comparison mm7_6.cpp @ 887:4de9c65baa39

small fix in cast spell
author zipi
date Tue, 02 Apr 2013 20:54:41 +0100
parents 2db21a810d48
children abf7b7d2c8f7
comparison
equal deleted inserted replaced
886:b6573b99ca40 887:4de9c65baa39
3367 v20 = (char *)&pParty->pPlayers[v3->uPlayerID]; 3367 v20 = (char *)&pParty->pPlayers[v3->uPlayerID];
3368 memcpy(&a1.stru_24, &v20[36 * *((int *)v20 + 1620) + 496], sizeof(a1.stru_24)); 3368 memcpy(&a1.stru_24, &v20[36 * *((int *)v20 + 1620) + 496], sizeof(a1.stru_24));
3369 a1.uAttributes = 256; 3369 a1.uAttributes = 256;
3370 if ( pParty->bTurnBasedModeOn == 1 ) 3370 if ( pParty->bTurnBasedModeOn == 1 )
3371 a1.uAttributes = 260; 3371 a1.uAttributes = 260;
3372 for ( i = 0; i < (signed int)this; ++i ) 3372 for ( i = 0; i < (signed int)_this; ++i )
3373 { 3373 {
3374 if ( i ) 3374 if ( i )
3375 a1.vPosition.z += 32; 3375 a1.vPosition.z += 32;
3376 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); 3376 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z);
3377 if ( a1.Create( 3377 if ( a1.Create(