Mercurial > mm7
comparison Game.cpp @ 1448:5a5d0c713d47
some turn engine renaming
author | Gloval |
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date | Tue, 06 Aug 2013 00:52:46 +0400 |
parents | 1803172dffd9 |
children | 27b7ee003c7c |
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1369:6b4a1c44a56f | 1448:5a5d0c713d47 |
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478 pOtherOverlayList->Reset(); | 478 pOtherOverlayList->Reset(); |
479 memset(pParty->pPartyBuffs, 0, 0x140u); | 479 memset(pParty->pPartyBuffs, 0, 0x140u); |
480 | 480 |
481 if ( pParty->bTurnBasedModeOn == 1 ) | 481 if ( pParty->bTurnBasedModeOn == 1 ) |
482 { | 482 { |
483 pTurnEngine->End(1); | 483 pTurnEngine->End(true); |
484 pParty->bTurnBasedModeOn = 0; | 484 pParty->bTurnBasedModeOn = 0; |
485 } | 485 } |
486 //pHealth = &pParty->pPlayers[0].sHealth;//193C | 486 //pHealth = &pParty->pPlayers[0].sHealth;//193C |
487 //do | 487 //do |
488 for(int i=0; i<4; ++i) | 488 for(int i=0; i<4; ++i) |