comparison Indoor.cpp @ 1479:59d1da1863df

Rename DECORATION_FLAGS to DECORATION_DESC_FLAGS.
author yoctozepto
date Wed, 28 Aug 2013 22:02:03 +0200
parents 7ef4b64f6329
children a27cdb3d753e
comparison
equal deleted inserted replaced
1478:251111bac49f 1479:59d1da1863df
4987 if (v2->field_2 & 0x20) 4987 if (v2->field_2 & 0x20)
4988 return; 4988 return;
4989 4989
4990 v3 = &pDecorationList->pDecorations[v2->uDecorationDescID]; 4990 v3 = &pDecorationList->pDecorations[v2->uDecorationDescID];
4991 v4 = v3->uFlags; 4991 v4 = v3->uFlags;
4992 if (v3->uFlags & DECORATION_EMITS_FIRE) 4992 if (v3->uFlags & DECORATION_DESC_EMITS_FIRE)
4993 { 4993 {
4994 memset(&local_0, 0, 0x68u); // fire, like at the Pit's tavern 4994 memset(&local_0, 0, 0x68u); // fire, like at the Pit's tavern
4995 v5 = (double)v2->vPosition.x; 4995 v5 = (double)v2->vPosition.x;
4996 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; 4996 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8;
4997 local_0.uDiffuse = 0xFF3C1E; 4997 local_0.uDiffuse = 0xFF3C1E;
5007 pGame->pParticleEngine->AddParticle(&local_0); 5007 pGame->pParticleEngine->AddParticle(&local_0);
5008 return; 5008 return;
5009 } 5009 }
5010 5010
5011 5011
5012 if (v4 & DECORATION_DONT_DRAW) 5012 if (v4 & DECORATION_DESC_DONT_DRAW)
5013 return; 5013 return;
5014 5014
5015 v6 = v2->vPosition.x; 5015 v6 = v2->vPosition.x;
5016 v7 = v2->vPosition.z; 5016 v7 = v2->vPosition.z;
5017 a2 = v2->vPosition.y; 5017 a2 = v2->vPosition.y;