comparison GUI/UI/UiGame.cpp @ 2516:56b6d74ce716

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author Ritor1
date Thu, 02 Oct 2014 22:01:06 +0600
parents 491f0babd563
children c7264ab7132f
comparison
equal deleted inserted replaced
2515:b96f6cb1855d 2516:56b6d74ce716
1909 //draw arrow on the minimap(include. Ritor1) 1909 //draw arrow on the minimap(include. Ritor1)
1910 uint arrow_idx; 1910 uint arrow_idx;
1911 unsigned int rotate = pParty->sRotationY & stru_5C6E00->uDoublePiMask; 1911 unsigned int rotate = pParty->sRotationY & stru_5C6E00->uDoublePiMask;
1912 if ( (signed int)rotate <= 1920 ) 1912 if ( (signed int)rotate <= 1920 )
1913 arrow_idx = 6; 1913 arrow_idx = 6;
1914 else if ( (signed int)rotate < 1664 ) 1914 if ( (signed int)rotate < 1664 )
1915 arrow_idx = 5; 1915 arrow_idx = 5;
1916 else if ( (signed int)rotate <= 1408 ) 1916 if ( (signed int)rotate <= 1408 )
1917 arrow_idx = 4; 1917 arrow_idx = 4;
1918 else if ( (signed int)rotate < 1152 ) 1918 if ( (signed int)rotate < 1152 )
1919 arrow_idx = 3; 1919 arrow_idx = 3;
1920 else if ( (signed int)rotate <= 896 ) 1920 if ( (signed int)rotate <= 896 )
1921 arrow_idx = 2; 1921 arrow_idx = 2;
1922 else if ( (signed int)rotate < 640 ) 1922 if ( (signed int)rotate < 640 )
1923 arrow_idx = 1; 1923 arrow_idx = 1;
1924 else if ( (signed int)rotate <= 384 ) 1924 if ( (signed int)rotate <= 384 )
1925 arrow_idx = 0; 1925 arrow_idx = 0;
1926 else if ( (signed int)rotate < 128 || (signed int)rotate > 1920 ) 1926 if ( (signed int)rotate < 128 || (signed int)rotate > 1920 )
1927 arrow_idx = 7; 1927 arrow_idx = 7;
1928 pRenderer->DrawTextureTransparent(uCenterX - 3, uCenterY - 3, pIcons_LOD->GetTexture(pTextureIDs_pMapDirs[arrow_idx]));//стрелка 1928 pRenderer->DrawTextureTransparent(uCenterX - 3, uCenterY - 3, pIcons_LOD->GetTexture(pTextureIDs_pMapDirs[arrow_idx]));//стрелка
1929 1929
1930 //draw objects on the minimap 1930 //draw objects on the minimap
1931 if ( bWizardEyeActive ) 1931 if ( bWizardEyeActive )