Mercurial > mm7
comparison Player.h @ 1160:502b8b2e36b4
font cleaning
author | Gloval |
---|---|
date | Tue, 04 Jun 2013 01:37:23 +0400 |
parents | 9c7eb4037567 |
children | eb1a22f7dfef |
comparison
equal
deleted
inserted
replaced
1154:8ce08eea96ed | 1160:502b8b2e36b4 |
---|---|
199 CHARACTER_ATTRIBUTE_SKILL_SHIELD = 45, | 199 CHARACTER_ATTRIBUTE_SKILL_SHIELD = 45, |
200 CHARACTER_ATTRIBUTE_SKILL_LEARNING = 46 | 200 CHARACTER_ATTRIBUTE_SKILL_LEARNING = 46 |
201 }; | 201 }; |
202 | 202 |
203 /* 328 */ | 203 /* 328 */ |
204 enum PLAYER_SKILL_TYPE: __int8 | 204 enum PLAYER_SKILL_TYPE: signed __int8 |
205 { | 205 { |
206 PLAYER_SKILL_STAFF = 0, | 206 PLAYER_SKILL_STAFF = 0, |
207 PLAYER_SKILL_SWORD = 1, | 207 PLAYER_SKILL_SWORD = 1, |
208 PLAYER_SKILL_DAGGER = 2, | 208 PLAYER_SKILL_DAGGER = 2, |
209 PLAYER_SKILL_AXE = 3, | 209 PLAYER_SKILL_AXE = 3, |
589 bool _43EEF3(); | 589 bool _43EEF3(); |
590 void SalesProcess(unsigned int inventory_idnx, int item_index, int _2devent_idx);//0x4BE2DD | 590 void SalesProcess(unsigned int inventory_idnx, int item_index, int _2devent_idx);//0x4BE2DD |
591 bool Recover(signed int a2); | 591 bool Recover(signed int a2); |
592 bool CanCastSpell(unsigned int uRequiredMana); | 592 bool CanCastSpell(unsigned int uRequiredMana); |
593 | 593 |
594 inline bool Weak() {return pConditions[Condition::Condition_Weak] != 0;} | 594 inline bool Weak() {return pConditions[Condition_Weak] != 0;} |
595 inline bool Dead() {return pConditions[Condition::Condition_Dead] != 0;} | 595 inline bool Dead() {return pConditions[Condition_Dead] != 0;} |
596 inline bool Eradicated() {return pConditions[Condition::Condition_Eradicated] != 0;} | 596 inline bool Eradicated() {return pConditions[Condition_Eradicated] != 0;} |
597 inline bool Zombie() {return pConditions[Condition::Condition_Zombie] != 0;} | 597 inline bool Zombie() {return pConditions[Condition_Zombie] != 0;} |
598 inline bool Cursed() {return pConditions[Condition::Condition_Cursed] != 0;} | 598 inline bool Cursed() {return pConditions[Condition_Cursed] != 0;} |
599 inline bool Pertified() {return pConditions[Condition::Condition_Pertified] != 0;} | 599 inline bool Pertified() {return pConditions[Condition_Pertified] != 0;} |
600 | 600 |
601 inline void SetCursed(bool state) {pConditions[Condition::Condition_Cursed] = state;} | 601 inline void SetCursed(bool state) {pConditions[Condition_Cursed] = state;} |
602 inline void SetWeak(bool state) {pConditions[Condition::Condition_Weak] = state;} | 602 inline void SetWeak(bool state) {pConditions[Condition_Weak] = state;} |
603 inline void SetAsleep(bool state) {pConditions[Condition::Condition_Sleep] = state;} | 603 inline void SetAsleep(bool state) {pConditions[Condition_Sleep] = state;} |
604 inline void SetAfraid(bool state) {pConditions[Condition::Condition_Fear] = state;} | 604 inline void SetAfraid(bool state) {pConditions[Condition_Fear] = state;} |
605 inline void SetDrunk(bool state) {pConditions[Condition::Condition_Drunk] = state;} | 605 inline void SetDrunk(bool state) {pConditions[Condition_Drunk] = state;} |
606 inline void SetInsane(bool state) {pConditions[Condition::Condition_Insane] = state;} | 606 inline void SetInsane(bool state) {pConditions[Condition_Insane] = state;} |
607 inline void SetPoison1(bool state) {pConditions[Condition::Condition_Poison1] = state;} | 607 inline void SetPoison1(bool state) {pConditions[Condition_Poison1] = state;} |
608 inline void SetDisease1(bool state) {pConditions[Condition::Condition_Disease1] = state;} | 608 inline void SetDisease1(bool state) {pConditions[Condition_Disease1] = state;} |
609 inline void SetPoison2(bool state) {pConditions[Condition::Condition_Poison2] = state;} | 609 inline void SetPoison2(bool state) {pConditions[Condition_Poison2] = state;} |
610 inline void SetDisease2(bool state) {pConditions[Condition::Condition_Disease2] = state;} | 610 inline void SetDisease2(bool state) {pConditions[Condition_Disease2] = state;} |
611 inline void SetPoison3(bool state) {pConditions[Condition::Condition_Poison3] = state;} | 611 inline void SetPoison3(bool state) {pConditions[Condition_Poison3] = state;} |
612 inline void SetDisease3(bool state) {pConditions[Condition::Condition_Disease3] = state;} | 612 inline void SetDisease3(bool state) {pConditions[Condition_Disease3] = state;} |
613 inline void SetParalyzed(bool state) {pConditions[Condition::Condition_Paralyzed] = state;} | 613 inline void SetParalyzed(bool state) {pConditions[Condition_Paralyzed] = state;} |
614 inline void SetUnconcious(bool state) {pConditions[Condition::Condition_Unconcious] = state;} | 614 inline void SetUnconcious(bool state) {pConditions[Condition_Unconcious] = state;} |
615 inline void SetDead(bool state) {pConditions[Condition::Condition_Dead] = state;} | 615 inline void SetDead(bool state) {pConditions[Condition_Dead] = state;} |
616 inline void SetPertified(bool state) {pConditions[Condition::Condition_Pertified] = state;} | 616 inline void SetPertified(bool state) {pConditions[Condition_Pertified] = state;} |
617 inline void SetEradicated(bool state) {pConditions[Condition::Condition_Eradicated] = state;} | 617 inline void SetEradicated(bool state) {pConditions[Condition_Eradicated] = state;} |
618 inline void SetZombie(bool state) {pConditions[Condition::Condition_Zombie] = state;} | 618 inline void SetZombie(bool state) {pConditions[Condition_Zombie] = state;} |
619 | 619 |
620 | 620 |
621 | 621 |
622 | 622 |
623 __int64 pConditions[20]; | 623 __int64 pConditions[20]; |