Mercurial > mm7
comparison mm7_5.cpp @ 961:5a12082c803d
UIMSG and WINDOW_Type(continue)
author | Ritor1 |
---|---|
date | Mon, 06 May 2013 17:33:40 +0600 |
parents | 9a5db2cf999a |
children | 0423c40d7e88 |
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960:9a5db2cf999a | 961:5a12082c803d |
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198 GUIButton *pButton2; // [sp-4h] [bp-600h]@59 | 198 GUIButton *pButton2; // [sp-4h] [bp-600h]@59 |
199 const char *v150; // [sp-4h] [bp-600h]@86 | 199 const char *v150; // [sp-4h] [bp-600h]@86 |
200 //unsigned int v151; // [sp-4h] [bp-600h]@107 | 200 //unsigned int v151; // [sp-4h] [bp-600h]@107 |
201 int v152; // [sp-4h] [bp-600h]@121 | 201 int v152; // [sp-4h] [bp-600h]@121 |
202 int v153; // [sp-4h] [bp-600h]@135 | 202 int v153; // [sp-4h] [bp-600h]@135 |
203 int v154; // [sp-4h] [bp-600h]@149 | 203 //int v154; // [sp-4h] [bp-600h]@149 |
204 int v155; // [sp-4h] [bp-600h]@165 | 204 int v155; // [sp-4h] [bp-600h]@165 |
205 int v156; // [sp-4h] [bp-600h]@204 | 205 int v156; // [sp-4h] [bp-600h]@204 |
206 //const char *v157; // [sp-4h] [bp-600h]@444 | 206 //const char *v157; // [sp-4h] [bp-600h]@444 |
207 unsigned int v158; // [sp-4h] [bp-600h]@449 | 207 unsigned int v158; // [sp-4h] [bp-600h]@449 |
208 //__int16 v159; // [sp-4h] [bp-600h]@550 | 208 //__int16 v159; // [sp-4h] [bp-600h]@550 |
381 OnSelectShopDialogueOption(uMessageParam); | 381 OnSelectShopDialogueOption(uMessageParam); |
382 continue; | 382 continue; |
383 case UIMSG_SelectNPCDialogueOption: | 383 case UIMSG_SelectNPCDialogueOption: |
384 OnSelectNPCDialogueOption((DIALOGUE_TYPE)uMessageParam); | 384 OnSelectNPCDialogueOption((DIALOGUE_TYPE)uMessageParam); |
385 continue; | 385 continue; |
386 case UIMSG_19A: | 386 case UIMSG_ClickHouseNPCPortrait: |
387 _4B4224_UpdateNPCTopics(uMessageParam); | 387 _4B4224_UpdateNPCTopics(uMessageParam); |
388 continue; | 388 continue; |
389 case UIMSG_StartNewGame: | 389 case UIMSG_StartNewGame: |
390 if ( dword_6BE138 == 124 || uMessageParam ) | 390 if ( dword_6BE138 == 124 || uMessageParam ) |
391 { | 391 { |
446 continue; | 446 continue; |
447 case UIMSG_ArrowUp: | 447 case UIMSG_ArrowUp: |
448 --pSaveListPosition; | 448 --pSaveListPosition; |
449 if ( pSaveListPosition < 0 ) | 449 if ( pSaveListPosition < 0 ) |
450 pSaveListPosition = 0; | 450 pSaveListPosition = 0; |
451 GUIWindow::Create(215, 199, 17, 17, WINDOW_5A, (int)pBtnArrowUp, 0); | 451 GUIWindow::Create(215, 199, 17, 17, WINDOW_Button, (int)pBtnArrowUp, 0); |
452 continue; | 452 continue; |
453 case UIMSG_DownArrow: | 453 case UIMSG_DownArrow: |
454 ++pSaveListPosition; | 454 ++pSaveListPosition; |
455 if ( pSaveListPosition >= uMessageParam ) | 455 if ( pSaveListPosition >= uMessageParam ) |
456 pSaveListPosition = uMessageParam - 1; | 456 pSaveListPosition = uMessageParam - 1; |
457 GUIWindow::Create(215, 323, 17, 17, WINDOW_5A, (int)pBtnDownArrow, 0); | 457 GUIWindow::Create(215, 323, 17, 17, WINDOW_Button, (int)pBtnDownArrow, 0); |
458 continue; | 458 continue; |
459 case UIMSG_Cancel: | 459 case UIMSG_Cancel: |
460 GUIWindow::Create(350, 302, 106, 42, WINDOW_ExitRestWindow, (int)pBtnCancel, 0); | 460 GUIWindow::Create(350, 302, 106, 42, WINDOW_ExitRestWindow, (int)pBtnCancel, 0); |
461 continue; | 461 continue; |
462 case UIMSG_LoadSlot: | 462 case UIMSG_SaveLoadBtn: |
463 GUIWindow::Create(241, 302, 106, 42, WINDOW_5E, (int)pBtnLoadSlot, 0); | 463 GUIWindow::Create(241, 302, 106, 42, WINDOW_SaveLoadBtn, (int)pBtnLoadSlot, 0); |
464 continue; | 464 continue; |
465 case UIMSG_SelectLoadSlot: | 465 case UIMSG_SelectLoadSlot: |
466 if ( pGUIWindow_CurrentMenu->field_40 == v0 ) | 466 if ( pGUIWindow_CurrentMenu->field_40 == v0 ) |
467 pKeyActionMap->_459ED1(0); | 467 pKeyActionMap->_459ED1(0); |
468 if ( pCurrentScreen != SCREEN_SAVEGAME || uLoadGameUI_SelectedSlot != pSaveListPosition + uMessageParam ) | 468 if ( pCurrentScreen != SCREEN_SAVEGAME || uLoadGameUI_SelectedSlot != pSaveListPosition + uMessageParam ) |
469 { | 469 { |
470 v10 = pSaveListPosition + uMessageParam; | 470 v10 = pSaveListPosition + uMessageParam; |
471 if ( dword_6BE138 == pSaveListPosition + uMessageParam ) | 471 if ( dword_6BE138 == pSaveListPosition + uMessageParam ) |
472 { | 472 { |
473 pMessageQueue_50CBD0->AddMessage(UIMSG_LoadSlot, 0, 0); | 473 pMessageQueue_50CBD0->AddMessage(UIMSG_SaveLoadBtn, 0, 0); |
474 pMessageQueue_50CBD0->AddMessage(UIMSG_LoadGame, 0, 0); | 474 pMessageQueue_50CBD0->AddMessage(UIMSG_LoadGame, 0, 0); |
475 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) | 475 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) |
476 { | 476 { |
477 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_LoadSlot; | 477 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_SaveLoadBtn; |
478 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; | 478 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; |
479 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | 479 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; |
480 //v11 = pMessageQueue_50CBD0->uNumMessages + 1; | 480 //v11 = pMessageQueue_50CBD0->uNumMessages + 1; |
481 //v13 = pMessageQueue_50CBD0->uNumMessages + 1 > 40; | 481 //v13 = pMessageQueue_50CBD0->uNumMessages + 1 > 40; |
482 //v12 = (signed int)pMessageQueue_50CBD0->uNumMessages - 39 < 0; | 482 //v12 = (signed int)pMessageQueue_50CBD0->uNumMessages - 39 < 0; |
740 pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); | 740 pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); |
741 continue; | 741 continue; |
742 } | 742 } |
743 v19 = (double)(signed int)uGammaPos * 0.1 + 0.6; | 743 v19 = (double)(signed int)uGammaPos * 0.1 + 0.6; |
744 pGame->pGammaController->Initialize(v19); | 744 pGame->pGammaController->Initialize(v19); |
745 GUIWindow::Create(21, 161, 0, 0, WINDOW_5A, (int)pBtn_SliderLeft, v0); | 745 GUIWindow::Create(21, 161, 0, 0, WINDOW_Button, (int)pBtn_SliderLeft, v0); |
746 pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); | 746 pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); |
747 continue; | 747 continue; |
748 } | 748 } |
749 if ( uMessageParam == 5 ) | 749 if ( uMessageParam == 5 ) |
750 { | 750 { |
751 ++uGammaPos; | 751 ++uGammaPos; |
752 if ( (signed int)uGammaPos <= 9 ) | 752 if ( (signed int)uGammaPos <= 9 ) |
753 { | 753 { |
754 v21 = (double)(signed int)uGammaPos * 0.1 + 0.6; | 754 v21 = (double)(signed int)uGammaPos * 0.1 + 0.6; |
755 pGame->pGammaController->Initialize(v21); | 755 pGame->pGammaController->Initialize(v21); |
756 GUIWindow::Create(213, 161, 0, 0, WINDOW_5A, (int)pBtn_SliderRight, v0); | 756 GUIWindow::Create(213, 161, 0, 0, WINDOW_Button, (int)pBtn_SliderRight, v0); |
757 pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); | 757 pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); |
758 continue; | 758 continue; |
759 } | 759 } |
760 uGammaPos = 9; | 760 uGammaPos = 9; |
761 } | 761 } |
780 if ( uMessageParam == 4 ) | 780 if ( uMessageParam == 4 ) |
781 { | 781 { |
782 --uMusicVolimeMultiplier; | 782 --uMusicVolimeMultiplier; |
783 if ( (char)uMusicVolimeMultiplier < 1 ) | 783 if ( (char)uMusicVolimeMultiplier < 1 ) |
784 uMusicVolimeMultiplier = 0; | 784 uMusicVolimeMultiplier = 0; |
785 GUIWindow::Create(243, 0xD8u, 0, 0, WINDOW_5A, (int)pBtn_SliderLeft, v0); | 785 GUIWindow::Create(243, 0xD8u, 0, 0, WINDOW_Button, (int)pBtn_SliderLeft, v0); |
786 if ( uMusicVolimeMultiplier ) | 786 if ( uMusicVolimeMultiplier ) |
787 pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f, 0); | 787 pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f, 0); |
788 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f); | 788 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f); |
789 continue; | 789 continue; |
790 } | 790 } |
791 if ( uMessageParam == 5 ) | 791 if ( uMessageParam == 5 ) |
792 { | 792 { |
793 ++uMusicVolimeMultiplier; | 793 ++uMusicVolimeMultiplier; |
794 if ( (char)uMusicVolimeMultiplier > 9 ) | 794 if ( (char)uMusicVolimeMultiplier > 9 ) |
795 uMusicVolimeMultiplier = 9; | 795 uMusicVolimeMultiplier = 9; |
796 GUIWindow::Create(435, 0xD8u, 0, 0, WINDOW_5A, (int)pBtn_SliderRight, v0); | 796 GUIWindow::Create(435, 0xD8u, 0, 0, WINDOW_Button, (int)pBtn_SliderRight, v0); |
797 if ( uMusicVolimeMultiplier ) | 797 if ( uMusicVolimeMultiplier ) |
798 pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f, 0); | 798 pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f, 0); |
799 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f); | 799 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f); |
800 continue; | 800 continue; |
801 } | 801 } |
810 if ( uMessageParam == 4 )//reduce sound level button left | 810 if ( uMessageParam == 4 )//reduce sound level button left |
811 { | 811 { |
812 --uSoundVolumeMultiplier; | 812 --uSoundVolumeMultiplier; |
813 if ( (char)uSoundVolumeMultiplier < 1 ) | 813 if ( (char)uSoundVolumeMultiplier < 1 ) |
814 uSoundVolumeMultiplier = 0; | 814 uSoundVolumeMultiplier = 0; |
815 GUIWindow::Create(243, 162, 0, 0, WINDOW_5A, (int)pBtn_SliderLeft, v0); | 815 GUIWindow::Create(243, 162, 0, 0, WINDOW_Button, (int)pBtn_SliderLeft, v0); |
816 pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); | 816 pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); |
817 pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0); | 817 pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0); |
818 continue; | 818 continue; |
819 } | 819 } |
820 if ( uMessageParam == 5 )//Increase sound level button right | 820 if ( uMessageParam == 5 )//Increase sound level button right |
822 ++uSoundVolumeMultiplier; | 822 ++uSoundVolumeMultiplier; |
823 if ( (char)uSoundVolumeMultiplier > 8 ) | 823 if ( (char)uSoundVolumeMultiplier > 8 ) |
824 uSoundVolumeMultiplier = 9; | 824 uSoundVolumeMultiplier = 9; |
825 v168 = v0; | 825 v168 = v0; |
826 v24 = 435; | 826 v24 = 435; |
827 v154 = (int)pBtn_SliderRight; | 827 //v154 = (int)pBtn_SliderRight; |
828 GUIWindow::Create(v24, 0xA2u, 0, 0, WINDOW_5A, v154, v168); | 828 GUIWindow::Create(v24, 0xA2u, 0, 0, WINDOW_Button, (int)pBtn_SliderRight, v168); |
829 pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); | 829 pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); |
830 pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0); | 830 pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0); |
831 continue; | 831 continue; |
832 } | 832 } |
833 uSoundVolumeMultiplier = (pMouse->GetCursorPos(&v207)->x - 263) / 17; | 833 uSoundVolumeMultiplier = (pMouse->GetCursorPos(&v207)->x - 263) / 17; |
852 if ( uMessageParam == 4 ) | 852 if ( uMessageParam == 4 ) |
853 { | 853 { |
854 --uVoicesVolumeMultiplier; | 854 --uVoicesVolumeMultiplier; |
855 if ( (char)uVoicesVolumeMultiplier < 1 ) | 855 if ( (char)uVoicesVolumeMultiplier < 1 ) |
856 uVoicesVolumeMultiplier = 0; | 856 uVoicesVolumeMultiplier = 0; |
857 GUIWindow::Create(243, 270, 0, 0, WINDOW_5A, (int)pBtn_SliderLeft, v0); | 857 GUIWindow::Create(243, 270, 0, 0, WINDOW_Button, (int)pBtn_SliderLeft, v0); |
858 if ( !uVoicesVolumeMultiplier ) | 858 if ( !uVoicesVolumeMultiplier ) |
859 continue; | 859 continue; |
860 pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); | 860 pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); |
861 continue; | 861 continue; |
862 } | 862 } |
863 if ( uMessageParam == 5 ) | 863 if ( uMessageParam == 5 ) |
864 { | 864 { |
865 ++uVoicesVolumeMultiplier; | 865 ++uVoicesVolumeMultiplier; |
866 if ( (char)uVoicesVolumeMultiplier > 8 ) | 866 if ( (char)uVoicesVolumeMultiplier > 8 ) |
867 uVoicesVolumeMultiplier = 9; | 867 uVoicesVolumeMultiplier = 9; |
868 GUIWindow::Create(435, 270, 0, 0, WINDOW_5A, (int)pBtn_SliderRight, v0); | 868 GUIWindow::Create(435, 270, 0, 0, WINDOW_Button, (int)pBtn_SliderRight, v0); |
869 if ( !uVoicesVolumeMultiplier ) | 869 if ( !uVoicesVolumeMultiplier ) |
870 continue; | 870 continue; |
871 pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); | 871 pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); |
872 continue; | 872 continue; |
873 } | 873 } |
1466 } | 1466 } |
1467 pWindow3 = pGUIWindow_Settings; | 1467 pWindow3 = pGUIWindow_Settings; |
1468 if ( !pGUIWindow_Settings )//Draw Menu | 1468 if ( !pGUIWindow_Settings )//Draw Menu |
1469 { | 1469 { |
1470 dword_6BE138 = -1; | 1470 dword_6BE138 = -1; |
1471 GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, WINDOW_5A, (int)pBtn_GameSettings, v0); | 1471 GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, WINDOW_Button, (int)pBtn_GameSettings, v0); |
1472 pEventTimer->Pause(); | 1472 pEventTimer->Pause(); |
1473 pAudioPlayer->StopChannels(-1, -1); | 1473 pAudioPlayer->StopChannels(-1, -1); |
1474 ++pIcons_LOD->uTexturePacksCount; | 1474 ++pIcons_LOD->uTexturePacksCount; |
1475 pCurrentScreen = v0; | 1475 pCurrentScreen = v0; |
1476 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | 1476 if ( !pIcons_LOD->uNumPrevLoadedFiles ) |
1477 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | 1477 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; |
1478 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_3, 0, 0); | 1478 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_OptionsButtons, 0, 0); |
1479 uTextureID_Options = pIcons_LOD->LoadTexture("options", TEXTURE_16BIT_PALETTE); | 1479 uTextureID_Options = pIcons_LOD->LoadTexture("options", TEXTURE_16BIT_PALETTE); |
1480 uTextureID_New1 = pIcons_LOD->LoadTexture("new1", TEXTURE_16BIT_PALETTE); | 1480 uTextureID_New1 = pIcons_LOD->LoadTexture("new1", TEXTURE_16BIT_PALETTE); |
1481 uTextureID_Load1 = pIcons_LOD->LoadTexture("load1", TEXTURE_16BIT_PALETTE); | 1481 uTextureID_Load1 = pIcons_LOD->LoadTexture("load1", TEXTURE_16BIT_PALETTE); |
1482 uTextureID_Save1 = pIcons_LOD->LoadTexture("save1", TEXTURE_16BIT_PALETTE); | 1482 uTextureID_Save1 = pIcons_LOD->LoadTexture("save1", TEXTURE_16BIT_PALETTE); |
1483 uTextureID_Controls1 = pIcons_LOD->LoadTexture("controls1", TEXTURE_16BIT_PALETTE); | 1483 uTextureID_Controls1 = pIcons_LOD->LoadTexture("controls1", TEXTURE_16BIT_PALETTE); |
1521 sub_41426F(); | 1521 sub_41426F(); |
1522 continue; | 1522 continue; |
1523 case UIMSG_ScrollNPCPanel://Right and Left button for NPCPanel | 1523 case UIMSG_ScrollNPCPanel://Right and Left button for NPCPanel |
1524 if ( uMessageParam ) | 1524 if ( uMessageParam ) |
1525 { | 1525 { |
1526 GUIWindow::Create(626, 179, 0, 0, WINDOW_5A, (int)pBtn_NPCRight, 0); | 1526 GUIWindow::Create(626, 179, 0, 0, WINDOW_Button, (int)pBtn_NPCRight, 0); |
1527 v37 = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + (unsigned __int8)pParty->field_70A - 2; | 1527 v37 = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + (unsigned __int8)pParty->field_70A - 2; |
1528 if ( (unsigned __int8)pParty->field_709 < v37 ) | 1528 if ( (unsigned __int8)pParty->field_709 < v37 ) |
1529 { | 1529 { |
1530 ++pParty->field_709;//??? maybe number of the first cell??? | 1530 ++pParty->field_709;//??? maybe number of the first cell??? |
1531 if ( (unsigned __int8)pParty->field_709 >= v37 ) | 1531 if ( (unsigned __int8)pParty->field_709 >= v37 ) |
1532 pParty->field_709 = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + pParty->field_70A - 2; | 1532 pParty->field_709 = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + pParty->field_70A - 2; |
1533 } | 1533 } |
1534 } | 1534 } |
1535 else | 1535 else |
1536 { | 1536 { |
1537 GUIWindow::Create(469, 179, 0, 0, WINDOW_5A, (int)pBtn_NPCLeft, 0); | 1537 GUIWindow::Create(469, 179, 0, 0, WINDOW_Button, (int)pBtn_NPCLeft, 0); |
1538 if ( pParty->field_709 ) | 1538 if ( pParty->field_709 ) |
1539 { | 1539 { |
1540 --pParty->field_709; | 1540 --pParty->field_709; |
1541 if ( pParty->field_709 < 1 ) | 1541 if ( pParty->field_709 < 1 ) |
1542 pParty->field_709 = 0; | 1542 pParty->field_709 = 0; |
1718 } | 1718 } |
1719 viewparams->bRedrawGameUI = v0; | 1719 viewparams->bRedrawGameUI = v0; |
1720 continue; | 1720 continue; |
1721 case UIMSG_5B: | 1721 case UIMSG_5B: |
1722 goto LABEL_387; | 1722 goto LABEL_387; |
1723 case UIMSG_BE: | 1723 case UIMSG_CastSpell_BE: |
1724 if ( pRenderer->pRenderD3D ) | 1724 if ( pRenderer->pRenderD3D ) |
1725 { | 1725 { |
1726 LOWORD(v42) = pGame->pVisInstance->get_picked_object_zbuf_val(); | 1726 LOWORD(v42) = pGame->pVisInstance->get_picked_object_zbuf_val(); |
1727 } | 1727 } |
1728 else | 1728 else |
1823 pMouse->SetCursorBitmap("MICON1"); | 1823 pMouse->SetCursorBitmap("MICON1"); |
1824 GameUI_Footer_TimeLeft = 0; | 1824 GameUI_Footer_TimeLeft = 0; |
1825 unk_50C9A0 = 0; | 1825 unk_50C9A0 = 0; |
1826 back_to_game(); | 1826 back_to_game(); |
1827 continue; | 1827 continue; |
1828 case UIMSG_45: | 1828 case UIMSG_CastSpell_SPIRIT_Preservation: |
1829 case UIMSG_8D: | 1829 case UIMSG_CastSpell_8D: |
1830 case UIMSG_8F: | 1830 case UIMSG_8F: |
1831 if ( pMessageQueue_50CBD0->uNumMessages ) | 1831 if ( pMessageQueue_50CBD0->uNumMessages ) |
1832 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | 1832 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; |
1833 if ( unk_50C9A0 ) | 1833 if ( unk_50C9A0 ) |
1834 { | 1834 { |
1901 case UIMSG_OnCastTownPortal: | 1901 case UIMSG_OnCastTownPortal: |
1902 pAudioPlayer->StopChannels(-1, -1); | 1902 pAudioPlayer->StopChannels(-1, -1); |
1903 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, WINDOW_TownPortal, uMessageParam); | 1903 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, WINDOW_TownPortal, uMessageParam); |
1904 continue; | 1904 continue; |
1905 | 1905 |
1906 case UIMSG_B1: | 1906 case UIMSG_OnCastLloydsBeacon: |
1907 pAudioPlayer->StopChannels(-1, -1); | 1907 pAudioPlayer->StopChannels(-1, -1); |
1908 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, 117, 0); | 1908 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, WINDOW_LloydsBeacon, 0); |
1909 continue; | 1909 continue; |
1910 | 1910 |
1911 case UIMSG_B2: | 1911 case UIMSG_LloydsBeacon_FlippingBtn: |
1912 bRecallingBeacon = uMessageParam; | 1912 bRecallingBeacon = uMessageParam; |
1913 v127 = uMessageParam + 204; | 1913 v127 = uMessageParam + 204; |
1914 pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0); | 1914 pAudioPlayer->PlaySound((SoundID)v127, 0, 0, -1, 0, 0, 0, 0); |
1915 continue; | 1915 continue; |
1916 case UIMSG_B4: | 1916 case UIMSG_HintBeaconSlot: |
1917 if ( !pGUIWindow_CurrentMenu ) | 1917 if ( !pGUIWindow_CurrentMenu ) |
1918 continue; | 1918 continue; |
1919 pPlayer = pPlayers[_506348_current_lloyd_playerid + 1]; | 1919 pPlayer = pPlayers[_506348_current_lloyd_playerid + 1]; |
1920 uNumSeconds = (unsigned int)&pPlayer->pInstalledBeacons[uMessageParam]; | 1920 uNumSeconds = (unsigned int)&pPlayer->pInstalledBeacons[uMessageParam]; |
1921 if ( bRecallingBeacon ) | 1921 if ( bRecallingBeacon ) |
1940 v174 = pMapStats->pInfos[sub_410D99_get_map_index(*(short *)(uNumSeconds + 26))].pName; | 1940 v174 = pMapStats->pInfos[sub_410D99_get_map_index(*(short *)(uNumSeconds + 26))].pName; |
1941 v158 = (unsigned int)thise; | 1941 v158 = (unsigned int)thise; |
1942 sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[475], v158, v174);// "Set %s over %s" | 1942 sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[475], v158, v174);// "Set %s over %s" |
1943 sub_41C0B8_set_status_string(pTmpBuf); | 1943 sub_41C0B8_set_status_string(pTmpBuf); |
1944 continue; | 1944 continue; |
1945 case UIMSG_B5: | 1945 case UIMSG_CloseAfterInstallBeacon: |
1946 dword_50CDC8 = v0; | 1946 dword_50CDC8 = v0; |
1947 //goto LABEL_453; | 1947 //goto LABEL_453; |
1948 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); | 1948 pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); |
1949 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 ) | 1949 /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 ) |
1950 continue; | 1950 continue; |
1951 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)113; | 1951 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)113; |
1952 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; | 1952 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; |
1953 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | 1953 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; |
1954 ++pMessageQueue_50CBD0->uNumMessages;*/ | 1954 ++pMessageQueue_50CBD0->uNumMessages;*/ |
1955 continue; | 1955 continue; |
1956 case UIMSG_B3: | 1956 case UIMSG_InstallBeacon: |
1957 pPlayer9 = pPlayers[_506348_current_lloyd_playerid + 1]; | 1957 pPlayer9 = pPlayers[_506348_current_lloyd_playerid + 1]; |
1958 pNPCData4 = (NPCData *)&pPlayer9->pInstalledBeacons[uMessageParam]; | 1958 pNPCData4 = (NPCData *)&pPlayer9->pInstalledBeacons[uMessageParam]; |
1959 if ( !*(_QWORD *)&pNPCData4->pName && bRecallingBeacon ) | 1959 if ( !*(_QWORD *)&pNPCData4->pName && bRecallingBeacon ) |
1960 continue; | 1960 continue; |
1961 byte_506360 = 1; | 1961 byte_506360 = 1; |
2038 continue; | 2038 continue; |
2039 } | 2039 } |
2040 HIWORD(pNPCData4->uProfession) = thisg; | 2040 HIWORD(pNPCData4->uProfession) = thisg; |
2041 } | 2041 } |
2042 continue; | 2042 continue; |
2043 case UIMSG_B7: | 2043 case UIMSG_ClickTownInTP: |
2044 if ( uMessageParam ) | 2044 if ( uMessageParam ) |
2045 { | 2045 { |
2046 switch ( uMessageParam ) | 2046 switch ( uMessageParam ) |
2047 { | 2047 { |
2048 case 1: | 2048 case 1: |
2115 v63 = 206; | 2115 v63 = 206; |
2116 } | 2116 } |
2117 if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v63) ) | 2117 if ( !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v63) ) |
2118 return; | 2118 return; |
2119 goto LABEL_486; | 2119 goto LABEL_486; |
2120 case UIMSG_B6: | 2120 case UIMSG_HintTownPortal: |
2121 if ( uMessageParam ) | 2121 if ( uMessageParam ) |
2122 { | 2122 { |
2123 switch ( uMessageParam ) | 2123 switch ( uMessageParam ) |
2124 { | 2124 { |
2125 case 1: | 2125 case 1: |
2339 ShowStatusBarString(v73, 6u); | 2339 ShowStatusBarString(v73, 6u); |
2340 //goto LABEL_90; | 2340 //goto LABEL_90; |
2341 v1 = ""; | 2341 v1 = ""; |
2342 v0 = 1; | 2342 v0 = 1; |
2343 continue; | 2343 continue; |
2344 case UIMSG_19: | 2344 case UIMSG_CastQuickSpell: |
2345 if ( bUnderwater == 1 ) | 2345 if ( bUnderwater == 1 ) |
2346 { | 2346 { |
2347 ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2);// "You can not do that while you are underwater!" | 2347 ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2);// "You can not do that while you are underwater!" |
2348 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); | 2348 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
2349 continue; | 2349 continue; |
2355 v0 = 1; | 2355 v0 = 1; |
2356 continue; | 2356 continue; |
2357 } | 2357 } |
2358 _42777D_CastSpell_UseWand_ShootArrow(pPlayer2->uQuickSpell, uActiveCharacter - 1, 0, 0, uActiveCharacter); | 2358 _42777D_CastSpell_UseWand_ShootArrow(pPlayer2->uQuickSpell, uActiveCharacter - 1, 0, 0, uActiveCharacter); |
2359 continue; | 2359 continue; |
2360 case UIMSG_46: | 2360 case UIMSG_CastSpell_SmallShot://FireBlow, Lightning, Ice Lightning, Swarm, hand hammer |
2361 case UIMSG_8C: | 2361 case UIMSG_CastSpell_GreatShot://Fireball, Spraying poison and other |
2362 if ( pRenderer->pRenderD3D ) | 2362 if ( pRenderer->pRenderD3D ) |
2363 { | 2363 { |
2364 v81 = pGame->pVisInstance->get_picked_object_zbuf_val(); | 2364 v81 = pGame->pVisInstance->get_picked_object_zbuf_val(); |
2365 } | 2365 } |
2366 else | 2366 else |
2482 { | 2482 { |
2483 ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" | 2483 ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" |
2484 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); | 2484 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
2485 continue; | 2485 continue; |
2486 } | 2486 } |
2487 GUIWindow::Create(pButton_RestUI_Wait5Minutes->uX, pButton_RestUI_Wait5Minutes->uY, 0, 0, WINDOW_5A, | 2487 GUIWindow::Create(pButton_RestUI_Wait5Minutes->uX, pButton_RestUI_Wait5Minutes->uY, 0, 0, WINDOW_Button, |
2488 (int)pButton_RestUI_Wait5Minutes, (int)pGlobalTXT_LocalizationStrings[238]);// "Wait 5 Minutes" | 2488 (int)pButton_RestUI_Wait5Minutes, (int)pGlobalTXT_LocalizationStrings[238]);// "Wait 5 Minutes" |
2489 dword_506F14 = v0; | 2489 dword_506F14 = v0; |
2490 _506F18_num_hours_to_sleep = 5; | 2490 _506F18_num_hours_to_sleep = 5; |
2491 continue; | 2491 continue; |
2492 case UIMSG_Wait1Hour: | 2492 case UIMSG_Wait1Hour: |
2494 { | 2494 { |
2495 ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" | 2495 ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" |
2496 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); | 2496 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
2497 continue; | 2497 continue; |
2498 } | 2498 } |
2499 GUIWindow::Create(pButton_RestUI_Wait1Hour->uX, pButton_RestUI_Wait1Hour->uY, 0, 0, WINDOW_5A, | 2499 GUIWindow::Create(pButton_RestUI_Wait1Hour->uX, pButton_RestUI_Wait1Hour->uY, 0, 0, WINDOW_Button, |
2500 (int)pButton_RestUI_Wait1Hour, (int)pGlobalTXT_LocalizationStrings[239]);// "Wait 1 Hour" | 2500 (int)pButton_RestUI_Wait1Hour, (int)pGlobalTXT_LocalizationStrings[239]);// "Wait 1 Hour" |
2501 dword_506F14 = v0; | 2501 dword_506F14 = v0; |
2502 _506F18_num_hours_to_sleep = 60; | 2502 _506F18_num_hours_to_sleep = 60; |
2503 continue; | 2503 continue; |
2504 case UIMSG_RentRoom: | 2504 case UIMSG_RentRoom: |
2640 { | 2640 { |
2641 ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" | 2641 ShowStatusBarString(pGlobalTXT_LocalizationStrings[477], 2);// "You are already resting!" |
2642 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); | 2642 pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); |
2643 continue; | 2643 continue; |
2644 } | 2644 } |
2645 GUIWindow::Create(pButton_RestUI_WaitUntilDawn->uX, pButton_RestUI_WaitUntilDawn->uY, 0, 0, WINDOW_5A, | 2645 GUIWindow::Create(pButton_RestUI_WaitUntilDawn->uX, pButton_RestUI_WaitUntilDawn->uY, 0, 0, WINDOW_Button, |
2646 (int)pButton_RestUI_WaitUntilDawn, (int)pGlobalTXT_LocalizationStrings[237]);// "Wait until Dawn" | 2646 (int)pButton_RestUI_WaitUntilDawn, (int)pGlobalTXT_LocalizationStrings[237]);// "Wait until Dawn" |
2647 v97 = _494820_training_time(pParty->uCurrentHour); | 2647 v97 = _494820_training_time(pParty->uCurrentHour); |
2648 dword_506F14 = v0; | 2648 dword_506F14 = v0; |
2649 _506F18_num_hours_to_sleep = 60 * v97 - pParty->uCurrentMinute; | 2649 _506F18_num_hours_to_sleep = 60 * v97 - pParty->uCurrentMinute; |
2650 continue; | 2650 continue; |
2684 sprintfex(pTmpBuf, v161, v178); | 2684 sprintfex(pTmpBuf, v161, v178); |
2685 sub_41C0B8_set_status_string(pTmpBuf); | 2685 sub_41C0B8_set_status_string(pTmpBuf); |
2686 v0 = 1; | 2686 v0 = 1; |
2687 continue; | 2687 continue; |
2688 case UIMSG_ClickInstallRemoveQuickSpellBtn: | 2688 case UIMSG_ClickInstallRemoveQuickSpellBtn: |
2689 GUIWindow::Create(pBtn_InstallRemoveSpell->uX, pBtn_InstallRemoveSpell->uY, 0, 0, WINDOW_5A, (int)pBtn_InstallRemoveSpell, 0); | 2689 GUIWindow::Create(pBtn_InstallRemoveSpell->uX, pBtn_InstallRemoveSpell->uY, 0, 0, WINDOW_Button, (int)pBtn_InstallRemoveSpell, 0); |
2690 if ( !uActiveCharacter ) | 2690 if ( !uActiveCharacter ) |
2691 continue; | 2691 continue; |
2692 pPlayer10 = pPlayers[uActiveCharacter]; | 2692 pPlayer10 = pPlayers[uActiveCharacter]; |
2693 if ( !byte_506550 || !quick_spell_at_page ) | 2693 if ( !byte_506550 || !quick_spell_at_page ) |
2694 { | 2694 { |
2820 if ( uActiveCharacter && !pPlayers[uActiveCharacter]->uTimeToRecovery ) | 2820 if ( uActiveCharacter && !pPlayers[uActiveCharacter]->uTimeToRecovery ) |
2821 { | 2821 { |
2822 if ( !pCurrentScreen ) | 2822 if ( !pCurrentScreen ) |
2823 //goto LABEL_693; | 2823 //goto LABEL_693; |
2824 { | 2824 { |
2825 GUIWindow::Create(0x1DCu, 0x1C2u, 0, 0, WINDOW_5A, (int)pBtn_CastSpell, 0); | 2825 GUIWindow::Create(0x1DCu, 0x1C2u, 0, 0, WINDOW_Button, (int)pBtn_CastSpell, 0); |
2826 pCurrentScreen = SCREEN_SPELL_BOOK; | 2826 pCurrentScreen = SCREEN_SPELL_BOOK; |
2827 pEventTimer->Pause(); | 2827 pEventTimer->Pause(); |
2828 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_SpellBook, 0, 0); | 2828 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_SpellBook, 0, 0); |
2829 pAudioPlayer->PlaySound((SoundID)48, 0, 0, -1, 0, 0, 0, 0); | 2829 pAudioPlayer->PlaySound((SoundID)48, 0, 0, -1, 0, 0, 0, 0); |
2830 viewparams->field_48 = v0; | 2830 viewparams->field_48 = v0; |
2834 && pCurrentScreen != SCREEN_CHARACTERS | 2834 && pCurrentScreen != SCREEN_CHARACTERS |
2835 && (pCurrentScreen <= SCREEN_63 | 2835 && (pCurrentScreen <= SCREEN_63 |
2836 || pCurrentScreen > SCREEN_67) ) | 2836 || pCurrentScreen > SCREEN_67) ) |
2837 { | 2837 { |
2838 pGUIWindow_CurrentMenu->Release(); | 2838 pGUIWindow_CurrentMenu->Release(); |
2839 GUIWindow::Create(0x1DCu, 0x1C2u, 0, 0, WINDOW_5A, (int)pBtn_CastSpell, 0); | 2839 GUIWindow::Create(0x1DCu, 0x1C2u, 0, 0, WINDOW_Button, (int)pBtn_CastSpell, 0); |
2840 pCurrentScreen = SCREEN_SPELL_BOOK; | 2840 pCurrentScreen = SCREEN_SPELL_BOOK; |
2841 pEventTimer->Pause(); | 2841 pEventTimer->Pause(); |
2842 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_SpellBook, 0, 0); | 2842 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_SpellBook, 0, 0); |
2843 pAudioPlayer->PlaySound((SoundID)48, 0, 0, -1, 0, 0, 0, 0); | 2843 pAudioPlayer->PlaySound((SoundID)48, 0, 0, -1, 0, 0, 0, 0); |
2844 viewparams->field_48 = v0; | 2844 viewparams->field_48 = v0; |
2853 if ( pCurrentScreen ) | 2853 if ( pCurrentScreen ) |
2854 pGUIWindow_CurrentMenu->Release(); | 2854 pGUIWindow_CurrentMenu->Release(); |
2855 ++pIcons_LOD->uTexturePacksCount; | 2855 ++pIcons_LOD->uTexturePacksCount; |
2856 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | 2856 if ( !pIcons_LOD->uNumPrevLoadedFiles ) |
2857 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | 2857 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; |
2858 GUIWindow::Create(0x230u, 0x1C2u, 0, 0, WINDOW_5A, (int)pBtn_QuickReference, 0); | 2858 GUIWindow::Create(0x230u, 0x1C2u, 0, 0, WINDOW_Button, (int)pBtn_QuickReference, 0); |
2859 viewparams->bRedrawGameUI = v0; | 2859 viewparams->bRedrawGameUI = v0; |
2860 pEventTimer->Pause(); | 2860 pEventTimer->Pause(); |
2861 pAudioPlayer->StopChannels(-1, -1); | 2861 pAudioPlayer->StopChannels(-1, -1); |
2862 pCurrentScreen = SCREEN_QUICK_REFERENCE; | 2862 pCurrentScreen = SCREEN_QUICK_REFERENCE; |
2863 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_QuickReference, 5, 0); | 2863 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_QuickReference, 5, 0); |
2893 case UIMSG_C0: | 2893 case UIMSG_C0: |
2894 dword_50651C = v0; | 2894 dword_50651C = v0; |
2895 if ( pMouse->GetCursorPos(&v211)->y > 178 ) | 2895 if ( pMouse->GetCursorPos(&v211)->y > 178 ) |
2896 dword_50651C = -1; | 2896 dword_50651C = -1; |
2897 continue; | 2897 continue; |
2898 case UIMSG_A9: | 2898 case UIMSG_ClickAwardsUpBtn: |
2899 GUIWindow::Create(pBtn_Up->uX, pBtn_Up->uY, 0, 0, WINDOW_5B, (int)pBtn_Up, 0); | 2899 GUIWindow::Create(pBtn_Up->uX, pBtn_Up->uY, 0, 0, WINDOW_CharactersButton, (int)pBtn_Up, 0); |
2900 dword_506548 = v0; | 2900 dword_506548 = v0; |
2901 continue; | 2901 continue; |
2902 case UIMSG_AA: | 2902 case UIMSG_ClickAwardsDownBtn: |
2903 GUIWindow::Create(pBtn_Down->uX, pBtn_Down->uY, 0, 0, WINDOW_5B, (int)pBtn_Down, 0); | 2903 GUIWindow::Create(pBtn_Down->uX, pBtn_Down->uY, 0, 0, WINDOW_CharactersButton, (int)pBtn_Down, 0); |
2904 dword_506544 = v0; | 2904 dword_506544 = v0; |
2905 continue; | 2905 continue; |
2906 case UIMSG_ChangeDetaliz: | 2906 case UIMSG_ChangeDetaliz: |
2907 bRingsShownInCharScreen ^= v0; | 2907 bRingsShownInCharScreen ^= v0; |
2908 pCharacterScreen_DetalizBtn->Release(); | 2908 pCharacterScreen_DetalizBtn->Release(); |
2932 continue; | 2932 continue; |
2933 case UIMSG_ClickStatsBtn: | 2933 case UIMSG_ClickStatsBtn: |
2934 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100; | 2934 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100; |
2935 sub_4196A0(); | 2935 sub_4196A0(); |
2936 sub_419379(); | 2936 sub_419379(); |
2937 GUIWindow::Create(pCharacterScreen_StatsBtn->uX, pCharacterScreen_StatsBtn->uY, 0, 0, WINDOW_5B, (int)pCharacterScreen_StatsBtn, 0); | 2937 GUIWindow::Create(pCharacterScreen_StatsBtn->uX, pCharacterScreen_StatsBtn->uY, 0, 0, WINDOW_CharactersButton, (int)pCharacterScreen_StatsBtn, 0); |
2938 continue; | 2938 continue; |
2939 case UIMSG_ClickSkillsBtn: | 2939 case UIMSG_ClickSkillsBtn: |
2940 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 101; | 2940 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 101; |
2941 sub_4196A0(); | 2941 sub_4196A0(); |
2942 sub_419379(); | 2942 sub_419379(); |
2943 CharacterUI_SkillScreen_Draw(); | 2943 CharacterUI_SkillScreen_Draw(); |
2944 GUIWindow::Create(pCharacterScreen_SkillsBtn->uX, pCharacterScreen_SkillsBtn->uY, 0, 0, WINDOW_5B, (int)pCharacterScreen_SkillsBtn, 0); | 2944 GUIWindow::Create(pCharacterScreen_SkillsBtn->uX, pCharacterScreen_SkillsBtn->uY, 0, 0, WINDOW_CharactersButton, (int)pCharacterScreen_SkillsBtn, 0); |
2945 continue; | 2945 continue; |
2946 case UIMSG_SkillUp: | 2946 case UIMSG_SkillUp: |
2947 pPlayer4 = pPlayers[uActiveCharacter]; | 2947 pPlayer4 = pPlayers[uActiveCharacter]; |
2948 v105 = (int)&pPlayer4->pActiveSkills[uMessageParam]; | 2948 v105 = (int)&pPlayer4->pActiveSkills[uMessageParam]; |
2949 LOWORD(v2) = *(short *)v105; | 2949 LOWORD(v2) = *(short *)v105; |
2968 continue; | 2968 continue; |
2969 case UIMSG_ClickInventoryBtn: | 2969 case UIMSG_ClickInventoryBtn: |
2970 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; | 2970 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; |
2971 sub_419379(); | 2971 sub_419379(); |
2972 sub_4196A0(); | 2972 sub_4196A0(); |
2973 GUIWindow::Create(pCharacterScreen_InventoryBtn->uX, pCharacterScreen_InventoryBtn->uY, 0, 0, WINDOW_5B, (int)pCharacterScreen_InventoryBtn, 0); | 2973 GUIWindow::Create(pCharacterScreen_InventoryBtn->uX, pCharacterScreen_InventoryBtn->uY, 0, 0, WINDOW_CharactersButton, (int)pCharacterScreen_InventoryBtn, 0); |
2974 continue; | 2974 continue; |
2975 case UIMSG_ClickExitCharacterWindowBtn: | 2975 case UIMSG_ClickExitCharacterWindowBtn: |
2976 GUIWindow::Create(pCharacterScreen_ExitBtn->uX, pCharacterScreen_ExitBtn->uY, 0, 0, WINDOW_ExitCharacterWindow, (int)pCharacterScreen_ExitBtn, 0); | 2976 GUIWindow::Create(pCharacterScreen_ExitBtn->uX, pCharacterScreen_ExitBtn->uY, 0, 0, WINDOW_ExitCharacterWindow, (int)pCharacterScreen_ExitBtn, 0); |
2977 continue; | 2977 continue; |
2978 case UIMSG_ClickAwardsBtn: | 2978 case UIMSG_ClickAwardsBtn: |
2979 sub_419379(); | 2979 sub_419379(); |
2980 sub_4196A0(); | 2980 sub_4196A0(); |
2981 sub_419220(); | 2981 sub_419220(); |
2982 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 102; | 2982 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 102; |
2983 GUIWindow::Create(pCharacterScreen_AwardsBtn->uX, pCharacterScreen_AwardsBtn->uY, 0, 0, WINDOW_5B, (int)pCharacterScreen_AwardsBtn, 0); | 2983 GUIWindow::Create(pCharacterScreen_AwardsBtn->uX, pCharacterScreen_AwardsBtn->uY, 0, 0, WINDOW_CharactersButton, (int)pCharacterScreen_AwardsBtn, 0); |
2984 FillAwardsData(); | 2984 FillAwardsData(); |
2985 continue; | 2985 continue; |
2986 case UIMSG_AutonotesBook: | 2986 case UIMSG_AutonotesBook: |
2987 switch ( uMessageParam ) | 2987 switch ( uMessageParam ) |
2988 { | 2988 { |
3181 continue; | 3181 continue; |
3182 case UIMSG_ClickZoomOutBtn: | 3182 case UIMSG_ClickZoomOutBtn: |
3183 if ( pCurrentScreen ) | 3183 if ( pCurrentScreen ) |
3184 continue; | 3184 continue; |
3185 pParty->uFlags |= 2u; | 3185 pParty->uFlags |= 2u; |
3186 GUIWindow::Create(0x207u, 0x88u, 0, 0, WINDOW_5A, (int)pBtn_ZoomOut, 0); | 3186 GUIWindow::Create(0x207u, 0x88u, 0, 0, WINDOW_Button, (int)pBtn_ZoomOut, 0); |
3187 uNumSeconds = 131072; | 3187 uNumSeconds = 131072; |
3188 v118 = 2 * viewparams->uMinimapZoom; | 3188 v118 = 2 * viewparams->uMinimapZoom; |
3189 ++viewparams->field_28; | 3189 ++viewparams->field_28; |
3190 viewparams->uMinimapZoom *= 2; | 3190 viewparams->uMinimapZoom *= 2; |
3191 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | 3191 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) |
3211 break; | 3211 break; |
3212 case UIMSG_ClickZoomInBtn: | 3212 case UIMSG_ClickZoomInBtn: |
3213 if ( pCurrentScreen ) | 3213 if ( pCurrentScreen ) |
3214 continue; | 3214 continue; |
3215 pParty->uFlags |= 2u; | 3215 pParty->uFlags |= 2u; |
3216 GUIWindow::Create(0x23Eu, 0x88u, 0, 0, WINDOW_5A, (int)pBtn_ZoomIn, 0); | 3216 GUIWindow::Create(0x23Eu, 0x88u, 0, 0, WINDOW_Button, (int)pBtn_ZoomIn, 0); |
3217 uNumSeconds = 32768; | 3217 uNumSeconds = 32768; |
3218 v118 = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16; | 3218 v118 = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16; |
3219 --viewparams->field_28; | 3219 --viewparams->field_28; |
3220 viewparams->uMinimapZoom = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16; | 3220 viewparams->uMinimapZoom = (unsigned __int64)((signed __int64)(signed int)viewparams->uMinimapZoom << 15) >> 16; |
3221 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | 3221 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) |
3354 auto sex = player->GetSexByVoice(); | 3354 auto sex = player->GetSexByVoice(); |
3355 | 3355 |
3356 switch (pUIMessageType) // For buttons of window MainMenu | 3356 switch (pUIMessageType) // For buttons of window MainMenu |
3357 { | 3357 { |
3358 case UIMSG_MainMenu_ShowPartyCreationWnd: | 3358 case UIMSG_MainMenu_ShowPartyCreationWnd: |
3359 GUIWindow::Create(495, 172, 0, 0, WINDOW_5A, (int)pMainMenu_BtnNew, 0); | 3359 GUIWindow::Create(495, 172, 0, 0, WINDOW_Button, (int)pMainMenu_BtnNew, 0); |
3360 SetCurrentMenuID(MENU_NEWGAME); | 3360 SetCurrentMenuID(MENU_NEWGAME); |
3361 break; | 3361 break; |
3362 case UIMSG_MainMenu_ShowLoadWindow: | 3362 case UIMSG_MainMenu_ShowLoadWindow: |
3363 GUIWindow::Create(495, 227, 0, 0, WINDOW_5A, (int)pMainMenu_BtnLoad, 0); | 3363 GUIWindow::Create(495, 227, 0, 0, WINDOW_Button, (int)pMainMenu_BtnLoad, 0); |
3364 SetCurrentMenuID(MENU_SAVELOAD); | 3364 SetCurrentMenuID(MENU_SAVELOAD); |
3365 break; | 3365 break; |
3366 case UIMSG_ShowCredits: | 3366 case UIMSG_ShowCredits: |
3367 GUIWindow::Create(495, 282, 0, 0, WINDOW_5A, (int)pMainMenu_BtnCredits, 0); | 3367 GUIWindow::Create(495, 282, 0, 0, WINDOW_Button, (int)pMainMenu_BtnCredits, 0); |
3368 SetCurrentMenuID(MENU_CREDITS); | 3368 SetCurrentMenuID(MENU_CREDITS); |
3369 break; | 3369 break; |
3370 case UIMSG_ExitToWindows: | 3370 case UIMSG_ExitToWindows: |
3371 GUIWindow::Create(495, 337, 0, 0, WINDOW_5A, (int)pMainMenu_BtnExit, 0); | 3371 GUIWindow::Create(495, 337, 0, 0, WINDOW_Button, (int)pMainMenu_BtnExit, 0); |
3372 SetCurrentMenuID(MENU_FINISHED); | 3372 SetCurrentMenuID(MENU_FINISHED); |
3373 break; | 3373 break; |
3374 case UIMSG_PlayerCreation_SelectAttribute: | 3374 case UIMSG_PlayerCreation_SelectAttribute: |
3375 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) | 3375 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) |
3376 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * uNum; | 3376 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * uNum; |
3442 pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); | 3442 pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); |
3443 pPlayer->PlaySound(SPEECH_PickMe, 0); | 3443 pPlayer->PlaySound(SPEECH_PickMe, 0); |
3444 //v1 = (char *)pParty->pPlayers; | 3444 //v1 = (char *)pParty->pPlayers; |
3445 break; | 3445 break; |
3446 case UIMSG_PlayerCreationClickPlus: | 3446 case UIMSG_PlayerCreationClickPlus: |
3447 GUIWindow::Create(613, 393, 0, 0, WINDOW_5A, (int)pPlayerCreationUI_BtnPlus, 1); | 3447 GUIWindow::Create(613, 393, 0, 0, WINDOW_Button, (int)pPlayerCreationUI_BtnPlus, 1); |
3448 pPlayer[uPlayerCreationUI_SelectedCharacter].IncreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7); | 3448 pPlayer[uPlayerCreationUI_SelectedCharacter].IncreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7); |
3449 pAudioPlayer->PlaySound((SoundID)20, 0, 0, -1, 0, 0, 0, 0); | 3449 pAudioPlayer->PlaySound((SoundID)20, 0, 0, -1, 0, 0, 0, 0); |
3450 break; | 3450 break; |
3451 case UIMSG_PlayerCreationClickMinus: | 3451 case UIMSG_PlayerCreationClickMinus: |
3452 GUIWindow::Create(523, 393, 0, 0, WINDOW_5A, (int)pPlayerCreationUI_BtnMinus, 1); | 3452 GUIWindow::Create(523, 393, 0, 0, WINDOW_Button, (int)pPlayerCreationUI_BtnMinus, 1); |
3453 pPlayer[uPlayerCreationUI_SelectedCharacter].DecreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7); | 3453 pPlayer[uPlayerCreationUI_SelectedCharacter].DecreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7); |
3454 pAudioPlayer->PlaySound((SoundID)23, 0, 0, -1, 0, 0, 0, 0); | 3454 pAudioPlayer->PlaySound((SoundID)23, 0, 0, -1, 0, 0, 0, 0); |
3455 break; | 3455 break; |
3456 case UIMSG_PlayerCreationSelectActiveSkill: | 3456 case UIMSG_PlayerCreationSelectActiveSkill: |
3457 { | 3457 { |
3465 case UIMSG_PlayerCreationSelectClass: | 3465 case UIMSG_PlayerCreationSelectClass: |
3466 pPlayer[uPlayerCreationUI_SelectedCharacter].Reset((PLAYER_CLASS_TYPE)uNum); | 3466 pPlayer[uPlayerCreationUI_SelectedCharacter].Reset((PLAYER_CLASS_TYPE)uNum); |
3467 pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); | 3467 pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); |
3468 break; | 3468 break; |
3469 case UIMSG_PlayerCreationClickOK: | 3469 case UIMSG_PlayerCreationClickOK: |
3470 GUIWindow::Create(580, 431, 0, 0, WINDOW_5A, (int)pPlayerCreationUI_BtnOK, 0); | 3470 GUIWindow::Create(580, 431, 0, 0, WINDOW_Button, (int)pPlayerCreationUI_BtnOK, 0); |
3471 if ( PlayerCreation_ComputeAttributeBonus() || !PlayerCreation_Chose4Skills() ) | 3471 if ( PlayerCreation_ComputeAttributeBonus() || !PlayerCreation_Chose4Skills() ) |
3472 GameUI_Footer_TimeLeft = GetTickCount() + 4000; | 3472 GameUI_Footer_TimeLeft = GetTickCount() + 4000; |
3473 else | 3473 else |
3474 uGameState = 6; | 3474 uGameState = 6; |
3475 break; | 3475 break; |
3476 case UIMSG_PlayerCreationClickReset: | 3476 case UIMSG_PlayerCreationClickReset: |
3477 GUIWindow::Create(527, 431, 0, 0, WINDOW_5A, (int)pPlayerCreationUI_BtnReset, 0); | 3477 GUIWindow::Create(527, 431, 0, 0, WINDOW_Button, (int)pPlayerCreationUI_BtnReset, 0); |
3478 pParty->Reset(); | 3478 pParty->Reset(); |
3479 break; | 3479 break; |
3480 case UIMSG_PlayerCreationRemoveUpSkill: | 3480 case UIMSG_PlayerCreationRemoveUpSkill: |
3481 uPlayerCreationUI_SelectedCharacter = uNum; | 3481 uPlayerCreationUI_SelectedCharacter = uNum; |
3482 v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem; | 3482 v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem; |
3504 SetCurrentMenuID(MENU_10); | 3504 SetCurrentMenuID(MENU_10); |
3505 break; | 3505 break; |
3506 case UIMSG_LoadGame: | 3506 case UIMSG_LoadGame: |
3507 if (!pSavegameUsedSlots[uLoadGameUI_SelectedSlot]) | 3507 if (!pSavegameUsedSlots[uLoadGameUI_SelectedSlot]) |
3508 break; | 3508 break; |
3509 SetCurrentMenuID(MENU_LOADINGPROC); | 3509 SetCurrentMenuID(MENU_LoadingProcInMainMenu); |
3510 break; | 3510 break; |
3511 case UIMSG_SelectLoadSlot: | 3511 case UIMSG_SelectLoadSlot: |
3512 //main menu save/load wnd clicking on savegame lines | 3512 //main menu save/load wnd clicking on savegame lines |
3513 if (pGUIWindow_CurrentMenu->field_40 == 1) | 3513 if (pGUIWindow_CurrentMenu->field_40 == 1) |
3514 pKeyActionMap->_459ED1(0); | 3514 pKeyActionMap->_459ED1(0); |
3516 { | 3516 { |
3517 //load clicked line | 3517 //load clicked line |
3518 v26 = uNum + pSaveListPosition; | 3518 v26 = uNum + pSaveListPosition; |
3519 if ( dword_6BE138 == uNum + pSaveListPosition ) | 3519 if ( dword_6BE138 == uNum + pSaveListPosition ) |
3520 { | 3520 { |
3521 pMessageQueue_50CBD0->AddMessage(UIMSG_LoadSlot, 0, 0); | 3521 pMessageQueue_50CBD0->AddMessage(UIMSG_SaveLoadBtn, 0, 0); |
3522 pMessageQueue_50CBD0->AddMessage(UIMSG_LoadGame, 0, 0); | 3522 pMessageQueue_50CBD0->AddMessage(UIMSG_LoadGame, 0, 0); |
3523 } | 3523 } |
3524 uLoadGameUI_SelectedSlot = v26; | 3524 uLoadGameUI_SelectedSlot = v26; |
3525 dword_6BE138 = v26; | 3525 dword_6BE138 = v26; |
3526 } | 3526 } |
3530 pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu); | 3530 pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu); |
3531 strcpy((char *)pKeyActionMap->pPressedKeysBuffer, pSavegameHeader[uLoadGameUI_SelectedSlot].pName); | 3531 strcpy((char *)pKeyActionMap->pPressedKeysBuffer, pSavegameHeader[uLoadGameUI_SelectedSlot].pName); |
3532 pKeyActionMap->uNumKeysPressed = strlen((const char *)pKeyActionMap->pPressedKeysBuffer); | 3532 pKeyActionMap->uNumKeysPressed = strlen((const char *)pKeyActionMap->pPressedKeysBuffer); |
3533 } | 3533 } |
3534 break; | 3534 break; |
3535 case UIMSG_LoadSlot: | 3535 case UIMSG_SaveLoadBtn: |
3536 GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 241, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, WINDOW_5E, (int)pBtnLoadSlot, 0); | 3536 GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 241, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, WINDOW_SaveLoadBtn, (int)pBtnLoadSlot, 0); |
3537 break; | 3537 break; |
3538 case UIMSG_DownArrow: | 3538 case UIMSG_DownArrow: |
3539 ++pSaveListPosition; | 3539 ++pSaveListPosition; |
3540 if ( pSaveListPosition >= uNum ) | 3540 if ( pSaveListPosition >= uNum ) |
3541 pSaveListPosition = uNum - 1; | 3541 pSaveListPosition = uNum - 1; |
3542 if ( pSaveListPosition < 1 ) | 3542 if ( pSaveListPosition < 1 ) |
3543 pSaveListPosition = 0; | 3543 pSaveListPosition = 0; |
3544 pWindow = pGUIWindow_CurrentMenu; | 3544 pWindow = pGUIWindow_CurrentMenu; |
3545 GUIWindow::Create(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 323, 0, 0, WINDOW_5A, (int)pBtnDownArrow, 0); | 3545 GUIWindow::Create(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 323, 0, 0, WINDOW_Button, (int)pBtnDownArrow, 0); |
3546 break; | 3546 break; |
3547 case UIMSG_Cancel: | 3547 case UIMSG_Cancel: |
3548 GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 350, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, WINDOW_LoadGame_CancelBtn, (int)pBtnCancel, 0); | 3548 GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 350, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, WINDOW_LoadGame_CancelBtn, (int)pBtnCancel, 0); |
3549 break; | 3549 break; |
3550 case UIMSG_ArrowUp: | 3550 case UIMSG_ArrowUp: |
3551 --pSaveListPosition; | 3551 --pSaveListPosition; |
3552 if ( pSaveListPosition < 0 ) | 3552 if ( pSaveListPosition < 0 ) |
3553 pSaveListPosition = 0; | 3553 pSaveListPosition = 0; |
3554 pWindow = pGUIWindow_CurrentMenu; | 3554 pWindow = pGUIWindow_CurrentMenu; |
3555 GUIWindow::Create(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 197, 0, 0, WINDOW_5A, (int)pBtnArrowUp, 0); | 3555 GUIWindow::Create(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 197, 0, 0, WINDOW_Button, (int)pBtnArrowUp, 0); |
3556 break; | 3556 break; |
3557 case UIMSG_AD: | 3557 case UIMSG_AD: |
3558 GUIWindow::Create(pMainMenu_BtnNew->uX, pMainMenu_BtnNew->uY, 0, 0, WINDOW_5A, (int)pMainMenu_BtnNew, 0); | 3558 GUIWindow::Create(pMainMenu_BtnNew->uX, pMainMenu_BtnNew->uY, 0, 0, WINDOW_Button, (int)pMainMenu_BtnNew, 0); |
3559 SetCurrentMenuID(MENU_LOADINGPROC); | 3559 SetCurrentMenuID(MENU_LoadingProcInMainMenu); |
3560 break; | 3560 break; |
3561 case UIMSG_AE: | 3561 case UIMSG_AE: |
3562 GUIWindow::Create(pMainMenu_BtnExit->uX, pMainMenu_BtnExit->uY, 0, 0, WINDOW_5A, (int)pMainMenu_BtnExit, 0); | 3562 GUIWindow::Create(pMainMenu_BtnExit->uX, pMainMenu_BtnExit->uY, 0, 0, WINDOW_Button, (int)pMainMenu_BtnExit, 0); |
3563 SetCurrentMenuID(MENU_10); | 3563 SetCurrentMenuID(MENU_10); |
3564 break; | 3564 break; |
3565 case UIMSG_Escape: | 3565 case UIMSG_Escape: |
3566 if ( ptr_507BDC ) | 3566 if ( ptr_507BDC ) |
3567 { | 3567 { |
9672 } | 9672 } |
9673 | 9673 |
9674 //----- (00410DEC) -------------------------------------------------------- | 9674 //----- (00410DEC) -------------------------------------------------------- |
9675 unsigned int __cdecl DrawLloydBeaconsScreen() | 9675 unsigned int __cdecl DrawLloydBeaconsScreen() |
9676 { | 9676 { |
9677 Player *v0; // esi@1 | 9677 Player *pPlayer; // esi@1 |
9678 char *v1; // eax@1 | 9678 char *v1; // eax@1 |
9679 unsigned __int16 v2; // ax@6 | 9679 unsigned __int16 v2; // ax@6 |
9680 unsigned int result; // eax@11 | 9680 unsigned int result; // eax@11 |
9681 unsigned int v4; // esi@13 | 9681 unsigned int v4; // esi@13 |
9682 unsigned int v5; // ecx@13 | 9682 unsigned int v5; // ecx@13 |
9687 unsigned int v10; // esi@14 | 9687 unsigned int v10; // esi@14 |
9688 unsigned int v11; // eax@14 | 9688 unsigned int v11; // eax@14 |
9689 char *v12; // eax@19 | 9689 char *v12; // eax@19 |
9690 char *v13; // ecx@22 | 9690 char *v13; // ecx@22 |
9691 int v14; // eax@27 | 9691 int v14; // eax@27 |
9692 unsigned int v15; // [sp-10h] [bp-98h]@25 | |
9693 unsigned __int16 v16; // [sp-Ch] [bp-94h]@25 | |
9694 int v17; // [sp-8h] [bp-90h]@21 | |
9695 char *v18; // [sp-8h] [bp-90h]@25 | |
9696 Texture *v19; // [sp-4h] [bp-8Ch]@4 | 9692 Texture *v19; // [sp-4h] [bp-8Ch]@4 |
9697 char *v20; // [sp-4h] [bp-8Ch]@21 | 9693 GUIWindow pWindow; // [sp+Ch] [bp-7Ch]@1 |
9698 unsigned int v21; // [sp-4h] [bp-8Ch]@25 | |
9699 GUIWindow v22; // [sp+Ch] [bp-7Ch]@1 | |
9700 unsigned int v23; // [sp+64h] [bp-24h]@14 | 9694 unsigned int v23; // [sp+64h] [bp-24h]@14 |
9701 __int64 v24; // [sp+68h] [bp-20h]@14 | 9695 __int64 v24; // [sp+68h] [bp-20h]@14 |
9702 unsigned int v25; // [sp+70h] [bp-18h]@13 | 9696 unsigned int v25; // [sp+70h] [bp-18h]@13 |
9703 char *Str; // [sp+74h] [bp-14h]@14 | 9697 char *Str; // [sp+74h] [bp-14h]@14 |
9704 int v27; // [sp+78h] [bp-10h]@11 | 9698 int v27; // [sp+78h] [bp-10h]@11 |
9705 LloydBeacon *v28; // [sp+7Ch] [bp-Ch]@12 | 9699 LloydBeacon *v28; // [sp+7Ch] [bp-Ch]@12 |
9706 RGBTexture *v29; // [sp+80h] [bp-8h]@12 | 9700 RGBTexture *v29; // [sp+80h] [bp-8h]@12 |
9707 int uNumMaxBeacons; // [sp+84h] [bp-4h]@6 | 9701 int uNumMaxBeacons; // [sp+84h] [bp-4h]@6 |
9708 | 9702 |
9709 v0 = &pParty->pPlayers[_506348_current_lloyd_playerid]; | 9703 pPlayer = &pParty->pPlayers[_506348_current_lloyd_playerid]; |
9710 pRenderer->DrawTextureIndexed(8u, 8u, pTexture_LloydBeacons[(unsigned __int8)bRecallingBeacon]); | 9704 pRenderer->DrawTextureIndexed(8u, 8u, pTexture_LloydBeacons[(unsigned __int8)bRecallingBeacon]); |
9711 v1 = pGlobalTXT_LocalizationStrings[523]; // Recall Beacon | 9705 v1 = pGlobalTXT_LocalizationStrings[523]; // Recall Beacon |
9712 v22.uFrameX = game_viewport_x; | 9706 pWindow.uFrameX = game_viewport_x; |
9713 v22.uFrameY = game_viewport_y; | 9707 pWindow.uFrameY = game_viewport_y; |
9714 v22.uFrameWidth = 428; | 9708 pWindow.uFrameWidth = 428; |
9715 v22.uFrameHeight = game_viewport_height; | 9709 pWindow.uFrameHeight = game_viewport_height; |
9716 v22.uFrameZ = 435; | 9710 pWindow.uFrameZ = 435; |
9717 v22.uFrameW = game_viewport_w; | 9711 pWindow.uFrameW = game_viewport_w; |
9718 if ( !bRecallingBeacon ) | 9712 if ( !bRecallingBeacon ) |
9719 v1 = pGlobalTXT_LocalizationStrings[375]; // Set Beacon | 9713 v1 = pGlobalTXT_LocalizationStrings[375]; // Set Beacon |
9720 sprintf(pTmpBuf, "%s", v1); | 9714 sprintf(pTmpBuf, "%s", v1); |
9721 v22.DrawTitleText(pBook2Font, 0, 22u, 0, pTmpBuf, 3u); | 9715 pWindow.DrawTitleText(pBook2Font, 0, 22u, 0, pTmpBuf, 3u); |
9722 if ( bRecallingBeacon ) | 9716 if ( bRecallingBeacon ) |
9723 { | 9717 { |
9724 pRenderer->DrawTextureTransparent(pBtn_Book_1->uX, pBtn_Book_1->uY, pTex_tab_an_6b__zoom_on); | 9718 pRenderer->DrawTextureTransparent(pBtn_Book_1->uX, pBtn_Book_1->uY, pTex_tab_an_6b__zoom_on); |
9725 v19 = pTex_tab_an_6a__zoom_off; | 9719 v19 = pTex_tab_an_6a__zoom_off; |
9726 } | 9720 } |
9728 { | 9722 { |
9729 pRenderer->DrawTextureTransparent(pBtn_Book_1->uX, pBtn_Book_1->uY, pTex_tab_an_6a__zoom_off); | 9723 pRenderer->DrawTextureTransparent(pBtn_Book_1->uX, pBtn_Book_1->uY, pTex_tab_an_6a__zoom_off); |
9730 v19 = pTex_tab_an_6b__zoom_on; | 9724 v19 = pTex_tab_an_6b__zoom_on; |
9731 } | 9725 } |
9732 pRenderer->DrawTextureTransparent(pBtn_Book_2->uX, pBtn_Book_2->uY, v19); | 9726 pRenderer->DrawTextureTransparent(pBtn_Book_2->uX, pBtn_Book_2->uY, v19); |
9733 v2 = v0->pActiveSkills[14]; | 9727 v2 = pPlayer->pActiveSkills[14]; |
9734 uNumMaxBeacons = 1; | 9728 uNumMaxBeacons = 1; |
9735 if ( HIBYTE(v2) & 1 || (v2 & 0x80u) != 0 ) | 9729 if ( HIBYTE(v2) & 1 || (v2 & 0x80u) != 0 ) |
9736 { | 9730 { |
9737 uNumMaxBeacons = 5; | 9731 uNumMaxBeacons = 5; |
9738 } | 9732 } |
9744 result = 0; | 9738 result = 0; |
9745 v27 = 0; | 9739 v27 = 0; |
9746 if ( uNumMaxBeacons > 0 ) | 9740 if ( uNumMaxBeacons > 0 ) |
9747 { | 9741 { |
9748 v29 = pSavegameThumbnails; | 9742 v29 = pSavegameThumbnails; |
9749 v28 = v0->pInstalledBeacons; | 9743 v28 = pPlayer->pInstalledBeacons; |
9750 while ( 1 ) | 9744 while ( 1 ) |
9751 { | 9745 { |
9752 v22.uFrameWidth = 92; | 9746 pWindow.uFrameWidth = 92; |
9753 v4 = result; | 9747 v4 = result; |
9754 v22.uFrameHeight = 68; | 9748 pWindow.uFrameHeight = 68; |
9755 v5 = pLloydsBeaconsPreviewXs[result]; | 9749 v5 = pLloydsBeaconsPreviewXs[result]; |
9756 v22.uFrameY = pLloydsBeaconsPreviewYs[result]; | 9750 pWindow.uFrameY = pLloydsBeaconsPreviewYs[result]; |
9757 v25 = v22.uFrameY; | 9751 v25 = pWindow.uFrameY; |
9758 v22.uFrameX = v5; | 9752 pWindow.uFrameX = v5; |
9759 v22.uFrameW = v22.uFrameY + 67; | 9753 pWindow.uFrameW = pWindow.uFrameY + 67; |
9760 v6 = v29->pPixels == 0; | 9754 v6 = v29->pPixels == 0; |
9761 v22.uFrameZ = v5 + 91; | 9755 pWindow.uFrameZ = v5 + 91; |
9762 if ( !v6 ) | 9756 if ( !v6 ) |
9763 break; | 9757 break; |
9764 if ( !bRecallingBeacon ) | 9758 if ( !bRecallingBeacon ) |
9765 { | 9759 { |
9766 pRenderer->DrawTextureTransparent( | 9760 pRenderer->DrawTextureTransparent(pLloydsBeacons_SomeXs[v4], pLloydsBeacons_SomeYs[v4], pTexture_CurrentBook); |
9767 pLloydsBeacons_SomeXs[v4], | 9761 v14 = pSpellFont->CalcTextHeight(pGlobalTXT_LocalizationStrings[19], &pWindow, 0, 0); |
9768 pLloydsBeacons_SomeYs[v4], | 9762 pWindow.DrawTitleText(pSpellFont, 0, (signed int)pWindow.uFrameHeight / 2 - v14 / 2, 1, pGlobalTXT_LocalizationStrings[19], 3); |
9769 pTexture_CurrentBook); | |
9770 v21 = 3; | |
9771 v18 = pGlobalTXT_LocalizationStrings[19]; | |
9772 v16 = 1; | |
9773 v14 = pSpellFont->CalcTextHeight(pGlobalTXT_LocalizationStrings[19], &v22, 0, 0); | |
9774 v15 = (signed int)v22.uFrameHeight / 2 - v14 / 2; | |
9775 goto LABEL_28; | |
9776 } | 9763 } |
9777 LABEL_29: | 9764 LABEL_29: |
9778 ++v29; | 9765 ++v29; |
9779 ++v28; | 9766 ++v28; |
9780 result = v27++ + 1; | 9767 result = v27++ + 1; |
9781 if ( v27 >= uNumMaxBeacons ) | 9768 if ( v27 >= uNumMaxBeacons ) |
9782 goto LABEL_30; | 9769 goto LABEL_30; |
9783 } | 9770 } |
9784 pRenderer->DrawTextureTransparent( | 9771 pRenderer->DrawTextureTransparent(pLloydsBeacons_SomeXs[v4], pLloydsBeacons_SomeYs[v4], pTexture_CurrentBook); |
9785 pLloydsBeacons_SomeXs[v4], | |
9786 pLloydsBeacons_SomeYs[v4], | |
9787 pTexture_CurrentBook); | |
9788 pRenderer->DrawTextureRGB(pLloydsBeaconsPreviewXs[v4], pLloydsBeaconsPreviewYs[v4], v29); | 9772 pRenderer->DrawTextureRGB(pLloydsBeaconsPreviewXs[v4], pLloydsBeaconsPreviewYs[v4], v29); |
9789 v7 = v28; | 9773 v7 = v28; |
9790 Str = pMapStats->pInfos[sub_410D99_get_map_index(HIWORD(v28->field_18))].pName; | 9774 Str = pMapStats->pInfos[sub_410D99_get_map_index(HIWORD(v28->field_18))].pName; |
9791 v8 = pSpellFont->CalcTextHeight(Str, &v22, 0, 0); | 9775 v8 = pSpellFont->CalcTextHeight(Str, &pWindow, 0, 0); |
9792 v22.uFrameY += -6 - v8; | 9776 pWindow.uFrameY += -6 - v8; |
9793 v22.DrawTitleText(pSpellFont, 0, 0, 1u, Str, 3u); | 9777 pWindow.DrawTitleText(pSpellFont, 0, 0, 1u, Str, 3u); |
9794 v9 = v7->uBeaconTime - pParty->uTimePlayed; | 9778 v9 = v7->uBeaconTime - pParty->uTimePlayed; |
9795 LODWORD(v24) = LODWORD(v7->uBeaconTime) - LODWORD(pParty->uTimePlayed); | 9779 LODWORD(v24) = LODWORD(v7->uBeaconTime) - LODWORD(pParty->uTimePlayed); |
9796 HIDWORD(v24) = HIDWORD(v9); | 9780 HIDWORD(v24) = HIDWORD(v9); |
9797 v23 = (unsigned __int64)((signed __int64)((double)v24 * 0.234375) / 60 / 60) >> 32; | 9781 v23 = (unsigned __int64)((signed __int64)((double)v24 * 0.234375) / 60 / 60) >> 32; |
9798 v10 = (signed __int64)((double)v24 * 0.234375) / 60 / 60; | 9782 v10 = (signed __int64)((double)v24 * 0.234375) / 60 / 60; |
9800 if ( (unsigned int)((signed __int64)((double)v24 * 0.234375) / 60 / 60) / 0x18 ) | 9784 if ( (unsigned int)((signed __int64)((double)v24 * 0.234375) / 60 / 60) / 0x18 ) |
9801 { | 9785 { |
9802 v13 = pGlobalTXT_LocalizationStrings[57]; // Days | 9786 v13 = pGlobalTXT_LocalizationStrings[57]; // Days |
9803 if ( v11 > 1 ) | 9787 if ( v11 > 1 ) |
9804 { | 9788 { |
9805 LABEL_24: | 9789 sprintf(pTmpBuf, "%lu %s", v11 + 1, v13); |
9806 v20 = v13; | 9790 pWindow.uFrameY = v25 + pWindow.uFrameHeight + 4; |
9807 v17 = v11 + 1; | 9791 pWindow.DrawTitleText(pSpellFont, 0, 0, 1, pTmpBuf, 3); |
9808 LABEL_25: | |
9809 sprintf(pTmpBuf, "%lu %s", v17, v20); | |
9810 v21 = 3; | |
9811 v18 = pTmpBuf; | |
9812 v16 = 1; | |
9813 v22.uFrameY = v25 + v22.uFrameHeight + 4; | |
9814 v15 = 0; | |
9815 LABEL_28: | |
9816 v22.DrawTitleText(pSpellFont, 0, v15, v16, v18, v21); | |
9817 goto LABEL_29; | 9792 goto LABEL_29; |
9818 } | 9793 } |
9819 } | 9794 } |
9820 else | 9795 else |
9821 { | 9796 { |
9823 { | 9798 { |
9824 if ( (v23 & 0x80000000u) != 0 || (signed int)v23 <= 0 && v10 <= 1 ) | 9799 if ( (v23 & 0x80000000u) != 0 || (signed int)v23 <= 0 && v10 <= 1 ) |
9825 v12 = pGlobalTXT_LocalizationStrings[109];// Hour | 9800 v12 = pGlobalTXT_LocalizationStrings[109];// Hour |
9826 else | 9801 else |
9827 v12 = pGlobalTXT_LocalizationStrings[110];// Hours | 9802 v12 = pGlobalTXT_LocalizationStrings[110];// Hours |
9828 v20 = v12; | 9803 sprintf(pTmpBuf, "%lu %s", v10 + 1, v12); |
9829 v17 = v10 + 1; | 9804 pWindow.uFrameY = v25 + pWindow.uFrameHeight + 4; |
9830 goto LABEL_25; | 9805 pWindow.DrawTitleText(pSpellFont, 0, 0, 1, pTmpBuf, 3); |
9806 goto LABEL_29; | |
9831 } | 9807 } |
9832 } | 9808 } |
9833 v13 = pGlobalTXT_LocalizationStrings[56]; // Day | 9809 v13 = pGlobalTXT_LocalizationStrings[56]; // Day |
9834 goto LABEL_24; | 9810 sprintf(pTmpBuf, "%lu %s", v11 + 1, v13); |
9811 pWindow.uFrameY = v25 + pWindow.uFrameHeight + 4; | |
9812 pWindow.DrawTitleText(pSpellFont, 0, 0, 1, pTmpBuf, 3); | |
9813 goto LABEL_29; | |
9835 } | 9814 } |
9836 LABEL_30: | 9815 LABEL_30: |
9837 if ( byte_506360 ) | 9816 if ( byte_506360 ) |
9838 { | 9817 { |
9839 /*result = pMessageQueue_50CBD0->uNumMessages; | 9818 /*result = pMessageQueue_50CBD0->uNumMessages; |
9840 if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) | 9819 if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) |
9841 { | 9820 { |
9842 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)181; | 9821 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_CloseAfterInstallBeacon; |
9843 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; | 9822 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; |
9844 result = 3 * pMessageQueue_50CBD0->uNumMessages + 3; | 9823 result = 3 * pMessageQueue_50CBD0->uNumMessages + 3; |
9845 *(&pMessageQueue_50CBD0->uNumMessages + result) = 0; | 9824 *(&pMessageQueue_50CBD0->uNumMessages + result) = 0; |
9846 ++pMessageQueue_50CBD0->uNumMessages; | 9825 ++pMessageQueue_50CBD0->uNumMessages; |
9847 }*/ | 9826 }*/ |
9848 pMessageQueue_50CBD0->AddMessage(UIMSG_B5, 0, 0); | 9827 pMessageQueue_50CBD0->AddMessage(UIMSG_CloseAfterInstallBeacon, 0, 0); |
9849 } | 9828 } |
9850 return result; | 9829 return result; |
9851 } | 9830 } |
9852 | 9831 |
9853 | 9832 |
10305 //v0 = (GUIWindow *)&pWindowList_at_506F50_minus1_indexing[21 * pVisibleWindowsIdxs[i]]; | 10284 //v0 = (GUIWindow *)&pWindowList_at_506F50_minus1_indexing[21 * pVisibleWindowsIdxs[i]]; |
10306 pWindow = &pWindowList[pVisibleWindowsIdxs[i] - 1]; | 10285 pWindow = &pWindowList[pVisibleWindowsIdxs[i] - 1]; |
10307 pWindowType = pWindow->eWindowType; | 10286 pWindowType = pWindow->eWindowType; |
10308 switch (pWindow->eWindowType) | 10287 switch (pWindow->eWindowType) |
10309 { | 10288 { |
10310 case WINDOW_MainMenu_Load: | 10289 case WINDOW_MainMenu_Load: |
10311 { | 10290 { |
10312 GameUI_MainMenu_DrawLoad(); | 10291 GameUI_MainMenu_DrawLoad(); |
10313 break; | 10292 break; |
10314 } | 10293 } |
10315 case WINDOW_5E: // window that initiates savegame loading | 10294 case WINDOW_SaveLoadBtn: |
10316 { | 10295 { |
10317 if (pWindow->Hint != (char *)1) | 10296 if (pWindow->Hint != (char *)1) |
10318 pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0); | 10297 pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0); |
10319 auto pGUIButton3 = (GUIButton *)pWindow->ptr_1C; | 10298 auto pGUIButton3 = (GUIButton *)pWindow->ptr_1C; |
10320 pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, pGUIButton3->pTextures[0]); | 10299 pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, pGUIButton3->pTextures[0]); |
10321 pHint = pWindow->Hint; | 10300 pHint = pWindow->Hint; |
10322 viewparams->bRedrawGameUI = 1; | 10301 viewparams->bRedrawGameUI = 1; |
10323 if ( pHint && pHint != (char *)1 ) | 10302 if ( pHint && pHint != (char *)1 ) |
10324 pGUIButton3->DrawLabel(pHint, pFontCreate, 0, 0); | 10303 pGUIButton3->DrawLabel(pHint, pFontCreate, 0, 0); |
10325 pWindow->Release(); | 10304 pWindow->Release(); |
10326 if (pCurrentScreen == SCREEN_SAVEGAME) | 10305 if (pCurrentScreen == SCREEN_SAVEGAME) |
10327 pMessageQueue_50CBD0->AddMessage(UIMSG_SaveGame, 0, 0); | 10306 pMessageQueue_50CBD0->AddMessage(UIMSG_SaveGame, 0, 0); |
10328 else | 10307 else |
10329 pMessageQueue_50CBD0->AddMessage(UIMSG_LoadGame, 0, 0); | 10308 pMessageQueue_50CBD0->AddMessage(UIMSG_LoadGame, 0, 0); |
10330 break; | 10309 break; |
10331 } | 10310 } |
10332 case WINDOW_3: | 10311 case WINDOW_OptionsButtons: |
10333 { | 10312 { |
10334 pTexture = (Texture *)(uTextureID_Options != -1 ? &pIcons_LOD->pTextures[uTextureID_Options] : 0);//pWindowType == 3 (0x3) | 10313 pTexture = (Texture *)(uTextureID_Options != -1 ? &pIcons_LOD->pTextures[uTextureID_Options] : 0); |
10335 pY = pViewport->uViewportTL_Y; | 10314 pY = pViewport->uViewportTL_Y; |
10336 pX = pViewport->uViewportTL_X; | 10315 pX = pViewport->uViewportTL_X; |
10337 pRenderer->DrawTextureIndexed(pX, pY, pTexture); | 10316 pRenderer->DrawTextureIndexed(pX, pY, pTexture); |
10338 viewparams->bRedrawGameUI = 1; | 10317 viewparams->bRedrawGameUI = 1; |
10339 break; | 10318 break; |
10406 case WINDOW_KeyMappingOptions: | 10385 case WINDOW_KeyMappingOptions: |
10407 { | 10386 { |
10408 GameMenuUI_DrawKeyBindings(); | 10387 GameMenuUI_DrawKeyBindings(); |
10409 break; | 10388 break; |
10410 } | 10389 } |
10411 case WINDOW_17: | 10390 case WINDOW_SaveLoadButtons: |
10412 { | 10391 { |
10413 sub_4606FE(); | 10392 sub_4606FE(); |
10414 break; | 10393 break; |
10415 } | 10394 } |
10416 case WINDOW_CastSpell_InInventory: | 10395 case WINDOW_CastSpell_InInventory: |
11470 i->uZ = 0; | 11449 i->uZ = 0; |
11471 i->uY = 0; | 11450 i->uY = 0; |
11472 i->uX = 0; | 11451 i->uX = 0; |
11473 } | 11452 } |
11474 } | 11453 } |
11475 pBtn_Up = pGUIWindow_CurrentMenu->CreateButton( | 11454 pBtn_Up = pGUIWindow_CurrentMenu->CreateButton(438, 46, (uTextureID_ar_up_up != -1 ? pIcons_LOD->pTextures[uTextureID_ar_up_up].uTextureWidth : 24), |
11476 0x1B6u, | |
11477 0x2Eu, | |
11478 (uTextureID_ar_up_up != -1 ? pIcons_LOD->pTextures[uTextureID_ar_up_up].uTextureWidth : 24), | |
11479 (uTextureID_ar_up_up != -1 ? pIcons_LOD->pTextures[uTextureID_ar_up_up].uTextureHeight : 26), | 11455 (uTextureID_ar_up_up != -1 ? pIcons_LOD->pTextures[uTextureID_ar_up_up].uTextureHeight : 26), |
11480 1, | 11456 1, 0, UIMSG_ClickAwardsUpBtn, 0, 0, "", (Texture *)(uTextureID_ar_up_up != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_ar_up_up] : 0), |
11481 0, | 11457 uTextureID_ar_up_dn != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_ar_up_dn] : 0, 0); |
11482 UIMSG_A9, 0, | 11458 pBtn_Down = pGUIWindow_CurrentMenu->CreateButton(438, 292, (uTextureID_ar_dn_up != -1 ? pIcons_LOD->pTextures[uTextureID_ar_dn_up].uTextureWidth : 24), |
11483 0, | |
11484 "", | |
11485 (Texture *)(uTextureID_ar_up_up != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_ar_up_up] : 0), | |
11486 uTextureID_ar_up_dn != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_ar_up_dn] : 0, | |
11487 0); | |
11488 pBtn_Down = pGUIWindow_CurrentMenu->CreateButton( | |
11489 0x1B6u, | |
11490 0x124u, | |
11491 (uTextureID_ar_dn_up != -1 ? pIcons_LOD->pTextures[uTextureID_ar_dn_up].uTextureWidth : 24), | |
11492 (uTextureID_ar_dn_up != -1 ? pIcons_LOD->pTextures[uTextureID_ar_dn_up].uTextureHeight : 26), | 11459 (uTextureID_ar_dn_up != -1 ? pIcons_LOD->pTextures[uTextureID_ar_dn_up].uTextureHeight : 26), |
11493 1, | 11460 1, 0, UIMSG_ClickAwardsDownBtn, 0, 0, "", (Texture *)(uTextureID_ar_dn_up != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_ar_dn_up] : 0), |
11494 0, | 11461 uTextureID_ar_dn_dn != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_ar_dn_dn] : 0, 0); |
11495 UIMSG_AA, 0, | 11462 ptr_507BA4 = pGUIWindow_CurrentMenu->CreateButton(440, 62, 16, 232, 1, 0, UIMSG_C0, 0, 0, "", 0); |
11496 0, | |
11497 "", | |
11498 (Texture *)(uTextureID_ar_dn_up != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_ar_dn_up] : 0), | |
11499 uTextureID_ar_dn_dn != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_ar_dn_dn] : 0, | |
11500 0); | |
11501 ptr_507BA4 = pGUIWindow_CurrentMenu->CreateButton( | |
11502 0x1B8u, | |
11503 0x3Eu, | |
11504 0x10u, | |
11505 0xE8u, | |
11506 1, | |
11507 0, | |
11508 UIMSG_C0, 0, | |
11509 0, | |
11510 "", | |
11511 0); | |
11512 } | 11463 } |
11513 } | 11464 } |
11514 | 11465 |
11515 | 11466 |
11516 | 11467 |