comparison Indoor.h @ 2085:52abdea20b9e

Door_switch_animation
author Ritor1
date Wed, 11 Dec 2013 23:12:54 +0600
parents 3fa489e0a3f2
children 3920278a2905
comparison
equal deleted inserted replaced
2068:a290d9fbdc95 2085:52abdea20b9e
233 #define FACE_YZ_PLANE 0x00000400 233 #define FACE_YZ_PLANE 0x00000400
234 #define FACE_INVISIBLE 0x00002000 234 #define FACE_INVISIBLE 0x00002000
235 #define FACE_TEXTURE_FRAME 0x00004000 // Texture ID is a frameset from TextureFrameTable, otherwise BitmapID 235 #define FACE_TEXTURE_FRAME 0x00004000 // Texture ID is a frameset from TextureFrameTable, otherwise BitmapID
236 #define FACE_OUTLINED 0x00010000 // outline face edges 236 #define FACE_OUTLINED 0x00010000 // outline face edges
237 #define FACE_TEXTURE_FLOW 0x00040000 // The texture moves slowly. For horizontal facets only. 237 #define FACE_TEXTURE_FLOW 0x00040000 // The texture moves slowly. For horizontal facets only.
238 #define FACE_INDOOR_SKY 0x00400000 238 #define FACE_INDOOR_SKY 0x00400000
239 #define FACE_CLICKABLE 0x02000000 // Event can be triggered by clicking on the facet. 239 #define FACE_CLICKABLE 0x02000000 // Event can be triggered by clicking on the facet.
240 #define FACE_PRESSURE_PLATE 0x04000000 // Event can be triggered by stepping on the facet. 240 #define FACE_PRESSURE_PLATE 0x04000000 // Event can be triggered by stepping on the facet.
241 #define FACE_ETHEREAL 0x20000000 // Untouchable. You can pass through it. 241 #define FACE_ETHEREAL 0x20000000 // Untouchable. You can pass through it.
242 #define FACE_PICKED 0x80000000 242 #define FACE_PICKED 0x80000000
243 243