F8AD28; // idb | |
54 stru337 stru_F81018; | |
55 BspRenderer_PortalViewportData stru_F8A590; | |
56 BspRenderer *pBspRenderer = new BspRenderer; // idb | |
57 stru141_actor_collision_object stru_721530; | |
58 std::array<stru352, 480> stru_F83B80; | |
59 | |
60 | |
61 | |
62 unsigned __int16 pDoorSoundIDsByLocationID[78] = | |
63 { | |
64 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, | |
65 300, 300, 300, 404, 302, 306, 308, 304, 308, 302, 400, 302, 300, | |
66 308, 308, 306, 308, 308, 304, 300, 404, 406, 300, 400, 406, 404, | |
67 306, 302, 408, 304, 300, 300, 300, 300, 300, 300, 300, 300, 300, | |
68 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 404, 304, | |
69 400, 300, 300, 404, 304, 400, 300, 300, 404, 304, 400, 300, 300 | |
70 }; | |
71 | |
72 | |
73 std::array<const char *, 11> _4E6BDC_loc_names= | |
74 { | |
75 "mdt12.blv", | |
76 "d18.blv", | |
77 "mdt14.blv", | |
78 "d37.blv", | |
79 "mdk01.blv", | |
80 "mdt01.blv", | |
81 "mdr01.blv", | |
82 "mdt10.blv", | |
83 "mdt09.blv", | |
84 "mdt15.blv", | |
85 "mdt11.blv" | |
86 }; | |
87 | |
88 | |
89 //----- (0043F39E) -------------------------------------------------------- | |
90 void __fastcall PrepareDrawLists_BLV() | |
91 { | |
92 int v5; // eax@4 | |
93 unsigned int v7; // ebx@8 | |
94 BLVSector *v8; // esi@8 | |
95 | |
96 pBLVRenderParams->Reset(); | |
97 pMobileLightsStack->uNumLightsActive = 0; | |
98 //uNumMobileLightsApplied = 0; | |
99 uNumDecorationsDrawnThisFrame = 0; | |
100 uNumSpritesDrawnThisFrame = 0; | |
101 uNumBillboardsToDraw = 0; | |
102 | |
103 if ( !byte_4D864C || !(pGame->uFlags & 0x1000) ) // lightspot around party | |
104 { | |
105 //v2 = pParty->flt_TorchlightColorB + 6.7553994e15; | |
106 //v11 = LOBYTE(v2); | |
107 v5 = 800; | |
108 if (pParty->TorchlightActive()) | |
109 v5 *= pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uPower; | |
110 //LOBYTE(v1) = _4E94D0_light_type; | |
111 //v4 = pParty->flt_TorchlightColorR + 6.7553994e15; | |
112 //v3 = pParty->flt_TorchlightColorG + 6.7553994e15; | |
113 pMobileLightsStack->AddLight(pGame->pIndoorCameraD3D->vPartyPos.x, | |
114 pGame->pIndoorCameraD3D->vPartyPos.y, | |
115 pGame->pIndoorCameraD3D->vPartyPos.z, | |
116 pBLVRenderParams->uPartySectorID, | |
117 v5, | |
118 floorf(pParty->flt_TorchlightColorR + 0.5f), | |
119 floorf(pParty->flt_TorchlightColorG + 0.5f), | |
120 floorf(pParty->flt_TorchlightColorB + 0.5f), | |
121 _4E94D0_light_type); | |
122 } | |
123 PrepareBspRenderList_BLV(); | |
124 PrepareItemsRenderList_BLV(); | |
125 PrepareActorRenderList_BLV(); | |
126 | |
127 for (uint i = 0; i < pBspRenderer->uNumVisibleNotEmptySectors; ++i) | |
128 { | |
129 v7 = pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[i]; | |
130 v8 = &pIndoor->pSectors[pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[i]]; | |
131 | |
132 for (uint j = 0; j < v8->uNumDecorations; ++j) | |
133 PrepareDecorationsRenderList_BLV(v8->pDecorationIDs[j], v7); | |
134 } | |
135 FindBillboardsLightLevels_BLV(); | |
136 pGame->PrepareBloodsplats(); | |
137 } | |
138 | |
139 //----- (004407D9) -------------------------------------------------------- | |
140 void BLVRenderParams::Reset() | |
141 { | |
142 int v7; // eax@1 | |
143 | |
144 this->field_0_timer_ = pEventTimer->uTotalGameTimeElapsed; | |
145 | |
146 pGame->pIndoorCameraD3D->debug_flags = 0; | |
147 if (viewparams->draw_sw_outlines) | |
148 pGame->pIndoorCameraD3D->debug_flags |= BLV_RENDER_DRAW_SW_OUTLINES; | |
149 if (viewparams->draw_d3d_outlines) | |
150 pGame->pIndoorCameraD3D->debug_flags |= BLV_RENDER_DRAW_D3D_OUTLINES; | |
151 | |
152 //v2 = a2; | |
153 //this->field_0_timer_ = a2->field_0_timer; | |
154 //this->uFlags = a2->uFlags; | |
155 //this->vPartyPos.x = a2->vPosition.x; | |
156 //this->vPartyPos.y = a2->vPosition.y; | |
157 //this->vPartyPos.z = a2->vPosition.z; | |
158 //v4 = this->vPartyPos.z; | |
159 //v5 = this->vPartyPos.y; | |
160 //this->sPartyRotY = a2->sRotationY; | |
161 //v6 = this->vPartyPos.x; | |
162 //this->sPartyRotX = a2->sRotationX; | |
163 v7 = pIndoor->GetSector(pGame->pIndoorCameraD3D->vPartyPos.x, | |
164 pGame->pIndoorCameraD3D->vPartyPos.y, | |
165 pGame->pIndoorCameraD3D->vPartyPos.z); | |
166 this->uPartySectorID = v7; | |
167 if ( !v7 ) | |
168 { | |
169 //__debugbreak(); // shouldnt happen, please provide savegame | |
170 /*v8 = this->vPartyPos.z; | |
171 this->vPartyPos.x = pParty->vPosition.x; | |
172 v9 = pParty->vPosition.y; | |
173 v10 = this->vPartyPos.x; | |
174 this->vPartyPos.y = pParty->vPosition.y;*/ | |
175 this->uPartySectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
176 } | |
177 //if ( pRenderer->pRenderD3D ) | |
178 { | |
179 //this->sCosineY = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY); | |
180 //this->sSineY = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY); | |
181 //this->sCosineNegX = stru_5C6E00->Cos(-pGame->pIndoorCameraD3D->sRotationX); | |
182 //this->sSineNegX = stru_5C6E00->Sin(-pGame->pIndoorCameraD3D->sRotationX); | |
183 //this->fCosineY = cos((3.141592653589793 + 3.141592653589793) * (double)pGame->pIndoorCameraD3D->sRotationY * 0.00048828125); | |
184 //this->fSineY = sin((3.141592653589793 + 3.141592653589793) * (double)pGame->pIndoorCameraD3D->sRotationY * 0.00048828125); | |
185 //this->fCosineNegX = cos((3.141592653589793 + 3.141592653589793) * (double)-pGame->pIndoorCameraD3D->sRotationX * 0.00048828125); | |
186 //this->fSineNegX = sin((3.141592653589793 + 3.141592653589793) * (double)-pGame->pIndoorCameraD3D->sRotationX * 0.00048828125); | |
187 this->field_64 = pViewport->field_of_view; | |
188 | |
189 this->uViewportX = pViewport->uScreen_TL_X; | |
190 this->uViewportY = pViewport->uScreen_TL_Y; | |
191 this->uViewportZ = pViewport->uScreen_BR_X; | |
192 this->uViewportW = pViewport->uScreen_BR_Y; | |
193 | |
194 this->uViewportWidth = uViewportZ - uViewportX + 1; | |
195 this->uViewportHeight = uViewportW - uViewportY + 1; | |
196 this->uViewportCenterX = (uViewportZ + uViewportX) / 2; | |
197 this->uViewportCenterY = (uViewportY + uViewportW) / 2; | |
198 } | |
199 /*else | |
200 { | |
201 __debugbreak(); // no sw | |
202 this->sCosineY = stru_5C6E00->Cos(-this->sPartyRotY); | |
203 this->sSineY = stru_5C6E00->Sin(-this->sPartyRotY); | |
204 this->sCosineNegX = stru_5C6E00->Cos(-this->sPartyRotX); | |
205 this->sSineNegX = stru_5C6E00->Sin(-this->sPartyRotX); | |
206 v17 = cos((double)-this->sPartyRotY * 0.0030664064); | |
207 v18 = this->sPartyRotY; | |
208 this->fCosineY = v17; | |
209 v19 = sin((double)-v18 * 0.0030664064); | |
210 v20 = this->sPartyRotX; | |
211 this->fSineY = v19; | |
212 v21 = cos((double)-v20 * 0.0030664064); | |
213 v22 = this->sPartyRotX; | |
214 this->fCosineNegX = v21; | |
215 this->fSineNegX = sin((double)-v22 * 0.0030664064); | |
216 v23 = this->uViewportX; | |
217 this->field_64 = a2->field_3C; | |
218 v24 = this->uViewportZ; | |
219 this->field_70 = this->uViewportZ - v23 + 1; | |
220 v25 = this->uViewportW - this->uViewportY + 1; | |
221 this->uViewportHeight = v25; | |
222 v29 = v25; | |
223 v26 = this->field_64; | |
224 this->uViewportCenterX = (signed int)(v24 + v23) >> 1; | |
225 this->uViewportCenterY = this->uViewportW - ((unsigned __int64)(v26 * (signed __int64)v29) >> 16); | |
226 }*/ | |
227 //v27 = (unsigned int)(signed __int64)((double)this->uViewportWidth * 0.5 | |
228 // / tan((double)(v2->fov_deg >> 1) * 0.01745329) | |
229 // + 0.5) << 16; | |
230 extern float _calc_fov(int viewport_width, int angle_degree); | |
231 this->fov_rad_fixpoint = fixpoint_from_int(_calc_fov(uViewportWidth, 65), 0); | |
232 this->fov_rad_inv_fixpoint = 0x100000000i64 / this->fov_rad_fixpoint; | |
233 this->pRenderTarget = pRenderer->pTargetSurface; | |
234 this->uTargetWidth = window->GetWidth(); | |
235 this->uTargetHeight = window->GetHeight(); | |
236 this->pTargetZBuffer = pRenderer->pActiveZBuffer; | |
237 this->field_8C = 0; | |
238 this->field_84 = 0; | |
239 this->uNumFacesRenderedThisFrame = 0; | |
240 this->field_88 = 0; | |
241 pBLVRenderParams->field_90 = 64; | |
242 pBLVRenderParams->field_94 = 6; | |
243 } | |
244 | |
245 //----- (00440B44) -------------------------------------------------------- | |
246 void IndoorLocation::ExecDraw(bool bD3D) | |
247 { | |
248 if (bD3D) | |
249 { | |
250 pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
251 for (uint i = 0; i < pBspRenderer->num_faces; ++i) | |
252 { | |
253 if (pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].viewing_portal_id == -1) | |
254 IndoorLocation::ExecDraw_d3d(pBspRenderer->faces[i].uFaceID, nullptr, 4, nullptr); | |
255 else | |
256 IndoorLocation::ExecDraw_d3d(pBspRenderer->faces[i].uFaceID, | |
257 pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].std__vector_0007AC, 4, | |
258 pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].pPortalBounding); | |
259 } | |
260 } | |
261 else for (uint j = 0; j < pBspRenderer->num_faces; ++j ) | |
262 { | |
263 __debugbreak(); // no SW | |
264 //pBLVRenderParams->field_7C = &pBspRenderer->nodes[pBspRenderer->faces[j].uNodeID].PortalScreenData; | |
265 //IndoorLocation::ExecDraw_sw(pBspRenderer->faces[j].uFaceID); | |
266 } | |
267 } | |
268 | |
269 | |
270 /* | |
271 //----- (00440BED) -------------------------------------------------------- | |
272 void __fastcall sub_440BED(IndoorLocation_drawstru *_this) | |
273 { | |
274 unsigned __int16 *v1; // edi@7 | |
275 BspRenderer_stru0 *v2; // esi@8 | |
276 int v3; // ecx@9 | |
277 unsigned int v4; // edx@9 | |
278 short *v5; // eax@10 | |
279 signed int v6; // [sp+8h] [bp-8h]@7 | |
280 int v7; // [sp+Ch] [bp-4h]@8 | |
281 short *v8; | |
282 | |
283 PrepareDrawLists_BLV(_this); | |
284 if (pBLVRenderParams->uPartySectorID) | |
285 IndoorLocation::ExecDraw(pRenderer->pRenderD3D != 0); | |
286 pRenderer->DrawBillboardList_BLV(); | |
287 | |
288 if ( !pRenderer->pRenderD3D ) | |
289 { | |
290 if (pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_D3D_OUTLINES) | |
291 pBspRenderer->DrawFaceOutlines(); | |
292 if (pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_SW_OUTLINES) | |
293 { | |
294 v1 = pBLVRenderParams->pRenderTarget; | |
295 v7 = 0; | |
296 for(int i=0; i < pBspRenderer->num_nodes; i++) | |
297 { | |
298 BspRenderer_stru0 *pNode = &pBspRenderer->nodes[i]; | |
299 v4 = pRenderer->uTargetSurfacePitch * pNode->PortalScreenData._viewport_space_y; | |
300 if ( pNode->PortalScreenData._viewport_space_y <= pNode->PortalScreenData._viewport_space_w ) | |
301 { | |
302 //v5 = (char *)&pBspRenderer->nodes[0].field_C.array_3D8[pNode->field_C._viewport_space_y + v7]; | |
303 v5 = &pNode->PortalScreenData.viewport_right_side[pNode->PortalScreenData._viewport_space_y]; | |
304 v8 = &pNode->PortalScreenData.viewport_left_side[pNode->PortalScreenData._viewport_space_y]; | |
305 do | |
306 { | |
307 v1[v4 + *v8] = 255; | |
308 ++pNode->PortalScreenData._viewport_space_y; | |
309 v1[v4 + *v5] = 255; | |
310 v4 += pRenderer->uTargetSurfacePitch; | |
311 ++v5; | |
312 ++v8; | |
313 } | |
314 while ( pNode->PortalScreenData._viewport_space_y <= pNode->PortalScreenData._viewport_space_w ); | |
315 } | |
316 } | |
317 } | |
318 } | |
319 } | |
320 */ | |
321 | |
322 //----- (00441BD4) -------------------------------------------------------- | |
323 void IndoorLocation::Draw() | |
324 { | |
325 //int v0; // eax@1 | |
326 //IndoorLocation_drawstru _this; // [sp+0h] [bp-4Ch]@5 | |
327 // int v2; // [sp+44h] [bp-8h]@5 | |
328 // int v3; // [sp+48h] [bp-4h]@5 | |
329 | |
330 /*_this.uFlags = 0; | |
331 if (viewparams->draw_sw_outlines) | |
332 _this.uFlags |= BLV_RENDER_DRAW_SW_OUTLINES; | |
333 if (viewparams->draw_d3d_outlines) | |
334 _this.uFlags |= BLV_RENDER_DRAW_D3D_OUTLINES; | |
335 | |
336 _this.uFlags |= BLV_RENDER_DRAW_SW_OUTLINES; | |
337 _this.uFlags |= BLV_RENDER_DRAW_D3D_OUTLINES; | |
338 | |
339 _this.field_0_timer = pEventTimer->uTotalGameTimeElapsed; | |
340 //_this.fov_deg = 65; | |
341 //_this.vPosition.x = pParty->vPosition.x - fixpoint_mul(stru_5C6E00->Cos(pParty->sRotationY), pParty->y_rotation_granularity); | |
342 //_this.vPosition.y = pParty->vPosition.y - fixpoint_mul(stru_5C6E00->Sin(pParty->sRotationY), pParty->y_rotation_granularity); | |
343 //_this.vPosition.z = pParty->vPosition.z + pParty->sEyelevel; | |
344 //_this.sRotationX = pParty->sRotationX; | |
345 //_this.sRotationY = pParty->sRotationY; | |
346 _this.pRenderTarget = pRenderer->pTargetSurface; | |
347 _this.uViewportX = pViewport->uScreen_TL_X; | |
348 _this.uViewportY = pViewport->uScreen_TL_Y; | |
349 _this.uViewportZ = pViewport->uScreen_BR_X; | |
350 _this.uViewportW = pViewport->uScreen_BR_Y; | |
351 _this.field_3C = pViewport->field_30; | |
352 | |
353 _this.uTargetWidth = 640; | |
354 _this.uTargetHeight = 480; | |
355 _this.pTargetZ = pRenderer->pActiveZBuffer;*/ | |
356 | |
357 //sub_440BED(&_this); -- inlined | |
358 //{ | |
359 PrepareDrawLists_BLV(); | |
360 if (pBLVRenderParams->uPartySectorID) | |
361 IndoorLocation::ExecDraw(true/*pRenderer->pRenderD3D != 0*/); | |
362 pRenderer->DrawBillboardList_BLV(); | |
363 //} | |
364 | |
365 pParty->uFlags &= ~2; | |
366 pGame->DrawParticles(); | |
367 trail_particle_generator.UpdateParticles(); | |
368 } | |
369 | |
370 //----- (004C0EF2) -------------------------------------------------------- | |
371 void BLVFace::FromODM(ODMFace *face) | |
372 { | |
373 this->pFacePlane_old.vNormal.x = face->pFacePlane.vNormal.x; | |
374 this->pFacePlane_old.vNormal.y = face->pFacePlane.vNormal.y; | |
375 this->pFacePlane_old.vNormal.z = face->pFacePlane.vNormal.z; | |
376 this->pFacePlane_old.dist = face->pFacePlane.dist; | |
377 this->pFacePlane.vNormal.x = (double)(face->pFacePlane.vNormal.x & 0xFFFF) * 0.000015259022 | |
378 + (double)(face->pFacePlane.vNormal.x >> 16); | |
379 this->pFacePlane.vNormal.y = (double)(face->pFacePlane.vNormal.y & 0xFFFF) * 0.000015259022 | |
380 + (double)(face->pFacePlane.vNormal.y >> 16); | |
381 this->pFacePlane.vNormal.z = (double)(face->pFacePlane.vNormal.z & 0xFFFF) * 0.000015259022 | |
382 + (double)(face->pFacePlane.vNormal.z >> 16); | |
383 this->pFacePlane.dist = (double)(face->pFacePlane.dist & 0xFFFF) * 0.000015259022 + (double)(face->pFacePlane.dist >> 16); | |
384 this->uAttributes = face->uAttributes; | |
385 this->pBounding.x1 = face->pBoundingBox.x1; | |
386 this->pBounding.y1 = face->pBoundingBox.y1; | |
387 this->pBounding.z1 = face->pBoundingBox.z1; | |
388 this->pBounding.x2 = face->pBoundingBox.x2; | |
389 this->pBounding.y2 = face->pBoundingBox.y2; | |
390 this->pBounding.z2 = face->pBoundingBox.z2; | |
391 this->zCalc1 = face->zCalc1; | |
392 this->zCalc2 = face->zCalc2; | |
393 this->zCalc3 = face->zCalc3; | |
394 this->pXInterceptDisplacements = face->pXInterceptDisplacements; | |
395 this->pYInterceptDisplacements = face->pYInterceptDisplacements; | |
396 this->pZInterceptDisplacements = face->pZInterceptDisplacements; | |
397 this->uPolygonType = (PolygonType)face->uPolygonType; | |
398 this->uNumVertices = face->uNumVertices; | |
399 this->uBitmapID = face->uTextureID; | |
400 this->pVertexIDs = face->pVertexIDs; | |
401 } | |
402 | |
403 //----- (004B0A25) -------------------------------------------------------- | |
404 void IndoorLocation::ExecDraw_d3d(unsigned int uFaceID, IndoorCameraD3D_Vec4 *pVertices, unsigned int uNumVertices, RenderVertexSoft *pPortalBounding) | |
405 { | |
406 int v17; // ebx@25 | |
407 IDirect3DTexture2 *v27; // eax@42 | |
408 unsigned int uNumVerticesa; // [sp+24h] [bp-4h]@17 | |
409 int a4a; // [sp+34h] [bp+Ch]@25 | |
410 | |
411 if (uFaceID >= pIndoor->uNumFaces) | |
412 return; | |
413 | |
414 static RenderVertexSoft static_vertices_F7C228[64]; | |
415 static RenderVertexSoft static_vertices_F7B628[64]; | |
416 static stru154 stru_F7B60C; // idb | |
417 | |
418 BLVFace* pFace = &pIndoor->pFaces[uFaceID]; | |
419 if (pFace->uNumVertices < 3) | |
420 return; | |
421 | |
422 | |
423 if (pFace->Invisible()) | |
424 return; | |
425 | |
426 ++pBLVRenderParams->uNumFacesRenderedThisFrame; | |
427 pFace->uAttributes |= FACE_UNKNOW4; | |
428 | |
429 if (!pFace->GetTexture()) | |
430 return; | |
431 | |
432 if (!pGame->pIndoorCameraD3D->IsCulled(pFace)) | |
433 { | |
434 uNumVerticesa = pFace->uNumVertices; | |
435 for (uint i = 0; i < pFace->uNumVertices; ++i) | |
436 { | |
437 static_vertices_F7C228[i].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[i]].x; | |
438 static_vertices_F7C228[i].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[i]].y; | |
439 static_vertices_F7C228[i].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[i]].z; | |
440 static_vertices_F7C228[i].u = (signed short)pFace->pVertexUIDs[i]; | |
441 static_vertices_F7C228[i].v = (signed short)pFace->pVertexVIDs[i]; | |
442 } | |
443 | |
444 if (!pVertices || | |
445 (pGame->pStru9Instance->_498377(pPortalBounding, 4, pVertices, static_vertices_F7C228, &uNumVerticesa), uNumVerticesa) ) | |
446 { | |
447 if (pGame->pIndoorCameraD3D->CalcPortalShape(static_vertices_F7C228, &uNumVerticesa, | |
448 static_vertices_F7B628, pGame->pIndoorCameraD3D->std__vector_000034_prolly_frustrum, 4, false, 0) != 1 || uNumVerticesa ) | |
449 { | |
450 a4a = SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel); | |
451 v17 = (248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) | (((248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) | |
452 | ((248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) << 8)) << 8); | |
453 sub_4B0E07(uFaceID); | |
454 pGame->pLightmapBuilder->ApplyLights_IndoorFace(uFaceID); | |
455 pDecalBuilder->ApplyBloodsplatDecals_IndoorFace(uFaceID); | |
456 pGame->pIndoorCameraD3D->ViewTransfrom_OffsetUV(static_vertices_F7B628, uNumVerticesa, array_507D30, &stru_F8AD28); | |
457 pGame->pIndoorCameraD3D->Project(array_507D30, uNumVerticesa, 0); | |
458 pGame->pLightmapBuilder->std__vector_000004_size = 0; | |
459 if (stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0) | |
460 { | |
461 stru_F7B60C.face_plane.vNormal.x = pFace->pFacePlane.vNormal.x; | |
462 stru_F7B60C.polygonType = pFace->uPolygonType; | |
463 stru_F7B60C.face_plane.vNormal.y = pFace->pFacePlane.vNormal.y; | |
464 stru_F7B60C.face_plane.vNormal.z = pFace->pFacePlane.vNormal.z; | |
465 stru_F7B60C.face_plane.dist = pFace->pFacePlane.dist; | |
466 } | |
467 | |
468 if (stru_F8AD28.uNumLightsApplied > 0 && !pFace->Indoor_sky()) | |
469 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &stru_F7B60C, uNumVerticesa, array_507D30, pVertices, 0); | |
470 | |
471 if (pDecalBuilder->uNumDecals > 0)//отрисовка пятен крови | |
472 pDecalBuilder->ApplyDecals(a4a, 1, &stru_F7B60C, uNumVerticesa, array_507D30, pVertices, 0, pFace->uSectorID); | |
473 | |
474 if (pFace->Fluid()) | |
475 { | |
476 if (pFace->uBitmapID == pRenderer->hd_water_tile_id) | |
477 v27 = pBitmaps_LOD->pHardwareTextures[pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]]; | |
478 else | |
479 { | |
480 //auto v24 = GetTickCount() / 4; | |
481 //auto v25 = v24 - stru_5C6E00->uIntegerHalfPi; | |
482 uint eightSeconds = GetTickCount() % 8000; | |
483 float angle = (eightSeconds / 8000.0f) * 2 * 3.1415f; | |
484 | |
485 //animte lava back and forth | |
486 for (uint i = 0; i < uNumVerticesa; ++i) | |
487 //array_507D30[i].v += (double)(pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 & (unsigned int)(stru_5C6E00->SinCos(v25) >> 8)); | |
488 array_507D30[i].v += pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 * cosf(angle); | |
489 v27 = pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID]; | |
490 } | |
491 } | |
492 else if (pFace->uAttributes & FACE_TEXTURE_FRAME) | |
493 v27 = pBitmaps_LOD->pHardwareTextures[pTextureFrameTable->GetFrameTexture(pFace->uBitmapID, pBLVRenderParams->field_0_timer_)]; | |
494 else | |
495 { | |
496 v17 = 0xFF808080; | |
497 v27 = pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID]; | |
498 } | |
499 | |
500 if (pFace->Indoor_sky()) | |
501 pRenderer->DrawIndoorSky(uNumVerticesa, uFaceID); | |
502 else | |
503 pRenderer->DrawIndoorPolygon(uNumVerticesa, pFace, v27, pFace->GetTexture(), PID(OBJECT_BModel, uFaceID), v17, 0); | |
504 return; | |
505 } | |
506 } | |
507 } | |
508 } | |
509 | |
510 //----- (004B0E07) -------------------------------------------------------- | |
511 unsigned int __fastcall sub_4B0E07(unsigned int uFaceID) | |
512 { | |
513 unsigned int result; // eax@1 | |
514 | |
515 stru_F8AD28.pDeltaUV[0] = pIndoor->pFaceExtras[pIndoor->pFaces[uFaceID].uFaceExtraID].sTextureDeltaU; | |
516 stru_F8AD28.pDeltaUV[1] = pIndoor->pFaceExtras[pIndoor->pFaces[uFaceID].uFaceExtraID].sTextureDeltaV; | |
517 result = GetTickCount() >> 3; | |
518 if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_FLOW_DIAGONAL ) | |
519 stru_F8AD28.pDeltaUV[1] -= result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uHeightMinus1; | |
520 else | |
521 { | |
522 if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_FLOW_VERTICAL ) | |
523 stru_F8AD28.pDeltaUV[1] += result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uHeightMinus1; | |
524 } | |
525 if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_FLOW_HORIZONTAL ) | |
526 stru_F8AD28.pDeltaUV[0] -= result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uWidthMinus1; | |
527 else | |
528 { | |
529 if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_DONT_CACHE_TEXTURE ) | |
530 stru_F8AD28.pDeltaUV[0] += result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uWidthMinus1; | |
531 } | |
532 return result; | |
533 } | |
534 | |
535 //----- (004B0EA8) -------------------------------------------------------- | |
536 void BspRenderer::AddFaceToRenderList_d3d(unsigned int node_id, unsigned int uFaceID) | |
537 { | |
538 unsigned __int16 pTransitionSector; // ax@11 | |
539 int v9; // edx@15 | |
540 char v29; // al@48 | |
541 | |
542 nodes[num_nodes].viewing_portal_id = -1; | |
543 //v39 = &pIndoor->pFaces[uFaceID]; | |
544 | |
545 BLVFace* pFace = &pIndoor->pFaces[uFaceID]; | |
546 | |
547 if (!pFace->Portal()) | |
548 { | |
549 if (num_faces < 1000) | |
550 { | |
551 faces[num_faces].uFaceID = uFaceID; | |
552 faces[num_faces++].uNodeID = node_id; | |
553 } | |
554 return; | |
555 } | |
556 | |
557 if (nodes[node_id].uFaceID == uFaceID) | |
558 return; | |
559 if (!node_id && | |
560 pGame->pIndoorCameraD3D->vPartyPos.x >= pFace->pBounding.x1 - 16 && // we are probably standing at the portal plane | |
561 pGame->pIndoorCameraD3D->vPartyPos.x <= pFace->pBounding.x2 + 16 && | |
562 pGame->pIndoorCameraD3D->vPartyPos.y >= pFace->pBounding.y1 - 16 && | |
563 pGame->pIndoorCameraD3D->vPartyPos.y <= pFace->pBounding.y2 + 16 && | |
564 pGame->pIndoorCameraD3D->vPartyPos.z >= pFace->pBounding.z1 - 16 && | |
565 pGame->pIndoorCameraD3D->vPartyPos.z <= pFace->pBounding.z2 + 16 ) | |
566 { | |
567 if ( abs(pFace->pFacePlane_old.dist + pGame->pIndoorCameraD3D->vPartyPos.x * pFace->pFacePlane_old.vNormal.x | |
568 + pGame->pIndoorCameraD3D->vPartyPos.y * pFace->pFacePlane_old.vNormal.y | |
569 + pGame->pIndoorCameraD3D->vPartyPos.z * pFace->pFacePlane_old.vNormal.z) <= 589824 ) // we sure are standing at the portal plane | |
570 { | |
571 pTransitionSector = pFace->uSectorID; | |
572 if ( nodes[0].uSectorID == pTransitionSector ) // draw back sector | |
573 pTransitionSector = pFace->uBackSectorID; | |
574 nodes[num_nodes].uSectorID = pTransitionSector; | |
575 nodes[num_nodes].uFaceID = uFaceID; | |
576 nodes[num_nodes].uViewportX = pBLVRenderParams->uViewportX; | |
577 nodes[num_nodes].uViewportZ = pBLVRenderParams->uViewportZ; | |
578 nodes[num_nodes].uViewportY = pBLVRenderParams->uViewportY; | |
579 nodes[num_nodes].uViewportW = pBLVRenderParams->uViewportW; | |
580 nodes[num_nodes].PortalScreenData.GetViewportData(pBLVRenderParams->uViewportX, pBLVRenderParams->uViewportY, | |
581 pBLVRenderParams->uViewportZ, pBLVRenderParams->uViewportW); | |
582 AddBspNodeToRenderList(++num_nodes - 1); | |
583 return; | |
584 } | |
585 } | |
586 | |
587 v9 = pFace->pFacePlane_old.vNormal.x * (pIndoor->pVertices[pFace->pVertexIDs[0]].x - pGame->pIndoorCameraD3D->vPartyPos.x) | |
588 + pFace->pFacePlane_old.vNormal.y * (pIndoor->pVertices[pFace->pVertexIDs[0]].y - pGame->pIndoorCameraD3D->vPartyPos.y) | |
589 + pFace->pFacePlane_old.vNormal.z * (pIndoor->pVertices[pFace->pVertexIDs[0]].z - pGame->pIndoorCameraD3D->vPartyPos.z); | |
590 if (nodes[node_id].uSectorID != pFace->uSectorID) | |
591 v9 = -v9; | |
592 if (v9 >= 0) | |
593 return; | |
594 | |
595 int num_vertices = GetPortalScreenCoord(uFaceID); | |
596 if (num_vertices < 2) | |
597 return; | |
598 | |
599 int face_min_screenspace_x = PortalFace._screen_space_x[0], | |
600 face_max_screenspace_x = PortalFace._screen_space_x[0]; | |
601 int face_min_screenspace_y = PortalFace._screen_space_y[0], | |
602 face_max_screenspace_y = PortalFace._screen_space_y[0]; | |
603 for (uint i = 1; i < num_vertices; ++i) | |
604 { | |
605 if (face_min_screenspace_x > PortalFace._screen_space_x[i]) | |
606 face_min_screenspace_x = PortalFace._screen_space_x[i]; | |
607 if (face_max_screenspace_x < PortalFace._screen_space_x[i]) | |
608 face_max_screenspace_x = PortalFace._screen_space_x[i]; | |
609 | |
610 if (face_min_screenspace_y > PortalFace._screen_space_y[i]) | |
611 face_min_screenspace_y = PortalFace._screen_space_y[i]; | |
612 if (face_max_screenspace_y < PortalFace._screen_space_y[i]) | |
613 face_max_screenspace_y = PortalFace._screen_space_y[i]; | |
614 } | |
615 //_screen_space_x = 719, 568, 493 | |
616 //savegame: qw , 0Bh and 0x1D4h | |
617 //problem here when standing near/on portal, condition is false because of face_min_screenspace_x > p->uViewportZ | |
618 if (face_max_screenspace_x >= nodes[node_id].uViewportX && | |
619 face_min_screenspace_x <= nodes[node_id].uViewportZ && | |
620 face_max_screenspace_y >= nodes[node_id].uViewportY && | |
621 face_min_screenspace_y <= nodes[node_id].uViewportW && | |
622 PortalFrustrum(num_vertices, &nodes[num_nodes].PortalScreenData, &nodes[node_id].PortalScreenData, uFaceID)) | |
623 { | |
624 pTransitionSector = pFace->uSectorID; | |
625 if (nodes[node_id].uSectorID == pTransitionSector ) | |
626 pTransitionSector = pFace->uBackSectorID; | |
627 nodes[num_nodes].uSectorID = pTransitionSector; | |
628 nodes[num_nodes].uFaceID = uFaceID; | |
629 nodes[num_nodes].uViewportX = pBLVRenderParams->uViewportX; | |
630 nodes[num_nodes].uViewportZ = pBLVRenderParams->uViewportZ; | |
631 nodes[num_nodes].uViewportY = pBLVRenderParams->uViewportY; | |
632 nodes[num_nodes].uViewportW = pBLVRenderParams->uViewportW; | |
633 v29 = false; | |
634 if (nodes[node_id].viewing_portal_id == -1)//for first portal | |
635 v29 = pGame->pStru10Instance->CalcPortalShape(pFace, nodes[num_nodes].std__vector_0007AC, nodes[num_nodes].pPortalBounding); | |
636 else//for next portals | |
637 { | |
638 static RenderVertexSoft static_subAddFaceToRenderList_d3d_stru_F7AA08[64]; | |
639 static RenderVertexSoft static_subAddFaceToRenderList_d3d_stru_F79E08[64]; | |
640 | |
641 for (uint k = 0; k < pFace->uNumVertices; ++k) | |
642 { | |
643 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[k]].x; | |
644 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[k]].y; | |
645 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[k]].z; | |
646 } | |
647 | |
648 unsigned int pNewNumVertices = pFace->uNumVertices; | |
649 pGame->pIndoorCameraD3D->CalcPortalShape(static_subAddFaceToRenderList_d3d_stru_F7AA08, &pNewNumVertices, | |
650 static_subAddFaceToRenderList_d3d_stru_F79E08, nodes[node_id].std__vector_0007AC, 4, 0, 0); | |
651 | |
652 v29 = pGame->pStru10Instance->_49C5DA(pFace, static_subAddFaceToRenderList_d3d_stru_F79E08, &pNewNumVertices, | |
653 nodes[num_nodes].std__vector_0007AC, nodes[num_nodes].pPortalBounding); | |
654 } | |
655 if ( 1 ) | |
656 { | |
657 assert(num_nodes < 150); | |
658 | |
659 nodes[num_nodes].viewing_portal_id = uFaceID; | |
660 AddBspNodeToRenderList(++num_nodes - 1); | |
661 } | |
662 if (pGame->pIndoorCameraD3D->debug_flags & BLV_RENDER_DRAW_SW_OUTLINES) | |
663 pGame->pIndoorCameraD3D->PrepareAndDrawDebugOutline(pFace, 0x1E1EFF); | |
664 //pGame->pIndoorCameraD3D->DebugDrawPortal(pFace); | |
665 } | |
666 } | |
667 | |
668 //----- (004AE5BA) -------------------------------------------------------- | |
669 Texture *BLVFace::GetTexture() | |
670 { | |
671 unsigned int v1; // ecx@2 | |
672 | |
673 if ( uAttributes & FACE_TEXTURE_FRAME ) | |
674 v1 = pTextureFrameTable->GetFrameTexture(this->uBitmapID, pBLVRenderParams->field_0_timer_); | |
675 else | |
676 v1 = uBitmapID; | |
677 return pBitmaps_LOD->GetTexture(v1); | |
678 } | |
679 | |
680 | |
681 //----- (00498B15) -------------------------------------------------------- | |
682 void IndoorLocation::Release() | |
683 { | |
684 free(this->ptr_0002B4_doors_ddata); | |
685 this->ptr_0002B4_doors_ddata = NULL; | |
686 | |
687 free(this->ptr_0002B0_sector_rdata); | |
688 this->ptr_0002B0_sector_rdata = NULL; | |
689 | |
690 free(this->ptr_0002B8_sector_lrdata); | |
691 this->ptr_0002B8_sector_lrdata = NULL; | |
692 | |
693 free(this->pLFaces); | |
694 this->pLFaces = NULL; | |
695 | |
696 free(this->pSpawnPoints); | |
697 this->pSpawnPoints = NULL; | |
698 | |
699 this->uNumSectors = 0; | |
700 this->uNumFaces = 0; | |
701 this->uNumVertices = 0; | |
702 this->uNumNodes = 0; | |
703 this->uNumDoors = 0; | |
704 this->uNumLights = 0; | |
705 | |
706 free(this->pVertices); | |
707 this->pVertices = NULL; | |
708 | |
709 free(this->pFaces); | |
710 this->pFaces = NULL; | |
711 | |
712 free(this->pFaceExtras); | |
713 this->pFaceExtras = NULL; | |
714 | |
715 free(this->pSectors); | |
716 this->pSectors = NULL; | |
717 | |
718 free(this->pLights); | |
719 this->pLights = NULL; | |
720 | |
721 free(this->pDoors); | |
722 this->pDoors = NULL; | |
723 | |
724 free(this->pNodes); | |
725 this->pNodes = NULL; | |
726 | |
727 free(this->pMapOutlines); | |
728 this->pMapOutlines = NULL; | |
729 | |
730 this->bLoaded = 0; | |
731 } | |
732 | |
733 //----- (00498C45) -------------------------------------------------------- | |
734 bool IndoorLocation::Alloc() | |
735 { | |
736 pVertices = (Vec3_short_ *) malloc(15000 * sizeof(Vec3_short_));//0x15F90u | |
737 pFaces = (BLVFace *) malloc(10000 * sizeof(BLVFace));//0xEA600u | |
738 pFaceExtras = (BLVFaceExtra *) malloc(5000 * sizeof(BLVFaceExtra)); //0x2BF20u | |
739 pSectors = (BLVSector *) malloc(512 * sizeof(BLVSector));//0xE800u | |
740 pLights = (BLVLightMM7 *) malloc(400 * sizeof(BLVLightMM7));//0x1900u | |
741 pDoors = (BLVDoor *) malloc(200 * sizeof(BLVDoor));//0x3E80u | |
742 pNodes = (BSPNode *) malloc(5000 * sizeof(BSPNode));//0x9C40u | |
743 pMapOutlines =(BLVMapOutlines *)malloc(sizeof(BLVMapOutlines));//0x14824u | |
744 if (pVertices && pFaces && pFaceExtras && pSectors && pLights && pDoors && pNodes && pMapOutlines ) | |
745 { | |
746 memset(pVertices, 0, 15000*sizeof(Vec3_short_)); | |
747 memset(pFaces, 0, 10000*sizeof(BLVFace)); | |
748 memset(pFaceExtras,0, 5000*sizeof(BLVFaceExtra)); | |
749 memset(pSectors, 0, 512*sizeof(BLVSector)); | |
750 memset(pLights, 0, 400*sizeof(BLVLightMM7)); | |
751 memset(pDoors, 0, 200*sizeof(BLVDoor)); | |
752 memset(pNodes, 0, 5000*sizeof(BSPNode)); | |
753 memset(pMapOutlines,0, sizeof(BLVMapOutlines)); | |
754 return true; | |
755 } | |
756 else | |
757 return false; | |
758 } | |
759 | |
760 //----- (00444810) -------------------------------------------------------- | |
761 unsigned int IndoorLocation::GetLocationIndex(const char *Str1) | |
762 { | |
763 for (uint i = 0; i < 11; ++i) | |
764 if (!_stricmp(Str1, _4E6BDC_loc_names[i])) | |
765 return i + 1; | |
766 return 0; | |
767 } | |
768 | |
769 //----- (004488F7) -------------------------------------------------------- | |
770 void IndoorLocation::ToggleLight(signed int sLightID, unsigned int bToggle) | |
771 { | |
772 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && (sLightID <= pIndoor->uNumLights - 1) && (sLightID >= 0) ) | |
773 { | |
774 if ( bToggle ) | |
775 pIndoor->pLights[sLightID].uAtributes &= 0xFFFFFFF7; | |
776 else | |
777 pIndoor->pLights[sLightID].uAtributes |= 8; | |
778 pParty->uFlags |= 2; | |
779 } | |
780 } | |
781 | |
782 //----- (00498E0A) -------------------------------------------------------- | |
783 bool IndoorLocation::Load(char *pFilename, int a3, size_t _i, char *pDest) | |
784 { | |
785 /*unsigned int v5; // ebx@1 | |
786 //IndoorLocation *v6; // esi@1 | |
787 FILE *v7; // edi@3 | |
788 bool result; // eax@3 | |
789 char *v9; // ecx@4 | |
790 void *v10; // eax@4 | |
791 //unsigned __int8 v11; // zf@4 | |
792 //unsigned __int8 v12; // sf@4 | |
793 int v13; // eax@5 | |
794 size_t v14; // ecx@6 | |
795 char *v15; // ecx@6 | |
796 int v16; // edx@6 | |
797 size_t v17; // ecx@6 | |
798 char *v18; // ecx@6 | |
799 int v19; // edx@6 | |
800 unsigned __int16 *v20; // edx@6 | |
801 unsigned __int16 *v21; // edx@6 | |
802 unsigned __int16 *v22; // edx@6 | |
803 __int16 v23; // ax@10 | |
804 char *v24; // ecx@10 | |
805 __int16 v25; // cx@10 | |
806 __int16 v26; // ax@11 | |
807 char *v27; // ecx@11 | |
808 unsigned __int16 v28; // ax@17 | |
809 BLVFaceExtra *v29; // ecx@17 | |
810 char *v30; // edx@17 | |
811 int v31; // ecx@20 | |
812 void *v32; // eax@25 | |
813 int v33; // eax@26 | |
814 unsigned __int16 *v34; // edx@27 | |
815 size_t v35; // ecx@27 | |
816 char *v36; // ecx@27 | |
817 int v37; // edx@27 | |
818 size_t v38; // ecx@27 | |
819 char *v39; // ecx@27 | |
820 int v40; // edx@27 | |
821 unsigned __int16 *v41; // edx@27 | |
822 unsigned __int16 *v42; // edx@27 | |
823 unsigned __int16 *v43; // edx@27 | |
824 unsigned __int16 *v44; // edx@27 | |
825 size_t v45; // ecx@27 | |
826 unsigned __int16 *v46; // edx@27 | |
827 void *v47; // eax@28 | |
828 BLVSector *v48; // eax@29 | |
829 size_t v49; // ecx@29 | |
830 unsigned __int16 *v50; // edx@31 | |
831 void *v51; // eax@32 | |
832 int v52; // eax@33 | |
833 unsigned __int16 *v53; // edx@34 | |
834 size_t v54; // ecx@34 | |
835 char *v55; // ecx@34 | |
836 int v56; // edx@34 | |
837 size_t v57; // ecx@34 | |
838 char *v58; // ecx@34 | |
839 int v59; // edx@34 | |
840 unsigned __int16 *v60; // edx@34 | |
841 unsigned __int16 *v61; // edx@34 | |
842 unsigned __int16 *v62; // edx@34 | |
843 unsigned __int16 *v63; // edx@34 | |
844 int v64; // ecx@34 | |
845 BLVDoor *v65; // ecx@36 | |
846 char *v66; // eax@37 | |
847 int v67; // edx@38 | |
848 int v68; // ecx@38 | |
849 BLVFace *v69; // edx@38 | |
850 int v70; // ecx@38 | |
851 int v71; // edx@38 | |
852 int v72; // eax@38 | |
853 unsigned __int16 v73; // ax@42 | |
854 char *v74; // ecx@42 | |
855 SpriteObject *v75; // ecx@44 | |
856 size_t v76; // eax@45 | |
857 int j; // edx@46 | |
858 unsigned __int16 v78; // ax@50 | |
859 void *v79; // eax@52 | |
860 void **v80; // esi@52 | |
861 unsigned int v145; // eax@103 | |
862 void *v146; // eax@103 | |
863 unsigned int v147; // ecx@103 | |
864 int v148; // ebx@103 | |
865 unsigned int *v149; // ecx@103*/ | |
866 //size_t v150; // eax@103 | |
867 //unsigned int v151; // ebx@109 | |
868 //unsigned int v152; // ecx@116 | |
869 //unsigned int v153; // eax@117 | |
870 //size_t v154; // ebx@126 | |
871 //unsigned int v155; // ebx@134 | |
872 //size_t v156; // eax@140 | |
873 //signed int v157; // ebx@142 | |
874 //int v158; // ebx@148 | |
875 //BLVFace *v159; // eax@149 | |
876 // BLVFaceExtra *v160; // ecx@149 | |
877 //BLVFaceExtra *v161; // ecx@149 | |
878 //signed int v162; // ebx@154 | |
879 //unsigned int outz; // ebx@157 | |
880 //unsigned int v164; // ebx@157 | |
881 //unsigned int v165; // edx@158 | |
882 //char *v166; // ecx@158 | |
883 //unsigned __int16 v167; // ax@161 | |
884 //__int16 v168; // ax@165 | |
885 //unsigned int v169; // ebx@168 | |
886 //void *v170; // eax@168 | |
887 //size_t v171; // ebx@168 | |
888 //int v172; // edx@168 | |
889 //BLVDoor *v173; // ecx@169 | |
890 //int k; // eax@169 | |
891 //BLVDoor *v175; // ecx@172 | |
892 //int v176; // edx@172 | |
893 //BLVDoor *v177; // ecx@172 | |
894 //int v178; // edx@172 | |
895 //BLVDoor *v179; // ecx@172 | |
896 //int v180; // edx@172 | |
897 //BLVDoor *v181; // ecx@172 | |
898 //int v182; // edx@172 | |
899 //BLVDoor *v183; // ecx@172 | |
900 //int v184; // edx@172 | |
901 //BLVDoor *v185; // ecx@172 | |
902 //int v186; // edx@172 | |
903 //BLVDoor *v187; // ecx@172 | |
904 //int v188; // edx@172 | |
905 //unsigned __int16 *v189; // ebx@172 | |
906 //char *v190; // edx@173 | |
907 //BLVDoor *v191; // ecx@174 | |
908 //BLVDoor *l; // eax@175 | |
909 //signed int v193; // ebx@176 | |
910 //int v194; // ecx@176 | |
911 //BLVFaceExtra *v195; // ecx@176 | |
912 //BLVFace *v196; // ebx@178 | |
913 //std::string v197; // [sp-18h] [bp-680h]@66 | |
914 //void *v198; // [sp-14h] [bp-67Ch]@72 | |
915 //size_t v199; // [sp-10h] [bp-678h]@72 | |
916 //size_t v200; // [sp-Ch] [bp-674h]@72 | |
917 //const char *v201; // [sp-8h] [bp-670h]@4 | |
918 //int v202; // [sp-4h] [bp-66Ch]@4 | |
919 char v203[875]; // [sp+Ch] [bp-65Ch]@130 | |
920 // char FileName[260]; // [sp+378h] [bp-2F0h]@1 | |
921 //char DstBuf; // [sp+47Ch] [bp-1ECh]@4 | |
922 // __int32 Offset; // [sp+480h] [bp-1E8h]@4 | |
923 // __int32 v207; // [sp+48Ch] [bp-1DCh]@4 | |
924 // __int32 v208; // [sp+498h] [bp-1D0h]@4 | |
925 // __int32 v209; // [sp+4A4h] [bp-1C4h]@4 | |
926 // __int32 v210; // [sp+4B0h] [bp-1B8h]@4 | |
927 // __int32 v211; // [sp+4BCh] [bp-1ACh]@15 | |
928 // __int32 v212; // [sp+4C8h] [bp-1A0h]@15 | |
929 // __int32 v213; // [sp+4D4h] [bp-194h]@25 | |
930 // __int32 v214; // [sp+4E0h] [bp-188h]@25 | |
931 // __int32 v215; // [sp+4ECh] [bp-17Ch]@32 | |
932 // __int32 v216; // [sp+4F8h] [bp-170h]@32 | |
933 // __int32 v217; // [sp+504h] [bp-164h]@40 | |
934 // __int32 v218; // [sp+510h] [bp-158h]@40 | |
935 // __int32 v219; // [sp+51Ch] [bp-14Ch]@43 | |
936 // __int32 v220; // [sp+528h] [bp-140h]@43 | |
937 // __int32 v221; // [sp+534h] [bp-134h]@52 | |
938 // __int32 v222; // [sp+540h] [bp-128h]@52 | |
939 // __int32 v223; // [sp+54Ch] [bp-11Ch]@52 | |
940 // __int32 v224; // [sp+558h] [bp-110h]@52 | |
941 // __int32 v225; // [sp+564h] [bp-104h]@52 | |
942 // __int32 v226; // [sp+570h] [bp-F8h]@52 | |
943 // __int32 v227; // [sp+57Ch] [bp-ECh]@52 | |
944 // __int32 v228; // [sp+588h] [bp-E0h]@52 | |
945 // __int32 v229; // [sp+594h] [bp-D4h]@52 | |
946 // __int32 v230; // [sp+5A0h] [bp-C8h]@52 | |
947 // __int32 v231; // [sp+5ACh] [bp-BCh]@52 | |
948 // __int32 v232; // [sp+5B8h] [bp-B0h]@52 | |
949 // __int32 v233; // [sp+5C4h] [bp-A4h]@52 | |
950 // __int32 v234; // [sp+5D0h] [bp-98h]@52 | |
951 //char pName[40]; // [sp+5FCh] [bp-6Ch]@42 | |
952 //size_t pSource; // [sp+624h] [bp-44h]@67 | |
953 //char Dst[12]; // [sp+628h] [bp-40h]@9 | |
954 //char *v238; // [sp+634h] [bp-34h]@38 | |
955 ODMHeader header; // [sp+638h] [bp-30h]@61 | |
956 //void *ptr; // [sp+648h] [bp-20h]@66 | |
957 //size_t Count; // [sp+64Ch] [bp-1Ch]@109 | |
958 //int uSourceLen; // [sp+653h] [bp-15h]@66 | |
959 FILE *File; // [sp+658h] [bp-10h]@56 | |
960 //BLVSector *v244; // [sp+65Ch] [bp-Ch]@72 | |
961 //int v245; // [sp+660h] [bp-8h]@72 | |
962 //BLVFace *Src; // [sp+664h] [bp-4h]@73 | |
963 // signed int Argsa; // [sp+670h] [bp+8h]@4 | |
964 // signed int Argsb; // [sp+670h] [bp+8h]@7 | |
965 // signed int Argsc; // [sp+670h] [bp+8h]@15 | |
966 // signed int Argsd; // [sp+670h] [bp+8h]@18 | |
967 // int Argse; // [sp+670h] [bp+8h]@25 | |
968 // int Argsf; // [sp+670h] [bp+8h]@28 | |
969 // int Argsg; // [sp+670h] [bp+8h]@32 | |
970 // int Argsh; // [sp+670h] [bp+8h]@35 | |
971 // signed int Argsi; // [sp+670h] [bp+8h]@40 | |
972 // signed int Argsj; // [sp+670h] [bp+8h]@45 | |
973 //int Argsk; // [sp+670h] [bp+8h]@143 | |
974 //void *Argsl; // [sp+670h] [bp+8h]@155 | |
975 //signed int Argsm; // [sp+670h] [bp+8h]@161 | |
976 //signed int Argsn; // [sp+670h] [bp+8h]@175 | |
977 | |
978 //v5 = 0; | |
979 //v6 = this; | |
980 _6807E0_num_decorations_with_sounds_6807B8 = 0; | |
981 | |
982 #pragma region "loading from txt" | |
983 /*sprintf(FileName, "levels\\%s", pFilename); | |
984 if ( GetFileAttributesA(FileName) != -1 ) | |
985 { | |
986 Release(); | |
987 if ( Alloc() ) | |
988 { | |
989 v7 = fopen(FileName, "rb"); | |
990 result = 1; | |
991 if ( !v7 ) | |
992 return result; | |
993 v9 = pDest; | |
994 bLoaded = 1; | |
995 v202 = (int)v7; | |
996 v201 = (const char *)1; | |
997 *(int *)v9 = 1; | |
998 fread(&DstBuf, 0x180u, (size_t)v201, (FILE *)v202); | |
999 fseek(v7, Offset, 0); | |
1000 fread(&blv, 0x88u, 1u, v7); | |
1001 fseek(v7, v207, 0); | |
1002 fread(&uNumVertices, 1u, 4u, v7); | |
1003 fseek(v7, v208, 0); | |
1004 fread(pVertices, 6u, uNumVertices, v7); | |
1005 fseek(v7, v209, 0); | |
1006 fread(&uNumFaces, 4u, 1u, v7); | |
1007 fseek(v7, v210, 0); | |
1008 fread(pFaces, 0x60u, uNumFaces, v7); | |
1009 v10 = malloc(ptr_2AC, blv.uFaces_fdata_Size, "L.FData"); | |
1010 v202 = (int)v7; | |
1011 ptr_2AC = (unsigned __int16 *)v10; | |
1012 fread(v10, 1u, blv.uFaces_fdata_Size, (FILE *)v202); | |
1013 v11 = uNumFaces == 0; | |
1014 v12 = (uNumFaces & 0x80000000u) != 0; | |
1015 pDest = 0; | |
1016 Argsa = 0; | |
1017 if ( !(v12 | v11) ) | |
1018 { | |
1019 v13 = 0; | |
1020 do | |
1021 { | |
1022 pFaces[v13].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)ptr_2AC]; | |
1023 v14 = (size_t)&pFaces[v13]; | |
1024 i = v14; | |
1025 v15 = &pDest[2 * *(char *)(v14 + 93) + 2]; | |
1026 v16 = (int)&v15[(unsigned int)ptr_2AC]; | |
1027 pDest = v15; | |
1028 *(int *)(i + 52) = v16; | |
1029 v17 = (size_t)&pFaces[v13]; | |
1030 i = v17; | |
1031 v18 = &pDest[2 * *(char *)(v17 + 93) + 2]; | |
1032 v19 = (int)&v18[(unsigned int)ptr_2AC]; | |
1033 pDest = v18; | |
1034 *(int *)(i + 56) = v19; | |
1035 i = (size_t)&pFaces[v13]; | |
1036 v20 = ptr_2AC; | |
1037 pDest += 2 * *(char *)(i + 93) + 2; | |
1038 *(int *)(i + 60) = (int)(char *)v20 + (int)pDest; | |
1039 i = (size_t)&pFaces[v13]; | |
1040 v21 = ptr_2AC; | |
1041 pDest += 2 * *(char *)(i + 93) + 2; | |
1042 *(int *)(i + 64) = (int)(char *)v21 + (int)pDest; | |
1043 i = (size_t)&pFaces[v13]; | |
1044 ++v13; | |
1045 v22 = ptr_2AC; | |
1046 pDest += 2 * *(char *)(i + 93) + 2; | |
1047 ++Argsa; | |
1048 *(int *)(i + 68) = (int)(char *)v22 + (int)pDest; | |
1049 pDest += 2 * *((char *)&pFaces[v13] - 3) + 2; | |
1050 } | |
1051 while ( Argsa < (signed int)uNumFaces ); | |
1052 } | |
1053 Argsb = 0; | |
1054 if ( (signed int)uNumFaces > 0 ) | |
1055 { | |
1056 pDest = 0; | |
1057 do | |
1058 { | |
1059 fread(Dst, 1u, 0xAu, v7); | |
1060 if ( pDest[(unsigned int)pFaces + 45] & 0x40 ) | |
1061 { | |
1062 v23 = pTextureFrameTable->FindTextureByName(Dst); | |
1063 v24 = pDest; | |
1064 *(short *)&pDest[(unsigned int)pFaces + 74] = v23; | |
1065 v25 = *(short *)&v24[(unsigned int)pFaces + 74]; | |
1066 if ( v25 ) | |
1067 { | |
1068 pTextureFrameTable->LoadAnimationSequenceAndPalettes(v25); | |
1069 } | |
1070 else | |
1071 { | |
1072 v26 = pBitmaps_LOD->LoadTexture(Dst); | |
1073 v27 = pDest; | |
1074 *(short *)&pDest[(unsigned int)pFaces + 74] = v26; | |
1075 v27[(unsigned int)pFaces + 45] &= 0xBFu; | |
1076 } | |
1077 } | |
1078 else | |
1079 { | |
1080 *(short *)&pDest[(unsigned int)pFaces + 74] = pBitmaps_LOD->LoadTexture(Dst); | |
1081 } | |
1082 ++Argsb; | |
1083 pDest += 96; | |
1084 } | |
1085 while ( Argsb < (signed int)uNumFaces ); | |
1086 } | |
1087 fseek(v7, v211, 0); | |
1088 fread(&uNumFaceExtras, 4u, 1u, v7); | |
1089 fseek(v7, v212, 0); | |
1090 fread(pFaceExtras, 0x24u, uNumFaceExtras, v7); | |
1091 Argsc = 0; | |
1092 if ( (signed int)uNumFaceExtras > 0 ) | |
1093 { | |
1094 pDest = 0; | |
1095 do | |
1096 { | |
1097 fread(Dst, 1u, 0xAu, v7); | |
1098 v28 = pBitmaps_LOD->LoadTexture(Dst); | |
1099 v29 = pFaceExtras; | |
1100 v30 = pDest; | |
1101 ++Argsc; | |
1102 pDest += 36; | |
1103 *(unsigned __int16 *)((char *)&v29->uAdditionalBitmapID + (int)v30) = v28; | |
1104 } | |
1105 while ( Argsc < (signed int)uNumFaceExtras ); | |
1106 } | |
1107 Argsd = 0; | |
1108 if ( (signed int)uNumFaces > 0 ) | |
1109 { | |
1110 pDest = 0; | |
1111 do | |
1112 { | |
1113 v31 = (int)&pFaceExtras[*(short *)&pDest[(unsigned int)pFaces + 72]]; | |
1114 if ( *(short *)(v31 + 26) ) | |
1115 { | |
1116 if ( ((BLVFaceExtra *)v31)->HasEventint() ) | |
1117 pDest[(unsigned int)pFaces + 46] |= 0x10u; | |
1118 else | |
1119 pDest[(unsigned int)pFaces + 46] &= 0xEFu; | |
1120 } | |
1121 ++Argsd; | |
1122 pDest += 96; | |
1123 } | |
1124 while ( Argsd < (signed int)uNumFaces ); | |
1125 } | |
1126 fseek(v7, v213, 0); | |
1127 fread(&uNumSectors, 4u, 1u, v7); | |
1128 fseek(v7, v214, 0); | |
1129 fread(pSectors, 0x74u, uNumSectors, v7); | |
1130 v32 = malloc(ptr_0002B0_sector_rdata, blv.uSector_rdata_Size, "L.RData"); | |
1131 v202 = (int)v7; | |
1132 ptr_0002B0_sector_rdata = (unsigned __int16 *)v32; | |
1133 fread(v32, 1u, blv.uSector_rdata_Size, (FILE *)v202); | |
1134 v11 = uNumSectors == 0; | |
1135 v12 = uNumSectors < 0; | |
1136 pDest = 0; | |
1137 Argse = 0; | |
1138 if ( !(v12 | v11) ) | |
1139 { | |
1140 v33 = 0; | |
1141 do | |
1142 { | |
1143 pSectors[v33].pFloors = (unsigned __int16 *)&pDest[(unsigned int)ptr_0002B0_sector_rdata]; | |
1144 i = (size_t)&pSectors[v33]; | |
1145 v34 = ptr_0002B0_sector_rdata; | |
1146 pDest += 2 * *(short *)(i + 4); | |
1147 *(int *)(i + 16) = (int)(char *)v34 + (int)pDest; | |
1148 v35 = (size_t)&pSectors[v33]; | |
1149 i = v35; | |
1150 v36 = &pDest[2 * *(short *)(v35 + 12)]; | |
1151 v37 = (int)&v36[(unsigned int)ptr_0002B0_sector_rdata]; | |
1152 pDest = v36; | |
1153 *(int *)(i + 24) = v37; | |
1154 v38 = (size_t)&pSectors[v33]; | |
1155 i = v38; | |
1156 v39 = &pDest[2 * *(short *)(v38 + 20)]; | |
1157 v40 = (int)&v39[(unsigned int)ptr_0002B0_sector_rdata]; | |
1158 pDest = v39; | |
1159 *(int *)(i + 32) = v40; | |
1160 i = (size_t)&pSectors[v33]; | |
1161 v41 = ptr_0002B0_sector_rdata; | |
1162 pDest += 2 * *(short *)(i + 28); | |
1163 *(int *)(i + 40) = (int)(char *)v41 + (int)pDest; | |
1164 i = (size_t)&pSectors[v33]; | |
1165 v42 = ptr_0002B0_sector_rdata; | |
1166 pDest += 2 * *(short *)(i + 36); | |
1167 *(int *)(i + 48) = (int)(char *)v42 + (int)pDest; | |
1168 i = (size_t)&pSectors[v33]; | |
1169 v43 = ptr_0002B0_sector_rdata; | |
1170 pDest += 2 * *(short *)(i + 44); | |
1171 *(int *)(i + 64) = (int)(char *)v43 + (int)pDest; | |
1172 i = (size_t)&pSectors[v33]; | |
1173 v44 = ptr_0002B0_sector_rdata; | |
1174 pDest += 2 * *(short *)(i + 60); | |
1175 *(int *)(i + 72) = (int)(char *)v44 + (int)pDest; | |
1176 v45 = (size_t)&pSectors[v33]; | |
1177 ++v33; | |
1178 i = v45; | |
1179 v46 = ptr_0002B0_sector_rdata; | |
1180 pDest += 2 * *(short *)(v45 + 68); | |
1181 ++Argse; | |
1182 *(int *)(v45 + 80) = (int)(char *)v46 + (int)pDest; | |
1183 pDest += 2 * *((short *)&pSectors[v33] - 20); | |
1184 } | |
1185 while ( Argse < uNumSectors ); | |
1186 } | |
1187 v47 = malloc( | |
1188 ptr_0002B8_sector_lrdata, | |
1189 blv.uSector_lrdata_Size, | |
1190 "L.RLData"); | |
1191 v202 = (int)v7; | |
1192 ptr_0002B8_sector_lrdata = (unsigned __int16 *)v47; | |
1193 fread(v47, 1u, blv.uSector_lrdata_Size, (FILE *)v202); | |
1194 v11 = uNumSectors == 0; | |
1195 v12 = uNumSectors < 0; | |
1196 pDest = 0; | |
1197 Argsf = 0; | |
1198 if ( !(v12 | v11) ) | |
1199 { | |
1200 v48 = pSectors; | |
1201 v49 = 0; | |
1202 for ( i = 0; ; v49 = i ) | |
1203 { | |
1204 v50 = ptr_0002B8_sector_lrdata; | |
1205 i += 116; | |
1206 ++Argsf; | |
1207 *(BLVLightMM7 **)((char *)&v48->pLights + v49) = (BLVLightMM7 *)((char *)v50 + (int)pDest); | |
1208 v48 = pSectors; | |
1209 pDest += 2 * *(__int16 *)((char *)&v48->uNumLights + v49); | |
1210 if ( Argsf >= uNumSectors ) | |
1211 break; | |
1212 } | |
1213 } | |
1214 fseek(v7, v215, 0); | |
1215 fread(&uNumDoors, 4u, 1u, v7); | |
1216 fseek(v7, v216, 0); | |
1217 fread(pDoors, 0x50u, 0xC8u, v7); | |
1218 v51 = malloc(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData"); | |
1219 v202 = (int)v7; | |
1220 ptr_0002B4_doors_ddata = (unsigned __int16 *)v51; | |
1221 fread(v51, 1u, blv.uDoors_ddata_Size, (FILE *)v202); | |
1222 v11 = uNumDoors == 0; | |
1223 v12 = uNumDoors < 0; | |
1224 pDest = 0; | |
1225 Argsg = 0; | |
1226 if ( !(v12 | v11) ) | |
1227 { | |
1228 v52 = 0; | |
1229 do | |
1230 { | |
1231 pDoors[v52].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)ptr_0002B4_doors_ddata]; | |
1232 i = (size_t)&pDoors[v52]; | |
1233 v53 = ptr_0002B4_doors_ddata; | |
1234 pDest += 2 * *(short *)(i + 68); | |
1235 *(int *)(i + 40) = (int)(char *)v53 + (int)pDest; | |
1236 v54 = (size_t)&pDoors[v52]; | |
1237 i = v54; | |
1238 v55 = &pDest[2 * *(short *)(v54 + 70)]; | |
1239 v56 = (int)&v55[(unsigned int)ptr_0002B4_doors_ddata]; | |
1240 pDest = v55; | |
1241 *(int *)(i + 44) = v56; | |
1242 v57 = (size_t)&pDoors[v52]; | |
1243 i = v57; | |
1244 v58 = &pDest[2 * *(short *)(v57 + 72)]; | |
1245 v59 = (int)&v58[(unsigned int)ptr_0002B4_doors_ddata]; | |
1246 pDest = v58; | |
1247 *(int *)(i + 48) = v59; | |
1248 i = (size_t)&pDoors[v52]; | |
1249 v60 = ptr_0002B4_doors_ddata; | |
1250 pDest += 2 * *(short *)(i + 70); | |
1251 *(int *)(i + 52) = (int)(char *)v60 + (int)pDest; | |
1252 i = (size_t)&pDoors[v52]; | |
1253 v61 = ptr_0002B4_doors_ddata; | |
1254 pDest += 2 * *(short *)(i + 70); | |
1255 *(int *)(i + 56) = (int)(char *)v61 + (int)pDest; | |
1256 i = (size_t)&pDoors[v52]; | |
1257 v62 = ptr_0002B4_doors_ddata; | |
1258 pDest += 2 * *(short *)(i + 74); | |
1259 *(int *)(i + 60) = (int)(char *)v62 + (int)pDest; | |
1260 i = (size_t)&pDoors[v52]; | |
1261 v63 = ptr_0002B4_doors_ddata; | |
1262 pDest += 2 * *(short *)(i + 74); | |
1263 *(int *)(i + 64) = (int)(char *)v63 + (int)pDest; | |
1264 ++Argsg; | |
1265 v64 = pDoors[v52].uNumOffsets; | |
1266 ++v52; | |
1267 pDest += 2 * v64; | |
1268 } | |
1269 while ( Argsg < uNumDoors ); | |
1270 } | |
1271 Argsh = 0; | |
1272 if ( uNumDoors > 0 ) | |
1273 { | |
1274 v65 = pDoors; | |
1275 pDest = 0; | |
1276 do | |
1277 { | |
1278 i = 0; | |
1279 v66 = &pDest[(int)v65]; | |
1280 if ( *(short *)&pDest[(int)v65 + 70] > 0 ) | |
1281 { | |
1282 do | |
1283 { | |
1284 v67 = *((int *)v66 + 10); | |
1285 a3 = 2 * i; | |
1286 v68 = *(short *)(v67 + 2 * i); | |
1287 v69 = pFaces; | |
1288 ++i; | |
1289 v70 = (int)&pFaceExtras[v69[v68].uFaceExtraID]; | |
1290 v71 = *((int *)v66 + 12); | |
1291 v72 = a3; | |
1292 v238 = (char *)v70; | |
1293 *(short *)(a3 + v71) = *(short *)(v70 + 20); | |
1294 *(__int16 *)(*(char **)((char *)&pDoors->pDeltaVs + (unsigned int)pDest) + v72) = *((short *)v238 + 11); | |
1295 v65 = pDoors; | |
1296 v66 = &pDest[(int)v65]; | |
1297 } | |
1298 while ( (signed int)i < *(short *)&pDest[(int)v65 + 70] ); | |
1299 } | |
1300 ++Argsh; | |
1301 pDest += 80; | |
1302 } | |
1303 while ( Argsh < uNumDoors ); | |
1304 } | |
1305 fseek(v7, v217, 0); | |
1306 fread(&uNumLevelDecorations, 4u, 1u, v7); | |
1307 fseek(v7, v218, 0); | |
1308 fread(pLevelDecorations, 0x20u, uNumLevelDecorations, v7); | |
1309 Argsi = 0; | |
1310 if ( (signed int)uNumLevelDecorations > 0 ) | |
1311 { | |
1312 pDest = (char *)pLevelDecorations; | |
1313 do | |
1314 { | |
1315 fread(pName, 1u, 0x20u, v7); | |
1316 v73 = pDecorationList->GetDecorIdByName(pName); | |
1317 v74 = pDest; | |
1318 ++Argsi; | |
1319 pDest += 32; | |
1320 *(short *)v74 = v73; | |
1321 } | |
1322 while ( Argsi < (signed int)uNumLevelDecorations ); | |
1323 } | |
1324 fseek(v7, v219, 0); | |
1325 fread(&uNumSpriteObjects, 4u, 1u, v7); | |
1326 fseek(v7, v220, 0); | |
1327 fread(pSpriteObjects, 0x70u, uNumSpriteObjects, v7); | |
1328 if ( (signed int)uNumSpriteObjects > 0 ) | |
1329 { | |
1330 v75 = pSpriteObjects; | |
1331 pDest = (char *)uNumSpriteObjects; | |
1332 do | |
1333 { | |
1334 Argsj = 0; | |
1335 v76 = 48 * v75->stru_24.uItemID; | |
1336 v11 = pObjectList->uNumObjects == 0; | |
1337 v12 = (pObjectList->uNumObjects & 0x80000000u) != 0; | |
1338 LOWORD(v76) = *(unsigned __int16 *)((char *)&pItemsTable->pItems[0].uSpriteID + v76); | |
1339 i = v76; | |
1340 v75->uItemType = v76; | |
1341 if ( v12 | v11 ) | |
1342 { | |
1343 LABEL_50: | |
1344 v78 = 0; | |
1345 } | |
1346 else | |
1347 { | |
1348 for ( j = (int)&pObjectList->pObjects->uObjectID; (short)v76 != *(short *)j; j = a3 ) | |
1349 { | |
1350 ++Argsj; | |
1351 a3 = j + 56; | |
1352 if ( Argsj >= (signed int)pObjectList->uNumObjects ) | |
1353 goto LABEL_50; | |
1354 LOWORD(v76) = i; | |
1355 } | |
1356 v78 = Argsj; | |
1357 } | |
1358 v75->uObjectDescID = v78; | |
1359 ++v75; | |
1360 --pDest; | |
1361 } | |
1362 while ( pDest ); | |
1363 } | |
1364 fseek(v7, v221, 0); | |
1365 fread(&uNumActors, 4u, 1u, v7); | |
1366 fseek(v7, v222, 0); | |
1367 fread(pActors, 0x344u, uNumActors, v7); | |
1368 fseek(v7, v228, 0); | |
1369 fread(&uNumChests, 4u, 1u, v7); | |
1370 fseek(v7, v229, 0); | |
1371 fread(pChests, 0x14CCu, uNumChests, v7); | |
1372 fseek(v7, v224, 0); | |
1373 fread(&uNumLights, 4u, 1u, v7); | |
1374 fseek(v7, v225, 0); | |
1375 fread(pLights, 0x10u, uNumLights, v7); | |
1376 fseek(v7, v226, 0); | |
1377 fread(&uNumNodes, 4u, 1u, v7); | |
1378 fseek(v7, v227, 0); | |
1379 fread(pNodes, 8u, uNumNodes, v7); | |
1380 fseek(v7, v230, 0); | |
1381 fread(&uNumSpawnPoints, 4u, 1u, v7); | |
1382 v79 = malloc(pSpawnPoints, 24 * uNumSpawnPoints, "Spawn"); | |
1383 v202 = 0; | |
1384 pSpawnPoints = (SpawnPointMM7 *)v79; | |
1385 fseek(v7, v231, v202); | |
1386 fread(pSpawnPoints, 0x18u, uNumSpawnPoints, v7); | |
1387 fseek(v7, v232, 0); | |
1388 fread(&dlv, 0x28u, 1u, v7); | |
1389 fseek(v7, v233, 0); | |
1390 fread(&stru_5E4C90, 1u, 0xC8u, v7); | |
1391 fseek(v7, v234, 0); | |
1392 fread(&uLastVisitDay, 1u, 0x38u, v7); | |
1393 fseek(v7, v223, 0); | |
1394 v80 = (void **)&pMapOutlines; | |
1395 fread(*v80, 4u, 1u, v7); | |
1396 fread((char *)*v80 + 4, 0xCu, *(int *)*v80, v7); | |
1397 fclose(v7); | |
1398 goto LABEL_179; | |
1399 } | |
1400 return 4; | |
1401 }*/ | |
1402 #pragma endregion | |
1403 | |
1404 if (bLoaded) | |
1405 { | |
1406 Log::Warning(L"BLV is already loaded"); | |
1407 return 3; | |
1408 } | |
1409 | |
1410 if ( !pGames_LOD->DoesContainerExist(pFilename) ) | |
1411 Error("Unable to find %s in Games.LOD", pFilename); | |
1412 | |
1413 //v238 = pFilename - 4; | |
1414 //v81 = strlen(pFilename); | |
1415 strcpy(this->pFilename, pFilename); | |
1416 strcpy(&pFilename[strlen(pFilename) - 4], ".blv"); | |
1417 File = pGames_LOD->FindContainer(pFilename, 1); | |
1418 //File = v82; | |
1419 | |
1420 Release(); | |
1421 if ( !Alloc() ) | |
1422 return 4; | |
1423 | |
1424 header.uVersion = 91969; | |
1425 header.pMagic[0] = 'm'; | |
1426 header.pMagic[1] = 'v'; | |
1427 header.pMagic[2] = 'i'; | |
1428 header.pMagic[3] = 'i'; | |
1429 header.uCompressedSize = 0; | |
1430 header.uDecompressedSize = 0; | |
1431 fread(&header, sizeof(ODMHeader), 1, File); | |
1432 if (header.uVersion != 91969 || | |
1433 header.pMagic[0] != 'm' || | |
1434 header.pMagic[1] != 'v' || | |
1435 header.pMagic[2] != 'i' || | |
1436 header.pMagic[3] != 'i' ) | |
1437 { | |
1438 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:792", 0); | |
1439 } | |
1440 //v83 = header.uCompressedSize; | |
1441 //pSource = header.uDecompressedSize; | |
1442 //v84 = malloc(header.uDecompressedSize); | |
1443 //v85 = v84; | |
1444 //ptr = v84; | |
1445 void* pRawBLV = malloc(header.uDecompressedSize); | |
1446 memset(pRawBLV, 0, header.uDecompressedSize); | |
1447 | |
1448 if (header.uCompressedSize == header.uDecompressedSize) | |
1449 fread(pRawBLV, header.uDecompressedSize, 1, File); | |
1450 else if (header.uCompressedSize < header.uDecompressedSize) | |
1451 { | |
1452 void* pTmpMem = malloc(header.uCompressedSize); | |
1453 { | |
1454 fread(pTmpMem, header.uCompressedSize, 1, File); | |
1455 | |
1456 uint uDecompressedSize = header.uDecompressedSize; | |
1457 zlib::MemUnzip(pRawBLV, &uDecompressedSize, pTmpMem, header.uCompressedSize); | |
1458 | |
1459 if (uDecompressedSize != header.uDecompressedSize) | |
1460 Log::Warning(L"uDecompressedSize != header.uDecompressedSize in BLV"); | |
1461 } | |
1462 free(pTmpMem); | |
1463 } | |
1464 else | |
1465 { | |
1466 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:803", 0); | |
1467 return 0; | |
1468 } | |
1469 | |
1470 bLoaded = true; | |
1471 | |
1472 char* pData = (char *)pRawBLV; | |
1473 | |
1474 pGameLoadingUI_ProgressBar->Progress(); | |
1475 | |
1476 memcpy(&blv, pData, 136); | |
1477 memcpy(&uNumVertices, pData += 136, 4); | |
1478 memcpy(pVertices, pData += 4, uNumVertices * sizeof(Vec3_short_)); | |
1479 | |
1480 pGameLoadingUI_ProgressBar->Progress(); | |
1481 | |
1482 memcpy(&uNumFaces, pData += uNumVertices * sizeof(Vec3_short_), 4); | |
1483 | |
1484 pGameLoadingUI_ProgressBar->Progress(); | |
1485 | |
1486 memcpy(pFaces, pData += 4, uNumFaces * sizeof (BLVFace)); | |
1487 pLFaces = (unsigned __int16 *)malloc(blv.uFaces_fdata_Size); | |
1488 | |
1489 memcpy(pLFaces, pData += uNumFaces * sizeof (BLVFace), blv.uFaces_fdata_Size); | |
1490 | |
1491 for (uint i = 0, j = 0; i < uNumFaces; ++i) | |
1492 { | |
1493 BLVFace* pFace = &pFaces[i]; | |
1494 | |
1495 pFace->pVertexIDs = &pLFaces[j]; | |
1496 | |
1497 j += pFace->uNumVertices + 1; | |
1498 pFace->pXInterceptDisplacements = (short *)(&pLFaces[j]); | |
1499 | |
1500 j += pFace->uNumVertices + 1; | |
1501 pFace->pYInterceptDisplacements = (short *)(&pLFaces[j]); | |
1502 | |
1503 j += pFace->uNumVertices + 1; | |
1504 pFace->pZInterceptDisplacements = (short *)(&pLFaces[j]); | |
1505 | |
1506 j += pFace->uNumVertices + 1; | |
1507 pFace->pVertexUIDs = (__int16 *)(&pLFaces[j]); | |
1508 | |
1509 j += pFace->uNumVertices + 1; | |
1510 pFace->pVertexVIDs = (__int16 *)(&pLFaces[j]); | |
1511 | |
1512 j += pFace->uNumVertices + 1; | |
1513 /*v93 = &pFaces[v92]; | |
1514 Src = v93; | |
1515 v94 = (BLVSector *)((char *)v244 + 2 * v93->uNumVertices + 2); | |
1516 v95 = (unsigned __int16 *)((char *)v94 + (unsigned int)ptr_2AC); | |
1517 v244 = v94; | |
1518 Src->pXInterceptDisplacements = v95; | |
1519 v96 = (int)&pFaces[v92]; | |
1520 Src = (BLVFace *)v96; | |
1521 v97 = (BLVSector *)((char *)v244 + 2 * *(char *)(v96 + 93) + 2); | |
1522 v98 = (unsigned __int16 *)((char *)v97 + (unsigned int)ptr_2AC); | |
1523 v244 = v97; | |
1524 Src->pYInterceptDisplacements = v98; | |
1525 Src = &pFaces[v92]; | |
1526 v99 = ptr_2AC; | |
1527 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
1528 Src->pZInterceptDisplacements = (unsigned __int16 *)((char *)v99 + (int)v244); | |
1529 Src = &pFaces[v92]; | |
1530 v100 = ptr_2AC; | |
1531 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
1532 Src->pVertexUIDs = (unsigned __int16 *)((char *)v100 + (int)v244); | |
1533 Src = &pFaces[v92]; | |
1534 ++v92; | |
1535 v101 = ptr_2AC; | |
1536 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
1537 ++v245; | |
1538 Src->pVertexVIDs = (unsigned __int16 *)((char *)v101 + (int)v244); | |
1539 v244 = (BLVSector *)((char *)v244 + 2 * *((char *)&pFaces[v92] - 3) + 2);*/ | |
1540 } | |
1541 | |
1542 pGameLoadingUI_ProgressBar->Progress(); | |
1543 | |
1544 pData += blv.uFaces_fdata_Size; | |
1545 | |
1546 for (uint i = 0; i < uNumFaces; ++i) | |
1547 { | |
1548 BLVFace* pFace = &pFaces[i]; | |
1549 | |
1550 char pTexName[16]; | |
1551 strncpy(pTexName, pData, 10); | |
1552 pData += 10; | |
1553 | |
1554 if (pFace->uAttributes & FACE_TEXTURE_FRAME) | |
1555 { | |
1556 pFace->uBitmapID = pTextureFrameTable->FindTextureByName(pTexName); | |
1557 if (pFace->uBitmapID) | |
1558 pTextureFrameTable->LoadAnimationSequenceAndPalettes(pFace->uBitmapID); | |
1559 else | |
1560 { | |
1561 pFace->uBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
1562 pFace->uAttributes &= ~FACE_TEXTURE_FRAME; | |
1563 } | |
1564 } | |
1565 else | |
1566 pFace->uBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
1567 } | |
1568 | |
1569 pGameLoadingUI_ProgressBar->Progress(); | |
1570 | |
1571 memcpy(&uNumFaceExtras, pData, 4); | |
1572 memcpy(pFaceExtras, pData += 4, uNumFaceExtras * sizeof(BLVFaceExtra)); | |
1573 pData += uNumFaceExtras * sizeof(BLVFaceExtra); | |
1574 | |
1575 pGameLoadingUI_ProgressBar->Progress(); | |
1576 | |
1577 //v108 = (char *)v107 + 36 * uNumFaceExtras; | |
1578 //v245 = 0; | |
1579 //*(int *)((char *)&uSourceLen + 1) = 0; | |
1580 for (uint i = 0; i < uNumFaceExtras; ++i) | |
1581 { | |
1582 char pTexName[32]; | |
1583 strncpy(pTexName, pData, 10); | |
1584 pData += 10; | |
1585 | |
1586 if (!strcmp(pTexName, "")) | |
1587 pFaceExtras[i].uAdditionalBitmapID = -1; | |
1588 else | |
1589 pFaceExtras[i].uAdditionalBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
1590 } | |
1591 | |
1592 | |
1593 for (uint i = 0; i < uNumFaces; ++i) | |
1594 { | |
1595 BLVFace* pFace = &pFaces[i]; | |
1596 BLVFaceExtra* pFaceExtra = &pFaceExtras[pFace->uFaceExtraID]; | |
1597 | |
1598 if (pFaceExtra->uEventID) | |
1599 { | |
1600 if (pFaceExtra->HasEventint()) | |
1601 pFace->uAttributes |= FACE_HAS_EVENT; | |
1602 else | |
1603 pFace->uAttributes &= ~FACE_HAS_EVENT; | |
1604 } | |
1605 } | |
1606 | |
1607 pGameLoadingUI_ProgressBar->Progress(); | |
1608 | |
1609 memcpy(&uNumSectors, pData, 4); | |
1610 memcpy(pSectors, pData + 4, uNumSectors * sizeof(BLVSector)); | |
1611 pData += 4 + uNumSectors * sizeof(BLVSector); | |
1612 | |
1613 pGameLoadingUI_ProgressBar->Progress(); | |
1614 | |
1615 ptr_0002B0_sector_rdata = (unsigned short *)malloc(blv.uSector_rdata_Size);//, "L.RData"); | |
1616 memcpy(ptr_0002B0_sector_rdata, pData, blv.uSector_rdata_Size); | |
1617 pData += blv.uSector_rdata_Size; | |
1618 | |
1619 for (uint i = 0, j = 0; i < uNumSectors; ++i) | |
1620 { | |
1621 BLVSector* pSector = &pSectors[i]; | |
1622 | |
1623 pSector->pFloors = &ptr_0002B0_sector_rdata[j]; | |
1624 j += pSector->uNumFloors; | |
1625 | |
1626 pSector->pWalls = &ptr_0002B0_sector_rdata[j]; | |
1627 j += pSector->uNumWalls; | |
1628 | |
1629 pSector->pCeilings = &ptr_0002B0_sector_rdata[j]; | |
1630 j += pSector->uNumCeilings; | |
1631 | |
1632 pSector->pFluids = &ptr_0002B0_sector_rdata[j]; | |
1633 j += pSector->uNumFluids; | |
1634 | |
1635 pSector->pPortals = &ptr_0002B0_sector_rdata[j]; | |
1636 j += pSector->uNumPortals; | |
1637 | |
1638 pSector->pFaceIDs = &ptr_0002B0_sector_rdata[j]; | |
1639 j += pSector->uNumFaces; | |
1640 | |
1641 pSector->pCogs = &ptr_0002B0_sector_rdata[j]; | |
1642 j += pSector->uNumCogs; | |
1643 | |
1644 pSector->pDecorationIDs = &ptr_0002B0_sector_rdata[j]; | |
1645 j += pSector->uNumDecorations; | |
1646 | |
1647 pSector->pMarkers = &ptr_0002B0_sector_rdata[j]; | |
1648 j += pSector->uNumMarkers; | |
1649 | |
1650 | |
1651 //do | |
1652 //{ | |
1653 /*pSectors[v118].pFloors = (unsigned __int16 *)((char *)Src + (unsigned int)ptr_0002B0_sector_rdata); | |
1654 v244 = &pSectors[v118]; | |
1655 v119 = ptr_0002B0_sector_rdata; | |
1656 Src = (BLVFace *)((char *)Src + 2 * v244->field_4); | |
1657 v244->pWalls = (unsigned __int16 *)((char *)v119 + (int)Src); | |
1658 v120 = (int)&pSectors[v118]; | |
1659 v244 = (BLVSector *)v120; | |
1660 v121 = (BLVFace *)((char *)Src + 2 * *(short *)(v120 + 12)); | |
1661 v122 = (unsigned __int16 *)((char *)v121 + (unsigned int)ptr_0002B0_sector_rdata); | |
1662 Src = v121; | |
1663 v244->pCeilings = v122; | |
1664 v123 = (int)&pSectors[v118]; | |
1665 v244 = (BLVSector *)v123; | |
1666 v124 = (BLVFace *)((char *)Src + 2 * *(short *)(v123 + 20)); | |
1667 v125 = (unsigned __int16 *)((char *)v124 + (unsigned int)ptr_0002B0_sector_rdata); | |
1668 Src = v124; | |
1669 v244->pFluids = v125; | |
1670 v244 = &pSectors[v118]; | |
1671 v126 = ptr_0002B0_sector_rdata; | |
1672 Src = (BLVFace *)((char *)Src + 2 * v244->field_1C); | |
1673 v244->pPortals = (unsigned __int16 *)((char *)v126 + (int)Src); | |
1674 v244 = &pSectors[v118]; | |
1675 v127 = ptr_0002B0_sector_rdata; | |
1676 Src = (BLVFace *)((char *)Src + 2 * v244->uNumPortals); | |
1677 v244->pFaceIDs = (unsigned __int16 *)((char *)v127 + (int)Src); | |
1678 v244 = &pSectors[v118]; | |
1679 v128 = ptr_0002B0_sector_rdata; | |
1680 Src = (BLVFace *)((char *)Src + 2 * v244->field_2C); | |
1681 v244->pCogs = (unsigned __int16 *)((char *)v128 + (int)Src); | |
1682 v244 = &pSectors[v118]; | |
1683 v129 = ptr_0002B0_sector_rdata; | |
1684 Src = (BLVFace *)((char *)Src + 2 * v244->field_3C); | |
1685 v244->pDecorationIDs = (unsigned __int16 *)((char *)v129 + (int)Src); | |
1686 v130 = (int)&pSectors[v118]; | |
1687 ++v118; | |
1688 v244 = (BLVSector *)v130; | |
1689 v131 = ptr_0002B0_sector_rdata; | |
1690 Src = (BLVFace *)((char *)Src + 2 * *(short *)(v130 + 68)); | |
1691 ++v245; | |
1692 *(int *)(v130 + 80) = (int)(char *)v131 + (int)Src; | |
1693 Src = (BLVFace *)((char *)Src + 2 * *((short *)&pSectors[v118] - 20));*/ | |
1694 //} | |
1695 //while ( v245 < uNumSectors ); | |
1696 } | |
1697 | |
1698 ptr_0002B8_sector_lrdata = (unsigned __int16 *)malloc(blv.uSector_lrdata_Size);//, "L.RLData"); | |
1699 memcpy(ptr_0002B8_sector_lrdata, pData, blv.uSector_lrdata_Size); | |
1700 pData += blv.uSector_lrdata_Size; | |
1701 | |
1702 pGameLoadingUI_ProgressBar->Progress(); | |
1703 | |
1704 for (uint i = 0, j = 0; i < uNumSectors; ++i) | |
1705 { | |
1706 pSectors[i].pLights = ptr_0002B8_sector_lrdata + j; | |
1707 j += pSectors[i].uNumLights; | |
1708 } | |
1709 | |
1710 pGameLoadingUI_ProgressBar->Progress(); | |
1711 | |
1712 memcpy(&uNumDoors, pData, 4); | |
1713 pData += 4; | |
1714 | |
1715 pGameLoadingUI_ProgressBar->Progress(); | |
1716 pGameLoadingUI_ProgressBar->Progress(); | |
1717 | |
1718 memcpy(&uNumLevelDecorations, pData, 4); | |
1719 memcpy(pLevelDecorations.data(), pData + 4, uNumLevelDecorations * sizeof(LevelDecoration)); | |
1720 pData += 4 + uNumLevelDecorations * sizeof(LevelDecoration); | |
1721 | |
1722 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
1723 { | |
1724 pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(pData); | |
1725 | |
1726 pData += 32; | |
1727 } | |
1728 | |
1729 pGameLoadingUI_ProgressBar->Progress(); | |
1730 | |
1731 memcpy(&uNumLights, pData, 4); | |
1732 memcpy(pLights, pData + 4, uNumLights * sizeof(BLVLightMM7)); | |
1733 pData += 4 + uNumLights * sizeof(BLVLightMM7); | |
1734 | |
1735 pGameLoadingUI_ProgressBar->Progress(); | |
1736 pGameLoadingUI_ProgressBar->Progress(); | |
1737 | |
1738 memcpy(&uNumNodes, pData, 4); | |
1739 memcpy(pNodes, pData + 4, uNumNodes * sizeof(BSPNode)); | |
1740 pData += 4 + uNumNodes * sizeof(BSPNode); | |
1741 | |
1742 pGameLoadingUI_ProgressBar->Progress(); | |
1743 pGameLoadingUI_ProgressBar->Progress(); | |
1744 | |
1745 memcpy(&uNumSpawnPoints, pData, 4); | |
1746 pSpawnPoints = (SpawnPointMM7 *)malloc(uNumSpawnPoints * sizeof(SpawnPointMM7)); | |
1747 memcpy(pSpawnPoints, pData + 4, uNumSpawnPoints * sizeof(SpawnPointMM7)); | |
1748 pData += 4 + uNumSpawnPoints * sizeof(SpawnPointMM7); | |
1749 | |
1750 pGameLoadingUI_ProgressBar->Progress(); | |
1751 pGameLoadingUI_ProgressBar->Progress(); | |
1752 | |
1753 //v201 = (const char *)v148; | |
1754 //v200 = (size_t)pMapOutlines; | |
1755 memcpy(&pMapOutlines->uNumOutlines, pData, 4); | |
1756 memcpy(pMapOutlines->pOutlines, pData + 4, pMapOutlines->uNumOutlines * sizeof(BLVMapOutline)); | |
1757 //v149 = pMapOutlines; | |
1758 //v199 = 12 * *v149; | |
1759 //memcpy(v149 + 1, (const void *)(v148 + 4), v199); | |
1760 free(pRawBLV); | |
1761 pRawBLV = nullptr; | |
1762 | |
1763 void *pRawDLV = nullptr; | |
1764 strcpy(&pFilename[strlen(pFilename) - 4], ".dlv"); | |
1765 File = pNew_LOD->FindContainer(pFilename, 1);//error on D28.dlv | |
1766 fread(&header, 0x10, 1, File);//(FILE *)v245); | |
1767 bool _v244 = false; | |
1768 if (header.uVersion != 91969 || | |
1769 header.pMagic[0] != 'm' || | |
1770 header.pMagic[1] != 'v' || | |
1771 header.pMagic[2] != 'i' || | |
1772 header.pMagic[3] != 'i' ) | |
1773 { | |
1774 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1090", 0); | |
1775 _v244 = true; | |
1776 } | |
1777 else | |
1778 { | |
1779 pRawDLV = malloc(header.uDecompressedSize); | |
1780 if (header.uCompressedSize == header.uDecompressedSize) | |
1781 fread(pRawDLV, 1, header.uCompressedSize, File); | |
1782 else if (header.uCompressedSize < header.uDecompressedSize) | |
1783 { | |
1784 void* pTmpMem = malloc(header.uCompressedSize); | |
1785 { | |
1786 fread(pTmpMem, header.uCompressedSize, 1, File); | |
1787 | |
1788 uint uDecompressedSize = header.uDecompressedSize; | |
1789 zlib::MemUnzip(pRawDLV, &uDecompressedSize, pTmpMem, header.uCompressedSize); | |
1790 | |
1791 if (uDecompressedSize != header.uDecompressedSize) | |
1792 Log::Warning(L"uDecompressedSize != header.uDecompressedSize in DLV"); | |
1793 } | |
1794 free(pTmpMem); | |
1795 } | |
1796 else | |
1797 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1108", 0); | |
1798 | |
1799 pData = (char *)pRawDLV; | |
1800 } | |
1801 | |
1802 memcpy(&dlv, pData, 40); | |
1803 pData += 40; | |
1804 | |
1805 //v152 = dlv.uNumFacesInBModels; | |
1806 if (dlv.uNumFacesInBModels) | |
1807 { | |
1808 //v153 = dlv.uNumDecorations; | |
1809 if (dlv.uNumDecorations) | |
1810 { | |
1811 if (dlv.uNumFacesInBModels != uNumFaces || | |
1812 dlv.uNumDecorations != uNumLevelDecorations) | |
1813 _v244 = true; | |
1814 } | |
1815 } | |
1816 | |
1817 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_2000 ) | |
1818 _i = 0x1BAF800; | |
1819 bool _a = false; | |
1820 if ( a3 - dlv.uLastRepawnDay >= _i && _stricmp(pCurrentMapName, "d29.dlv") ) | |
1821 _a = true; | |
1822 | |
1823 //v154 = 875; | |
1824 if (_v244 || (_a || !dlv.uLastRepawnDay)) | |
1825 { | |
1826 if (_v244) | |
1827 { | |
1828 memset(v203, 0, 0x36B); | |
1829 } | |
1830 else if (_a || !dlv.uLastRepawnDay) | |
1831 { | |
1832 memcpy(v203, pData, 0x36B); | |
1833 } | |
1834 | |
1835 free(pRawDLV); | |
1836 dlv.uLastRepawnDay = a3; | |
1837 if (_v244) | |
1838 ++dlv.uNumRespawns; | |
1839 //v201 = pFilename; | |
1840 *(int *)pDest = 1; | |
1841 File = pGames_LOD->FindContainer(pFilename, 0); | |
1842 fread(&header, 0x10u, 1, File); | |
1843 uint v155 = header.uCompressedSize; | |
1844 uint Count = header.uDecompressedSize; | |
1845 BLVFace* Src = (BLVFace *)malloc(header.uDecompressedSize); | |
1846 pRawDLV = Src; | |
1847 if (v155 <= Count) | |
1848 { | |
1849 if (v155 == Count) | |
1850 fread(Src, 1, Count, File); | |
1851 else | |
1852 { | |
1853 void* _uSourceLen = malloc(v155); | |
1854 fread(_uSourceLen, v155, 1, File); | |
1855 zlib::MemUnzip(Src, &Count, _uSourceLen, v155); | |
1856 free(_uSourceLen); | |
1857 } | |
1858 } | |
1859 else | |
1860 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1195", 0); | |
1861 pData = ((char *)Src + 40); | |
1862 //v154 = 875; | |
1863 } | |
1864 else | |
1865 { | |
1866 *(int *)pDest = 0; | |
1867 } | |
1868 | |
1869 | |
1870 //LABEL_140: | |
1871 //v202 = (int)".blv"; | |
1872 //v156 = strlen(pFilename); | |
1873 strcpy(&pFilename[strlen(pFilename) - 4], ".blv"); | |
1874 memcpy(_visible_outlines, pData, 875); | |
1875 pData += 875; | |
1876 | |
1877 if ( *(int *)pDest ) | |
1878 memcpy(_visible_outlines, v203, 875); | |
1879 | |
1880 for (uint i = 0; i < pMapOutlines->uNumOutlines; ++i) | |
1881 { | |
1882 BLVMapOutline* pVertex = &pMapOutlines->pOutlines[i]; | |
1883 if ((unsigned __int8)(1 << (7 - i % 8)) & _visible_outlines[i / 8]) | |
1884 pVertex->uFlags |= 1; | |
1885 } | |
1886 | |
1887 | |
1888 for (uint i = 0; i < uNumFaces; ++i) | |
1889 { | |
1890 BLVFace* pFace = &pFaces[i]; | |
1891 BLVFaceExtra* pFaceExtra = &pFaceExtras[pFace->uFaceExtraID]; | |
1892 | |
1893 memcpy(&pFace->uAttributes, pData, 4); | |
1894 pData += 4; | |
1895 | |
1896 if (pFaceExtra->uEventID) | |
1897 { | |
1898 if (pFaceExtra->HasEventint()) | |
1899 pFace->uAttributes |= FACE_HAS_EVENT; | |
1900 else | |
1901 pFace->uAttributes &= ~FACE_HAS_EVENT; | |
1902 } | |
1903 } | |
1904 | |
1905 pGameLoadingUI_ProgressBar->Progress(); | |
1906 | |
1907 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
1908 { | |
1909 memcpy(&pLevelDecorations[i].uFlags, pData, 2); | |
1910 pData += 2; | |
1911 } | |
1912 | |
1913 pGameLoadingUI_ProgressBar->Progress(); | |
1914 | |
1915 memcpy(&uNumActors, pData, 4); | |
1916 memcpy(&pActors, pData + 4, uNumActors * sizeof(Actor)); | |
1917 pData += 4 + uNumActors * sizeof(Actor); | |
1918 | |
1919 pGameLoadingUI_ProgressBar->Progress(); | |
1920 pGameLoadingUI_ProgressBar->Progress(); | |
1921 | |
1922 memcpy(&uNumSpriteObjects, pData, 4); | |
1923 memcpy(pSpriteObjects.data(), pData + 4, uNumSpriteObjects * sizeof(SpriteObject)); | |
1924 pData += 4 + uNumSpriteObjects * sizeof(SpriteObject); | |
1925 | |
1926 pGameLoadingUI_ProgressBar->Progress(); | |
1927 | |
1928 for ( uint i = 0; i < uNumSpriteObjects; ++i ) | |
1929 { | |
1930 if (pSpriteObjects[i].stru_24.uItemID && !(pSpriteObjects[i].uAttributes & 0x0100)) | |
1931 { | |
1932 pSpriteObjects[i].uType = pItemsTable->pItems[pSpriteObjects[i].stru_24.uItemID].uSpriteID; | |
1933 | |
1934 //uint uObjectID = 0; | |
1935 for ( uint j = 0; j < pObjectList->uNumObjects; ++j ) | |
1936 if ( pSpriteObjects[i].uType == pObjectList->pObjects[j].uObjectID ) | |
1937 { | |
1938 pSpriteObjects[i].uObjectDescID = j; | |
1939 break; | |
1940 } | |
1941 } | |
1942 } | |
1943 | |
1944 pGameLoadingUI_ProgressBar->Progress(); | |
1945 | |
1946 memcpy(&uNumChests, pData, 4); | |
1947 memcpy(pChests.data(), pData + 4, uNumChests * sizeof(Chest)); | |
1948 pData += 4 + uNumChests * sizeof(Chest); | |
1949 | |
1950 pGameLoadingUI_ProgressBar->Progress(); | |
1951 pGameLoadingUI_ProgressBar->Progress(); | |
1952 | |
1953 memcpy(pDoors, pData, 0x3E80); | |
1954 pData += 0x3E80; | |
1955 | |
1956 //v201 = (const char *)blv.uDoors_ddata_Size; | |
1957 //v200 = (size_t)ptr_0002B4_doors_ddata; | |
1958 //v170 = malloc(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData"); | |
1959 //v171 = blv.uDoors_ddata_Size; | |
1960 ptr_0002B4_doors_ddata = (unsigned __int16 *)malloc(blv.uDoors_ddata_Size);//, "L.DData"); | |
1961 memcpy(ptr_0002B4_doors_ddata, pData, blv.uDoors_ddata_Size); | |
1962 pData += blv.uDoors_ddata_Size; | |
1963 | |
1964 //Src = (BLVFace *)((char *)Src + v171); | |
1965 //v172 = 0; | |
1966 //v245 = 0; | |
1967 //if (uNumDoors > 0) | |
1968 for (uint i = 0, j = 0; i < uNumDoors; ++i) | |
1969 { | |
1970 BLVDoor* pDoor = &pDoors[i]; | |
1971 | |
1972 pDoor->pVertexIDs = &ptr_0002B4_doors_ddata[j]; | |
1973 j += pDoor->uNumVertices; | |
1974 | |
1975 pDoor->pFaceIDs = &ptr_0002B4_doors_ddata[j]; | |
1976 j += pDoor->uNumFaces; | |
1977 | |
1978 pDoor->pSectorIDs = &ptr_0002B4_doors_ddata[j]; | |
1979 j += pDoor->field_48; | |
1980 | |
1981 pDoor->pDeltaUs = (short *)(&ptr_0002B4_doors_ddata[j]); | |
1982 j += pDoor->uNumFaces; | |
1983 | |
1984 pDoor->pDeltaVs = (short *)(&ptr_0002B4_doors_ddata[j]); | |
1985 j += pDoor->uNumFaces; | |
1986 | |
1987 pDoor->pXOffsets = &ptr_0002B4_doors_ddata[j]; | |
1988 j += pDoor->uNumOffsets; | |
1989 | |
1990 pDoor->pYOffsets = &ptr_0002B4_doors_ddata[j]; | |
1991 j += pDoor->uNumOffsets; | |
1992 | |
1993 pDoor->pZOffsets = &ptr_0002B4_doors_ddata[j]; | |
1994 j += pDoor->uNumOffsets; | |
1995 /*v173 = pDoors; | |
1996 for ( k = 0; ; v172 = v188 + 2 * *((short *)&v173[k] - 3) ) | |
1997 { | |
1998 v173[k].pVertexIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v172); | |
1999 v175 = &pDoors[k]; | |
2000 v176 = v172 + 2 * v175->uNumVertices; | |
2001 v175->pFaceIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v176); | |
2002 v177 = &pDoors[k]; | |
2003 v178 = v176 + 2 * v177->uNumFaces; | |
2004 v177->pSectorIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v178); | |
2005 v179 = &pDoors[k]; | |
2006 v180 = v178 + 2 * v179->field_48; | |
2007 v179->pDeltaUs = (__int16 *)((char *)ptr_0002B4_doors_ddata + v180); | |
2008 v181 = &pDoors[k]; | |
2009 v182 = v180 + 2 * v181->uNumFaces; | |
2010 v181->pDeltaVs = (__int16 *)((char *)ptr_0002B4_doors_ddata + v182); | |
2011 v183 = &pDoors[k]; | |
2012 v184 = v182 + 2 * v183->uNumFaces; | |
2013 v183->pXOffsets = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v184); | |
2014 v185 = &pDoors[k]; | |
2015 v186 = v184 + 2 * v185->uNumOffsets; | |
2016 v185->pYOffsets = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v186); | |
2017 v187 = &pDoors[k]; | |
2018 ++k; | |
2019 v188 = v186 + 2 * v187->uNumOffsets; | |
2020 v189 = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v188); | |
2021 ++v245; | |
2022 v187->pZOffsets = v189; | |
2023 v173 = pDoors; | |
2024 if ( v245 >= uNumDoors ) | |
2025 break; | |
2026 }*/ | |
2027 } | |
2028 //v190 = 0; | |
2029 //v245 = 0; | |
2030 for (uint i = 0; i < uNumDoors; ++i) | |
2031 { | |
2032 BLVDoor* pDoor = &pDoors[i]; | |
2033 | |
2034 for (uint j = 0; j < pDoor->uNumFaces; ++j) | |
2035 { | |
2036 BLVFace* pFace = &pFaces[pDoor->pFaceIDs[j]]; | |
2037 BLVFaceExtra* pFaceExtra = &pFaceExtras[pFace->uFaceExtraID]; | |
2038 | |
2039 pDoor->pDeltaUs[j] = pFaceExtra->sTextureDeltaU; | |
2040 pDoor->pDeltaVs[j] = pFaceExtra->sTextureDeltaV; | |
2041 } | |
2042 //v191 = pDoors; | |
2043 //pDest = 0; | |
2044 //do | |
2045 // { | |
2046 /*Argsn = 0; | |
2047 for ( l = (BLVDoor *)&v190[(int)v191]; | |
2048 Argsn < *(short *)&v190[(int)v191 + 70]; | |
2049 l = (BLVDoor *)&v190[(int)v191] ) | |
2050 { | |
2051 v193 = Argsn; | |
2052 v194 = l->pFaceIDs[Argsn++]; | |
2053 v195 = &pFaceExtras[pFaces[v194].uFaceExtraID]; | |
2054 l->pDeltaUs[v193] = v195->sTextureDeltaU; | |
2055 v190 = pDest; | |
2056 *(short *)(v193 * 2 + *(int *)&pDest[(unsigned int)pDoors + 52]) = v195->sTextureDeltaV; | |
2057 v191 = pDoors; | |
2058 } | |
2059 ++v245; | |
2060 v190 += 80; | |
2061 pDest = v190;*/ | |
2062 //} | |
2063 //while ( v245 < uNumDoors ); | |
2064 } | |
2065 | |
2066 | |
2067 pGameLoadingUI_ProgressBar->Progress(); | |
2068 | |
2069 memcpy(&stru_5E4C90_MapPersistVars, pData, 0xC8); | |
2070 pData += 0xC8; | |
2071 | |
2072 pGameLoadingUI_ProgressBar->Progress(); | |
2073 | |
2074 memcpy(&stru1, pData, 0x38u); | |
2075 pData += 0x38; | |
2076 | |
2077 free(pRawDLV); | |
2078 //v5 = 0; | |
2079 | |
2080 pSoundList->LoadSound(64, 0); | |
2081 pSoundList->LoadSound(103, 0); | |
2082 pSoundList->LoadSound(63, 0); | |
2083 pSoundList->LoadSound(102, 0); | |
2084 pSoundList->LoadSound(50, 0); | |
2085 pSoundList->LoadSound(89, 0); | |
2086 | |
2087 return 0; | |
2088 } | |
2089 | |
2090 | |
2091 //----- (0049AC17) -------------------------------------------------------- | |
2092 int IndoorLocation::GetSector(int sX, int sY, int sZ) | |
2093 { | |
2094 int v4; // esi@1 | |
2095 signed int v25; // edx@21 | |
2096 int v26; // ebx@23 | |
2097 int v37; // edi@38 | |
2098 int pSectorID; // ebx@40 | |
2099 int v39; // eax@41 | |
2100 int v43[50]; // [sp+Ch] [bp-108h]@1 | |
2101 bool v50; // [sp+ECh] [bp-28h]@19 | |
2102 int v51; // [sp+F0h] [bp-24h]@9 | |
2103 int v53; // [sp+F8h] [bp-1Ch]@10 | |
2104 int v54; // [sp+FCh] [bp-18h]@16 | |
2105 int v55; // [sp+100h] [bp-14h]@1 | |
2106 int v59; // [sp+110h] [bp-4h]@16 | |
2107 | |
2108 v4 = 0; | |
2109 v43[0] = 0; | |
2110 | |
2111 v55 = 0; | |
2112 | |
2113 if (uNumSectors < 2) | |
2114 return 0; | |
2115 | |
2116 for (uint i = 1; i < uNumSectors; ++i) | |
2117 { | |
2118 BLVSector* pSector = &pSectors[i]; | |
2119 | |
2120 if (pSector->pBounding.x1 > sX || pSector->pBounding.x2 < sX || | |
2121 pSector->pBounding.y1 > sY || pSector->pBounding.y2 < sY || | |
2122 pSector->pBounding.z1 - 64 > sZ || pSector->pBounding.z2 + 64 < sZ) | |
2123 continue; | |
2124 | |
2125 //Log::Warning(L"Sector[%u]", i); | |
2126 v51 = pSector->uNumFloors + pSector->uNumPortals; | |
2127 if (!v51) | |
2128 continue; | |
2129 | |
2130 | |
2131 for (uint j = 0; j < v51; ++j) | |
2132 { | |
2133 uint uFaceID; | |
2134 if (j < pSector->uNumFloors) | |
2135 uFaceID = pSector->pFloors[j]; | |
2136 else | |
2137 uFaceID = pSector->pPortals[j - pSector->uNumFloors]; | |
2138 | |
2139 BLVFace* pFace = &pFaces[uFaceID]; | |
2140 if (pFace->uPolygonType != POLYGON_Floor && | |
2141 pFace->uPolygonType != POLYGON_InBetweenFloorAndWall) | |
2142 continue; | |
2143 | |
2144 v54 = 0; | |
2145 v50 = pVertices[pFace->pVertexIDs[0]].y >= sY; | |
2146 | |
2147 for (uint k = 1; k <= pFace->uNumVertices; k++) | |
2148 { | |
2149 v59 = v50; | |
2150 | |
2151 if (v54 >= 2) | |
2152 break; | |
2153 | |
2154 Vec3<int16_t>* v2 = &pVertices[pFace->pVertexIDs[k]]; | |
2155 v50 = v2->y >= sY; | |
2156 | |
2157 if (v59 == v50) | |
2158 continue; | |
2159 | |
2160 Vec3<int16_t>* v1 = &pVertices[pFace->pVertexIDs[k - 1]]; | |
2161 v25 = v2->x >= sX ? 0 : 2; | |
2162 v26 = v25 | (v1->x < sX); | |
2163 | |
2164 if (v26 == 3) | |
2165 continue; | |
2166 | |
2167 if (!v26) | |
2168 ++v54; | |
2169 else | |
2170 { | |
2171 if (v1->x >= v2->x) | |
2172 { | |
2173 /*int _a58; | |
2174 int _a59; | |
2175 | |
2176 v32 = v1->x - v2->x; | |
2177 LODWORD(v33) = v32 << 16; | |
2178 HIDWORD(v33) = v32 >> 16;*/ | |
2179 //fixpoint_div(v1->x - v2->x, v1->y - v2->y); | |
2180 //_a58 = v33 / (v1->y - v2->y); | |
2181 //_a59 = fixpoint_mul(_a58, sY - v2->y); | |
2182 long long x_div_y = fixpoint_div(v1->x - v2->x, v1->y - v2->y); | |
2183 long long res = fixpoint_mul(x_div_y, sY - v2->y); // a / b * c - looks like projection | |
2184 if (res + v2->x > sX) | |
2185 ++v54; | |
2186 } | |
2187 else | |
2188 { | |
2189 long long x_div_y = fixpoint_div(v2->x - v1->x, v2->y - v1->y); | |
2190 long long res = fixpoint_mul(x_div_y, sY - v1->y); | |
2191 | |
2192 if (res + v1->x > sX) | |
2193 ++v54; | |
2194 | |
2195 /*int _a58; | |
2196 int _a59; | |
2197 auto v32 = v2->x - v1->x; | |
2198 LODWORD(v33) = v32 << 16; | |
2199 HIDWORD(v33) = v32 >> 16; | |
2200 _a58 = v33 / (v2->y - v1->y); | |
2201 _a59 = fixpoint_mul(_a58, sY - v1->y); | |
2202 | |
2203 if (_a59 + pVertices[k].x > sX) | |
2204 ++v54;*/ | |
2205 } | |
2206 } | |
2207 } | |
2208 | |
2209 if (pFace->uNumVertices && v54 == 1) | |
2210 v43[v55++] = uFaceID; | |
2211 } | |
2212 } | |
2213 | |
2214 v4 = v43[0]; | |
2215 if ( v55 == 1 ) | |
2216 return this->pFaces[v4].uSectorID; | |
2217 if ( !v55 ) | |
2218 return 0; | |
2219 pSectorID = 0; | |
2220 v53 = 0xFFFFFFu; | |
2221 if ( v55 > 0 ) | |
2222 { | |
2223 v39 = sY; | |
2224 for ( v37 = 0; v37 < v55; ++v37 ) | |
2225 { | |
2226 if ( this->pFaces[v43[v37]].uPolygonType == POLYGON_Floor ) | |
2227 v39 = sZ - this->pVertices[*this->pFaces[v43[v37]].pVertexIDs].z; | |
2228 if ( this->pFaces[v43[v37]].uPolygonType == POLYGON_InBetweenFloorAndWall ) | |
2229 { | |
2230 v39 = sZ - ((fixpoint_mul(this->pFaces[v43[v37]].zCalc1, (sX << 16)) | |
2231 + fixpoint_mul(this->pFaces[v43[v37]].zCalc2, (sY << 16)) | |
2232 + this->pFaces[v43[v37]].zCalc3 | |
2233 + 0x8000) >> 16); | |
2234 } | |
2235 if ( v39 >= 0 ) | |
2236 { | |
2237 if ( v39 < v53 ) | |
2238 { | |
2239 pSectorID = this->pFaces[v43[v37]].uSectorID; | |
2240 v53 = v39; | |
2241 } | |
2242 } | |
2243 } | |
2244 } | |
2245 return pSectorID; | |
2246 } | |
2247 // 49AC17: using guessed type int var_108[50]; | |
2248 | |
2249 | |
2250 //----- (00498A41) -------------------------------------------------------- | |
2251 void BLVFace::_get_normals(Vec3_int_ *a2, Vec3_int_ *a3) | |
2252 { | |
2253 Vec3_float_ a1; // [sp+Ch] [bp-Ch]@8 | |
2254 | |
2255 if ( this->uPolygonType == POLYGON_VerticalWall ) | |
2256 { | |
2257 a2->x = -this->pFacePlane_old.vNormal.y; | |
2258 a2->y = this->pFacePlane_old.vNormal.x; | |
2259 a2->z = 0; | |
2260 | |
2261 a3->x = 0; | |
2262 a3->y = 0; | |
2263 a3->z = 0xFFFF0000u; | |
2264 | |
2265 } | |
2266 else if ( this->uPolygonType == POLYGON_Floor || this->uPolygonType == POLYGON_Ceiling ) | |
2267 { | |
2268 a2->x = 0x10000u; | |
2269 a2->y = 0; | |
2270 a2->z = 0; | |
2271 | |
2272 a3->x = 0; | |
2273 a3->y = 0xFFFF0000u; | |
2274 a3->z = 0; | |
2275 | |
2276 } | |
2277 else if ( this->uPolygonType == POLYGON_InBetweenFloorAndWall || this->uPolygonType == POLYGON_InBetweenCeilingAndWall ) | |
2278 { | |
2279 if ( abs(this->pFacePlane_old.vNormal.z) < 46441 ) | |
2280 { | |
2281 a1.x = (double)-this->pFacePlane_old.vNormal.y; | |
2282 a1.y = (double)this->pFacePlane_old.vNormal.x; | |
2283 a1.z = 0.0; | |
2284 a1.Normalize(); | |
2285 | |
2286 a2->x = (signed __int64)(a1.x * 65536.0); | |
2287 a2->y = (signed __int64)(a1.y * 65536.0); | |
2288 a2->z = 0; | |
2289 | |
2290 a3->y = 0; | |
2291 a3->z = 0xFFFF0000u; | |
2292 a3->x = 0; | |
2293 | |
2294 } | |
2295 else | |
2296 { | |
2297 a2->x = 0x10000u; | |
2298 a2->y = 0; | |
2299 a2->z = 0; | |
2300 | |
2301 a3->x = 0; | |
2302 a3->y = 0xFFFF0000u; | |
2303 a3->z = 0; | |
2304 } | |
2305 | |
2306 } | |
2307 //LABEL_12: | |
2308 if ( this->uAttributes & FACE_UNKNOW3 ) | |
2309 { | |
2310 a2->x = -a2->x; | |
2311 a2->y = -a2->y; | |
2312 a2->z = -a2->z; | |
2313 } | |
2314 if ( this->uAttributes & FACE_UNKNOW4 ) | |
2315 { | |
2316 a3->x = -a3->x; | |
2317 a3->y = -a3->y; | |
2318 a3->z = -a3->z; | |
2319 } | |
2320 return; | |
2321 } | |
2322 | |
2323 //----- (0044C23B) -------------------------------------------------------- | |
2324 bool BLVFaceExtra::HasEventint() | |
2325 { | |
2326 signed int event_index; // eax@1 | |
2327 _evt_raw* start_evt; | |
2328 _evt_raw* end_evt; | |
2329 | |
2330 event_index = 0; | |
2331 if ( (uLevelEVT_NumEvents - 1) <= 0 ) | |
2332 return false; | |
2333 while ( pLevelEVT_Index[event_index].uEventID != this->uEventID ) | |
2334 { | |
2335 ++event_index; | |
2336 if ( event_index >= (signed int)(uLevelEVT_NumEvents - 1) ) | |
2337 return false; | |
2338 } | |
2339 end_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index+1].uEventOffsetInEVT]; | |
2340 start_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index].uEventOffsetInEVT]; | |
2341 if ( (end_evt->_e_type != EVENT_Exit) || (start_evt->_e_type!= EVENT_MouseOver) ) | |
2342 return false; | |
2343 else | |
2344 return true; | |
2345 } | |
2346 | |
2347 //----- (0046F228) -------------------------------------------------------- | |
2348 void BLV_UpdateDoors() | |
2349 { | |
2350 BLVFace *face; // ebx@24 | |
2351 Vec3_short_ *v17; // esi@24 | |
2352 int v18; // eax@24 | |
2353 int v19; // edx@24 | |
2354 signed int v20; // eax@24 | |
2355 int v24; // esi@25 | |
2356 int v25; // eax@25 | |
2357 signed __int64 v27; // qtt@27 | |
2358 BLVFaceExtra *v28; // esi@32 | |
2359 int v32; // eax@34 | |
2360 Vec3_short_ *v34; // eax@35 | |
2361 int v35; // ecx@35 | |
2362 int v36; // edx@35 | |
2363 signed int v37; // eax@35 | |
2364 signed int v38; // edx@35 | |
2365 int v39; // eax@35 | |
2366 int v40; // edx@35 | |
2367 Vec3_short_ *v43; // edi@36 | |
2368 int v57; // eax@58 | |
2369 Vec3_int_ v67; | |
2370 Vec3_int_ v70; | |
2371 int v73; // [sp+20h] [bp-44h]@24 | |
2372 int v75; // [sp+28h] [bp-3Ch]@36 | |
2373 int v76; // [sp+2Ch] [bp-38h]@36 | |
2374 int v77; // [sp+30h] [bp-34h]@36 | |
2375 int v82; // [sp+44h] [bp-20h]@35 | |
2376 int v83; // [sp+48h] [bp-1Ch]@34 | |
2377 int v84; // [sp+4Ch] [bp-18h]@34 | |
2378 SoundID eDoorSoundID; // [sp+54h] [bp-10h]@1 | |
2379 int v88; // [sp+5Ch] [bp-8h]@18 | |
2380 int v89; // [sp+60h] [bp-4h]@6 | |
2381 | |
2382 eDoorSoundID = (SoundID)pDoorSoundIDsByLocationID[dword_6BE13C_uCurrentlyLoadedLocationID]; | |
2383 for (uint i = 0; i < pIndoor->uNumDoors; ++i) | |
2384 { | |
2385 BLVDoor* door = &pIndoor->pDoors[i]; | |
2386 if (door->uState == BLVDoor::Closed || door->uState == BLVDoor::Open) | |
2387 { | |
2388 door->uAttributes &= 0xFFFFFFFDu;//~0x2 | |
2389 continue; | |
2390 } | |
2391 door->uTimeSinceTriggered += pEventTimer->uTimeElapsed; | |
2392 if (door->uState == BLVDoor::Opening) | |
2393 { | |
2394 v89 = (signed int)(door->uTimeSinceTriggered * door->uCloseSpeed) / 128; | |
2395 if ( v89 >= door->uMoveLength ) | |
2396 { | |
2397 v89 = door->uMoveLength; | |
2398 door->uState = BLVDoor::Open; | |
2399 if ( !(door->uAttributes & FACE_UNKNOW5) && door->uNumVertices != 0) | |
2400 pAudioPlayer->PlaySound((SoundID)((int)eDoorSoundID + 1), PID(OBJECT_BLVDoor,i), 0, -1, 0, 0, 0, 0); | |
2401 //goto LABEL_18; | |
2402 } | |
2403 else if (!(door->uAttributes & FACE_UNKNOW5) && door->uNumVertices) | |
2404 pAudioPlayer->PlaySound(eDoorSoundID, PID(OBJECT_BLVDoor, i), 1, -1, 0, 0, 0, 0); | |
2405 } | |
2406 else | |
2407 { | |
2408 signed int v5 = (signed int)(door->uTimeSinceTriggered * door->uOpenSpeed) / 128; | |
2409 if ( v5 >= door->uMoveLength) | |
2410 { | |
2411 v89 = 0; | |
2412 door->uState = BLVDoor::Closed; | |
2413 if ( !(door->uAttributes & FACE_UNKNOW5) && door->uNumVertices != 0) | |
2414 pAudioPlayer->PlaySound((SoundID)((int)eDoorSoundID + 1), PID(OBJECT_BLVDoor,i), 0, -1, 0, 0, 0, 0); | |
2415 //goto LABEL_18; | |
2416 } | |
2417 else | |
2418 { | |
2419 v89 = door->uMoveLength - v5; | |
2420 if (!(door->uAttributes & FACE_UNKNOW5) && door->uNumVertices) | |
2421 pAudioPlayer->PlaySound(eDoorSoundID, PID(OBJECT_BLVDoor, i), 1, -1, 0, 0, 0, 0); | |
2422 } | |
2423 } | |
2424 | |
2425 //LABEL_18: | |
2426 for (uint j = 0; j < door->uNumVertices; ++j) | |
2427 { | |
2428 pIndoor->pVertices[door->pVertexIDs[j]].x = fixpoint_mul(door->vDirection.x, v89) + door->pXOffsets[j]; | |
2429 pIndoor->pVertices[door->pVertexIDs[j]].y = fixpoint_mul(door->vDirection.y, v89) + door->pYOffsets[j]; | |
2430 pIndoor->pVertices[door->pVertexIDs[j]].z = fixpoint_mul(door->vDirection.z, v89) + door->pZOffsets[j]; | |
2431 } | |
2432 for ( v88 = 0; v88 < door->uNumFaces; ++v88 ) | |
2433 { | |
2434 face = &pIndoor->pFaces[door->pFaceIDs[v88]]; | |
2435 v17 = &pIndoor->pVertices[face->pVertexIDs[0]]; | |
2436 v18 = face->pFacePlane_old.vNormal.y; | |
2437 v73 = *(int *)&v17->x; | |
2438 v19 = face->pFacePlane_old.vNormal.z; | |
2439 v20 = -(v19 * (int)v17->z + (signed __int16)v73 * face->pFacePlane_old.vNormal.x + SHIWORD(v73) * v18); | |
2440 face->pFacePlane_old.dist = v20; | |
2441 face->pFacePlane.dist = -((double)v17->z * face->pFacePlane.vNormal.z | |
2442 + (double)v17->y * face->pFacePlane.vNormal.y | |
2443 + (double)v17->x * face->pFacePlane.vNormal.x); | |
2444 if ( v19 ) | |
2445 { | |
2446 v24 = abs(v20 >> 15); | |
2447 v25 = abs(face->pFacePlane_old.vNormal.z); | |
2448 if ( v24 > v25 ) | |
2449 Error("Door Error\ndoor id: %i\nfacet no: %i\n\nOverflow dividing facet->d [%i] by facet->nz [%i]", | |
2450 door->uDoorID, door->pFaceIDs[v88], face->pFacePlane_old.dist, face->pFacePlane_old.vNormal.z); | |
2451 LODWORD(v27) = face->pFacePlane_old.dist << 16; | |
2452 HIDWORD(v27) = face->pFacePlane_old.dist >> 16; | |
2453 face->zCalc3 = -v27 / face->pFacePlane_old.vNormal.z; | |
2454 } | |
2455 //if ( face->uAttributes & FACE_TEXTURE_FLOW || pRenderer->pRenderD3D ) | |
2456 face->_get_normals(&v70, &v67); | |
2457 v28 = &pIndoor->pFaceExtras[face->uFaceExtraID]; | |
2458 /*if ( !pRenderer->pRenderD3D ) | |
2459 { | |
2460 if ( !(face->uAttributes & FACE_TEXTURE_FLOW) ) | |
2461 continue; | |
2462 v83 = (unsigned __int64)(door->vDirection.x * (signed __int64)v70.x) >> 16; | |
2463 v85 = (unsigned __int64)(door->vDirection.y * (signed __int64)v70.y) >> 16; | |
2464 v84 = (unsigned __int64)(door->vDirection.z * (signed __int64)v70.z) >> 16; | |
2465 v29 = v89; | |
2466 v28->sTextureDeltaU = -((v83 + v85 + v84) * (signed __int64)v89) >> 16; | |
2467 v85 = (unsigned __int64)(door->vDirection.x * (signed __int64)v67.x) >> 16; | |
2468 v83 = (unsigned __int64)(door->vDirection.y * (signed __int64)v67.y) >> 16; | |
2469 v84 = (unsigned __int64)(door->vDirection.z * (signed __int64)v67.z) >> 16; | |
2470 v31 = (v85 + v83 + v84) * (signed __int64)v29; | |
2471 v32 = v31 >> 16; | |
2472 v57 = -v32; | |
2473 v28->sTextureDeltaV = v57; | |
2474 v28->sTextureDeltaU += door->pDeltaUs[v88]; | |
2475 v28->sTextureDeltaV = v57 + door->pDeltaVs[v88]; | |
2476 continue; | |
2477 }*/ | |
2478 v28->sTextureDeltaU = 0; | |
2479 v28->sTextureDeltaV = 0; | |
2480 v34 = &pIndoor->pVertices[face->pVertexIDs[0]]; | |
2481 v35 = v34->z; | |
2482 v36 = v34->y; | |
2483 v82 = v34->x; | |
2484 v37 = v70.x * v82 + v70.y * v36 + v70.z * v35; | |
2485 v38 = v67.x * v82 + v67.y * v36 + v67.z * v35; | |
2486 v39 = v37 >> 16; | |
2487 *face->pVertexUIDs = v39; | |
2488 v40 = v38 >> 16; | |
2489 *face->pVertexVIDs = v40; | |
2490 v84 = v39; | |
2491 v82 = v40; | |
2492 for (uint j = 1; j < face->uNumVertices; ++j) | |
2493 { | |
2494 v43 = &pIndoor->pVertices[face->pVertexIDs[j]]; | |
2495 v76 = ((__int64)v70.z * v43->z + (__int64)v70.x * v43->x + (__int64)v70.y * v43->y) >> 16; | |
2496 v77 = ((__int64)v67.x * v43->x + (__int64)v67.y * v43->y + (__int64)v43->z * v67.z) >> 16; | |
2497 if ( v76 < v39 ) | |
2498 v39 = v76; | |
2499 if ( v77 < v40 ) | |
2500 v40 = v77; | |
2501 if ( v76 > v84 ) | |
2502 v84 = v76; | |
2503 if ( v77 > v82 ) | |
2504 v82 = v77; | |
2505 face->pVertexUIDs[j] = v76; | |
2506 face->pVertexVIDs[j] = v77; | |
2507 } | |
2508 if ( face->uAttributes & 0x00001000 ) | |
2509 v28->sTextureDeltaU -= v39; | |
2510 else | |
2511 { | |
2512 if ( SBYTE1(face->uAttributes) < 0 ) | |
2513 { | |
2514 if ( face->uBitmapID != -1 ) | |
2515 v28->sTextureDeltaU -= v84 + pBitmaps_LOD->pTextures[face->uBitmapID].uTextureWidth; | |
2516 } | |
2517 } | |
2518 if ( face->uAttributes & FACE_UNKNOW6 ) | |
2519 v28->sTextureDeltaV -= v40; | |
2520 else | |
2521 { | |
2522 if ( face->uAttributes & FACE_INDOOR_DOOR ) | |
2523 { | |
2524 if ( face->uBitmapID != -1 ) | |
2525 v28->sTextureDeltaV -= v82 + pBitmaps_LOD->GetTexture(face->uBitmapID)->uTextureHeight; | |
2526 } | |
2527 } | |
2528 if ( face->uAttributes & FACE_TEXTURE_FLOW ) | |
2529 { | |
2530 v84 = fixpoint_mul(door->vDirection.x, v70.x); | |
2531 v82 = fixpoint_mul(door->vDirection.y, v70.y); | |
2532 v83 = fixpoint_mul(door->vDirection.z, v70.z); | |
2533 v75 = v84 + v82 + v83; | |
2534 v82 = fixpoint_mul(v75, v89); | |
2535 v28->sTextureDeltaU = -v82; | |
2536 v84 = fixpoint_mul(door->vDirection.x, v67.x); | |
2537 v82 = fixpoint_mul(door->vDirection.y, v67.y); | |
2538 v83 = fixpoint_mul(door->vDirection.z, v67.z); | |
2539 v75 = v84 + v82 + v83; | |
2540 v32 = fixpoint_mul(v75, v89); | |
2541 v57 = -v32; | |
2542 v28->sTextureDeltaV = v57; | |
2543 v28->sTextureDeltaU += door->pDeltaUs[v88]; | |
2544 v28->sTextureDeltaV = v57 + door->pDeltaVs[v88]; | |
2545 } | |
2546 } | |
2547 } | |
2548 } | |
2549 // 6BE13C: using guessed type int dword_6BE13C_uCurrentlyLoadedLocationID; | |
2550 | |
2551 //----- (0046F90C) -------------------------------------------------------- | |
2552 void UpdateActors_BLV() | |
2553 { | |
2554 int v2; // edi@6 | |
2555 int v3; // eax@6 | |
2556 int v4; // eax@8 | |
2557 __int16 v5; // ax@11 | |
2558 signed int v6; // ebx@14 | |
2559 signed __int64 v10; // qax@18 | |
2560 int v22; // edi@46 | |
2561 unsigned int v24; // eax@51 | |
2562 int v27; // ST08_4@54 | |
2563 int v28; // edi@54 | |
2564 int v29; // eax@54 | |
2565 int v30; // ecx@62 | |
2566 int v31; // ebx@62 | |
2567 int v32; // eax@62 | |
2568 int v33; // eax@64 | |
2569 signed int v37; // ebx@85 | |
2570 int v44; // ecx@96 | |
2571 int v45; // edi@101 | |
2572 AIDirection v52; // [sp+0h] [bp-60h]@75 | |
2573 AIDirection v53; // [sp+1Ch] [bp-44h]@116 | |
2574 unsigned int uSectorID; // [sp+3Ch] [bp-24h]@6 | |
2575 int v56; // [sp+40h] [bp-20h]@6 | |
2576 unsigned int _this; // [sp+44h] [bp-1Ch]@51 | |
2577 int v58; // [sp+48h] [bp-18h]@51 | |
2578 int v59; // [sp+4Ch] [bp-14h]@8 | |
2579 unsigned int uFaceID; // [sp+50h] [bp-10h]@6 | |
2580 int v61; // [sp+54h] [bp-Ch]@14 | |
2581 int v62; // [sp+58h] [bp-8h]@6 | |
2582 unsigned int actor_id; // [sp+5Ch] [bp-4h]@1 | |
2583 | |
2584 for ( actor_id = 0; actor_id < uNumActors; actor_id++ ) | |
2585 { | |
2586 if ( pActors[actor_id].uAIState == Removed || pActors[actor_id].uAIState == Disabled | |
2587 || pActors[actor_id].uAIState == Summoned || !pActors[actor_id].uMovementSpeed ) | |
2588 continue; | |
2589 uSectorID = pActors[actor_id].uSectorID; | |
2590 v2 = collide_against_floor(pActors[actor_id].vPosition.x, pActors[actor_id].vPosition.y, pActors[actor_id].vPosition.z, &uSectorID, &uFaceID); | |
2591 pActors[actor_id].uSectorID = uSectorID; | |
2592 v3 = pActors[actor_id].pMonsterInfo.uFlying; | |
2593 v56 = v2; | |
2594 v62 = v3; | |
2595 if ( !pActors[actor_id].CanAct() ) | |
2596 v62 = 0; | |
2597 v4 = pActors[actor_id].vPosition.z; | |
2598 v59 = 0; | |
2599 if ( pActors[actor_id].vPosition.z > v2 + 1 ) | |
2600 v59 = 1; | |
2601 if ( v2 <= -30000 ) | |
2602 { | |
2603 v5 = pIndoor->GetSector(pActors[actor_id].vPosition.x, pActors[actor_id].vPosition.y, v4); | |
2604 pActors[actor_id].uSectorID = v5; | |
2605 v56 = BLV_GetFloorLevel(pActors[actor_id].vPosition.x, pActors[actor_id].vPosition.y, pActors[actor_id].vPosition.z, v5, &uFaceID); | |
2606 if ( !v5 || v56 == -30000 ) | |
2607 continue; | |
2608 } | |
2609 if ( pActors[actor_id].uCurrentActionAnimation == ANIM_Walking)//монстр двигается | |
2610 { | |
2611 v6 = pActors[actor_id].uMovementSpeed; | |
2612 if ( pActors[actor_id].pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 ) | |
2613 { | |
2614 if ( pActors[actor_id].pActorBuffs[ACTOR_BUFF_SLOWED].uPower ) | |
2615 LODWORD(v10) = pActors[actor_id].uMovementSpeed / (unsigned __int16)pActors[actor_id].pActorBuffs[ACTOR_BUFF_SLOWED].uPower; | |
2616 else | |
2617 v10 = (signed __int64)((double)pActors[actor_id].uMovementSpeed * 0.5); | |
2618 v6 = v10; | |
2619 } | |
2620 if ( pActors[actor_id].uAIState == Pursuing || pActors[actor_id].uAIState == Fleeing ) | |
2621 v6 *= 2; | |
2622 if ( pParty->bTurnBasedModeOn == true && pTurnEngine->turn_stage == TE_WAIT ) | |
2623 v6 = (signed __int64)((double)v6 * flt_6BE3AC_debug_recmod1_x_1_6); | |
2624 if ( v6 > 1000 ) | |
2625 v6 = 1000; | |
2626 pActors[actor_id].vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(pActors[actor_id].uYawAngle), v6); | |
2627 pActors[actor_id].vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(pActors[actor_id].uYawAngle), v6); | |
2628 if ( v62 ) | |
2629 pActors[actor_id].vVelocity.z = fixpoint_mul(stru_5C6E00->Sin(pActors[actor_id].uPitchAngle), v6); | |
2630 } | |
2631 else//actor is not moving(актор не двигается) | |
2632 { | |
2633 pActors[actor_id].vVelocity.x = fixpoint_mul(55000, pActors[actor_id].vVelocity.x); | |
2634 pActors[actor_id].vVelocity.y = fixpoint_mul(55000, pActors[actor_id].vVelocity.y); | |
2635 if ( v62 ) | |
2636 pActors[actor_id].vVelocity.z = fixpoint_mul(55000, pActors[actor_id].vVelocity.z); | |
2637 } | |
2638 if ( pActors[actor_id].vPosition.z <= v56 ) | |
2639 { | |
2640 pActors[actor_id].vPosition.z = v56 + 1; | |
2641 if ( pIndoor->pFaces[uFaceID].uPolygonType == 3 ) | |
2642 { | |
2643 if ( pActors[actor_id].vVelocity.z < 0 ) | |
2644 pActors[actor_id].vVelocity.z = 0; | |
2645 } | |
2646 else | |
2647 { | |
2648 if ( pIndoor->pFaces[uFaceID].pFacePlane_old.vNormal.z < 45000 ) | |
2649 pActors[actor_id].vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); | |
2650 } | |
2651 } | |
2652 else | |
2653 { | |
2654 if ( v59 && !v62 ) | |
2655 pActors[actor_id].vVelocity.z += -8 * LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); | |
2656 } | |
2657 if ( pActors[actor_id].vVelocity.x * pActors[actor_id].vVelocity.x | |
2658 + pActors[actor_id].vVelocity.y * pActors[actor_id].vVelocity.y | |
2659 + pActors[actor_id].vVelocity.z * pActors[actor_id].vVelocity.z >= 400 ) | |
2660 { | |
2661 stru_721530.field_84 = -1; | |
2662 stru_721530.field_70 = 0; | |
2663 stru_721530.field_0 = 1; | |
2664 stru_721530.field_8_radius = pActors[actor_id].uActorRadius; | |
2665 stru_721530.prolly_normal_d = pActors[actor_id].uActorRadius; | |
2666 stru_721530.height = pActors[actor_id].uActorHeight; | |
2667 v22 = 0; | |
2668 for ( uSectorID = 0; uSectorID < 100; uSectorID++ ) | |
2669 { | |
2670 stru_721530.position.x = pActors[actor_id].vPosition.x; | |
2671 stru_721530.normal.x = stru_721530.position.x; | |
2672 stru_721530.position.y = pActors[actor_id].vPosition.y; | |
2673 stru_721530.normal.y = stru_721530.position.y; | |
2674 stru_721530.normal.z = pActors[actor_id].vPosition.z + pActors[actor_id].uActorRadius + 1; | |
2675 stru_721530.position.z = pActors[actor_id].vPosition.z - pActors[actor_id].uActorRadius + stru_721530.height - 1; | |
2676 if ( stru_721530.position.z < stru_721530.normal.z ) | |
2677 stru_721530.position.z = pActors[actor_id].vPosition.z + pActors[actor_id].uActorRadius + 1; | |
2678 stru_721530.velocity.x = pActors[actor_id].vVelocity.x; | |
2679 stru_721530.velocity.y = pActors[actor_id].vVelocity.y; | |
2680 stru_721530.velocity.z = pActors[actor_id].vVelocity.z; | |
2681 stru_721530.uSectorID = pActors[actor_id].uSectorID; | |
2682 if ( !stru_721530._47050A(v22) ) | |
2683 { | |
2684 v58 = 0; | |
2685 v24 = 8 * actor_id; | |
2686 LOBYTE(v24) = PID(OBJECT_Actor,actor_id); | |
2687 for ( v61 = 0; v61 < 100; ++v61 ) | |
2688 { | |
2689 _46E44E_collide_against_faces_and_portals(1); | |
2690 _46E0B2_collide_against_decorations(); | |
2691 _46EF01_collision_chech_player(0); | |
2692 _46ED8A_collide_against_sprite_objects(v24); | |
2693 for ( uint j = 0; j < ai_arrays_size; j++ ) | |
2694 { | |
2695 if ( ai_near_actors_ids[j] != actor_id ) | |
2696 { | |
2697 v27 = abs(pActors[ai_near_actors_ids[j]].vPosition.z - pActors[actor_id].vPosition.z); | |
2698 v28 = abs(pActors[ai_near_actors_ids[j]].vPosition.y - pActors[actor_id].vPosition.y); | |
2699 v29 = abs(pActors[ai_near_actors_ids[j]].vPosition.x - pActors[actor_id].vPosition.x); | |
2700 if ( int_get_vector_length(v29, v28, v27) >= pActors[actor_id].uActorRadius + (signed int)pActors[ai_near_actors_ids[j]].uActorRadius | |
2701 && Actor::_46DF1A_collide_against_actor(ai_near_actors_ids[j], 40) ) | |
2702 ++v58; | |
2703 } | |
2704 } | |
2705 if ( _46F04E_collide_against_portals() ) | |
2706 break; | |
2707 } | |
2708 v56 = v58 > 1; | |
2709 if ( stru_721530.field_7C >= stru_721530.field_6C ) | |
2710 { | |
2711 v30 = stru_721530.normal2.x; | |
2712 v31 = stru_721530.normal2.y; | |
2713 v32 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
2714 } | |
2715 else | |
2716 { | |
2717 v30 = pActors[actor_id].vPosition.x + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); | |
2718 v31 = pActors[actor_id].vPosition.y + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
2719 v32 = pActors[actor_id].vPosition.z + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); | |
2720 } | |
2721 v33 = collide_against_floor(v30, v31, v32, &stru_721530.uSectorID, &uFaceID); | |
2722 if (pIndoor->pFaces[uFaceID].uAttributes & FACE_INDOOR_SKY && pActors[actor_id].uAIState == Dead) | |
2723 { | |
2724 pActors[actor_id].uAIState = Removed; | |
2725 continue; | |
2726 } | |
2727 if ( v59 || v62 || !(pIndoor->pFaces[uFaceID].uAttributes & FACE_INDOOR_SKY) ) | |
2728 { | |
2729 if ( v33 == -30000 ) | |
2730 continue; | |
2731 if ( pActors[actor_id].uCurrentActionAnimation != 1 || v33 >= pActors[actor_id].vPosition.z - 100 || v59 || v62 ) | |
2732 { | |
2733 if ( stru_721530.field_7C < stru_721530.field_6C ) | |
2734 { | |
2735 pActors[actor_id].vPosition.x += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); | |
2736 pActors[actor_id].vPosition.y += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
2737 pActors[actor_id].vPosition.z += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); | |
2738 pActors[actor_id].uSectorID = LOWORD(stru_721530.uSectorID); | |
2739 stru_721530.field_70 += stru_721530.field_7C; | |
2740 v37 = PID_ID(stru_721530.uFaceID); | |
2741 if (PID_TYPE(stru_721530.uFaceID) == OBJECT_Actor) | |
2742 { | |
2743 if (pParty->bTurnBasedModeOn == 1 && (pTurnEngine->turn_stage == TE_ATTACK || pTurnEngine->turn_stage == TE_MOVEMENT)) | |
2744 { | |
2745 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2746 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2747 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2748 v22 = 0; | |
2749 continue; | |
2750 } | |
2751 if (pActors[actor_id].pMonsterInfo.uHostilityType) | |
2752 { | |
2753 if (!v56) | |
2754 { | |
2755 Actor::AI_Flee(actor_id, stru_721530.uFaceID, v22, (AIDirection *)v22); | |
2756 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2757 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2758 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2759 v22 = 0; | |
2760 continue; | |
2761 } | |
2762 } | |
2763 else | |
2764 { | |
2765 if (!v56) | |
2766 { | |
2767 if (!pActors[v37].pMonsterInfo.uHostilityType) | |
2768 { | |
2769 Actor::AI_FaceObject(actor_id, stru_721530.uFaceID, v22, (AIDirection *)v22); | |
2770 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2771 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2772 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2773 v22 = 0; | |
2774 continue; | |
2775 } | |
2776 Actor::AI_Flee(actor_id, stru_721530.uFaceID, v22, (AIDirection *)v22); | |
2777 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2778 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2779 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2780 v22 = 0; | |
2781 continue; | |
2782 } | |
2783 } | |
2784 Actor::AI_StandOrBored(actor_id, 4, v22, &v53); | |
2785 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2786 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2787 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2788 v22 = 0; | |
2789 continue; | |
2790 } | |
2791 if (PID_TYPE(stru_721530.uFaceID) == OBJECT_Player) | |
2792 { | |
2793 if (pActors[actor_id].GetActorsRelation(0)) | |
2794 { | |
2795 //v51 = __OFSUB__(HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime), v22); | |
2796 //v49 = HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) == v22; | |
2797 //v50 = HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) - v22 < 0; | |
2798 pActors[actor_id].vVelocity.y = v22; | |
2799 pActors[actor_id].vVelocity.x = v22; | |
2800 if (pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime > v22) | |
2801 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); | |
2802 viewparams->bRedrawGameUI = 1; | |
2803 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2804 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2805 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2806 v22 = 0; | |
2807 continue; | |
2808 } | |
2809 Actor::AI_FaceObject(actor_id, stru_721530.uFaceID, v22, (AIDirection *)v22); | |
2810 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2811 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2812 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2813 v22 = 0; | |
2814 continue; | |
2815 } | |
2816 if (PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration) | |
2817 { | |
2818 _this = integer_sqrt(pActors[actor_id].vVelocity.x * pActors[actor_id].vVelocity.x + pActors[actor_id].vVelocity.y * pActors[actor_id].vVelocity.y); | |
2819 v45 = stru_5C6E00->Atan2(pActors[actor_id].vPosition.x - pLevelDecorations[v37].vPosition.x, | |
2820 pActors[actor_id].vPosition.y - pLevelDecorations[v37].vPosition.y); | |
2821 pActors[actor_id].vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(v45), _this); | |
2822 pActors[actor_id].vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(v45), _this); | |
2823 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2824 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2825 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2826 v22 = 0; | |
2827 continue; | |
2828 } | |
2829 if (PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel) | |
2830 { | |
2831 stru_721530.field_84 = stru_721530.uFaceID >> 3; | |
2832 if (pIndoor->pFaces[v37].uPolygonType == 3) | |
2833 { | |
2834 pActors[actor_id].vVelocity.z = 0; | |
2835 pActors[actor_id].vPosition.z = pIndoor->pVertices[*pIndoor->pFaces[v37].pVertexIDs].z + 1; | |
2836 if (pActors[actor_id].vVelocity.x * pActors[actor_id].vVelocity.x | |
2837 + pActors[actor_id].vVelocity.y * pActors[actor_id].vVelocity.y < 400) | |
2838 { | |
2839 pActors[actor_id].vVelocity.y = 0; | |
2840 pActors[actor_id].vVelocity.x = 0; | |
2841 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2842 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2843 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2844 v22 = 0; | |
2845 continue; | |
2846 } | |
2847 } | |
2848 else | |
2849 { | |
2850 v61 = abs(pIndoor->pFaces[v37].pFacePlane_old.vNormal.x * pActors[actor_id].vVelocity.x + pIndoor->pFaces[v37].pFacePlane_old.vNormal.y | |
2851 * pActors[actor_id].vVelocity.y | |
2852 + pIndoor->pFaces[v37].pFacePlane_old.vNormal.z | |
2853 * pActors[actor_id].vVelocity.z) >> 16; | |
2854 if ((stru_721530.speed >> 3) > v61) | |
2855 v61 = stru_721530.speed >> 3; | |
2856 pActors[actor_id].vVelocity.x += fixpoint_mul(v61, pIndoor->pFaces[v37].pFacePlane_old.vNormal.x); | |
2857 pActors[actor_id].vVelocity.y += fixpoint_mul(v61, pIndoor->pFaces[v37].pFacePlane_old.vNormal.y); | |
2858 pActors[actor_id].vVelocity.z += fixpoint_mul(v61, pIndoor->pFaces[v37].pFacePlane_old.vNormal.z); | |
2859 if (pIndoor->pFaces[v37].uPolygonType != 4 && pIndoor->pFaces[v37].uPolygonType != 3) | |
2860 { | |
2861 v44 = stru_721530.prolly_normal_d | |
2862 - ((pIndoor->pFaces[v37].pFacePlane_old.dist | |
2863 + pIndoor->pFaces[v37].pFacePlane_old.vNormal.z * pActors[actor_id].vPosition.z | |
2864 + pIndoor->pFaces[v37].pFacePlane_old.vNormal.y * pActors[actor_id].vPosition.y | |
2865 + pIndoor->pFaces[v37].pFacePlane_old.vNormal.x * pActors[actor_id].vPosition.x) >> 16); | |
2866 if (v44 > 0) | |
2867 { | |
2868 pActors[actor_id].vPosition.x += fixpoint_mul(v44, pIndoor->pFaces[v37].pFacePlane_old.vNormal.x); | |
2869 pActors[actor_id].vPosition.y += fixpoint_mul(v44, pIndoor->pFaces[v37].pFacePlane_old.vNormal.y); | |
2870 pActors[actor_id].vPosition.z += fixpoint_mul(v44, pIndoor->pFaces[v37].pFacePlane_old.vNormal.z); | |
2871 } | |
2872 pActors[actor_id].uYawAngle = stru_5C6E00->Atan2(pActors[actor_id].vVelocity.x, pActors[actor_id].vVelocity.y); | |
2873 } | |
2874 } | |
2875 if (pIndoor->pFaces[v37].uAttributes & FACE_UNKNOW1) | |
2876 EventProcessor(pIndoor->pFaceExtras[pIndoor->pFaces[v37].uFaceExtraID].uEventID, 0, 1); | |
2877 } | |
2878 pActors[actor_id].vVelocity.x = fixpoint_mul(58500, pActors[actor_id].vVelocity.x); | |
2879 pActors[actor_id].vVelocity.y = fixpoint_mul(58500, pActors[actor_id].vVelocity.y); | |
2880 pActors[actor_id].vVelocity.z = fixpoint_mul(58500, pActors[actor_id].vVelocity.z); | |
2881 v22 = 0; | |
2882 continue; | |
2883 } | |
2884 else | |
2885 { | |
2886 pActors[actor_id].vPosition.x = LOWORD(stru_721530.normal2.x); | |
2887 pActors[actor_id].vPosition.y = LOWORD(stru_721530.normal2.y); | |
2888 pActors[actor_id].vPosition.z = LOWORD(stru_721530.normal2.z) - LOWORD(stru_721530.prolly_normal_d) - 1; | |
2889 pActors[actor_id].uSectorID = LOWORD(stru_721530.uSectorID); | |
2890 //goto LABEL_123; | |
2891 break; | |
2892 } | |
2893 | |
2894 } | |
2895 else if ( pActors[actor_id].vPosition.x & 1 ) | |
2896 pActors[actor_id].uYawAngle += 100; | |
2897 else | |
2898 pActors[actor_id].uYawAngle -= 100; | |
2899 } | |
2900 else | |
2901 { | |
2902 if (pParty->bTurnBasedModeOn == 1 && (pTurnEngine->turn_stage == TE_ATTACK || pTurnEngine->turn_stage == TE_MOVEMENT)) | |
2903 continue; | |
2904 if ( !pActors[actor_id].pMonsterInfo.uHostilityType || v56 != v22 ) | |
2905 { | |
2906 Actor::AI_StandOrBored(actor_id, 4, v22, &v52); | |
2907 continue; | |
2908 } | |
2909 } | |
2910 } | |
2911 } | |
2912 } | |
2913 else | |
2914 { | |
2915 pActors[actor_id].vVelocity.z = 0; | |
2916 pActors[actor_id].vVelocity.y = 0; | |
2917 pActors[actor_id].vVelocity.x = 0; | |
2918 if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_INDOOR_SKY ) | |
2919 { | |
2920 if (pActors[actor_id].uAIState == Dead) | |
2921 pActors[actor_id].uAIState = Removed; | |
2922 } | |
2923 } | |
2924 //LABEL_123: | |
2925 ; | |
2926 } | |
2927 } | |
2928 | |
2929 | |
2930 //----- (00460A78) -------------------------------------------------------- | |
2931 void PrepareToLoadBLV(unsigned int bLoading) | |
2932 { | |
2933 unsigned int respawn; // ebx@1 | |
2934 unsigned int map_id; // eax@8 | |
2935 MapInfo *map_info; // edi@9 | |
2936 int v4; // eax@11 | |
2937 DecorationDesc *decoration; // eax@54 | |
2938 char v28; // zf@81 | |
2939 signed int v30; // edi@94 | |
2940 int v34[4]; // [sp+3E8h] [bp-2Ch]@96 | |
2941 int v35; // [sp+3F8h] [bp-1Ch]@1 | |
2942 int v38; // [sp+404h] [bp-10h]@1 | |
2943 int pDest; // [sp+40Ch] [bp-8h]@1 | |
2944 | |
2945 respawn = 0; | |
2946 pGameLoadingUI_ProgressBar->Reset(0x20u); | |
2947 bUnderwater = false; | |
2948 bNoNPCHiring = false; | |
2949 pDest = 1; | |
2950 uCurrentlyLoadedLevelType = LEVEL_Indoor; | |
2951 pGame->uFlags2 &= 0xFFFFFFF7u; | |
2952 if ( Is_out15odm_underwater() ) | |
2953 { | |
2954 bUnderwater = true; | |
2955 pGame->uFlags2 |= 8; | |
2956 } | |
2957 if ( !_stricmp(pCurrentMapName, "out15.odm") || !_stricmp(pCurrentMapName, "d23.blv") ) | |
2958 bNoNPCHiring = true; | |
2959 pPaletteManager->pPalette_tintColor[0] = 0; | |
2960 pPaletteManager->pPalette_tintColor[1] = 0; | |
2961 pPaletteManager->pPalette_tintColor[2] = 0; | |
2962 pPaletteManager->RecalculateAll(); | |
2963 if ( _A750D8_player_speech_timer ) | |
2964 _A750D8_player_speech_timer = 0i64; | |
2965 map_id = pMapStats->GetMapInfo(pCurrentMapName); | |
2966 if ( map_id ) | |
2967 { | |
2968 map_info = &pMapStats->pInfos[map_id]; | |
2969 respawn = pMapStats->pInfos[map_id].uRespawnIntervalDays; | |
2970 v38 = GetAlertStatus(); | |
2971 } | |
2972 else | |
2973 map_info = (MapInfo *)bLoading; | |
2974 dword_6BE13C_uCurrentlyLoadedLocationID = map_id; | |
2975 | |
2976 pStationaryLightsStack->uNumLightsActive = 0; | |
2977 v4 = pIndoor->Load(pCurrentMapName, (unsigned int)(signed __int64)((double)pParty->uTimePlayed * 0.234375) / 60 / 60 / 24 + 1, respawn, (char *)&pDest) - 1; | |
2978 if ( !v4 ) | |
2979 Error("Unable to open %s", pCurrentMapName); | |
2980 | |
2981 if ( v4 == 1 ) | |
2982 Error("File %s is not a BLV File", pCurrentMapName); | |
2983 | |
2984 if ( v4 == 2 ) | |
2985 Error("Attempt to open new level before clearing old"); | |
2986 if ( v4 == 3 ) | |
2987 Error("Out of memory loading indoor level"); | |
2988 if ( !(dword_6BE364_game_settings_1 & GAME_SETTINGS_2000) ) | |
2989 { | |
2990 Actor::InitializeActors(); | |
2991 SpriteObject::InitializeSpriteObjects(); | |
2992 } | |
2993 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_2000; | |
2994 if ( !map_id ) | |
2995 pDest = 0; | |
2996 if ( pDest == 1 ) | |
2997 { | |
2998 for (uint i = 0; i < pIndoor->uNumSpawnPoints; ++i ) | |
2999 { | |
3000 if ( pIndoor->pSpawnPoints[i].uKind == 3 ) | |
3001 SpawnEncounter(map_info, &pIndoor->pSpawnPoints[i], 0, 0, 0); | |
3002 else | |
3003 map_info->SpawnRandomTreasure(&pIndoor->pSpawnPoints[i]); | |
3004 } | |
3005 RespawnGlobalDecorations(); | |
3006 } | |
3007 | |
3008 pSoundList->LoadSound(pDoorSoundIDsByLocationID[map_id], 0); | |
3009 pSoundList->LoadSound(pDoorSoundIDsByLocationID[map_id] + 1, 0); | |
3010 | |
3011 for (uint i = 0; i < pIndoor->uNumDoors; ++i) | |
3012 { | |
3013 if (pIndoor->pDoors[i].uAttributes & 0x01) | |
3014 { | |
3015 pIndoor->pDoors[i].uState = BLVDoor::Opening; | |
3016 pIndoor->pDoors[i].uTimeSinceTriggered = 15360; | |
3017 pIndoor->pDoors[i].uAttributes = 2; | |
3018 } | |
3019 | |
3020 if (pIndoor->pDoors[i].uState == BLVDoor::Closed) | |
3021 { | |
3022 pIndoor->pDoors[i].uState = BLVDoor::Closing; | |
3023 pIndoor->pDoors[i].uTimeSinceTriggered = 15360; | |
3024 pIndoor->pDoors[i].uAttributes = 2; | |
3025 } | |
3026 else if (pIndoor->pDoors[i].uState == BLVDoor::Open) | |
3027 { | |
3028 pIndoor->pDoors[i].uState = BLVDoor::Opening; | |
3029 pIndoor->pDoors[i].uTimeSinceTriggered = 15360; | |
3030 pIndoor->pDoors[i].uAttributes = 2; | |
3031 } | |
3032 } | |
3033 | |
3034 for (uint i = 0; i < pIndoor->uNumFaces; ++i) | |
3035 { | |
3036 if (pIndoor->pFaces[i].uBitmapID != -1) | |
3037 pBitmaps_LOD->pTextures[pIndoor->pFaces[i].uBitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[pIndoor->pFaces[i].uBitmapID].palette_id1); | |
3038 } | |
3039 | |
3040 pGameLoadingUI_ProgressBar->Progress(); | |
3041 | |
3042 v35 = 0; | |
3043 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
3044 { | |
3045 pDecorationList->InitializeDecorationSprite(pLevelDecorations[i].uDecorationDescID); | |
3046 | |
3047 if (pDecorationList->pDecorations[pLevelDecorations[i].uDecorationDescID].uSoundID && _6807E0_num_decorations_with_sounds_6807B8 < 9) | |
3048 { | |
3049 pSoundList->LoadSound(pDecorationList->pDecorations[pLevelDecorations[i].uDecorationDescID].uSoundID, 0); | |
3050 _6807B8_level_decorations_ids[_6807E0_num_decorations_with_sounds_6807B8++] = i; | |
3051 } | |
3052 | |
3053 if (!(pLevelDecorations[i].uFlags & LEVEL_DECORATION_INVISIBLE)) | |
3054 { | |
3055 decoration = &pDecorationList->pDecorations[pLevelDecorations[i].uDecorationDescID]; | |
3056 if (!decoration->DontDraw()) | |
3057 { | |
3058 if ( decoration->uLightRadius ) | |
3059 { | |
3060 unsigned char r = 255, | |
3061 g = 255, | |
3062 b = 255; | |
3063 if (/*pRenderer->pRenderD3D*/true && pRenderer->bUseColoredLights) | |
3064 { | |
3065 r = decoration->uColoredLightRed; | |
3066 g = decoration->uColoredLightGreen; | |
3067 b = decoration->uColoredLightBlue; | |
3068 } | |
3069 pStationaryLightsStack->AddLight(pLevelDecorations[i].vPosition.x, | |
3070 pLevelDecorations[i].vPosition.y, | |
3071 pLevelDecorations[i].vPosition.z + decoration->uDecorationHeight, decoration->uLightRadius, r, g, b, _4E94D0_light_type); | |
3072 } | |
3073 } | |
3074 } | |
3075 | |
3076 if (!pLevelDecorations[i].uEventID) | |
3077 { | |
3078 if (pLevelDecorations[i].IsInteractive()) | |
3079 { | |
3080 if ( v35 < 124 ) | |
3081 { | |
3082 pLevelDecorations[i]._idx_in_stru123 = v35 + 75; | |
3083 if ( !stru_5E4C90_MapPersistVars._decor_events[v35] ) | |
3084 pLevelDecorations[i].uFlags |= LEVEL_DECORATION_INVISIBLE; | |
3085 v35++; | |
3086 } | |
3087 } | |
3088 } | |
3089 } | |
3090 | |
3091 pGameLoadingUI_ProgressBar->Progress(); | |
3092 | |
3093 for (uint i = 0; i < uNumSpriteObjects; ++i) | |
3094 { | |
3095 if (pSpriteObjects[i].uObjectDescID) | |
3096 { | |
3097 if ( pSpriteObjects[i].stru_24.uItemID ) | |
3098 { | |
3099 if ( pSpriteObjects[i].stru_24.uItemID != 220 && pItemsTable->pItems[ pSpriteObjects[i].stru_24.uItemID].uEquipType == EQUIP_POTION && | |
3100 !pSpriteObjects[i].stru_24.uEnchantmentType) | |
3101 pSpriteObjects[i].stru_24.uEnchantmentType = rand() % 15 + 5; | |
3102 pItemsTable->SetSpecialBonus(&pSpriteObjects[i].stru_24); | |
3103 } | |
3104 } | |
3105 } | |
3106 | |
3107 // INDOOR initialize actors | |
3108 v38 = 0; | |
3109 for (uint i = 0; i < uNumActors; ++i) | |
3110 { | |
3111 if (pActors[i].uAttributes & ACTOR_UNKNOW7) | |
3112 { | |
3113 if ( !map_id ) | |
3114 { | |
3115 pActors[i].pMonsterInfo.field_3E = 19; | |
3116 pActors[i].uAttributes |= ACTOR_UNKNOW11; | |
3117 continue; | |
3118 } | |
3119 v28 = v38 == 0; | |
3120 } | |
3121 else | |
3122 v28 = v38 == 1; | |
3123 | |
3124 if ( !v28 ) | |
3125 { | |
3126 pActors[i].PrepareSprites(0); | |
3127 pActors[i].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3128 if ( pActors[i].pMonsterInfo.field_3E != 11 && pActors[i].pMonsterInfo.field_3E != 19 && (!pActors[i].sCurrentHP || !pActors[i].pMonsterInfo.uHP) ) | |
3129 { | |
3130 pActors[i].pMonsterInfo.field_3E = 5; | |
3131 pActors[i].UpdateAnimation(); | |
3132 } | |
3133 } | |
3134 else | |
3135 { | |
3136 pActors[i].pMonsterInfo.field_3E = 19; | |
3137 pActors[i].uAttributes |= ACTOR_UNKNOW11; | |
3138 } | |
3139 } | |
3140 | |
3141 pGameLoadingUI_ProgressBar->Progress(); | |
3142 | |
3143 //Party to start position | |
3144 Actor this_; | |
3145 this_.pMonsterInfo.uID = 45; | |
3146 this_.PrepareSprites(0); | |
3147 if ( !bLoading ) | |
3148 { | |
3149 pParty->sRotationX = 0; | |
3150 pParty->sRotationY = 0; | |
3151 pParty->vPosition.z = 0; | |
3152 pParty->vPosition.y = 0; | |
3153 pParty->vPosition.x = 0; | |
3154 pParty->uFallStartY = 0; | |
3155 pParty->uFallSpeed = 0; | |
3156 TeleportToStartingPoint(uLevel_StartingPointType); | |
3157 } | |
3158 viewparams->_443365(); | |
3159 PlayLevelMusic(); | |
3160 if ( !bLoading ) | |
3161 { | |
3162 v30 = 0; | |
3163 for ( uint pl_id = 1; pl_id <= 4; ++pl_id ) | |
3164 { | |
3165 if ( pPlayers[pl_id]->CanAct() ) | |
3166 v34[v30++] = pl_id; | |
3167 } | |
3168 if ( v30 ) | |
3169 { | |
3170 if ( pDest ) | |
3171 { | |
3172 _A750D8_player_speech_timer = 256i64; | |
3173 PlayerSpeechID = SPEECH_46; | |
3174 uSpeakingCharacter = v34[rand() % v30]; | |
3175 } | |
3176 } | |
3177 } | |
3178 } | |
3179 //----- (0046CEC3) -------------------------------------------------------- | |
3180 int BLV_GetFloorLevel(int x, int y, int z, unsigned int uSectorID, unsigned int *pFaceID) | |
3181 { | |
3182 int v13; // ecx@13 | |
3183 signed int v14; // ebx@14 | |
3184 int v15; // eax@16 | |
3185 int v21; // eax@27 | |
3186 signed int v28; // eax@45 | |
3187 int v29; // ebx@47 | |
3188 int v38; // edx@62 | |
3189 bool v47; // [sp+24h] [bp-1Ch]@43 | |
3190 bool current_vertices_Y; // [sp+28h] [bp-18h]@10 | |
3191 bool v49; // [sp+28h] [bp-18h]@41 | |
3192 bool next_vertices_Y; // [sp+2Ch] [bp-14h]@12 | |
3193 signed int number_hits; // [sp+30h] [bp-10h]@10 | |
3194 signed int v54; // [sp+30h] [bp-10h]@41 | |
3195 signed int v55; // [sp+34h] [bp-Ch]@1 | |
3196 | |
3197 //LOG_DECOMPILATION_WARNING(); | |
3198 | |
3199 static int blv_floor_id[50]; // 00721200 | |
3200 static int blv_floor_level[50]; // 007212C8 | |
3201 | |
3202 static __int16 blv_floor_face_vert_coord_Y[104]; // word_721390_ys | |
3203 static __int16 blv_floor_face_vert_coord_X[104]; // word_721460_xs | |
3204 | |
3205 BLVSector* pSector = &pIndoor->pSectors[uSectorID]; | |
3206 v55 = 0; | |
3207 for (uint i = 0; i < pSector->uNumFloors; ++i) | |
3208 { | |
3209 BLVFace* pFloor = &pIndoor->pFaces[pSector->pFloors[i]]; | |
3210 if (pFloor->Ethereal()) | |
3211 continue; | |
3212 | |
3213 assert(pFloor->uNumVertices); | |
3214 if (x <= pFloor->pBounding.x2 && x >= pFloor->pBounding.x1 && | |
3215 y <= pFloor->pBounding.y2 && y >= pFloor->pBounding.y1) | |
3216 { | |
3217 for (uint j = 0; j < pFloor->uNumVertices; ++j) | |
3218 { | |
3219 blv_floor_face_vert_coord_X[2 * j] = pFloor->pXInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j]].x; | |
3220 blv_floor_face_vert_coord_X[2 * j + 1] = pFloor->pXInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j + 1]].x; | |
3221 blv_floor_face_vert_coord_Y[2 * j] = pFloor->pYInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j]].y; | |
3222 blv_floor_face_vert_coord_Y[2 * j + 1] = pFloor->pYInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j + 1]].y; | |
3223 } | |
3224 blv_floor_face_vert_coord_X[2 * pFloor->uNumVertices] = blv_floor_face_vert_coord_X[0]; | |
3225 blv_floor_face_vert_coord_Y[2 * pFloor->uNumVertices] = blv_floor_face_vert_coord_Y[0]; | |
3226 | |
3227 next_vertices_Y = blv_floor_face_vert_coord_Y[0] >= y; | |
3228 number_hits = 0; | |
3229 | |
3230 for (uint j = 0; j < 2 * pFloor->uNumVertices; ++j) | |
3231 { | |
3232 if (number_hits >= 2) | |
3233 break; | |
3234 | |
3235 current_vertices_Y = next_vertices_Y; | |
3236 next_vertices_Y = blv_floor_face_vert_coord_Y[j + 1] >= y; | |
3237 | |
3238 v13 = i; | |
3239 if (current_vertices_Y == next_vertices_Y) | |
3240 continue; | |
3241 | |
3242 v14 = blv_floor_face_vert_coord_X[j + 1] >= x ? 0 : 2; | |
3243 v15 = v14 | (blv_floor_face_vert_coord_X[j] < x); | |
3244 | |
3245 if (v15 == 3) | |
3246 continue; | |
3247 else if (!v15) | |
3248 ++number_hits; | |
3249 else | |
3250 { | |
3251 long long a_div_b = fixpoint_div(y - blv_floor_face_vert_coord_Y[j], blv_floor_face_vert_coord_Y[j + 1] - blv_floor_face_vert_coord_Y[j]); | |
3252 long long res = fixpoint_mul((signed int)blv_floor_face_vert_coord_X[j + 1] - (signed int)blv_floor_face_vert_coord_X[j], a_div_b); | |
3253 | |
3254 if (res + blv_floor_face_vert_coord_X[j] >= x) | |
3255 ++number_hits; | |
3256 } | |
3257 } | |
3258 | |
3259 | |
3260 if ( number_hits == 1 ) | |
3261 { | |
3262 if ( v55 >= 50 ) | |
3263 break; | |
3264 if ( pFloor->uPolygonType == POLYGON_Floor || pFloor->uPolygonType == POLYGON_Ceiling ) | |
3265 v21 = pIndoor->pVertices[pFloor->pVertexIDs[0]].z; | |
3266 else | |
3267 v21 = fixpoint_mul(pFloor->zCalc1, x) + fixpoint_mul(pFloor->zCalc2, y) + (short)(pFloor->zCalc3 >> 16); | |
3268 blv_floor_level[v55] = v21; | |
3269 blv_floor_id[v55] = pSector->pFloors[i]; | |
3270 v55++; | |
3271 } | |
3272 } | |
3273 } | |
3274 | |
3275 if ( pSector->field_0 & 8 ) | |
3276 { | |
3277 for (uint i = 0; i < pSector->uNumPortals; ++i) | |
3278 { | |
3279 BLVFace* portal = &pIndoor->pFaces[pSector->pPortals[i]]; | |
3280 if (portal->uPolygonType != POLYGON_Floor) | |
3281 continue; | |
3282 | |
3283 if (!portal->uNumVertices) | |
3284 continue; | |
3285 | |
3286 if (x <= portal->pBounding.x2 && x >= portal->pBounding.x1 && | |
3287 y <= portal->pBounding.y2 && y >= portal->pBounding.y1 ) | |
3288 { | |
3289 for (uint j = 0; j < portal->uNumVertices; ++j) | |
3290 { | |
3291 blv_floor_face_vert_coord_X[2 * j] = portal->pXInterceptDisplacements[j] + pIndoor->pVertices[portal->pVertexIDs[j]].x; | |
3292 blv_floor_face_vert_coord_X[2 * j + 1] = portal->pXInterceptDisplacements[j + 1] + pIndoor->pVertices[portal->pVertexIDs[j + 1]].x; | |
3293 blv_floor_face_vert_coord_Y[2 * j] = portal->pYInterceptDisplacements[j] + pIndoor->pVertices[portal->pVertexIDs[j]].y; | |
3294 blv_floor_face_vert_coord_Y[2 * j + 1] = portal->pYInterceptDisplacements[j + 1] + pIndoor->pVertices[portal->pVertexIDs[j + 1]].y; | |
3295 } | |
3296 blv_floor_face_vert_coord_X[2 * portal->uNumVertices] = blv_floor_face_vert_coord_X[0]; | |
3297 blv_floor_face_vert_coord_Y[2 * portal->uNumVertices] = blv_floor_face_vert_coord_Y[0]; | |
3298 v54 = 0; | |
3299 v47 = blv_floor_face_vert_coord_Y[0] >= y; | |
3300 | |
3301 for (uint j = 0; j < 2 * portal->uNumVertices; ++j) | |
3302 { | |
3303 v49 = v47; | |
3304 if ( v54 >= 2 ) | |
3305 break; | |
3306 v47 = blv_floor_face_vert_coord_Y[j + 1] >= y; | |
3307 if ( v49 != v47 ) | |
3308 { | |
3309 v28 = blv_floor_face_vert_coord_X[j + 1] >= x ? 0 : 2; | |
3310 v29 = v28 | (blv_floor_face_vert_coord_X[j] < x); | |
3311 if ( v29 != 3 ) | |
3312 { | |
3313 if ( !v29 ) | |
3314 ++v54; | |
3315 else | |
3316 { | |
3317 long long a_div_b = fixpoint_div(y - blv_floor_face_vert_coord_Y[j], blv_floor_face_vert_coord_Y[j + 1] - blv_floor_face_vert_coord_Y[j]); | |
3318 long long res = fixpoint_mul(blv_floor_face_vert_coord_X[j + 1] - blv_floor_face_vert_coord_X[j], a_div_b); | |
3319 if (res + blv_floor_face_vert_coord_X[j] >= x) | |
3320 ++v54; | |
3321 } | |
3322 } | |
3323 } | |
3324 } | |
3325 if ( v54 == 1 ) | |
3326 { | |
3327 if ( v55 >= 50 ) | |
3328 break; | |
3329 blv_floor_level[v55] = -29000; | |
3330 blv_floor_id[v55] = pSector->pPortals[i]; | |
3331 v55++; | |
3332 } | |
3333 } | |
3334 } | |
3335 } | |
3336 if ( v55 == 1 ) | |
3337 { | |
3338 *pFaceID = blv_floor_id[0]; | |
3339 if ( blv_floor_level[0] <= -29000 ) | |
3340 __debugbreak(); | |
3341 return blv_floor_level[0]; | |
3342 } | |
3343 if ( !v55 ) | |
3344 return -30000; | |
3345 *pFaceID = blv_floor_id[0]; | |
3346 //result = blv_floor_level[0]; | |
3347 | |
3348 /*for ( v35 = 1; v35 < v55; ++v35 ) | |
3349 { | |
3350 if ( blv_floor_level[0] <= z + 5 ) | |
3351 { | |
3352 if ( blv_floor_level[v35] >= blv_floor_level[0] || blv_floor_level[v35] > z + 5 ) | |
3353 continue; | |
3354 blv_floor_level[0] = blv_floor_level[v35]; | |
3355 *pFaceID = blv_floor_id[v35]; | |
3356 continue; | |
3357 } | |
3358 if ( blv_floor_level[v35] < blv_floor_level[0] ) | |
3359 { | |
3360 blv_floor_level[0] = blv_floor_level[v35]; | |
3361 *pFaceID = blv_floor_id[v35]; | |
3362 } | |
3363 }*/ | |
3364 | |
3365 | |
3366 int result = blv_floor_level[0]; | |
3367 for (uint i = 1; i < v55; ++i) | |
3368 { | |
3369 v38 = blv_floor_level[i]; | |
3370 if ( result <= z + 5 ) | |
3371 { | |
3372 if ( v38 > result && v38 <= z + 5 ) | |
3373 { | |
3374 result = blv_floor_level[i]; | |
3375 if ( blv_floor_level[i] <= -29000 ) | |
3376 __debugbreak(); | |
3377 *pFaceID = blv_floor_id[i]; | |
3378 } | |
3379 } | |
3380 else if ( v38 < result ) | |
3381 { | |
3382 result = blv_floor_level[i]; | |
3383 if ( blv_floor_level[i] <= -29000 ) | |
3384 __debugbreak(); | |
3385 *pFaceID = blv_floor_id[i]; | |
3386 } | |
3387 } | |
3388 | |
3389 return result; | |
3390 } | |
3391 //----- (0043FDED) -------------------------------------------------------- | |
3392 void PrepareActorRenderList_BLV() | |
3393 { | |
3394 unsigned int v4; // eax@5 | |
3395 int v6; // esi@5 | |
3396 int v8; // eax@10 | |
3397 SpriteFrame *v9; // eax@16 | |
3398 int v12; // ecx@28 | |
3399 signed __int64 v18; // qtt@36 | |
3400 int v25; // edx@44 | |
3401 __int16 v26; // ax@44 | |
3402 int a5a; // [sp+2Ch] [bp-28h]@36 | |
3403 __int16 v41; // [sp+3Ch] [bp-18h]@18 | |
3404 int a6; // [sp+40h] [bp-14h]@34 | |
3405 int v43; // [sp+44h] [bp-10h]@34 | |
3406 int z; // [sp+48h] [bp-Ch]@32 | |
3407 signed int y; // [sp+4Ch] [bp-8h]@32 | |
3408 int x; // [sp+50h] [bp-4h]@32 | |
3409 | |
3410 for (uint i = 0; i < uNumActors; ++i) | |
3411 { | |
3412 if (pActors[i].uAIState == Removed || pActors[i].uAIState == Disabled) | |
3413 continue; | |
3414 | |
3415 v4 = stru_5C6E00->Atan2(pActors[i].vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, pActors[i].vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); | |
3416 v6 = ((signed int)(pActors[i].uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v4 + stru_5C6E00->uIntegerPi) >> 8) & 7; | |
3417 v8 = pActors[i].uCurrentActionTime; | |
3418 if ( pParty->bTurnBasedModeOn ) | |
3419 { | |
3420 if ( pActors[i].uCurrentActionAnimation == 1 ) | |
3421 v8 = i * 32 + pMiscTimer->uTotalGameTimeElapsed; | |
3422 } | |
3423 else | |
3424 { | |
3425 if ( pActors[i].uCurrentActionAnimation == 1 ) | |
3426 v8 = i * 32 + pBLVRenderParams->field_0_timer_; | |
3427 } | |
3428 if (pActors[i].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 || pActors[i].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 ) | |
3429 v8 = 0; | |
3430 | |
3431 if (pActors[i].uAIState == Resurrected) | |
3432 v9 = pSpriteFrameTable->GetFrameBy_x(pActors[i].pSpriteIDs[pActors[i].uCurrentActionAnimation], v8); | |
3433 else | |
3434 v9 = pSpriteFrameTable->GetFrame(pActors[i].pSpriteIDs[pActors[i].uCurrentActionAnimation], v8); | |
3435 | |
3436 v41 = 0; | |
3437 if (v9->uFlags & 2) | |
3438 v41 = 2; | |
3439 if (v9->uFlags & 0x40000) | |
3440 v41 |= 0x40u; | |
3441 if (v9->uFlags & 0x20000) | |
3442 LOBYTE(v41) = v41 | 0x80; | |
3443 if ( (256 << v6) & v9->uFlags) | |
3444 v41 |= 4; | |
3445 if ( v9->uGlowRadius ) | |
3446 { | |
3447 //LOBYTE(v11) = _4E94D3_light_type; | |
3448 pMobileLightsStack->AddLight(pActors[i].vPosition.x, pActors[i].vPosition.y, pActors[i].vPosition.z, pActors[i].uSectorID, v9->uGlowRadius, 0xFFu, 0xFFu, 0xFFu, _4E94D3_light_type); | |
3449 } | |
3450 for ( v12 = 0; v12 < pBspRenderer->uNumVisibleNotEmptySectors; ++v12 ) | |
3451 { | |
3452 if ( pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v12] == pActors[i].uSectorID ) | |
3453 { | |
3454 if ( !pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pActors[i].vPosition.x, pActors[i].vPosition.y, pActors[i].vPosition.z, &x, &y, &z, 1) | |
3455 || abs(x) < abs(y) ) | |
3456 continue; | |
3457 pGame->pIndoorCameraD3D->Project(x, y, z, &v43, &a6); | |
3458 if (uNumBillboardsToDraw >= 500) | |
3459 break; | |
3460 ++uNumBillboardsToDraw; | |
3461 ++uNumSpritesDrawnThisFrame; | |
3462 pActors[i].uAttributes |= ACTOR_UNKNOW2; | |
3463 pBillboardRenderList[uNumBillboardsToDraw - 1].HwSpriteID = v9->pHwSpriteIDs[v6]; | |
3464 pBillboardRenderList[uNumBillboardsToDraw - 1].uPalette = v9->uPaletteIndex; | |
3465 pBillboardRenderList[uNumBillboardsToDraw - 1].uIndoorSectorID = pActors[i].uSectorID; | |
3466 /*if ( !pRenderer->pRenderD3D ) | |
3467 { | |
3468 LODWORD(v20) = pBLVRenderParams->fov_rad_fixpoint << 16; | |
3469 HIDWORD(v20) = pBLVRenderParams->fov_rad_fixpoint >> 16; | |
3470 v0->_screenspace_x_scaler_packedfloat = fixpoint_mul(v10->scale, v20 / x); | |
3471 a5a = fixpoint_mul(v10->scale, v20 / x); | |
3472 } | |
3473 else | |
3474 {*/ | |
3475 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x = pGame->pIndoorCameraD3D->fov_x; | |
3476 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y = pGame->pIndoorCameraD3D->fov_y; | |
3477 LODWORD(v18) = 0; | |
3478 HIDWORD(v18) = floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x + 0.5f); | |
3479 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v9->scale, v18 / x); | |
3480 a5a = fixpoint_mul(v9->scale, v18 / x); | |
3481 //} | |
3482 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = a5a; | |
3483 if ( pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime <= 0 ) | |
3484 { | |
3485 if ( pActors[i].pActorBuffs[ACTOR_BUFF_MASS_DISTORTION].uExpireTime > 0 ) | |
3486 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = fixpoint_mul(pGame->pStru6Instance->_4A806F(&pActors[i]), | |
3487 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat); | |
3488 } | |
3489 else | |
3490 { | |
3491 if ( pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uPower > 0 ) | |
3492 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(65536 / pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uPower, pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat); | |
3493 } | |
3494 HIWORD(v25) = HIWORD(x); | |
3495 pBillboardRenderList[uNumBillboardsToDraw - 1].world_x = pActors[i].vPosition.x; | |
3496 pBillboardRenderList[uNumBillboardsToDraw - 1].world_y = pActors[i].vPosition.y; | |
3497 pBillboardRenderList[uNumBillboardsToDraw - 1].world_z = pActors[i].vPosition.z; | |
3498 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceX = v43; | |
3499 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceY = a6; | |
3500 LOWORD(v25) = 0; | |
3501 LOBYTE(v26) = v41; | |
3502 | |
3503 //v0->sZValue = v25 + (PID(OBJECT_Actor,i)); | |
3504 pBillboardRenderList[uNumBillboardsToDraw - 1].actual_z = HIWORD(x); | |
3505 pBillboardRenderList[uNumBillboardsToDraw - 1].object_pid = PID(OBJECT_Actor,i); | |
3506 | |
3507 //v29 = HIDWORD(p->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) == 0; | |
3508 //v30 = HIDWORD(p->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) < 0; | |
3509 pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v41; | |
3510 pBillboardRenderList[uNumBillboardsToDraw - 1].pSpriteFrame = v9; | |
3511 pBillboardRenderList[uNumBillboardsToDraw - 1].sTintColor = pMonsterList->pMonsters[pActors[i].pMonsterInfo.uID - 1].sTintColor; | |
3512 if ( pActors[i].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 ) | |
3513 { | |
3514 HIBYTE(v26) = HIBYTE(v41) | 1; | |
3515 pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v26; | |
3516 } | |
3517 } | |
3518 } | |
3519 } | |
3520 } | |
3521 //----- (0044028F) -------------------------------------------------------- | |
3522 void PrepareItemsRenderList_BLV() | |
3523 { | |
3524 SpriteFrame *v4; // eax@12 | |
3525 unsigned int v6; // eax@12 | |
3526 int v7; // ecx@12 | |
3527 int v9; // ecx@12 | |
3528 __int64 v18; // ST5C_4@27 | |
3529 int a6; // [sp+2Ch] [bp-30h]@12 | |
3530 int v31; // [sp+38h] [bp-24h]@27 | |
3531 signed __int16 v34; // [sp+44h] [bp-18h]@14 | |
3532 int v35; // [sp+48h] [bp-14h]@25 | |
3533 int v36; // [sp+4Ch] [bp-10h]@25 | |
3534 signed int z; // [sp+50h] [bp-Ch]@24 | |
3535 signed int y; // [sp+54h] [bp-8h]@24 | |
3536 signed int x; // [sp+58h] [bp-4h]@24 | |
3537 | |
3538 for (uint i = 0; i < uNumSpriteObjects; ++i) | |
3539 { | |
3540 if (pSpriteObjects[i].uObjectDescID) | |
3541 { | |
3542 if ( !(pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uFlags & 1) ) | |
3543 { | |
3544 if ( ( pSpriteObjects[i].uType < 1000 || pSpriteObjects[i].uType >= 10000) | |
3545 && (pSpriteObjects[i].uType < 500 || pSpriteObjects[i].uType >= 600) | |
3546 && (pSpriteObjects[i].uType < 811 || pSpriteObjects[i].uType >= 815) | |
3547 || pGame->pStru6Instance->_4A81CA(&pSpriteObjects[i])) | |
3548 { | |
3549 v4 = pSpriteFrameTable->GetFrame(pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uSpriteID, pSpriteObjects[i].uSpriteFrameID); | |
3550 a6 = v4->uGlowRadius * pSpriteObjects[i].field_22_glow_radius_multiplier; | |
3551 v6 = stru_5C6E00->Atan2(pSpriteObjects[i].vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, | |
3552 pSpriteObjects[i].vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); | |
3553 LOWORD(v7) = pSpriteObjects[i].uFacing; | |
3554 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v7 - v6) >> 8) & 7; | |
3555 pBillboardRenderList[uNumBillboardsToDraw].HwSpriteID = v4->pHwSpriteIDs[v9]; | |
3556 if ( v4->uFlags & 0x20 ) | |
3557 pSpriteObjects[i].vPosition.z -= (signed int)(fixpoint_mul(v4->scale, pSprites_LOD->pSpriteHeaders[pBillboardRenderList[uNumBillboardsToDraw].HwSpriteID].uHeight) / 2); | |
3558 | |
3559 v34 = 0; | |
3560 if ( v4->uFlags & 2 ) | |
3561 v34 = 2; | |
3562 if ( v4->uFlags & 0x40000 ) | |
3563 v34 |= 0x40u; | |
3564 if ( v4->uFlags & 0x20000 ) | |
3565 LOBYTE(v34) = v34 | 0x80; | |
3566 //v11 = (int *)(256 << v9); | |
3567 if ( (256 << v9) & v4->uFlags ) | |
3568 v34 |= 4; | |
3569 if ( a6 ) | |
3570 { | |
3571 //LOBYTE(v11) = _4E94D3_light_type; | |
3572 pMobileLightsStack->AddLight(pSpriteObjects[i].vPosition.x, pSpriteObjects[i].vPosition.y, pSpriteObjects[i].vPosition.z, | |
3573 pSpriteObjects[i].uSectorID, a6, pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uParticleTrailColorR, | |
3574 pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uParticleTrailColorG, | |
3575 pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uParticleTrailColorB, _4E94D3_light_type); | |
3576 } | |
3577 if ( pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pSpriteObjects[i].vPosition.x, pSpriteObjects[i].vPosition.y, | |
3578 pSpriteObjects[i].vPosition.z, &x, &y, &z, 1) ) | |
3579 { | |
3580 pGame->pIndoorCameraD3D->Project(x, y, z, &v36, &v35); | |
3581 | |
3582 assert(uNumBillboardsToDraw < 500); | |
3583 //if ( (signed int)uNumBillboardsToDraw >= 500 ) | |
3584 // return; | |
3585 ++uNumBillboardsToDraw; | |
3586 ++uNumSpritesDrawnThisFrame; | |
3587 pSpriteObjects[i].uAttributes |= 1; | |
3588 pBillboardRenderList[uNumBillboardsToDraw - 1].uPalette = v4->uPaletteIndex; | |
3589 pBillboardRenderList[uNumBillboardsToDraw - 1].uIndoorSectorID = pSpriteObjects[i].uSectorID; | |
3590 //if ( pRenderer->pRenderD3D ) | |
3591 { | |
3592 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x = pGame->pIndoorCameraD3D->fov_x; | |
3593 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y = pGame->pIndoorCameraD3D->fov_y; | |
3594 LODWORD(v18) = 0; | |
3595 HIDWORD(v18) = (int)floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x + 0.5f); | |
3596 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v4->scale, v18 / x); | |
3597 v31 = fixpoint_mul(v4->scale, v18 / x); | |
3598 } | |
3599 /*else | |
3600 { | |
3601 __debugbreak(); // sw rendering | |
3602 LODWORD(v19) = pBLVRenderParams->field_40 << 16; | |
3603 HIDWORD(v19) = pBLVRenderParams->field_40 >> 16; | |
3604 v20 = v19 / x; | |
3605 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v24->scale, v19 / x); | |
3606 v31 = fixpoint_mul(v24->scale, v20); | |
3607 }*/ | |
3608 //HIWORD(v21) = HIWORD(x); | |
3609 //LOWORD(v21) = 0; | |
3610 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = v31; | |
3611 pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v34; | |
3612 pBillboardRenderList[uNumBillboardsToDraw - 1].world_x = pSpriteObjects[i].vPosition.x; | |
3613 pBillboardRenderList[uNumBillboardsToDraw - 1].world_y = pSpriteObjects[i].vPosition.y; | |
3614 pBillboardRenderList[uNumBillboardsToDraw - 1].world_z = pSpriteObjects[i].vPosition.z; | |
3615 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceX = v36; | |
3616 pBillboardRenderList[uNumBillboardsToDraw - 1].sTintColor = 0; | |
3617 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceY = v35; | |
3618 //v23 = 8 * i; | |
3619 //LOBYTE(v23) = PID(OBJECT_Item,i); | |
3620 pBillboardRenderList[uNumBillboardsToDraw - 1].pSpriteFrame = v4; | |
3621 //v12 = (p->uAttributes & 0x20) == 0; | |
3622 //pBillboardRenderList[uNumBillboardsToDraw - 1].sZValue = v21 + v23; | |
3623 pBillboardRenderList[uNumBillboardsToDraw - 1].actual_z = HIWORD(x); | |
3624 pBillboardRenderList[uNumBillboardsToDraw - 1].object_pid = PID(OBJECT_Item,i); | |
3625 /*if (pSpriteObjects[i].uAttributes & 0x20) | |
3626 { | |
3627 if ( !pRenderer->pRenderD3D ) | |
3628 pBillboardRenderList[uNumBillboardsToDraw - 1].sZValue = 0; | |
3629 }*/ | |
3630 } | |
3631 } | |
3632 } | |
3633 } | |
3634 } | |
3635 } | |
3636 | |
3637 //----- (00440639) -------------------------------------------------------- | |
3638 void AddBspNodeToRenderList(unsigned int node_id) | |
3639 { | |
3640 BLVSector *pSector; // esi@1 | |
3641 | |
3642 pSector = &pIndoor->pSectors[pBspRenderer->nodes[node_id].uSectorID]; | |
3643 //if ( pRenderer->pRenderD3D ) | |
3644 { | |
3645 for (uint i = 0; i < pSector->uNumNonBSPFaces; ++i) | |
3646 //Log::Warning(L"Non-BSP face: %X", v3->pFaceIDs[v2]); | |
3647 pBspRenderer->AddFaceToRenderList_d3d(node_id, pSector->pFaceIDs[i]);//рекурсия\recursion | |
3648 } | |
3649 /*else | |
3650 { | |
3651 for (uint i = 0; i < pSector->uNumNonBSPFaces; ++i) | |
3652 pBspRenderer->AddFaceToRenderList_sw(node_id, pSector->pFaceIDs[i]); | |
3653 }*/ | |
3654 if ( pSector->field_0 & 0x10 ) | |
3655 sub_4406BC(node_id, pSector->uFirstBSPNode); | |
3656 } | |
3657 | |
3658 //----- (004406BC) -------------------------------------------------------- | |
3659 void __fastcall sub_4406BC(unsigned int node_id, unsigned int uFirstNode) | |
3660 { | |
3661 BLVSector *pSector; // esi@2 | |
3662 BSPNode *pNode; // edi@2 | |
3663 BLVFace *pFace; // eax@2 | |
3664 int v5; // ecx@2 | |
3665 __int16 v6; // ax@6 | |
3666 int v7; // ebp@10 | |
3667 int v8; // ebx@10 | |
3668 __int16 v9; // di@18 | |
3669 BspRenderer_stru0 *node; // [sp+18h] [bp-4h]@1 | |
3670 | |
3671 //Log::Warning(L"sub_4406BC(%u, %u)", a1, uFirstNode); | |
3672 | |
3673 //v10 = a1; | |
3674 node = &pBspRenderer->nodes[node_id]; | |
3675 while ( 1 ) | |
3676 { | |
3677 pSector = &pIndoor->pSectors[node->uSectorID]; | |
3678 pNode = &pIndoor->pNodes[uFirstNode]; | |
3679 pFace = &pIndoor->pFaces[pSector->pFaceIDs[pNode->uCoplanarOffset]]; | |
3680 v5 = pFace->pFacePlane_old.dist + | |
3681 pGame->pIndoorCameraD3D->vPartyPos.x * pFace->pFacePlane_old.vNormal.x + | |
3682 pGame->pIndoorCameraD3D->vPartyPos.y * pFace->pFacePlane_old.vNormal.y + | |
3683 pGame->pIndoorCameraD3D->vPartyPos.z * pFace->pFacePlane_old.vNormal.z;//plane equation | |
3684 if (pFace->Portal() && pFace->uSectorID != node->uSectorID ) | |
3685 v5 = -v5; | |
3686 //v11 = v5 > 0; | |
3687 if ( v5 <= 0 ) | |
3688 v6 = pNode->uFront; | |
3689 else | |
3690 v6 = pNode->uBack; | |
3691 if ( v6 != -1 ) | |
3692 sub_4406BC(node_id, v6); | |
3693 v7 = pNode->uCoplanarOffset; | |
3694 v8 = v7 + pNode->uCoplanarSize; | |
3695 | |
3696 //Log::Warning(L"Node %u: %X to %X (%hX)", uFirstNode, v7, v8, v2->pFaceIDs[v7]); | |
3697 | |
3698 //if ( pRenderer->pRenderD3D ) | |
3699 { | |
3700 while ( v7 < v8 ) | |
3701 pBspRenderer->AddFaceToRenderList_d3d(node_id, pSector->pFaceIDs[v7++]); | |
3702 } | |
3703 /*else | |
3704 { | |
3705 while ( v7 < v8 ) | |
3706 pBspRenderer->AddFaceToRenderList_sw(node_id, pSector->pFaceIDs[v7++]); | |
3707 }*/ | |
3708 v9 = v5 > 0 ? pNode->uFront : pNode->uBack; | |
3709 if ( v9 == -1 ) | |
3710 break; | |
3711 uFirstNode = v9; | |
3712 } | |
3713 } | |
3714 //----- (0043FA33) -------------------------------------------------------- | |
3715 void PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID) | |
3716 { | |
3717 unsigned int v8; // edi@5 | |
3718 int v9; // edi@5 | |
3719 int v10; // eax@7 | |
3720 SpriteFrame *v11; // eax@7 | |
3721 signed __int64 v20; // qtt@19 | |
3722 Particle_sw particle; // [sp+Ch] [bp-A0h]@3 | |
3723 int v30; // [sp+8Ch] [bp-20h]@7 | |
3724 int a5; // [sp+94h] [bp-18h]@17 | |
3725 int z; // [sp+98h] [bp-14h]@15 | |
3726 int a6; // [sp+9Ch] [bp-10h]@17 | |
3727 int y; // [sp+A0h] [bp-Ch]@15 | |
3728 int x; // [sp+A4h] [bp-8h]@15 | |
3729 int v37; // [sp+A8h] [bp-4h]@5 | |
3730 | |
3731 if (pLevelDecorations[uDecorationID].uFlags & LEVEL_DECORATION_INVISIBLE) | |
3732 return; | |
3733 | |
3734 if (pDecorationList->pDecorations[pLevelDecorations[uDecorationID].uDecorationDescID].uFlags & DECORATION_DESC_EMITS_FIRE) | |
3735 { | |
3736 memset(&particle, 0, sizeof(particle)); // fire, like at the Pit's tavern | |
3737 particle.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | |
3738 particle.uDiffuse = 0xFF3C1E; | |
3739 particle.x = (double)pLevelDecorations[uDecorationID].vPosition.x; | |
3740 particle.y = (double)pLevelDecorations[uDecorationID].vPosition.y; | |
3741 particle.z = (double)pLevelDecorations[uDecorationID].vPosition.z; | |
3742 particle.r = 0.0; | |
3743 particle.g = 0.0; | |
3744 particle.b = 0.0; | |
3745 particle.flt_28 = 1.0; | |
3746 particle.timeToLive = (rand() & 0x80) + 128; | |
3747 particle.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); | |
3748 pGame->pParticleEngine->AddParticle(&particle); | |
3749 return; | |
3750 } | |
3751 | |
3752 if (pDecorationList->pDecorations[pLevelDecorations[uDecorationID].uDecorationDescID].uFlags & DECORATION_DESC_DONT_DRAW) | |
3753 return; | |
3754 | |
3755 v8 = pLevelDecorations[uDecorationID].field_10_y_rot + ((signed int)stru_5C6E00->uIntegerPi >> 3) | |
3756 - stru_5C6E00->Atan2(pLevelDecorations[uDecorationID].vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, | |
3757 pLevelDecorations[uDecorationID].vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); | |
3758 v9 = ((signed int)(stru_5C6E00->uIntegerPi + v8) >> 8) & 7; | |
3759 v37 = pBLVRenderParams->field_0_timer_; | |
3760 if (pParty->bTurnBasedModeOn) | |
3761 v37 = pMiscTimer->uTotalGameTimeElapsed; | |
3762 v10 = abs(pLevelDecorations[uDecorationID].vPosition.x + pLevelDecorations[uDecorationID].vPosition.y); | |
3763 v11 = pSpriteFrameTable->GetFrame(pDecorationList->pDecorations[pLevelDecorations[uDecorationID].uDecorationDescID].uSpriteID, v37 + v10); | |
3764 v30 = 0; | |
3765 if ( v11->uFlags & 2 ) | |
3766 v30 = 2; | |
3767 if ( v11->uFlags & 0x40000 ) | |
3768 v30 |= 0x40u; | |
3769 if ( v11->uFlags & 0x20000 ) | |
3770 LOBYTE(v30) = v30 | 0x80; | |
3771 if ( (256 << v9) & v11->uFlags ) | |
3772 v30 |= 4; | |
3773 if ( pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pLevelDecorations[uDecorationID].vPosition.x, | |
3774 pLevelDecorations[uDecorationID].vPosition.y, | |
3775 pLevelDecorations[uDecorationID].vPosition.z, &x, &y, &z, 1) ) | |
3776 { | |
3777 if ( abs(x) >= abs(y) ) | |
3778 { | |
3779 pGame->pIndoorCameraD3D->Project(x, y, z, &a5, &a6); | |
3780 | |
3781 assert(uNumBillboardsToDraw < 500); | |
3782 | |
3783 ++uNumBillboardsToDraw; | |
3784 ++uNumDecorationsDrawnThisFrame; | |
3785 pBillboardRenderList[uNumBillboardsToDraw - 1].HwSpriteID = v11->pHwSpriteIDs[v9]; | |
3786 pBillboardRenderList[uNumBillboardsToDraw - 1].uPalette = v11->uPaletteIndex; | |
3787 pBillboardRenderList[uNumBillboardsToDraw - 1].uIndoorSectorID = uSectorID; | |
3788 /*if ( !pRenderer->pRenderD3D ) | |
3789 { | |
3790 LODWORD(v21) = pBLVRenderParams->fov_rad_fixpoint << 16; | |
3791 HIDWORD(v21) = pBLVRenderParams->fov_rad_fixpoint >> 16; | |
3792 //LODWORD(v31) = v12->scale; | |
3793 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v12->scale, v21 / x); | |
3794 v37 = fixpoint_mul(v12->scale, v21 / x); | |
3795 } | |
3796 else | |
3797 {*/ | |
3798 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x = pGame->pIndoorCameraD3D->fov_x; | |
3799 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y = pGame->pIndoorCameraD3D->fov_y; | |
3800 LODWORD(v20) = 0; | |
3801 HIDWORD(v20) = floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x + 0.5f); | |
3802 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v11->scale, v20 / x); | |
3803 LODWORD(v20) = 0; | |
3804 HIDWORD(v20) = floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y + 0.5f); | |
3805 v37 = fixpoint_mul(v11->scale, v20 / x); | |
3806 //} | |
3807 //HIWORD(v22) = HIWORD(x); | |
3808 //LOWORD(v22) = 0; | |
3809 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = v37; | |
3810 pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v30; | |
3811 pBillboardRenderList[uNumBillboardsToDraw - 1].world_x = pLevelDecorations[uDecorationID].vPosition.x; | |
3812 pBillboardRenderList[uNumBillboardsToDraw - 1].world_y = pLevelDecorations[uDecorationID].vPosition.y; | |
3813 pBillboardRenderList[uNumBillboardsToDraw - 1].world_z = pLevelDecorations[uDecorationID].vPosition.z; | |
3814 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceX = a5; | |
3815 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceY = a6; | |
3816 //v23 = 8 * uDecorationID; | |
3817 //LOBYTE(v23) = PID(OBJECT_Decoration,uDecorationID); | |
3818 | |
3819 //pBillboardRenderList[uNumBillboardsToDraw - 1].sZValue = v22 + v23; | |
3820 pBillboardRenderList[uNumBillboardsToDraw - 1].actual_z = HIWORD(x); | |
3821 pBillboardRenderList[uNumBillboardsToDraw - 1].object_pid = PID(OBJECT_Decoration,uDecorationID); | |
3822 | |
3823 pBillboardRenderList[uNumBillboardsToDraw - 1].sTintColor = 0; | |
3824 pBillboardRenderList[uNumBillboardsToDraw - 1].pSpriteFrame = v11; | |
3825 } | |
3826 } | |
3827 } | |
3828 //----- (0043F953) -------------------------------------------------------- | |
3829 void PrepareBspRenderList_BLV() | |
3830 { | |
3831 pBspRenderer->num_faces = 0; | |
3832 | |
3833 if (pBLVRenderParams->uPartySectorID) | |
3834 { | |
3835 pBspRenderer->nodes[0].uSectorID = pBLVRenderParams->uPartySectorID; | |
3836 pBspRenderer->nodes[0].uViewportW = pBLVRenderParams->uViewportW; | |
3837 pBspRenderer->nodes[0].uViewportZ = pBLVRenderParams->uViewportZ; | |
3838 pBspRenderer->nodes[0].uViewportY = pBLVRenderParams->uViewportY; | |
3839 pBspRenderer->nodes[0].uViewportX = pBLVRenderParams->uViewportX; | |
3840 pBspRenderer->nodes[0].PortalScreenData.GetViewportData(pBLVRenderParams->uViewportX, pBLVRenderParams->uViewportY, | |
3841 pBLVRenderParams->uViewportZ, pBLVRenderParams->uViewportW); | |
3842 pBspRenderer->nodes[0].uFaceID = -1; | |
3843 pBspRenderer->nodes[0].viewing_portal_id = -1; | |
3844 pBspRenderer->num_nodes = 1; | |
3845 AddBspNodeToRenderList(0); | |
3846 } | |
3847 | |
3848 pBspRenderer->MakeVisibleSectorList(); | |
3849 } | |
3850 | |
3851 //----- (0043F9E1) -------------------------------------------------------- | |
3852 void BspRenderer_PortalViewportData::GetViewportData(__int16 x, int y, __int16 z, int w) | |
3853 { | |
3854 _viewport_space_y = y; | |
3855 _viewport_space_w = w; | |
3856 | |
3857 for (uint i = 0; i < window->GetHeight(); ++i) | |
3858 { | |
3859 if ( i < y || i > w ) | |
3860 { | |
3861 viewport_left_side[i] = window->GetWidth(); | |
3862 viewport_right_side[i] = -1; | |
3863 } | |
3864 else | |
3865 { | |
3866 viewport_left_side[i] = x; | |
3867 viewport_right_side[i] = z; | |
3868 } | |
3869 } | |
3870 } | |
3871 //----- (0048653D) -------------------------------------------------------- | |
3872 void stru149::_48653D_frustum_blv(int a2, int a3, int a4, int a5, int a6, int a7)//portal frustum culling | |
3873 { | |
3874 int v8; // edi@1 | |
3875 int v9; // eax@1 | |
3876 int v16; // ST14_4@3 | |
3877 int v17; // ST10_4@3 | |
3878 int v19; // ST10_4@6 | |
3879 int v21; // ST10_4@9 | |
3880 int v28; // [sp+1Ch] [bp-Ch]@1 | |
3881 int v29; // [sp+24h] [bp-4h]@1 | |
3882 | |
3883 v8 = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY); | |
3884 v29 = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY); | |
3885 v28 = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX); | |
3886 v9 = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX); | |
3887 //v11 = -pBLVRenderParams->vPartyPos.y; | |
3888 //v26 = -pBLVRenderParams->vPartyPos.x; | |
3889 //v27 = v9; | |
3890 //v12 = -pBLVRenderParams->vPartyPos.z; | |
3891 if (pGame->pIndoorCameraD3D->sRotationX) | |
3892 { | |
3893 v16 = v8 * -pGame->pIndoorCameraD3D->vPartyPos.x + v29 * -pGame->pIndoorCameraD3D->vPartyPos.y; | |
3894 v17 = -65536 * pGame->pIndoorCameraD3D->vPartyPos.z; | |
3895 this->field_0_party_dir_x = fixpoint_mul(v16, v28) + fixpoint_mul((-pGame->pIndoorCameraD3D->vPartyPos.z) << 16, v9); | |
3896 this->field_4_party_dir_y = v8 * -pGame->pIndoorCameraD3D->vPartyPos.y - v29 * -pGame->pIndoorCameraD3D->vPartyPos.x; | |
3897 this->field_8_party_dir_z = fixpoint_mul(v17, v28) - fixpoint_mul(v16, v9); | |
3898 } | |
3899 else | |
3900 { | |
3901 this->field_0_party_dir_x = v8 * -pGame->pIndoorCameraD3D->vPartyPos.x + v29 * -pGame->pIndoorCameraD3D->vPartyPos.y; | |
3902 this->field_4_party_dir_y = v8 * -pGame->pIndoorCameraD3D->vPartyPos.y - v29 * -pGame->pIndoorCameraD3D->vPartyPos.x; | |
3903 this->field_8_party_dir_z = (-pGame->pIndoorCameraD3D->vPartyPos.z) << 16; | |
3904 } | |
3905 | |
3906 if (pGame->pIndoorCameraD3D->sRotationX) | |
3907 { | |
3908 v19 = fixpoint_mul(a2, v8) + fixpoint_mul(a3, v29); | |
3909 | |
3910 this->angle_from_north = fixpoint_mul(v19, v28) + fixpoint_mul(a4, v9); | |
3911 this->angle_from_west = fixpoint_mul(a3, v8) - fixpoint_mul(a2, v29); | |
3912 this->viewing_angle_from_west_east = fixpoint_mul(a4, v28) - fixpoint_mul(v19, v9); | |
3913 } | |
3914 else | |
3915 { | |
3916 this->angle_from_north = fixpoint_mul(a2, v8) + fixpoint_mul(a3, v29); | |
3917 this->angle_from_west = fixpoint_mul(a3, v8) - fixpoint_mul(a2, v29); | |
3918 this->viewing_angle_from_west_east = a4; | |
3919 } | |
3920 | |
3921 if (pGame->pIndoorCameraD3D->sRotationX) | |
3922 { | |
3923 v21 = fixpoint_mul(a5, v8) + fixpoint_mul(a6, v29); | |
3924 | |
3925 this->angle_from_east = fixpoint_mul(v21, v28) + fixpoint_mul(a7, v9); | |
3926 this->angle_from_south = fixpoint_mul(a6, v8) - fixpoint_mul(a5, v29); | |
3927 this->viewing_angle_from_north_south = fixpoint_mul(a7, v28) - fixpoint_mul(v21, v9); | |
3928 } | |
3929 else | |
3930 { | |
3931 this->angle_from_east = fixpoint_mul(a5, v8) + fixpoint_mul(a6, v29); | |
3932 this->angle_from_south = fixpoint_mul(a6, v8) - fixpoint_mul(a5, v29); | |
3933 this->viewing_angle_from_north_south = a7; | |
3934 } | |
3935 | |
3936 this->angle_from_east = -this->angle_from_east; | |
3937 this->angle_from_south = -this->angle_from_south; | |
3938 this->viewing_angle_from_north_south = -this->viewing_angle_from_north_south; | |
3939 | |
3940 this->field_24 = fixpoint_dot(this->angle_from_north, this->field_0_party_dir_x, | |
3941 this->angle_from_west, this->field_4_party_dir_y, | |
3942 this->viewing_angle_from_west_east, this->field_8_party_dir_z); | |
3943 this->field_28 = fixpoint_dot(this->angle_from_east, this->field_0_party_dir_x, | |
3944 this->angle_from_south, this->field_4_party_dir_y, | |
3945 this->viewing_angle_from_north_south, this->field_8_party_dir_z); | |
3946 } | |
3947 //----- (00407A1C) -------------------------------------------------------- | |
3948 bool __fastcall sub_407A1C(int x, int y, int z, Vec3_int_ v) | |
3949 { | |
3950 unsigned int v4; // esi@1 | |
3951 int dist_y; // edi@2 | |
3952 int dist_z; // ebx@2 | |
3953 int dist_x; // esi@2 | |
3954 signed int v9; // ecx@2 | |
3955 int v10; // eax@2 | |
3956 int v12; // eax@4 | |
3957 int v17; // ST34_4@25 | |
3958 int v18; // ST38_4@25 | |
3959 int v19; // eax@25 | |
3960 char v20; // zf@25 | |
3961 signed int v21; // ebx@25 | |
3962 signed int v23; // edi@26 | |
3963 int v24; // ST34_4@30 | |
3964 signed int v32; // ecx@37 | |
3965 int v33; // eax@37 | |
3966 int v35; // eax@39 | |
3967 ODMFace *odm_face; // esi@54 | |
3968 signed int v40; // ebx@60 | |
3969 signed int v42; // edi@61 | |
3970 signed int v49; // ecx@73 | |
3971 int v50; // eax@73 | |
3972 int v51; // edx@75 | |
3973 int v52; // ecx@75 | |
3974 int v53; // eax@75 | |
3975 int v59; // eax@90 | |
3976 BLVFace *face; // esi@91 | |
3977 int v63; // ST34_4@98 | |
3978 int v64; // ST30_4@98 | |
3979 int v65; // eax@98 | |
3980 signed int v66; // ebx@98 | |
3981 signed int v68; // edi@99 | |
3982 int v69; // ST2C_4@103 | |
3983 signed int v77; // ecx@111 | |
3984 int v78; // eax@111 | |
3985 int v79; // edx@113 | |
3986 int v80; // ecx@113 | |
3987 int v81; // eax@113 | |
3988 int v87; // ecx@128 | |
3989 signed int v91; // ebx@136 | |
3990 signed int v93; // edi@137 | |
3991 Vec3_int_ v97; // [sp-18h] [bp-94h]@1 | |
3992 int v107; // [sp+10h] [bp-6Ch]@98 | |
3993 int v108; // [sp+10h] [bp-6Ch]@104 | |
3994 int v109; // [sp+18h] [bp-64h]@25 | |
3995 int v110; // [sp+18h] [bp-64h]@31 | |
3996 signed int v113; // [sp+20h] [bp-5Ch]@1 | |
3997 signed int v114; // [sp+24h] [bp-58h]@1 | |
3998 int v119; // [sp+34h] [bp-48h]@75 | |
3999 int v120; // [sp+34h] [bp-48h]@113 | |
4000 int v121; // [sp+38h] [bp-44h]@4 | |
4001 int v122; // [sp+38h] [bp-44h]@39 | |
4002 int v123; // [sp+38h] [bp-44h]@76 | |
4003 int v124; // [sp+38h] [bp-44h]@114 | |
4004 int v125; // [sp+3Ch] [bp-40h]@4 | |
4005 int v126; // [sp+3Ch] [bp-40h]@39 | |
4006 int v127; // [sp+3Ch] [bp-40h]@77 | |
4007 int v128; // [sp+3Ch] [bp-40h]@115 | |
4008 int v129; // [sp+40h] [bp-3Ch]@11 | |
4009 int v130; // [sp+40h] [bp-3Ch]@46 | |
4010 int v131; // [sp+40h] [bp-3Ch]@78 | |
4011 int v132; // [sp+40h] [bp-3Ch]@116 | |
4012 int v133; // [sp+44h] [bp-38h]@10 | |
4013 int v134; // [sp+44h] [bp-38h]@45 | |
4014 int v135; // [sp+44h] [bp-38h]@81 | |
4015 int v136; // [sp+44h] [bp-38h]@119 | |
4016 int v137; // [sp+48h] [bp-34h]@7 | |
4017 int v138; // [sp+48h] [bp-34h]@42 | |
4018 int v139; // [sp+48h] [bp-34h]@82 | |
4019 int v140; // [sp+48h] [bp-34h]@120 | |
4020 int v141; // [sp+4Ch] [bp-30h]@6 | |
4021 int v142; // [sp+4Ch] [bp-30h]@41 | |
4022 int v143; // [sp+4Ch] [bp-30h]@75 | |
4023 int v144; // [sp+4Ch] [bp-30h]@113 | |
4024 int v145; // [sp+50h] [bp-2Ch]@5 | |
4025 int v146; // [sp+50h] [bp-2Ch]@40 | |
4026 int v149; // [sp+54h] [bp-28h]@4 | |
4027 int v150; // [sp+54h] [bp-28h]@39 | |
4028 int sDepthb; // [sp+58h] [bp-24h]@90 | |
4029 signed int a5b; // [sp+5Ch] [bp-20h]@83 | |
4030 signed int a5c; // [sp+5Ch] [bp-20h]@121 | |
4031 int v162; // [sp+60h] [bp-1Ch]@128 | |
4032 int outz; // [sp+64h] [bp-18h]@2 | |
4033 int outx; // [sp+68h] [bp-14h]@2 | |
4034 int outy; // [sp+6Ch] [bp-10h]@2 | |
4035 int sZ; // [sp+70h] [bp-Ch]@2 | |
4036 int sX; // [sp+74h] [bp-8h]@2 | |
4037 int sY; // [sp+78h] [bp-4h]@2 | |
4038 //8bytes unused | |
4039 int ya; // [sp+84h] [bp+8h]@60 | |
4040 int yb; // [sp+84h] [bp+8h]@136 | |
4041 int ve; // [sp+88h] [bp+Ch]@60 | |
4042 int va; // [sp+88h] [bp+Ch]@60 | |
4043 int vb; // [sp+88h] [bp+Ch]@66 | |
4044 int vf; // [sp+88h] [bp+Ch]@136 | |
4045 int vc; // [sp+88h] [bp+Ch]@136 | |
4046 int vd; // [sp+88h] [bp+Ch]@142 | |
4047 int v_4; // [sp+8Ch] [bp+10h]@60 | |
4048 int v_4a; // [sp+8Ch] [bp+10h]@65 | |
4049 int v_4b; // [sp+8Ch] [bp+10h]@136 | |
4050 int v_4c; // [sp+8Ch] [bp+10h]@141 | |
4051 | |
4052 //__debugbreak();срабатывает при стрельбе огненным шаром | |
4053 | |
4054 v4 = stru_5C6E00->Atan2(v.x - x, v.y - y); | |
4055 | |
4056 v113 = 0; | |
4057 v114 = 0; | |
4058 | |
4059 v97.z = z; | |
4060 v97.x = x; | |
4061 v97.y = y; | |
4062 | |
4063 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
4064 { | |
4065 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v97, &sX, &sY, &sZ); | |
4066 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v, &outx, &outy, &outz); | |
4067 dist_y = outy - sY; | |
4068 dist_z = outz - sZ; | |
4069 dist_x = outx - sX; | |
4070 v49 = integer_sqrt(dist_x * dist_x + dist_y * dist_y + dist_z * dist_z); | |
4071 v50 = 65536; | |
4072 if ( v49 ) | |
4073 v50 = 65536 / v49; | |
4074 v51 = outx; | |
4075 v143 = dist_x * v50; | |
4076 v52 = dist_y * v50; | |
4077 v53 = dist_z * v50; | |
4078 | |
4079 v123 = max(outx, sX); | |
4080 v119 = min(outx, sX); | |
4081 | |
4082 v131 = max(outy, sY); | |
4083 v127 = min(outy, sY); | |
4084 | |
4085 v139 = max(outz, sZ); | |
4086 v135 = min(outz, sZ); | |
4087 | |
4088 for ( a5b = 0; a5b < 2; a5b++ ) | |
4089 { | |
4090 if ( a5b ) | |
4091 v59 = pIndoor->GetSector(sX, sY, sZ); | |
4092 else | |
4093 v59 = pIndoor->GetSector(outx, outy, outz); | |
4094 //v60 = pIndoor->pSectors; | |
4095 //v61 = 116 * v59; | |
4096 //i = 116 * v59; | |
4097 //for (sDepthb = 0; *(__int16 *)((char *)&pIndoor->pSectors->uNumWalls + v61) | |
4098 //+ 2 * *(__int16 *)((char *)&pIndoor->pSectors->uNumFloors + v61); ++sDepthb) | |
4099 for ( sDepthb = 0; sDepthb < pIndoor->pSectors[v59].uNumFaces; ++sDepthb ) | |
4100 { | |
4101 face = &pIndoor->pFaces[pIndoor->pSectors[v59].pFaceIDs[sDepthb]];// face = &pIndoor->pFaces[*(__int16 *)((char *)&pIndoor->pSectors->pWalls + v61)[sDepthb]] | |
4102 v63 = fixpoint_mul(v143, face->pFacePlane_old.vNormal.x); | |
4103 v64 = fixpoint_mul(v53, face->pFacePlane_old.vNormal.z); | |
4104 v65 = fixpoint_mul(v52, face->pFacePlane_old.vNormal.y); | |
4105 v20 = v63 + v64 + v65 == 0; | |
4106 v66 = v63 + v64 + v65; | |
4107 v107 = v63 + v64 + v65; | |
4108 if ( face->Portal() | |
4109 || v119 > face->pBounding.x2 || v123 < face->pBounding.x1 | |
4110 || v127 > face->pBounding.y2 || v131 < face->pBounding.y1 | |
4111 || v135 > face->pBounding.z2 || v139 < face->pBounding.z1 | |
4112 || v20 ) | |
4113 continue; | |
4114 v68 = -(face->pFacePlane_old.dist + sX * face->pFacePlane_old.vNormal.x | |
4115 + sY * face->pFacePlane_old.vNormal.y | |
4116 + sZ * face->pFacePlane_old.vNormal.z); | |
4117 if ( v66 <= 0 ) | |
4118 { | |
4119 if ( face->pFacePlane_old.dist + sX * face->pFacePlane_old.vNormal.x | |
4120 + sY * face->pFacePlane_old.vNormal.y | |
4121 + sZ * face->pFacePlane_old.vNormal.z < 0 ) | |
4122 continue; | |
4123 } | |
4124 else | |
4125 { | |
4126 if ( face->pFacePlane_old.dist + sX * face->pFacePlane_old.vNormal.x | |
4127 + sY * face->pFacePlane_old.vNormal.y | |
4128 + sZ * face->pFacePlane_old.vNormal.z > 0 ) | |
4129 continue; | |
4130 } | |
4131 v69 = abs(-(face->pFacePlane_old.dist + sX * face->pFacePlane_old.vNormal.x | |
4132 + sY * face->pFacePlane_old.vNormal.y | |
4133 + sZ * face->pFacePlane_old.vNormal.z )) >> 14; | |
4134 if ( v69 <= abs(v66) ) | |
4135 { | |
4136 //LODWORD(v70) = v68 << 16; | |
4137 //HIDWORD(v70) = v68 >> 16; | |
4138 //v71 = v70 / v107; | |
4139 //v108 = v70 / v107; | |
4140 v108 = fixpoint_div(v68, v107); | |
4141 if ( v108 >= 0 ) | |
4142 { | |
4143 if ( sub_4075DB(sX + ((signed int)(fixpoint_mul(v108, v143) + 0x8000) >> 16), | |
4144 sY + ((signed int)(fixpoint_mul(v108, v52) + 0x8000) >> 16), | |
4145 sZ + ((signed int)(fixpoint_mul(v108, v53) + 0x8000) >> 16), | |
4146 face) ) | |
4147 { | |
4148 v114 = 1; | |
4149 break; | |
4150 } | |
4151 } | |
4152 } | |
4153 } | |
4154 } | |
4155 | |
4156 Vec3_int_::Rotate(32, v4 - stru_5C6E00->uIntegerHalfPi, 0, v97, &sX, &sY, &sZ); | |
4157 Vec3_int_::Rotate(32, v4 - stru_5C6E00->uIntegerHalfPi, 0, v, &outx, &outy, &outz); | |
4158 dist_y = outy - sY; | |
4159 dist_z = outz - sZ; | |
4160 dist_x = outx - sX; | |
4161 v77 = integer_sqrt(dist_x * dist_x + dist_y * dist_y + dist_z * dist_z); | |
4162 v78 = 65536; | |
4163 if ( v77 ) | |
4164 v78 = 65536 / v77; | |
4165 v79 = outx; | |
4166 v144 = dist_x * v78; | |
4167 v80 = dist_y * v78; | |
4168 v81 = dist_z * v78; | |
4169 | |
4170 v120 = max(outx, sX); | |
4171 v124 = min(outx, sX); | |
4172 | |
4173 v132 = max(outy, sY); | |
4174 v128 = min(outy, sY); | |
4175 | |
4176 v140 = max(outz, sZ); | |
4177 v136 = min(outz, sZ); | |
4178 | |
4179 for ( a5c = 0; a5c < 2; a5c++ ) | |
4180 { | |
4181 if ( v113 ) | |
4182 return !v114 || !v113; | |
4183 if ( a5c ) | |
4184 { | |
4185 v87 = pIndoor->GetSector(sX, sY, sZ); | |
4186 } | |
4187 else | |
4188 { | |
4189 v87 = pIndoor->GetSector(outx, outy, outz); | |
4190 } | |
4191 for ( v162 = 0; v162 < pIndoor->pSectors[v87].uNumFaces; v162++) | |
4192 { | |
4193 face = &pIndoor->pFaces[pIndoor->pSectors[v87].pFaceIDs[v162]]; | |
4194 yb = fixpoint_mul(v144, face->pFacePlane_old.vNormal.x); | |
4195 v_4b = fixpoint_mul(v80, face->pFacePlane_old.vNormal.y); | |
4196 vf = fixpoint_mul(v81, face->pFacePlane_old.vNormal.z); | |
4197 v20 = yb + vf + v_4b == 0; | |
4198 v91 = yb + vf + v_4b; | |
4199 vc = yb + vf + v_4b; | |
4200 if ( face->Portal() | |
4201 || v120 > face->pBounding.x2 || v124 < face->pBounding.x1 | |
4202 || v128 > face->pBounding.y2 || v132 < face->pBounding.y1 | |
4203 || v136 > face->pBounding.z2 || v140 < face->pBounding.z1 | |
4204 || v20 ) | |
4205 continue; | |
4206 v93 = -(face->pFacePlane_old.dist + sX * face->pFacePlane_old.vNormal.x | |
4207 + sY * face->pFacePlane_old.vNormal.y | |
4208 + sZ * face->pFacePlane_old.vNormal.z); | |
4209 if ( v91 <= 0 ) | |
4210 { | |
4211 if ( face->pFacePlane_old.dist + sX * face->pFacePlane_old.vNormal.x | |
4212 + sY * face->pFacePlane_old.vNormal.y | |
4213 + sZ * face->pFacePlane_old.vNormal.z < 0 ) | |
4214 continue; | |
4215 } | |
4216 else | |
4217 { | |
4218 if ( face->pFacePlane_old.dist + sX * face->pFacePlane_old.vNormal.x | |
4219 + sY * face->pFacePlane_old.vNormal.y | |
4220 + sZ * face->pFacePlane_old.vNormal.z > 0 ) | |
4221 continue; | |
4222 } | |
4223 v_4c = abs(-(face->pFacePlane_old.dist + sX * face->pFacePlane_old.vNormal.x | |
4224 + sY * face->pFacePlane_old.vNormal.y | |
4225 + sZ * face->pFacePlane_old.vNormal.z)) >> 14; | |
4226 if ( v_4c <= abs(v91) ) | |
4227 { | |
4228 vd = fixpoint_div(v93, vc); | |
4229 if ( vd >= 0 ) | |
4230 { | |
4231 if ( sub_4075DB(sX + ((signed int)(fixpoint_mul(vd, v144) + 0x8000) >> 16), | |
4232 sY + ((signed int)(fixpoint_mul(vd, v80) + 0x8000) >> 16), | |
4233 sZ + ((signed int)(fixpoint_mul(vd, v81) + 0x8000) >> 16), | |
4234 face) ) | |
4235 { | |
4236 v113 = 1; | |
4237 break; | |
4238 } | |
4239 } | |
4240 } | |
4241 } | |
4242 } | |
4243 } | |
4244 else if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
4245 { | |
4246 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v97, &sX, &sY, &sZ); | |
4247 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v, &outx, &outy, &outz); | |
4248 dist_y = outy - sY; | |
4249 dist_z = outz - sZ; | |
4250 dist_x = outx - sX; | |
4251 v9 = integer_sqrt(dist_x* dist_x+ dist_y* dist_y+ dist_z* dist_z); | |
4252 v10 = 65536; | |
4253 if ( v9 ) | |
4254 v10 = 65536 / v9; | |
4255 v125 = dist_x* v10; | |
4256 v12 = dist_z* v10; | |
4257 v121 = dist_y* v10; | |
4258 | |
4259 v145 = max(outx, sX); | |
4260 v149 = min(outx, sX); | |
4261 | |
4262 v137 = max(outy, sY); | |
4263 v141 = min(outy, sY); | |
4264 | |
4265 v129 = max(outz, sZ); | |
4266 v133 = min(outz, sZ); | |
4267 | |
4268 for ( uint model_id = 0; model_id < pOutdoor->uNumBModels; model_id++) | |
4269 { | |
4270 if ( sub_4088E9(sX, sY, outx, outy, pOutdoor->pBModels[model_id].vPosition.x, pOutdoor->pBModels[model_id].vPosition.y) | |
4271 <= pOutdoor->pBModels[model_id].sBoundingRadius + 128 ) | |
4272 { | |
4273 for ( uint face_id = 0; face_id < pOutdoor->pBModels[model_id].uNumFaces; ++face_id ) | |
4274 { | |
4275 odm_face = &pOutdoor->pBModels[model_id].pFaces[face_id]; | |
4276 v17 = fixpoint_mul(v125, odm_face->pFacePlane.vNormal.x); | |
4277 v18 = fixpoint_mul(v121, odm_face->pFacePlane.vNormal.y); | |
4278 v19 = fixpoint_mul(v12, odm_face->pFacePlane.vNormal.z); | |
4279 v20 = v17 + v18 + v19 == 0; | |
4280 v21 = v17 + v18 + v19; | |
4281 v109 = v17 + v18 + v19; | |
4282 if ( v149 > odm_face->pBoundingBox.x2 || v145 < odm_face->pBoundingBox.x1 | |
4283 || v141 > odm_face->pBoundingBox.y2 || v137 < odm_face->pBoundingBox.y1 | |
4284 || v133 > odm_face->pBoundingBox.z2 || v129 < odm_face->pBoundingBox.z1 | |
4285 || v20 ) | |
4286 continue; | |
4287 v23 = -(odm_face->pFacePlane.dist + sX * odm_face->pFacePlane.vNormal.x | |
4288 + sY * odm_face->pFacePlane.vNormal.y | |
4289 + sZ * odm_face->pFacePlane.vNormal.z); | |
4290 if ( v21 <= 0 ) | |
4291 { | |
4292 if ( odm_face->pFacePlane.dist + sX * odm_face->pFacePlane.vNormal.x | |
4293 + sY * odm_face->pFacePlane.vNormal.y | |
4294 + sZ * odm_face->pFacePlane.vNormal.z < 0 ) | |
4295 continue; | |
4296 } | |
4297 else | |
4298 { | |
4299 if ( odm_face->pFacePlane.dist + sX * odm_face->pFacePlane.vNormal.x | |
4300 + sY * odm_face->pFacePlane.vNormal.y | |
4301 + sZ * odm_face->pFacePlane.vNormal.z > 0 ) | |
4302 continue; | |
4303 } | |
4304 v24 = abs(-(odm_face->pFacePlane.dist + sX * odm_face->pFacePlane.vNormal.x | |
4305 + sY * odm_face->pFacePlane.vNormal.y | |
4306 + sZ * odm_face->pFacePlane.vNormal.z)) >> 14; | |
4307 if ( v24 <= abs(v21) ) | |
4308 { | |
4309 v110 = fixpoint_div(v23, v109); | |
4310 if ( v110 >= 0 ) | |
4311 { | |
4312 if ( sub_4077F1(sX + ((signed int)(fixpoint_mul(v110, v125) + 0x8000) >> 16), | |
4313 sY + ((signed int)(fixpoint_mul(v110, v121) + 0x8000) >> 16), | |
4314 sZ + ((signed int)(fixpoint_mul(v110, v12) + 0x8000) >> 16), | |
4315 odm_face, | |
4316 &pOutdoor->pBModels[model_id].pVertices) ) | |
4317 { | |
4318 v114 = 1; | |
4319 break; | |
4320 } | |
4321 } | |
4322 } | |
4323 } | |
4324 } | |
4325 } | |
4326 | |
4327 Vec3_int_::Rotate(32, v4 - stru_5C6E00->uIntegerHalfPi, 0, v97, &sX, &sY, &sZ); | |
4328 Vec3_int_::Rotate(32, v4 - stru_5C6E00->uIntegerHalfPi, 0, v, &outx, &outy, &outz); | |
4329 dist_y = outy - sY; | |
4330 dist_z = outz - sZ; | |
4331 dist_x = outx - sX; | |
4332 v32 = integer_sqrt(dist_x * dist_x + dist_y * dist_y + dist_z * dist_z); | |
4333 v33 = 65536; | |
4334 if ( v32 ) | |
4335 v33 = 65536 / v32; | |
4336 v126 = dist_x * v33; | |
4337 v35 = dist_z * v33; | |
4338 v122 = dist_y * v33; | |
4339 | |
4340 v146 = max(outx, sX); | |
4341 v150 = min(outx, sX); | |
4342 | |
4343 v138 = max(outy, sY); | |
4344 v142 = min(outy, sY); | |
4345 | |
4346 v130 = max(outz, sZ); | |
4347 v134 = min(outz, sZ); | |
4348 | |
4349 for ( uint model_id = 0; model_id < (signed int)pOutdoor->uNumBModels; ++model_id ) | |
4350 { | |
4351 if ( sub_4088E9(sX, sY, outx, outy, pOutdoor->pBModels[model_id].vPosition.x, pOutdoor->pBModels[model_id].vPosition.y) | |
4352 <= pOutdoor->pBModels[model_id].sBoundingRadius + 128 ) | |
4353 { | |
4354 for ( uint face_id = 0; face_id < pOutdoor->pBModels[model_id].uNumFaces; ++face_id ) | |
4355 { | |
4356 odm_face = &pOutdoor->pBModels[model_id].pFaces[face_id]; | |
4357 ya = fixpoint_mul(v126, odm_face->pFacePlane.vNormal.x); | |
4358 ve = fixpoint_mul(v122, odm_face->pFacePlane.vNormal.y); | |
4359 v_4 = fixpoint_mul(v35, odm_face->pFacePlane.vNormal.z); | |
4360 v20 = ya + ve + v_4 == 0; | |
4361 v40 = ya + ve + v_4; | |
4362 va = ya + ve + v_4; | |
4363 if ( v150 > odm_face->pBoundingBox.x2 || v146 < odm_face->pBoundingBox.x1 | |
4364 || v142 > odm_face->pBoundingBox.y2 || v138 < odm_face->pBoundingBox.y1 | |
4365 || v134 > odm_face->pBoundingBox.z2 || v130 < odm_face->pBoundingBox.z1 | |
4366 || v20 ) | |
4367 continue; | |
4368 v42 = -(odm_face->pFacePlane.dist + sX * odm_face->pFacePlane.vNormal.x | |
4369 + sY * odm_face->pFacePlane.vNormal.y | |
4370 + sZ * odm_face->pFacePlane.vNormal.z); | |
4371 if ( v40 <= 0 ) | |
4372 { | |
4373 if ( odm_face->pFacePlane.dist + sX * odm_face->pFacePlane.vNormal.x | |
4374 + sY * odm_face->pFacePlane.vNormal.y | |
4375 + sZ * odm_face->pFacePlane.vNormal.z < 0 ) | |
4376 continue; | |
4377 } | |
4378 else | |
4379 { | |
4380 if ( odm_face->pFacePlane.dist + sX * odm_face->pFacePlane.vNormal.x | |
4381 + sY * odm_face->pFacePlane.vNormal.y | |
4382 + sZ * odm_face->pFacePlane.vNormal.z > 0 ) | |
4383 continue; | |
4384 } | |
4385 v_4a = abs(-(odm_face->pFacePlane.dist + sX * odm_face->pFacePlane.vNormal.x | |
4386 + sY * odm_face->pFacePlane.vNormal.y | |
4387 + sZ * odm_face->pFacePlane.vNormal.z )) >> 14; | |
4388 if ( v_4a <= abs(v40) ) | |
4389 { | |
4390 //LODWORD(v43) = v42 << 16; | |
4391 //HIDWORD(v43) = v42 >> 16; | |
4392 //vb = v43 / va; | |
4393 vb = fixpoint_div(v42, va); | |
4394 if ( vb >= 0 ) | |
4395 { | |
4396 if ( sub_4077F1(sX + ((signed int)(fixpoint_mul(vb, v126) + 0x8000) >> 16), | |
4397 sY + ((signed int)(fixpoint_mul(vb, v122) + 0x8000) >> 16), | |
4398 sZ + ((signed int)(fixpoint_mul(vb, v35) + 0x8000) >> 16), | |
4399 odm_face, | |
4400 &pOutdoor->pBModels[model_id].pVertices) ) | |
4401 { | |
4402 v113 = 1; | |
4403 break; | |
4404 } | |
4405 } | |
4406 } | |
4407 } | |
4408 } | |
4409 } | |
4410 | |
4411 } | |
4412 return !v114 || !v113; | |
4413 } | |
4414 //----- (0043F333) -------------------------------------------------------- | |
4415 void BspRenderer::MakeVisibleSectorList() | |
4416 { | |
4417 // int v6; // ebx@3 | |
4418 | |
4419 uNumVisibleNotEmptySectors = 0; | |
4420 for (uint i = 0; i < num_nodes; ++i) | |
4421 { | |
4422 //if (!uNumVisibleNotEmptySectors) | |
4423 //{ | |
4424 //pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[uNumVisibleNotEmptySectors++] = nodes[i].uSectorID; | |
4425 //continue; | |
4426 //} | |
4427 //v6 = 0; | |
4428 //while (pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v6] != nodes[i].uSectorID ) | |
4429 for ( uint j = 0; j < uNumVisibleNotEmptySectors; j++ ) | |
4430 { | |
4431 //++v6; | |
4432 if ( pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[j] == nodes[i].uSectorID) | |
4433 break; | |
4434 } | |
4435 pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[uNumVisibleNotEmptySectors++] = nodes[i].uSectorID; | |
4436 } | |
4437 } | |
4438 //----- (0046A334) -------------------------------------------------------- | |
4439 char __fastcall DoInteractionWithTopmostZObject(int a1, int a2) | |
4440 { | |
4441 int v17; // edi@36 | |
4442 | |
4443 v17 = PID_ID(a1); | |
4444 switch ( PID_TYPE(a1) ) | |
4445 { | |
4446 case OBJECT_Item: // take the item | |
4447 if ( pObjectList->pObjects[pSpriteObjects[v17].uObjectDescID].uFlags & 0x10 || v17 >= 1000 || !pSpriteObjects[v17].uObjectDescID ) | |
4448 return 1; | |
4449 if ( pItemsTable->pItems[pSpriteObjects[v17].stru_24.uItemID].uEquipType == EQUIP_GOLD) | |
4450 { | |
4451 pParty->PartyFindsGold(pSpriteObjects[v17].stru_24.uSpecEnchantmentType, 0); | |
4452 viewparams->bRedrawGameUI = 1; | |
4453 } | |
4454 else | |
4455 { | |
4456 if ( pParty->pPickedItem.uItemID ) | |
4457 return 1; | |
4458 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[pSpriteObjects[v17].stru_24.uItemID].pUnidentifiedName);//You found an item (%s)! | |
4459 ShowStatusBarString(pTmpBuf2.data(), 2); | |
4460 if ( pSpriteObjects[v17].stru_24.uItemID == 506 )//artefact | |
4461 _449B7E_toggle_bit(pParty->_quest_bits, 184, 1); | |
4462 if ( pSpriteObjects[v17].stru_24.uItemID == 455 ) | |
4463 _449B7E_toggle_bit(pParty->_quest_bits, 185, 1); | |
4464 if ( !pParty->AddItemToParty(&pSpriteObjects[v17].stru_24) ) | |
4465 pParty->SetHoldingItem(&pSpriteObjects[v17].stru_24); | |
4466 } | |
4467 SpriteObject::OnInteraction(v17); | |
4468 break; | |
4469 | |
4470 case OBJECT_Actor: | |
4471 if ( pActors[v17].uAIState == Dying || pActors[v17].uAIState == Summoned ) | |
4472 return 1; | |
4473 if ( pActors[v17].uAIState == Dead ) | |
4474 pActors[v17].LootActor(); | |
4475 else | |
4476 { | |
4477 if ( !pActors[v17].GetActorsRelation(0) && pActors[v17].ActorFriend() && pActors[v17].CanAct() ) | |
4478 { | |
4479 Actor::AI_FaceObject(v17, 4, 0, 0); | |
4480 if ( pActors[v17].sNPC_ID ) | |
4481 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_StartNPCDialogue, v17, 0); | |
4482 else | |
4483 { | |
4484 if ( pNPCStats->pGroups_copy[pActors[v17].uGroup] ) | |
4485 { | |
4486 if ( pNPCStats->pCatchPhrases[pNPCStats->pGroups_copy[pActors[v17].uGroup]] ) | |
4487 { | |
4488 pParty->uFlags |= 2; | |
4489 strcpy(byte_5B0938.data(), pNPCStats->pCatchPhrases[pNPCStats->pGroups_copy[pActors[v17].uGroup]]); | |
4490 sub_4451A8_press_any_key(0, 0, 0); | |
4491 } | |
4492 } | |
4493 } | |
4494 } | |
4495 } | |
4496 break; | |
4497 | |
4498 case OBJECT_Decoration: | |
4499 if ( pLevelDecorations[v17].uEventID ) | |
4500 { | |
4501 EventProcessor(pLevelDecorations[v17].uEventID, a1, 1); | |
4502 pLevelDecorations[v17].uFlags |= LEVEL_DECORATION_VISIBLE_ON_MAP; | |
4503 } | |
4504 else | |
4505 { | |
4506 if ( !pLevelDecorations[v17].IsInteractive() ) | |
4507 return 1; | |
4508 activeLevelDecoration = &pLevelDecorations[v17]; | |
4509 EventProcessor(stru_5E4C90_MapPersistVars._decor_events[pLevelDecorations[v17]._idx_in_stru123 - 75] + 380, 0, 1); | |
4510 activeLevelDecoration = nullptr; | |
4511 } | |
4512 break; | |
4513 | |
4514 default: | |
4515 MessageBoxW(nullptr, L"Warning: Invalid ID reached!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Mouse.cpp:2020", 0); | |
4516 return 1; | |
4517 | |
4518 case OBJECT_BModel: | |
4519 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
4520 { | |
4521 int bmodel_id = a1 >> 9, | |
4522 face_id = v17 & 0x3F; | |
4523 if (bmodel_id >= pOutdoor->uNumBModels) | |
4524 return 1; | |
4525 if (pOutdoor->pBModels[bmodel_id].pFaces[face_id].uAttributes & FACE_HAS_EVENT | |
4526 || pOutdoor->pBModels[bmodel_id].pFaces[face_id].sCogTriggeredID == 0 ) | |
4527 return 1; | |
4528 EventProcessor((signed __int16)pOutdoor->pBModels[bmodel_id].pFaces[face_id].sCogTriggeredID, a1, 1); | |
4529 } | |
4530 else | |
4531 { | |
4532 if ( !(pIndoor->pFaces[v17].uAttributes & FACE_CLICKABLE) ) | |
4533 { | |
4534 ShowNothingHereStatus(); | |
4535 return 1; | |
4536 } | |
4537 if ( pIndoor->pFaces[v17].uAttributes & FACE_HAS_EVENT || !pIndoor->pFaceExtras[pIndoor->pFaces[v17].uFaceExtraID].uEventID ) | |
4538 return 1; | |
4539 if ( pCurrentScreen != SCREEN_BRANCHLESS_NPC_DIALOG ) | |
4540 EventProcessor((signed __int16)pIndoor->pFaceExtras[pIndoor->pFaces[v17].uFaceExtraID].uEventID, a1, 1); | |
4541 } | |
4542 return 0; | |
4543 break; | |
4544 } | |
4545 return 0; | |
4546 } | |
4547 //----- (0046BDF1) -------------------------------------------------------- | |
4548 void BLV_UpdateUserInputAndOther() | |
4549 { | |
4550 UpdateObjects(); | |
4551 BLV_ProcessPartyActions(); | |
4552 UpdateActors_BLV(); | |
4553 BLV_UpdateDoors(); | |
4554 check_event_triggers(); | |
4555 } | |
4556 //----- (00424829) -------------------------------------------------------- | |
4557 // Finds out if current portal can be seen through the previous portal | |
4558 bool PortalFrustrum(int pNumVertices, BspRenderer_PortalViewportData *far_portal, BspRenderer_PortalViewportData *near_portal, int uFaceID) | |
4559 { | |
4560 int min_y; // esi@5 | |
4561 int max_y; // edx@5 | |
4562 int current_ID; // eax@12 | |
4563 int v13; // eax@22 | |
4564 int v15; // ecx@29 | |
4565 int v18; // eax@39 | |
4566 int v19; // eax@44 | |
4567 int v20; // ecx@44 | |
4568 int v22; // edi@46 | |
4569 int v24; // edx@48 | |
4570 int v26; // eax@55 | |
4571 int v29; // edx@57 | |
4572 int v31; // eax@64 | |
4573 __int16 v36; // dx@67 | |
4574 __int16 v38; // dx@67 | |
4575 int v46; // edx@87 | |
4576 int v49; // esi@93 | |
4577 int v53; // [sp+Ch] [bp-34h]@44 | |
4578 int v54; // [sp+10h] [bp-30h]@0 | |
4579 int min_y_ID2; // [sp+14h] [bp-2Ch]@12 | |
4580 int v59; // [sp+14h] [bp-2Ch]@87 | |
4581 int v61; // [sp+1Ch] [bp-24h]@29 | |
4582 int v62; // [sp+20h] [bp-20h]@0 | |
4583 signed int direction1; // [sp+24h] [bp-1Ch]@3 | |
4584 signed int direction2; // [sp+28h] [bp-18h]@3 | |
4585 int min_y_ID; // [sp+2Ch] [bp-14h]@5 | |
4586 int v69; // [sp+34h] [bp-Ch]@29 | |
4587 int v70; // [sp+34h] [bp-Ch]@46 | |
4588 | |
4589 if ( pNumVertices <= 1 ) | |
4590 return false; | |
4591 min_y = PortalFace._screen_space_y[0]; | |
4592 min_y_ID = 0; | |
4593 max_y = PortalFace._screen_space_y[0]; | |
4594 //face direction(направление фейса) | |
4595 if ( !PortalFace.direction ) | |
4596 { | |
4597 direction1 = 1; | |
4598 direction2 = -1; | |
4599 } | |
4600 else | |
4601 { | |
4602 direction1 = -1; | |
4603 direction2 = 1; | |
4604 } | |
4605 | |
4606 //get min and max y for portal(дать минимальное и максимальное значение y для портала) | |
4607 for ( uint i = 1; i < pNumVertices; ++i ) | |
4608 { | |
4609 if (PortalFace._screen_space_y[i] < min_y) | |
4610 { | |
4611 min_y_ID = i; | |
4612 min_y = PortalFace._screen_space_y[i]; | |
4613 } | |
4614 else if (PortalFace._screen_space_y[i] > max_y) | |
4615 { | |
4616 max_y = PortalFace._screen_space_y[i]; | |
4617 } | |
4618 } | |
4619 if ( max_y == min_y ) | |
4620 return false; | |
4621 | |
4622 //***************************************************************************************************************************** | |
4623 far_portal->_viewport_space_y = min_y; | |
4624 far_portal->_viewport_space_w = max_y; | |
4625 current_ID = min_y_ID; | |
4626 min_y_ID2 = min_y_ID; | |
4627 | |
4628 for ( uint i = 0; i < pNumVertices; ++i ) | |
4629 { | |
4630 current_ID += direction2; | |
4631 if ( current_ID < pNumVertices ) | |
4632 { | |
4633 if ( current_ID < 0 ) | |
4634 current_ID += pNumVertices; | |
4635 } | |
4636 else | |
4637 current_ID -= pNumVertices; | |
4638 if ( PortalFace._screen_space_y[current_ID] <= PortalFace._screen_space_y[min_y_ID] )//определение минимальной у | |
4639 { | |
4640 min_y_ID2 = current_ID; | |
4641 min_y_ID = current_ID; | |
4642 } | |
4643 if ( PortalFace._screen_space_y[current_ID] == max_y ) | |
4644 break; | |
4645 } | |
4646 | |
4647 v13 = min_y_ID2 + direction2; | |
4648 if ( v13 < pNumVertices ) | |
4649 { | |
4650 if ( v13 < 0 ) | |
4651 v13 += pNumVertices; | |
4652 } | |
4653 else | |
4654 v13 -= pNumVertices; | |
4655 if ( PortalFace._screen_space_y[v13] != PortalFace._screen_space_y[min_y_ID2] ) | |
4656 { | |
4657 v62 = PortalFace._screen_space_x[min_y_ID2] << 16; | |
4658 v54 = ((PortalFace._screen_space_x[v13] - PortalFace._screen_space_x[min_y_ID2]) << 16) / | |
4659 (PortalFace._screen_space_y[v13] - PortalFace._screen_space_y[min_y_ID2]); | |
4660 far_portal->viewport_left_side[min_y] = (short)PortalFace._screen_space_x[min_y_ID2]; | |
4661 } | |
4662 //**************************************************************************************************************************************** | |
4663 // | |
4664 v15 = min_y_ID; | |
4665 v61 = min_y_ID; | |
4666 for ( v69 = 0; v69 < pNumVertices; ++v69 ) | |
4667 { | |
4668 v15 += direction1; | |
4669 if ( v15 < pNumVertices ) | |
4670 { | |
4671 if ( v15 < 0 ) | |
4672 v15 += pNumVertices; | |
4673 } | |
4674 else | |
4675 v15 -= pNumVertices; | |
4676 if ( PortalFace._screen_space_y[v15] <= PortalFace._screen_space_y[min_y_ID] ) | |
4677 { | |
4678 v61 = v15; | |
4679 min_y_ID = v15; | |
4680 } | |
4681 if ( PortalFace._screen_space_y[v15] == max_y ) | |
4682 break; | |
4683 } | |
4684 v18 = direction1 + v61; | |
4685 if ( v18 < pNumVertices ) | |
4686 { | |
4687 if ( v18 < 0 ) | |
4688 v18 += pNumVertices; | |
4689 } | |
4690 else | |
4691 v18 -= pNumVertices; | |
4692 v19 = v18; | |
4693 v20 = v61; | |
4694 if ( PortalFace._screen_space_y[v19] != PortalFace._screen_space_y[v61] ) | |
4695 { | |
4696 v61 = PortalFace._screen_space_x[v20] << 16; | |
4697 v53 = ((PortalFace._screen_space_x[v19] - PortalFace._screen_space_x[v20]) << 16) / | |
4698 (PortalFace._screen_space_y[v19] - PortalFace._screen_space_y[v20]); | |
4699 far_portal->viewport_right_side[max_y] = (short)PortalFace._screen_space_x[v20]; | |
4700 } | |
4701 //**************************************************************************************************************************************** | |
4702 v22 = min_y; | |
4703 if ( min_y <= max_y ) | |
4704 { | |
4705 for ( v70 = min_y; v70 <= max_y; ++v70 ) | |
4706 { | |
4707 v24 = v13; | |
4708 if ( v22 >= PortalFace._screen_space_y[v13] && v22 != max_y ) | |
4709 { | |
4710 v13 = direction2 + v13; | |
4711 if ( v13 < pNumVertices ) | |
4712 { | |
4713 if ( v13 < 0 ) | |
4714 v13 += pNumVertices; | |
4715 } | |
4716 else | |
4717 v13 -= pNumVertices; | |
4718 v26 = v13; | |
4719 if ( PortalFace._screen_space_y[v26] - PortalFace._screen_space_y[v24] > 0 ) | |
4720 { | |
4721 v54 = ((PortalFace._screen_space_x[v26] - PortalFace._screen_space_x[v24]) << 16) / (PortalFace._screen_space_y[v26] - PortalFace._screen_space_y[v24]); | |
4722 v62 = PortalFace._screen_space_x[v24] << 16; | |
4723 } | |
4724 } | |
4725 v29 = v18; | |
4726 if ( v70 >= PortalFace._screen_space_y[v18] && v70 != max_y ) | |
4727 { | |
4728 v18 += direction1; | |
4729 if ( v18 < pNumVertices ) | |
4730 { | |
4731 if ( v18 < 0 ) | |
4732 v18 += pNumVertices; | |
4733 } | |
4734 else | |
4735 v18 -= pNumVertices; | |
4736 v31 = v18; | |
4737 if ( PortalFace._screen_space_y[v31] - PortalFace._screen_space_y[v29] > 0 ) | |
4738 { | |
4739 v53 = ((PortalFace._screen_space_x[v31] - PortalFace._screen_space_x[v29]) << 16) / (PortalFace._screen_space_y[v31] - PortalFace._screen_space_y[v29]); | |
4740 v61 = PortalFace._screen_space_x[v29] << 16; | |
4741 } | |
4742 } | |
4743 far_portal->viewport_left_side[v70] = HIWORD(v62); | |
4744 far_portal->viewport_right_side[v70] = HIWORD(v61); | |
4745 if ( far_portal->viewport_left_side[v70] > far_portal->viewport_right_side[v70] ) | |
4746 { | |
4747 v36 = far_portal->viewport_left_side[v70] ^ far_portal->viewport_right_side[v70]; | |
4748 //v37 = far_portal->viewport_right_side[v70]; | |
4749 far_portal->viewport_left_side[v70] = v36; | |
4750 v38 = far_portal->viewport_right_side[v70] ^ v36; | |
4751 far_portal->viewport_left_side[v70] ^= v38; | |
4752 far_portal->viewport_right_side[v70] = v38; | |
4753 } | |
4754 v62 += v54; | |
4755 v22 = v70 + 1; | |
4756 v61 += v53; | |
4757 } | |
4758 } | |
4759 //***************************************************************************************************************************** | |
4760 // check portals coordinates and determine max, min(проверка координат порталов и определение макс, мин-ой у) | |
4761 if ( max_y < near_portal->_viewport_space_y ) | |
4762 return false; | |
4763 if ( min_y > near_portal->_viewport_space_w ) | |
4764 return false; | |
4765 if ( min_y < near_portal->_viewport_space_y ) | |
4766 min_y = near_portal->_viewport_space_y; | |
4767 if ( max_y > near_portal->_viewport_space_w ) | |
4768 max_y = near_portal->_viewport_space_w; | |
4769 if ( min_y <= max_y ) | |
4770 { | |
4771 for ( min_y; min_y <= max_y; ++min_y ) | |
4772 { | |
4773 if ( far_portal->viewport_right_side[min_y] >= near_portal->viewport_left_side[min_y] | |
4774 && far_portal->viewport_left_side[min_y] <= near_portal->viewport_right_side[min_y] ) | |
4775 break; | |
4776 } | |
4777 } | |
4778 if ( max_y < min_y ) | |
4779 return false; | |
4780 for ( max_y; max_y >= min_y; --max_y ) | |
4781 { | |
4782 if ( far_portal->viewport_right_side[max_y] >= near_portal->viewport_left_side[max_y] | |
4783 && far_portal->viewport_left_side[max_y] <= near_portal->viewport_right_side[max_y] ) | |
4784 break; | |
4785 } | |
4786 if ( min_y >= max_y ) | |
4787 return false; | |
4788 //************************************************************************************************************************************* | |
4789 v59 = min_y; | |
4790 for ( v46 = max_y - min_y + 1; v46; --v46 ) | |
4791 { | |
4792 if ( far_portal->viewport_left_side[v59] < near_portal->viewport_left_side[v59] ) | |
4793 far_portal->viewport_left_side[v59] = near_portal->viewport_left_side[v59]; | |
4794 if ( far_portal->viewport_right_side[v59] > near_portal->viewport_right_side[v59] ) | |
4795 far_portal->viewport_right_side[v59] = near_portal->viewport_right_side[v59]; | |
4796 ++v59; | |
4797 } | |
4798 far_portal->_viewport_space_y = min_y; | |
4799 far_portal->_viewport_space_w = max_y; | |
4800 far_portal->_viewport_space_x = far_portal->viewport_left_side[min_y]; | |
4801 far_portal->_viewport_space_z = far_portal->viewport_right_side[min_y]; | |
4802 far_portal->_viewport_x_minID = min_y; | |
4803 far_portal->_viewport_z_maxID = min_y; | |
4804 v49 = min_y + 1; | |
4805 if ( v49 <= max_y ) | |
4806 { | |
4807 for ( v49; v49 <= max_y; ++v49 ) | |
4808 { | |
4809 if ( far_portal->viewport_left_side[v49] < far_portal->_viewport_space_x ) | |
4810 { | |
4811 far_portal->_viewport_space_x = far_portal->viewport_left_side[v49]; | |
4812 far_portal->_viewport_x_minID = v49; | |
4813 } | |
4814 if ( far_portal->viewport_right_side[v49] > far_portal->_viewport_space_z ) | |
4815 { | |
4816 far_portal->_viewport_space_z = far_portal->viewport_right_side[v49]; | |
4817 far_portal->_viewport_z_maxID = v49; | |
4818 } | |
4819 } | |
4820 } | |
4821 return true; | |
4822 } | |
4823 //----- (00423B5D) -------------------------------------------------------- | |
4824 int __fastcall GetPortalScreenCoord(unsigned int uFaceID) | |
4825 { | |
4826 BLVFace *pFace; // ebx@1 | |
4827 int pNextVertices; // edx@11 | |
4828 int t; // ST28_4@12 | |
4829 int pScreenX; // eax@22 | |
4830 int pScreenY; // eax@27 | |
4831 signed int left_num_vertices; // edi@31 | |
4832 signed int right_num_vertices; // ebx@41 | |
4833 signed int top_num_vertices; // edi@51 | |
4834 int bottom_num_vertices; // ebx@61 | |
4835 bool current_vertices_flag; // [sp+18h] [bp-10h]@9 | |
4836 signed int depth_num_vertices; // [sp+1Ch] [bp-Ch]@9 | |
4837 bool next_vertices_flag; // [sp+20h] [bp-8h]@10 | |
4838 | |
4839 //Доп инфо "Программирование трёхмерных игр для windows" Ламот стр 910 | |
4840 | |
4841 pFace = &pIndoor->pFaces[uFaceID]; | |
4842 memset(&PortalFace, 0, sizeof(stru367)); | |
4843 | |
4844 //get direction the face(определение направленности фейса)********************************************************************************* | |
4845 if ( pFace->pFacePlane_old.vNormal.x * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].x - pGame->pIndoorCameraD3D->vPartyPos.x) | |
4846 + pFace->pFacePlane_old.vNormal.y * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].y - pGame->pIndoorCameraD3D->vPartyPos.y) | |
4847 + pFace->pFacePlane_old.vNormal.z * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].z - pGame->pIndoorCameraD3D->vPartyPos.z) < 0 ) | |
4848 { | |
4849 PortalFace.direction = true; | |
4850 } | |
4851 else | |
4852 { | |
4853 PortalFace.direction = false; | |
4854 if ( !(pFace->Portal()) ) | |
4855 return 0; | |
4856 } | |
4857 //***************************************************************************************************************************************** | |
4858 //generate/cinvertetion in camera location coordinates(генерация/конвертирование в координаты пространства камеры) | |
4859 | |
4860 //for new coordinates: | |
4861 //int x = 0x AAAA BBBB; | |
4862 //AAAA - integer(целая часть), BBBB - fractional(дробная) | |
4863 //float v = HIWORD(x) + LOWORD(x) / 65535.0f; | |
4864 //0x0351A281 это 849(351 в шестнадцатиричной) в целой части и A281 в дробной(хотя как точно BBBB считалась не помню) | |
4865 //if in HIWORD: FFFF = -1 | |
4866 //FFFE = -2 | |
4867 //FFFD = -3 | |
4868 //.... | |
4869 //8000 = -32767 | |
4870 //7FFF = 32767 | |
4871 //7FFE = 32766 | |
4872 //если в LOWORD например лежит FFFF то не совсем понятно, что это | |
4873 //потому что если и hiword и loword равны FFFF FFFF то двойное отрицание как бы, нужно тестировать что конкретно получается чтобы понять что это значит | |
4874 //всё что больше 7FFF для верхнего слова это идёт уже с минусом/Nomad/ | |
4875 | |
4876 if ( (signed int)pFace->uNumVertices > 0 ) | |
4877 { | |
4878 for (uint i = 0; i < pFace->uNumVertices; ++i) | |
4879 { | |
4880 pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pIndoor->pVertices[pFace->pVertexIDs[i]].x, | |
4881 pIndoor->pVertices[pFace->pVertexIDs[i]].y, | |
4882 pIndoor->pVertices[pFace->pVertexIDs[i]].z, | |
4883 &PortalFace._view_transformed_z[i + 3], &PortalFace._view_transformed_x[i + 3], &PortalFace._view_transformed_y[i + 3], 0); | |
4884 } | |
4885 } | |
4886 //***************************************************************************************************************************************** | |
4887 //check vertices for the nearest plane(проверка вершин есть ли в области за ближайшей плоскостью) | |
4888 if ( pFace->uNumVertices <= 0 ) | |
4889 return 0; | |
4890 bool bFound = false; | |
4891 for (uint i = 0; i < pFace->uNumVertices; ++i) | |
4892 { | |
4893 if ( PortalFace._view_transformed_z[i + 3] >= 524288 )// 8.0(0x80000) | |
4894 { | |
4895 bFound = true; | |
4896 break; | |
4897 } | |
4898 } | |
4899 if ( !bFound ) | |
4900 return 0; | |
4901 //***************************************************************************************************************************************** | |
4902 //check for near clip plane(проверка по ближней границе) | |
4903 // | |
4904 // v0 v1 | |
4905 // ._________________. | |
4906 // / \ | |
4907 // / \ | |
4908 // v5. . v2 | |
4909 // | | | |
4910 // | | | |
4911 // | | | |
4912 // ---------------------------- 8.0(near_clip) | |
4913 // | | | |
4914 // ._______________________. | |
4915 // v4 v3 | |
4916 depth_num_vertices = 0; | |
4917 PortalFace._view_transformed_z[pFace->uNumVertices + 3] = PortalFace._view_transformed_z[3]; | |
4918 PortalFace._view_transformed_x[pFace->uNumVertices + 3] = PortalFace._view_transformed_x[3]; | |
4919 PortalFace._view_transformed_y[pFace->uNumVertices + 3] = PortalFace._view_transformed_y[3]; | |
4920 current_vertices_flag = PortalFace._view_transformed_z[3] >= 0x80000; //524288 | |
4921 if ( pFace->uNumVertices >= 1 ) | |
4922 { | |
4923 for ( uint i = 1; i <= pFace->uNumVertices; ++i) | |
4924 { | |
4925 next_vertices_flag = PortalFace._view_transformed_z[i + 3] >= 0x80000; //524288;// 8.0 | |
4926 if ( current_vertices_flag ^ next_vertices_flag )//или текущая или следующая вершина за ближней границей - v5 | |
4927 { | |
4928 if ( next_vertices_flag )//следующая вершина за ближней границей | |
4929 { | |
4930 //t = near_clip - v4.z / v5.z - v4.z | |
4931 t = fixpoint_div(0x80000 - PortalFace._view_transformed_z[i + 2], PortalFace._view_transformed_z[i + 3] - PortalFace._view_transformed_z[i + 2]); | |
4932 //New_x = (v5.x - v4.x)*t + v4.x | |
4933 PortalFace._view_transformed_x[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_x[i + 3] - PortalFace._view_transformed_x[i + 2]), t) | |
4934 + PortalFace._view_transformed_x[i + 2]; | |
4935 //New_y = (v5.y - v4.y)*t + v4.y | |
4936 PortalFace._view_transformed_y[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_y[i + 3] - PortalFace._view_transformed_y[i + 2]), t) | |
4937 + PortalFace._view_transformed_y[i + 2]; | |
4938 //New_z = 8.0(0x80000) | |
4939 PortalFace._view_transformed_z[depth_num_vertices] = 0x80000; //524288 | |
4940 } | |
4941 else// текущая вершина за ближней границей | |
4942 { | |
4943 //t = near_clip - v1.z / v0.z - v1.z | |
4944 t = fixpoint_div(524288 - PortalFace._view_transformed_z[i + 3], PortalFace._view_transformed_z[i + 2] - PortalFace._view_transformed_z[i + 3]); | |
4945 //New_x = (v0.x - v1.x)*t + v1.x | |
4946 PortalFace._view_transformed_x[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_x[i + 2] - PortalFace._view_transformed_x[i + 3]), t) | |
4947 + PortalFace._view_transformed_x[i + 3]; | |
4948 //New_y = (v0.x - v1.y)*t + v1.y | |
4949 PortalFace._view_transformed_y[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_y[i + 2] - PortalFace._view_transformed_y[i + 3]), t) | |
4950 + PortalFace._view_transformed_y[i + 3]; | |
4951 //New_z = 8.0(0x80000) | |
4952 PortalFace._view_transformed_z[depth_num_vertices] = 0x80000; //524288 | |
4953 } | |
4954 depth_num_vertices++; | |
4955 } | |
4956 if ( next_vertices_flag )//если следующая вершина за ближней границей | |
4957 { | |
4958 pNextVertices = depth_num_vertices++; | |
4959 PortalFace._view_transformed_z[pNextVertices] = PortalFace._view_transformed_z[i + 3]; | |
4960 PortalFace._view_transformed_x[pNextVertices] = PortalFace._view_transformed_x[i + 3]; | |
4961 PortalFace._view_transformed_y[pNextVertices] = PortalFace._view_transformed_y[i + 3]; | |
4962 } | |
4963 current_vertices_flag = next_vertices_flag; | |
4964 } | |
4965 } | |
4966 //результат: нет моргания на границе портала(когда проходим сквозь портал) | |
4967 //************************************************************************************************************************************ | |
4968 //convertion in screen coordinates(конвертирование в координаты экрана) | |
4969 PortalFace._view_transformed_z[depth_num_vertices] = PortalFace._view_transformed_z[0]; | |
4970 PortalFace._view_transformed_x[depth_num_vertices] = PortalFace._view_transformed_x[0]; | |
4971 PortalFace._view_transformed_y[depth_num_vertices] = PortalFace._view_transformed_y[0]; | |
4972 for ( uint i = 0; i < depth_num_vertices; ++i ) | |
4973 { | |
4974 if ( (abs(PortalFace._view_transformed_x[i]) >> 13) <= abs(PortalFace._view_transformed_z[i]) ) | |
4975 pScreenX = fixpoint_div(PortalFace._view_transformed_x[i], PortalFace._view_transformed_z[i]); | |
4976 else | |
4977 { | |
4978 if ( PortalFace._view_transformed_x[i] >= 0 ) | |
4979 { | |
4980 if (PortalFace._view_transformed_z[i] >= 0) | |
4981 pScreenX = 0x400000; // 64.0 | |
4982 else | |
4983 pScreenX = 0xFFC00000; // -63.0 | |
4984 } | |
4985 else | |
4986 { | |
4987 if (PortalFace._view_transformed_z[i] >= 0) | |
4988 pScreenX = 0xFFC00000; // -63.0 | |
4989 else | |
4990 pScreenX = 0x400000; // 64.0 | |
4991 } | |
4992 } | |
4993 | |
4994 if ( (abs(PortalFace._view_transformed_y[i]) >> 13) <= abs(PortalFace._view_transformed_z[i]) ) | |
4995 pScreenY = fixpoint_div(PortalFace._view_transformed_y[i], PortalFace._view_transformed_z[i]); | |
4996 else | |
4997 { | |
4998 if ( PortalFace._view_transformed_y[i] >= 0 ) | |
4999 { | |
5000 if (PortalFace._view_transformed_z[i] >= 0) | |
5001 pScreenY = 0x400000; // 64.0 | |
5002 else | |
5003 pScreenY = 0xFFC00000; // -63.0 | |
5004 } | |
5005 else | |
5006 { | |
5007 if (PortalFace._view_transformed_z[i] >= 0) | |
5008 pScreenY = 0xFFC00000; // -63.0 | |
5009 else | |
5010 pScreenY = 0x400000; // 64.0 | |
5011 } | |
5012 } | |
5013 PortalFace._screen_space_x[i + 12] = pBLVRenderParams->uViewportCenterX - fixpoint_mul(SHIWORD(pBLVRenderParams->fov_rad_fixpoint), pScreenX); | |
5014 PortalFace._screen_space_y[i + 12] = pBLVRenderParams->uViewportCenterY - fixpoint_mul(SHIWORD(pBLVRenderParams->fov_rad_fixpoint), pScreenY); | |
5015 } | |
5016 // результат: при повороте камеры, когда граница портала сдвигается к краю экрана, портал остается прозрачным(видимым) | |
5017 //****************************************************************************************************************************************** | |
5018 //координаты как в Ида-базе игры так и в данном проекте перевёрнутые,т.е. портал который в правой части экрана имеет экранные координаты | |
5019 //которые для левой части экрана. Например, x(оригинал) = 8, у нас х = 468(противоположный край экрана), точно также и с у. | |
5020 // | |
5021 //check for left_clip plane(порверка по левой границе) | |
5022 left_num_vertices = 0; | |
5023 PortalFace._screen_space_x[depth_num_vertices + 12] = PortalFace._screen_space_x[12]; | |
5024 PortalFace._screen_space_y[depth_num_vertices + 12] = PortalFace._screen_space_y[12]; | |
5025 current_vertices_flag = PortalFace._screen_space_x[12] >= (signed int)pBLVRenderParams->uViewportX;//8.0 | |
5026 if ( depth_num_vertices < 1 ) | |
5027 return 0; | |
5028 for ( uint i = 1; i <= depth_num_vertices; ++i ) | |
5029 { | |
5030 next_vertices_flag = PortalFace._screen_space_x[i + 12] >= (signed int)pBLVRenderParams->uViewportX; | |
5031 if ( current_vertices_flag ^ next_vertices_flag ) | |
5032 { | |
5033 if ( next_vertices_flag ) | |
5034 { | |
5035 //t = left_clip - v0.x / v1.x - v0.x | |
5036 t = fixpoint_div(pBLVRenderParams->uViewportX - PortalFace._screen_space_x[i + 11], PortalFace._screen_space_x[i + 12] - PortalFace._screen_space_x[i + 11]); | |
5037 //New_y = (v1.y - v0.y)*t + v0.y | |
5038 PortalFace._screen_space_y[left_num_vertices + 9] = fixpoint_mul((PortalFace._screen_space_y[i + 12]- PortalFace._screen_space_y[i + 11]), t) | |
5039 + PortalFace._screen_space_y[i + 11]; | |
5040 //New_x = left_clip | |
5041 PortalFace._screen_space_x[left_num_vertices + 9] = pBLVRenderParams->uViewportX; | |
5042 } | |
5043 else | |
5044 { | |
5045 //t = left_clip - v1.x / v0.x - v1.x | |
5046 t = fixpoint_div(pBLVRenderParams->uViewportX - PortalFace._screen_space_x[i + 12], PortalFace._screen_space_x[i + 11] - PortalFace._screen_space_x[i + 12]); | |
5047 //New_y = (v0.y - v1.y)*t + v1.y | |
5048 PortalFace._screen_space_y[left_num_vertices + 9] = fixpoint_mul((PortalFace._screen_space_y[i + 11] - PortalFace._screen_space_y[i + 12]), t) | |
5049 + PortalFace._screen_space_y[i + 12]; | |
5050 //New_x = left_clip | |
5051 PortalFace._screen_space_x[left_num_vertices + 9] = pBLVRenderParams->uViewportX; | |
5052 } | |
5053 left_num_vertices++; | |
5054 } | |
5055 if ( next_vertices_flag ) | |
5056 { | |
5057 pNextVertices = left_num_vertices++; | |
5058 PortalFace._screen_space_x[pNextVertices + 9] = PortalFace._screen_space_x[i + 12]; | |
5059 PortalFace._screen_space_y[pNextVertices + 9] = PortalFace._screen_space_y[i + 12]; | |
5060 } | |
5061 current_vertices_flag = next_vertices_flag; | |
5062 } | |
5063 //********************************************************************************************************************************* | |
5064 //for right_clip plane(проверка по правой плоскости) | |
5065 right_num_vertices = 0; | |
5066 PortalFace._screen_space_x[left_num_vertices + 9] = PortalFace._screen_space_x[9]; | |
5067 PortalFace._screen_space_y[left_num_vertices + 9] = PortalFace._screen_space_y[9]; | |
5068 current_vertices_flag = PortalFace._screen_space_x[9] <= (signed int)pBLVRenderParams->uViewportZ;//468.0 | |
5069 if (left_num_vertices < 1) | |
5070 return 0; | |
5071 for ( uint i = 1; i <= left_num_vertices; ++i ) | |
5072 { | |
5073 next_vertices_flag = PortalFace._screen_space_x[i + 9] <= (signed int)pBLVRenderParams->uViewportZ; | |
5074 if ( current_vertices_flag ^ next_vertices_flag ) | |
5075 { | |
5076 if ( next_vertices_flag ) | |
5077 { | |
5078 //t = right_clip - v1.x / v0.x - v1.x | |
5079 t = fixpoint_div(pBLVRenderParams->uViewportZ - PortalFace._screen_space_x[i + 8], PortalFace._screen_space_x[i + 9] - PortalFace._screen_space_x[i + 8]); | |
5080 //New_y = (v0.y - v1.y)*t + v1.y | |
5081 PortalFace._screen_space_y[right_num_vertices + 6] = fixpoint_mul((PortalFace._screen_space_y[i + 9] - PortalFace._screen_space_y[i + 8]), t) | |
5082 + PortalFace._screen_space_y[i + 8]; | |
5083 //New_x = right_clip | |
5084 PortalFace._screen_space_x[right_num_vertices + 6] = pBLVRenderParams->uViewportZ; | |
5085 } | |
5086 else | |
5087 { | |
5088 //t = right_clip - v0.x / v1.x - v0.x | |
5089 t = fixpoint_div(pBLVRenderParams->uViewportZ - PortalFace._screen_space_x[i + 9], PortalFace._screen_space_x[i + 8] - PortalFace._screen_space_x[i + 9]); | |
5090 //New_y = (v1.y - v0.y)*t + v0.y | |
5091 PortalFace._screen_space_y[right_num_vertices + 6] = fixpoint_mul((PortalFace._screen_space_y[i + 8] - PortalFace._screen_space_y[i + 9]), t) | |
5092 + PortalFace._screen_space_y[i + 9]; | |
5093 //New_x = right_clip | |
5094 PortalFace._screen_space_x[right_num_vertices + 6] = pBLVRenderParams->uViewportZ; | |
5095 } | |
5096 right_num_vertices++; | |
5097 } | |
5098 if ( next_vertices_flag ) | |
5099 { | |
5100 pNextVertices = right_num_vertices++; | |
5101 PortalFace._screen_space_x[pNextVertices + 6] = PortalFace._screen_space_x[i + 9]; | |
5102 PortalFace._screen_space_y[pNextVertices + 6] = PortalFace._screen_space_y[i + 9]; | |
5103 } | |
5104 current_vertices_flag = next_vertices_flag; | |
5105 } | |
5106 //************************************************************************************************************************************ | |
5107 // for top clip plane | |
5108 top_num_vertices = 0; | |
5109 PortalFace._screen_space_x[right_num_vertices + 6] = PortalFace._screen_space_x[6]; | |
5110 PortalFace._screen_space_y[right_num_vertices + 6] = PortalFace._screen_space_y[6]; | |
5111 | |
5112 current_vertices_flag = PortalFace._screen_space_y[6] >= (signed int)pBLVRenderParams->uViewportY;//8.0 | |
5113 if ( right_num_vertices < 1 ) | |
5114 return 0; | |
5115 for ( uint i = 1; i <= right_num_vertices; ++i ) | |
5116 { | |
5117 next_vertices_flag = PortalFace._screen_space_y[i + 6] >= (signed int)pBLVRenderParams->uViewportY; | |
5118 if ( current_vertices_flag ^ next_vertices_flag ) | |
5119 { | |
5120 if ( next_vertices_flag ) | |
5121 { | |
5122 t = fixpoint_div(pBLVRenderParams->uViewportY - PortalFace._screen_space_y[i + 5], PortalFace._screen_space_y[i + 6] - PortalFace._screen_space_y[i + 5]); | |
5123 PortalFace._screen_space_x[top_num_vertices + 3] = ((signed int)((PortalFace._screen_space_x[i + 6] - PortalFace._screen_space_x[i + 5]) | |
5124 * t) >> 16) + PortalFace._screen_space_x[i + 5]; | |
5125 PortalFace._screen_space_y[top_num_vertices + 3] = pBLVRenderParams->uViewportY; | |
5126 } | |
5127 else | |
5128 { | |
5129 t = fixpoint_div(pBLVRenderParams->uViewportY - PortalFace._screen_space_y[i + 6], PortalFace._screen_space_y[i + 5] - PortalFace._screen_space_y[i + 6]); | |
5130 PortalFace._screen_space_x[top_num_vertices + 3] = fixpoint_mul((PortalFace._screen_space_x[i + 5]- PortalFace._screen_space_x[i + 6]), t) | |
5131 + PortalFace._screen_space_x[i + 6]; | |
5132 PortalFace._screen_space_y[top_num_vertices + 3] = pBLVRenderParams->uViewportY; | |
5133 } | |
5134 top_num_vertices++; | |
5135 } | |
5136 current_vertices_flag = next_vertices_flag; | |
5137 if ( next_vertices_flag ) | |
5138 { | |
5139 pNextVertices = top_num_vertices++; | |
5140 PortalFace._screen_space_x[pNextVertices + 3] = PortalFace._screen_space_x[i + 6]; | |
5141 PortalFace._screen_space_y[pNextVertices + 3] = PortalFace._screen_space_y[i + 6]; | |
5142 } | |
5143 } | |
5144 //********************************************************************************************************************************** | |
5145 //for bottom_clip plane(проверка по нижней плоскости) | |
5146 bottom_num_vertices = 0; | |
5147 PortalFace._screen_space_x[top_num_vertices + 3] = PortalFace._screen_space_x[3]; | |
5148 PortalFace._screen_space_y[top_num_vertices + 3] = PortalFace._screen_space_y[3]; | |
5149 current_vertices_flag = PortalFace._screen_space_y[3] <= (signed int)pBLVRenderParams->uViewportW;//351.0 | |
5150 if ( top_num_vertices < 1 ) | |
5151 return 0; | |
5152 for ( uint i =1; i <= top_num_vertices; ++i ) | |
5153 { | |
5154 next_vertices_flag = PortalFace._screen_space_y[i + 3] <= (signed int)pBLVRenderParams->uViewportW; | |
5155 if ( current_vertices_flag ^ next_vertices_flag ) | |
5156 { | |
5157 if ( next_vertices_flag ) | |
5158 { | |
5159 t = fixpoint_div(pBLVRenderParams->uViewportW - PortalFace._screen_space_y[i + 2], PortalFace._screen_space_y[i + 3] - PortalFace._screen_space_y[i + 2]); | |
5160 PortalFace._screen_space_x[bottom_num_vertices] = fixpoint_mul((PortalFace._screen_space_x[i + 3] - PortalFace._screen_space_x[i + 2]), t) | |
5161 + PortalFace._screen_space_x[i + 2]; | |
5162 PortalFace._screen_space_y[bottom_num_vertices] = pBLVRenderParams->uViewportW; | |
5163 } | |
5164 else | |
5165 { | |
5166 t = fixpoint_div(pBLVRenderParams->uViewportW - PortalFace._screen_space_y[i + 3], PortalFace._screen_space_y[i + 2] - PortalFace._screen_space_y[i + 3]); | |
5167 PortalFace._screen_space_x[bottom_num_vertices] = fixpoint_mul((PortalFace._screen_space_x[i + 2] - PortalFace._screen_space_x[i + 3]), t) | |
5168 + PortalFace._screen_space_x[i + 3]; | |
5169 PortalFace._screen_space_y[bottom_num_vertices] = pBLVRenderParams->uViewportW; | |
5170 } | |
5171 bottom_num_vertices++; | |
5172 } | |
5173 if ( next_vertices_flag ) | |
5174 { | |
5175 pNextVertices = bottom_num_vertices++; | |
5176 PortalFace._screen_space_x[pNextVertices] = PortalFace._screen_space_x[i + 3]; | |
5177 PortalFace._screen_space_y[pNextVertices] = PortalFace._screen_space_y[i + 3]; | |
5178 } | |
5179 current_vertices_flag = next_vertices_flag; | |
5180 } | |
5181 //*************************************************************************************************************************************** | |
5182 | |
5183 if ( !bottom_num_vertices ) | |
5184 return 0; | |
5185 PortalFace._screen_space_x[bottom_num_vertices] = PortalFace._screen_space_x[0]; | |
5186 PortalFace._screen_space_y[bottom_num_vertices] = PortalFace._screen_space_y[0]; | |
5187 //check for software(проверка для софтвар) | |
5188 /*if ( !pRenderer->pRenderD3D && bottom_num_vertices > 3 ) | |
5189 { | |
5190 PortalFace._screen_space_x[bottom_num_vertices + 1] = PortalFace._screen_space_x[1]; | |
5191 PortalFace._screen_space_y[bottom_num_vertices + 1] = PortalFace._screen_space_y[1]; | |
5192 thisf = PortalFace.direction == true ? 1 : - 1; | |
5193 if ( bottom_num_vertices > 0 ) | |
5194 { | |
5195 v62 = 1; | |
5196 v71 = 1; | |
5197 do | |
5198 { | |
5199 v63 = v62 - 1; | |
5200 v64 = v62 + 1; | |
5201 v80 = v62 + 1; | |
5202 if ( v62 - 1 >= bottom_num_vertices ) | |
5203 v63 -= bottom_num_vertices; | |
5204 if ( v62 >= bottom_num_vertices ) | |
5205 v62 -= bottom_num_vertices; | |
5206 if ( v64 >= bottom_num_vertices ) | |
5207 v64 -= bottom_num_vertices; | |
5208 if ( thisf * ((PortalFace._screen_space_y[v64] - PortalFace._screen_space_y[v63]) | |
5209 * (PortalFace._screen_space_x[v62] - PortalFace._screen_space_x[v63]) | |
5210 - (PortalFace._screen_space_y[v62] - PortalFace._screen_space_y[v63]) | |
5211 * (PortalFace._screen_space_x[v64] - PortalFace._screen_space_x[v63])) < 0 ) | |
5212 { | |
5213 v62 = v80; | |
5214 v71 = v80; | |
5215 } | |
5216 else | |
5217 { | |
5218 v62 = v71; | |
5219 v65 = v71; | |
5220 if ( v71 < bottom_num_vertices || (v65 = v71 - bottom_num_vertices, v71 - bottom_num_vertices < bottom_num_vertices) ) | |
5221 { | |
5222 memcpy(&PortalFace._screen_space_y[v65], &PortalFace._screen_space_y[v65 + 1], | |
5223 4 * ((unsigned int)(4 * (bottom_num_vertices - v65)) >> 2)); | |
5224 memcpy(&PortalFace._screen_space_x[v65], &PortalFace._screen_space_x[v65 + 1], | |
5225 4 * ((unsigned int)(4 * (bottom_num_vertices - v65)) >> 2)); | |
5226 } | |
5227 --bottom_num_vertices; | |
5228 } | |
5229 } | |
5230 while ( v62 - 1 < bottom_num_vertices ); | |
5231 } | |
5232 PortalFace._screen_space_x[bottom_num_vertices] = PortalFace._screen_space_x[0]; | |
5233 PortalFace._screen_space_y[bottom_num_vertices] = PortalFace._screen_space_y[0]; | |
5234 }*/ | |
5235 return bottom_num_vertices; | |
5236 } | |
5237 | |
5238 //----- (004AAEA6) -------------------------------------------------------- | |
5239 int __fastcall sub_4AAEA6_transform(RenderVertexSoft *a1) | |
5240 { | |
5241 double v4; // st5@2 | |
5242 double v5; // st4@3 | |
5243 float v11; // [sp+8h] [bp-8h]@2 | |
5244 float v12; // [sp+8h] [bp-8h]@6 | |
5245 float v13; // [sp+Ch] [bp-4h]@2 | |
5246 float v14; // [sp+Ch] [bp-4h]@6 | |
5247 | |
5248 if (pGame->pIndoorCameraD3D->sRotationX) | |
5249 { | |
5250 v13 = a1->vWorldPosition.x - (double)pParty->vPosition.x; | |
5251 v11 = a1->vWorldPosition.y - (double)pParty->vPosition.y; | |
5252 v4 = a1->vWorldPosition.z - (double)pParty->vPosition.z; | |
5253 //if ( pRenderer->pRenderD3D ) | |
5254 //{ | |
5255 v5 = v11 * pGame->pIndoorCameraD3D->fRotationYSine + v13 * pGame->pIndoorCameraD3D->fRotationYCosine; | |
5256 a1->vWorldViewPosition.y = v13 * pGame->pIndoorCameraD3D->fRotationYSine - v11 * pGame->pIndoorCameraD3D->fRotationYCosine; | |
5257 /*} | |
5258 else | |
5259 { | |
5260 v5 = v13 * pBLVRenderParams->fCosineY - v11 * pBLVRenderParams->fSineY; | |
5261 a1->vWorldViewPosition.y = v13 * pBLVRenderParams->fSineY + v11 * pBLVRenderParams->fCosineY; | |
5262 }*/ | |
5263 a1->vWorldViewPosition.x = v5 * pGame->pIndoorCameraD3D->fRotationXCosine - v4 * pGame->pIndoorCameraD3D->fRotationXSine; | |
5264 a1->vWorldViewPosition.z = v5 * pGame->pIndoorCameraD3D->fRotationXSine + v4 * pGame->pIndoorCameraD3D->fRotationXCosine; | |
5265 } | |
5266 else | |
5267 { | |
5268 v14 = a1->vWorldPosition.x - (double)pParty->vPosition.x; | |
5269 v12 = a1->vWorldPosition.y - (double)pParty->vPosition.y; | |
5270 a1->vWorldViewPosition.z = a1->vWorldPosition.z - (double)pParty->vPosition.z; | |
5271 //if ( pRenderer->pRenderD3D ) | |
5272 //{ | |
5273 a1->vWorldViewPosition.x = v12 * pGame->pIndoorCameraD3D->fRotationYSine + v14 * pGame->pIndoorCameraD3D->fRotationYCosine; | |
5274 a1->vWorldViewPosition.y = v14 * pGame->pIndoorCameraD3D->fRotationYSine - v12 * pGame->pIndoorCameraD3D->fRotationYCosine; | |
5275 /*} | |
5276 else | |
5277 { | |
5278 a1->vWorldViewPosition.x = v14 * pBLVRenderParams->fCosineY - v12 * pBLVRenderParams->fSineY; | |
5279 a1->vWorldViewPosition.y = v14 * pBLVRenderParams->fSineY + v12 * pBLVRenderParams->fCosineY; | |
5280 }*/ | |
5281 } | |
5282 return 0; | |
5283 } | |
5284 //----- (00472866) -------------------------------------------------------- | |
5285 void BLV_ProcessPartyActions() | |
5286 { | |
5287 int v1; // ebx@1 | |
5288 int v2; // edi@1 | |
5289 double v10; // st7@27 | |
5290 int new_party_z; // esi@96 | |
5291 int v38; // eax@96 | |
5292 int v39; // ecx@106 | |
5293 int v40; // eax@106 | |
5294 int v42; // eax@120 | |
5295 BLVFace *pFace; // esi@126 | |
5296 int v46; // ecx@133 | |
5297 int v52; // eax@140 | |
5298 int v54; // ebx@146 | |
5299 unsigned int uFaceEvent; // [sp+14h] [bp-4Ch]@1 | |
5300 bool party_running_flag; // [sp+1Ch] [bp-44h]@1 | |
5301 bool bFeatherFall; // [sp+24h] [bp-3Ch]@15 | |
5302 unsigned int uSectorID; // [sp+28h] [bp-38h]@1 | |
5303 bool party_walking_flag; // [sp+2Ch] [bp-34h]@1 | |
5304 unsigned int uFaceID; // [sp+30h] [bp-30h]@1 | |
5305 int v80; // [sp+34h] [bp-2Ch]@1 | |
5306 int v82; // [sp+3Ch] [bp-24h]@47 | |
5307 int _view_angle; // [sp+40h] [bp-20h]@47 | |
5308 bool hovering; // [sp+44h] [bp-1Ch]@1 | |
5309 int new_party_y; // [sp+48h] [bp-18h]@1 | |
5310 int new_party_x; // [sp+4Ch] [bp-14h]@1 | |
5311 int party_z; // [sp+50h] [bp-10h]@1 | |
5312 int angle; // [sp+5Ch] [bp-4h]@47 | |
5313 | |
5314 uFaceEvent = 0; | |
5315 //v89 = pParty->uFallSpeed; | |
5316 v1 = 0; | |
5317 v2 = 0; | |
5318 new_party_x = pParty->vPosition.x; | |
5319 new_party_y = pParty->vPosition.y; | |
5320 party_z = pParty->vPosition.z; | |
5321 uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
5322 party_running_flag = false; | |
5323 party_walking_flag = false; | |
5324 hovering = false; | |
5325 | |
5326 uFaceID = -1; | |
5327 int floor_level = collide_against_floor(new_party_x, new_party_y, party_z + 40, &uSectorID, &uFaceID);//получить высоту пола | |
5328 | |
5329 if ( pParty->bFlying )//отключить полёт | |
5330 { | |
5331 pParty->bFlying = false; | |
5332 if (pParty->FlyActive()) | |
5333 pOtherOverlayList->pOverlays[pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID - 1].field_E |= 1; | |
5334 } | |
5335 | |
5336 if ( floor_level == -30000 || uFaceID == -1) | |
5337 { | |
5338 floor_level = collide_against_floor_approximate(new_party_x, new_party_y, party_z + 40, &uSectorID, &uFaceID); | |
5339 if ( floor_level == -30000 || uFaceID == -1) | |
5340 { | |
5341 __debugbreak(); // level built with errors | |
5342 pParty->vPosition.x = blv_prev_party_x; | |
5343 pParty->vPosition.y = blv_prev_party_z; | |
5344 pParty->vPosition.z = blv_prev_party_y; | |
5345 pParty->uFallStartY = blv_prev_party_y; | |
5346 return; | |
5347 } | |
5348 } | |
5349 | |
5350 blv_prev_party_x = pParty->vPosition.x; | |
5351 blv_prev_party_z = pParty->vPosition.y; | |
5352 blv_prev_party_y = pParty->vPosition.z; | |
5353 if (!pParty->bTurnBasedModeOn) | |
5354 { | |
5355 static int dword_720CDC = 0; | |
5356 | |
5357 int v67 = GetTickCount() / 500; | |
5358 if (dword_720CDC != v67 ) | |
5359 { | |
5360 dword_4F8580[3 * dword_4F8580[1]] = pParty->vPosition.x; | |
5361 dword_4F8580[3 * dword_4F8580[2]] = pParty->vPosition.y; | |
5362 dword_4F8580[3 * dword_4F8580[3]] = pParty->vPosition.z; | |
5363 if ( dword_4F8580[0] > 60 ) | |
5364 dword_4F8580[0] = 1; | |
5365 | |
5366 dword_720CDC = v67; | |
5367 } | |
5368 } | |
5369 | |
5370 int fall_start; | |
5371 /* | |
5372 if (!pParty->FeatherFallActive())// не активно падение пера | |
5373 { | |
5374 bFeatherFall = false; | |
5375 if (!pParty->pPlayers[0].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) && // grants feather fall | |
5376 !pParty->pPlayers[1].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) && | |
5377 !pParty->pPlayers[2].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) && | |
5378 !pParty->pPlayers[3].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT)) | |
5379 { | |
5380 fall_start = pParty->uFallStartY; | |
5381 } | |
5382 else// was missing | |
5383 { | |
5384 fall_start = floor_level; | |
5385 bFeatherFall = true; | |
5386 pParty->uFallStartY = floor_level; | |
5387 } | |
5388 } | |
5389 else// активно падение пера | |
5390 { | |
5391 fall_start = floor_level; | |
5392 bFeatherFall = true; | |
5393 pParty->uFallStartY = floor_level; | |
5394 } | |
5395 | |
5396 Reworked condition below | |
5397 */ | |
5398 if (pParty->FeatherFallActive() | |
5399 || pParty->pPlayers[0].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) | |
5400 || pParty->pPlayers[1].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) | |
5401 || pParty->pPlayers[2].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) | |
5402 || pParty->pPlayers[3].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT)) | |
5403 { | |
5404 fall_start = floor_level; | |
5405 bFeatherFall = true; | |
5406 pParty->uFallStartY = floor_level; | |
5407 } | |
5408 else | |
5409 { | |
5410 bFeatherFall = false; | |
5411 fall_start = pParty->uFallStartY; | |
5412 } | |
5413 | |
5414 if (fall_start - party_z > 512 && !bFeatherFall && party_z <= floor_level + 1)//повреждение от падения с высоты | |
5415 { | |
5416 assert(~pParty->uFlags & PARTY_FLAGS_1_LANDING); // why land in indoor? | |
5417 if (pParty->uFlags & PARTY_FLAGS_1_LANDING) | |
5418 pParty->uFlags &= ~PARTY_FLAGS_1_LANDING; | |
5419 else for (uint i = 0; i < 4; ++i) | |
5420 { // receive falling damage | |
5421 if (!pParty->pPlayers[i].HasEnchantedItemEquipped(72) && !pParty->pPlayers[i].WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS)) | |
5422 { | |
5423 pParty->pPlayers[i].ReceiveDamage((pParty->uFallStartY - party_z) * (0.1f * pParty->pPlayers[i].GetMaxHealth()) / 256, DMGT_PHISYCAL); | |
5424 v10 = (double)(20 - pParty->pPlayers[i].GetParameterBonus(pParty->pPlayers[i].GetActualEndurance())) * flt_6BE3A4_debug_recmod1 * 2.133333333333333; | |
5425 pParty->pPlayers[i].SetRecoveryTime((signed __int64)v10); | |
5426 } | |
5427 } | |
5428 } | |
5429 | |
5430 if ( party_z > floor_level + 1 ) | |
5431 hovering = true; | |
5432 | |
5433 bool not_high_fall = false; | |
5434 | |
5435 if ( party_z - floor_level <= 32 ) | |
5436 { | |
5437 pParty->uFallStartY = party_z; | |
5438 not_high_fall = true; | |
5439 } | |
5440 | |
5441 if (bWalkSound && pParty->walk_sound_timer)//таймеры для звуков передвижения | |
5442 { | |
5443 if (pParty->walk_sound_timer > pEventTimer->uTimeElapsed) | |
5444 pParty->walk_sound_timer -= pEventTimer->uTimeElapsed; | |
5445 else pParty->walk_sound_timer = 0; | |
5446 } | |
5447 | |
5448 if (party_z <= floor_level + 1)// группа ниже уровня пола | |
5449 { | |
5450 party_z = floor_level + 1; | |
5451 pParty->uFallStartY = floor_level + 1; | |
5452 | |
5453 if (!hovering && pParty->floor_face_pid != uFaceID)// не парящие и | |
5454 { | |
5455 if (pIndoor->pFaces[uFaceID].uAttributes & FACE_PRESSURE_PLATE) | |
5456 uFaceEvent = pIndoor->pFaceExtras[pIndoor->pFaces[uFaceID].uFaceExtraID].uEventID; | |
5457 } | |
5458 } | |
5459 if (!hovering) | |
5460 pParty->floor_face_pid = uFaceID; | |
5461 | |
5462 bool on_water = false; | |
5463 if ( pIndoor->pFaces[uFaceID].Fluid())// на воде | |
5464 on_water = true; | |
5465 | |
5466 //v81 = pParty->uWalkSpeed; | |
5467 angle = pParty->sRotationY; | |
5468 _view_angle = pParty->sRotationX; | |
5469 v82 = (unsigned __int64)(pEventTimer->dt_in_some_format * (signed __int64)((signed int)(pParty->y_rotation_speed * stru_5C6E00->uIntegerPi) | |
5470 / 180)) >> 16; | |
5471 while ( pPartyActionQueue->uNumActions ) | |
5472 { | |
5473 switch ( pPartyActionQueue->Next() ) | |
5474 { | |
5475 case PARTY_TurnLeft: | |
5476 if (uTurnSpeed) | |
5477 angle = stru_5C6E00->uDoublePiMask & (angle + uTurnSpeed); | |
5478 else | |
5479 angle = stru_5C6E00->uDoublePiMask & (angle + (int)(v82 * fTurnSpeedMultiplier)); | |
5480 break; | |
5481 case PARTY_TurnRight: | |
5482 if (uTurnSpeed) | |
5483 angle = stru_5C6E00->uDoublePiMask & (angle - uTurnSpeed); | |
5484 else | |
5485 angle = stru_5C6E00->uDoublePiMask & (angle - (int)(v82 * fTurnSpeedMultiplier)); | |
5486 break; | |
5487 | |
5488 case PARTY_FastTurnLeft: | |
5489 if (uTurnSpeed) | |
5490 angle = stru_5C6E00->uDoublePiMask & (angle + uTurnSpeed); | |
5491 else | |
5492 angle = stru_5C6E00->uDoublePiMask & (angle + (int)(2.0f * fTurnSpeedMultiplier * (double)v82)); | |
5493 break; | |
5494 | |
5495 case PARTY_FastTurnRight: | |
5496 if (uTurnSpeed) | |
5497 angle = stru_5C6E00->uDoublePiMask & (angle - uTurnSpeed); | |
5498 else | |
5499 angle = stru_5C6E00->uDoublePiMask & (angle - (int)(2.0f * fTurnSpeedMultiplier * (double)v82)); | |
5500 break; | |
5501 | |
5502 case PARTY_StrafeLeft: | |
5503 v2 -= fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); | |
5504 v1 += fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); | |
5505 party_walking_flag = true; | |
5506 break; | |
5507 case PARTY_StrafeRight: | |
5508 v2 += fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); | |
5509 v1 -= fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); | |
5510 party_walking_flag = true; | |
5511 break; | |
5512 case PARTY_WalkForward: | |
5513 v2 += fixpoint_mul(stru_5C6E00->Cos(angle), 5 * pParty->uWalkSpeed * fWalkSpeedMultiplier); | |
5514 v1 += fixpoint_mul(stru_5C6E00->Sin(angle), 5 * pParty->uWalkSpeed * fWalkSpeedMultiplier); | |
5515 party_walking_flag = true; | |
5516 break; | |
5517 case PARTY_WalkBackward: | |
5518 v2 -= fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); | |
5519 v1 -= fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); | |
5520 party_walking_flag = true; | |
5521 break; | |
5522 case PARTY_RunForward://Бег вперёд | |
5523 v2 += fixpoint_mul(stru_5C6E00->Cos(angle), 2 * pParty->uWalkSpeed * fWalkSpeedMultiplier); | |
5524 v1 += fixpoint_mul(stru_5C6E00->Sin(angle), 2 * pParty->uWalkSpeed * fWalkSpeedMultiplier); | |
5525 party_running_flag = true; | |
5526 break; | |
5527 case PARTY_RunBackward: | |
5528 //v32 = stru_5C6E00->SinCos(angle); | |
5529 //v33 = (double)v81; | |
5530 //v88 = (double)v81; | |
5531 v2 -= fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); | |
5532 //v34 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi); | |
5533 v1 -= fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); | |
5534 party_running_flag = true; | |
5535 break; | |
5536 case PARTY_LookUp: | |
5537 _view_angle += (signed __int64)(flt_6BE150_look_up_down_dangle * 25.0); | |
5538 if ( _view_angle > 128 ) | |
5539 _view_angle = 128; | |
5540 if ( uActiveCharacter ) | |
5541 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_63, 0); | |
5542 break; | |
5543 case PARTY_LookDown: | |
5544 _view_angle += (signed __int64)(flt_6BE150_look_up_down_dangle * -25.0); | |
5545 if ( _view_angle < -128 ) | |
5546 _view_angle = -128; | |
5547 if ( uActiveCharacter ) | |
5548 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_64, 0); | |
5549 break; | |
5550 case PARTY_CenterView: | |
5551 _view_angle = 0; | |
5552 break; | |
5553 case PARTY_Jump: | |
5554 if ( (!hovering || party_z <= floor_level + 6 && pParty->uFallSpeed <= 0) && pParty->field_24 ) | |
5555 { | |
5556 hovering = true; | |
5557 pParty->uFallSpeed = (signed __int64)((double)(pParty->field_24 << 6) * 1.5 + (double)pParty->uFallSpeed); | |
5558 } | |
5559 break; | |
5560 default: | |
5561 break; | |
5562 } | |
5563 } | |
5564 pParty->sRotationY = angle; | |
5565 pParty->sRotationX = _view_angle; | |
5566 if ( hovering )//парящие | |
5567 { | |
5568 pParty->uFallSpeed += -2 * pEventTimer->uTimeElapsed * GetGravityStrength();// расчёт скорости падения | |
5569 if ( hovering && pParty->uFallSpeed <= 0 ) | |
5570 { | |
5571 if ( pParty->uFallSpeed < -500 && !pParty->bFlying ) | |
5572 { | |
5573 for ( uint pl = 1; pl <= 4; pl++ ) | |
5574 { | |
5575 if ( !pPlayers[pl]->HasEnchantedItemEquipped(72) && !pPlayers[pl]->WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS) ) //was 8 | |
5576 pPlayers[pl]->PlayEmotion(CHARACTER_EXPRESSION_SCARED, 0); | |
5577 } | |
5578 } | |
5579 } | |
5580 else | |
5581 pParty->uFallStartY = party_z; | |
5582 } | |
5583 else// не парящие | |
5584 { | |
5585 if ( pIndoor->pFaces[uFaceID].pFacePlane_old.vNormal.z < 0x8000 ) | |
5586 { | |
5587 pParty->uFallSpeed -= pEventTimer->uTimeElapsed * GetGravityStrength(); | |
5588 pParty->uFallStartY = party_z; | |
5589 } | |
5590 else | |
5591 { | |
5592 if (! (pParty->uFlags & PARTY_FLAGS_1_LANDING) ) | |
5593 pParty->uFallSpeed = 0; | |
5594 pParty->uFallStartY = party_z; | |
5595 } | |
5596 } | |
5597 if ( v2 * v2 + v1 * v1 < 400 ) | |
5598 { | |
5599 v1 = 0; | |
5600 v2 = 0; | |
5601 } | |
5602 | |
5603 stru_721530.field_84 = -1; | |
5604 stru_721530.field_70 = 0; | |
5605 stru_721530.prolly_normal_d = pParty->field_14_radius; | |
5606 stru_721530.field_8_radius = pParty->field_14_radius / 2; | |
5607 stru_721530.field_0 = 1; | |
5608 stru_721530.height = pParty->uPartyHeight - 32; | |
5609 for ( uint i = 0; i < 100; i++ ) | |
5610 { | |
5611 new_party_z = party_z; | |
5612 stru_721530.position.x = new_party_x; | |
5613 stru_721530.position.y = new_party_y; | |
5614 stru_721530.position.z = stru_721530.height + party_z + 1; | |
5615 | |
5616 stru_721530.normal.x = new_party_x; | |
5617 stru_721530.normal.y = new_party_y; | |
5618 stru_721530.normal.z = stru_721530.prolly_normal_d + party_z + 1; | |
5619 | |
5620 stru_721530.velocity.x = v2; | |
5621 stru_721530.velocity.y = v1; | |
5622 stru_721530.velocity.z = pParty->uFallSpeed; | |
5623 | |
5624 stru_721530.uSectorID = uSectorID; | |
5625 v38 = 0; | |
5626 if ( pParty->bTurnBasedModeOn == true && pTurnEngine->turn_stage == TE_MOVEMENT ) | |
5627 v38 = 13312; | |
5628 if ( stru_721530._47050A(v38) ) | |
5629 break; | |
5630 for ( uint j = 0; j < 100; ++j ) | |
5631 { | |
5632 _46E44E_collide_against_faces_and_portals(1); | |
5633 _46E0B2_collide_against_decorations();//столкновения с декором | |
5634 for ( v80 = 0; v80 < (signed int)uNumActors; ++v80 ) | |
5635 Actor::_46DF1A_collide_against_actor(v80, 0);//столкновения с монстрами | |
5636 if ( _46F04E_collide_against_portals() )//столкновения с порталами | |
5637 break; | |
5638 } | |
5639 if ( stru_721530.field_7C >= stru_721530.field_6C ) | |
5640 { | |
5641 v39 = stru_721530.normal2.x; | |
5642 uSectorID = stru_721530.normal2.y; | |
5643 v40 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
5644 } | |
5645 else | |
5646 { | |
5647 v39 = new_party_x + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); | |
5648 uSectorID = new_party_y + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
5649 v40 = new_party_z + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); | |
5650 } | |
5651 v42 = collide_against_floor(v39, uSectorID, v40 + 40, &stru_721530.uSectorID, &uFaceID); | |
5652 if ( v42 == -30000 || v42 - new_party_z > 128 ) | |
5653 return; | |
5654 if ( stru_721530.field_7C >= stru_721530.field_6C )//??? | |
5655 { | |
5656 new_party_x = stru_721530.normal2.x; | |
5657 new_party_y = stru_721530.normal2.y; | |
5658 new_party_z = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
5659 break; | |
5660 } | |
5661 new_party_x += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); | |
5662 new_party_y += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
5663 uSectorID = stru_721530.uSectorID; | |
5664 stru_721530.field_70 += stru_721530.field_7C; | |
5665 unsigned long long v87 = new_party_z + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); | |
5666 if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Actor)//при столкновении с монстром | |
5667 { | |
5668 if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime > 0 ) | |
5669 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); | |
5670 viewparams->bRedrawGameUI = true; | |
5671 } | |
5672 else if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration)//при столкновении с декорацией | |
5673 { | |
5674 v54 = stru_5C6E00->Atan2(new_party_x - pLevelDecorations[stru_721530.uFaceID >> 3].vPosition.x, | |
5675 new_party_y - pLevelDecorations[stru_721530.uFaceID >> 3].vPosition.y); | |
5676 v2 = fixpoint_mul(stru_5C6E00->Cos(v54), integer_sqrt(v2 * v2 + v1 * v1)); | |
5677 v1 = fixpoint_mul(stru_5C6E00->Sin(v54), integer_sqrt(v2 * v2 + v1 * v1)); | |
5678 } | |
5679 else if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel)//при столкновении с bmodel | |
5680 { | |
5681 pFace = &pIndoor->pFaces[(signed int)stru_721530.uFaceID >> 3]; | |
5682 if ( pFace->uPolygonType == POLYGON_Floor )// если bmodel - пол | |
5683 { | |
5684 if ( pParty->uFallSpeed < 0 ) | |
5685 pParty->uFallSpeed = 0; | |
5686 v87 = pIndoor->pVertices[*pFace->pVertexIDs].z + 1; | |
5687 if ( pParty->uFallStartY - v87 < 512 ) | |
5688 pParty->uFallStartY = v87; | |
5689 if ( v2 * v2 + v1 * v1 < 400 ) | |
5690 { | |
5691 v1 = 0; | |
5692 v2 = 0; | |
5693 } | |
5694 if ( pParty->floor_face_pid != PID_ID(stru_721530.uFaceID) && pFace->Pressure_Plate() ) | |
5695 uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; | |
5696 } | |
5697 else// если не пол | |
5698 { | |
5699 v46 = pParty->uFallSpeed * pFace->pFacePlane_old.vNormal.z; | |
5700 if ( pFace->uPolygonType != POLYGON_InBetweenFloorAndWall )//полез на холм | |
5701 { | |
5702 v80 = abs(v1 * pFace->pFacePlane_old.vNormal.y + v46 + v2 * pFace->pFacePlane_old.vNormal.x) >> 16; | |
5703 if ((stru_721530.speed >> 3) > v80 ) | |
5704 v80 = stru_721530.speed >> 3; | |
5705 v2 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.x); | |
5706 v1 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.y); | |
5707 pParty->uFallSpeed += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.z); | |
5708 //v80 = pFace->pFacePlane_old.vNormal.y; | |
5709 v52 = stru_721530.prolly_normal_d - ((pFace->pFacePlane_old.dist | |
5710 + v87 * pFace->pFacePlane_old.vNormal.z | |
5711 + new_party_y * pFace->pFacePlane_old.vNormal.y | |
5712 + new_party_x * pFace->pFacePlane_old.vNormal.x) >> 16); | |
5713 if ( v52 > 0 ) | |
5714 { | |
5715 new_party_x += fixpoint_mul(v52, pFace->pFacePlane_old.vNormal.x); | |
5716 new_party_y += fixpoint_mul(v52, pFace->pFacePlane_old.vNormal.y); | |
5717 v87 += fixpoint_mul(v52, pFace->pFacePlane_old.vNormal.z); | |
5718 } | |
5719 if ( pParty->floor_face_pid != PID_ID(stru_721530.uFaceID) && pFace->Pressure_Plate() ) | |
5720 uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; | |
5721 } | |
5722 if ( pFace->uPolygonType == POLYGON_InBetweenFloorAndWall ) | |
5723 { | |
5724 v80 = abs(v1 * pFace->pFacePlane_old.vNormal.y + v46 + v2 * pFace->pFacePlane_old.vNormal.x) >> 16; | |
5725 if ((stru_721530.speed >> 3) > v80 ) | |
5726 v80 = stru_721530.speed >> 3; | |
5727 v2 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.x); | |
5728 v1 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.y); | |
5729 pParty->uFallSpeed += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.z); | |
5730 if ( v2 * v2 + v1 * v1 >= 400 ) | |
5731 { | |
5732 if ( pParty->floor_face_pid != PID_ID(stru_721530.uFaceID) && pFace->Pressure_Plate() ) | |
5733 uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; | |
5734 } | |
5735 else | |
5736 { | |
5737 v2 = 0; | |
5738 v1 = 0; | |
5739 pParty->uFallSpeed = 0; | |
5740 } | |
5741 } | |
5742 } | |
5743 } | |
5744 v2 = fixpoint_mul(58500, v2); | |
5745 v1 = fixpoint_mul(58500, v1); | |
5746 pParty->uFallSpeed = fixpoint_mul(58500, pParty->uFallSpeed); | |
5747 } | |
5748 | |
5749 // //Воспроизведение звуков ходьбы/бега------------------------- | |
5750 uint pX_ = abs(pParty->vPosition.x - new_party_x); | |
5751 uint pY_ = abs(pParty->vPosition.y - new_party_y); | |
5752 uint pZ_ = abs(pParty->vPosition.z - new_party_z); | |
5753 if ( bWalkSound && pParty->walk_sound_timer <= 0 ) | |
5754 { | |
5755 pAudioPlayer->_4AA258(804);//stop sound | |
5756 if ( party_running_flag && (!hovering || not_high_fall) ) //Бег и (не прыжок или не высокое падение ) | |
5757 { | |
5758 if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) >= 16 ) | |
5759 { | |
5760 if ( on_water ) | |
5761 pAudioPlayer->PlaySound(SOUND_RunAlongWater, 804, 1, -1, 0, 0, 0, 0); | |
5762 else if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_INDOOR_CARPET )//по ковру | |
5763 pAudioPlayer->PlaySound((SoundID)50, 804, 1, -1, 0, 0, 0, 0); | |
5764 else | |
5765 pAudioPlayer->PlaySound(SOUND_RunAlong3DModel, 804, 1, -1, 0, 0, 0, 0); | |
5766 pParty->walk_sound_timer = 96;//64 | |
5767 } | |
5768 } | |
5769 else if ( party_walking_flag && (!hovering || not_high_fall) )//Ходьба и (не прыжок или не высокое падение) | |
5770 { | |
5771 if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) >= 8 ) | |
5772 { | |
5773 if ( on_water ) | |
5774 pAudioPlayer->PlaySound(SOUND_WalkAlongWater, 804, 1, -1, 0, 0, 0, 0); | |
5775 else if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_INDOOR_CARPET )//по ковру | |
5776 pAudioPlayer->PlaySound((SoundID)89, 804, 1, -1, 0, 0, 0, 0); | |
5777 else | |
5778 pAudioPlayer->PlaySound(SOUND_WalkAlong3DModel, 804, 1, -1, 0, 0, 0, 0); | |
5779 pParty->walk_sound_timer = 144;//64 | |
5780 } | |
5781 } | |
5782 } | |
5783 if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) < 8 )//отключить звук ходьбы при остановке | |
5784 pAudioPlayer->_4AA258(804); | |
5785 //------------------------------------------------------------- | |
5786 if ( !hovering || !not_high_fall ) | |
5787 pParty->uFlags &= ~PARTY_FLAGS_1_FALLING; | |
5788 else | |
5789 pParty->uFlags |= PARTY_FLAGS_1_FALLING; | |
5790 pParty->uFlags &= ~PARTY_FLAGS_1_BURNING; | |
5791 pParty->vPosition.x = new_party_x; | |
5792 pParty->vPosition.z = new_party_z; | |
5793 pParty->vPosition.y = new_party_y; | |
5794 //pParty->uFallSpeed = v89; | |
5795 if ( !hovering && pIndoor->pFaces[uFaceID].uAttributes & FACE_INDOOR_LAVA ) | |
5796 pParty->uFlags |= PARTY_FLAGS_1_BURNING;//0x200 | |
5797 if (uFaceEvent) | |
5798 EventProcessor(uFaceEvent, 0, 1); | |
5799 } | |
5800 | |
5801 //----- (00449A49) -------------------------------------------------------- | |
5802 void Door_switch_animation(unsigned int uDoorID, int a2) | |
5803 { | |
5804 int old_state; // eax@1 | |
5805 signed int door_id; // esi@2 | |
5806 | |
5807 if ( !pIndoor->pDoors ) | |
5808 return; | |
5809 for ( door_id = 0; door_id < 200; ++door_id ) | |
5810 { | |
5811 if ( pIndoor->pDoors[door_id].uDoorID == uDoorID ) | |
5812 break; | |
5813 } | |
5814 if ( door_id >= 200 ) | |
5815 { | |
5816 Error("Unable to find Door ID: %i!", uDoorID); | |
5817 } | |
5818 old_state = pIndoor->pDoors[door_id].uState; | |
5819 //old_state: 0 - в нижнем положении/закрыто | |
5820 // 2 - в верхнем положении/открыто, | |
5821 //a2: 1 - открыть | |
5822 // 2 - опустить/поднять | |
5823 if ( a2 == 2 ) | |
5824 { | |
5825 if ( pIndoor->pDoors[door_id].uState == BLVDoor::Closing || pIndoor->pDoors[door_id].uState == BLVDoor::Opening ) | |
5826 return; | |
5827 if ( pIndoor->pDoors[door_id].uState ) | |
5828 { | |
5829 if ( pIndoor->pDoors[door_id].uState != BLVDoor::Closed && pIndoor->pDoors[door_id].uState != BLVDoor::Closing ) | |
5830 { | |
5831 pIndoor->pDoors[door_id].uState = BLVDoor::Closing; | |
5832 if ( old_state == BLVDoor::Open ) | |
5833 { | |
5834 pIndoor->pDoors[door_id].uTimeSinceTriggered = 0; | |
5835 return; | |
5836 } | |
5837 if ( pIndoor->pDoors[door_id].uTimeSinceTriggered != 15360 ) | |
5838 { | |
5839 pIndoor->pDoors[door_id].uTimeSinceTriggered = (pIndoor->pDoors[door_id].uMoveLength << 7) / pIndoor->pDoors[door_id].uOpenSpeed | |
5840 - ((signed int)(pIndoor->pDoors[door_id].uTimeSinceTriggered * pIndoor->pDoors[door_id].uCloseSpeed) | |
5841 / 128 << 7) / pIndoor->pDoors[door_id].uOpenSpeed; | |
5842 return; | |
5843 } | |
5844 pIndoor->pDoors[door_id].uTimeSinceTriggered = 15360; | |
5845 } | |
5846 return; | |
5847 } | |
5848 } | |
5849 else | |
5850 { | |
5851 if ( a2 == 0 ) | |
5852 { | |
5853 if ( pIndoor->pDoors[door_id].uState != BLVDoor::Closed && pIndoor->pDoors[door_id].uState != BLVDoor::Closing ) | |
5854 { | |
5855 pIndoor->pDoors[door_id].uState = BLVDoor::Closing; | |
5856 if ( old_state == BLVDoor::Open ) | |
5857 { | |
5858 pIndoor->pDoors[door_id].uTimeSinceTriggered = 0; | |
5859 return; | |
5860 } | |
5861 if ( pIndoor->pDoors[door_id].uTimeSinceTriggered != 15360 ) | |
5862 { | |
5863 pIndoor->pDoors[door_id].uTimeSinceTriggered = (pIndoor->pDoors[door_id].uMoveLength << 7) / pIndoor->pDoors[door_id].uOpenSpeed | |
5864 - ((signed int)(pIndoor->pDoors[door_id].uTimeSinceTriggered * pIndoor->pDoors[door_id].uCloseSpeed) | |
5865 / 128 << 7) / pIndoor->pDoors[door_id].uOpenSpeed; | |
5866 return; | |
5867 } | |
5868 pIndoor->pDoors[door_id].uTimeSinceTriggered = 15360; | |
5869 } | |
5870 return; | |
5871 } | |
5872 if ( a2 != 1 ) | |
5873 return; | |
5874 } | |
5875 if ( old_state != BLVDoor::Open && old_state != BLVDoor::Opening ) | |
5876 { | |
5877 pIndoor->pDoors[door_id].uState = BLVDoor::Opening; | |
5878 if ( old_state == BLVDoor::Closed ) | |
5879 { | |
5880 pIndoor->pDoors[door_id].uTimeSinceTriggered = 0; | |
5881 return; | |
5882 } | |
5883 if ( pIndoor->pDoors[door_id].uTimeSinceTriggered != 15360 ) | |
5884 { | |
5885 pIndoor->pDoors[door_id].uTimeSinceTriggered = (pIndoor->pDoors[door_id].uMoveLength << 7) / pIndoor->pDoors[door_id].uCloseSpeed | |
5886 - ((signed int)(pIndoor->pDoors[door_id].uTimeSinceTriggered * pIndoor->pDoors[door_id].uOpenSpeed) | |
5887 / 128 << 7) / pIndoor->pDoors[door_id].uCloseSpeed; | |
5888 return; | |
5889 } | |
5890 pIndoor->pDoors[door_id].uTimeSinceTriggered = 15360; | |
5891 } | |
5892 return; | |
5893 } | |
5894 | |
5895 | |
5896 //----- (004088E9) -------------------------------------------------------- | |
5897 int __fastcall sub_4088E9(int x1, int y1, int x2, int y2, int x3, int y3) | |
5898 { | |
5899 signed int result; // eax@1 | |
5900 | |
5901 result = integer_sqrt(abs(x2 - x1) * abs(x2 - x1) + abs(y2 - y1) * abs(y2 - y1)); | |
5902 if ( result ) | |
5903 result = abs(((x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3)) / result); | |
5904 return result; | |
5905 } | |
5906 | |
5907 //----- (00450DA3) -------------------------------------------------------- | |
5908 int GetAlertStatus() | |
5909 { | |
5910 int result; // eax@2 | |
5911 | |
5912 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
5913 result = pOutdoor->ddm.field_C_alert; | |
5914 else | |
5915 result = uCurrentlyLoadedLevelType == LEVEL_Outdoor ? pIndoor->dlv.field_C_alert : 0; | |
5916 return result; | |
5917 } | |
5918 | |
5919 | |
5920 //----- (0045063B) -------------------------------------------------------- | |
5921 int __fastcall _45063B_spawn_some_monster(MapInfo *a1, int a2) | |
5922 { | |
5923 int result; // eax@8 | |
5924 int v6; // edi@11 | |
5925 int v7; // ebx@11 | |
5926 int v8; // edi@11 | |
5927 int v9; // ebx@12 | |
5928 int v10; // eax@12 | |
5929 char v11; // zf@16 | |
5930 int v12; // edi@20 | |
5931 int v13; // eax@20 | |
5932 int v14; // ebx@20 | |
5933 int v15; // eax@20 | |
5934 int v16; // eax@20 | |
5935 int v17; // eax@20 | |
5936 int v18; // eax@21 | |
5937 SpawnPointMM7 v19; // [sp+Ch] [bp-38h]@1 | |
5938 int v22; // [sp+2Ch] [bp-18h]@3 | |
5939 unsigned int uFaceID; // [sp+38h] [bp-Ch]@10 | |
5940 int v26; // [sp+3Ch] [bp-8h]@11 | |
5941 int v27; // [sp+40h] [bp-4h]@11 | |
5942 | |
5943 if (!uNumActors) | |
5944 return 0; | |
5945 | |
5946 for ( uint mon_id = 0; mon_id < uNumActors; ++mon_id ) | |
5947 { | |
5948 if ((pActors[mon_id].pMonsterInfo.uID < 121 || pActors[mon_id].pMonsterInfo.uID > 123) && // Dwarf FemaleC A-C | |
5949 (pActors[mon_id].pMonsterInfo.uID < 124 || pActors[mon_id].pMonsterInfo.uID > 126) && // Dwarf MaleA A-C | |
5950 (pActors[mon_id].pMonsterInfo.uID < 133 || pActors[mon_id].pMonsterInfo.uID > 135) && // Peasant Elf FemaleA A-C | |
5951 pActors[mon_id].CanAct()) | |
5952 { | |
5953 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
5954 { | |
5955 v22 = 0; | |
5956 uint face_id = 0; | |
5957 for ( face_id; face_id < 100; ++face_id ) | |
5958 { | |
5959 v6 = rand() % 1024 + 512; | |
5960 v7 = rand() % (signed int)stru_5C6E00->uIntegerDoublePi; | |
5961 v19.vPosition.x = pParty->vPosition.x + fixpoint_mul(stru_5C6E00->Cos(v7), v6); | |
5962 v8 = 0; | |
5963 v19.uIndex = a2; | |
5964 v19.vPosition.y = fixpoint_mul(stru_5C6E00->Sin(v7), v6) + pParty->vPosition.y; | |
5965 v19.vPosition.z = pParty->vPosition.z; | |
5966 v26 = 0; | |
5967 v27 = 0; | |
5968 v19.vPosition.z = ODM_GetFloorLevel(v19.vPosition.x, v19.vPosition.y, pParty->vPosition.z, 0, &v26, &v27, 0); | |
5969 for( int i = 0; i < pOutdoor->uNumBModels; i++ ) | |
5970 { | |
5971 v9 = abs(v19.vPosition.y - pOutdoor->pBModels[i].vBoundingCenter.y); | |
5972 v10 = abs(v19.vPosition.x - pOutdoor->pBModels[i].vBoundingCenter.x); | |
5973 if ( int_get_vector_length(v10, v9, 0) < pOutdoor->pBModels[i].sBoundingRadius + 256 ) | |
5974 { | |
5975 v22 = 1; | |
5976 break; | |
5977 } | |
5978 } | |
5979 if ( v22 ) | |
5980 { | |
5981 v11 = face_id == 100; | |
5982 break; | |
5983 } | |
5984 } | |
5985 v11 = face_id == 100; | |
5986 } | |
5987 else if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
5988 { | |
5989 v22 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
5990 for ( uint i = 0; i < 100; ++i ) | |
5991 { | |
5992 v12 = rand() % 512 + 256; | |
5993 v13 = rand(); | |
5994 v14 = v13 % (signed int)stru_5C6E00->uIntegerDoublePi; | |
5995 v15 = stru_5C6E00->Cos(v13 % (signed int)stru_5C6E00->uIntegerDoublePi); | |
5996 v19.vPosition.x = pParty->vPosition.x + fixpoint_mul(v15, v12); | |
5997 v16 = stru_5C6E00->Sin(v13 % (signed int)stru_5C6E00->uIntegerDoublePi); | |
5998 v19.vPosition.y = fixpoint_mul(v16, v12) + pParty->vPosition.y; | |
5999 v19.vPosition.z = pParty->vPosition.z; | |
6000 v19.uIndex = a2; | |
6001 v17 = pIndoor->GetSector(v19.vPosition.x, v19.vPosition.y, pParty->vPosition.z); | |
6002 if ( v17 == v22 ) | |
6003 { | |
6004 v18 = BLV_GetFloorLevel(v19.vPosition.x, v19.vPosition.y, v19.vPosition.z, v17, &uFaceID); | |
6005 v19.vPosition.z = v18; | |
6006 if ( v18 != -30000 ) | |
6007 { | |
6008 if ( abs(v18 - pParty->vPosition.z) <= 1024 ) | |
6009 break; | |
6010 } | |
6011 } | |
6012 } | |
6013 v11 = v26 == 100; | |
6014 } | |
6015 if ( v11 ) | |
6016 result = 0; | |
6017 else | |
6018 { | |
6019 SpawnEncounter(a1, &v19, 0, 0, 1); | |
6020 result = a2; | |
6021 } | |
6022 } | |
6023 | |
6024 //break; | |
6025 //v22 = v3->pMonsterInfo.uID - 1; | |
6026 //v4 = (signed __int64)((double)v22 * 0.3333333333333333); | |
6027 //if ( (int)v4 != 40 ) | |
6028 //{ | |
6029 // if ( (int)v4 != 41 && (int)v4 != 44 && v3->CanAct() ) | |
6030 // break; | |
6031 //} | |
6032 //++v2; | |
6033 //++v3; | |
6034 //if ( v2 >= (signed int)uNumActors ) | |
6035 // goto LABEL_8; | |
6036 } | |
6037 return result; | |
6038 } | |
6039 | |
6040 //----- (00450521) -------------------------------------------------------- | |
6041 int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6) | |
6042 { | |
6043 int v6; // edi@1 | |
6044 int v7; // esi@1 | |
6045 signed int v8; // edi@1 | |
6046 unsigned __int16 v9; // cx@1 | |
6047 // char *v10; // edx@2 | |
6048 unsigned __int16 v11; // ax@5 | |
6049 SpriteObject a1; // [sp+8h] [bp-70h]@1 | |
6050 | |
6051 v6 = ecx0; | |
6052 v7 = a2; | |
6053 pItemsTable->GenerateItem(v6, v7, &a1.stru_24); | |
6054 v8 = 0; | |
6055 v9 = pItemsTable->pItems[a1.stru_24.uItemID].uSpriteID; | |
6056 a1.uType = pItemsTable->pItems[a1.stru_24.uItemID].uSpriteID; | |
6057 v11 = 0; | |
6058 for( int i = 0; i < pObjectList->uNumObjects; i++ ) | |
6059 { | |
6060 if( v9 == pObjectList->pObjects[i].uObjectID ) | |
6061 { | |
6062 v11 = i; | |
6063 break; | |
6064 } | |
6065 } | |
6066 a1.uObjectDescID = v11; | |
6067 a1.vPosition.y = a4; | |
6068 a1.vPosition.x = a3; | |
6069 a1.vPosition.z = a5; | |
6070 a1.uFacing = a6; | |
6071 a1.uAttributes = 0; | |
6072 a1.uSectorID = pIndoor->GetSector(a3, a4, a5); | |
6073 a1.uSpriteFrameID = 0; | |
6074 return a1.Create(0, 0, 0, 0); | |
6075 } | |
6076 | |
6077 //----- (004075DB) -------------------------------------------------------- | |
6078 bool __fastcall sub_4075DB(int x, int y, int z, BLVFace *face) | |
6079 { | |
6080 int v8; // edi@2 | |
6081 signed int v25; // eax@22 | |
6082 bool result; // eax@25 | |
6083 signed int a3a; // [sp+24h] [bp+8h]@14 | |
6084 int a4a; // [sp+28h] [bp+Ch]@2 | |
6085 | |
6086 std::array<int, 52> dword_4F5CC8_ys; // idb | |
6087 std::array<int, 52> dword_4F5D98_xs; // idb | |
6088 | |
6089 //__debugbreak(); | |
6090 | |
6091 if (face->uAttributes & FACE_XY_PLANE) | |
6092 { | |
6093 a4a = x; | |
6094 v8 = y; | |
6095 for (int i = 0; i < face->uNumVertices; i++) | |
6096 { | |
6097 dword_4F5D98_xs[i] = pIndoor->pVertices[face->pVertexIDs[i]].x; | |
6098 dword_4F5CC8_ys[i] = pIndoor->pVertices[face->pVertexIDs[i]].y; | |
6099 } | |
6100 } | |
6101 else | |
6102 { | |
6103 v8 = z; | |
6104 if (face->uAttributes & FACE_XZ_PLANE) | |
6105 { | |
6106 a4a = x; | |
6107 for (int i = 0; i < face->uNumVertices; i++) | |
6108 { | |
6109 dword_4F5D98_xs[i] = pIndoor->pVertices[face->pVertexIDs[i]].x; | |
6110 dword_4F5CC8_ys[i] = pIndoor->pVertices[face->pVertexIDs[i]].z; | |
6111 } | |
6112 } | |
6113 else | |
6114 { | |
6115 a4a = y; | |
6116 for (int i = 0; i < face->uNumVertices; i++) | |
6117 { | |
6118 dword_4F5D98_xs[i] = pIndoor->pVertices[face->pVertexIDs[i]].y; | |
6119 dword_4F5CC8_ys[i] = pIndoor->pVertices[face->pVertexIDs[i]].z; | |
6120 } | |
6121 } | |
6122 } | |
6123 a3a = 0; | |
6124 dword_4F5D98_xs[face->uNumVertices] = dword_4F5D98_xs[0]; | |
6125 dword_4F5CC8_ys[face->uNumVertices] = dword_4F5CC8_ys[0]; | |
6126 for (int i = 0; i < face->uNumVertices && a3a < 2; i++) | |
6127 { | |
6128 if (dword_4F5CC8_ys[i] >= v8 ^ (dword_4F5CC8_ys[i + 1] >= v8)) | |
6129 { | |
6130 //if( dword_4F5D98_xs[i + 1] >= a4a || dword_4F5D98_xs[i] >= a4a) | |
6131 if (!(dword_4F5D98_xs[i + 1] >= a4a && dword_4F5D98_xs[i] < a4a)) | |
6132 { | |
6133 if ((dword_4F5D98_xs[i + 1] < a4a && dword_4F5D98_xs[i] >= a4a)) | |
6134 ++a3a; | |
6135 //|| (v25 = dword_4F5D98_xs[i + 1] - dword_4F5D98_xs[i],LODWORD(v26) = v25 << 16, HIDWORD(v26) = v25 >> 16, | |
6136 //dword_4F5D98_xs[i] + ((signed int)(((unsigned __int64)(v26 / (dword_4F5CC4_ys[i + 2] - dword_4F5CC4_ys[i + 1])* ((v8 - dword_4F5CC4_ys[i + 1]) << 16)) >> 16) | |
6137 // + 32768) >> 16) >= a4a) ) | |
6138 else | |
6139 { | |
6140 v25 = fixpoint_div(dword_4F5D98_xs[i + 1] - dword_4F5D98_xs[i], dword_4F5CC8_ys[i + 1] - dword_4F5CC8_ys[i]); | |
6141 if (dword_4F5D98_xs[i] + (fixpoint_mul(v25, (v8 - dword_4F5CC8_ys[i]) << 16) + 0x8000 >> 16) >= a4a) | |
6142 ++a3a; | |
6143 } | |
6144 } | |
6145 } | |
6146 } | |
6147 result = 1; | |
6148 if (a3a != 1) | |
6149 result = 0; | |
6150 return result; | |
6151 } | |
6152 | |
6153 //----- (004077F1) -------------------------------------------------------- | |
6154 bool __fastcall sub_4077F1(int a1, int a2, int a3, ODMFace *face, BSPVertexBuffer *a5) | |
6155 { | |
6156 int a4a; // [sp+28h] [bp+Ch]@2 | |
6157 signed int a5a; // [sp+2Ch] [bp+10h]@14 | |
6158 | |
6159 std::array<int, 52> dword_4F5B24_ys; // idb | |
6160 std::array<int, 52> dword_4F5BF4_xs; // idb | |
6161 | |
6162 //__debugbreak(); //срабатывает при нападении стрекозавров с огнём | |
6163 | |
6164 if (face->uAttributes & FACE_XY_PLANE) | |
6165 { | |
6166 a4a = a1; | |
6167 a3 = a2; | |
6168 for (int i = 0; i < face->uNumVertices; i++) | |
6169 { | |
6170 dword_4F5BF4_xs[i + 1] = a5->pVertices[face->pVertexIDs[i]].x; | |
6171 dword_4F5B24_ys[i + 1] = a5->pVertices[face->pVertexIDs[i]].y; | |
6172 } | |
6173 } | |
6174 else | |
6175 { | |
6176 if (face->uAttributes & FACE_XY_PLANE) | |
6177 { | |
6178 a4a = a1; | |
6179 for (int i = 0; i < face->uNumVertices; i++) | |
6180 { | |
6181 dword_4F5BF4_xs[i + 1] = a5->pVertices[face->pVertexIDs[i]].x; | |
6182 dword_4F5B24_ys[i + 1] = a5->pVertices[face->pVertexIDs[i]].z; | |
6183 } | |
6184 } | |
6185 else | |
6186 { | |
6187 a4a = a2; | |
6188 for (int i = 0; i < face->uNumVertices; i++) | |
6189 { | |
6190 dword_4F5BF4_xs[i + 1] = a5->pVertices[face->pVertexIDs[i]].y; | |
6191 dword_4F5B24_ys[i + 1] = a5->pVertices[face->pVertexIDs[i]].z; | |
6192 } | |
6193 } | |
6194 } | |
6195 a5a = 0; | |
6196 dword_4F5BF4_xs[face->uNumVertices + 1] = dword_4F5BF4_xs[1]; | |
6197 dword_4F5B24_ys[face->uNumVertices + 1] = dword_4F5B24_ys[1]; | |
6198 for (int i = 0; i < face->uNumVertices; i++) | |
6199 { | |
6200 if (a5a >= 2) | |
6201 break; | |
6202 if (dword_4F5B24_ys[i + 1] >= a3 ^ (dword_4F5B24_ys[i + 2] >= a3)) | |
6203 { | |
6204 if (dword_4F5BF4_xs[i + 2] >= a4a || dword_4F5BF4_xs[i] >= a4a) | |
6205 { | |
6206 if (dword_4F5BF4_xs[i + 2] >= a4a && dword_4F5BF4_xs[i + 1] >= a4a) | |
6207 ++a5a; | |
6208 else | |
6209 { | |
6210 //v23 = (__int64)(dword_4F5BF4_xs[i + 2] - dword_4F5BF4_xs[i + 1]) << 16; | |
6211 __int64 _a = dword_4F5B24_ys[i + 2] - dword_4F5B24_ys[i + 1]; | |
6212 __int64 _b = (__int64)(a3 - dword_4F5B24_ys[i + 1]) << 16; | |
6213 | |
6214 if (dword_4F5BF4_xs[i + 1] + ((((((__int64)(dword_4F5BF4_xs[i + 2] - dword_4F5BF4_xs[i + 1]) << 16) / _a * _b) >> 16) + 0x8000) >> 16) >= a4a) | |
6215 ++a5a; | |
6216 } | |
6217 } | |
6218 } | |
6219 } | |
6220 | |
6221 if (a5a != 1) | |
6222 return false; | |
6223 return true; | |
6224 | |
6225 } | |
6226 | |
6227 //----- (0049B04D) -------------------------------------------------------- | |
6228 void stru154::GetFacePlaneAndClassify(ODMFace *a2, BSPVertexBuffer *a3) | |
6229 { | |
6230 Vec3_float_ v; // [sp+4h] [bp-Ch]@1 | |
6231 float v7; | |
6232 | |
6233 v.x = 0.0; | |
6234 v.y = 0.0; | |
6235 v.z = 0.0; | |
6236 GetFacePlane(a2, a3, &v, &v7); | |
6237 | |
6238 if (fabsf(a2->pFacePlane.vNormal.z) < 1e-6f) | |
6239 polygonType = POLYGON_VerticalWall; | |
6240 else if (fabsf(a2->pFacePlane.vNormal.x) < 1e-6f && | |
6241 fabsf(a2->pFacePlane.vNormal.y) < 1e-6f) | |
6242 polygonType = POLYGON_Floor; | |
6243 else | |
6244 polygonType = POLYGON_InBetweenFloorAndWall; | |
6245 | |
6246 face_plane.vNormal.x = v.x; | |
6247 face_plane.vNormal.y = v.y; | |
6248 face_plane.vNormal.z = v.z; | |
6249 face_plane.dist = v7; | |
6250 } | |
6251 | |
6252 //----- (0049B0C9) -------------------------------------------------------- | |
6253 void stru154::ClassifyPolygon(Vec3_float_ *pNormal, float dist) | |
6254 { | |
6255 if (fabsf(pNormal->z) < 1e-6f) | |
6256 polygonType = POLYGON_VerticalWall; | |
6257 else if (fabsf(pNormal->x) < 1e-6f && | |
6258 fabsf(pNormal->y) < 1e-6f) | |
6259 polygonType = POLYGON_Floor; | |
6260 else | |
6261 polygonType = POLYGON_InBetweenFloorAndWall; | |
6262 | |
6263 face_plane.vNormal.x = pNormal->x; | |
6264 face_plane.dist = dist; | |
6265 face_plane.vNormal.y = pNormal->y; | |
6266 face_plane.vNormal.z = pNormal->z; | |
6267 } | |
6268 | |
6269 //----- (0049B13D) -------------------------------------------------------- | |
6270 void stru154::GetFacePlane(ODMFace *pFace, BSPVertexBuffer *pVertices, Vec3_float_ *pOutNormal, float *pOutDist) | |
6271 { | |
6272 Vec3_float_ *v19; // eax@3 | |
6273 Vec3_float_ v2; // [sp+4h] [bp-64h]@3 | |
6274 float v26; // [sp+1Ch] [bp-4Ch]@3 | |
6275 float v27; // [sp+20h] [bp-48h]@3 | |
6276 float v28; // [sp+24h] [bp-44h]@3 | |
6277 Vec3_float_ v1; // [sp+40h] [bp-28h]@1 | |
6278 Vec3_float_ v38; // [sp+58h] [bp-10h]@3 | |
6279 | |
6280 v1.x = 0.0; | |
6281 v1.y = 0.0; | |
6282 v1.z = 0.0; | |
6283 | |
6284 if (pFace->uNumVertices >= 2) | |
6285 { | |
6286 for (int i = 0; i < pFace->uNumVertices - 2; i++) | |
6287 { | |
6288 v1.x = pVertices->pVertices[pFace->pVertexIDs[i + 1]].x - pVertices->pVertices[pFace->pVertexIDs[i]].x; | |
6289 v1.y = pVertices->pVertices[pFace->pVertexIDs[i + 1]].y - pVertices->pVertices[pFace->pVertexIDs[i]].y; | |
6290 v1.z = pVertices->pVertices[pFace->pVertexIDs[i + 1]].z - pVertices->pVertices[pFace->pVertexIDs[i]].z; | |
6291 | |
6292 v26 = pVertices->pVertices[pFace->pVertexIDs[i + 2]].x - pVertices->pVertices[pFace->pVertexIDs[i + 1]].x; | |
6293 v27 = pVertices->pVertices[pFace->pVertexIDs[i + 2]].y - pVertices->pVertices[pFace->pVertexIDs[i + 1]].y; | |
6294 v28 = pVertices->pVertices[pFace->pVertexIDs[i + 2]].z - pVertices->pVertices[pFace->pVertexIDs[i + 1]].z; | |
6295 | |
6296 v19 = Vec3_float_::Cross(&v1, &v2, v26, v27, v28); | |
6297 v38.x = v19->x; | |
6298 v38.y = v19->y; | |
6299 v38.z = v19->z; | |
6300 if (v38.x != 0.0 || v38.y != 0.0 || v38.z != 0.0) | |
6301 { | |
6302 v38.Normalize(); | |
6303 | |
6304 pOutNormal->x = v38.x; | |
6305 pOutNormal->y = v38.y; | |
6306 pOutNormal->z = v38.z; | |
6307 | |
6308 *pOutDist = -(pVertices->pVertices[pFace->pVertexIDs[i]].x * v38.x | |
6309 + pVertices->pVertices[pFace->pVertexIDs[i]].y * v38.y | |
6310 + pVertices->pVertices[pFace->pVertexIDs[i]].z * v38.z); | |
6311 return; | |
6312 } | |
6313 } | |
6314 } | |
6315 | |
6316 pOutNormal->x = (double)(pFace->pFacePlane.vNormal.x & 0xFFFF) / 65535.0f + (double)(pFace->pFacePlane.vNormal.x >> 16); | |
6317 pOutNormal->y = (double)(pFace->pFacePlane.vNormal.y & 0xFFFF) / 65535.0f + (double)(pFace->pFacePlane.vNormal.y >> 16); | |
6318 pOutNormal->z = (double)(pFace->pFacePlane.vNormal.z & 0xFFFF) / 65535.0f + (double)(pFace->pFacePlane.vNormal.z >> 16); | |
6319 *pOutDist = (double)(pFace->pFacePlane.dist & 0xFFFF) / 65535.0f + (double)(pFace->pFacePlane.dist >> 16); | |
6320 } | |
6321 | |
6322 //----- (0043F515) -------------------------------------------------------- | |
6323 void FindBillboardsLightLevels_BLV() | |
6324 { | |
6325 for (uint i = 0; i < uNumBillboardsToDraw; ++i) | |
6326 { | |
6327 if (pBillboardRenderList[i].field_1E & 2 || uCurrentlyLoadedLevelType == LEVEL_Indoor && !pBillboardRenderList[i].uIndoorSectorID) | |
6328 pBillboardRenderList[i].dimming_level = 0; | |
6329 else | |
6330 pBillboardRenderList[i].dimming_level = _43F55F_get_billboard_light_level(&pBillboardRenderList[i], -1); | |
6331 } | |
6332 } | |
6333 | |
6334 //----- (0047272C) -------------------------------------------------------- | |
6335 int collide_against_floor_approximate(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID) | |
6336 { | |
6337 int result; // eax@1 | |
6338 | |
6339 *pSectorID = pIndoor->GetSector(x - 2, y, z + 40); | |
6340 result = collide_against_floor(x - 2, y, z + 40, pSectorID, pFaceID); | |
6341 if (result == -30000 || !*pSectorID) | |
6342 { | |
6343 *pSectorID = pIndoor->GetSector(x + 2, y, z + 40); | |
6344 result = collide_against_floor(x + 2, y, z + 40, pSectorID, pFaceID); | |
6345 if (result == -30000 || !*pSectorID) | |
6346 { | |
6347 *pSectorID = pIndoor->GetSector(x, y - 2, z + 40); | |
6348 result = collide_against_floor(x, y - 2, z + 40, pSectorID, pFaceID); | |
6349 if (result == -30000 || !*pSectorID) | |
6350 { | |
6351 *pSectorID = pIndoor->GetSector(x, y + 2, z + 40); | |
6352 result = collide_against_floor(x, y + 2, z + 40, pSectorID, pFaceID); | |
6353 if (result == -30000 || !*pSectorID) | |
6354 { | |
6355 *pSectorID = pIndoor->GetSector(x, y, z + 140); | |
6356 result = collide_against_floor(x, y, z + 140, pSectorID, pFaceID); | |
6357 } | |
6358 } | |
6359 } | |
6360 } | |
6361 return result; | |
6362 } | |
6363 | |
6364 //----- (0047050A) -------------------------------------------------------- | |
6365 int stru141_actor_collision_object::_47050A(int dt) | |
6366 { | |
6367 int v7; // eax@1 | |
6368 signed int result; // eax@4 | |
6369 int v17; // eax@5 | |
6370 int v18; // eax@7 | |
6371 int v21; // eax@9 | |
6372 int v22; // eax@11 | |
6373 | |
6374 int speed = 1 | integer_sqrt(this->velocity.z * this->velocity.z + this->velocity.y * this->velocity.y + this->velocity.x * this->velocity.x); | |
6375 | |
6376 this->direction.x = 65536 / speed * this->velocity.x; | |
6377 this->direction.y = 65536 / speed * this->velocity.y; | |
6378 this->direction.z = 65536 / speed * this->velocity.z; | |
6379 | |
6380 this->speed = speed; | |
6381 this->inv_speed = 65536 / speed; | |
6382 | |
6383 if (dt) | |
6384 v7 = dt; | |
6385 else | |
6386 v7 = pEventTimer->dt_in_some_format; | |
6387 | |
6388 //v8 = fixpoint_mul(v7, speed) - this->field_70; // speed * dt - something | |
6389 this->field_6C = fixpoint_mul(v7, speed) - this->field_70; | |
6390 if (this->field_6C > 0) | |
6391 { | |
6392 //v10 = fixpoint_mul(v8, this->direction.x) + this->normal.x; | |
6393 this->field_4C = fixpoint_mul(this->field_6C, this->direction.x) + this->normal.x; | |
6394 this->normal2.x = fixpoint_mul(this->field_6C, this->direction.x) + this->normal.x; | |
6395 //v11 = fixpoint_mul(this->field_6C, this->direction.y) + this->normal.y; | |
6396 this->field_50 = fixpoint_mul(this->field_6C, this->direction.y) + this->normal.y; | |
6397 this->normal2.y = fixpoint_mul(this->field_6C, this->direction.y) + this->normal.y; | |
6398 this->normal2.z = fixpoint_mul(this->field_6C, this->direction.z) + this->normal.z; | |
6399 //v12 = this->position.z; | |
6400 //v13 = this->normal.x; | |
6401 //v14 = this->normal2.x; | |
6402 //v15 = this->prolly_normal_d; | |
6403 //v16 = this->position.z + fixpoint_mul(this->field_6C, this->direction.z); | |
6404 //v28 = this->position.z + fixpoint_mul(this->field_6C, this->direction.z); | |
6405 this->field_54 = this->position.z + fixpoint_mul(this->field_6C, this->direction.z); | |
6406 v17 = this->normal.x; | |
6407 if (v17 >= this->normal2.x) | |
6408 v17 = this->normal2.x; | |
6409 this->sMaxX = v17 - this->prolly_normal_d; | |
6410 v18 = this->prolly_normal_d + this->normal.x; | |
6411 if (this->normal.x <= this->normal2.x) | |
6412 v18 = this->prolly_normal_d + this->normal2.x; | |
6413 //v19 = this->normal.y; | |
6414 //v20 = this->normal2.y; | |
6415 this->sMinX = v18; | |
6416 v21 = this->normal.y; | |
6417 if (v21 >= this->normal2.y) | |
6418 v21 = this->normal2.y; | |
6419 this->sMaxY = v21 - this->prolly_normal_d; | |
6420 v22 = this->prolly_normal_d + this->normal.y; | |
6421 if (this->normal.y <= this->normal2.y) | |
6422 v22 = this->normal2.y + this->prolly_normal_d; | |
6423 //v23 = this->normal2.z; | |
6424 this->sMinY = v22; | |
6425 //v24 = this->normal.z; | |
6426 if (this->normal.z >= this->normal2.z) | |
6427 this->sMaxZ = this->normal2.z - this->prolly_normal_d; | |
6428 else | |
6429 this->sMaxZ = this->normal.z - this->prolly_normal_d; | |
6430 //this->sMaxZ = v25; | |
6431 //v26 = this->field_8_radius; | |
6432 if (this->position.z <= this->position.z + fixpoint_mul(this->field_6C, this->direction.z)) | |
6433 this->sMinZ = (this->position.z + fixpoint_mul(this->field_6C, this->direction.z)) + this->field_8_radius; | |
6434 else | |
6435 this->sMinZ = this->position.z + this->field_8_radius; | |
6436 this->uFaceID = 0; | |
6437 this->field_80 = -1; | |
6438 this->field_88 = -1; | |
6439 //this->sMinZ = v27; | |
6440 this->field_7C = 0xFFFFFFu; | |
6441 result = 0; | |
6442 } | |
6443 else | |
6444 result = 1; | |
6445 return result; | |
6446 } |