Mercurial > mm7
comparison Engine/Graphics/IRender.h @ 2496:5abd8fc8f1c6
for ITEM_ARTIFACT_LADYS_ESCORT
author | Ritor1 |
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date | Thu, 18 Sep 2014 17:38:54 +0600 |
parents | |
children | 68cdef6879a0 |
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2495:7b076fe64f23 | 2496:5abd8fc8f1c6 |
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1 #pragma once | |
2 | |
3 #include "lib\legacy_dx\d3d.h" | |
4 #include "OSWindow.h" | |
5 #include "RenderStruct.h" | |
6 #include "VectorTypes.h" | |
7 | |
8 struct IRender | |
9 { | |
10 public: | |
11 virtual ~IRender() {} | |
12 | |
13 virtual bool Initialize(OSWindow *window) = 0; | |
14 | |
15 virtual void ClearBlack() = 0; | |
16 virtual void PresentBlackScreen() = 0; | |
17 | |
18 virtual void SaveWinnersCertificate(const char *a1) = 0; | |
19 virtual void ClearTarget(unsigned int uColor) = 0; | |
20 virtual void Present() = 0; | |
21 | |
22 virtual void _49FD3A_fullscreen() = 0; | |
23 virtual bool InitializeFullscreen() = 0; | |
24 | |
25 virtual void CreateZBuffer() = 0; | |
26 virtual void Release() = 0; | |
27 | |
28 virtual bool SwitchToWindow() = 0; | |
29 virtual void RasterLine2D(signed int uX, signed int uY, signed int uZ, signed int uW, unsigned __int16 uColor) = 0; | |
30 virtual void ClearZBuffer(int a2, int a3) = 0; | |
31 virtual void SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) = 0; | |
32 virtual bool LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags) = 0; | |
33 virtual void GetTargetPixelFormat(DDPIXELFORMAT *pOut) = 0; | |
34 virtual void LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow) = 0; | |
35 virtual void UnlockBackBuffer() = 0; | |
36 virtual void LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow) = 0; | |
37 virtual void UnlockFrontBuffer() = 0; | |
38 virtual void RestoreFrontBuffer() = 0; | |
39 virtual void RestoreBackBuffer() = 0; | |
40 virtual void BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags) = 0; | |
41 virtual void BltBackToFontFast(int a2, int a3, RECT *a4) = 0; | |
42 virtual void BeginSceneD3D() = 0; | |
43 | |
44 virtual unsigned int GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6) = 0; | |
45 | |
46 virtual void DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture) = 0; | |
47 virtual void DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders) = 0; | |
48 virtual void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, struct Texture *pTex, int uPackedID, unsigned int uColor, int a8) = 0; | |
49 | |
50 virtual void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) = 0; | |
51 virtual void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) = 0; | |
52 | |
53 virtual void DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() = 0; | |
54 virtual void DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level) = 0; | |
55 virtual void _4A4CC9_AddSomeBillboard(struct stru6_stru1_indoor_sw_billboard *a1, int diffuse) = 0; | |
56 virtual void TransformBillboardsAndSetPalettesODM() = 0; | |
57 virtual void DrawBillboardList_BLV() = 0; | |
58 | |
59 virtual void DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9) = 0; | |
60 virtual bool LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture) = 0; | |
61 virtual bool MoveSpriteToDevice(Sprite *pSprite) = 0; | |
62 | |
63 virtual void BeginScene() = 0; | |
64 virtual void EndScene() = 0; | |
65 virtual void ScreenFade(unsigned int color, float t) = 0; | |
66 | |
67 virtual void SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) = 0; | |
68 virtual void ResetTextureClipRect() = 0; | |
69 virtual void DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4) = 0; | |
70 virtual void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture) = 0; | |
71 virtual void DrawTextureIndexed(unsigned int uX, unsigned int uY, struct Texture *a4) = 0; | |
72 | |
73 virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5) = 0; | |
74 virtual void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, struct Texture *pTexture, int zVal) = 0; | |
75 virtual void DrawTextureTransparent(unsigned int uX, unsigned int uY, struct Texture *pTexture) = 0; | |
76 virtual void DrawAura(unsigned int a2, unsigned int a3, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8) = 0; | |
77 virtual void _4A65CC(unsigned int x, unsigned int y, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8) = 0; | |
78 | |
79 virtual void DrawTransparentRedShade(unsigned int a2, unsigned int a3, struct Texture *a4) = 0; | |
80 virtual void DrawTransparentGreenShade(signed int a2, signed int a3, struct Texture *pTexture) = 0; | |
81 virtual void DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices) = 0; | |
82 | |
83 virtual void DrawMasked(signed int a2, signed int a3, struct Texture *pTexture, unsigned __int16 mask) = 0; | |
84 virtual void GetLeather(unsigned int a2, unsigned int a3, struct Texture *a4, __int16 height) = 0; | |
85 | |
86 virtual void DrawTextPalette(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8) = 0; | |
87 virtual void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor) = 0; | |
88 | |
89 virtual void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) = 0; | |
90 virtual void _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) = 0; | |
91 virtual void DrawTranslucent(unsigned int a2, unsigned int a3, struct Texture *a4) = 0; | |
92 | |
93 virtual void DrawBuildingsD3D() = 0; | |
94 | |
95 virtual void DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID = 0) = 0; | |
96 virtual void DrawOutdoorSkyD3D() = 0; | |
97 virtual void DrawOutdoorSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) = 0; | |
98 virtual void DrawIndoorSkyPolygon(signed int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) = 0; | |
99 | |
100 virtual void PrepareDecorationsRenderList_ODM() = 0; | |
101 virtual void DrawSpriteObjects_ODM() = 0; | |
102 | |
103 virtual void RenderTerrainD3D() = 0; | |
104 | |
105 virtual void ChangeBetweenWinFullscreenModes() = 0; | |
106 virtual bool AreRenderSurfacesOk() = 0; | |
107 virtual bool IsGammaSupported() = 0; | |
108 | |
109 virtual void SaveScreenshot(const char *pFilename, unsigned int width, unsigned int height) = 0; | |
110 virtual void PackScreenshot(unsigned int width, unsigned int height, void *out_data, unsigned int data_size, unsigned int *screenshot_size) = 0; | |
111 virtual void SavePCXScreenshot() = 0; | |
112 | |
113 virtual int _46À6ÀÑ_GetActorsInViewport(int pDepth) = 0; | |
114 | |
115 virtual void BeginLightmaps() = 0; | |
116 virtual void EndLightmaps() = 0; | |
117 virtual void BeginLightmaps2() = 0; | |
118 virtual void EndLightmaps2() = 0; | |
119 virtual bool DrawLightmap(struct Lightmap *pLightmap, struct Vec3_float_ *pColorMult, float z_bias) = 0; | |
120 | |
121 virtual void BeginDecals() = 0; | |
122 virtual void EndDecals() = 0; | |
123 virtual void DrawDecal(struct Decal *pDecal, float z_bias) = 0; | |
124 | |
125 virtual void do_draw_debug_line_d3d(const RenderVertexD3D3 *pLineBegin, signed int sDiffuseBegin, const RenderVertexD3D3 *pLineEnd, signed int sDiffuseEnd, float z_stuff) = 0; | |
126 virtual void DrawLines(const RenderVertexD3D3 *vertices, unsigned int num_vertices) = 0; | |
127 | |
128 virtual void DrawSpecialEffectsQuad(const RenderVertexD3D3 *vertices, IDirect3DTexture2 *texture) = 0; | |
129 | |
130 virtual void am_Blt_Copy(RECT *pSrcRect, POINT *pTargetXY, int a3) = 0; | |
131 virtual void am_Blt_Chroma(RECT *pSrcRect, POINT *pTargetPoint, int a3, int blend_mode) = 0; | |
132 | |
133 | |
134 | |
135 | |
136 | |
137 | |
138 | |
139 | |
140 | |
141 int *pActiveZBuffer; | |
142 IDirectDraw4 *pDirectDraw4; | |
143 IDirectDrawSurface4 *pFrontBuffer4; | |
144 IDirectDrawSurface4 *pBackBuffer4; | |
145 void *pTargetSurface; | |
146 unsigned int uTargetSurfacePitch; | |
147 unsigned int bUseColoredLights; | |
148 unsigned int bTinting; | |
149 unsigned int bUsingSpecular; | |
150 uint32_t uFogColor; | |
151 unsigned int pHDWaterBitmapIDs[7]; | |
152 int hd_water_current_frame; | |
153 int hd_water_tile_id; | |
154 void (*pBeforePresentFunction)(); | |
155 uint32_t bFogEnabled; | |
156 RenderBillboardD3D pBillboardRenderListD3D[1000]; | |
157 unsigned int uNumBillboardsToDraw; | |
158 | |
159 virtual void WritePixel16(int x, int y, unsigned __int16 color) = 0; | |
160 virtual unsigned __int16 ReadPixel16(int x, int y) = 0; | |
161 | |
162 virtual void ToggleTint() = 0; | |
163 virtual void ToggleColoredLights() = 0; | |
164 | |
165 virtual unsigned int GetRenderWidth() = 0; | |
166 virtual unsigned int GetRenderHeight() = 0; | |
167 | |
168 virtual void Sub01() = 0; | |
169 }; |