comparison SpriteObject.cpp @ 2085:52abdea20b9e

Door_switch_animation
author Ritor1
date Wed, 11 Dec 2013 23:12:54 +0600
parents a290d9fbdc95
children 7f403ebf619f
comparison
equal deleted inserted replaced
2068:a290d9fbdc95 2085:52abdea20b9e
204 } 204 }
205 205
206 //----- (00471C03) -------------------------------------------------------- 206 //----- (00471C03) --------------------------------------------------------
207 void SpriteObject::UpdateObject_fn0_ODM(unsigned int uLayingItemID) 207 void SpriteObject::UpdateObject_fn0_ODM(unsigned int uLayingItemID)
208 { 208 {
209 //SpriteObject *v1; // esi@1
210 ObjectDesc *object; // ebx@1 209 ObjectDesc *object; // ebx@1
211 signed int v3; // edx@1
212 int v4; // ecx@1
213 int v5; // ST04_4@1
214 int v6; // eax@1 210 int v6; // eax@1
215 int v7; // ecx@1 211 int v7; // ecx@1
216 int v8; // edi@1 212 int v8; // edi@1
217 int v9; // eax@4 213 int v9; // eax@4
218 __int16 v10; // ax@7
219 int v11; // edx@11
220 int v12; // ecx@11
221 signed int v13; // edx@14
222 signed int v14; // edx@16
223 int v15; // eax@24
224 int v16; // eax@25
225 int v17; // ST10_4@25 214 int v17; // ST10_4@25
226 signed int v18; // eax@25 215 //signed int v19; // eax@28
227 signed int v19; // eax@28 216 //Actor *v20; // edi@31
228 Actor *v20; // edi@31
229 int v21; // eax@41 217 int v21; // eax@41
230 int v22; // ecx@43 218 int v22; // ecx@43
231 __int16 v23; // bx@45 219 __int16 v23; // bx@45
232 char v24; // al@46 220 char v24; // al@46
233 signed int i; // edi@50 221 signed int i; // edi@50
234 int v26; // edi@52 222 int v26; // edi@52
235 int v27; // eax@52 223 int v27; // eax@52
236 __int16 v28; // cx@55 224 __int16 v28; // cx@55
237 int v29; // eax@55 225 int v29; // eax@55
238 signed int v30; // edi@59 226 //signed int v30; // edi@59
239 BSPModel *v31; // ecx@61 227 BSPModel *bmodel; // ecx@61
240 ODMFace *v32; // edi@61 228 ODMFace *face; // edi@61
241 int v33; // eax@62 229 int v33; // eax@62
242 int v34; // ecx@62 230 int v34; // ecx@62
243 int v35; // eax@63 231 int v35; // eax@63
244 int v36; // ecx@67 232 int v36; // ecx@67
245 __int16 v37; // ax@67 233 __int16 v37; // ax@67
246 int v38; // eax@72 234 int v38; // eax@72
247 int v39; // eax@72 235 //int v39; // eax@72
248 unsigned __int64 v40; // qax@72 236 unsigned __int64 v40; // qax@72
249 int v41; // eax@72 237 int v41; // eax@72
250 unsigned __int8 v42; // sf@74 238 unsigned __int8 v42; // sf@74
251 unsigned __int8 v43; // of@74 239 unsigned __int8 v43; // of@74
252 int v44; // eax@77 240 int v44; // eax@77
256 enum TEXTURE_TYPE v48; // [sp-4h] [bp-ACh]@46 244 enum TEXTURE_TYPE v48; // [sp-4h] [bp-ACh]@46
257 int v49; // [sp+Ch] [bp-9Ch]@52 245 int v49; // [sp+Ch] [bp-9Ch]@52
258 int v50; // [sp+10h] [bp-98h]@52 246 int v50; // [sp+10h] [bp-98h]@52
259 Vec3_int_ v51; // [sp+14h] [bp-94h]@11 247 Vec3_int_ v51; // [sp+14h] [bp-94h]@11
260 Particle_sw Dst; // [sp+20h] [bp-88h]@45 248 Particle_sw Dst; // [sp+20h] [bp-88h]@45
261 unsigned int uLayingItemID_; // [sp+88h] [bp-20h]@1
262 int v54; // [sp+8Ch] [bp-1Ch]@1 249 int v54; // [sp+8Ch] [bp-1Ch]@1
263 int v55; // [sp+90h] [bp-18h]@1 250 int v55; // [sp+90h] [bp-18h]@1
264 int v56; // [sp+94h] [bp-14h]@11 251 int v56; // [sp+94h] [bp-14h]@11
265 int v57; // [sp+98h] [bp-10h]@1 252 int v57; // [sp+98h] [bp-10h]@1
266 int v58; // [sp+9Ch] [bp-Ch]@1 253 int v58; // [sp+9Ch] [bp-Ch]@1
267 int on_water; // [sp+A0h] [bp-8h]@1 254 int on_water; // [sp+A0h] [bp-8h]@1
268 int v60; // [sp+A4h] [bp-4h]@11 255 int v60; // [sp+A4h] [bp-4h]@11
269 256
270 uLayingItemID_ = uLayingItemID;
271 //v1 = &pSpriteObjects[uLayingItemID];
272 v58 = 0; 257 v58 = 0;
273 object = &pObjectList->pObjects[pSpriteObjects[uLayingItemID].uObjectDescID]; 258 object = &pObjectList->pObjects[pSpriteObjects[uLayingItemID].uObjectDescID];
274 v57 = IsTerrainSlopeTooHigh(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y); 259 v57 = IsTerrainSlopeTooHigh(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y);
275 v3 = pSpriteObjects[uLayingItemID].vPosition.y;
276 v4 = pSpriteObjects[uLayingItemID].vPosition.x;
277 v5 = object->uHeight;
278 v55 = 0; 260 v55 = 0;
279 v6 = ODM_GetFloorLevel(v4, v3, pSpriteObjects[uLayingItemID].vPosition.z, v5, &on_water, &v55, 0); 261 v6 = ODM_GetFloorLevel(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, object->uHeight, &on_water, &v55, 0);
280 v7 = v6; 262 v7 = v6;
281 v54 = v6; 263 v54 = v6;
282 v8 = v6 + 1; 264 v8 = v6 + 1;
283 if ( pSpriteObjects[uLayingItemID].vPosition.z <= v6 + 1 ) 265 if ( pSpriteObjects[uLayingItemID].vPosition.z <= v6 + 1 )
284 { 266 {
285 if ( on_water ) 267 if ( on_water )
286 { 268 {
287 v9 = v6 + 60; 269 v9 = v6 + 60;
288 if ( v55 ) 270 if ( v55 )
289 v9 = v7 + 30; 271 v9 = v6 + 30;
290 sub_42F960_create_object(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, v9); 272 sub_42F960_create_object(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, v9);
291 SpriteObject::OnInteraction(uLayingItemID_); 273 SpriteObject::OnInteraction(uLayingItemID);
292 } 274 }
293 } 275 }
294 else 276 else
295 { 277 {
296 v58 = 1; 278 v58 = 1;
297 } 279 }
298 v10 = object->uFlags;
299 if ( !(object->uFlags & OBJECT_DESC_NO_GRAVITY) ) 280 if ( !(object->uFlags & OBJECT_DESC_NO_GRAVITY) )
300 { 281 {
301 if ( v58 ) 282 if ( v58 )
302 { 283 {
303 pSpriteObjects[uLayingItemID].vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); 284 pSpriteObjects[uLayingItemID].vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength();
304 goto LABEL_13; 285 goto LABEL_13;
305 } 286 }
306 if ( v57 ) 287 if ( v57 )
307 { 288 {
308 v11 = pSpriteObjects[uLayingItemID].vPosition.y;
309 v12 = pSpriteObjects[uLayingItemID].vPosition.x;
310 pSpriteObjects[uLayingItemID].vPosition.z = v8; 289 pSpriteObjects[uLayingItemID].vPosition.z = v8;
311 ODM_GetTerrainNormalAt(v12, v11, &v51); 290 ODM_GetTerrainNormalAt(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, &v51);
312 pSpriteObjects[uLayingItemID].vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); 291 pSpriteObjects[uLayingItemID].vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength();
313 v56 = abs(v51.y * pSpriteObjects[uLayingItemID].vVelocity.y + v51.z * pSpriteObjects[uLayingItemID].vVelocity.z + v51.x * pSpriteObjects[uLayingItemID].vVelocity.x) >> 16; 292 v56 = abs(v51.y * pSpriteObjects[uLayingItemID].vVelocity.y + v51.z * pSpriteObjects[uLayingItemID].vVelocity.z + v51.x * pSpriteObjects[uLayingItemID].vVelocity.x) >> 16;
314 //v60 = ((unsigned __int64)(v56 * (signed __int64)v51.x) >> 16); 293 //v60 = ((unsigned __int64)(v56 * (signed __int64)v51.x) >> 16);
315 pSpriteObjects[uLayingItemID].vVelocity.x += fixpoint_mul(v56, v51.x); 294 pSpriteObjects[uLayingItemID].vVelocity.x += fixpoint_mul(v56, v51.x);
316 //v60 = ((unsigned __int64)(v56 * (signed __int64)v51.y) >> 16); 295 //v60 = ((unsigned __int64)(v56 * (signed __int64)v51.y) >> 16);
318 //v60 = ((unsigned __int64)(v56 * (signed __int64)v51.z) >> 16); 297 //v60 = ((unsigned __int64)(v56 * (signed __int64)v51.z) >> 16);
319 pSpriteObjects[uLayingItemID].vVelocity.z += fixpoint_mul(v56, v51.z); 298 pSpriteObjects[uLayingItemID].vVelocity.z += fixpoint_mul(v56, v51.z);
320 v7 = v54; 299 v7 = v54;
321 goto LABEL_13; 300 goto LABEL_13;
322 } 301 }
323 if ( v10 & 0x40 ) 302 if ( object->uFlags & OBJECT_DESC_INTERACTABLE )
324 { 303 {
325 if ( pSpriteObjects[uLayingItemID].vPosition.z < v7 ) 304 if ( pSpriteObjects[uLayingItemID].vPosition.z < v7 )
326 pSpriteObjects[uLayingItemID].vPosition.z = v8; 305 pSpriteObjects[uLayingItemID].vPosition.z = v8;
327 if ( !_46BFFA_check_object_intercept(uLayingItemID_, 0) ) 306 if ( !_46BFFA_check_object_intercept(uLayingItemID, 0) )
328 return; 307 return;
329 } 308 }
330 pSpriteObjects[uLayingItemID].vPosition.z = v8; 309 pSpriteObjects[uLayingItemID].vPosition.z = v8;
331 if ( !(object->uFlags & OBJECT_DESC_BOUNCE) || (v21 = -pSpriteObjects[uLayingItemID].vVelocity.z >> 1, pSpriteObjects[uLayingItemID].vVelocity.z = v21, (signed __int16)v21 < 10) ) 310 if ( !(object->uFlags & OBJECT_DESC_BOUNCE) || (v21 = -pSpriteObjects[uLayingItemID].vVelocity.z >> 1, pSpriteObjects[uLayingItemID].vVelocity.z = v21, (signed __int16)v21 < 10) )
332 pSpriteObjects[uLayingItemID].vVelocity.z = 0; 311 pSpriteObjects[uLayingItemID].vVelocity.z = 0;
333 312
334 pSpriteObjects[uLayingItemID].vVelocity.x = fixpoint_mul(58500, pSpriteObjects[uLayingItemID].vVelocity.x); 313 pSpriteObjects[uLayingItemID].vVelocity.x = fixpoint_mul(58500, pSpriteObjects[uLayingItemID].vVelocity.x);
335 pSpriteObjects[uLayingItemID].vVelocity.y = fixpoint_mul(58500, pSpriteObjects[uLayingItemID].vVelocity.y); 314 pSpriteObjects[uLayingItemID].vVelocity.y = fixpoint_mul(58500, pSpriteObjects[uLayingItemID].vVelocity.y);
336 pSpriteObjects[uLayingItemID].vVelocity.z = fixpoint_mul(58500, pSpriteObjects[uLayingItemID].vVelocity.z); 315 pSpriteObjects[uLayingItemID].vVelocity.z = fixpoint_mul(58500, pSpriteObjects[uLayingItemID].vVelocity.z);
337 316 if ( (pSpriteObjects[uLayingItemID].vVelocity.y * pSpriteObjects[uLayingItemID].vVelocity.y
338 if ( (pSpriteObjects[uLayingItemID].vVelocity.y * pSpriteObjects[uLayingItemID].vVelocity.y + pSpriteObjects[uLayingItemID].vVelocity.x * pSpriteObjects[uLayingItemID].vVelocity.x) < 400 ) 317 + pSpriteObjects[uLayingItemID].vVelocity.x * pSpriteObjects[uLayingItemID].vVelocity.x) < 400 )
339 { 318 {
340 319 pSpriteObjects[uLayingItemID].vVelocity.y = 0;
341 pSpriteObjects[uLayingItemID].vVelocity.y = 0; 320 pSpriteObjects[uLayingItemID].vVelocity.x = 0;
342 pSpriteObjects[uLayingItemID].vVelocity.x = 0; 321 memset(&Dst, 0, 0x68u);
343 memset(&Dst, 0, 0x68u); 322 Dst.x = (double)pSpriteObjects[uLayingItemID].vPosition.x;
344 Dst.x = (double)pSpriteObjects[uLayingItemID].vPosition.x; 323 Dst.y = (double)pSpriteObjects[uLayingItemID].vPosition.y;
345 Dst.y = (double)pSpriteObjects[uLayingItemID].vPosition.y; 324 Dst.z = (double)pSpriteObjects[uLayingItemID].vPosition.z;
346 Dst.z = (double)pSpriteObjects[uLayingItemID].vPosition.z; 325 Dst.r = 0.0;
347 Dst.r = 0.0; 326 Dst.g = 0.0;
348 Dst.g = 0.0; 327 Dst.b = 0.0;
349 Dst.b = 0.0; 328 if (object->uFlags & OBJECT_DESC_TRIAL_FIRE )
350 if (object->uFlags & OBJECT_DESC_TRIAL_FIRE ) 329 {
351 { 330 Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8;
352 Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; 331 Dst.uDiffuse = 0xFF3C1E;
353 Dst.uDiffuse = 0xFF3C1E; 332 Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128;
354 Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128; 333 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT);
355 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); 334 Dst.flt_28 = 1.0;
356 Dst.flt_28 = 1.0; 335 pGame->pParticleEngine->AddParticle(&Dst);
357 pGame->pParticleEngine->AddParticle(&Dst); 336 }
358 } 337 else if ( object->uFlags & OBJECT_DESC_TRIAL_LINE)
359 else if ( object->uFlags & OBJECT_DESC_TRIAL_LINE) 338 {
360 {
361
362 Dst.type = ParticleType_Line; 339 Dst.type = ParticleType_Line;
363 Dst.uDiffuse = rand(); 340 Dst.uDiffuse = rand();
364 Dst.timeToLive = 64; 341 Dst.timeToLive = 64;
365 Dst.uTextureID = 0; 342 Dst.uTextureID = 0;
366 Dst.flt_28 = 1.0; 343 Dst.flt_28 = 1.0;
367 pGame->pParticleEngine->AddParticle(&Dst); 344 pGame->pParticleEngine->AddParticle(&Dst);
368 } 345 }
369 else if ( object->uFlags & OBJECT_DESC_TRIAL_PARTICLE ) 346 else if ( object->uFlags & OBJECT_DESC_TRIAL_PARTICLE )
370 { 347 {
371 Dst.type = ParticleType_Bitmap | ParticleType_8; 348 Dst.type = ParticleType_Bitmap | ParticleType_8;
372 Dst.uDiffuse = rand(); 349 Dst.uDiffuse = rand();
373 Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128; 350 Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128;
374 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar03", TEXTURE_DEFAULT); 351 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar03", TEXTURE_DEFAULT);
375 Dst.flt_28 = 1.0; 352 Dst.flt_28 = 1.0;
376 pGame->pParticleEngine->AddParticle(&Dst); 353 pGame->pParticleEngine->AddParticle(&Dst);
377 } 354 }
378 return; 355 return;
379 } 356 }
380 } 357 }
381 LABEL_13: 358 LABEL_13:
382 if ( pSpriteObjects[uLayingItemID].vPosition.z > v7 359 if ( pSpriteObjects[uLayingItemID].vPosition.x >= -0x8000 && pSpriteObjects[uLayingItemID].vPosition.x <= 0x8000
383 && (v13 = pSpriteObjects[uLayingItemID].vPosition.x, v13 >= -0x8000) 360 && pSpriteObjects[uLayingItemID].vPosition.y >= -0x8000 && pSpriteObjects[uLayingItemID].vPosition.y <= 0x8000
384 && v13 <= 0x8000 361 && pSpriteObjects[uLayingItemID].vPosition.z > v7 && pSpriteObjects[uLayingItemID].vPosition.z <= 13000
385 && (v14 = pSpriteObjects[uLayingItemID].vPosition.y, v14 >= -0x8000)
386 && v14 <= 0x8000
387 && pSpriteObjects[uLayingItemID].vPosition.z <= 13000
388 || !(object->uFlags & OBJECT_DESC_INTERACTABLE) ) 362 || !(object->uFlags & OBJECT_DESC_INTERACTABLE) )
389 goto LABEL_92; 363 goto LABEL_92;
390 if ( pSpriteObjects[uLayingItemID].vPosition.z < v7 ) 364 if ( pSpriteObjects[uLayingItemID].vPosition.z < v7 )
391 pSpriteObjects[uLayingItemID].vPosition.z = v8; 365 pSpriteObjects[uLayingItemID].vPosition.z = v8;
392 if ( _46BFFA_check_object_intercept(uLayingItemID_, 0) ) 366 if ( _46BFFA_check_object_intercept(uLayingItemID, 0) )
393 { 367 {
394 LABEL_92: 368 LABEL_92:
395 stru_721530.field_0 = 0; 369 stru_721530.field_0 = 0;
396 v55 = 0;
397 stru_721530.prolly_normal_d = object->uRadius; 370 stru_721530.prolly_normal_d = object->uRadius;
398 stru_721530.height = object->uHeight; 371 stru_721530.height = object->uHeight;
399 stru_721530.field_8_radius = 0; 372 stru_721530.field_8_radius = 0;
400 stru_721530.field_70 = 0; 373 stru_721530.field_70 = 0;
401 while ( 1 ) 374 for ( v55 = 0; v55 < 100; ++v55 )
402 { 375 {
403 stru_721530.position.x = pSpriteObjects[uLayingItemID].vPosition.x; 376 stru_721530.position.x = pSpriteObjects[uLayingItemID].vPosition.x;
404 stru_721530.normal.x = stru_721530.position.x; 377 stru_721530.normal.x = stru_721530.position.x;
405 v15 = pSpriteObjects[uLayingItemID].vPosition.y;
406 stru_721530.uSectorID = 0; 378 stru_721530.uSectorID = 0;
407 stru_721530.position.y = v15; 379 stru_721530.position.y = pSpriteObjects[uLayingItemID].vPosition.y;
408 stru_721530.normal.y = v15; 380 stru_721530.normal.y = pSpriteObjects[uLayingItemID].vPosition.y;
409 stru_721530.position.z = pSpriteObjects[uLayingItemID].vPosition.z + stru_721530.prolly_normal_d + 1; 381 stru_721530.position.z = pSpriteObjects[uLayingItemID].vPosition.z + stru_721530.prolly_normal_d + 1;
410 stru_721530.normal.z = stru_721530.position.z; 382 stru_721530.normal.z = stru_721530.position.z;
411 stru_721530.velocity.x = pSpriteObjects[uLayingItemID].vVelocity.x; 383 stru_721530.velocity.x = pSpriteObjects[uLayingItemID].vVelocity.x;
412 stru_721530.velocity.y = pSpriteObjects[uLayingItemID].vVelocity.y; 384 stru_721530.velocity.y = pSpriteObjects[uLayingItemID].vVelocity.y;
413 stru_721530.velocity.z = pSpriteObjects[uLayingItemID].vVelocity.z; 385 stru_721530.velocity.z = pSpriteObjects[uLayingItemID].vVelocity.z;
414 if ( stru_721530._47050A(0) ) 386 if ( stru_721530._47050A(0) )
415 return; 387 return;
416 _46E889_collide_against_bmodels(0); 388 _46E889_collide_against_bmodels(0);
417 v16 = WorldPosToGridCellZ(pSpriteObjects[uLayingItemID].vPosition.y); 389 _46E26D_collide_against_sprites(WorldPosToGridCellX(pSpriteObjects[uLayingItemID].vPosition.x), WorldPosToGridCellZ(pSpriteObjects[uLayingItemID].vPosition.y));
418 v18 = WorldPosToGridCellX(pSpriteObjects[uLayingItemID].vPosition.x);
419 _46E26D_collide_against_sprites(v18, v16);
420 if (PID_TYPE(pSpriteObjects[uLayingItemID].spell_caster_pid) != OBJECT_Player) 390 if (PID_TYPE(pSpriteObjects[uLayingItemID].spell_caster_pid) != OBJECT_Player)
421 _46EF01_collision_chech_player(0); 391 _46EF01_collision_chech_player(0);
422 if (PID_TYPE(pSpriteObjects[uLayingItemID].spell_caster_pid) == OBJECT_Actor) 392 if (PID_TYPE(pSpriteObjects[uLayingItemID].spell_caster_pid) == OBJECT_Actor)
423 { 393 {
424 v19 = PID_ID(pSpriteObjects[uLayingItemID].spell_caster_pid); 394 if (( PID_ID(pSpriteObjects[uLayingItemID].spell_caster_pid) >= 0 )
425 if (( v19 >= 0 )&&( v19 < (signed int)(uNumActors - 1) )) 395 &&( PID_ID(pSpriteObjects[uLayingItemID].spell_caster_pid) < (signed int)(uNumActors - 1) ))
426 { 396 {
427 397 for (v56 =0; v56 < uNumActors; ++v56)
428 v20 = &pActors[v19]; 398 {
429 for (v56 =0; v56 < uNumActors; ++v56) 399 if ( pActors[PID_ID(pSpriteObjects[uLayingItemID].spell_caster_pid)].GetActorsRelation(&pActors[v56]) )
430 { 400 Actor::_46DF1A_collide_against_actor(v56, 0);
431 if ( v20->GetActorsRelation(&pActors[v56]) ) 401 }
432 Actor::_46DF1A_collide_against_actor(v56, 0);
433
434 }
435 } 402 }
436 } 403 }
437 else 404 else
438 { 405 {
439 for ( i = 0; i < (signed int)uNumActors; ++i ) 406 for ( i = 0; i < (signed int)uNumActors; ++i )
447 if ( v50 ) 414 if ( v50 )
448 v44 = v27 + 30; 415 v44 = v27 + 30;
449 else 416 else
450 v44 = v54 + 60; 417 v44 = v54 + 60;
451 sub_42F960_create_object(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, v44); 418 sub_42F960_create_object(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, v44);
452 SpriteObject::OnInteraction(uLayingItemID_); 419 SpriteObject::OnInteraction(uLayingItemID);
453 return; 420 return;
454 } 421 }
455 if ( stru_721530.field_7C >= stru_721530.field_6C ) 422 if ( stru_721530.field_7C >= stru_721530.field_6C )
456 { 423 {
457 pSpriteObjects[uLayingItemID].vPosition.x = stru_721530.normal2.x; 424 pSpriteObjects[uLayingItemID].vPosition.x = stru_721530.normal2.x;
508 stru_721530.field_70 += stru_721530.field_7C; 475 stru_721530.field_70 += stru_721530.field_7C;
509 if ( object->uFlags & OBJECT_DESC_INTERACTABLE ) 476 if ( object->uFlags & OBJECT_DESC_INTERACTABLE )
510 { 477 {
511 if ( v29 < v54 ) 478 if ( v29 < v54 )
512 pSpriteObjects[uLayingItemID].vPosition.z = v54 + 1; 479 pSpriteObjects[uLayingItemID].vPosition.z = v54 + 1;
513 if ( !_46BFFA_check_object_intercept(uLayingItemID_, stru_721530.uFaceID) ) 480 if ( !_46BFFA_check_object_intercept(uLayingItemID, stru_721530.uFaceID) )
514 return; 481 return;
515 } 482 }
516 v30 = (signed int)PID_ID(stru_721530.uFaceID);
517 if (PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration) 483 if (PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration)
518 break; 484 break;
519 if (PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel) 485 if (PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel)
520 { 486 {
521 v31 = &pOutdoor->pBModels[(signed int)stru_721530.uFaceID >> 9]; 487 bmodel = &pOutdoor->pBModels[(signed int)stru_721530.uFaceID >> 9];
522 v32 = &v31->pFaces[v30 & 0x3F]; 488 face = &bmodel->pFaces[PID_ID(stru_721530.uFaceID) & 0x3F];
523 if ( v32->uPolygonType != 3 ) 489 if ( face->uPolygonType != POLYGON_Floor )
524 { 490 {
525 v56 = abs(v32->pFacePlane.vNormal.z * pSpriteObjects[uLayingItemID].vVelocity.z + v32->pFacePlane.vNormal.y * pSpriteObjects[uLayingItemID].vVelocity.y 491 v56 = abs(face->pFacePlane.vNormal.x * pSpriteObjects[uLayingItemID].vVelocity.x
526 + v32->pFacePlane.vNormal.x * pSpriteObjects[uLayingItemID].vVelocity.x) >> 16; 492 + face->pFacePlane.vNormal.y * pSpriteObjects[uLayingItemID].vVelocity.y
493 + face->pFacePlane.vNormal.z * pSpriteObjects[uLayingItemID].vVelocity.z) >> 16;
527 if ( (stru_721530.speed >> 3) > v56 ) 494 if ( (stru_721530.speed >> 3) > v56 )
528 v56 = stru_721530.speed >> 3; 495 v56 = stru_721530.speed >> 3;
529 v57 = v32->pFacePlane.vNormal.x; 496 v57 = (unsigned __int64)(v56 * (signed __int64)face->pFacePlane.vNormal.x) >> 16;
530 v57 = (unsigned __int64)(v56 * (signed __int64)v57) >> 16; 497 v58 = (unsigned __int64)(v56 * (signed __int64)face->pFacePlane.vNormal.y) >> 16;
531 v58 = v32->pFacePlane.vNormal.y; 498 v60 = (unsigned __int64)(v56 * (signed __int64)face->pFacePlane.vNormal.z) >> 16;
532 v58 = (unsigned __int64)(v56 * (signed __int64)v58) >> 16;
533 v60 = ((unsigned __int64)(v56 * (signed __int64)v32->pFacePlane.vNormal.z) >> 16);
534 pSpriteObjects[uLayingItemID].vVelocity.x += 2 * v57; 499 pSpriteObjects[uLayingItemID].vVelocity.x += 2 * v57;
535 pSpriteObjects[uLayingItemID].vVelocity.y += 2 * v58; 500 pSpriteObjects[uLayingItemID].vVelocity.y += 2 * v58;
536 if ( v32->pFacePlane.vNormal.z <= 32000 ) 501 if ( face->pFacePlane.vNormal.z <= 32000 )
537 { 502 {
538 v37 = 2 * (short)v60; 503 v37 = 2 * (short)v60;
539 } 504 }
540 else 505 else
541 { 506 {
543 pSpriteObjects[uLayingItemID].vVelocity.z += (signed __int16)v60; 508 pSpriteObjects[uLayingItemID].vVelocity.z += (signed __int16)v60;
544 v58 = (unsigned __int64)(32000 * (signed __int64)(signed int)v36) >> 16; 509 v58 = (unsigned __int64)(32000 * (signed __int64)(signed int)v36) >> 16;
545 v37 = (unsigned int)(32000 * v36) >> 16; 510 v37 = (unsigned int)(32000 * v36) >> 16;
546 } 511 }
547 pSpriteObjects[uLayingItemID].vVelocity.z += v37; 512 pSpriteObjects[uLayingItemID].vVelocity.z += v37;
548 if ( BYTE3(v32->uAttributes) & 0x10 ) 513 if ( BYTE3(face->uAttributes) & 0x10 )
549 EventProcessor(v32->sCogTriggeredID, 0, 1); 514 EventProcessor(face->sCogTriggeredID, 0, 1);
550 goto LABEL_74; 515 goto LABEL_74;
551 } 516 }
552 v33 = v31->pVertices.pVertices[v32->pVertexIDs[0]].z; 517 pSpriteObjects[uLayingItemID].vPosition.z = bmodel->pVertices.pVertices[face->pVertexIDs[0]].z + 1;
553 v34 = pSpriteObjects[uLayingItemID].vVelocity.x; 518 if ( pSpriteObjects[uLayingItemID].vVelocity.x * pSpriteObjects[uLayingItemID].vVelocity.x
554 pSpriteObjects[uLayingItemID].vPosition.z = v33 + 1; 519 + pSpriteObjects[uLayingItemID].vVelocity.y * pSpriteObjects[uLayingItemID].vVelocity.y >= 400 )
555 if ( pSpriteObjects[uLayingItemID].vVelocity.y * pSpriteObjects[uLayingItemID].vVelocity.y + v34 * v34 >= 400 ) 520 {
556 { 521 if ( BYTE3(face->uAttributes) & 0x10 )
557 if ( BYTE3(v32->uAttributes) & 0x10 ) 522 EventProcessor(face->sCogTriggeredID, 0, 1);
558 EventProcessor(v32->sCogTriggeredID, 0, 1);
559 goto LABEL_74; 523 goto LABEL_74;
560 } 524 }
561 LOWORD(v35) = 0; 525 LOWORD(v35) = 0;
562 pSpriteObjects[uLayingItemID].vVelocity.z = 0; 526 pSpriteObjects[uLayingItemID].vVelocity.z = 0;
563 pSpriteObjects[uLayingItemID].vVelocity.x = 0; 527 pSpriteObjects[uLayingItemID].vVelocity.x = 0;
564 pSpriteObjects[uLayingItemID].vVelocity.y = v35; 528 pSpriteObjects[uLayingItemID].vVelocity.y = v35;
565 } 529 }
566 LABEL_74: 530 LABEL_74:
567 pSpriteObjects[uLayingItemID].vVelocity.x = (signed __int16)((unsigned __int64)(58500i64 * (signed __int64)(signed int)pSpriteObjects[uLayingItemID].vVelocity.x) >> 16); 531 pSpriteObjects[uLayingItemID].vVelocity.x = fixpoint_mul(58500, pSpriteObjects[uLayingItemID].vVelocity.x);
568 pSpriteObjects[uLayingItemID].vVelocity.y = (signed __int16)((unsigned __int64)(58500i64 * (signed __int64)(signed int)pSpriteObjects[uLayingItemID].vVelocity.y) >> 16); 532 pSpriteObjects[uLayingItemID].vVelocity.y = fixpoint_mul(58500, pSpriteObjects[uLayingItemID].vVelocity.y);
569 pSpriteObjects[uLayingItemID].vVelocity.z = (signed __int16)((unsigned __int64)(58500i64 * (signed __int64)(signed int)pSpriteObjects[uLayingItemID].vVelocity.z) >> 16); 533 pSpriteObjects[uLayingItemID].vVelocity.z = fixpoint_mul(58500, pSpriteObjects[uLayingItemID].vVelocity.z);
570 534 }
571 ++v55; 535 v57 = integer_sqrt(pSpriteObjects[uLayingItemID].vVelocity.x * pSpriteObjects[uLayingItemID].vVelocity.x
572 //v43 = __OFSUB__(v55, 100); 536 + pSpriteObjects[uLayingItemID].vVelocity.y * pSpriteObjects[uLayingItemID].vVelocity.y);
573 // v42 = v55 - 100 < 0; 537 v38 = stru_5C6E00->Atan2(pSpriteObjects[uLayingItemID].vPosition.x - pLevelDecorations[PID_ID(stru_721530.uFaceID)].vPosition.x,
574 if (v55>=100 )//!(v42 ^ v43) 538 pSpriteObjects[uLayingItemID].vPosition.y - pLevelDecorations[PID_ID(stru_721530.uFaceID)].vPosition.y);
575 return; 539 pSpriteObjects[uLayingItemID].vVelocity.x = (unsigned __int64)(stru_5C6E00->Cos(v38) * (signed __int64)v57) >> 16;
576 } 540 pSpriteObjects[uLayingItemID].vVelocity.y = (unsigned __int64)(stru_5C6E00->Sin(v38 - stru_5C6E00->uIntegerHalfPi) * (signed __int64)v57) >> 16;
577 v57 = integer_sqrt(pSpriteObjects[uLayingItemID].vVelocity.y * pSpriteObjects[uLayingItemID].vVelocity.y + pSpriteObjects[uLayingItemID].vVelocity.x * pSpriteObjects[uLayingItemID].vVelocity.x);
578 v38 = stru_5C6E00->Atan2(pSpriteObjects[uLayingItemID].vPosition.x - pLevelDecorations[v30].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y - pLevelDecorations[v30].vPosition.y);
579 v56 = v38;
580 v39 = stru_5C6E00->Cos(v38);
581 // v60 = v39;
582 v40 = v39 * (signed __int64)v57;
583 v58 = v40 >> 16;
584 pSpriteObjects[uLayingItemID].vVelocity.x = WORD1(v40);
585 v41 = stru_5C6E00->Sin(v56 - stru_5C6E00->uIntegerHalfPi);
586 // v60 = v41;
587 v35 = (unsigned __int64)(v41 * (signed __int64)v57) >> 16;
588 v58 = v35;
589 pSpriteObjects[uLayingItemID].vVelocity.y = v35;
590 goto LABEL_74; 541 goto LABEL_74;
591 } 542 }
592 } 543 }
593 544
594 //----- (0047136C) -------------------------------------------------------- 545 //----- (0047136C) --------------------------------------------------------
595 void SpriteObject::UpdateObject_fn0_BLV(unsigned int uLayingItemID) 546 void SpriteObject::UpdateObject_fn0_BLV(unsigned int uLayingItemID)
596 { 547 {
597 SpriteObject *pSpriteObject; // esi@1 548 SpriteObject *pSpriteObject; // esi@1
598 ObjectDesc *pObject; // edi@1 549 ObjectDesc *pObject; // edi@1
599 //int v3; // ST08_4@1
600 //__int16 v4; // ax@5
601 __int16 v5; // ax@7
602 BLVFace *v6; // ecx@11
603 BLVFace *v7; // eax@11
604 signed int v8; // ebx@12
605 int v9; // ecx@16 550 int v9; // ecx@16
606 __int16 v10; // di@18 551 __int16 v10; // di@18
607 char v11; // al@19
608 //int v12; // eax@25
609 int v13; // eax@31
610 int v14; // ebx@34 552 int v14; // ebx@34
611 signed int v15; // ebx@46 553 signed int v15; // ebx@46
612 BLVFace *v16; // edi@48
613 int v17; // eax@50 554 int v17; // eax@50
614 int v18; // eax@52 555 int v18; // eax@52
615 int v19; // ecx@52 556 int v19; // ecx@52
616 Vec3_short_ *v20; // ecx@53 557 Vec3_short_ *v20; // ecx@53
617 //int v21; // ecx@57
618 __int16 v22; // ax@57 558 __int16 v22; // ax@57
619 int v23; // edi@62 559 int v23; // edi@62
620 //int v24; // edi@62
621 //int v25; // eax@62
622 //unsigned __int64 v26; // qax@62
623 unsigned __int8 v27; // sf@64 560 unsigned __int8 v27; // sf@64
624 unsigned __int8 v28; // of@64 561 unsigned __int8 v28; // of@64
625 __int16 v29; // di@67 562 __int16 v29; // di@67
626 char v30; // al@68 563 char v30; // al@68
627 const char *v31; // [sp-8h] [bp-98h]@19
628 const char *v32; // [sp-8h] [bp-98h]@68
629 enum TEXTURE_TYPE v33; // [sp-4h] [bp-94h]@19
630 enum TEXTURE_TYPE v34; // [sp-4h] [bp-94h]@68
631 Particle_sw Dst; // [sp+Ch] [bp-84h]@18 564 Particle_sw Dst; // [sp+Ch] [bp-84h]@18
632 //unsigned int uLayingItemID_; // [sp+74h] [bp-1Ch]@1
633 //ObjectDesc *v37; // [sp+78h] [bp-18h]@1
634 unsigned int uFaceID; // [sp+7Ch] [bp-14h]@4 565 unsigned int uFaceID; // [sp+7Ch] [bp-14h]@4
635 int v39; // [sp+80h] [bp-10h]@33 566 int v39; // [sp+80h] [bp-10h]@33
636 Actor *v39b;
637 int v40; // [sp+84h] [bp-Ch]@28 567 int v40; // [sp+84h] [bp-Ch]@28
638 //int v41; // [sp+88h] [bp-8h]@34 568 int v42; // [sp+8Ch] [bp-4h]@4
639 int v42; // [sp+8Ch] [bp-4h]@4 569
640
641 //uLayingItemID_ = uLayingItemID;
642 pSpriteObject = &pSpriteObjects[uLayingItemID]; 570 pSpriteObject = &pSpriteObjects[uLayingItemID];
643 pObject = &pObjectList->pObjects[pSpriteObject->uObjectDescID]; 571 pObject = &pObjectList->pObjects[pSpriteObject->uObjectDescID];
644 //v3 = pSpriteObject->vPosition.x;
645 //v37 = &pObjectList->pObjects[pSpriteObject->uObjectDescID];
646 pSpriteObject->uSectorID = pIndoor->GetSector(pSpriteObject->vPosition.x, pSpriteObject->vPosition.y, pSpriteObject->vPosition.z); 572 pSpriteObject->uSectorID = pIndoor->GetSector(pSpriteObject->vPosition.x, pSpriteObject->vPosition.y, pSpriteObject->vPosition.z);
647 v42 = BLV_GetFloorLevel(pSpriteObject->vPosition.x, pSpriteObject->vPosition.y, pSpriteObject->vPosition.z, pSpriteObject->uSectorID, &uFaceID); 573 v42 = BLV_GetFloorLevel(pSpriteObject->vPosition.x, pSpriteObject->vPosition.y, pSpriteObject->vPosition.z, pSpriteObject->uSectorID, &uFaceID);
648 if ( abs(pSpriteObject->vPosition.x) > 32767 574 if ( abs(pSpriteObject->vPosition.x) > 32767
649 || abs(pSpriteObject->vPosition.y) > 32767 575 || abs(pSpriteObject->vPosition.y) > 32767
650 || abs(pSpriteObject->vPosition.z) > 20000 576 || abs(pSpriteObject->vPosition.z) > 20000
653 // || (v42 = _46CEC3_get_floor_level(pSpriteObject->vPosition.x, pSpriteObject->vPosition.y, pSpriteObject->vPosition.z, v4, &uFaceID), v42 == -30000)) ) 579 // || (v42 = _46CEC3_get_floor_level(pSpriteObject->vPosition.x, pSpriteObject->vPosition.y, pSpriteObject->vPosition.z, v4, &uFaceID), v42 == -30000)) )
654 { 580 {
655 SpriteObject::OnInteraction(uLayingItemID); 581 SpriteObject::OnInteraction(uLayingItemID);
656 return; 582 return;
657 } 583 }
658 v5 = pObject->uFlags; 584 if ( pObject->uFlags & OBJECT_DESC_NO_GRAVITY )//не падающие объекты
659 if ( v5 & 0x20 ) 585 {
660 {
661 LABEL_24:
662 v8 = 0;
663 LABEL_25: 586 LABEL_25:
664 stru_721530.field_0 = v8; 587 stru_721530.field_0 = 0;
665 uFaceID = v8;
666 stru_721530.prolly_normal_d = pObject->uRadius; 588 stru_721530.prolly_normal_d = pObject->uRadius;
667
668 stru_721530.field_84 = -1; 589 stru_721530.field_84 = -1;
669 stru_721530.height = pObject->uHeight; 590 stru_721530.height = pObject->uHeight;
670 stru_721530.field_8_radius = v8; 591 stru_721530.field_8_radius = 0;
671 stru_721530.field_70 = v8; 592 stru_721530.field_70 = 0;
672 while ( 1 ) 593 for ( uFaceID = 0; uFaceID < 100; uFaceID++ )
673 { 594 {
674 stru_721530.position.x = pSpriteObject->vPosition.x; 595 stru_721530.position.x = pSpriteObject->vPosition.x;
596 stru_721530.position.y = pSpriteObject->vPosition.y;
597 stru_721530.position.z = stru_721530.prolly_normal_d + pSpriteObject->vPosition.z + 1;
598
675 stru_721530.normal.x = stru_721530.position.x; 599 stru_721530.normal.x = stru_721530.position.x;
676 stru_721530.position.y = pSpriteObject->vPosition.y;
677 stru_721530.normal.y = stru_721530.position.y; 600 stru_721530.normal.y = stru_721530.position.y;
678 stru_721530.position.z = stru_721530.prolly_normal_d + pSpriteObject->vPosition.z + 1;
679 stru_721530.normal.z = stru_721530.position.z; 601 stru_721530.normal.z = stru_721530.position.z;
602
680 stru_721530.velocity.x = pSpriteObject->vVelocity.x; 603 stru_721530.velocity.x = pSpriteObject->vVelocity.x;
681 stru_721530.velocity.y = pSpriteObject->vVelocity.y; 604 stru_721530.velocity.y = pSpriteObject->vVelocity.y;
682 stru_721530.velocity.z = pSpriteObject->vVelocity.z; 605 stru_721530.velocity.z = pSpriteObject->vVelocity.z;
606
683 stru_721530.uSectorID = pSpriteObject->uSectorID; 607 stru_721530.uSectorID = pSpriteObject->uSectorID;
684 if ( stru_721530._47050A(v8) ) 608 if ( stru_721530._47050A(0) )
685 return; 609 return;
686 v40 = v8; 610
687 do 611 for ( v40 = 0; v40 < 100; ++v40 )
688 { 612 {
689 _46E44E_collide_against_faces_and_portals(0); 613 _46E44E_collide_against_faces_and_portals(0);
690 _46E0B2_collide_against_decorations(); 614 _46E0B2_collide_against_decorations();
691 if (PID_TYPE(pSpriteObject->spell_caster_pid) != OBJECT_Player) 615 if (PID_TYPE(pSpriteObject->spell_caster_pid) != OBJECT_Player)
692 _46EF01_collision_chech_player(1); 616 _46EF01_collision_chech_player(1);
693 v13 = pSpriteObject->spell_caster_pid; 617 if (PID_TYPE(pSpriteObject->spell_caster_pid) == OBJECT_Actor)
694 v42 = v8; 618 {
695 if (PID_TYPE(v13) == OBJECT_Actor) 619 for ( v42 = 0; v42 < (signed int)uNumActors; ++v42 )
696 {
697 if ( (signed int)uNumActors > v8 )
698 { 620 {
699 v39b = pActors.data();//[0].word_000086_some_monster_id; 621 if( pActors[pSpriteObject->spell_caster_pid >> 3].pMonsterInfo.uID != pActors[v42].pMonsterInfo.uID )
700 do 622 //not sure: pMonsterList->pMonsters[v39b->word_000086_some_monster_id-1].uToHitRadius
701 { 623 Actor::_46DF1A_collide_against_actor(v42, pMonsterList->pMonsters[pActors[v42].word_000086_some_monster_id-1].uToHitRadius);
702 //v41 = pActors[v1->field_58 >> 3].pMonsterInfo.uID - 1;
703 //v14 = (signed __int64)((double)v41 * 0.3333333333333333);
704 //v41 = *(short *)(v39 - 38) - 1;
705 //if ( v14 != (unsigned int)(signed __int64)((double)v41 * 0.3333333333333333) )
706 if( pActors[pSpriteObject->spell_caster_pid >> 3].pMonsterInfo.uID != v39b->pMonsterInfo.uID )
707 //not sure: pMonsterList->pMonsters[v39b->word_000086_some_monster_id-1].uToHitRadius
708 Actor::_46DF1A_collide_against_actor(v42, pMonsterList->pMonsters[v39b->word_000086_some_monster_id-1].uToHitRadius);
709 ++v42;
710 ++v39b;// += 836;
711 }
712 while ( v42 < (signed int)uNumActors );
713 v8 = 0;
714 } 624 }
715 } 625 }
716 else 626 else
717 { 627 {
718 if ( (signed int)uNumActors > v8 ) 628 for ( v42 = 0; v42 < (signed int)uNumActors; v42++ )
719 { 629 Actor::_46DF1A_collide_against_actor(v42, pMonsterList->pMonsters[pActors[v42].word_000086_some_monster_id-1].uToHitRadius);
720 v39b = pActors.data();//[0].word_000086_some_monster_id;
721 do
722 {
723 Actor::_46DF1A_collide_against_actor(v42++, pMonsterList->pMonsters[v39b->word_000086_some_monster_id-1].uToHitRadius);
724 ++v39b;
725 }
726 while ( v42 < (signed int)uNumActors );
727 }
728 } 630 }
729 if ( _46F04E_collide_against_portals() ) 631 if ( _46F04E_collide_against_portals() )
730 break; 632 break;
731 ++v40; 633 }
732 }
733 while ( v40 < 100 );
734 if ( stru_721530.field_7C >= stru_721530.field_6C ) 634 if ( stru_721530.field_7C >= stru_721530.field_6C )
735 { 635 {
736 pSpriteObject->vPosition.x = stru_721530.normal2.x; 636 pSpriteObject->vPosition.x = stru_721530.normal2.x;
737 pSpriteObject->vPosition.y = stru_721530.normal2.y; 637 pSpriteObject->vPosition.y = stru_721530.normal2.y;
738 pSpriteObject->vPosition.z = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; 638 pSpriteObject->vPosition.z = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1;
739 pSpriteObject->uSectorID = LOWORD(stru_721530.uSectorID); 639 pSpriteObject->uSectorID = LOWORD(stru_721530.uSectorID);
740 if ( !(HIBYTE(pObject->uFlags) & 1) ) 640 if ( !(HIBYTE(pObject->uFlags) & 1) )
741 return; 641 return;
742 memset(&Dst, v8, 0x68u); 642 memset(&Dst, 0, 0x68u);
743 v29 = pObject->uFlags;
744 Dst.x = (double)pSpriteObject->vPosition.x; 643 Dst.x = (double)pSpriteObject->vPosition.x;
745 Dst.y = (double)pSpriteObject->vPosition.y; 644 Dst.y = (double)pSpriteObject->vPosition.y;
746 Dst.z = (double)pSpriteObject->vPosition.z; 645 Dst.z = (double)pSpriteObject->vPosition.z;
747 Dst.r = 0.0; 646 Dst.r = 0.0;
748 Dst.g = 0.0; 647 Dst.g = 0.0;
749 Dst.b = 0.0; 648 Dst.b = 0.0;
750 if ( v29 & 0x200 ) 649 if ( pObject->uFlags & OBJECT_DESC_TRIAL_FIRE )
751 { 650 {
752 Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; 651 Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8;
753 Dst.uDiffuse = 0xFF3C1E; 652 Dst.uDiffuse = 0xFF3C1E;
754 v30 = rand(); 653 Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128;
755 v34 = (TEXTURE_TYPE)v8; 654 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT);
756 v32 = "effpar01"; 655 Dst.flt_28 = 1.0;
757 } 656 pGame->pParticleEngine->AddParticle(&Dst);
758 else 657 return;
759 { 658 }
760 if ( v29 & 0x400 ) 659 else if ( pObject->uFlags & OBJECT_DESC_TRIAL_LINE )
761 { 660 {
762 Dst.type = ParticleType_Line; 661 Dst.type = ParticleType_Line;
763 Dst.uDiffuse = rand(); 662 Dst.uDiffuse = rand();
764 Dst.timeToLive = 64; 663 Dst.timeToLive = 64;
765 Dst.uTextureID = v8; 664 Dst.uTextureID = 0;
766 Dst.flt_28 = 1.0; 665 Dst.flt_28 = 1.0;
767 pGame->pParticleEngine->AddParticle(&Dst); 666 pGame->pParticleEngine->AddParticle(&Dst);
768 return; 667 return;
769 } 668 }
669 else if ( pObject->uFlags & OBJECT_DESC_TRIAL_PARTICLE)
670 {
770 Dst.type = ParticleType_Bitmap | ParticleType_8; 671 Dst.type = ParticleType_Bitmap | ParticleType_8;
771 Dst.uDiffuse = rand(); 672 Dst.uDiffuse = rand();
772 v30 = rand(); 673 Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128;
773 v34 = (TEXTURE_TYPE)v8; 674 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar03", TEXTURE_DEFAULT);
774 v32 = "effpar03"; 675 Dst.flt_28 = 1.0;
775 } 676 pGame->pParticleEngine->AddParticle(&Dst);
776 Dst.timeToLive = (unsigned __int8)(v30 & 0x80) + 128; 677 }
777 Dst.uTextureID = pBitmaps_LOD->LoadTexture(v32, v34);
778 Dst.flt_28 = 1.0;
779 pGame->pParticleEngine->AddParticle(&Dst);
780 return; 678 return;
781 } 679 }
782 //v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.x) >> 16; 680 //v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.x) >> 16;
783 pSpriteObject->vPosition.x += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); 681 pSpriteObject->vPosition.x += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x);
784 //v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.y) >> 16; 682 //v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.y) >> 16;
785 pSpriteObject->vPosition.y += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); 683 pSpriteObject->vPosition.y += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y);
786 //v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.z) >> 16; 684 //v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.z) >> 16;
787 pSpriteObject->vPosition.z += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); 685 pSpriteObject->vPosition.z += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z);
788 pSpriteObject->uSectorID = stru_721530.uSectorID; 686 pSpriteObject->uSectorID = stru_721530.uSectorID;
789 stru_721530.field_70 += stru_721530.field_7C; 687 stru_721530.field_70 += stru_721530.field_7C;
790 if ( pObject->uFlags & 0x40 && !_46BFFA_check_object_intercept(uLayingItemID, stru_721530.uFaceID) ) 688 if ( pObject->uFlags & OBJECT_DESC_INTERACTABLE && !_46BFFA_check_object_intercept(uLayingItemID, stru_721530.uFaceID) )
791 return; 689 return;
792 v15 = (signed int)stru_721530.uFaceID >> 3; 690 v15 = (signed int)stru_721530.uFaceID >> 3;
793 if (PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration) 691 if (PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration)
794 { 692 {
795 v40 = integer_sqrt(pSpriteObject->vVelocity.x * pSpriteObject->vVelocity.x + pSpriteObject->vVelocity.y * pSpriteObject->vVelocity.y); 693 v40 = integer_sqrt(pSpriteObject->vVelocity.x * pSpriteObject->vVelocity.x + pSpriteObject->vVelocity.y * pSpriteObject->vVelocity.y);
796 v23 = stru_5C6E00->Atan2(pSpriteObject->vPosition.x - pLevelDecorations[v15].vPosition.x, 694 v23 = stru_5C6E00->Atan2(pSpriteObject->vPosition.x - pLevelDecorations[v15].vPosition.x,
797 pSpriteObject->vPosition.y - pLevelDecorations[v15].vPosition.y); 695 pSpriteObject->vPosition.y - pLevelDecorations[v15].vPosition.y);
798 pSpriteObject->vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(v23), v40); 696 pSpriteObject->vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(v23), v40);
799 pSpriteObject->vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(v23), v40); 697 pSpriteObject->vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(v23), v40);
800 } 698 }
801 else 699 if (PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel)
802 { 700 {
803 if (PID_TYPE(stru_721530.uFaceID) != OBJECT_BModel)
804 goto LABEL_64;
805 stru_721530.field_84 = (signed int)PID_ID(stru_721530.uFaceID); 701 stru_721530.field_84 = (signed int)PID_ID(stru_721530.uFaceID);
806 v16 = &pIndoor->pFaces[v15]; 702 if ( pIndoor->pFaces[v15].uPolygonType != POLYGON_Floor )
807 if ( v16->uPolygonType != 3 ) 703 {
808 { 704 v42 = abs(pIndoor->pFaces[v15].pFacePlane_old.vNormal.x * pSpriteObject->vVelocity.x
809 v42 = abs(v16->pFacePlane_old.vNormal.x * pSpriteObject->vVelocity.x + v16->pFacePlane_old.vNormal.z * pSpriteObject->vVelocity.z 705 + pIndoor->pFaces[v15].pFacePlane_old.vNormal.y * pSpriteObject->vVelocity.y
810 + v16->pFacePlane_old.vNormal.y * pSpriteObject->vVelocity.y) >> 16; 706 + pIndoor->pFaces[v15].pFacePlane_old.vNormal.z * pSpriteObject->vVelocity.z) >> 16;
811 if ( (stru_721530.speed >> 3) > v42 ) 707 if ( (stru_721530.speed >> 3) > v42 )
812 v42 = stru_721530.speed >> 3; 708 v42 = stru_721530.speed >> 3;
813 pSpriteObject->vVelocity.x += 2 * fixpoint_mul(v42, v16->pFacePlane_old.vNormal.x); 709 pSpriteObject->vVelocity.x += 2 * fixpoint_mul(v42, pIndoor->pFaces[v15].pFacePlane_old.vNormal.x);
814 pSpriteObject->vVelocity.y += 2 * fixpoint_mul(v42, v16->pFacePlane_old.vNormal.y); 710 pSpriteObject->vVelocity.y += 2 * fixpoint_mul(v42, pIndoor->pFaces[v15].pFacePlane_old.vNormal.y);
815 v39 = fixpoint_mul(v42, v16->pFacePlane_old.vNormal.z); 711 v39 = fixpoint_mul(v42, pIndoor->pFaces[v15].pFacePlane_old.vNormal.z);
816 if ( v16->pFacePlane_old.vNormal.z <= 32000 ) 712 if ( pIndoor->pFaces[v15].pFacePlane_old.vNormal.z <= 32000 )
817 {
818 v22 = 2 * v39; 713 v22 = 2 * v39;
819 }
820 else 714 else
821 { 715 {
822 pSpriteObject->vVelocity.z += v39; 716 pSpriteObject->vVelocity.z += v39;
823 v22 = fixpoint_mul(32000, v39); 717 v22 = fixpoint_mul(32000, v39);
824 } 718 }
825 pSpriteObject->vVelocity.z += v22; 719 pSpriteObject->vVelocity.z += v22;
826 if ( BYTE3(v16->uAttributes) & 0x10 ) 720 if ( BYTE3(pIndoor->pFaces[v15].uAttributes) & 0x10 )
827 EventProcessor(pIndoor->pFaceExtras[v16->uFaceExtraID].uEventID, 0, 1); 721 EventProcessor(pIndoor->pFaceExtras[pIndoor->pFaces[v15].uFaceExtraID].uEventID, 0, 1);
828 goto LABEL_63; 722 pSpriteObject->vVelocity.x = fixpoint_mul(58500, pSpriteObject->vVelocity.x);
829 } 723 pSpriteObject->vVelocity.y = fixpoint_mul(58500, pSpriteObject->vVelocity.y);
830 if ( pObject->uFlags & 0x80 ) 724 pSpriteObject->vVelocity.z = fixpoint_mul(58500, pSpriteObject->vVelocity.z);
831 { 725 continue;
832 v17 = -pSpriteObject->vVelocity.z >> 1; 726 }
727 if ( pObject->uFlags & OBJECT_DESC_BOUNCE )
728 {
729 v17 = -pSpriteObject->vVelocity.z / 2;
833 pSpriteObject->vVelocity.z = v17; 730 pSpriteObject->vVelocity.z = v17;
834 if ( (signed __int16)v17 < 10 ) 731 if ( (signed __int16)v17 < 10 )
835 pSpriteObject->vVelocity.z = 0; 732 pSpriteObject->vVelocity.z = 0;
836 if ( BYTE3(v16->uAttributes) & 0x10 ) 733 if ( BYTE3(pIndoor->pFaces[v15].uAttributes) & 0x10 )
837 EventProcessor(pIndoor->pFaceExtras[v16->uFaceExtraID].uEventID, 0, 1); 734 EventProcessor(pIndoor->pFaceExtras[pIndoor->pFaces[v15].uFaceExtraID].uEventID, 0, 1);
838 goto LABEL_63; 735 pSpriteObject->vVelocity.x = fixpoint_mul(58500, pSpriteObject->vVelocity.x);
839 } 736 pSpriteObject->vVelocity.y = fixpoint_mul(58500, pSpriteObject->vVelocity.y);
840 v18 = pSpriteObject->vVelocity.y; 737 pSpriteObject->vVelocity.z = fixpoint_mul(58500, pSpriteObject->vVelocity.z);
841 v19 = pSpriteObject->vVelocity.x; 738 continue;
739 }
842 pSpriteObject->vVelocity.z = 0; 740 pSpriteObject->vVelocity.z = 0;
843 if ( v19 * v19 + v18 * v18 >= 400 ) 741 if ( pSpriteObject->vVelocity.x * pSpriteObject->vVelocity.x + pSpriteObject->vVelocity.y * pSpriteObject->vVelocity.y >= 400 )
844 { 742 {
845 if ( BYTE3(v16->uAttributes) & 0x10 ) 743 if ( BYTE3(pIndoor->pFaces[v15].uAttributes) & 0x10 )
846 EventProcessor(pIndoor->pFaceExtras[v16->uFaceExtraID].uEventID, 0, 1); 744 EventProcessor(pIndoor->pFaceExtras[pIndoor->pFaces[v15].uFaceExtraID].uEventID, 0, 1);
847 goto LABEL_63; 745 pSpriteObject->vVelocity.x = fixpoint_mul(58500, pSpriteObject->vVelocity.x);
848 } 746 pSpriteObject->vVelocity.y = fixpoint_mul(58500, pSpriteObject->vVelocity.y);
849 v20 = pIndoor->pVertices; 747 pSpriteObject->vVelocity.z = fixpoint_mul(58500, pSpriteObject->vVelocity.z);
748 continue;
749 }
850 pSpriteObject->vVelocity.z = 0; 750 pSpriteObject->vVelocity.z = 0;
851 pSpriteObject->vVelocity.y = 0; 751 pSpriteObject->vVelocity.y = 0;
852 pSpriteObject->vVelocity.x = 0; 752 pSpriteObject->vVelocity.x = 0;
853 pSpriteObject->vPosition.z = v20[*v16->pVertexIDs].z + 1; 753 pSpriteObject->vPosition.z = pIndoor->pVertices[*pIndoor->pFaces[v15].pVertexIDs].z + 1;
854 } 754 }
855 LABEL_63:
856 //v2 = v37;
857 LABEL_64:
858 pSpriteObject->vVelocity.x = fixpoint_mul(58500, pSpriteObject->vVelocity.x); 755 pSpriteObject->vVelocity.x = fixpoint_mul(58500, pSpriteObject->vVelocity.x);
859 pSpriteObject->vVelocity.y = fixpoint_mul(58500, pSpriteObject->vVelocity.y); 756 pSpriteObject->vVelocity.y = fixpoint_mul(58500, pSpriteObject->vVelocity.y);
860 pSpriteObject->vVelocity.z = fixpoint_mul(58500, pSpriteObject->vVelocity.z); 757 pSpriteObject->vVelocity.z = fixpoint_mul(58500, pSpriteObject->vVelocity.z);
861 ++uFaceID; 758 }
862 v28 = __OFSUB__(uFaceID, 100); 759 }
863 v27 = uFaceID - 100 < 0; 760 //для падающих объектов(для примера выброс вещи из инвентаря)
864 if ( !(v27 ^ v28) )
865 return;
866 v8 = 0;
867 }
868 }
869 if ( v42 <= pSpriteObject->vPosition.z - 3 ) 761 if ( v42 <= pSpriteObject->vPosition.z - 3 )
870 { 762 {
871 pSpriteObject->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); 763 pSpriteObject->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength();
872 goto LABEL_24; 764 goto LABEL_25;
873 } 765 }
874 if ( !(v5 & 0x40) || _46BFFA_check_object_intercept(uLayingItemID, 0) ) 766 if ( !(pObject->uFlags & OBJECT_DESC_INTERACTABLE) || _46BFFA_check_object_intercept(uLayingItemID, 0) )
875 { 767 {
876 v6 = pIndoor->pFaces;
877 pSpriteObject->vPosition.z = v42 + 1; 768 pSpriteObject->vPosition.z = v42 + 1;
878 v7 = &v6[uFaceID]; 769 if ( pIndoor->pFaces[uFaceID].uPolygonType == POLYGON_Floor )
879 if ( v7->uPolygonType == 3 )
880 {
881 v8 = 0;
882 pSpriteObject->vVelocity.z = 0; 770 pSpriteObject->vVelocity.z = 0;
883 }
884 else 771 else
885 { 772 {
886 if ( v7->pFacePlane_old.vNormal.z < 45000 ) 773 if ( pIndoor->pFaces[uFaceID].pFacePlane_old.vNormal.z < 45000 )
887 pSpriteObject->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); 774 pSpriteObject->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength();
888 v8 = 0;
889 } 775 }
890 pSpriteObject->vVelocity.x = fixpoint_mul(58500, pSpriteObject->vVelocity.x); 776 pSpriteObject->vVelocity.x = fixpoint_mul(58500, pSpriteObject->vVelocity.x);
891 pSpriteObject->vVelocity.y = fixpoint_mul(58500, pSpriteObject->vVelocity.y); 777 pSpriteObject->vVelocity.y = fixpoint_mul(58500, pSpriteObject->vVelocity.y);
892 pSpriteObject->vVelocity.z = fixpoint_mul(58500, pSpriteObject->vVelocity.z); 778 pSpriteObject->vVelocity.z = fixpoint_mul(58500, pSpriteObject->vVelocity.z);
893 v9 = pSpriteObject->vVelocity.x; 779 if ( pSpriteObject->vVelocity.x * pSpriteObject->vVelocity.x + pSpriteObject->vVelocity.y * pSpriteObject->vVelocity.y < 400 )
894 if ( v9 * v9 + pSpriteObject->vVelocity.y * pSpriteObject->vVelocity.y < 400 ) 780 {
895 { 781 pSpriteObject->vVelocity.x = 0;
896 pSpriteObject->vVelocity.z = v8; 782 pSpriteObject->vVelocity.y = 0;
897 pSpriteObject->vVelocity.y = v8; 783 pSpriteObject->vVelocity.z = 0;
898 pSpriteObject->vVelocity.x = v8; 784 if ( !(pObject->uFlags & OBJECT_DESC_NO_SPRITE) )
899 if ( !(pObject->uFlags & 1) )
900 return; 785 return;
901 memset(&Dst, v8, 0x68u); 786 memset(&Dst, 0, 0x68u);
902 v10 = pObject->uFlags;
903 Dst.x = (double)pSpriteObject->vPosition.x; 787 Dst.x = (double)pSpriteObject->vPosition.x;
904 Dst.y = (double)pSpriteObject->vPosition.y; 788 Dst.y = (double)pSpriteObject->vPosition.y;
905 Dst.z = (double)pSpriteObject->vPosition.z; 789 Dst.z = (double)pSpriteObject->vPosition.z;
906 Dst.r = 0.0; 790 Dst.r = 0.0;
907 Dst.g = 0.0; 791 Dst.g = 0.0;
908 Dst.b = 0.0; 792 Dst.b = 0.0;
909 if ( v10 & 0x200 ) 793 if ( pObject->uFlags & OBJECT_DESC_TRIAL_FIRE )
910 { 794 {
911 Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; 795 Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8;
912 Dst.uDiffuse = 0xFF3C1E; 796 Dst.uDiffuse = 0xFF3C1E;
913 Dst.flt_28 = 1.0; 797 Dst.flt_28 = 1.0;
914 v11 = rand(); 798 Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128;
915 v33 = (TEXTURE_TYPE)v8; 799 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT);
916 v31 = "effpar01"; 800 pGame->pParticleEngine->AddParticle(&Dst);
917 } 801 return;
918 else 802 }
919 { 803 else if ( pObject->uFlags & OBJECT_DESC_TRIAL_LINE )
920 if ( v10 & 0x400 ) 804 {
921 { 805 Dst.type = ParticleType_Line;
922 Dst.type = ParticleType_Line; 806 Dst.uDiffuse = rand();
923 Dst.uDiffuse = rand(); 807 Dst.timeToLive = 64;
924 Dst.timeToLive = 64; 808 Dst.uTextureID = 0;
925 Dst.uTextureID = v8; 809 Dst.flt_28 = 1.0;
926 Dst.flt_28 = 1.0; 810 pGame->pParticleEngine->AddParticle(&Dst);
927 pGame->pParticleEngine->AddParticle(&Dst); 811 return;
928 return; 812 }
929 } 813 else if ( pObject->uFlags & OBJECT_DESC_TRIAL_PARTICLE)
814 {
930 Dst.type = ParticleType_Bitmap | ParticleType_8; 815 Dst.type = ParticleType_Bitmap | ParticleType_8;
931 Dst.uDiffuse = rand(); 816 Dst.uDiffuse = rand();
932 Dst.flt_28 = 1.0; 817 Dst.flt_28 = 1.0;
933 v11 = rand(); 818 Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128;
934 v33 = (TEXTURE_TYPE)v8; 819 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar03", TEXTURE_DEFAULT);
935 v31 = "effpar03"; 820 pGame->pParticleEngine->AddParticle(&Dst);
936 } 821 }
937 Dst.timeToLive = (unsigned __int8)(v11 & 0x80) + 128;
938 Dst.uTextureID = pBitmaps_LOD->LoadTexture(v31, v33);
939 pGame->pParticleEngine->AddParticle(&Dst);
940 return; 822 return;
941 } 823 }
942 goto LABEL_25; 824 goto LABEL_25;
943 } 825 }
944 } 826 }
1030 } 912 }
1031 913
1032 914
1033 //----- (0042FA22) -------------------------------------------------------- 915 //----- (0042FA22) --------------------------------------------------------
1034 void CompactLayingItemsList() 916 void CompactLayingItemsList()
1035 { 917 {
1036 int new_obj_pos=0; 918 int new_obj_pos = 0;
1037 919
1038 for (int i=0; i<MAX_SPRITE_OBJECTS; ++i) 920 for (int i=0; i < MAX_SPRITE_OBJECTS; ++i)
1039 { 921 {
1040 if (pSpriteObjects[i].uObjectDescID) 922 if (pSpriteObjects[i].uObjectDescID)
1041 memcpy(&pSpriteObjects[new_obj_pos++], &pSpriteObjects[i],sizeof(SpriteObject)); 923 memcpy(&pSpriteObjects[new_obj_pos++], &pSpriteObjects[i],sizeof(SpriteObject));
1042 } 924 }
1043 uNumSpriteObjects = new_obj_pos; 925 uNumSpriteObjects = new_obj_pos;
1044 } 926 }
1045 //----- (00408896) -------------------------------------------------------- 927 //----- (00408896) --------------------------------------------------------
1046 void InitializeSpriteObjects() 928 void InitializeSpriteObjects()
1047 { 929 {
1048 for (uint i = 0; i < uNumSpriteObjects; ++i) 930 for (uint i = 0; i < uNumSpriteObjects; ++i)
1049 { 931 {
1050 SpriteObject* item = &pSpriteObjects[i]; 932 SpriteObject* item = &pSpriteObjects[i];
1051 933
1052 if (item->uType && 934 if (item->uType && (item->uSoundID & 8 || pObjectList->pObjects[item->uType].uFlags & OBJECT_DESC_UNPICKABLE))
1053 (item->uSoundID & 8 || pObjectList->pObjects[item->uType].uFlags & 0x10))
1054 SpriteObject::OnInteraction(i); 935 SpriteObject::OnInteraction(i);
1055 } 936 }
1056 } 937 }
1057 //----- (0046BEF1) -------------------------------------------------------- 938 //----- (0046BEF1) --------------------------------------------------------
1058 void SpriteObject::_46BEF1_apply_spells_aoe() 939 void SpriteObject::_46BEF1_apply_spells_aoe()
1059 { 940 {
1060 SpriteObject *v1; // edi@1 941 //SpriteObject *v1; // edi@1
1061 Actor *v2; // esi@2 942 //Actor *v2; // esi@2
1062 __int16 v3; // fps@4 943 //__int16 v3; // fps@4
1063 unsigned __int8 v4; // c0@4 944 //unsigned __int8 v4; // c0@4
1064 unsigned __int8 v5; // c3@4 945 //unsigned __int8 v5; // c3@4
1065 signed int v6; // [sp+8h] [bp-4h]@1 946 //signed int v6; // [sp+8h] [bp-4h]@1
1066 947
1067 int v7,v8,v9,v10,v11; 948 int v7,v9,v10,v11;
1068 949 __debugbreak();//Ritor1
1069 v6 = 0;
1070 v1 = this;
1071 if ( (signed int)uNumActors > 0 ) 950 if ( (signed int)uNumActors > 0 )
1072 { 951 {
1073 v2 = pActors.data();//[0].vPosition.y; 952 for ( uint i = 0; i < uNumActors; ++i )
1074 do 953 {
1075 { 954 if ( pActors[i].CanAct() )
1076 if ( v2->CanAct() )
1077 { 955 {
1078 //UNDEF(v3); 956 //UNDEF(v3);
1079 //.text:0046BF26 movsx eax, word ptr [esi-2] 957 //.text:0046BF26 movsx eax, word ptr [esi-2]
1080 //.text:0046BF2A sub eax, [edi+4] 958 //.text:0046BF2A sub eax, [edi+4]
1081 //.text:0046BF31 mov [ebp+var_8], eax 959 //.text:0046BF31 mov [ebp+var_8], eax
1082 //.text:0046BF37 fild [ebp+var_8] 960 //.text:0046BF37 fild [ebp+var_8]
1083 // v7 pushed to stack 961 // v7 pushed to stack
1084 v7 = v2->vPosition.x - this->vPosition.x; 962 v7 = pActors[i].vPosition.x - this->vPosition.x;
1085 963
1086 //.text:0046BF2D movsx ecx, word ptr [esi+2] 964 //.text:0046BF2D movsx ecx, word ptr [esi+2]
1087 v8 = v2->vPosition.z; 965 //v8 = pActors[i].vPosition.z;
1088 966
1089 //.text:0046BF34 movsx eax, word ptr [esi] 967 //.text:0046BF34 movsx eax, word ptr [esi]
1090 //.text:0046BF3A sub eax, [edi+8] 968 //.text:0046BF3A sub eax, [edi+8]
1091 //.text:0046BF3D mov [ebp+var_8], eax 969 //.text:0046BF3D mov [ebp+var_8], eax
1092 //.text:0046BF44 fild [ebp+var_8] 970 //.text:0046BF44 fild [ebp+var_8]
1093 // v9 pushed to stack 971 // v9 pushed to stack
1094 v9 = v2->vPosition.y - this->vPosition.y; 972 v9 = pActors[i].vPosition.y - this->vPosition.y;
1095 973
1096 //.text:0046BF40 movsx eax, word ptr [esi-6] 974 //.text:0046BF40 movsx eax, word ptr [esi-6]
1097 //.text:0046BF47 sar eax, 1 975 //.text:0046BF47 sar eax, 1
1098 //.text:0046BF49 add eax, ecx 976 //.text:0046BF49 add eax, ecx
1099 //.text:0046BF4B sub eax, [edi+0Ch] 977 //.text:0046BF4B sub eax, [edi+0Ch]
1100 //.text:0046BF4E mov [ebp+var_8], eax 978 //.text:0046BF4E mov [ebp+var_8], eax
1101 //.text:0046BF51 fild [ebp+var_8] 979 //.text:0046BF51 fild [ebp+var_8]
1102 //.text:0046BF58 fld st 980 //.text:0046BF58 fld st
1103 // v10 pushed to stack, two times 981 // v10 pushed to stack, two times
1104 v10 = v2->uActorHeight / 2 + v8 - this->vVelocity.y; 982 v10 = pActors[i].uActorHeight / 2 + pActors[i].vPosition.z - this->vVelocity.y;
1105 983
1106 //.text:0046BF54 movsx eax, word ptr [esi-8] 984 //.text:0046BF54 movsx eax, word ptr [esi-8]
1107 //.text:0046BF5A add eax, 100h 985 //.text:0046BF5A add eax, 100h
1108 //.text:0046BF63 mov ecx, eax 986 //.text:0046BF63 mov ecx, eax
1109 v11 = this->vVelocity.x; 987 //v11 = this->vVelocity.x;
1110 988
1111 //.text:0046BF5F fmul st, st(1) 989 //.text:0046BF5F fmul st, st(1)
1112 // stack: v10*v10, v10, v9, v7 990 // stack: v10*v10, v10, v9, v7
1113 //.text:0046BF61 fld st(2) 991 //.text:0046BF61 fld st(2)
1114 // stack: v7, v10*v10, v10, v9, v7 992 // stack: v7, v10*v10, v10, v9, v7
1116 994
1117 //.text:0046BF65 fmul st, st(3) 995 //.text:0046BF65 fmul st, st(3)
1118 // stack: v7*v9, v10*v10, v10, v9, v7 996 // stack: v7*v9, v10*v10, v10, v9, v7
1119 997
1120 //.text:0046BF67 imul ecx, eax 998 //.text:0046BF67 imul ecx, eax
1121 v11 = v11 * v11; 999 v11 = this->vVelocity.x * this->vVelocity.x;
1122 1000
1123 //.text:0046BF6A faddp st(1), st 1001 //.text:0046BF6A faddp st(1), st
1124 // stack: v10*v10+v7*v9, v10, v9, v7 1002 // stack: v10*v10+v7*v9, v10, v9, v7
1125 //.text:0046BF6C fld st(3) 1003 //.text:0046BF6C fld st(3)
1126 // stack: v7, v10*v10+v7*v9, v10, v9, v7 1004 // stack: v7, v10*v10+v7*v9, v10, v9, v7
1146 1024
1147 //.text:0046BF80 test ah, 41h 1025 //.text:0046BF80 test ah, 41h
1148 //.text:0046BF83 fstp st 1026 //.text:0046BF83 fstp st
1149 //.text:0046BF85 jnz short loc_46BFDD 1027 //.text:0046BF85 jnz short loc_46BFDD
1150 1028
1151 if ( v11 >= v10*v10+v7*v9+v7*v7 ) 1029 if ( v11 >= v7 * v7 + v9 * v9 + v10 * v10 )
1152 { 1030 {
1153 if ( stru_50C198.GetMagicalResistance(v2, 0xAu) ) 1031 if ( stru_50C198.GetMagicalResistance(&pActors[i], 0xAu) )
1154 { 1032 {
1155 v2->pActorBuffs[v1->spell_id].Apply( 1033 pActors[i].pActorBuffs[this->spell_id].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(this->spell_level << 7) * 0.033333335),
1156 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v1->spell_level << 7) * 0.033333335), 1034 this->spell_skill, 4, 0, 0);
1157 v1->spell_skill, 1035 HIWORD(pActors[i].uAttributes) |= 8;
1158 4u,
1159 0,
1160 0);
1161 HIWORD(v2->uAttributes) |= 8u;
1162 } 1036 }
1163 } 1037 }
1164 } 1038 }
1165 ++v6; 1039 }
1166 ++v2;
1167 }
1168 while ( v6 < (signed int)uNumActors );
1169 } 1040 }
1170 } 1041 }