comparison mm7_data.h @ 629:59713bb36033

houses func moved to uihouses
author Gloval
date Sun, 10 Mar 2013 20:57:52 +0400
parents bd9f43d4fc3d
children ccf8b4815a1f
comparison
equal deleted inserted replaced
628:42c86e195ff0 629:59713bb36033
1314 extern int dword_576E28; // weak 1314 extern int dword_576E28; // weak
1315 extern int dword_576E2C; // weak 1315 extern int dword_576E2C; // weak
1316 extern __int64 _5773B8_event_timer; // weak 1316 extern __int64 _5773B8_event_timer; // weak
1317 extern int dword_5773C0; // weak 1317 extern int dword_5773C0; // weak
1318 1318
1319 extern int dword_591080; // weak 1319
1320 extern int dword_591084; // weak 1320 extern int dword_591084; // weak
1321 extern struct Actor *pDialogue_SpeakingActor; 1321 extern struct Actor *pDialogue_SpeakingActor;
1322 extern unsigned int uDialogueType; 1322 extern unsigned int uDialogueType;
1323 extern signed int sDialogue_SpeakingActorNPC_ID; 1323 extern signed int sDialogue_SpeakingActorNPC_ID;
1324 extern struct LevelDecoration *_591094_decoration; 1324 extern struct LevelDecoration *_591094_decoration;
1331 extern int dword_591174_teleportz; // weak 1331 extern int dword_591174_teleportz; // weak
1332 extern int dword_591178_teleporty; // weak 1332 extern int dword_591178_teleporty; // weak
1333 extern int dword_59117C_teleportx; // weak 1333 extern int dword_59117C_teleportx; // weak
1334 extern char byte_591180[600]; // idb 1334 extern char byte_591180[600]; // idb
1335 extern struct NPCData *HouseNPCData[6]; 1335 extern struct NPCData *HouseNPCData[6];
1336 extern int pDialogueNPCCount; 1336
1337 extern struct Texture *pDialogueNPCPortraits[6];
1338 extern int uNumDialogueNPCPortraits; // weak
1339 extern struct Texture *pTexture_591428; 1337 extern struct Texture *pTexture_591428;
1340 extern struct Texture *pTexture_outside; // idb 1338 extern struct Texture *pTexture_outside; // idb
1341 extern struct Texture *pTexture_Dialogue_Background; 1339 extern struct Texture *pTexture_Dialogue_Background;
1342 extern _UNKNOWN unk_597F10; // weak 1340 extern _UNKNOWN unk_597F10; // weak
1343 extern int start_event_seq_number; // weak 1341 extern int start_event_seq_number; // weak
1365 extern int bForceDrawStatusBar; // weak 1363 extern int bForceDrawStatusBar; // weak
1366 extern int dword_5C35C0; // weak 1364 extern int dword_5C35C0; // weak
1367 extern int bDialogueUI_InitializeActor_NPC_ID; // weak 1365 extern int bDialogueUI_InitializeActor_NPC_ID; // weak
1368 extern int dword_5C35C8; // weak 1366 extern int dword_5C35C8; // weak
1369 extern char *p2DEventsTXT_Raw; 1367 extern char *p2DEventsTXT_Raw;
1370 extern int uHouse_ExitPic; // weak 1368
1371 extern int dword_5C35D4; // weak 1369 extern int dword_5C35D4; // weak
1372 extern char *aAMPMNames[2]; 1370 extern char *aAMPMNames[2];
1373 extern char byte_5C45AF[]; // weak 1371 extern char byte_5C45AF[]; // weak
1374 extern char pTmpBuf3[]; 1372 extern char pTmpBuf3[];
1375 extern char pFinalMessage[4096]; // idb 1373 extern char pFinalMessage[4096]; // idb
1575 extern int dword_72371C[]; // weak 1573 extern int dword_72371C[]; // weak
1576 extern const char *pScrolls[82]; 1574 extern const char *pScrolls[82];
1577 extern int dword_723E80_award_related[]; // weak 1575 extern int dword_723E80_award_related[]; // weak
1578 extern int dword_723E84[]; // weak 1576 extern int dword_723E84[]; // weak
1579 extern int dword_7241C8; // weak 1577 extern int dword_7241C8; // weak
1580 extern struct NPCStats *pNPCStats; 1578
1581 extern char *aNPCProfessionNames[59]; 1579 extern char *aNPCProfessionNames[59];
1582 extern char *pAwardsTXT_Raw; 1580 extern char *pAwardsTXT_Raw;
1583 extern char *pScrollsTXT_Raw; 1581 extern char *pScrollsTXT_Raw;
1584 extern char *pMerchantsTXT_Raw; 1582 extern char *pMerchantsTXT_Raw;
1585 extern const char *pMerchantsBuyPhrases[7]; 1583 extern const char *pMerchantsBuyPhrases[7];
2298 char *__thiscall sub_4B1523(int *_this); 2296 char *__thiscall sub_4B1523(int *_this);
2299 bool __cdecl sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win(); 2297 bool __cdecl sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win();
2300 void __cdecl sub_4B1A2D(); 2298 void __cdecl sub_4B1A2D();
2301 void __stdcall RestAndHeal(__int64 uNumMinutes); // idb 2299 void __stdcall RestAndHeal(__int64 uNumMinutes); // idb
2302 void __cdecl sub_4B1D27(); 2300 void __cdecl sub_4B1D27();
2303 void __fastcall HousePlaySomeSound(unsigned int uHouseID, int a2); // idb 2301
2304 void __cdecl sub_4B1ECE(); 2302 void __cdecl sub_4B1ECE();
2305 void __fastcall ClickNPCTopic(signed int uMessageParam); 2303 void __fastcall ClickNPCTopic(signed int uMessageParam);
2306 char *__thiscall _4B254D_SkillMasteryTeacher(int _this); 2304 char *__thiscall _4B254D_SkillMasteryTeacher(int _this);
2307 const char * ContractSelectText(int pEventCode); 2305 const char * ContractSelectText(int pEventCode);
2308 char __cdecl SimpleHouseAndBoatsDialog(); 2306 char __cdecl SimpleHouseAndBoatsDialog();
2316 void __fastcall sub_4B3FE5(int a4); 2314 void __fastcall sub_4B3FE5(int a4);
2317 void NPCHireableDialogPrepare(); 2315 void NPCHireableDialogPrepare();
2318 void _4B4224_UpdateNPCTopics(int _this); 2316 void _4B4224_UpdateNPCTopics(int _this);
2319 char __fastcall DrawTextAtStatusBar(const char *Str, int a5); 2317 char __fastcall DrawTextAtStatusBar(const char *Str, int a5);
2320 int __fastcall sub_4B46F8(int a1); 2318 int __fastcall sub_4B46F8(int a1);
2321 int __cdecl TrainingDialog(); 2319
2322 char *__cdecl JailDialog();
2323 void MagicShopDialog();
2324 void GuildDialog();
2325 int __cdecl sub_4B6478();
2326 bool __fastcall sub_4B68EA(int a1);
2327 void __cdecl TravelByTransport();
2328 void TempleDialog();
2329 void __cdecl TownHallDialog();
2330 void __cdecl BankDialog();
2331 void __cdecl TavernDialog();
2332
2333 void __cdecl WeaponShopDialog();
2334 POINT *__cdecl AlchemistDialog();
2335 void __cdecl ArmorShopDialog();
2336 signed int __fastcall sub_4BB756(signed int a1); 2320 signed int __fastcall sub_4BB756(signed int a1);
2337 const char *sub_4BBA85_bounties(); 2321 const char *sub_4BBA85_bounties();
2338 void __cdecl sub_4BBCDD(); 2322 void __cdecl sub_4BBCDD();
2339 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z); // idb 2323 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z); // idb
2340 void __cdecl ArenaFight(); 2324 void __cdecl ArenaFight();