Mercurial > mm7
comparison UI/UIPopup.cpp @ 2093:52415f8bf7c2
RasterLine2D (continue)
author | Ritor1 |
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date | Thu, 12 Dec 2013 18:07:08 +0600 |
parents | a869b0376b48 |
children | 7810cb3a5fb7 |
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2092:a869b0376b48 | 2093:52415f8bf7c2 |
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483 else | 483 else |
484 { | 484 { |
485 memcpy(&pMonsterInfoUI_Doll, &pActors[uActorID], sizeof(pMonsterInfoUI_Doll)); | 485 memcpy(&pMonsterInfoUI_Doll, &pActors[uActorID], sizeof(pMonsterInfoUI_Doll)); |
486 pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_Bored; | 486 pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_Bored; |
487 pMonsterInfoUI_Doll.uCurrentActionTime = 0; | 487 pMonsterInfoUI_Doll.uCurrentActionTime = 0; |
488 v8 = rand(); | 488 v9 = rand() % 256 + 128; |
489 v9 = v8 % 256 + 128; | 489 pMonsterInfoUI_Doll.uCurrentActionLength = v9; |
490 pMonsterInfoUI_Doll.uCurrentActionLength = v8 % 256 + 128; | |
491 } | 490 } |
492 | 491 |
493 if ( (signed int)pMonsterInfoUI_Doll.uCurrentActionTime > (signed __int16)v9 ) | 492 if ( (signed int)pMonsterInfoUI_Doll.uCurrentActionTime > (signed __int16)v9 ) |
494 { | 493 { |
495 pMonsterInfoUI_Doll.uCurrentActionTime = 0; | 494 pMonsterInfoUI_Doll.uCurrentActionTime = 0; |
521 v106._screenspace_y_scaler_packedfloat = 65536; | 520 v106._screenspace_y_scaler_packedfloat = 65536; |
522 v106.uScreenSpaceY = v115 + (window->uFrameY + 52) + pSprites_LOD->pSpriteHeaders[v10->pHwSpriteIDs[0]].uHeight; | 521 v106.uScreenSpaceY = v115 + (window->uFrameY + 52) + pSprites_LOD->pSpriteHeaders[v10->pHwSpriteIDs[0]].uHeight; |
523 v106.pPalette = PaletteManager::Get_Dark_or_Red_LUT(v10->uPaletteIndex, 0, 1); | 522 v106.pPalette = PaletteManager::Get_Dark_or_Red_LUT(v10->uPaletteIndex, 0, 1); |
524 v106.sZValue = 0; | 523 v106.sZValue = 0; |
525 v106.uFlags = 0; | 524 v106.uFlags = 0; |
526 pRenderer->SetRasterClipRect(0, 0, 0x27Fu, 0x1DFu); | 525 pRenderer->SetRasterClipRect(0, 0, 639, 479); |
527 pRenderer->RasterLine2D(v106.uViewportX - 1, v106.uViewportY - 1, v106.uViewportX + 129, v106.uViewportY - 1, Color16(0xE1u, 255, 0x9Bu)); | 526 pRenderer->RasterLine2D(v106.uViewportX - 1, v106.uViewportY - 1, v106.uViewportX + 129, v106.uViewportY - 1, Color16(0xE1u, 255, 0x9Bu));//горизонтальная верхняя линия |
528 pRenderer->RasterLine2D( v106.uViewportX + 129, v106.uViewportY - 1, v106.uViewportX + 129, v106.uViewportW + 1, Color16(0xE1u, 255, 0x9Bu)); | 527 pRenderer->RasterLine2D(v106.uViewportX - 1, v106.uViewportW + 1, v106.uViewportX - 1, v106.uViewportY - 1, Color16(0xE1u, 255, 0x9Bu));//горизонтальная нижняя линия |
529 pRenderer->RasterLine2D(v106.uViewportX + 129, v106.uViewportW + 1, v106.uViewportX - 1, v106.uViewportW + 1, Color16(0xE1u, 255, 0x9Bu)); | 528 pRenderer->RasterLine2D(v106.uViewportX + 129, v106.uViewportW + 1, v106.uViewportX - 1, v106.uViewportW + 1, Color16(0xE1u, 255, 0x9Bu));//левая вертикальная линия |
530 pRenderer->RasterLine2D(v106.uViewportX - 1, v106.uViewportW + 1, v106.uViewportX - 1, v106.uViewportY - 1, Color16(0xE1u, 255, 0x9Bu)); | 529 pRenderer->RasterLine2D(v106.uViewportX + 129, v106.uViewportY - 1, v106.uViewportX + 129, v106.uViewportW + 1, Color16(0xE1u, 255, 0x9Bu));//правая вертикальная линия |
531 if ( pRenderer->pRenderD3D ) | 530 if ( pRenderer->pRenderD3D ) |
532 { | 531 { |
533 v106.uScreenSpaceY = v115 + v106.uViewportY + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uBufferHeight; | 532 v106.uScreenSpaceY = v115 + v106.uViewportY + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uBufferHeight; |
534 memset(&Dst, 0, 0x64u); | 533 memset(&Dst, 0, 0x64u); |
535 Dst.dwSize = 100; | 534 Dst.dwSize = 100; |
632 | 631 |
633 uint idx = pDesc.dwHeight * src_y / pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaHeight * (pDesc.lPitch / sizeof(short)) + | 632 uint idx = pDesc.dwHeight * src_y / pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaHeight * (pDesc.lPitch / sizeof(short)) + |
634 pDesc.dwWidth * src_x / pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaWidth; | 633 pDesc.dwWidth * src_x / pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaWidth; |
635 uint b = src[idx] & 0x1F; | 634 uint b = src[idx] & 0x1F; |
636 //*dst++ = b | 2 * (src[idx] & 0xFFE0); | 635 //*dst++ = b | 2 * (src[idx] & 0xFFE0); |
637 pRenderer->WritePixel16(y, x, b | 2 * (src[idx] & 0xFFE0)); | 636 pRenderer->WritePixel16(x, y, b | 2 * (src[idx] & 0xFFE0)); |
638 } | 637 } |
639 } | 638 } |
640 pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].pTextureSurface->Unlock(0); | 639 pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].pTextureSurface->Unlock(0); |
641 } | 640 } |
642 } | 641 } |