Mercurial > mm7
comparison mm7_data.h @ 629:59713bb36033
houses func moved to uihouses
author | Gloval |
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date | Sun, 10 Mar 2013 20:57:52 +0400 |
parents | bd9f43d4fc3d |
children | ccf8b4815a1f |
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628:42c86e195ff0 | 629:59713bb36033 |
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1314 extern int dword_576E28; // weak | 1314 extern int dword_576E28; // weak |
1315 extern int dword_576E2C; // weak | 1315 extern int dword_576E2C; // weak |
1316 extern __int64 _5773B8_event_timer; // weak | 1316 extern __int64 _5773B8_event_timer; // weak |
1317 extern int dword_5773C0; // weak | 1317 extern int dword_5773C0; // weak |
1318 | 1318 |
1319 extern int dword_591080; // weak | 1319 |
1320 extern int dword_591084; // weak | 1320 extern int dword_591084; // weak |
1321 extern struct Actor *pDialogue_SpeakingActor; | 1321 extern struct Actor *pDialogue_SpeakingActor; |
1322 extern unsigned int uDialogueType; | 1322 extern unsigned int uDialogueType; |
1323 extern signed int sDialogue_SpeakingActorNPC_ID; | 1323 extern signed int sDialogue_SpeakingActorNPC_ID; |
1324 extern struct LevelDecoration *_591094_decoration; | 1324 extern struct LevelDecoration *_591094_decoration; |
1331 extern int dword_591174_teleportz; // weak | 1331 extern int dword_591174_teleportz; // weak |
1332 extern int dword_591178_teleporty; // weak | 1332 extern int dword_591178_teleporty; // weak |
1333 extern int dword_59117C_teleportx; // weak | 1333 extern int dword_59117C_teleportx; // weak |
1334 extern char byte_591180[600]; // idb | 1334 extern char byte_591180[600]; // idb |
1335 extern struct NPCData *HouseNPCData[6]; | 1335 extern struct NPCData *HouseNPCData[6]; |
1336 extern int pDialogueNPCCount; | 1336 |
1337 extern struct Texture *pDialogueNPCPortraits[6]; | |
1338 extern int uNumDialogueNPCPortraits; // weak | |
1339 extern struct Texture *pTexture_591428; | 1337 extern struct Texture *pTexture_591428; |
1340 extern struct Texture *pTexture_outside; // idb | 1338 extern struct Texture *pTexture_outside; // idb |
1341 extern struct Texture *pTexture_Dialogue_Background; | 1339 extern struct Texture *pTexture_Dialogue_Background; |
1342 extern _UNKNOWN unk_597F10; // weak | 1340 extern _UNKNOWN unk_597F10; // weak |
1343 extern int start_event_seq_number; // weak | 1341 extern int start_event_seq_number; // weak |
1365 extern int bForceDrawStatusBar; // weak | 1363 extern int bForceDrawStatusBar; // weak |
1366 extern int dword_5C35C0; // weak | 1364 extern int dword_5C35C0; // weak |
1367 extern int bDialogueUI_InitializeActor_NPC_ID; // weak | 1365 extern int bDialogueUI_InitializeActor_NPC_ID; // weak |
1368 extern int dword_5C35C8; // weak | 1366 extern int dword_5C35C8; // weak |
1369 extern char *p2DEventsTXT_Raw; | 1367 extern char *p2DEventsTXT_Raw; |
1370 extern int uHouse_ExitPic; // weak | 1368 |
1371 extern int dword_5C35D4; // weak | 1369 extern int dword_5C35D4; // weak |
1372 extern char *aAMPMNames[2]; | 1370 extern char *aAMPMNames[2]; |
1373 extern char byte_5C45AF[]; // weak | 1371 extern char byte_5C45AF[]; // weak |
1374 extern char pTmpBuf3[]; | 1372 extern char pTmpBuf3[]; |
1375 extern char pFinalMessage[4096]; // idb | 1373 extern char pFinalMessage[4096]; // idb |
1575 extern int dword_72371C[]; // weak | 1573 extern int dword_72371C[]; // weak |
1576 extern const char *pScrolls[82]; | 1574 extern const char *pScrolls[82]; |
1577 extern int dword_723E80_award_related[]; // weak | 1575 extern int dword_723E80_award_related[]; // weak |
1578 extern int dword_723E84[]; // weak | 1576 extern int dword_723E84[]; // weak |
1579 extern int dword_7241C8; // weak | 1577 extern int dword_7241C8; // weak |
1580 extern struct NPCStats *pNPCStats; | 1578 |
1581 extern char *aNPCProfessionNames[59]; | 1579 extern char *aNPCProfessionNames[59]; |
1582 extern char *pAwardsTXT_Raw; | 1580 extern char *pAwardsTXT_Raw; |
1583 extern char *pScrollsTXT_Raw; | 1581 extern char *pScrollsTXT_Raw; |
1584 extern char *pMerchantsTXT_Raw; | 1582 extern char *pMerchantsTXT_Raw; |
1585 extern const char *pMerchantsBuyPhrases[7]; | 1583 extern const char *pMerchantsBuyPhrases[7]; |
2298 char *__thiscall sub_4B1523(int *_this); | 2296 char *__thiscall sub_4B1523(int *_this); |
2299 bool __cdecl sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win(); | 2297 bool __cdecl sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win(); |
2300 void __cdecl sub_4B1A2D(); | 2298 void __cdecl sub_4B1A2D(); |
2301 void __stdcall RestAndHeal(__int64 uNumMinutes); // idb | 2299 void __stdcall RestAndHeal(__int64 uNumMinutes); // idb |
2302 void __cdecl sub_4B1D27(); | 2300 void __cdecl sub_4B1D27(); |
2303 void __fastcall HousePlaySomeSound(unsigned int uHouseID, int a2); // idb | 2301 |
2304 void __cdecl sub_4B1ECE(); | 2302 void __cdecl sub_4B1ECE(); |
2305 void __fastcall ClickNPCTopic(signed int uMessageParam); | 2303 void __fastcall ClickNPCTopic(signed int uMessageParam); |
2306 char *__thiscall _4B254D_SkillMasteryTeacher(int _this); | 2304 char *__thiscall _4B254D_SkillMasteryTeacher(int _this); |
2307 const char * ContractSelectText(int pEventCode); | 2305 const char * ContractSelectText(int pEventCode); |
2308 char __cdecl SimpleHouseAndBoatsDialog(); | 2306 char __cdecl SimpleHouseAndBoatsDialog(); |
2316 void __fastcall sub_4B3FE5(int a4); | 2314 void __fastcall sub_4B3FE5(int a4); |
2317 void NPCHireableDialogPrepare(); | 2315 void NPCHireableDialogPrepare(); |
2318 void _4B4224_UpdateNPCTopics(int _this); | 2316 void _4B4224_UpdateNPCTopics(int _this); |
2319 char __fastcall DrawTextAtStatusBar(const char *Str, int a5); | 2317 char __fastcall DrawTextAtStatusBar(const char *Str, int a5); |
2320 int __fastcall sub_4B46F8(int a1); | 2318 int __fastcall sub_4B46F8(int a1); |
2321 int __cdecl TrainingDialog(); | 2319 |
2322 char *__cdecl JailDialog(); | |
2323 void MagicShopDialog(); | |
2324 void GuildDialog(); | |
2325 int __cdecl sub_4B6478(); | |
2326 bool __fastcall sub_4B68EA(int a1); | |
2327 void __cdecl TravelByTransport(); | |
2328 void TempleDialog(); | |
2329 void __cdecl TownHallDialog(); | |
2330 void __cdecl BankDialog(); | |
2331 void __cdecl TavernDialog(); | |
2332 | |
2333 void __cdecl WeaponShopDialog(); | |
2334 POINT *__cdecl AlchemistDialog(); | |
2335 void __cdecl ArmorShopDialog(); | |
2336 signed int __fastcall sub_4BB756(signed int a1); | 2320 signed int __fastcall sub_4BB756(signed int a1); |
2337 const char *sub_4BBA85_bounties(); | 2321 const char *sub_4BBA85_bounties(); |
2338 void __cdecl sub_4BBCDD(); | 2322 void __cdecl sub_4BBCDD(); |
2339 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z); // idb | 2323 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z); // idb |
2340 void __cdecl ArenaFight(); | 2324 void __cdecl ArenaFight(); |