Mercurial > mm7
comparison Indoor.h @ 2085:52abdea20b9e
Door_switch_animation
author | Ritor1 |
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date | Wed, 11 Dec 2013 23:12:54 +0600 |
parents | 3fa489e0a3f2 |
children | 3920278a2905 |
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2068:a290d9fbdc95 | 2085:52abdea20b9e |
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233 #define FACE_YZ_PLANE 0x00000400 | 233 #define FACE_YZ_PLANE 0x00000400 |
234 #define FACE_INVISIBLE 0x00002000 | 234 #define FACE_INVISIBLE 0x00002000 |
235 #define FACE_TEXTURE_FRAME 0x00004000 // Texture ID is a frameset from TextureFrameTable, otherwise BitmapID | 235 #define FACE_TEXTURE_FRAME 0x00004000 // Texture ID is a frameset from TextureFrameTable, otherwise BitmapID |
236 #define FACE_OUTLINED 0x00010000 // outline face edges | 236 #define FACE_OUTLINED 0x00010000 // outline face edges |
237 #define FACE_TEXTURE_FLOW 0x00040000 // The texture moves slowly. For horizontal facets only. | 237 #define FACE_TEXTURE_FLOW 0x00040000 // The texture moves slowly. For horizontal facets only. |
238 #define FACE_INDOOR_SKY 0x00400000 | 238 #define FACE_INDOOR_SKY 0x00400000 |
239 #define FACE_CLICKABLE 0x02000000 // Event can be triggered by clicking on the facet. | 239 #define FACE_CLICKABLE 0x02000000 // Event can be triggered by clicking on the facet. |
240 #define FACE_PRESSURE_PLATE 0x04000000 // Event can be triggered by stepping on the facet. | 240 #define FACE_PRESSURE_PLATE 0x04000000 // Event can be triggered by stepping on the facet. |
241 #define FACE_ETHEREAL 0x20000000 // Untouchable. You can pass through it. | 241 #define FACE_ETHEREAL 0x20000000 // Untouchable. You can pass through it. |
242 #define FACE_PICKED 0x80000000 | 242 #define FACE_PICKED 0x80000000 |
243 | 243 |