comparison Engine/Graphics/IRender.h @ 2496:5abd8fc8f1c6

for ITEM_ARTIFACT_LADYS_ESCORT
author Ritor1
date Thu, 18 Sep 2014 17:38:54 +0600
parents
children 68cdef6879a0
comparison
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2495:7b076fe64f23 2496:5abd8fc8f1c6
1 #pragma once
2
3 #include "lib\legacy_dx\d3d.h"
4 #include "OSWindow.h"
5 #include "RenderStruct.h"
6 #include "VectorTypes.h"
7
8 struct IRender
9 {
10 public:
11 virtual ~IRender() {}
12
13 virtual bool Initialize(OSWindow *window) = 0;
14
15 virtual void ClearBlack() = 0;
16 virtual void PresentBlackScreen() = 0;
17
18 virtual void SaveWinnersCertificate(const char *a1) = 0;
19 virtual void ClearTarget(unsigned int uColor) = 0;
20 virtual void Present() = 0;
21
22 virtual void _49FD3A_fullscreen() = 0;
23 virtual bool InitializeFullscreen() = 0;
24
25 virtual void CreateZBuffer() = 0;
26 virtual void Release() = 0;
27
28 virtual bool SwitchToWindow() = 0;
29 virtual void RasterLine2D(signed int uX, signed int uY, signed int uZ, signed int uW, unsigned __int16 uColor) = 0;
30 virtual void ClearZBuffer(int a2, int a3) = 0;
31 virtual void SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) = 0;
32 virtual bool LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags) = 0;
33 virtual void GetTargetPixelFormat(DDPIXELFORMAT *pOut) = 0;
34 virtual void LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow) = 0;
35 virtual void UnlockBackBuffer() = 0;
36 virtual void LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow) = 0;
37 virtual void UnlockFrontBuffer() = 0;
38 virtual void RestoreFrontBuffer() = 0;
39 virtual void RestoreBackBuffer() = 0;
40 virtual void BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags) = 0;
41 virtual void BltBackToFontFast(int a2, int a3, RECT *a4) = 0;
42 virtual void BeginSceneD3D() = 0;
43
44 virtual unsigned int GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6) = 0;
45
46 virtual void DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture) = 0;
47 virtual void DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders) = 0;
48 virtual void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, struct Texture *pTex, int uPackedID, unsigned int uColor, int a8) = 0;
49
50 virtual void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) = 0;
51 virtual void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) = 0;
52
53 virtual void DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() = 0;
54 virtual void DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level) = 0;
55 virtual void _4A4CC9_AddSomeBillboard(struct stru6_stru1_indoor_sw_billboard *a1, int diffuse) = 0;
56 virtual void TransformBillboardsAndSetPalettesODM() = 0;
57 virtual void DrawBillboardList_BLV() = 0;
58
59 virtual void DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9) = 0;
60 virtual bool LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture) = 0;
61 virtual bool MoveSpriteToDevice(Sprite *pSprite) = 0;
62
63 virtual void BeginScene() = 0;
64 virtual void EndScene() = 0;
65 virtual void ScreenFade(unsigned int color, float t) = 0;
66
67 virtual void SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) = 0;
68 virtual void ResetTextureClipRect() = 0;
69 virtual void DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4) = 0;
70 virtual void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture) = 0;
71 virtual void DrawTextureIndexed(unsigned int uX, unsigned int uY, struct Texture *a4) = 0;
72
73 virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5) = 0;
74 virtual void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, struct Texture *pTexture, int zVal) = 0;
75 virtual void DrawTextureTransparent(unsigned int uX, unsigned int uY, struct Texture *pTexture) = 0;
76 virtual void DrawAura(unsigned int a2, unsigned int a3, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8) = 0;
77 virtual void _4A65CC(unsigned int x, unsigned int y, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8) = 0;
78
79 virtual void DrawTransparentRedShade(unsigned int a2, unsigned int a3, struct Texture *a4) = 0;
80 virtual void DrawTransparentGreenShade(signed int a2, signed int a3, struct Texture *pTexture) = 0;
81 virtual void DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices) = 0;
82
83 virtual void DrawMasked(signed int a2, signed int a3, struct Texture *pTexture, unsigned __int16 mask) = 0;
84 virtual void GetLeather(unsigned int a2, unsigned int a3, struct Texture *a4, __int16 height) = 0;
85
86 virtual void DrawTextPalette(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8) = 0;
87 virtual void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor) = 0;
88
89 virtual void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) = 0;
90 virtual void _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) = 0;
91 virtual void DrawTranslucent(unsigned int a2, unsigned int a3, struct Texture *a4) = 0;
92
93 virtual void DrawBuildingsD3D() = 0;
94
95 virtual void DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID = 0) = 0;
96 virtual void DrawOutdoorSkyD3D() = 0;
97 virtual void DrawOutdoorSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) = 0;
98 virtual void DrawIndoorSkyPolygon(signed int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) = 0;
99
100 virtual void PrepareDecorationsRenderList_ODM() = 0;
101 virtual void DrawSpriteObjects_ODM() = 0;
102
103 virtual void RenderTerrainD3D() = 0;
104
105 virtual void ChangeBetweenWinFullscreenModes() = 0;
106 virtual bool AreRenderSurfacesOk() = 0;
107 virtual bool IsGammaSupported() = 0;
108
109 virtual void SaveScreenshot(const char *pFilename, unsigned int width, unsigned int height) = 0;
110 virtual void PackScreenshot(unsigned int width, unsigned int height, void *out_data, unsigned int data_size, unsigned int *screenshot_size) = 0;
111 virtual void SavePCXScreenshot() = 0;
112
113 virtual int _46À6ÀÑ_GetActorsInViewport(int pDepth) = 0;
114
115 virtual void BeginLightmaps() = 0;
116 virtual void EndLightmaps() = 0;
117 virtual void BeginLightmaps2() = 0;
118 virtual void EndLightmaps2() = 0;
119 virtual bool DrawLightmap(struct Lightmap *pLightmap, struct Vec3_float_ *pColorMult, float z_bias) = 0;
120
121 virtual void BeginDecals() = 0;
122 virtual void EndDecals() = 0;
123 virtual void DrawDecal(struct Decal *pDecal, float z_bias) = 0;
124
125 virtual void do_draw_debug_line_d3d(const RenderVertexD3D3 *pLineBegin, signed int sDiffuseBegin, const RenderVertexD3D3 *pLineEnd, signed int sDiffuseEnd, float z_stuff) = 0;
126 virtual void DrawLines(const RenderVertexD3D3 *vertices, unsigned int num_vertices) = 0;
127
128 virtual void DrawSpecialEffectsQuad(const RenderVertexD3D3 *vertices, IDirect3DTexture2 *texture) = 0;
129
130 virtual void am_Blt_Copy(RECT *pSrcRect, POINT *pTargetXY, int a3) = 0;
131 virtual void am_Blt_Chroma(RECT *pSrcRect, POINT *pTargetPoint, int a3, int blend_mode) = 0;
132
133
134
135
136
137
138
139
140
141 int *pActiveZBuffer;
142 IDirectDraw4 *pDirectDraw4;
143 IDirectDrawSurface4 *pFrontBuffer4;
144 IDirectDrawSurface4 *pBackBuffer4;
145 void *pTargetSurface;
146 unsigned int uTargetSurfacePitch;
147 unsigned int bUseColoredLights;
148 unsigned int bTinting;
149 unsigned int bUsingSpecular;
150 uint32_t uFogColor;
151 unsigned int pHDWaterBitmapIDs[7];
152 int hd_water_current_frame;
153 int hd_water_tile_id;
154 void (*pBeforePresentFunction)();
155 uint32_t bFogEnabled;
156 RenderBillboardD3D pBillboardRenderListD3D[1000];
157 unsigned int uNumBillboardsToDraw;
158
159 virtual void WritePixel16(int x, int y, unsigned __int16 color) = 0;
160 virtual unsigned __int16 ReadPixel16(int x, int y) = 0;
161
162 virtual void ToggleTint() = 0;
163 virtual void ToggleColoredLights() = 0;
164
165 virtual unsigned int GetRenderWidth() = 0;
166 virtual unsigned int GetRenderHeight() = 0;
167
168 virtual void Sub01() = 0;
169 };